Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
...
Ported over from Kart
2019-08-26 20:38:32 -04:00
James R
89c4989987
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Monster Iestyn
ab90526541
Merge branch 'candamagefix' into 'master'
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P_PlayerCanDamage fix
See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake
671da01607
Only spawn lavafall rocks if a player is nearby
2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688
Added reverse gravity support to lavafalls
2019-08-25 23:31:12 +02:00
Monster Iestyn
db3a2e02a5
Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively
2019-08-25 22:24:08 +01:00
MascaraSnake
50e51c137e
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
57d28c7814
Rejig the thing type numbers
2019-08-25 20:01:08 +02:00
Monster Iestyn
d1105abdb3
Merge branch 'public_next'
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# Conflicts:
# src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake
2a5c576c1c
Hardcoded the RVZ scenery
2019-08-25 12:40:32 +02:00
Monster Iestyn
964693d542
Merge branch 'master' into next
2019-08-24 23:28:38 +01:00
toaster
b746ef66ac
Fix range print for getter error (setter was caught ahead of time)
2019-08-24 22:56:20 +01:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one.
2019-08-24 17:17:55 -04:00
MascaraSnake
dbbb805e92
Green Snapper: Update Z position of legs during movement
2019-08-24 20:23:28 +02:00
toaster
4e256b73b2
Lua save-banks!
...
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake
9809e15033
Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors.
2019-08-24 11:29:08 +02:00
James R
e5071bb605
Compare the file name only for real
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CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
toaster
1f2baf5b6b
Make polyobjects agree with sector lighting/colormap like a FOF.
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Caution: has weird retry/reload bug. Ask sphere for sample map/coords.
2019-08-22 22:30:36 +01:00
Monster Iestyn
9d2e7b66ba
Merge branch 'gfz_boss_rework' into 'master'
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GFZ boss rework + boss explosion fun
See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster
fc1abdd7f8
Autobrake polish!
...
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Jaime Passos
41d5ffa17f
Fix OpenGL renderer crash with -skipintro command line parameter.
2019-08-20 20:21:53 -03:00
Steel Titanium
6ef9ee5467
true not TRUE
2019-08-20 15:43:59 -04:00
Monster Iestyn
eacc589ae1
Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437)
2019-08-20 20:31:28 +01:00
Monster Iestyn
2dd5f1abe3
Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
...
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn
7f5034bb75
Merge branch 'mi-cleanup-returns' into 'master'
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MI cleanup returns
See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
54dbd7b4c1
Merge branch 'landingbetter' into 'master'
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Fix all our landing woes. (For now.)
See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
03ce0adef8
Remove references to old console ports that slipped in from the 2.1 source code a while back
2019-08-20 14:13:38 +01:00
Monster Iestyn
f3484f7ded
Merge branch 'public_next'
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# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Monster Iestyn
c50831f875
Merge branch '2.1.25-prep' into 'next'
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Update version to 2.1.25
See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
9a4a90c9cb
Merge branch 'netcode-exploits' into 'next'
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Fix an exploit where players could steal the final hash of a login
See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
9c1fa867fa
Include md5.h
2019-08-17 10:34:19 -07:00
James R
c1ba72ead8
Remove a printf
2019-08-17 10:33:33 -07:00
James R
19dd9a3c14
Kart discrepancies
2019-08-17 10:33:14 -07:00
Monster Iestyn
0949406b9c
Update MD5 for patch.dta
2019-08-17 18:15:23 +01:00
Monster Iestyn
450ea0cc43
Disable the level end music fade code for now, because we discovered it causes freezes sometimes.
2019-08-16 23:19:43 +01:00
Monster Iestyn
e52a314ddb
Update version to 2.1.25
2019-08-16 20:14:01 +01:00
Monster Iestyn
ae9ecef592
Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges
2019-08-16 14:54:01 +01:00
Monster Iestyn
5c2786b163
Make the various carry types' handling code into a switch case
2019-08-15 18:02:30 +01:00
Monster Iestyn
d55790097f
split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
...
