mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 03:12:38 +00:00
* New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it. * Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
This commit is contained in:
parent
42211f02b4
commit
706eb5efeb
9 changed files with 357 additions and 329 deletions
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@ -1114,7 +1114,7 @@ void F_StartCredits(void)
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M_ClearMenus(true);
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// Save the second we enter the credits
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if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot >= 0)
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if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
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G_SaveGame((UINT32)cursaveslot);
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if (creditscutscene)
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@ -1252,7 +1252,7 @@ static boolean drawemblem = false, drawchaosemblem = false;
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void F_StartGameEvaluation(void)
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{
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// Credits option in secrets menu
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if (cursaveslot == -2)
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if (cursaveslot == -1)
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{
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F_StartGameEnd();
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return;
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@ -1266,7 +1266,7 @@ void F_StartGameEvaluation(void)
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// Save the second we enter the evaluation
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// We need to do this again! Remember, it's possible a mod designed skipped
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// the credits sequence!
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if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot >= 0)
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if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
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G_SaveGame((UINT32)cursaveslot);
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gameaction = ga_nothing;
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88
src/g_game.c
88
src/g_game.c
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@ -76,7 +76,7 @@ INT16 gamemap = 1;
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INT16 maptol;
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UINT8 globalweather = 0;
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INT32 curWeather = PRECIP_NONE;
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INT32 cursaveslot = -1; // Auto-save 1p savegame slot
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INT32 cursaveslot = 0; // Auto-save 1p savegame slot
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//INT16 lastmapsaved = 0; // Last map we auto-saved at
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INT16 lastmaploaded = 0; // Last map the game loaded
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boolean gamecomplete = false;
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@ -3132,7 +3132,7 @@ static void G_DoContinued(void)
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tokenlist = 0;
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token = 0;
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if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && (!modifiedgame || savemoddata) && cursaveslot >= 0)
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if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && (!modifiedgame || savemoddata) && cursaveslot > 0)
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G_SaveGameOver((UINT32)cursaveslot, true);
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// Reset # of lives
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@ -3475,59 +3475,6 @@ void G_SaveGameData(void)
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#define VERSIONSIZE 16
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#ifdef SAVEGAMES_OTHERVERSIONS
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static INT16 startonmapnum = 0;
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//
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// User wants to load a savegame from a different version?
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//
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static void M_ForceLoadGameResponse(INT32 ch)
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{
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if (ch != 'y' && ch != KEY_ENTER)
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{
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//refused
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Z_Free(savebuffer);
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save_p = savebuffer = NULL;
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startonmapnum = 0;
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M_SetupNextMenu(&SP_LoadDef);
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return;
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}
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// pick up where we left off.
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save_p += VERSIONSIZE;
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if (!P_LoadGame(startonmapnum))
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{
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M_ClearMenus(true); // so ESC backs out to title
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M_StartMessage(M_GetText("Savegame file corrupted\n\nPress ESC\n"), NULL, MM_NOTHING);
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Command_ExitGame_f();
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Z_Free(savebuffer);
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save_p = savebuffer = NULL;
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startonmapnum = 0;
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// no cheating!
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memset(&savedata, 0, sizeof(savedata));
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return;
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}
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// done
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Z_Free(savebuffer);
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save_p = savebuffer = NULL;
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startonmapnum = 0;
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//set cursaveslot to -1 so nothing gets saved.
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cursaveslot = -1;
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displayplayer = consoleplayer;
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multiplayer = splitscreen = false;
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if (setsizeneeded)
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R_ExecuteSetViewSize();
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M_ClearMenus(true);
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CON_ToggleOff();
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}
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#endif
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//
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// G_InitFromSavegame
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// Can be called by the startup code or the menu task.
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@ -3687,7 +3634,6 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
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{
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char temp[sizeof(timeattackfolder)];
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INT32 fake; // Dummy variable
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UINT8 *end_p = savebuffer + length;
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UINT8 *lives_p;
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SINT8 pllives;
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@ -3696,25 +3642,20 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
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// Version check
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memset(vcheck, 0, sizeof (vcheck));
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sprintf(vcheck, "version %d", VERSION);
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#ifndef SAVEGAMES_OTHERVERSIONS
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if (strcmp((const char *)save_p, (const char *)vcheck))
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BADSAVE;
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#endif
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if (strcmp((const char *)save_p, (const char *)vcheck)) BADSAVE
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save_p += VERSIONSIZE;
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// P_UnArchiveMisc()
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(void)READINT16(save_p);
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CHECKPOS
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fake = READUINT16(save_p)-357; // emeralds
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(void)READUINT16(save_p); // emeralds
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CHECKPOS
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READSTRINGN(save_p, temp, sizeof(temp)); // mod it belongs to
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if (strcmp(temp, timeattackfolder)) BADSAVE
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// P_UnArchivePlayer()
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CHECKPOS
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(void)READUINT8(save_p);
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CHECKPOS
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(void)READUINT8(save_p);
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(void)READUINT16(save_p);
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CHECKPOS
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WRITEUINT8(save_p, numgameovers);
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@ -3733,14 +3674,6 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
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CHECKPOS
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(void)READINT32(save_p); // continues
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if (fake & (1<<10))
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{
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CHECKPOS
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(void)READUINT8(save_p);
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CHECKPOS
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(void)READUINT8(save_p); // because why not.
