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https://git.do.srb2.org/STJr/SRB2.git
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More title screen features; menu meta state implementation (active and previous menu types)
* Draw background over titlemap * HIDEBACKGROUND to show titlemap * Specify NOMUSIC or IGNOREMUSIC (to not change music) * Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE) * Specify ENTERWIPE and EXITWIPE * Menuid hierarchy fixes (Control mapping, joystick setup) * Time attack handling fixes * Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap) * Allow for forcing and skipping a wipe * Wipe utility functions F_GetWipeLength and F_WipeExists
This commit is contained in:
parent
d2bbddbed4
commit
758647fab2
9 changed files with 438 additions and 61 deletions
36
src/d_main.c
36
src/d_main.c
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@ -233,6 +233,9 @@ void D_ProcessEvents(void)
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// wipegamestate can be set to -1 to force a wipe on the next draw
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// added comment : there is a wipe eatch change of the gamestate
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gamestate_t wipegamestate = GS_LEVEL;
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// -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe
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INT16 wipetypepre = -1;
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INT16 wipetypepost = -1;
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static void D_Display(void)
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{
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@ -266,7 +269,7 @@ static void D_Display(void)
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// save the current screen if about to wipe
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wipe = (gamestate != wipegamestate);
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if (wipe)
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if (wipe && wipetypepre != INT16_MAX)
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{
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// set for all later
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wipedefindex = gamestate; // wipe_xxx_toblack
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@ -278,21 +281,29 @@ static void D_Display(void)
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wipedefindex = wipe_multinter_toblack;
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}
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if (wipetypepre < 0 || !F_WipeExists(wipetypepre))
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wipetypepre = wipedefs[wipedefindex];
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if (rendermode != render_none)
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{
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// Fade to black first
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if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)) // fades to black on its own timing, always
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&& wipedefs[wipedefindex] != UINT8_MAX)
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if ((wipegamestate == FORCEWIPE ||
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!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) // fades to black on its own timing, always
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&& wipetypepre != UINT8_MAX)
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{
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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F_WipeStartScreen();
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}
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wipetypepre = -1;
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}
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else
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wipetypepre = -1;
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// do buffered drawing
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switch (gamestate)
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@ -359,6 +370,10 @@ static void D_Display(void)
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break;
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}
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// Run menu state updates and linedef execs in titlemap
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if (wipe && (gamestate == GS_TITLESCREEN || gamestate == GS_TIMEATTACK))
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M_ApplyMenuMetaState();
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// clean up border stuff
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// see if the border needs to be initially drawn
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if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
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@ -465,18 +480,25 @@ static void D_Display(void)
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//
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// wipe update
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//
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if (wipe)
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if (wipe && wipetypepost != INT16_MAX)
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{
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// note: moved up here because NetUpdate does input changes
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// and input during wipe tends to mess things up
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wipedefindex += WIPEFINALSHIFT;
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if (wipetypepost < 0 || !F_WipeExists(wipetypepost))
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wipetypepost = wipedefs[wipedefindex];
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if (rendermode != render_none)
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{
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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wipetypepost = -1;
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}
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else
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wipetypepost = -1;
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NetUpdate(); // send out any new accumulation
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@ -729,6 +751,7 @@ void D_StartTitle(void)
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gametype = GT_COOP;
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paused = false;
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advancedemo = false;
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MN_Start();
