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https://git.do.srb2.org/STJr/SRB2.git
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Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
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c47f0045d6
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12 changed files with 26 additions and 33 deletions
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@ -7769,7 +7769,7 @@ fixed_t get_number(const char *word)
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#endif
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}
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void FUNCMATH DEH_Check(void)
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void DEH_Check(void)
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{
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#if defined(_DEBUG) || defined(PARANOIA)
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const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
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@ -1401,6 +1401,7 @@ void F_StartGameEnd(void)
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//
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void F_GameEndDrawer(void)
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{
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// this function does nothing
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}
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//
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@ -35,7 +35,7 @@ void F_CutsceneTicker(void);
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void F_TitleDemoTicker(void);
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// Called by main loop.
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FUNCMATH void F_GameEndDrawer(void);
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void F_GameEndDrawer(void);
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void F_IntroDrawer(void);
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void F_TitleScreenDrawer(void);
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@ -87,7 +87,7 @@ extern lighttable_t **planezlight;
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extern fixed_t *yslope;
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extern fixed_t distscale[MAXVIDWIDTH];
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FUNCMATH void R_InitPlanes(void);
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void R_InitPlanes(void);
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void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
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void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
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void R_ClearPlanes(void);
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@ -63,11 +63,7 @@ typedef struct floorsplat_s
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fixed_t P_SegLength(seg_t *seg);
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// call at P_SetupLevel()
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#if !(defined (WALLSPLATS) || defined (FLOORSPLATS))
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FUNCMATH void R_ClearLevelSplats(void);
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#else
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void R_ClearLevelSplats(void);
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#endif
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#ifdef WALLSPLATS
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void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,
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@ -71,11 +71,7 @@ consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NUL
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#endif
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consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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#ifdef DIRECTFULLSCREEN
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static FUNCMATH void SCR_ChangeFullscreen (void);
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#else
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static void SCR_ChangeFullscreen (void);
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#endif
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consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
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@ -12,19 +12,19 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL
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consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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FUNCMATH void I_InitCD(void){}
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void I_InitCD(void){}
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FUNCMATH void I_StopCD(void){}
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void I_StopCD(void){}
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FUNCMATH void I_PauseCD(void){}
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void I_PauseCD(void){}
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FUNCMATH void I_ResumeCD(void){}
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void I_ResumeCD(void){}
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FUNCMATH void I_ShutdownCD(void){}
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void I_ShutdownCD(void){}
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FUNCMATH void I_UpdateCD(void){}
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void I_UpdateCD(void){}
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FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping)
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void I_PlayCD(UINT8 track, UINT8 looping)
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{
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(void)track;
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(void)looping;
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@ -1927,14 +1927,14 @@ void I_StartupMouse2(void)
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//
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// I_Tactile
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//
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FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
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void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
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{
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// UNUSED.
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(void)pFFType;
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(void)FFEffect;
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}
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FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
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void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
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{
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// UNUSED.
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(void)pFFType;
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@ -1945,7 +1945,7 @@ FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
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*/
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static ticcmd_t emptycmd;
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FUNCMATH ticcmd_t *I_BaseTiccmd(void)
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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@ -1954,7 +1954,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd(void)
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*/
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static ticcmd_t emptycmd2;
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FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
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ticcmd_t *I_BaseTiccmd2(void)
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{
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return &emptycmd2;
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}
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@ -2048,7 +2048,7 @@ tic_t I_GetTime (void)
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//
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//I_StartupTimer
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//
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FUNCMATH void I_StartupTimer(void)
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void I_StartupTimer(void)
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{
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#ifdef _WIN32
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// for win2k time bug
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@ -2147,11 +2147,11 @@ void I_WaitVBL(INT32 count)
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SDL_Delay(count);
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}
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FUNCMATH void I_BeginRead(void)
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void I_BeginRead(void)
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{
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}
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FUNCMATH void I_EndRead(void)
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void I_EndRead(void)
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{
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}
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@ -2939,5 +2939,5 @@ const CPUInfoFlags *I_CPUInfo(void)
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}
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// note CPUAFFINITY code used to reside here
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FUNCMATH void I_RegisterSysCommands(void) {}
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void I_RegisterSysCommands(void) {}
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#endif
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@ -1053,7 +1053,7 @@ void I_SetPalette(RGBA_t *palette)
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}
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// return number of fullscreen + X11 modes
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FUNCMATH INT32 VID_NumModes(void)
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INT32 VID_NumModes(void)
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{
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if (USE_FULLSCREEN && numVidModes != -1)
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return numVidModes - firstEntry;
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@ -1061,7 +1061,7 @@ FUNCMATH INT32 VID_NumModes(void)
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return MAXWINMODES;
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}
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FUNCMATH const char *VID_GetModeName(INT32 modeNum)
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const char *VID_GetModeName(INT32 modeNum)
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{
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#if 0
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if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes
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@ -1091,7 +1091,7 @@ FUNCMATH const char *VID_GetModeName(INT32 modeNum)
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return &vidModeName[modeNum][0];
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}
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FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h)
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INT32 VID_GetModeForSize(INT32 w, INT32 h)
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{
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int i;
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for (i = 0; i < MAXWINMODES; i++)
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@ -135,7 +135,7 @@ void I_ShutdownSound(void)
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#endif
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}
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FUNCMATH void I_UpdateSound(void)
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void I_UpdateSound(void)
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{
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}
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@ -504,7 +504,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
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/// Music System
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/// ------------------------
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FUNCMATH void I_InitMusic(void)
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void I_InitMusic(void)
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{
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}
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@ -219,7 +219,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
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#endif
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}
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FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
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static inline Uint16 Snd_LowerRate(Uint16 sr)
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{
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if (sr <= audio.freq) // already lowered rate?
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return sr; // good then
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@ -236,7 +236,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
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#endif
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}
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FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
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static inline Uint16 Snd_LowerRate(Uint16 sr)
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{
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if (sr <= audio.freq) // already lowered rate?
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return sr; // good then
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