mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'master' into text-prompts
This commit is contained in:
commit
6c69dd1f78
35 changed files with 504 additions and 142 deletions
|
@ -15,7 +15,9 @@
|
|||
#define DEALIGNED
|
||||
#endif
|
||||
|
||||
#ifndef _BIG_ENDIAN
|
||||
#include "endian.h"
|
||||
|
||||
#ifndef SRB2_BIG_ENDIAN
|
||||
//
|
||||
// Little-endian machines
|
||||
//
|
||||
|
@ -75,7 +77,7 @@
|
|||
#define READANGLE(p) *((angle_t *)p)++
|
||||
#endif
|
||||
|
||||
#else //_BIG_ENDIAN
|
||||
#else //SRB2_BIG_ENDIAN
|
||||
//
|
||||
// definitions for big-endian machines with alignment constraints.
|
||||
//
|
||||
|
@ -144,7 +146,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
|||
#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = readlong(p); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#endif //_BIG_ENDIAN
|
||||
#endif //SRB2_BIG_ENDIAN
|
||||
|
||||
#undef DEALIGNED
|
||||
|
||||
|
|
|
@ -63,6 +63,7 @@ CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
|
|||
CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
|
||||
|
||||
#define COM_BUF_SIZE 8192 // command buffer size
|
||||
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
|
||||
|
||||
static INT32 com_wait; // one command per frame (for cmd sequences)
|
||||
|
||||
|
@ -485,6 +486,7 @@ static void COM_ExecuteString(char *ptext)
|
|||
{
|
||||
xcommand_t *cmd;
|
||||
cmdalias_t *a;
|
||||
static INT32 recursion = 0; // detects recursion and stops it if it goes too far
|
||||
|
||||
COM_TokenizeString(ptext);
|
||||
|
||||
|
@ -497,6 +499,7 @@ static void COM_ExecuteString(char *ptext)
|
|||
{
|
||||
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
recursion = 0;
|
||||
cmd->function();
|
||||
return;
|
||||
}
|
||||
|
@ -507,11 +510,20 @@ static void COM_ExecuteString(char *ptext)
|
|||
{
|
||||
if (!stricmp(com_argv[0], a->name))
|
||||
{
|
||||
if (recursion > MAX_ALIAS_RECURSION)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
|
||||
recursion = 0;
|
||||
return;
|
||||
}
|
||||
recursion++;
|
||||
COM_BufInsertText(a->value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
recursion = 0;
|
||||
|
||||
// check cvars
|
||||
// Hurdler: added at Ebola's request ;)
|
||||
// (don't flood the console in software mode with bad gr_xxx command)
|
||||
|
|
20
src/d_main.c
20
src/d_main.c
|
@ -71,6 +71,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#include "fastcmp.h"
|
||||
#include "keys.h"
|
||||
#include "filesrch.h" // refreshdirmenu, mainwadstally
|
||||
#include "g_input.h" // tutorial mode control scheming
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#include "config.h"
|
||||
|
@ -151,7 +152,7 @@ void D_PostEvent(const event_t *ev)
|
|||
eventhead = (eventhead+1) & (MAXEVENTS-1);
|
||||
}
|
||||
// just for lock this function
|
||||
#ifndef DOXYGEN
|
||||
#if defined (PC_DOS) && !defined (DOXYGEN)
|
||||
void D_PostEvent_end(void) {};
|
||||
#endif
|
||||
|
||||
|
@ -734,6 +735,19 @@ void D_StartTitle(void)
|
|||
// Reset the palette
|
||||
if (rendermode != render_none)
|
||||
V_SetPaletteLump("PLAYPAL");
|
||||
|
||||
// The title screen is obviously not a tutorial! (Unless I'm mistaken)
|
||||
if (tutorialmode && tutorialgcs)
|
||||
{
|
||||
G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage
|
||||
CV_SetValue(&cv_usemouse, tutorialusemouse);
|
||||
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
|
||||
CV_SetValue(&cv_mousemove, tutorialmousemove);
|
||||
CV_SetValue(&cv_analog, tutorialanalog);
|
||||
M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls",
|
||||
M_TutorialSaveControlResponse, MM_YESNO);
|
||||
}
|
||||
tutorialmode = false;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -767,10 +781,6 @@ static inline void D_CleanFile(void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifndef _MAX_PATH
|
||||
#define _MAX_PATH MAX_WADPATH
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// Identify the SRB2 version, and IWAD file to use.
|
||||
// ==========================================================================
|
||||
|
|
|
@ -40,8 +40,8 @@ void D_SRB2Main(void);
|
|||
|
||||
// Called by IO functions when input is detected.
|
||||
void D_PostEvent(const event_t *ev);
|
||||
#ifndef DOXYGEN
|
||||
FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory
|
||||
#if defined (PC_DOS) && !defined (DOXYGEN)
|
||||
void D_PostEvent_end(void); // delimiter for locking memory
|
||||
#endif
|
||||
|
||||
void D_ProcessEvents(void);
|
||||
|
|
|
@ -712,6 +712,7 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_crosshair2);
|
||||
CV_RegisterVar(&cv_alwaysfreelook);
|
||||
CV_RegisterVar(&cv_alwaysfreelook2);
|
||||
CV_RegisterVar(&cv_tutorialprompt);
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_sideaxis);
|
||||
|
@ -1808,6 +1809,16 @@ static void Command_Map_f(void)
|
|||
else
|
||||
fromlevelselect = ((netgame || multiplayer) && ((gametype == newgametype) && (newgametype == GT_COOP)));
|
||||
|
||||
if (tutorialmode && tutorialgcs)
|
||||
{
|
||||
G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage
|
||||
CV_SetValue(&cv_usemouse, tutorialusemouse);
|
||||
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
|
||||
CV_SetValue(&cv_mousemove, tutorialmousemove);
|
||||
CV_SetValue(&cv_analog, tutorialanalog);
|
||||
}
|
||||
tutorialmode = false; // warping takes us out of tutorial mode
|
||||
|
||||
D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect);
|
||||
}
|
||||
|
||||
|
|
|
@ -3256,6 +3256,19 @@ static void readmaincfg(MYFILE *f)
|
|||
startchar = (INT16)value;
|
||||
char_on = -1;
|
||||
}
|
||||
else if (fastcmp(word, "TUTORIALMAP"))
|
||||
{
|
||||
// Support using the actual map name,
|
||||
// i.e., Level AB, Level FZ, etc.