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F_StartTitleScreen();
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CON_ToggleOff();
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@ -1378,6 +1401,7 @@ void D_SRB2Main(void)
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{
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CON_ToggleOff();
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CON_ClearHUD();
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MN_Start();
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F_StartTitleScreen();
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}
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else
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@ -1954,13 +1954,19 @@ static void readmenu(MYFILE *f, INT32 num)
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value = atoi(word2); // used for numerical settings
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CONS_Printf("Menu %d> %s | %s\n", num, word, word2);
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if (fastcmp(word, "BACKGROUNDNAME"))
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{
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strncpy(menumeta[num].bgname, word2, 8);
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titlechanged = true;
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}
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else if (fastcmp(word, "HIDEBACKGROUND"))
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{
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// HACK: Use CHAR_MAX to signal that we want to hide the background
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// Only effective during titlemap
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menumeta[num].bgname[0] = CHAR_MAX;
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menumeta[num].bgname[1] = 0;
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titlechanged = true;
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}
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else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS"))
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{
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// true by default, except MM_MAIN
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@ -2006,7 +2012,17 @@ static void readmenu(MYFILE *f, INT32 num)
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else if (fastcmp(word, "MUSICLOOP"))
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{
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// true by default except MM_MAIN
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menumeta[num].muslooping = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
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menumeta[num].muslooping = (value || word2[0] == 'T' || word2[0] == 'Y');
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titlechanged = true;
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}
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else if (fastcmp(word, "NOMUSIC"))
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{
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menumeta[num].musstop = (value || word2[0] == 'T' || word2[0] == 'Y');
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titlechanged = true;
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}
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else if (fastcmp(word, "IGNOREMUSIC"))
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{
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menumeta[num].musignore = (value || word2[0] == 'T' || word2[0] == 'Y');
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titlechanged = true;
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}
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else if (fastcmp(word, "FADESTRENGTH"))
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@ -2015,9 +2031,14 @@ static void readmenu(MYFILE *f, INT32 num)
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menumeta[num].fadestrength = value-1;
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titlechanged = true;
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}
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else if (fastcmp(word, "EXITPARENTS"))
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else if (fastcmp(word, "NOENTERBUBBLE"))
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{
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menumeta[num].exitparents = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
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menumeta[num].enterbubble = !(value || word2[0] == 'T' || word2[0] == 'Y');
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titlechanged = true;
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}
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else if (fastcmp(word, "NOEXITBUBBLE"))
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{
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menumeta[num].exitbubble = !(value || word2[0] == 'T' || word2[0] == 'Y');
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titlechanged = true;
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}
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else if (fastcmp(word, "ENTERTAG"))
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@ -2030,6 +2051,16 @@ static void readmenu(MYFILE *f, INT32 num)
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menumeta[num].exittag = value;
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titlechanged = true;
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}
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else if (fastcmp(word, "ENTERWIPE"))
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{
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menumeta[num].enterwipe = value;
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titlechanged = true;
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}
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else if (fastcmp(word, "EXITWIPE"))
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{
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menumeta[num].exitwipe = value;
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titlechanged = true;
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}
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}
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} while (!myfeof(f)); // finish when the line is empty
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@ -546,6 +546,8 @@ extern boolean precache;
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// wipegamestate can be set to -1
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// to force a wipe on the next draw