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}
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// File end marker check
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CHECKPOS
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if (READUINT8(save_p) != 0x1d) BADSAVE;
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@ -3768,7 +3701,7 @@ cleanup:
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//
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void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, boolean SSSG, boolean FLS)
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{
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UINT8 color = 0;
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UINT8 color = skins[pickedchar].prefcolor;
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paused = false;
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if (demoplayback)
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@ -3780,10 +3713,8 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b
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if (savedata.lives > 0)
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{
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color = savedata.skincolor;
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botskin = savedata.botskin;
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botcolor = savedata.botcolor;
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botingame = (botskin != 0);
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if ((botingame = ((botskin = savedata.botskin) != 0)))
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botcolor = skins[botskin-1].prefcolor;
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}
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else if (splitscreen != SSSG)
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{
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@ -3791,8 +3722,7 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b
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SplitScreen_OnChange();
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}
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if (!color)
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color = skins[pickedchar].prefcolor;
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color = skins[pickedchar].prefcolor;
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SetPlayerSkinByNum(consoleplayer, pickedchar);
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CV_StealthSet(&cv_skin, skins[pickedchar].name);
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CV_StealthSetValue(&cv_playercolor, color);
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533
src/m_menu.c
533
src/m_menu.c
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@ -172,7 +172,8 @@ static char joystickInfo[8][25];
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static UINT32 serverlistpage;
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#endif
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static saveinfo_t savegameinfo[MAXSAVEGAMES]; // Extra info about the save games.
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static UINT8 numsaves = 0;
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static saveinfo_t* savegameinfo = NULL; // Extra info about the save games.
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INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
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@ -4406,12 +4407,12 @@ static void M_DrawLevelPlatterMenu(void)
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V_DrawScaledPatch(lsbasex + cursorx-17, lsbasey+50+lsoffs[0], 0, W_CachePatchName("M_CURSOR", PU_CACHE));
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// handle movement of cursor box
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if (abs(lsoffs[0]) > 1)
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if (lsoffs[0] > 1 || lsoffs[0] < -1)
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lsoffs[0] = 2*lsoffs[0]/3;
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else
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lsoffs[0] = 0;
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if (abs(lsoffs[1]) > 1)
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if (lsoffs[1] > 1 || lsoffs[1] < -1)
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lsoffs[1] = 2*lsoffs[1]/3;
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else
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lsoffs[1] = 0;
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@ -5395,7 +5396,7 @@ static void M_LevelSelectWarp(INT32 choice)
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G_LoadGame((UINT32)cursaveslot, startmap);
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else
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{
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cursaveslot = -1;
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cursaveslot = 0;
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M_SetupChoosePlayer(0);
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}
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}
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@ -5970,7 +5971,7 @@ static void M_CustomWarp(INT32 choice)
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static void M_Credits(INT32 choice)
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{
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(void)choice;
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cursaveslot = -2;
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cursaveslot = -1;
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M_ClearMenus(true);
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F_StartCredits();
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}
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@ -6028,152 +6029,264 @@ static void M_LoadGameLevelSelect(INT32 choice)
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// LOAD GAME MENU
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// ==============
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static INT32 saveSlotSelected = 0;
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static short menumovedir = 0;
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static INT32 saveSlotSelected = 1;
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static INT32 loadgamescroll = 0;
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static UINT8 loadgameoffset = 0;
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static void M_DrawLoadGameData(void)
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{
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INT32 ecks;
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INT32 i;
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INT32 i, savetodraw, x, y;
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skin_t *charskin = NULL;
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ecks = SP_LoadDef.x + 24;
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M_DrawTextBox(SP_LoadDef.x-12,144, 24, 4);
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if (saveSlotSelected == NOSAVESLOT) // last slot is play without saving
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for (i = -2; i <= 2; i++)
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{
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if (ultimate_selectable)
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savetodraw = (saveSlotSelected + i + numsaves)%numsaves;
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x = (BASEVIDWIDTH/2 - 42 + loadgamescroll) + (i*90);
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y = 33 + 9;
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{
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V_DrawCenteredString(ecks + 68, 144, V_ORANGEMAP, "ULTIMATE MODE");
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V_DrawCenteredString(ecks + 68, 156, 0, "NO RINGS, NO ONE-UPS,");
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V_DrawCenteredString(ecks + 68, 164, 0, "NO CONTINUES, ONE LIFE,");
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V_DrawCenteredString(ecks + 68, 172, 0, "FINAL DESTINATION.");
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INT32 diff = x - (BASEVIDWIDTH/2 - 42);
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if (diff < 0)
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diff = -diff;
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diff = (42 - diff)/3 - loadgameoffset;
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if (diff < 0)
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diff = 0;
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y -= diff;
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}
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else
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{
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V_DrawCenteredString(ecks + 68, 144, V_ORANGEMAP, "PLAY WITHOUT SAVING");
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V_DrawCenteredString(ecks + 68, 156, 0, "THIS GAME WILL NOT BE");
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V_DrawCenteredString(ecks + 68, 164, 0, "SAVED, BUT YOU CAN STILL");
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V_DrawCenteredString(ecks + 68, 172, 0, "GET EMBLEMS AND SECRETS.");
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}
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return;
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}
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if (savegameinfo[saveSlotSelected].lives == -42) // Empty
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{
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V_DrawCenteredString(ecks + 68, 160, 0, "NO DATA");
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return;
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}
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if (savegameinfo[saveSlotSelected].lives == -666) // savegame is bad
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{
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V_DrawCenteredString(ecks + 68, 144, V_REDMAP, "CORRUPT SAVE FILE");
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V_DrawCenteredString(ecks + 68, 156, 0, "THIS SAVE FILE");
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V_DrawCenteredString(ecks + 68, 164, 0, "CAN NOT BE LOADED.");
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V_DrawCenteredString(ecks + 68, 172, 0, "DELETE USING BACKSPACE.");
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return;
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}
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// Draw the back sprite, it looks ugly if we don't
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V_DrawScaledPatch(SP_LoadDef.x, 144+8, 0, livesback);
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if (savegameinfo[saveSlotSelected].skincolor == 0)
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V_DrawScaledPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE));
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else
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{
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UINT8 *colormap = R_GetTranslationColormap(savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor, 0);
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V_DrawMappedPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE), colormap);
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}
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V_DrawString(ecks + 12, 152, 0, savegameinfo[saveSlotSelected].playername);
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#ifdef SAVEGAMES_OTHERVERSIONS
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if (savegameinfo[saveSlotSelected].gamemap & 16384)
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V_DrawCenteredString(ecks + 68, 144, V_REDMAP, "OUTDATED SAVE FILE!");
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#endif
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if (savegameinfo[saveSlotSelected].gamemap & 8192)
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V_DrawString(ecks + 12, 160, V_GREENMAP, "CLEAR!");
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else
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V_DrawString(ecks + 12, 160, 0, va("%s", savegameinfo[saveSlotSelected].levelname));
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// Use the big face pic for lives, duh. :3
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V_DrawScaledPatch(ecks + 12, 175, 0, W_CachePatchName("STLIVEX", PU_HUDGFX));
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if (savegameinfo[saveSlotSelected].lives == 0x7F)
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V_DrawScaledPatch(ecks + 40 - 17, 172, 0, tallinfin);
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else
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V_DrawTallNum(ecks + 40, 172, 0, savegameinfo[saveSlotSelected].lives);
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// Absolute ridiculousness, condensed into another function.