|
||||
|
||||
// Convert to map number
|
||||
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||||
value = M_MapNumber(word2[0], word2[1]);
|
||||
else
|
||||
value = get_number(word2);
|
||||
|
||||
tutorialmap = (INT16)value;
|
||||
}
|
||||
else
|
||||
deh_warning("Maincfg: unknown word '%s'", word);
|
||||
}
|
||||
|
@ -7336,6 +7349,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_PULL",
|
||||
"MT_GHOST",
|
||||
"MT_OVERLAY",
|
||||
"MT_ANGLEMAN",
|
||||
"MT_POLYANCHOR",
|
||||
"MT_POLYSPAWN",
|
||||
"MT_POLYSPAWNCRUSH",
|
||||
|
@ -8681,7 +8695,7 @@ fixed_t get_number(const char *word)
|
|||
#endif
|
||||
}
|
||||
|
||||
void FUNCMATH DEH_Check(void)
|
||||
void DEH_Check(void)
|
||||
{
|
||||
#if defined(_DEBUG) || defined(PARANOIA)
|
||||
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
|
||||
|
|
|
@ -571,4 +571,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
|
||||
#define SECTORSPECIALSAFTERTHINK
|
||||
|
||||
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
|
||||
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
|
||||
/// on the bright side it fixes some weird issues with translucent walls
|
||||
/// \note SRB2CB port.
|
||||
/// SRB2CB itself ported this from PrBoom+
|
||||
#define NEWCLIP
|
||||
|
||||
#endif // __DOOMDEF__
|
||||
|
|
|
@ -132,6 +132,10 @@ extern INT16 bootmap; //bootmap for loading a map on startup
|
|||
extern INT16 tutorialmap; // map to load for tutorial
|
||||
extern boolean tutorialmode; // are we in a tutorial right now?
|
||||
extern INT32 tutorialgcs; // which control scheme is loaded?
|
||||
extern INT32 tutorialusemouse; // store cv_usemouse user value
|
||||
extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value
|
||||
extern INT32 tutorialmousemove; // store cv_mousemove user value
|
||||
extern INT32 tutorialanalog; // store cv_analog user value
|
||||
|
||||
extern boolean looptitle;
|
||||
|
||||
|
|
196
src/doomtype.h
196
src/doomtype.h
|
@ -40,12 +40,13 @@
|
|||
typedef long ssize_t;
|
||||
|
||||
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
|
||||
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
|
||||
#define DWORD_PTR DWORD
|
||||
#endif
|
||||
|
||||
#if ((_MSC_VER <= 1200) && (!defined(PDWORD_PTR)))
|
||||
#define PDWORD_PTR PDWORD
|
||||
#if (_MSC_VER <= 1200)
|
||||
#ifndef DWORD_PTR
|
||||
#define DWORD_PTR DWORD
|
||||
#endif
|
||||
#ifndef PDWORD_PTR
|
||||
#define PDWORD_PTR PDWORD
|
||||
#endif
|
||||
#endif
|
||||
#elif defined (__DJGPP__)
|
||||
#define UINT8 unsigned char
|
||||
|
@ -80,11 +81,13 @@ typedef long ssize_t;
|
|||
#define NOIPX
|
||||
#endif
|
||||
|
||||
/* Strings and some misc platform specific stuff */
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// Microsoft VisualC++
|
||||
#if (_MSC_VER <= 1800) // MSVC 2013 and back
|
||||
#define snprintf _snprintf
|
||||
#if (_MSC_VER <= 1200) // MSVC 2012 and back
|
||||
#if (_MSC_VER <= 1200) // MSVC 6.0 and back
|
||||
#define vsnprintf _vsnprintf
|
||||
#endif
|
||||
#endif
|
||||
|
@ -148,6 +151,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
|
|||
// not the number of bytes in the buffer.
|
||||
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
|
||||
|
||||
/* Boolean type definition */
|
||||
|
||||
// \note __BYTEBOOL__ used to be set above if "macintosh" was defined,
|
||||
// if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now?
|
||||
#ifndef __BYTEBOOL__
|
||||
|
@ -155,7 +160,7 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
|
|||
|
||||
//faB: clean that up !!
