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Text prompt Hide HUD dehacked
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9ee894f777
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4 changed files with 21 additions and 0 deletions
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@ -1701,6 +1701,14 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
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textprompts[num]->page[pagenum].textspeed = get_number(word2);
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else if (fastcmp(word, "TEXTSFX"))
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textprompts[num]->page[pagenum].textsfx = get_number(word2);
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else if (fastcmp(word, "HIDEHUD"))
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{
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UINT8 hidehud = 0;
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if (usi == 0 || (word2[0] == 'F' && (word2[1] == 'A' || !word2[1])) || word2[0] == 'N') hidehud = 1; // false
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else if (usi == 1 || word2[0] == 'T' || word2[0] == 'Y') hidehud = 1; // true (hide appropriate HUD elements)
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else if (usi == 2 || word2[0] == 'A' || (word2[0] == 'F' && word2[1] == 'O')) hidehud = 2; // force (hide all HUD elements)
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textprompts[num]->page[pagenum].hidehud = hidehud;
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}
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else if (fastcmp(word, "METAPAGE"))
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{
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if (usi && usi <= textprompts[num]->numpages)
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@ -1716,6 +1724,7 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
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textprompts[num]->page[pagenum].verticalalign = textprompts[num]->page[metapagenum].verticalalign;
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textprompts[num]->page[pagenum].textspeed = textprompts[num]->page[metapagenum].textspeed;
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textprompts[num]->page[pagenum].textsfx = textprompts[num]->page[metapagenum].textsfx;
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textprompts[num]->page[pagenum].hidehud = textprompts[num]->page[metapagenum].hidehud;
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}
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}
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else if (fastcmp(word, "NEXTPROMPT"))
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@ -1781,6 +1790,7 @@ static void readtextprompt(MYFILE *f, INT32 num)
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if (1 <= value && value <= MAX_PAGES)
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{
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textprompts[num]->page[value - 1].backcolor = 1; // default to gray
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textprompts[num]->page[value - 1].hidehud = 1; // hide appropriate HUD elements
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readtextpromptpage(f, num, value - 1);
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}
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else
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@ -175,6 +175,7 @@ typedef struct
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char iconname[8]; // narrator icon lump
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boolean rightside; // narrator side, false = left, true = right
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boolean iconflip; // narrator flip icon horizontally
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UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
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UINT8 lines; // # of lines to show. If name is specified, name takes one of the lines. If 0, defaults to 4.
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INT32 backcolor; // see CON_SetupBackColormap: 0-11, INT32_MAX for user-defined (CONS_BACKCOLOR)
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UINT8 align; // text alignment, 0 = left, 1 = right, 2 = center
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@ -33,6 +33,7 @@
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#include "m_cond.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "st_stuff.h" // hud hiding
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#ifdef HAVE_BLUA
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#include "lua_hud.h"
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@ -2030,6 +2031,14 @@ boolean F_CutsceneResponder(event_t *event)
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// TEXT PROMPTS
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// ==================
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INT32 F_GetPromptHideHud()
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{
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if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages)
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return 0;
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else
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return textprompts[cutnum]->page[scenenum]->hidehud;
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}
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static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *boxh, INT32 *texth, INT32 *texty, INT32 *namey, INT32 *chevrony, INT32 *textx, INT32 *textr)
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{
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// reuse:
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@ -55,6 +55,7 @@ void F_EndCutScene(void);
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void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime);
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void F_TextPromptDrawer(void);
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void F_EndTextPrompt(boolean forceexec, boolean noexec);
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INT32 F_GetPromptHideHud(void);
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void F_StartGameEnd(void);
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void F_StartIntro(void);
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