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V_DrawContinueIcon(ecks + 58, 182, 0, savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor);
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V_DrawScaledPatch(ecks + 68, 175, 0, W_CachePatchName("STLIVEX", PU_HUDGFX));
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V_DrawTallNum(ecks + 96, 172, 0, savegameinfo[saveSlotSelected].continues);
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for (i = 0; i < 7; ++i)
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{
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if (savegameinfo[saveSlotSelected].numemeralds & (1 << i))
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V_DrawScaledPatch(ecks + 104 + (i * 8), 172, 0, tinyemeraldpics[i]);
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}
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}
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#define LOADBARHEIGHT SP_LoadDef.y + (LINEHEIGHT * (j+1)) + ymod
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#define CURSORHEIGHT SP_LoadDef.y + (LINEHEIGHT*3) - 1
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static void M_DrawLoad(void)
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{
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INT32 i, j;
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INT32 ymod = 0, offset = 0;
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M_DrawMenuTitle();
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if (menumovedir != 0) //movement illusion
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{
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ymod = (-(LINEHEIGHT/4))*menumovedir;
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offset = ((menumovedir > 0) ? -1 : 1);
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}
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V_DrawCenteredString(BASEVIDWIDTH/2, 40, 0, "Press backspace to delete a save.");
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for (i = MAXSAVEGAMES + saveSlotSelected - 2 + offset, j = 0;i <= MAXSAVEGAMES + saveSlotSelected + 2 + offset; i++, j++)
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{
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if ((menumovedir < 0 && j == 4) || (menumovedir > 0 && j == 0))
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continue; //this helps give the illusion of movement
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M_DrawSaveLoadBorder(SP_LoadDef.x, LOADBARHEIGHT);
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if ((i%MAXSAVEGAMES) == NOSAVESLOT) // play without saving
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if (savetodraw == 0)
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{
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V_DrawSmallScaledPatch(x, y, 0,
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W_CachePatchName("SAVENONE", PU_CACHE));
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x += 2;
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y += 1;
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V_DrawString(x, y,
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((savetodraw == saveSlotSelected) ? V_YELLOWMAP : 0),
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"NO FILE");
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if (savetodraw == saveSlotSelected)
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V_DrawFill(x, y+9, 80, 1, yellowmap[3]);
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y += 11;
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V_DrawSmallScaledPatch(x, y, V_STATIC,
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W_CachePatchName("BLACKLVL", PU_CACHE));
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y += 41;
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if (ultimate_selectable)
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V_DrawCenteredString(SP_LoadDef.x+92, LOADBARHEIGHT - 1, V_ORANGEMAP, "ULTIMATE MODE");
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V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "ULTIMATE.");
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else
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V_DrawCenteredString(SP_LoadDef.x+92, LOADBARHEIGHT - 1, V_ORANGEMAP, "PLAY WITHOUT SAVING");
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V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "DON'T SAVE!");
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continue;
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}
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if (savegameinfo[i%MAXSAVEGAMES].lives == -42)
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V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, V_TRANSLUCENT, "NO DATA");
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else if (savegameinfo[i%MAXSAVEGAMES].lives == -666)
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V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, V_REDMAP, "CORRUPT SAVE FILE");
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else if (savegameinfo[i%MAXSAVEGAMES].gamemap & 8192)
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V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, V_GREENMAP, "CLEAR!");
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else
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V_DrawString(SP_LoadDef.x-6, LOADBARHEIGHT - 1, 0, va("%s", savegameinfo[i%MAXSAVEGAMES].levelname));
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savetodraw--;
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//Draw the save slot number on the right side
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V_DrawRightAlignedString(SP_LoadDef.x+192, LOADBARHEIGHT - 1, 0, va("%d",(i%MAXSAVEGAMES) + 1));