# Conflicts:
# src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn
bbefc3b7f4
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
...
(Naturally I did the same to the camera equivalent)
# Conflicts:
# src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn
cda81cc166
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
...
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
# Conflicts:
# src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn
c8d1dd3be8
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
...
# Conflicts:
# src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn
27dd99ae72
Remove commented out P_CheckSector calls and add extra comments explaining the situation
2019-08-15 14:21:19 +01:00
Monster Iestyn
8fa54c1ab4
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
...
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
toaster
7cd21cdfa9
Tweak the Metal Sonic death explosion sequence. It's longer than all the others before the egg capsule comes up, but so is Mecha Sonic in s3k, so it fits.
...
(Not uploading an exe for this miniscule change. If you want to play with this, get it in Master. :P )
2019-08-14 10:22:14 +01:00
toaster
35f90e3322
Use the softer explosion sound from s3k to go with the increased quantity of explosions.
2019-08-13 20:24:46 +01:00
toaster
598e9017b1
Fix P_PlayerCanDamage for CA_FLY and CA_BOUNCE to be less lenient in causing damage, by making them based off the top and bottom of the player object respectively rather than its vertical center.
2019-08-13 20:11:44 +01:00
toaster
324c584e5d
Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
...
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
Monster Iestyn
f5332ccf8e
Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies
2019-08-12 19:06:18 +01:00
toaster
640b39d9aa
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-12 18:50:42 +01:00
toaster
e62fefad5d
Tweak the animation speed of the fleeing eggmobiles' sweatdrops.
2019-08-12 18:50:23 +01:00
toaster
8605d77af6
Fix an issue with painstate-exiting detection in the boss1 thinker.
2019-08-12 18:49:58 +01:00
Monster Iestyn
0685b9705c
Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed
2019-08-12 15:18:36 +01:00
Monster Iestyn
b7a2b3f7a2
Added switch cases to skin color related functions in r_draw.c, added extra error checking
2019-08-12 15:02:36 +01:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
toaster
9ae750d09c
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
...
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn
37dd048f12
tweak the defaults for titlescrollxspeed and numDemos
2019-08-11 22:28:32 +01:00
Monster Iestyn
92b47f8729
Fix uninitialised variable error toaster found in P_MinecartThink
2019-08-11 22:14:50 +01:00
toaster
c7bbefb3f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
Monster Iestyn
0ba2b28381
Disable patch.dta at Rob's request, since we don't really use it anymore
2019-08-11 20:24:14 +01:00
toaster
f85bc7c61f
Fix Rob's Knuckles issue.
2019-08-11 19:37:15 +01:00
toaster
ed8ad7abde
Did some testing, needed to fix one more issue with moving surfaces and spinning.
2019-08-11 14:36:52 +01:00
toaster
e3aec8e067
Fix all our landing woes. (For now.)
...
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
Monster Iestyn
24526d4758
Merge branch 'polyobj-collide-fix' into 'master'
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Polyobject collide fix
See merge request STJr/SRB2Internal!288
2019-08-09 14:30:44 -04:00
Alam Ed Arias
fd77fe819b
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Alam Ed Arias
92a954609d
Merge branch 'public_next' into private
2019-08-08 23:41:19 -04:00
Alam Ed Arias
81b294eec1
Merge branch 'master' into next
2019-08-08 23:18:31 -04:00
Alam Ed Arias
268b5a09d9
Disable address-of-packed-member warning
2019-08-08 22:47:33 -04:00
Alam Ed Arias
eacf89e309
Makefile: GCC80 does not exist
2019-08-08 22:34:09 -04:00
Alam Ed Arias
b773b61b8c
Revert "Try to compile with AppVeyor's GCC 9.1.0"
...
This reverts commit 749c2753e4
.