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extern gamestate_t wipegamestate;
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extern INT16 wipetypepre;
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extern INT16 wipetypepost;
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// debug flag to cancel adaptiveness
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extern boolean singletics;
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@ -1353,15 +1353,16 @@ void F_GameEndTicker(void)
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// ==============
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void F_StartTitleScreen(void)
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{
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MN_Start();
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if (menumeta[MN_MAIN].musname[0])
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S_ChangeMusic(menumeta[MN_MAIN].musname, menumeta[MN_MAIN].mustrack, menumeta[MN_MAIN].muslooping);
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else
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S_ChangeMusicInternal("_title", looptitle);
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if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
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{
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finalecount = 0;
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wipetypepost = menumeta[MN_MAIN].enterwipe;
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}
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else
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wipegamestate = GS_TITLESCREEN;
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camera.chase = true;
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camera.height = 0;
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// Run enter linedef exec for MN_MAIN, since this is where we start
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if (menumeta[MN_MAIN].entertag)
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P_LinedefExecute(menumeta[MN_MAIN].entertag, players[displayplayer].mo, NULL);
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wipegamestate = prevwipegamestate;
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}
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else
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@ -84,12 +84,17 @@ extern UINT8 titlemapinaction;
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//
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// WIPE
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//
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// HACK for menu fading while titlemapinaction; skips the level check
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#define FORCEWIPE -2
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extern boolean WipeInAction;
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extern INT32 lastwipetic;
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void F_WipeStartScreen(void);
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void F_WipeEndScreen(void);
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void F_RunWipe(UINT8 wipetype, boolean drawMenu);
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tic_t F_GetWipeLength(UINT8 wipetype);
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boolean F_WipeExists(UINT8 wipetype);
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enum
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{
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45
src/f_wipe.c
45
src/f_wipe.c
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@ -378,3 +378,48 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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WipeInAction = false;
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#endif
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}
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/** Returns tic length of wipe
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* One lump equals one tic
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*/
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tic_t F_GetWipeLength(UINT8 wipetype)
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{
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#ifdef NOWIPE
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return 0;
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#else
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static char lumpname[10] = "FADEmmss";
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lumpnum_t lumpnum;
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UINT8 wipeframe;
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if (wipetype > 99)
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return 0;
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for (wipeframe = 0; wipeframe < 100; wipeframe++)
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{
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sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipetype, (UINT16)wipeframe);
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lumpnum = W_CheckNumForName(lumpname);
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if (lumpnum == LUMPERROR)
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return --wipeframe;
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}
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return --wipeframe;
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#endif
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}
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boolean F_WipeExists(UINT8 wipetype)
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{
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#ifdef NOWIPE
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return false;
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#else
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static char lumpname[10] = "FADEmm00";
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lumpnum_t lumpnum;
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if (wipetype > 99)
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return false;
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sprintf(&lumpname[4], "%.2hu00", (UINT16)wipetype);
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lumpnum = W_CheckNumForName(lumpname);
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return !(lumpnum == LUMPERROR);
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#endif
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}
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345
src/m_menu.c
345
src/m_menu.c
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@ -1809,9 +1809,9 @@ menu_t MP_RoomDef =
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menu_t MP_PlayerSetupDef =