|
||||
#if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward
|
||||
#include "stdbool.h"
|
||||
#include "stdbool.h"
|
||||
#elif defined (_WIN32)
|
||||
#define false FALSE // use windows types
|
||||
#define true TRUE
|
||||
|
@ -205,89 +210,65 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
|
|||
#define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */
|
||||
#endif
|
||||
|
||||
union FColorRGBA
|
||||
{
|
||||
UINT32 rgba;
|
||||
struct
|
||||
{
|
||||
UINT8 red;
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} s;
|
||||
} ATTRPACK;
|
||||
typedef union FColorRGBA RGBA_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
postimg_none,
|
||||
postimg_water,
|
||||
postimg_motion,
|
||||
postimg_flip,
|
||||
postimg_heat
|
||||
} postimg_t;
|
||||
|
||||
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
|
||||
#define LUMPERROR UINT32_MAX
|
||||
|
||||
typedef UINT32 tic_t;
|
||||
#define INFTICS UINT32_MAX
|
||||
|
||||
#ifdef _BIG_ENDIAN
|
||||
#define UINT2RGBA(a) a
|
||||
#else
|
||||
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
|
||||
#endif
|
||||
/* Compiler-specific attributes and other macros */
|
||||
|
||||
#ifdef __GNUC__ // __attribute__ ((X))
|
||||
#define FUNCNORETURN __attribute__ ((noreturn))
|
||||
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__)
|
||||
#include "inttypes.h"
|
||||
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
|
||||
#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn))
|
||||
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4)
|
||||
#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn))
|
||||
#else
|
||||
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
|
||||
#endif
|
||||
#else
|
||||
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
|
||||
#endif
|
||||
#ifndef FUNCIERROR
|
||||
#define FUNCIERROR __attribute__ ((noreturn))
|
||||
#endif
|
||||
#define FUNCMATH __attribute__((const))
|
||||
#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)
|
||||
#define FUNCDEAD __attribute__ ((deprecated))
|
||||
#define FUNCINLINE __attribute__((always_inline))
|
||||
#define FUNCNONNULL __attribute__((nonnull))
|
||||
#endif
|
||||
#define FUNCNOINLINE __attribute__((noinline))
|
||||
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4)
|
||||
#ifdef __i386__ // i386 only
|
||||
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
|
||||
#endif
|
||||
#endif
|
||||
#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
|
||||
#define ATTRPACK __attribute__((packed, gcc_struct))
|
||||
#else
|
||||
#define ATTRPACK __attribute__((packed))
|
||||
#endif
|
||||
#define ATTRUNUSED __attribute__((unused))
|
||||
#define FUNCNORETURN __attribute__ ((noreturn))
|
||||
|
||||
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1
|
||||
#include "inttypes.h"
|
||||
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
|
||||
#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn))
|
||||
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
|
||||
#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn))
|
||||
#else
|
||||
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
|
||||
#endif
|
||||
#else
|
||||
#define FUNCPRINTF __attribute__ ((format(printf, 1, 2)))
|
||||
#define FUNCDEBUG __attribute__ ((format(printf, 2, 3)))
|
||||
#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn))
|
||||
#endif
|
||||
|
||||
#ifndef FUNCIERROR
|
||||
#define FUNCIERROR __attribute__ ((noreturn))
|
||||
#endif
|
||||
|
||||
#define FUNCMATH __attribute__((const))
|
||||
|
||||
#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) // >= GCC 3.1
|
||||
#define FUNCDEAD __attribute__ ((deprecated))
|
||||
#define FUNCINLINE __attribute__((always_inline))
|
||||
#define FUNCNONNULL __attribute__((nonnull))
|
||||
#endif
|
||||
|
||||
#define FUNCNOINLINE __attribute__((noinline))
|
||||
|
||||
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
|
||||
#ifdef __i386__ // i386 only
|
||||
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) // MinGW, >= GCC 3.4
|
||||
#define ATTRPACK __attribute__((packed, gcc_struct))
|
||||
#else
|
||||
#define ATTRPACK __attribute__((packed))
|
||||
#endif
|
||||
|
||||
#define ATTRUNUSED __attribute__((unused))
|
||||
#elif defined (_MSC_VER)
|
||||
#define ATTRNORETURN __declspec(noreturn)
|
||||
#define ATTRINLINE __forceinline
|
||||
#if _MSC_VER > 1200
|
||||
#define ATTRNOINLINE __declspec(noinline)
|
||||
#endif
|
||||
#define ATTRNORETURN __declspec(noreturn)
|
||||
#define ATTRINLINE __forceinline
|
||||
#if _MSC_VER > 1200 // >= MSVC 6.0
|
||||
#define ATTRNOINLINE __declspec(noinline)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef FUNCPRINTF
|
||||
|
@ -335,4 +316,43 @@ typedef UINT32 tic_t;
|
|||
#ifndef ATTRNOINLINE
|
||||
#define ATTRNOINLINE
|
||||
#endif
|
||||
|
||||
/* Miscellaneous types that don't fit anywhere else (Can this be changed?) */
|
||||
|
||||
union FColorRGBA
|
||||
{
|
||||
UINT32 rgba;
|
||||
struct
|
||||
{
|
||||
UINT8 red;
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} s;
|
||||
} ATTRPACK;
|
||||
typedef union FColorRGBA RGBA_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
postimg_none,
|
||||
postimg_water,
|
||||
postimg_motion,
|
||||
postimg_flip,
|
||||
postimg_heat
|
||||
} postimg_t;
|
||||
|
||||
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
|
||||
#define LUMPERROR UINT32_MAX
|
||||
|
||||
typedef UINT32 tic_t;
|
||||
#define INFTICS UINT32_MAX
|
||||
|
||||
#include "endian.h" // This is needed to make sure the below macro acts correctly in big endian builds
|
||||
|
||||
#ifdef SRB2_BIG_ENDIAN
|
||||
#define UINT2RGBA(a) a
|
||||
#else
|
||||
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
|
||||
#endif
|
||||
|
||||
#endif //__DOOMTYPE__
|
||||
|
|
|
@ -1429,6 +1429,7 @@ void F_StartGameEnd(void)
|
|||
//
|
||||
void F_GameEndDrawer(void)
|
||||
{
|
||||
// this function does nothing
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -37,7 +37,7 @@ void F_TitleDemoTicker(void);
|
|||
void F_TextPromptTicker(void);
|
||||
|
||||
// Called by main loop.