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// signpost background
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{
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UINT8 col;
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if (savegameinfo[savetodraw].botskin == 3) // & knuckles
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col = 105;
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else if (savegameinfo[savetodraw].botskin) // tailsbot or custom
|
||||
col = 134;
|
||||
else if (savegameinfo[savetodraw].lives == -42)
|
||||
col = 26;
|
||||
else if (savegameinfo[savetodraw].lives == -666)
|
||||
col = 47;
|
||||
else
|
||||
{
|
||||
charskin = &skins[savegameinfo[savetodraw].skinnum];
|
||||
col = (charskin->prefcolor - 1)*2;
|
||||
col = Color_Index[Color_Opposite[col]-1][Color_Opposite[col+1]];
|
||||
}
|
||||
|
||||
V_DrawFill(x+6, y+64, 72, 50, col);
|
||||
}
|
||||
|
||||
V_DrawSmallScaledPatch(x, y, 0,
|
||||
W_CachePatchName("SAVEBACK", PU_CACHE));
|
||||
x += 2;
|
||||
y += 1;
|
||||
V_DrawString(x, y,
|
||||
((savetodraw == saveSlotSelected-1) ? V_YELLOWMAP : 0),
|
||||
va("FILE %d", savetodraw+1));
|
||||
if (savetodraw == saveSlotSelected-1)
|
||||
V_DrawFill(x, y+9, 80, 1, yellowmap[3]);
|
||||
y += 11;
|
||||
|
||||
// level image area
|
||||
{
|
||||
patch_t *patch;
|
||||
INT32 flags = 0;
|
||||
|
||||
if ((savegameinfo[savetodraw].lives == -42)
|
||||
|| (savegameinfo[savetodraw].lives == -666))
|
||||
{
|
||||
patch = W_CachePatchName("BLACKLVL", PU_CACHE);
|
||||
flags = V_STATIC;
|
||||
}
|
||||
else if (savegameinfo[savetodraw].gamemap & 8192)
|
||||
patch = W_CachePatchName("GAMEDONE", PU_CACHE);
|
||||
else
|
||||
{
|
||||
lumpnum_t lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName((savegameinfo[savetodraw].gamemap) & 8191)));
|
||||
if (lumpnum != LUMPERROR)
|
||||
patch = W_CachePatchNum(lumpnum, PU_CACHE);
|
||||
else
|
||||
patch = W_CachePatchName("BLANKLVL", PU_CACHE);
|
||||
}
|
||||
|
||||
V_DrawSmallScaledPatch(x, y, flags, patch);
|
||||
|
||||
y += 41;
|
||||
|
||||
if (savegameinfo[savetodraw].lives == -42)
|
||||
V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "NEW GAME");
|
||||
else if (savegameinfo[savetodraw].lives == -666)
|
||||
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!");
|
||||
else if (savegameinfo[savetodraw].gamemap & 8192)
|
||||
V_DrawRightAlignedThinString(x + 79, y, V_GREENMAP, "CLEAR!");
|
||||
else
|
||||
V_DrawRightAlignedThinString(x + 79, y, V_YELLOWMAP, savegameinfo[savetodraw].levelname);
|
||||
}
|
||||
|
||||
if ((savegameinfo[savetodraw].lives == -42)
|
||||
|| (savegameinfo[savetodraw].lives == -666))
|
||||
continue;
|
||||
|
||||
y += 51;
|
||||
|
||||
// character heads, lives, and continues
|
||||
{
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
patch_t *patch;
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
INT32 tempx = (x+40)<<FRACBITS, tempy = y<<FRACBITS, flip = 0;
|
||||
|
||||
// botskin first
|
||||
if (savegameinfo[savetodraw].botskin)
|
||||
{
|
||||
skin_t *charbotskin = &skins[savegameinfo[savetodraw].botskin-1];
|
||||
sprdef = &charbotskin->sprites[SPR2_SIGN];
|
||||
if (!sprdef->numframes)
|
||||
goto skipbot;
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin, charbotskin->prefcolor, 0);
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
|
||||
V_DrawFixedPatch(
|
||||
tempx + (18<<FRACBITS),
|
||||
tempy - (4<<FRACBITS),
|
||||
charbotskin->highresscale,
|
||||
0, patch, colormap);
|
||||
|
||||
Z_Free(colormap);
|
||||
|
||||
tempx -= (15<<FRACBITS);
|
||||
flip = V_FLIP;
|
||||
}
|
||||
skipbot:
|
||||
// signpost image
|
||||
if (!charskin) // shut up compiler
|
||||
goto skipsign;
|
||||
sprdef = &charskin->sprites[SPR2_SIGN];
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, 0);
|
||||
if (!sprdef->numframes)
|
||||
goto skipsign;
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
|
||||
V_DrawFixedPatch(
|
||||
tempx,
|
||||
tempy,
|
||||
charskin->highresscale,
|
||||
flip, patch, colormap);
|
||||
|
||||
skipsign:
|
||||
y += 25;
|
||||
|
||||
tempx = x + 10;
|
||||
if (savegameinfo[savetodraw].lives != 0x7f
|
||||
&& savegameinfo[savetodraw].lives > 9)
|
||||
tempx -= 4;
|
||||
|
||||
if (!charskin) // shut up compiler
|
||||
goto skiplife;
|
||||
|
||||
// lives
|
||||
sprdef = &charskin->sprites[SPR2_LIFE];
|
||||
if (!sprdef->numframes)
|
||||
goto skiplife;
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
|
||||
V_DrawFixedPatch(
|
||||
(tempx + 4)<<FRACBITS,
|
||||
(y + 6)<<FRACBITS,
|
||||
charskin->highresscale/2,
|
||||
0, patch, colormap);
|
||||
skiplife:
|
||||
if (colormap)
|
||||
Z_Free(colormap);
|
||||
|
||||
patch = W_CachePatchName("STLIVEX", PU_CACHE);
|
||||
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
|
||||
tempx += 16;
|
||||
if (savegameinfo[savetodraw].lives == 0x7f)
|
||||
V_DrawCharacter(tempx, y + 1, '\x16', false);
|
||||
else
|
||||
V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives));
|
||||
|
||||
tempx = x + 47;
|
||||
if (savegameinfo[savetodraw].continues > 9)
|
||||
tempx -= 4;
|
||||
|
||||
// continues
|
||||
if (savegameinfo[savetodraw].continues > 0)
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_CACHE));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
|
||||
V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continues));
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_CACHE));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_CACHE));
|
||||
V_DrawString(tempx + 16, y, V_GRAYMAP, "0");
|
||||
}
|
||||
}
|
||||
|
||||
x += 6;
|
||||
y -= 12;
|
||||
|
||||
// tiny emeralds
|
||||
{
|
||||
INT32 j;
|
||||
for (j = 0; j < 7; ++j)
|
||||
{
|
||||
if (savegameinfo[savetodraw].numemeralds & (1 << j))
|
||||
V_DrawScaledPatch(x, y, 0, tinyemeraldpics[j]);
|
||||
x += 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Draw cursors on both sides.