2019-08-08 22:31:18 -04:00
Alam Ed Arias
749c2753e4
Try to compile with AppVeyor's GCC 9.1.0
2019-08-08 22:19:22 -04:00
Alam Ed Arias
5a79a446df
Tested to be compile with Mingw64 9.1.0
2019-08-08 21:25:46 -04:00
Alam Ed Arias
d5cc3ce48d
Makefile: support GCC 9.1
2019-08-08 20:27:57 -04:00
Alam Ed Arias
07f89fd6b5
Makefile: stop building with DWARF v2 debugging info
2019-08-08 18:43:42 -04:00
Monster Iestyn
1b9eb3c3e4
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
...
(Naturally I did the same to the camera equivalent)
2019-08-08 23:04:47 +01:00
Monster Iestyn
17e53ee27b
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
...
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
2019-08-08 16:37:09 +01:00
Monster Iestyn
a8b7ecab4d
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
...
(This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
2019-08-07 23:27:26 +01:00
MascaraSnake
506093acbb
Merge branch 'fang-fixes' into 'master'
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Fang fixes
Closes #154 and #140
See merge request STJr/SRB2Internal!285
2019-08-07 14:46:02 -04:00
MascaraSnake
3196fd225d
Merge branch 'fixme' into 'master'
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Build fixes
See merge request STJr/SRB2Internal!287
2019-08-07 14:45:41 -04:00
Alam Ed Arias
b5279c34fa
Fix compiling without MixerX support
2019-08-07 12:42:07 -04:00
Alam Ed Arias
a6fe6ebcd3
Fix signed vs unsigned comapre
2019-08-07 12:41:22 -04:00
Alam Ed Arias
cebc1d46f0
All C files should a newline at the end
2019-08-07 12:39:51 -04:00
Alam Ed Arias
4e78617c29
fix PARANOIA builds
2019-08-07 12:39:04 -04:00
mazmazz
688fdf35f9
Use strtok instead of strtok_r
2019-08-07 01:29:05 -04:00
MascaraSnake
aac9592e31
Set Fang's minimum bounce strength to 1.5 times jump strength
2019-08-06 23:35:20 +02:00
MascaraSnake
842b503d90
Don't zero out momz when landing on slopes.
...
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
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* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
3add792986
Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
...
(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster
b06af59907
Merge branch 'revert_revert_musicplus' into 'master'
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Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster
5585059f6b
Merge branch 'ringsparkle' into 'master'
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New ring sparkles
See merge request STJr/SRB2Internal!271
2019-08-04 11:46:40 -04:00
Steel Titanium
153ed82849
Last min changes
2019-08-04 11:34:55 -04:00
toaster
1fbd3eff40
* Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
...
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster
015abfc970
Revert "Revert "Fix MIDI Soundfont code shadowing a global variable.""
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This reverts commit 99dbcb9f65
.
2019-08-04 12:04:01 +01:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
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This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
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This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
toaster
99dbcb9f65
Revert "Fix MIDI Soundfont code shadowing a global variable."
...
This reverts commit 3591e3d092
.
2019-08-04 11:28:04 +01:00
toaster
3591e3d092
Fix MIDI Soundfont code shadowing a global variable.
2019-08-04 10:28:10 +01:00
toaster
a87e1b8aa6
Fix inadvertent fallthrough and associated whitespace.
2019-08-04 10:27:36 +01:00
toaster
48e09d56bf
Fix HWR_DrawConsoleFill.
2019-08-04 10:27:09 +01:00
mazmazz
cdb7250da4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
mazmazz
ce39341c31
Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019
2019-08-04 02:52:33 -04:00
mazmazz
bddafbeece
Merge branch 'internal-musicplus-jingle' into musicplus-aug2019
2019-08-04 02:41:37 -04:00
mazmazz
fd4d3a6a69
Mixer X menu touchup
2019-08-04 02:30:34 -04:00
mazmazz
fbaf5106fd
Revert djgppdos fade function inadvertent merge
2019-08-04 02:09:35 -04:00
mazmazz
91265379df
Revert MUSSERV code removal from S_LoadMusic
...