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{
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#ifdef NONET
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MN_MP_MAIN + (MN_MP_SPLITSCREEN << 6) + (MN_MP_PLAYERSETUP << 12),
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#else
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MN_MP_MAIN + (MN_MP_PLAYERSETUP << 6),
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#else
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MN_MP_MAIN + (MN_MP_SPLITSCREEN << 6) + (MN_MP_PLAYERSETUP << 12),
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#endif
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"M_SPLAYR",
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sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t),
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@ -1850,7 +1850,7 @@ menu_t OP_Joystick2Def = DEFAULTMENUSTYLE(
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"M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 50, 30);
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menu_t OP_JoystickSetDef =
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{
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MN_OP_MAIN + (MN_OP_JOYSTICKSET << 12), // second level (<<6) set on runtime
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MN_OP_MAIN + (MN_OP_JOYSTICKSET << MENUBITS*3), // second (<<6) and third level (<<12) set on runtime
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"M_CONTRO",
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sizeof (OP_JoystickSetMenu)/sizeof (menuitem_t),
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&OP_Joystick1Def,
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@ -2196,6 +2196,10 @@ static tic_t xscrolltimer;
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static tic_t yscrolltimer;
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static INT32 menuanimtimer;
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// menu IDs are equal to current/prevMenu in most cases, except MM_SPECIAL when we don't want to operate on Message, Pause, etc.
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static UINT32 prevMenuId = 0;
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static UINT32 activeMenuId = 0;
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typedef struct
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{
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char musname[7];
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@ -2203,6 +2207,38 @@ typedef struct
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boolean muslooping;
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} menumetamusic_t;
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void MN_InitInfoTables(void)
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{
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INT32 i;
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// Called in d_main before SOC can get to the tables
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// Set menumeta defaults
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for (i = 0; i < NUMMENUTYPES; i++)
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{
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if (i != MN_MAIN)
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{
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menumeta[i].muslooping = true;
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}
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if (i == MN_SP_TIMEATTACK || i == MN_SP_NIGHTSATTACK)
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strncpy(menumeta[i].musname, "_inter", 7);
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if (i == MN_SP_PLAYER)
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strncpy(menumeta[i].musname, "_chsel", 7);
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// so-called "undefined"
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menumeta[i].fadestrength = -1;
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menumeta[i].hidetitlepics = -1; // inherits global hidetitlepics
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menumeta[i].enterwipe = -1;
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menumeta[i].exitwipe = -1;
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// default true
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menumeta[i].enterbubble = true;
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menumeta[i].exitbubble = true;
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}
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}
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// ====================================
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// TREE ITERATION
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// ====================================
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// UINT32 menutype - current menutype_t
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// INT32 level - current level up the tree, higher means younger
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// INT32 *retval - Return value
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@ -2210,7 +2246,7 @@ typedef struct
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//
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// return true - stop iterating
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// return false - continue
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typedef boolean (*menutree_iterator)(UINT32, INT32, INT32 *, void **);
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typedef boolean (*menutree_iterator)(UINT32, INT32, INT32 *, void **, boolean fromoldest);
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static INT32 M_IterateMenuTree(menutree_iterator itfunc, void *input)
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{
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@ -2220,8 +2256,8 @@ static INT32 M_IterateMenuTree(menutree_iterator itfunc, void *input)
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for (i = NUMMENULEVELS; i >= 0; i--)
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{
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bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
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menutype = (currentMenu->menuid & bitmask) >> (MENUBITS*i);
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if (itfunc(menutype, i, &retval, &input))
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menutype = (activeMenuId & bitmask) >> (MENUBITS*i);
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if (itfunc(menutype, i, &retval, &input, false))
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break;