|
||||
V_DrawScaledPatch( 32, CURSORHEIGHT, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
||||
V_DrawScaledPatch(274, CURSORHEIGHT, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
||||
static void M_DrawLoad(void)
|
||||
{
|
||||
M_DrawMenuTitle();
|
||||
|
||||
if (loadgamescroll > 1 || loadgamescroll < -1)
|
||||
loadgamescroll = 2*loadgamescroll/3;
|
||||
else
|
||||
loadgamescroll = 0;
|
||||
|
||||
if (loadgameoffset > 1)
|
||||
loadgameoffset = 2*loadgameoffset/3;
|
||||
else
|
||||
loadgameoffset = 0;
|
||||
|
||||
M_DrawLoadGameData();
|
||||
|
||||
//finishing the movement illusion
|
||||
if (menumovedir)
|
||||
menumovedir += ((menumovedir > 0) ? 1 : -1);
|
||||
if (abs(menumovedir) > 3)
|
||||
menumovedir = 0;
|
||||
}
|
||||
#undef LOADBARHEIGHT
|
||||
#undef CURSORHEIGHT
|
||||
|
||||
//
|
||||
// User wants to load this game
|
||||
|
@ -6185,7 +6298,7 @@ static void M_LoadSelect(INT32 choice)
|
|||
if (saveSlotSelected == NOSAVESLOT) //last slot is play without saving
|
||||
{
|
||||
M_NewGame();
|
||||
cursaveslot = -1;
|
||||
cursaveslot = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -6194,8 +6307,8 @@ static void M_LoadSelect(INT32 choice)
|
|||
// This slot is empty, so start a new game here.
|
||||
M_NewGame();
|
||||
}
|
||||
else if (savegameinfo[saveSlotSelected].gamemap & 8192) // Completed
|
||||
M_LoadGameLevelSelect(saveSlotSelected + 1);
|
||||
else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed
|
||||
M_LoadGameLevelSelect(0);
|
||||
else
|
||||
G_LoadGame((UINT32)saveSlotSelected, 0);
|
||||
|
||||
|
@ -6217,12 +6330,11 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
INT32 fake; // Dummy variable
|
||||
char temp[sizeof(timeattackfolder)];
|
||||
char vcheck[VERSIONSIZE];
|
||||
#ifdef SAVEGAMES_OTHERVERSIONS
|
||||
boolean oldversion = false;
|
||||
#endif
|
||||
|
||||
sprintf(savename, savegamename, slot);
|
||||
|
||||
slot--;
|
||||
|
||||
length = FIL_ReadFile(savename, &savebuffer);
|
||||
if (length == 0)
|
||||
{
|
||||
|
@ -6238,14 +6350,7 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
// Version check
|
||||
memset(vcheck, 0, sizeof (vcheck));
|
||||
sprintf(vcheck, "version %d", VERSION);
|
||||
if (strcmp((const char *)save_p, (const char *)vcheck))
|
||||
{
|
||||
#ifdef SAVEGAMES_OTHERVERSIONS
|
||||
oldversion = true;
|
||||
#else
|
||||
BADSAVE // Incompatible versions?