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz
6f50faf161
Fix HWR_DrawConsoleFill call extra input
2019-08-04 01:33:06 -04:00
mazmazz
d373b101fc
Merge branch 'gcc7-fixes-aug2019' into musicplus-sdlmixerx
2019-08-04 01:10:34 -04:00
mazmazz
b99f06c0c9
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-08-04 01:10:21 -04:00
mazmazz
353fefbd42
Slight refactor for jingle resume lapse time
2019-08-04 00:59:32 -04:00
mazmazz
81d0840301
Jingle resume: Don't set music position when music is replaced
2019-08-04 00:56:17 -04:00
mazmazz
da55b4b82a
Fix 1up intermission jingle not playing
2019-08-04 00:15:31 -04:00
mazmazz
6ecc062c6a
Fix HWR_DrawConsoleFill call extra input
2019-08-04 00:15:15 -04:00
mazmazz
8a41b530b3
Merge branch 'gcc7-fixes-aug2019' into internal-musicplus-jingle
2019-08-03 23:44:06 -04:00
mazmazz
dd9efebab5
Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle
2019-08-03 23:38:49 -04:00
mazmazz
5b284c8170
gcc7 compile fixes (Fall through; spr2 var comparison)
2019-08-03 23:01:10 -04:00
mazmazz
07d1363da9
gcc7 compile fixes (Fall through; spr2 var comparison)
2019-08-03 23:00:21 -04:00
mazmazz
5f2a45befd
Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp
2019-08-03 22:49:20 -04:00
mazmazz
a9b66109fc
Fix titlemap music bug
2019-08-03 22:49:12 -04:00
mazmazz
efc8e42083
Fix titlemap music bug
2019-08-03 22:48:40 -04:00
mazmazz
1b59b224c0
Merge branch 'master' into musicplus-feature-dying-fp
2019-08-03 22:22:39 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring
2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle
2019-08-03 17:33:28 -04:00
toaster
8a0f1e7ed4
Merge branch 'ending' into 'master'
...
ENDINGS
See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
9f34a7aa82
Merge branch 'bossenable' into 'master'
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Boss enable linedef (type 449)
See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster
97072d9faa
Merge branch 'snaptoground-fix' into 'master'
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Snap to ground fix
Closes #165
See merge request STJr/SRB2Internal!274
2019-08-03 16:22:47 -04:00
toaster
5ef190fc69
Merge branch 'mpspec_cleanup' into 'master'
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MP/Old Special Stage ring stuff
See merge request STJr/SRB2Internal!276
2019-08-03 16:22:23 -04:00
toaster
8f729c33d3
Merge branch 'linedef-award-rings' into 'master'
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New award rings linedef executor
See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
Monster Iestyn
f9037509a1
Remove commented out P_CheckSector calls and add extra comments explaining the situation
2019-08-03 19:06:45 +01:00
Monster Iestyn
dff544404d
Merge branch 'master' into snaptoground-fix
2019-08-03 18:23:09 +01:00
Monster Iestyn
38ecd00ac9
Merge branch 'speciallosesound' into 'master'
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Fix old Special Stage failure sounds not always playing
See merge request STJr/SRB2Internal!275
2019-08-03 13:18:40 -04:00
Monster Iestyn
c82c2ee815
Merge branch 'titlemaplua' into 'master'
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Titlemap Lua
See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
f3baac8577
Fix the minor issues since steel's busy
2019-08-03 08:04:02 -04:00
toaster
544a160fc3
Add a condition to bail on the HUD's ring counting down calculation if nummaprings is 0 or -1.
2019-08-03 12:25:46 +01:00
toaster
105df2395d
MI made a good argument for bossdisabled not being conditional on fromnetsave.
2019-08-03 12:09:18 +01:00
toaster
876f87e793
Have the ring bonus in MP Special Stages be based on the shared sum of all players'.
2019-08-02 23:56:25 +01:00
toaster
16c541ef1b
Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k
2019-08-02 23:51:22 +01:00
toaster
c4f0fdb783
Perfect bonus support for non-NiGHTS special stages
2019-08-02 22:52:53 +01:00
toaster
8d56133425
Fix old Special Stage failure sounds not always playing.
2019-08-02 20:02:55 +01:00
Monster Iestyn
af38c0e227
Merge branch 'bustables_misc' into 'master'
...