|
||||
FUNCMATH void F_GameEndDrawer(void);
|
||||
void F_GameEndDrawer(void);
|
||||
void F_IntroDrawer(void);
|
||||
void F_TitleScreenDrawer(void);
|
||||
|
||||
|
|
|
@ -130,6 +130,10 @@ INT16 bootmap; //bootmap for loading a map on startup
|
|||
INT16 tutorialmap = 0; // map to load for tutorial
|
||||
boolean tutorialmode = false; // are we in a tutorial right now?
|
||||
INT32 tutorialgcs = gcs_custom; // which control scheme is loaded?
|
||||
INT32 tutorialusemouse = 0; // store cv_usemouse user value
|
||||
INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value
|
||||
INT32 tutorialmousemove = 0; // store cv_mousemove user value
|
||||
INT32 tutorialanalog = 0; // store cv_analog user value
|
||||
|
||||
boolean looptitle = false;
|
||||
|
||||
|
|
|
@ -55,6 +55,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di
|
|||
extern INT16 rw_maximums[NUM_WEAPONS];
|
||||
|
||||
// used in game menu
|
||||
extern consvar_t cv_tutorialprompt;
|
||||
extern consvar_t cv_crosshair, cv_crosshair2;
|
||||
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
|
||||
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
|
||||
|
|
|
@ -338,7 +338,7 @@ angle_t gld_FrustumAngle(void)
|
|||
}
|
||||
|
||||
// If the pitch is larger than this you can look all around at a FOV of 90
|
||||
if (aimingangle > (ANGLE_45+ANG1) && (ANGLE_315-ANG1) > aimingangle)
|
||||
if (abs((signed)aimingangle) > 46 * ANG1)
|
||||
return 0xffffffff;
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
|
|
|
@ -86,7 +86,7 @@ void HU_Init(void);
|
|||
void HU_LoadGraphics(void);
|
||||
|
||||
// reset heads up when consoleplayer respawns.
|
||||
FUNCMATH void HU_Start(void);
|
||||
void HU_Start(void);
|
||||
|
||||
boolean HU_Responder(event_t *ev);
|
||||
|
||||
|
|
27
src/info.c
27
src/info.c
|
@ -17814,6 +17814,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_ANGLEMAN
|
||||
758, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8, // radius
|
||||
8, // height
|
||||
0, // display offset
|
||||
10, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_POLYANCHOR
|
||||
760, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
|
|
|
@ -4305,6 +4305,7 @@ typedef enum mobj_type
|
|||
MT_PULL,
|
||||
MT_GHOST,
|
||||
MT_OVERLAY,
|
||||
MT_ANGLEMAN,
|
||||
MT_POLYANCHOR,
|
||||
MT_POLYSPAWN,
|
||||
MT_POLYSPAWNCRUSH,
|
||||
|
|
139
src/m_menu.c
139
src/m_menu.c
|
@ -273,6 +273,7 @@ menu_t SP_MainDef, OP_MainDef;
|
|||
menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
|
||||
|
||||
// Single Player
|
||||
static void M_StartTutorial(INT32 choice);
|
||||
static void M_LoadGame(INT32 choice);
|
||||
static void M_TimeAttackLevelSelect(INT32 choice);
|
||||
static void M_TimeAttack(INT32 choice);
|
||||
|
@ -440,6 +441,9 @@ static CV_PossibleValue_t serversort_cons_t[] = {
|
|||
};
|
||||
consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// first time memory
|
||||
consvar_t cv_tutorialprompt = {"tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// autorecord demos for time attack
|
||||
static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
@ -731,6 +735,7 @@ static menuitem_t SR_EmblemHintMenu[] =
|
|||
// Single Player Main
|
||||
static menuitem_t SP_MainMenu[] =
|
||||
{
|
||||
{IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 84},
|
||||
{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92},
|
||||
{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100},
|
||||
{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108},
|
||||
|
@ -739,6 +744,7 @@ static menuitem_t SP_MainMenu[] =
|
|||
|
||||
enum
|
||||
{
|
||||
sptutorial,
|
||||
sploadgame,
|
||||
sprecordattack,
|
||||
spnightsmode,
|
||||
|
@ -1554,7 +1560,18 @@ menu_t SR_EmblemHintDef =
|
|||
};
|
||||
|
||||
// Single Player
|
||||
menu_t SP_MainDef = CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
|
||||
menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
|
||||
{
|
||||
NULL,
|
||||
sizeof(SP_MainMenu)/sizeof(menuitem_t),
|
||||
&MainDef,
|
||||
SP_MainMenu,
|
||||
M_DrawCenteredMenu,
|
||||
BASEVIDWIDTH/2, 72,
|
||||
1, // start at "Start Game" on first entry
|
||||
NULL
|
||||
};
|
||||
|
||||
menu_t SP_LoadDef =
|
||||
{
|
||||
"M_PICKG",
|
||||
|
@ -6093,6 +6110,8 @@ static void M_CustomLevelSelect(INT32 choice)
|
|||
static void M_SinglePlayerMenu(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
SP_MainMenu[sptutorial].status =
|
||||
tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED;
|
||||
SP_MainMenu[sprecordattack].status =
|
||||
(M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
|
||||
SP_MainMenu[spnightsmode].status =
|
||||
|
@ -6118,6 +6137,80 @@ static void M_LoadGameLevelSelect(INT32 choice)
|
|||
M_SetupNextMenu(&SP_LevelSelectDef);
|
||||
}
|
||||
|
||||
void M_TutorialSaveControlResponse(INT32 ch)
|
||||
{
|
||||
if (ch == 'y' || ch == KEY_ENTER)
|
||||
{
|
||||
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full);
|
||||
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
|
||||
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
|
||||
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
|
||||
CV_Set(&cv_analog, cv_analog.defaultvalue);
|