|
||||
#endif
|
||||
}
|
||||
if (strcmp((const char *)save_p, (const char *)vcheck)) BADSAVE
|
||||
save_p += VERSIONSIZE;
|
||||
|
||||
// dearchive all the modifications
|
||||
|
@ -6267,20 +6372,10 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
savegameinfo[slot].actnum = mapheaderinfo[(fake-1) & 8191]->actnum;
|
||||
}
|
||||
|
||||
#ifdef SAVEGAMES_OTHERVERSIONS
|
||||
if (oldversion)
|
||||
{
|
||||
if (fake == 24) //meh, let's count old Clear! saves too
|
||||
fake |= 8192;
|
||||
fake |= 16384; // marker for outdated version
|
||||
}
|
||||
#endif
|
||||
savegameinfo[slot].gamemap = fake;
|
||||
|
||||
CHECKPOS
|
||||
fake = READUINT16(save_p)-357; // emeralds
|
||||
|
||||
savegameinfo[slot].numemeralds = (UINT8)fake;
|
||||
savegameinfo[slot].numemeralds = READUINT16(save_p)-357; // emeralds
|
||||
|
||||
CHECKPOS
|
||||
READSTRINGN(save_p, temp, sizeof(temp)); // mod it belongs to
|
||||
|
@ -6289,11 +6384,15 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
|
||||
// P_UnArchivePlayer()
|
||||
CHECKPOS
|
||||
savegameinfo[slot].skincolor = READUINT8(save_p);
|
||||
|
||||
CHECKPOS
|
||||
savegameinfo[slot].skinnum = READUINT8(save_p);
|
||||
if (savegameinfo[slot].skinnum >= numskins) BADSAVE
|
||||
fake = READUINT16(save_p);
|
||||
savegameinfo[slot].skinnum = fake & ((1<<5) - 1);
|
||||
if (savegameinfo[slot].skinnum >= numskins
|
||||
|| !R_SkinUsable(-1, savegameinfo[slot].skinnum))
|
||||
BADSAVE
|
||||
savegameinfo[slot].botskin = fake >> 5;
|
||||
if (savegameinfo[slot].botskin-1 >= numskins
|
||||
|| !R_SkinUsable(-1, savegameinfo[slot].botskin-1))
|
||||
savegameinfo[slot].botskin = 0;
|
||||
|
||||
CHECKPOS
|
||||
(void)READUINT8(save_p); // numgameovers
|
||||
|
@ -6304,27 +6403,6 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
CHECKPOS
|
||||
savegameinfo[slot].continues = READINT32(save_p); // continues
|
||||
|
||||
if (fake & (1<<10))
|
||||
{
|
||||
CHECKPOS
|
||||
savegameinfo[slot].botskin = READUINT8(save_p);
|
||||
if (savegameinfo[slot].botskin-1 >= numskins)
|
||||
savegameinfo[slot].botskin = 0;
|
||||
CHECKPOS
|
||||
savegameinfo[slot].botcolor = READUINT8(save_p); // because why not.
|
||||
}
|
||||
else
|
||||
savegameinfo[slot].botskin = 0;
|
||||
|
||||
if (savegameinfo[slot].botskin)
|
||||
snprintf(savegameinfo[slot].playername, 32, "%s & %s",
|
||||
skins[savegameinfo[slot].skinnum].realname,
|
||||
skins[savegameinfo[slot].botskin-1].realname);
|
||||
else
|
||||
strcpy(savegameinfo[slot].playername, skins[savegameinfo[slot].skinnum].realname);
|
||||
|
||||
savegameinfo[slot].playername[31] = 0;
|
||||
|
||||
// File end marker check
|
||||
CHECKPOS
|
||||
if (READUINT8(save_p) != 0x1d) BADSAVE;
|
||||
|
@ -6343,21 +6421,45 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
static void M_ReadSaveStrings(void)
|
||||
{
|
||||
FILE *handle;
|
||||
UINT32 i;
|
||||
SINT8 i;
|
||||
char name[256];
|
||||
boolean nofile[MAXSAVEGAMES-1];
|
||||
UINT8 tolerance = 0;
|
||||
|
||||
for (i = 0; i < MAXSAVEGAMES; i++)
|
||||
loadgamescroll = 0;
|
||||
loadgameoffset = 14;
|
||||
|
||||
for (i = 1; ((i < MAXSAVEGAMES) && ((i <= saveSlotSelected) || (tolerance < 3))); i++) // slot 0 is no save
|
||||
{
|
||||
snprintf(name, sizeof name, savegamename, i);
|
||||
name[sizeof name - 1] = '\0';
|
||||
|
||||
handle = fopen(name, "rb");
|
||||
if (handle == NULL)
|
||||
if ((nofile[i-1] = (handle == NULL)))
|
||||
{
|
||||
savegameinfo[i].lives = -42;
|
||||
tolerance++;
|
||||
continue;
|
||||
}
|
||||
fclose(handle);
|
||||
tolerance = 0;
|
||||
}
|
||||
|
||||
if (savegameinfo)
|
||||
Z_Free(savegameinfo);
|
||||
savegameinfo = NULL;
|
||||
|
||||
numsaves = i;
|
||||
savegameinfo = Z_Realloc(savegameinfo, numsaves*sizeof(saveinfo_t), PU_STATIC, NULL);
|
||||
if (!savegameinfo)
|
||||
I_Error("Insufficient memory to prepare save platter");
|
||||
|
||||
for (; i > 0; i--)
|
||||
{
|
||||
if (nofile[i-1] == true)
|
||||
{
|
||||
savegameinfo[i-1].lives = -42;
|
||||
continue;
|
||||
}
|
||||
M_ReadSavegameInfo(i);
|
||||
}
|
||||
}
|
||||
|
@ -6377,8 +6479,8 @@ static void M_SaveGameDeleteResponse(INT32 ch)
|
|||
name[sizeof name - 1] = '\0';
|
||||
remove(name);
|
||||
|
||||
// Refresh savegame menu info
|
||||
M_ReadSaveStrings();
|
||||
S_StartSound(NULL, sfx_bewar1+M_RandomKey(4)); // Bweh heh he
|
||||
M_ReadSaveStrings(); // reload the menu
|
||||
}
|
||||
|
||||
static void M_HandleLoadSave(INT32 choice)
|
||||
|
@ -6387,26 +6489,33 @@ static void M_HandleLoadSave(INT32 choice)
|
|||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_DOWNARROW:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
case KEY_RIGHTARROW:
|
||||
S_StartSound(NULL, sfx_s3kb7);
|
||||
++saveSlotSelected;
|
||||
if (saveSlotSelected >= MAXSAVEGAMES)
|
||||
saveSlotSelected -= MAXSAVEGAMES;
|
||||
menumovedir = 1;
|
||||
if (saveSlotSelected >= numsaves)
|
||||
saveSlotSelected -= numsaves;
|
||||
loadgamescroll = 90;
|
||||
break;
|
||||
|
||||
case KEY_UPARROW:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
case KEY_LEFTARROW:
|
||||
S_StartSound(NULL, sfx_s3kb7);
|
||||
--saveSlotSelected;
|
||||
if (saveSlotSelected < 0)
|
||||
saveSlotSelected += MAXSAVEGAMES;
|
||||
menumovedir = -1;
|
||||
saveSlotSelected += numsaves;
|
||||
loadgamescroll = -90;
|
||||
break;
|
||||
|
||||
case KEY_ENTER:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
if (savegameinfo[saveSlotSelected].lives != -666) // don't allow loading of "bad saves"
|
||||
if (savegameinfo[saveSlotSelected-1].lives != -666) // don't allow loading of "bad saves"
|
||||
{
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
M_LoadSelect(saveSlotSelected);
|
||||
}
|
||||
else if (!loadgameoffset)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s3kb2);
|
||||
loadgameoffset = 14;
|
||||
}
|
||||
break;
|
||||
|
||||
case KEY_ESCAPE:
|
||||
|
@ -6414,11 +6523,19 @@ static void M_HandleLoadSave(INT32 choice)
|
|||
break;
|
||||
|
||||
case KEY_BACKSPACE:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
// Don't allow people to 'delete' "Play without Saving."
