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Fixed skullAnimCounter type for text prompts
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@ -51,7 +51,7 @@ static INT32 timetonext; // Delay between screen changes
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static INT32 continuetime; // Short delay when continuing
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static tic_t animtimer; // Used for some animation timings
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static tic_t skullAnimCounter; // Prompts: Chevron animation; Title screen: Y animation timing
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static INT16 skullAnimCounter; // Prompts: Chevron animation; Title screen: Y animation timing
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static INT32 roidtics; // Asteroid spinning
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static INT32 deplete;
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