||||
S_StartSound(NULL, sfx_itemup);
|
||||
}
|
||||
else
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
}
|
||||
|
||||
static void M_TutorialControlResponse(INT32 ch)
|
||||
{
|
||||
if (ch != KEY_ESCAPE)
|
||||
{
|
||||
G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0); // using gcs_custom as temp storage for old controls
|
||||
if (ch == 'y' || ch == KEY_ENTER)
|
||||
{
|
||||
tutorialgcs = gcs_fps;
|
||||
tutorialusemouse = cv_usemouse.value;
|
||||
tutorialfreelook = cv_alwaysfreelook.value;
|
||||
tutorialmousemove = cv_mousemove.value;
|
||||
tutorialanalog = cv_analog.value;
|
||||
|
||||
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full);
|
||||
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
|
||||
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
|
||||
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
|
||||
CV_Set(&cv_analog, cv_analog.defaultvalue);
|
||||
|
||||
//S_StartSound(NULL, sfx_itemup);
|
||||
}
|
||||
else
|
||||
{
|
||||
tutorialgcs = gcs_custom;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
}
|
||||
M_StartTutorial(INT32_MAX);
|
||||
}
|
||||
else
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
|
||||
MessageDef.prevMenu = &SP_MainDef; // if FirstPrompt -> ControlsPrompt -> ESC, we would go to the main menu unless we force this
|
||||
}
|
||||
|
||||
// Starts up the tutorial immediately (tbh I wasn't sure where else to put this)
|
||||
static void M_StartTutorial(INT32 choice)
|
||||
{
|
||||
if (!tutorialmap)
|
||||
return; // no map to go to, don't bother
|
||||
|
||||
if (choice != INT32_MAX && G_GetControlScheme(gamecontrol, gcl_tutorial_check, num_gcl_tutorial_check) != gcs_fps)
|
||||
{
|
||||
M_StartMessage("Do you want to try the \202recommended \202movement controls\x80?\n\nWe will set them just for this tutorial.\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls.\n",M_TutorialControlResponse,MM_YESNO);
|
||||
return;
|
||||
}
|
||||
else if (choice != INT32_MAX)
|
||||
tutorialgcs = gcs_custom;
|
||||
|
||||
CV_SetValue(&cv_tutorialprompt, 0); // first-time prompt
|
||||
|
||||
tutorialmode = true; // turn on tutorial mode
|
||||
|
||||
emeralds = 0;
|
||||
M_ClearMenus(true);
|
||||
gamecomplete = false;
|
||||
cursaveslot = 0;
|
||||
G_DeferedInitNew(false, G_BuildMapName(tutorialmap), 0, false, false);
|
||||
}
|
||||
|
||||
// ==============
|
||||
// LOAD GAME MENU
|
||||
// ==============
|
||||
|
@ -6725,6 +6818,26 @@ static void M_HandleLoadSave(INT32 choice)
|
|||
}
|
||||
}
|
||||
|
||||
static void M_FirstTimeResponse(INT32 ch)
|
||||
{
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
|
||||
if (ch == KEY_ESCAPE)
|
||||
return;
|
||||
|
||||
if (ch != 'y' && ch != KEY_ENTER)
|
||||
{
|
||||
CV_SetValue(&cv_tutorialprompt, 0);
|
||||
M_ReadSaveStrings();
|
||||
MessageDef.prevMenu = &SP_LoadDef; // calls M_SetupNextMenu
|
||||
}
|
||||
else
|
||||
{
|
||||
M_StartTutorial(0);
|
||||
MessageDef.prevMenu = &MessageDef; // otherwise, the controls prompt won't fire
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Selected from SRB2 menu
|
||||
//
|
||||
|
@ -6732,6 +6845,13 @@ static void M_LoadGame(INT32 choice)
|
|||
{
|
||||
(void)choice;
|
||||
|
||||
if (tutorialmap && cv_tutorialprompt.value)
|
||||
{
|
||||
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n",
|
||||
M_FirstTimeResponse, MM_YESNO);
|
||||
return;
|
||||
}
|
||||
|
||||
M_ReadSaveStrings();
|
||||
M_SetupNextMenu(&SP_LoadDef);
|
||||
}
|
||||
|
@ -9198,9 +9318,17 @@ static void M_DrawControl(void)
|
|||
// draw title (or big pic)
|
||||
M_DrawMenuTitle();
|
||||
|
||||
M_CentreText(30,
|
||||
(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
|
||||
"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
|
||||
if (tutorialmode && tutorialgcs)
|
||||
{
|
||||
if ((gametic / TICRATE) % 2)
|
||||
M_CentreText(30, "\202EXIT THE TUTORIAL TO CHANGE THE CONTROLS");
|
||||
else
|
||||
M_CentreText(30, "EXIT THE TUTORIAL TO CHANGE THE CONTROLS");
|
||||
}
|
||||
else
|
||||
M_CentreText(30,
|
||||
(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
|
||||
"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
|
||||
|
||||
if (i)
|
||||
V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow
|
||||
|
@ -9335,6 +9463,9 @@ static void M_ChangeControl(INT32 choice)
|
|||
{
|
||||
static char tmp[55];
|
||||
|
||||
if (tutorialmode && tutorialgcs) // don't allow control changes if temp control override is active
|
||||
return;
|
||||
|
||||
controltochange = currentMenu->menuitems[choice].alphaKey;
|
||||
sprintf(tmp, M_GetText("Hit the new key for\n%s\nESC for Cancel"),
|
||||
currentMenu->menuitems[choice].text);
|
||||
|
|
|
@ -240,6 +240,8 @@ extern INT16 char_on, startchar;
|
|||
|
||||
#define BwehHehHe() S_StartSound(NULL, sfx_bewar1+M_RandomKey(4)) // Bweh heh he
|
||||
|
||||
void M_TutorialSaveControlResponse(INT32 ch);
|
||||
|
||||
void M_ForceSaveSlotSelected(INT32 sslot);
|
||||
|
||||
void M_CheatActivationResponder(INT32 ch);
|
||||
|
|
16
src/m_misc.c
16
src/m_misc.c
|
@ -539,7 +539,21 @@ void M_SaveConfig(const char *filename)
|
|||
|
||||
// FIXME: save key aliases if ever implemented..