Bustables and landing events
Closes #157 and #162
See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
94c1873b8c
Merge branch 'anglestuff' into 'master'
...
Spring angles and ring angles
See merge request STJr/SRB2Internal!266
2019-08-02 13:10:23 -04:00
Monster Iestyn
8520243ab6
Merge branch 'emeraldfixes' into 'master'
...
Special stage related fixes
See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Monster Iestyn
146271e49d
Merge branch 'maniaspheresfix' into 'master'
...
MANIASPHERES de-hardcode
See merge request STJr/SRB2Internal!268
2019-08-02 13:06:52 -04:00
Monster Iestyn
ee64d98e39
Merge branch 'spring-things' into 'master'
...
Additional spring flags
See merge request STJr/SRB2Internal!256
2019-08-02 13:06:38 -04:00
Monster Iestyn
2503c2f392
Merge branch 'followmobj_scale' into 'master'
...
Smiles tail scale
See merge request STJr/SRB2Internal!273
2019-08-02 13:05:50 -04:00
Monster Iestyn
aab3a029f2
Merge branch 'diagonalrings' into 'master'
...
Diagonal spring ring fixes
See merge request STJr/SRB2Internal!267
2019-08-02 13:03:11 -04:00
Monster Iestyn
42a36de459
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
...
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-02 16:51:44 +01:00
sphere
d2c3b88020
Merge remote-tracking branch 'origin/master' into spring-things
2019-08-02 15:11:13 +02:00
toaster
f2349c5ce4
fixed sphere's CA2_MELEE stasis issue
2019-08-02 13:18:57 +01:00
Monster Iestyn
ac058529c5
Whoops the second
2019-08-01 20:48:24 +01:00
Monster Iestyn
67f7c9d7d9
Whoops, forgot this part
2019-08-01 20:17:15 +01:00
Monster Iestyn
0821f7fb21
Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening
...
...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected.
Also this is untested lol.
2019-08-01 18:56:00 +01:00
toaster
8fa0641e99
Instead of checking whether mobj->spawnpoint->extrainfo is in the correct range every tic, have a lua error for trying to set it outside (since there'll no doubt be other consequences to being outside the range too)
2019-08-01 18:12:26 +01:00
toaster
39c15e71b0
Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that...
2019-08-01 08:01:29 -04:00
toaster
f0fd9f7656
Ok, now the MobjThinker Lua hook is neutralised properly as well.
2019-08-01 11:35:04 +01:00
Steel Titanium
e2cd85d4da
I dunno how that got here
2019-07-31 20:57:08 -04:00
Steel Titanium
3177b27a11
Changes
...
Kill off the hack
2019-07-31 20:51:55 -04:00
toaster
7cb02985f4
* Added boss enable linedef (type 449).
...
- Frontside x offset = boss ID (determined via parameter for all bosses)
- Noclimb flag = disable mode
- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
- All bosses' MT_BOSSFLYPOINT search
- Boss 5's waypoint search
- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Steel Titanium
d6dacaaab2
ALL CAPS
...
Woops forgot to do this
2019-07-31 00:49:14 -04:00
Steel Titanium
58b56b2867
New ring sparkles
2019-07-31 00:47:42 -04:00
Steel Titanium
c93fb440e5
use VERSIONSTRING
2019-07-30 20:56:03 -04:00
toaster
2ae07bdf3b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
...
# Conflicts:
# src/p_user.c
2019-07-30 18:14:52 +01:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
...
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168 ).
2019-07-30 17:48:13 +01:00
toaster
d541bb7ead
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
2019-07-30 17:24:21 +01:00
toaster
18e43a5cef
* Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
...