|
||||
// Nor allow people to 'delete' slots with no saves in them.
|
||||
if (saveSlotSelected != NOSAVESLOT && savegameinfo[saveSlotSelected].lives != -42)
|
||||
if (saveSlotSelected != NOSAVESLOT && savegameinfo[saveSlotSelected-1].lives != -42)
|
||||
{
|
||||
loadgamescroll = 0;
|
||||
S_StartSound(NULL, sfx_skid);
|
||||
M_StartMessage(M_GetText("Are you sure you want to delete\nthis save game?\n\n(Press 'Y' to confirm)\n"),M_SaveGameDeleteResponse,MM_YESNO);
|
||||
}
|
||||
else if (!loadgameoffset)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s3kb2);
|
||||
loadgameoffset = 14;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (exitmenu)
|
||||
|
@ -6427,6 +6544,8 @@ static void M_HandleLoadSave(INT32 choice)
|
|||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
else
|
||||
M_ClearMenus(true);
|
||||
Z_Free(savegameinfo);
|
||||
savegameinfo = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6451,9 +6570,9 @@ void M_ForceSaveSlotSelected(INT32 sslot)
|
|||
return;
|
||||
|
||||
// Figure out whether to display up movement or down movement
|
||||
menumovedir = (saveSlotSelected - sslot) > 0 ? -1 : 1;
|
||||
/*menumovedir = (saveSlotSelected - sslot) > 0 ? -1 : 1;
|
||||
if (abs(saveSlotSelected - sslot) > (MAXSAVEGAMES>>1))
|
||||
menumovedir *= -1;
|
||||
menumovedir *= -1;*/
|
||||
|
||||
saveSlotSelected = sslot;
|
||||
}
|
||||
|
@ -6724,7 +6843,7 @@ static void M_ChoosePlayer(INT32 choice)
|
|||
}
|
||||
|
||||
if (startmap != spstage_start)
|
||||
cursaveslot = -1;
|
||||
cursaveslot = 0;
|
||||
|
||||
//lastmapsaved = 0;
|
||||
gamecomplete = false;
|
||||
|
@ -6735,6 +6854,10 @@ static void M_ChoosePlayer(INT32 choice)
|
|||
if (levelselect.rows)
|
||||
Z_Free(levelselect.rows);
|
||||
levelselect.rows = NULL;
|
||||
|
||||
if (savegameinfo)
|
||||
Z_Free(savegameinfo);
|
||||
savegameinfo = NULL;
|
||||
}
|
||||
|
||||
// ===============
|
||||
|
|
|
@ -215,13 +215,10 @@ typedef struct
|
|||
// savegame struct for save game menu
|
||||
typedef struct
|
||||
{
|
||||
char playername[32];
|
||||
char levelname[32];
|
||||
UINT8 actnum;
|
||||
UINT8 skincolor;
|
||||
UINT8 skinnum;
|
||||
UINT8 botskin;
|
||||
UINT8 botcolor;
|
||||
UINT8 numemeralds;
|
||||
INT32 lives;
|
||||
INT32 continues;
|
||||
|
@ -237,7 +234,7 @@ extern INT16 startmap;
|
|||
extern INT32 ultimate_selectable;
|
||||
|
||||
#define MAXSAVEGAMES 31 //note: last save game is "no save"
|
||||
#define NOSAVESLOT MAXSAVEGAMES-1 //slot where Play Without Saving appears
|
||||
#define NOSAVESLOT 0 //slot where Play Without Saving appears
|
||||
|
||||
void M_ForceSaveSlotSelected(INT32 sslot);
|
||||
|
||||
|
|
|
@ -2293,7 +2293,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers)
|
||||
{
|
||||
numgameovers++;
|
||||
if ((!modifiedgame || savemoddata) && cursaveslot >= 0)
|
||||
if ((!modifiedgame || savemoddata) && cursaveslot > 0)
|
||||
G_SaveGameOver((UINT32)cursaveslot, (target->player->continues <= 0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,23 +64,16 @@ typedef enum
|
|||
static inline void P_ArchivePlayer(void)
|
||||
{
|
||||
const player_t *player = &players[consoleplayer];
|
||||
INT16 skininfo = player->skin + (botskin<<5);
|
||||
SINT8 pllives = player->lives;
|
||||
if (pllives < startinglivesbalance[numgameovers]) // Bump up to 3 lives if the player
|
||||
pllives = startinglivesbalance[numgameovers]; // has less than that.