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}
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@ -2236,8 +2272,8 @@ static INT32 M_IterateMenuTreeFromTop(menutree_iterator itfunc, void *input)
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for (i = 0; i <= NUMMENULEVELS; i++)
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{
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bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
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menutype = (currentMenu->menuid & bitmask) >> (MENUBITS*i);
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if (itfunc(menutype, i, &retval, &input))
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menutype = (activeMenuId & bitmask) >> (MENUBITS*i);
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if (itfunc(menutype, i, &retval, &input, true))
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break;
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}
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@ -2248,17 +2284,32 @@ static INT32 M_IterateMenuTreeFromTop(menutree_iterator itfunc, void *input)
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// ITERATORS
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// ====================================
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static boolean MIT_GetEdgeMenu(UINT32 menutype, INT32 level, INT32 *retval, void **input)
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static boolean MIT_GetMenuAtLevel(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
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{
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INT32 *inputptr = (INT32*)*input;
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INT32 targetlevel = *inputptr;
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if (menutype)
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{
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*retval = menutype;
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return true;
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// \todo offset targetlevel by failed initial attempts
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if (level == targetlevel || targetlevel < 0)
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{
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*retval = menutype;
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return true;
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}
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}
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else if (targetlevel >= 0)
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{
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// offset targetlevel by failed attempts; this should only happen in beginning of iteration
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if (fromoldest)
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(*inputptr)++;
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else
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(*inputptr)--; // iterating backwards, so count from highest
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}
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return false;
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}
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static boolean MIT_GetEdgeLevel(UINT32 menutype, INT32 level, INT32 *retval, void **input)
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#if 0
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static boolean MIT_GetEdgeLevel(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
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{
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if (menutype)
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{
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||||
|
@ -2267,22 +2318,36 @@ static boolean MIT_GetEdgeLevel(UINT32 menutype, INT32 level, INT32 *retval, voi
|
|||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean MIT_DrawScrollingBackground(UINT32 menutype, INT32 level, INT32 *retval, void **input)
|
||||
static boolean MIT_HasMenuType(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
|
||||
{
|
||||
menutype_t inputtype = *(menutype_t*)*input;
|
||||
if (menutype == inputtype)
|
||||
{
|
||||
*retval = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean MIT_DrawScrollingBackground(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
|
||||
{
|
||||
char *defaultname = (char*)*input;
|
||||
|
||||
if (menumeta[menutype].bgname[0])
|
||||
if (menumeta[menutype].bgname[0] && menumeta[menutype].bgname[0] != CHAR_MAX)
|
||||
{
|
||||
M_SkyScroll(menumeta[menutype].titlescrollxspeed, menumeta[menutype].titlescrollyspeed, menumeta[menutype].bgname);
|
||||
return true;
|
||||
}
|
||||
else if (!level && defaultname && defaultname[0])
|
||||
else if (menumeta[menutype].bgname[0] == CHAR_MAX && titlemapinaction) // hide the background
|
||||
return true;
|
||||
else if (!level && defaultname && defaultname[0] && !titlemapinaction) // hide the background by default in titlemap
|
||||
M_SkyScroll(titlescrollxspeed, titlescrollyspeed, defaultname);
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void **input)
|
||||
static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
|
||||
{
|
||||
menumetamusic_t *defaultmusic = (menumetamusic_t*)*input;
|
||||
|
||||
|
@ -2291,12 +2356,19 @@ static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void
|
|||
S_ChangeMusic(menumeta[menutype].musname, menumeta[menutype].mustrack, menumeta[menutype].muslooping);
|
||||
return true;
|
||||
}
|
||||
else if (menumeta[menutype].musstop)
|
||||
{
|
||||
S_StopMusic();
|
||||
return true;
|
||||
}
|
||||
else if (menumeta[menutype].musignore)
|
||||
return true;
|
||||
else if (!level && defaultmusic && defaultmusic->musname[0])
|
||||
S_ChangeMusic(defaultmusic->musname, defaultmusic->mustrack, defaultmusic->muslooping);
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean MIT_FadeScreen(UINT32 menutype, INT32 level, INT32 *retval, void **input)
|
||||
static boolean MIT_FadeScreen(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
|
||||
{
|
||||
UINT8 defaultvalue = *(UINT8*)*input;
|
||||
if (menumeta[menutype].fadestrength >= 0)
|
||||
|
@ -2310,7 +2382,7 @@ static boolean MIT_FadeScreen(UINT32 menutype, INT32 level, INT32 *retval, void
|
|||
return false;
|
||||
}
|
||||
|
||||
static boolean MIT_GetHideTitlePics(UINT32 menutype, INT32 level, INT32 *retval, void **input)
|
||||
static boolean MIT_GetHideTitlePics(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
|
||||
{
|
||||
(void)input;
|
||||
if (menumeta[menutype].hidetitlepics >= 0)
|
||||
|
@ -2327,20 +2399,44 @@ static boolean MIT_GetHideTitlePics(UINT32 menutype, INT32 level, INT32 *retval,
|
|||
// TREE RETRIEVAL
|
||||
// ====================================