|
||||
|
||||
CV_SaveVariables(f);
|
||||
if (tutorialmode && tutorialgcs)
|
||||
{
|
||||
CV_SetValue(&cv_usemouse, tutorialusemouse);
|
||||
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
|
||||
CV_SetValue(&cv_mousemove, tutorialmousemove);
|
||||
CV_SetValue(&cv_analog, tutorialanalog);
|
||||
CV_SaveVariables(f);
|
||||
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
|
||||
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
|
||||
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
|
||||
CV_Set(&cv_analog, cv_analog.defaultvalue);
|
||||
}
|
||||
else
|
||||
CV_SaveVariables(f);
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
if (tutorialmode && tutorialgcs)
|
||||
|
|
|
@ -3324,6 +3324,11 @@ void A_MonitorPop(mobj_t *actor)
|
|||
newmobj->sprite = SPR_TV1P;
|
||||
}
|
||||
}
|
||||
|
||||
// Run a linedef executor immediately upon popping
|
||||
// You may want to delay your effects by 18 tics to sync with the reward giving
|
||||
if (actor->spawnpoint && actor->lastlook)
|
||||
P_LinedefExecute(actor->lastlook, actor->target, NULL);
|
||||
}
|
||||
|
||||
// Function: A_GoldMonitorPop
|
||||
|
@ -3407,6 +3412,11 @@ void A_GoldMonitorPop(mobj_t *actor)
|
|||
newmobj->sprite = SPR_TV1P;
|
||||
}
|
||||
}
|
||||
|
||||
// Run a linedef executor immediately upon popping
|
||||
// You may want to delay your effects by 18 tics to sync with the reward giving
|
||||
if (actor->spawnpoint && actor->lastlook)
|
||||
P_LinedefExecute(actor->lastlook, actor->target, NULL);
|
||||
}
|
||||
|
||||
// Function: A_GoldMonitorRestore
|
||||
|
|
52
src/p_mobj.c
52
src/p_mobj.c
|
@ -7436,6 +7436,48 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if ((mobj->flags & MF_ENEMY) && (mobj->state->nextstate == mobj->info->spawnstate && mobj->tics == 1))
|
||||
mobj->flags2 &= ~MF2_FRET;
|
||||
|
||||
// Angle-to-tracer to trigger a linedef exec
|
||||
// See Linedef Exec 457 (Track mobj angle to point)
|
||||
if ((mobj->eflags & MFE_TRACERANGLE) && mobj->tracer && mobj->extravalue2)
|
||||
{
|
||||
// mobj->lastlook - Don't disable behavior after first failure
|
||||
// mobj->extravalue1 - Angle tolerance
|
||||
// mobj->extravalue2 - Exec tag upon failure
|
||||
// mobj->cvval - Allowable failure delay
|
||||
// mobj->cvmem - Failure timer
|
||||
|
||||
angle_t ang = mobj->angle - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
|
||||
// \todo account for distance between mobj and tracer
|
||||
// Because closer mobjs can be facing beyond the angle tolerance
|
||||
// yet tracer is still in the camera view
|
||||
|
||||
// failure state: mobj is not facing tracer
|
||||
// Reasaonable defaults: ANGLE_67h, ANGLE_292h
|
||||
if (ang >= (UINT32)mobj->extravalue1 && ang <= ANGLE_MAX - (UINT32)mobj->extravalue1)
|
||||
{
|
||||
if (mobj->cvmem)
|
||||
mobj->cvmem--;
|
||||
else
|
||||
{
|
||||
INT32 exectag = mobj->extravalue2; // remember this before we erase the values
|
||||
|
||||
if (mobj->lastlook)
|
||||
mobj->cvmem = mobj->cusval; // reset timer for next failure
|
||||
else
|
||||
{
|
||||
// disable after first failure
|
||||
mobj->eflags &= ~MFE_TRACERANGLE;
|
||||
mobj->lastlook = mobj->extravalue1 = mobj->extravalue2 = mobj->cvmem = mobj->cusval = 0;
|
||||
}
|
||||
|
||||
P_LinedefExecute(exectag, mobj, NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
mobj->cvmem = mobj->cusval; // reset failure timer
|
||||
}
|
||||
|
||||
switch (mobj->type)
|
||||
{
|
||||
case MT_WALLSPIKEBASE:
|
||||
|
@ -10895,6 +10937,16 @@ ML_EFFECT4 : Don't clip inside the ground
|
|||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
|
||||
// Extra functionality
|
||||
if (mthing->options & MTF_EXTRA)
|
||||
{
|
||||
if (mobj->flags & MF_MONITOR && (mthing->angle & 16384))
|
||||
{
|
||||
// Store line exec tag to run upon popping
|
||||
mobj->lastlook = (mthing->angle & 16383);
|
||||
}
|
||||
}
|
||||
|
||||
// Final set of not being able to draw nightsitems.