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
a8637d034e
SDL2: more consts
2019-07-29 19:22:14 -04:00
Alam Ed Arias
1a643b1bd9
SDL2: more const in xpm code
2019-07-29 19:08:55 -04:00
Alam Ed Arias
ed0754382f
Merge remote-tracking branch 'private/master' into newicon
2019-07-29 19:04:19 -04:00
Alam Ed Arias
b77780e1e7
Fix building with MSVC
2019-07-29 19:02:45 -04:00
Alam Ed Arias
e50dc7c779
Merge branch 'public_next' into private
2019-07-29 18:31:01 -04:00
Alam Ed Arias
963d2f5da3
Merge branch 'master' into next
2019-07-29 18:05:33 -04:00
Alam Ed Arias
66f84efd02
SDL2: fixed compiling mixer interface with MSVC
2019-07-29 17:56:35 -04:00
toaster
f141220e82
Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif
2019-07-29 22:13:24 +01:00
toaster
deaee586ed
Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it.
2019-07-29 21:06:17 +01:00
toaster
a6a3048c8f
* Fix diagonal spring ring assortments being forced up/down with slopes.
2019-07-29 21:03:28 +01:00
toaster
62c708e64a
Two one liners related to angles, so doin' em in a single branch.
...
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium
98adcb1de3
Change it back to const char
2019-07-28 18:19:00 -04:00
toaster
5dc095a47d
Further improvements on MI's request, just to be safe.
2019-07-28 22:53:27 +01:00
toaster
1d799630af
Made it possible to just call EV_CrumbleChain(rover)
in Lua
2019-07-28 22:45:20 +01:00
Steel Titanium
74cbf2b4f3
Update mac icon
2019-07-28 17:06:01 -04:00
Steel Titanium
e5b8bb52ef
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into newicon
2019-07-28 16:04:46 -04:00
Monster Iestyn
18e2c2461f
Merge branch 'wavingflag' into 'master'
...
New CEZ scenery
See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
toaster
384533165c
* Fix crash error in GL.
...
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1
Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...)
2019-07-28 14:59:42 +01:00
toaster
bebaf6f984
* Add comments for maintenence.
...
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184
Good morning, fix three little things.
...
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
9813cbc857
More icon stuff
2019-07-27 01:13:54 -04:00
Steel Titanium
64bb70bef4
Fix crash with GME sounds when being freed
2019-07-27 01:13:54 -04:00
Steel Titanium
39f348f853
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into linedef-award-rings
2019-07-24 21:18:45 -04:00
Steel Titanium
60ffef9830
More simplified code
...
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Alam Ed Arias
f67f9405bc
Merge remote-tracking branch 'origin/master' into flats-png
2019-07-24 19:07:36 -04:00
Alam Ed Arias
0eb6b24415
Merge commit '45922f80d1e35aadc9da6e20fa32fa78c1044dfd' into flats-png
2019-07-24 18:17:01 -04:00
Steel Titanium
2075b525a9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309
Some fixup
2019-07-22 22:01:05 -04:00
Monster Iestyn
cb278388f0
Merge branch 'recordattack-bg-fixes' into 'master'
...
Record Attack bg fixes
See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1
New award rings linedef executor
2019-07-18 22:42:46 -04:00
toaster
64517a1362
Fix !150 , too
2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e
Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground.
2019-07-17 23:25:49 +01:00
toaster
82acf2de6b
Fix Knuckles-in-quicksand messup.
2019-07-17 23:24:44 +01:00
toasterbabe
385d34e67e
* Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
...
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
438c4d1d51
Fix spindash being broken in quicksand
...
# Conflicts:
# src/p_mobj.c
# src/p_user.c
2019-07-17 21:33:18 +01:00
Steel Titanium
181ecee202
Let's not use this
2019-07-16 19:26:16 -04:00
Steel Titanium
3ffb7b6192
New icons
...
Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
Monster Iestyn
c8cfc3110f
Merge branch 'public_next'
2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9
Merge branch 'master' into next
2019-07-16 18:26:46 +01:00
Monster Iestyn
e50147f7f0
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
James R
91502f1499
Don't send login final hashes to everyone
...
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.
P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed
2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
...
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43
Merge branch 'libopenmpt-fixes' into 'master'
...
Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4
Merge branch 'wallspike-fix' into 'master'
...
Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7
Merge branch 'thinkerlists-fix' into 'master'
...
Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
sphere
cfc56c9541
Don't upscale the waving flags, make them twice as large instead
2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
sphere
911b0262ee
Whoops, forgot to revert this.
2019-07-14 02:31:33 +02:00
sphere
9c73424b4b
Add spring flags: float for horizontal & no gravity for diagonal.
2019-07-14 02:17:44 +02:00
sphere
106f6498e2
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
e68e510ca2
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
323d5d61d3
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
47f138ac34
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2
Used toaster's new P_PlayerCanDamage function for the barrel collision
2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5
Merge branch 'master' into acz-fixes
2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
...
Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
...
Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb
Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well
2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code
2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes
2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
...
# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993
Merge branch 'toast_cleanup' into 'master'
...
PITY IN PINK and everything associated (formerly toast_fixes)
See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336
Merge branch 'metalfixes' into 'toast_cleanup'
...
Metal Sonic Boss fixes (again)
See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03
Merge branch 'rainfixesmkII' into 'master'
...
Accidentially broke rain in the rainfixes branch (oh, the irony!)
See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f
Merge branch 'remove-character-flags' into 'master'
...
Remove character flags
Closes #27
See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0
Some few comments
2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes
2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e
Merge branch 'master' into libopenmpt-fixes
2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b
Merge branch 'sound-menu-fix' into 'master'
...
Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
MascaraSnake
d3d24bc0bd
Removed the "disable" linedef effect, since it's useless now that the character flags are gone
2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232
Simplified checks for ML_NETONLY and ML_NONET
2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
...
# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d
Before I forget...
2019-07-08 13:36:02 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
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Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184
Fixed teetering on TNT barrels
2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf
TNT barrels are no longer enemies, but still aimable for Fang
2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829
Update info.h
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Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e
Hardcode brick debris
2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
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Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b
Implemented a skin-based linedef executor trigger
2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
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This reverts commit c04b560e92
.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
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This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985
Remove character-specific flags, replace them with net-only/no-net flags
2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea
comment out unused variable
2019-06-30 19:33:41 +01:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
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Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670
Better loading code for modules
2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c
2.2 jingle name fixes
2019-06-29 18:44:45 -04:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0
Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle
2019-06-29 18:10:44 -04:00
Monster Iestyn
9913cc39a1
Merge branch 'public_next'
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# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3
Merge branch 'wooddebris-fix' into 'master'
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Wood debris fix
See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593
something something memory leaks
2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5
Merge branch 'master' into next
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# Conflicts:
# src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29
Merge branch 'jimita-unfuck-awayview' into 'next'
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unfuck awayview
See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
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Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186
Fixed Canarivore gas going through the floor
2019-06-29 00:19:46 +02:00
Monster Iestyn
3e404051c9
Merge branch 'console-colors-touchup' into 'master'
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Console color shenanigans
Closes #156
See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d
Merge branch 'titlemap-fix' into 'master'
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Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
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(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af
Metal Sonic fixes!
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* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8
Fix console back color not being correct.
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This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
8f6973cb51
Now it's CA_TWINSPIN's turn to get the improvements!
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* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
Also, some other related tweaks:
* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
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# Conflicts:
# src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
e63e36f5e4
Merge branch 'levelselect-tweaks' into 'master'
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Some small tweaks to level select
See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4
Merge branch 'levelheader-startrings' into 'master'
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Startrings level header option
Closes #155
See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
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Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Jaime Passos
8362710e50
Merge remote-tracking branch 'origin/flats' into flats-png
2019-06-25 16:04:24 -03:00
Jaime Passos
28566008b4
Merge remote-tracking branch 'upstream/master' into flats-png
2019-06-25 16:02:35 -03:00
Jaime Passos
5047f4e7f0
Fix slope flat offsets
2019-06-25 14:58:34 -03:00
Jaime Passos
0af9e865f9
Delete R_CropFlat
2019-06-25 14:41:07 -03:00
Jaime Passos
02c3710211
hHA
2019-06-25 14:40:00 -03:00
Jaime Passos
a39c52708c
Merge remote-tracking branch 'upstream/master' into flats
2019-06-25 12:56:03 -03:00
Monster Iestyn
88f7ff06d8
Merge branch 'HUDfixes' into 'master'
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HUD fixes
See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b
Some few changes.