|
||||
|
||||
WRITEUINT8(save_p, player->skincolor);
|
||||
WRITEUINT8(save_p, player->skin);
|
||||
|
||||
WRITEUINT16(save_p, skininfo);
|
||||
WRITEUINT8(save_p, numgameovers);
|
||||
WRITESINT8(save_p, pllives);
|
||||
WRITEUINT32(save_p, player->score);
|
||||
WRITEINT32(save_p, player->continues);
|
||||
|
||||
if (botskin)
|
||||
{
|
||||
WRITEUINT8(save_p, botskin);
|
||||
WRITEUINT8(save_p, botcolor);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -88,23 +81,14 @@ static inline void P_ArchivePlayer(void)
|
|||
//
|
||||
static inline void P_UnArchivePlayer(void)
|
||||
{
|
||||
savedata.skincolor = READUINT8(save_p);
|
||||
savedata.skin = READUINT8(save_p);
|
||||
INT16 skininfo = READUINT16(save_p);
|
||||
savedata.skin = skininfo & ((1<<5) - 1);
|
||||
savedata.botskin = skininfo >> 5;
|
||||
|
||||
savedata.numgameovers = READUINT8(save_p);
|
||||
savedata.lives = READSINT8(save_p);
|
||||
savedata.score = READUINT32(save_p);
|
||||
savedata.continues = READINT32(save_p);
|
||||
|
||||
if (savedata.botcolor)
|
||||
{
|
||||
savedata.botskin = READUINT8(save_p);
|
||||
if (savedata.botskin-1 >= numskins)
|
||||
savedata.botskin = 0;
|
||||
savedata.botcolor = READUINT8(save_p);
|
||||
}
|
||||
else
|
||||
savedata.botskin = 0;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3164,7 +3148,7 @@ static inline void P_ArchiveMisc(void)
|
|||
//lastmapsaved = gamemap;
|
||||
lastmaploaded = gamemap;
|
||||
|
||||
WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
|
||||
WRITEUINT16(save_p, emeralds+357);
|
||||
WRITESTRINGN(save_p, timeattackfolder, sizeof(timeattackfolder));
|
||||
}
|
||||
|
||||
|
@ -3194,9 +3178,6 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride)
|
|||
token = 0;
|
||||
|
||||
savedata.emeralds = READUINT16(save_p)-357;
|
||||
if (savedata.emeralds & (1<<10))
|
||||
savedata.botcolor = 0xFF;
|
||||
savedata.emeralds &= 0xff;
|
||||
|
||||
READSTRINGN(save_p, testname, sizeof(testname));
|
||||
|
||||
|
|
|
@ -30,10 +30,8 @@ mobj_t *P_FindNewPosition(UINT32 oldposition);
|
|||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 skincolor;
|
||||
UINT8 skin;
|
||||
UINT8 botskin;
|
||||
UINT8 botcolor;
|
||||
INT32 score;
|
||||
INT32 lives;
|
||||
INT32 continues;
|
||||
|
|
|
@ -3019,7 +3019,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
P_RunCachedActions();
|
||||
|
||||
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && CanSaveLevel(gamemap))
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot > 0 && CanSaveLevel(gamemap))
|
||||
G_SaveGame((UINT32)cursaveslot);
|
||||
|
||||
lastmaploaded = gamemap; // HAS to be set after saving!!
|
||||
|
@ -3030,9 +3030,8 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
players[consoleplayer].continues = savedata.continues;
|
||||
players[consoleplayer].lives = savedata.lives;
|
||||
players[consoleplayer].score = savedata.score;
|
||||
botskin = savedata.botskin;
|
||||
botcolor = savedata.botcolor;
|
||||
botingame = (savedata.botskin != 0);
|
||||
if ((botingame = ((botskin = savedata.botskin) != 0)))
|
||||
botcolor = skins[botskin-1].prefcolor;
|
||||
emeralds = savedata.emeralds;
|
||||
savedata.lives = 0;
|
||||
}
|
||||
|
@ -3201,8 +3200,8 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
ST_Start();
|
||||
|
||||
// Prevent savefile cheating
|
||||
if (cursaveslot >= 0)
|
||||
cursaveslot = -1;
|
||||
if (cursaveslot > 0)
|
||||
cursaveslot = 0;
|
||||
|
||||
if (replacedcurrentmap && gamestate == GS_LEVEL && (netgame || multiplayer))
|
||||
{
|
||||
|
|
|
@ -1422,9 +1422,9 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
else
|
||||
w = SHORT(hu_font[c]->width) * dupx;
|
||||
|
||||
if (cx + w > scrwidth)
|
||||
if (cx > scrwidth)
|
||||
break;
|
||||
if (cx < 0) //left boundary check
|
||||
if (cx + w < 0) //left boundary check
|
||||
{
|
||||
cx += w;
|
||||
continue;
|
||||
|
@ -1628,9 +1628,9 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
else
|
||||
w = (SHORT(tny_font[c]->width) * dupx);
|
||||
|
||||
if (cx + w > scrwidth)
|
||||
if (cx > scrwidth)
|
||||
break;
|
||||
if (cx < 0) //left boundary check
|
||||
if (cx + w < 0) //left boundary check
|
||||
{
|
||||
cx += w;
|
||||
continue;
|
||||
|
|
Loading…
Reference in a new issue