|
||||
if (mobj->flags & MF_NIGHTSITEM)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
|
|
|
@ -239,6 +239,9 @@ typedef enum
|
|||
MFE_SPRUNG = 1<<8,
|
||||
// Platform movement
|
||||
MFE_APPLYPMOMZ = 1<<9,
|
||||
// Compute and trigger on mobj angle relative to tracer
|
||||
// See Linedef Exec 457 (Track mobj angle to point)
|
||||
MFE_TRACERANGLE = 1<<10,
|
||||
// free: to and including 1<<15
|
||||
} mobjeflag_t;
|
||||
|
||||
|
@ -453,7 +456,7 @@ boolean P_SupermanLook4Players(mobj_t *actor);
|
|||
void P_DestroyRobots(void);
|
||||
void P_SnowThinker(precipmobj_t *mobj);
|
||||
void P_RainThinker(precipmobj_t *mobj);
|
||||
FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_RemovePrecipMobj(precipmobj_t *mobj);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale);
|
||||
void P_XYMovement(mobj_t *mo);
|
||||
|
|
35
src/p_spec.c
35
src/p_spec.c
|
@ -3758,6 +3758,41 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
P_ResetColormapFader(§ors[secnum]);
|
||||
break;
|
||||
|
||||
case 457: // Track mobj angle to point
|
||||
if (mo)
|
||||
{
|
||||
INT32 failureangle = min(max(abs(sides[line->sidenum[0]].textureoffset>>FRACBITS), 0), 360) * ANG1;
|
||||
INT32 failuredelay = abs(sides[line->sidenum[0]].rowoffset>>FRACBITS);
|
||||
INT32 failureexectag = line->sidenum[1] != 0xffff ?
|
||||
(INT32)(sides[line->sidenum[1]].textureoffset>>FRACBITS) : 0;
|
||||
boolean persist = (line->flags & ML_EFFECT2);
|
||||
mobj_t *anchormo;
|
||||
|
||||
if ((secnum = P_FindSectorFromLineTag(line, -1)) < 0)
|
||||
return;
|
||||
|
||||
anchormo = P_GetObjectTypeInSectorNum(MT_ANGLEMAN, secnum);
|
||||
if (!anchormo)
|
||||
return;
|
||||
|
||||
mo->eflags |= MFE_TRACERANGLE;
|
||||
P_SetTarget(&mo->tracer, anchormo);
|
||||
mo->lastlook = persist; // don't disable behavior after first failure
|
||||
mo->extravalue1 = failureangle; // angle to exceed for failure state
|
||||
mo->extravalue2 = failureexectag; // exec tag for failure state (angle is not within range)
|
||||
mo->cusval = mo->cvmem = failuredelay; // cusval = tics to allow failure before line trigger; cvmem = decrement timer
|
||||
}
|
||||
break;
|
||||
|
||||
case 458: // Stop tracking mobj angle to point
|
||||
if (mo && (mo->eflags & MFE_TRACERANGLE))
|
||||
{
|
||||
mo->eflags &= ~MFE_TRACERANGLE;
|
||||
P_SetTarget(&mo->tracer, NULL);
|
||||
mo->lastlook = mo->cvmem = mo->cusval = mo->extravalue1 = mo->extravalue2 = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 459: // Control Text Prompt
|
||||
// console player only unless NOCLIMB is set
|
||||
if (mo && mo->player && P_IsLocalPlayer(mo->player) && (!bot || bot != mo))
|
||||
|
|
13
src/p_user.c
13
src/p_user.c
|
@ -8785,7 +8785,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
|
||||
|
||||
if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD))
|
||||
if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || tutorialmode))
|
||||
{
|
||||
if (player->spectator) // force cam off for spectators
|
||||
return true;
|
||||
|
@ -8848,7 +8848,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (P_CameraThinker(player, thiscam, resetcalled))
|
||||
return true;
|
||||
|
||||
if (thiscam == &camera)
|
||||
if (tutorialmode)
|
||||
{
|
||||
// force defaults because we have a camera look section
|
||||
camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
|
||||
camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
|
||||
camrotate = atoi(cv_cam_rotate.defaultvalue);
|
||||
camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
|
||||
camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), FixedMul(player->camerascale, mo->scale));
|
||||
}
|
||||
else if (thiscam == &camera)
|
||||
{
|
||||
camspeed = cv_cam_speed.value;
|
||||
camstill = cv_cam_still.value;
|
||||
|
|
|
@ -913,7 +913,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN)
|
||||
if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmode)
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
|
|
@ -87,7 +87,7 @@ extern lighttable_t **planezlight;
|
|||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
|
||||
FUNCMATH void R_InitPlanes(void);
|
||||
void R_InitPlanes(void);
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
void R_ClearPlanes(void);
|
||||
|
|
|
@ -63,11 +63,7 @@ typedef struct floorsplat_s
|
|||
fixed_t P_SegLength(seg_t *seg);
|
||||
|
||||
// call at P_SetupLevel()
|
||||
#if !(defined (WALLSPLATS) || defined (FLOORSPLATS))
|
||||
FUNCMATH void R_ClearLevelSplats(void);
|
||||
#else
|
||||
void R_ClearLevelSplats(void);
|
||||
#endif
|
||||
|
||||
#ifdef WALLSPLATS
|
||||
void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,
|
||||
|
|
|