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The amount of rings you start with also applies when you respawn from a starpost.
Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396
Merge branch 'rainfixes' into 'master'
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Rain fixes and associated
See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946
Forgot to do this.
2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings
2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8
Add startrings level header option
2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7
Merge branch 'drawanglefixes' into 'master'
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Drawangle fixes
Closes #153
See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf
Fixed goofups I missed back 3 months ago
2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3
Saving work so far, UNTESTED
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# Conflicts:
# src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070
Simply truncate the per-map COLORMAP lump instead of not reading it at all.
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Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9
Don't overlap strncpy in WAD file load
2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f
Change COLORMAP lump size check to be exact
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A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7
Kill Texture SOC feature.
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As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1
Don't read from a per-map COLORMAP if it is too big.
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Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c
Merge branch 'public_next'
2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d
Merge branch 'master' into next
2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c
Merge branch 'make-credits-great-again' into 'next'
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Prevent just anyone from skipping credits but allow admins
See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
toaster
5c54c4f922
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:17:09 +01:00
toaster
b02c21b818
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:15:57 +01:00
toaster
29c4fa306a
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:33:37 +01:00
toaster
3e14ab4e03
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
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Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-22 17:03:28 +01:00
toaster
81882b63b8
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
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# Conflicts:
# src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
64827348c7
HUD stuff.
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* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
e6ce55f7b5
Do some minor HUD fixes.
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* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-22 16:53:38 +01:00
toaster
6cf376a9b5
Support backspace for resetting various menu values, just like Kart.
2019-06-22 16:50:46 +01:00
toaster
6371de806b
Improve rain/weather.
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* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
toaster
02e315a4ee
Add HUD icon for Pink shield. (Don't worry, this is my last expected commit in this branch. Gonna cherry pick everything unrelated to the Pink shield into a bunch of other branches now.)
2019-06-22 16:44:32 +01:00
Sryder13
8444379d53
Free the zentries
2019-06-22 00:52:28 +01:00
Sryder13
83da71f809
Merge branch 'master' into pk3_leak
2019-06-22 00:28:14 +01:00
Sryder13
dcd4995eb3
Remember to end inflating
2019-06-22 00:19:34 +01:00
MascaraSnake
e20949ef77
Merge branch 'new-acz-minecarts' into 'master'
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ACZ hardcoding (including minecarts)
See merge request STJr/SRB2Internal!231
2019-06-21 17:45:03 -04:00
MascaraSnake
287c25b8f9
Forgot to copy something over from the CR_ROPEHANG case
2019-06-21 23:42:48 +02:00
MascaraSnake
4385e07c0b
Always use the white sidemark sprite, since track switching is no longer "activated"
2019-06-21 23:40:28 +02:00
MascaraSnake
ed7a109ce9
Also back by popular demand: Restricting the camera angle during a minecart ride
2019-06-21 23:34:49 +02:00
Monster Iestyn
149a8bb760
Merge branch 'public_next'
2019-06-21 22:13:39 +01:00
Monster Iestyn
f84c898040
Merge branch 'master' into next
2019-06-21 22:10:32 +01:00
Steel Titanium
fe7b041346
Merge branch 'public-notpublic-libopenmpt' into 'master'
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libopenmpt support
See merge request STJr/SRB2Internal!229
2019-06-21 17:03:53 -04:00
MascaraSnake
28abc883be
By popular demand: Track switching only requires strafe instead of jump+strafe
2019-06-21 20:13:30 +02:00
toaster
50e4a65f99
Correct some more oversights of switching to revitem for CA2_MELEE's particles.
2019-06-21 12:51:55 +01:00
toaster
d5e91ed8d7
Don't give SH_PINK in Race/Competition. They're your opponents!
2019-06-21 12:35:37 +01:00
toaster
3597b1c485
Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff.
2019-06-21 00:43:03 +01:00