Compiling fixes

This commit is contained in:
toasterbabe 2017-05-08 23:51:12 +01:00
parent 068c9d6294
commit f87c7f428d

View file

@ -1429,6 +1429,8 @@ void F_StartTitleScreen(void)
if (titlemap)
{
mapthing_t *startpos;
gamestate_t prevwipegamestate = wipegamestate;
titlemapinaction = true;
gamemap = titlemap;
@ -1444,7 +1446,6 @@ void F_StartTitleScreen(void)
//camera.subsector = NULL; // toast is filthy too
// Set Default Position
mapthing_t *startpos;
if (playerstarts[0])
startpos = playerstarts[0];
else if (deathmatchstarts[0])
@ -1576,12 +1577,12 @@ void F_TitleScreenTicker(boolean run)
if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
return;
thinker_t *th;
mobj_t *mo2;
mobj_t *cameraref = NULL;
// Execute the titlemap camera settings
if (titlemapinaction) {
if (titlemapinaction)
{
thinker_t *th;
mobj_t *mo2;
mobj_t *cameraref = NULL;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{