@ -69,11 +69,7 @@ consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, N
|
|||
consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef DIRECTFULLSCREEN
|
||||
static FUNCMATH void SCR_ChangeFullscreen (void);
|
||||
#else
|
||||
static void SCR_ChangeFullscreen (void);
|
||||
#endif
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
|
|
@ -12,19 +12,19 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL
|
|||
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
||||
FUNCMATH void I_InitCD(void){}
|
||||
void I_InitCD(void){}
|
||||
|
||||
FUNCMATH void I_StopCD(void){}
|
||||
void I_StopCD(void){}
|
||||
|
||||
FUNCMATH void I_PauseCD(void){}
|
||||
void I_PauseCD(void){}
|
||||
|
||||
FUNCMATH void I_ResumeCD(void){}
|
||||
void I_ResumeCD(void){}
|
||||
|
||||
FUNCMATH void I_ShutdownCD(void){}
|
||||
void I_ShutdownCD(void){}
|
||||
|
||||
FUNCMATH void I_UpdateCD(void){}
|
||||
void I_UpdateCD(void){}
|
||||
|
||||
FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping)
|
||||
void I_PlayCD(UINT8 track, UINT8 looping)
|
||||
{
|
||||
(void)track;
|
||||
(void)looping;
|
||||
|
|
|
@ -1929,14 +1929,14 @@ void I_StartupMouse2(void)
|
|||
//
|
||||
// I_Tactile
|
||||
//
|
||||
FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
{
|
||||
// UNUSED.
|
||||
(void)pFFType;
|
||||
(void)FFEffect;
|
||||
}
|
||||
|
||||
FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
{
|
||||
// UNUSED.
|
||||
(void)pFFType;
|
||||
|
@ -1947,7 +1947,7 @@ FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
|
|||
*/
|
||||
static ticcmd_t emptycmd;
|
||||
|
||||
FUNCMATH ticcmd_t *I_BaseTiccmd(void)
|
||||
ticcmd_t *I_BaseTiccmd(void)
|
||||
{
|
||||
return &emptycmd;
|
||||
}
|
||||
|
@ -1956,7 +1956,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd(void)
|
|||
*/
|
||||
static ticcmd_t emptycmd2;
|
||||
|
||||
FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
|
||||
ticcmd_t *I_BaseTiccmd2(void)
|
||||
{
|
||||
return &emptycmd2;
|
||||
}
|
||||
|
@ -2050,7 +2050,7 @@ tic_t I_GetTime (void)
|
|||
//
|
||||
//I_StartupTimer
|
||||
//
|
||||
FUNCMATH void I_StartupTimer(void)
|
||||
void I_StartupTimer(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// for win2k time bug
|
||||
|
@ -2149,11 +2149,11 @@ void I_WaitVBL(INT32 count)
|
|||
SDL_Delay(count);
|
||||
}
|
||||
|
||||
FUNCMATH void I_BeginRead(void)
|
||||
void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
FUNCMATH void I_EndRead(void)
|
||||
void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -2916,5 +2916,5 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
}
|
||||
|
||||
// note CPUAFFINITY code used to reside here
|
||||
FUNCMATH void I_RegisterSysCommands(void) {}
|
||||
void I_RegisterSysCommands(void) {}
|
||||
#endif
|
||||
|
|
|
@ -1059,7 +1059,7 @@ void I_SetPalette(RGBA_t *palette)
|
|||
}
|
||||
|
||||
// return number of fullscreen + X11 modes
|
||||
FUNCMATH INT32 VID_NumModes(void)
|
||||
INT32 VID_NumModes(void)
|
||||
{
|
||||
if (USE_FULLSCREEN && numVidModes != -1)
|
||||
return numVidModes - firstEntry;
|
||||
|
@ -1067,7 +1067,7 @@ FUNCMATH INT32 VID_NumModes(void)
|
|||
return MAXWINMODES;
|
||||
}
|
||||
|
||||
FUNCMATH const char *VID_GetModeName(INT32 modeNum)
|
||||
const char *VID_GetModeName(INT32 modeNum)
|
||||
{
|
||||
#if 0
|
||||
if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes
|
||||
|
@ -1097,7 +1097,7 @@ FUNCMATH const char *VID_GetModeName(INT32 modeNum)
|
|||
return &vidModeName[modeNum][0];
|
||||
}
|
||||
|
||||
FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
||||
INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MAXWINMODES; i++)
|
||||
|
|
|
@ -143,7 +143,7 @@ void I_ShutdownSound(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
FUNCMATH void I_UpdateSound(void)
|
||||
void I_UpdateSound(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -512,7 +512,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
/// Music System
|
||||
/// ------------------------
|
||||
|
||||
FUNCMATH void I_InitMusic(void)
|
||||
void I_InitMusic(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -219,7 +219,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
|
|||
#endif
|
||||
}
|
||||
|
||||
FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr)
|
||||
static inline Uint16 Snd_LowerRate(Uint16 sr)
|
||||
{
|
||||
if (sr <= audio.freq) // already lowered rate?
|
||||
return sr; // good then
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
//
|
||||
|
||||
// Called by main loop.
|
||||
FUNCMATH void ST_Ticker(void);
|
||||
void ST_Ticker(void);
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Drawer(void);
|
||||
|
|
Loading…
Reference in a new issue