|
||||
|
||||
#if 0
|
||||
// level is nth level relative to top or bottom from tree
|
||||
static menutype_t M_GetMenuAtLevel(INT32 level, boolean fromoldest)
|
||||
{
|
||||
if (fromoldest)
|
||||
return M_IterateMenuTreeFromTop(MIT_GetMenuAtLevel, &level);
|
||||
else
|
||||
{
|
||||
if (level >= 0)
|
||||
level = NUMMENULEVELS - level; // iterating backwards, so count from highest value
|
||||
return M_IterateMenuTree(MIT_GetMenuAtLevel, &level);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static UINT8 M_GetYoungestChildMenu() // aka the active menu
|
||||
{
|
||||
return M_IterateMenuTree(MIT_GetEdgeMenu, NULL);
|
||||
INT32 targetlevel = -1;
|
||||
return M_IterateMenuTree(MIT_GetMenuAtLevel, &targetlevel);
|
||||
}
|
||||
|
||||
#if 0
|
||||
static UINT8 M_GetOldestParentMenu()
|
||||
{
|
||||
return M_IterateMenuTreeFromTop(MIT_GetEdgeMenu, NULL);
|
||||
INT32 targetlevel = -1;
|
||||
return M_IterateMenuTreeFromTop(MIT_GetMenuAtLevel, &targetlevel);
|
||||
}
|
||||
|
||||
static UINT8 M_GetYoungestChildLevel() // aka the active menu
|
||||
{
|
||||
return M_IterateMenuTree(MIT_GetEdgeLevel, NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean M_HasMenuType(menutype_t needletype)
|
||||
{
|
||||
return M_IterateMenuTreeFromTop(MIT_HasMenuType, &needletype);
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// EFFECTS
|
||||
|
@ -2377,6 +2473,162 @@ boolean M_GetHideTitlePics(void)
|
|||
return (retval >= 0 ? retval : hidetitlepics);
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// MENU STATE
|
||||
// ====================================
|
||||
|
||||
static INT32 exitlevel, enterlevel, anceslevel;
|
||||
static INT16 exittype, entertype;
|
||||
static INT16 exitwipe, enterwipe;
|
||||
static boolean exitbubble, enterbubble;
|
||||
static INT16 exittag, entertag;
|
||||
|
||||
static void M_HandleMenuMetaState(menu_t *newMenu)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 bitmask;
|
||||
SINT8 prevtype, activetype, menutype;
|
||||
|
||||
if (M_HasMenuType(MN_SPECIAL))
|
||||
return;
|
||||
|
||||
if (currentMenu && newMenu && currentMenu->menuid == newMenu->menuid) // same menu?
|
||||
return;
|
||||
|
||||
exittype = entertype = exitlevel = enterlevel = anceslevel = exitwipe = enterwipe = -1;
|
||||
exitbubble = enterbubble = true;
|
||||
|
||||
prevMenuId = currentMenu ? currentMenu->menuid : 0;
|
||||
activeMenuId = newMenu ? newMenu->menuid : 0;
|
||||
|
||||
// don't do the below during the in-game menus
|
||||
if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
|
||||
return;
|
||||
|
||||
// Loop through both menu IDs in parallel and look for type changes
|
||||
// The youngest child in activeMenuId is the entered menu
|
||||
// The youngest child in prevMenuId is the exited menu
|
||||
|
||||
// 0. Get the type and level of each menu, and level of common ancestor
|
||||
// 1. Get the wipes for both, then run the exit wipe
|
||||
// 2. Change music (so that execs can change it again later)
|
||||
// 3. Run each exit exec on the prevMenuId up to the common ancestor (UNLESS NoBubbleExecs)
|
||||
// 4. Run each entrance exec on the activeMenuId down from the common ancestor (UNLESS NoBubbleExecs)
|
||||
// 5. Run the entrance wipe
|
||||
|
||||
// Get the parameters for each menu
|
||||
for (i = NUMMENULEVELS; i >= 0; i--)
|
||||
{
|
||||
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
|
||||
prevtype = (prevMenuId & bitmask) >> (MENUBITS*i);
|
||||
activetype = (activeMenuId & bitmask) >> (MENUBITS*i);
|
||||
|
||||
if (prevtype && (exittype < 0))
|
||||
{
|
||||
exittype = prevtype;
|
||||
exitlevel = i;
|
||||
exitwipe = menumeta[exittype].exitwipe;
|
||||
exitbubble = menumeta[exittype].exitbubble;
|
||||
exittag = menumeta[exittype].exittag;
|
||||
}
|
||||
|
||||
if (activetype && (entertype < 0))
|
||||
{
|
||||
entertype = activetype;
|
||||
enterlevel = i;
|
||||
enterwipe = menumeta[entertype].enterwipe;
|
||||
enterbubble = menumeta[entertype].enterbubble;
|
||||
entertag = menumeta[entertype].entertag;
|
||||
}
|
||||
|
||||
if (prevtype && activetype && prevtype == activetype && anceslevel < 0)
|
||||
{
|
||||
anceslevel = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Change the music
|
||||
M_ChangeMusic("_title", false);
|
||||
|
||||
// Run the linedef execs
|
||||
if (titlemapinaction)
|
||||
{
|
||||
// Run the exit tags
|
||||
if (enterlevel <= exitlevel) // equals is an edge case
|
||||
{
|
||||
if (exitbubble)
|
||||
{
|
||||
for (i = exitlevel; i > anceslevel; i--) // don't run the common ancestor's exit tag
|
||||
{
|
||||
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
|
||||
menutype = (prevMenuId & bitmask) >> (MENUBITS*i);
|
||||
if (menumeta[menutype].exittag)
|
||||
P_LinedefExecute(menumeta[menutype].exittag, players[displayplayer].mo, NULL);
|
||||
}
|
||||
}
|
||||
else if (exittag)
|
||||
P_LinedefExecute(exittag, players[displayplayer].mo, NULL);
|
||||
}
|
||||
|
||||
// Run the enter tags
|
||||
if (enterlevel >= exitlevel) // equals is an edge case
|
||||
{
|
||||
if (enterbubble)
|
||||
{
|
||||
for (i = anceslevel+1; i <= enterlevel; i++) // don't run the common ancestor's enter tag
|
||||
{
|
||||
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
|
||||
menutype = (activeMenuId & bitmask) >> (MENUBITS*i);
|
||||
if (menumeta[menutype].entertag)
|
||||
P_LinedefExecute(menumeta[menutype].entertag, players[displayplayer].mo, NULL);
|
||||
}
|
||||
}
|
||||
else if (entertag)
|
||||
P_LinedefExecute(entertag, players[displayplayer].mo, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set the wipes for next frame
|
||||
if (
|
||||
(exitwipe >= 0 && enterlevel <= exitlevel) ||
|
||||
(enterwipe >= 0 && enterlevel >= exitlevel)
|
||||
)
|
||||
{
|
||||
if (gamestate == GS_TIMEATTACK)
|
||||
wipetypepre = (exitwipe && enterlevel <= exitlevel) ? exitwipe : -1; // force default
|
||||
else
|
||||
// HACK: INT16_MAX signals to not wipe
|
||||
// because 0 is a valid index and -1 means default
|
||||
wipetypepre = (exitwipe && enterlevel <= exitlevel) ? exitwipe : INT16_MAX;
|
||||
wipetypepost = (enterwipe && enterlevel >= exitlevel) ? enterwipe : INT16_MAX;
|
||||
wipegamestate = FORCEWIPE;
|
||||
// D_Display runs the next step of processing
|
||||
}
|
||||
else
|
||||
M_ApplyMenuMetaState(); // run the next step now
|
||||
}
|
||||
|
||||
void M_ApplyMenuMetaState(void)
|
||||
{
|
||||
#if 0
|
||||
INT32 i;
|
||||
UINT32 bitmask, menutype;
|
||||
|
||||
if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
|
||||
return;
|
||||
|
||||
// 3. Run each exit exec on the prevMenuId up to the common ancestor (UNLESS NoBubbleExecs)
|
||||
// 4. Run each entrance exec on the activeMenuId down from the common ancestor (UNLESS NoBubbleExecs)
|
||||
|
||||
// \todo placeholder -- do we want any logic to happen between wipes?
|
||||
// do we want to split linedef execs between pre-wipe and tween-wipe?
|
||||
|
||||
// D_Display runs the enter wipe, if applicable
|
||||
#endif
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// BASIC MENU HANDLING
|
||||
// =========================================================================
|
||||
|
@ -2402,6 +2654,7 @@ static void M_GoBack(INT32 choice)
|
|||
Z_Free(levelselect.rows);
|
||||
levelselect.rows = NULL;
|
||||
menuactive = false;
|
||||
wipetypepre = menumeta[M_GetYoungestChildMenu(currentMenu->menuid)].exitwipe;
|
||||
D_StartTitle();
|
||||
}
|
||||
else
|
||||
|
@ -3062,6 +3315,9 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
if (currentMenu != menudef && !currentMenu->quitroutine())
|
||||
return; // we can't quit this menu (also used to set parameter from the menu)
|
||||
}
|
||||
|
||||
M_HandleMenuMetaState(menudef);
|
||||
|
||||
currentMenu = menudef;
|
||||
itemOn = currentMenu->lastOn;
|
||||
|
||||
|
@ -3170,27 +3426,11 @@ void M_Init(void)
|
|||
// COMMON MENU DRAW ROUTINES
|
||||
// ==========================================================================
|
||||
|
||||
void MN_InitInfoTables(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// Called in d_main before SOC can get to the tables
|
||||
// Set menumeta defaults
|
||||
for (i = 0; i < NUMMENUTYPES; i++)
|
||||
{
|
||||
if (i != MN_MAIN)
|
||||
{
|
||||
menumeta[i].muslooping = true;
|
||||
}
|
||||
// so-called "undefined"
|
||||
menumeta[i].fadestrength = -1;
|
||||
menumeta[i].hidetitlepics = -1; // inherits global hidetitlepics
|
||||
}
|
||||
}
|
||||
|
||||
void MN_Start(void)
|
||||
{
|
||||
menuanimtimer = 0;
|
||||
prevMenuId = 0;
|
||||
activeMenuId = MainDef.menuid;
|
||||
}
|
||||
|
||||
void MN_Ticker(boolean run)
|
||||
|
@ -5006,7 +5246,10 @@ static void M_DrawMessageMenu(void)
|
|||
|
||||
// hack: draw RA background in RA menus
|
||||
if (gamestate == GS_TIMEATTACK)
|
||||
{
|
||||
M_DrawScrollingBackground("SRB2BACK");
|
||||
M_DrawFadeScreen(0);
|
||||
}
|
||||
|
||||
M_DrawTextBox(currentMenu->x, y - 8, (max+7)>>3, mlines);
|
||||
|
||||
|
@ -7397,6 +7640,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
// Black BG
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
//M_DrawScrollingBackground("SRB2BACK");
|
||||
//M_DrawFadeScreen(0);
|
||||
|
||||
// Character select profile images!1
|
||||
M_DrawTextBox(0, my, 16, 20);
|
||||
|
@ -7783,7 +8027,6 @@ void M_DrawTimeAttackMenu(void)
|
|||
INT32 i, x, y, cursory = 0;
|
||||
UINT16 dispstatus;
|
||||
patch_t *PictureOfUrFace;
|
||||
menutype_t menutype = M_GetYoungestChildMenu();
|
||||
|
||||
M_ChangeMusic("_inter", true); // Eww, but needed for when user hits escape during demo playback
|
||||
|
||||
|
@ -7958,15 +8201,13 @@ static void M_TimeAttack(INT32 choice)
|
|||
|
||||
M_PatchSkinNameTable();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
M_SetupNextMenu(&SP_TimeAttackDef);
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
else
|
||||
Nextmap_OnChange();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
M_ChangeMusic("_inter", true);
|
||||
|
||||
itemOn = tastart; // "Start" is selected.
|
||||
}
|
||||
|
||||
|
@ -8137,15 +8378,13 @@ static void M_NightsAttack(INT32 choice)
|
|||
// This is really just to make sure Sonic is the played character, just in case
|
||||
M_PatchSkinNameTable();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
else
|
||||
Nextmap_OnChange();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
M_ChangeMusic("_inter", true);
|
||||
|
||||
itemOn = nastart; // "Start" is selected.
|
||||
}
|
||||
|
||||
|
@ -8370,15 +8609,17 @@ static void M_ModeAttackEndGame(INT32 choice)
|
|||
default:
|
||||
case ATTACKING_RECORD:
|
||||
currentMenu = &SP_TimeAttackDef;
|
||||
wipetypepost = menumeta[MN_SP_TIMEATTACK].enterwipe;
|
||||
break;
|
||||
case ATTACKING_NIGHTS:
|
||||
currentMenu = &SP_NightsAttackDef;
|
||||
wipetypepost = menumeta[MN_SP_NIGHTSATTACK].enterwipe;
|
||||
break;
|
||||
}
|
||||
itemOn = currentMenu->lastOn;
|
||||
G_SetGamestate(GS_TIMEATTACK);
|
||||
modeattacking = ATTACKING_NONE;
|
||||
M_ChangeMusic("_inter", true);
|
||||
M_ChangeMusic("_title", true);
|
||||
Nextmap_OnChange();
|
||||
}
|
||||
|
||||
|
@ -9556,6 +9797,10 @@ static void M_Setup1PJoystickMenu(INT32 choice)
|
|||
{
|
||||
setupcontrols_secondaryplayer = false;
|
||||
OP_JoystickSetDef.prevMenu = &OP_Joystick1Def;
|
||||
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS);
|
||||
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << (MENUBITS*2));
|
||||
OP_JoystickSetDef.menuid |= MN_OP_P1CONTROLS << MENUBITS;
|
||||
OP_JoystickSetDef.menuid |= MN_OP_P1JOYSTICK << (MENUBITS*2);
|
||||
M_SetupJoystickMenu(choice);
|
||||
}
|
||||
|
||||
|
@ -9563,6 +9808,10 @@ static void M_Setup2PJoystickMenu(INT32 choice)
|
|||
{
|
||||
setupcontrols_secondaryplayer = true;
|
||||
OP_JoystickSetDef.prevMenu = &OP_Joystick2Def;
|
||||
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS);
|
||||
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << (MENUBITS*2));
|
||||
OP_JoystickSetDef.menuid |= MN_OP_P2CONTROLS << MENUBITS;
|
||||
OP_JoystickSetDef.menuid |= MN_OP_P2JOYSTICK << (MENUBITS*2);
|
||||
M_SetupJoystickMenu(choice);
|
||||
}
|
||||
|
||||
|
@ -9600,6 +9849,8 @@ static void M_Setup1PControlsMenu(INT32 choice)
|
|||
OP_ChangeControlsMenu[23+3].status = IT_CALL|IT_STRING2;
|
||||
|
||||
OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove first level (<< 6)
|
||||
OP_ChangeControlsDef.menuid |= MN_OP_P1CONTROLS << MENUBITS; // combine first level (<< 6)
|
||||
M_SetupNextMenu(&OP_ChangeControlsDef);
|
||||
}
|
||||
|
||||
|
@ -9625,6 +9876,8 @@ static void M_Setup2PControlsMenu(INT32 choice)
|
|||
OP_ChangeControlsMenu[23+3].status = IT_GRAYEDOUT2;
|
||||
|
||||
OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove first level (<< 6)
|
||||
OP_ChangeControlsDef.menuid |= MN_OP_P2CONTROLS << MENUBITS; // combine first level (<< 6)
|
||||
M_SetupNextMenu(&OP_ChangeControlsDef);
|
||||
}
|
||||
|
||||
|
|
|
@ -132,11 +132,16 @@ typedef struct
|
|||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
boolean muslooping; ///< Loop the music
|
||||
boolean musstop; ///< Don't play any music
|
||||
boolean musignore; ///< Let the current music keep playing
|
||||
|
||||
SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined
|
||||
boolean exitparents; // run exit line exec on parent menus when entering a child menu
|
||||
boolean enterbubble; // run all entrance line execs after common ancestor and up to child. If false, only run the child's exec
|
||||
boolean exitbubble; // run all exit line execs from child and up to before common ancestor. If false, only run the child's exec
|
||||
INT32 entertag; // line exec to run on menu enter, if titlemap
|
||||
INT32 exittag; // line exec to run on menu exit, if titlemap
|
||||
INT16 enterwipe; // wipe type to run on menu enter, -1 means default
|
||||
INT16 exitwipe; // wipe type to run on menu exit, -1 means default
|
||||
} menumeta_t;
|
||||
|
||||
extern menumeta_t menumeta[NUMMENUTYPES];
|
||||
|
@ -147,6 +152,7 @@ boolean M_GetHideTitlePics(void);
|
|||
void MN_Ticker(boolean run);
|
||||
void MN_Start(void);
|
||||
void MN_InitInfoTables(void);
|
||||
void M_ApplyMenuMetaState(void);
|
||||
|
||||
|
||||
// Called by main loop,
|
||||
|
|
|
@ -2737,7 +2737,13 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
F_WipeEndScreen();
|
||||
F_RunWipe(wipedefs[wipe_level_toblack], false);
|
||||
// for titlemap: run a specific wipe if specified
|
||||
// needed for exiting time attack
|
||||
if (wipetypepre != INT16_MAX)
|
||||
F_RunWipe(
|
||||
(wipetypepre >= 0 && F_WipeExists(wipetypepre)) ? wipetypepre : wipedefs[wipe_level_toblack],
|
||||
false);
|
||||
wipetypepre = -1;
|
||||
}
|
||||
|
||||
// Print "SPEEDING OFF TO [ZONE] [ACT 1]..."
|
||||
|
|
Loading…
Reference in a new issue