Commit graph

605 commits

Author SHA1 Message Date
Latapostrophe
1b61e15b1b Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
Latapostrophe
c7060aa5ad Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message. 2018-12-22 16:44:58 +01:00
Latapostrophe
619dd9d08a Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
Monster Iestyn
a72d79da54 Merge branch 'master' into next 2018-12-21 17:41:19 +00:00
mazmazz
b57204fc12 Fix 2p control menu graying out 2018-12-20 16:38:58 -05:00
mazmazz
6f8b126586 Add G_FilterKeyByVersion() to setcontrol 2018-12-20 16:30:37 -05:00
mazmazz
7a92c9d3d0 Mixed D&C fixes; replace a couple int's with INT32 2018-12-17 19:02:22 -05:00
Latapostrophe
45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
mazmazz
b958f00f17 Better rewrite for addons draw adjustment 2018-12-17 10:59:27 -05:00
mazmazz
6dbe930997 Use labs for long value 2018-12-16 19:47:02 -05:00
mazmazz
2d2bd59099 Remove FIXUPO0 GCC pragma 2018-12-16 19:39:16 -05:00
mazmazz
296b678d7e Wstrict-overflow adjustment 2018-12-16 19:38:46 -05:00
TehRealSalt
c69cfefb6d 2.2 backport of jump/spin axes
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
mazmazz
6d94568f4b Hide kart-specific addons behavior behind USE_KART 2018-12-16 16:07:47 -05:00
mazmazz
c3ff0b6d16 Uncomment Secrets menu toggle when exiting Addons 2018-12-16 15:52:01 -05:00
Latapostrophe
25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
mazmazz
f0967520ed Compile fixes; enable PK3 support in addons menu
* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
37950341ec Merge remote-tracking branch 'public-gitlab/next' into addons-backport 2018-12-15 20:52:46 -05:00
mazmazz
b32f50648d Merge branch 'addons_menu' into 'master'
Addons menu

See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
mazmazz
fa63ddda86 Fix cv_usejoystick being reset to None when cv_usejoystick was > NumJoys and changing to already-used joystick 2018-12-14 06:05:31 -05:00
mazmazz
70d6845d6c Fix menu where cv_usejoystick.value > I_JoyNum and selecting an unused controller and the "used!" prompt pops up erroneously 2018-12-14 05:57:10 -05:00
mazmazz
b2c02838c4 Display "joystick used" prompt correctly if setting use_joystick from an old value > I_NumJoys() 2018-12-14 05:31:47 -05:00
mazmazz
e548f6f139 Don't override an already-active controller
* Menu improvements to tell the user that they can't set a controller if it's already active
2018-12-14 05:02:41 -05:00
mazmazz
3b6de810e1 Lots of changes to better support hotplugging and unstable device indexes
* Don't save cv_usejoystick/2 because hotplugging changes can be made invalid by next run
* Properly set cv_usejoystick/2 for menu toggling
* Force-disable a player's joystick if setting another player's joystick to the same device
* Properly set cv_usejoystick/2 value of BOTH target player AND other players when hotplugging and unplugging
2018-12-14 03:58:07 -05:00
mazmazz
6694b7d679 Controller hotplugging by always keeping joy subsystem on (thanks WOLFS)
(with log messages)
2018-12-06 10:54:58 -05:00
Monster Iestyn
e353e2ef70 Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
Monster Iestyn
f2b0db5a1c Merge branch 'master' into next 2018-12-04 17:18:19 +00:00
Digiku
631f6ed406 Merge branch 'joystick-juggling' into 'master'
Joystick juggling

See merge request STJr/SRB2!355
2018-12-04 11:51:55 -05:00
Digiku
42cb597731 Merge branch 'joystick-juggling-two' into 'next'
Joystick additions for menu, axis defaults, and vertical look toggle

See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
Steel Titanium
168647275c One small change 2018-12-03 13:32:24 -05:00
mazmazz
7ce092128b Revert "Make pause key bring up the menu if it's a joy button"
This reverts commit 9de31cf2e7.
2018-12-03 13:11:48 -05:00
mazmazz
6730c6c765 Menu for joy first/third person vertical look 2018-12-03 13:10:49 -05:00
mazmazz
9de31cf2e7 Make pause key bring up the menu if it's a joy button
* Add "Pause" entry to multiplayer control panel to give joy users a way to pause in netgames
2018-12-03 13:10:27 -05:00
mazmazz
0bb113130b Add alwaysfreelook to joystick menu 2018-12-03 13:10:20 -05:00
mazmazz
3134d72c12 Preserve event ch for other responders 2018-12-03 13:10:18 -05:00
mazmazz
6bf31492b7 Make M_Responder respond to joy buttons only in-menu (multiplayer bug?) 2018-12-03 13:10:16 -05:00
mazmazz
78dde93f3e Remap menu actions to better joy keys 2018-12-03 13:10:12 -05:00
mazmazz
31f23fda8d Add gc_viewpoint from Kart 2018-12-03 11:50:57 -05:00
mazmazz
2a87093ece Add gc_screenshot and gc_recordgif from Kart 2018-12-03 11:31:48 -05:00
mazmazz
8e190932e7 Add gc_systemmenu from Kart 2018-12-03 11:21:25 -05:00
mazmazz
d8e70c32e0 Remove console messages for joynames 2018-12-03 05:39:10 -05:00
Monster Iestyn
978a28004d add deadzone + storing of previous joyx/y values etc to attempt to make joysticks less sensitive in menus 2018-12-02 21:52:30 +00:00
Monster Iestyn
13b0e9c3c5 make menu respond to joystick axis events without joyscale having to be 0 2018-12-02 21:18:28 +00:00
Monster Iestyn
33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Steel Titanium
0f11116e7b Fix up controller menu support 2018-12-01 20:13:14 -05:00
Wolfy
b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Monster Iestyn
cd57be640c Merge branch '21-controls' into 'next'
Default control changes for 2.1.21

See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
Digiku
fd891aa21d "Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk 2018-11-26 15:48:08 -05:00
mazmazz
ab47e83939 Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-25 19:03:22 -05:00
mazmazz
e2ca92a3db Remove unused menu hierarchy methods 2018-11-25 15:09:25 -05:00
mazmazz
eb95289ea4 Rearranged menu presentation methods
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
Steel Titanium
981a1192fb Save sound toggles to config 2018-11-25 14:22:52 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz
edd98842d5 Added chasefreecam to menu 2018-11-22 17:32:03 -05:00
mazmazz
f926774ee1 Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key 2018-11-22 14:37:21 -05:00
mazmazz
4b5246d5b7 Adjust menu for movement and camera controls 2018-11-22 14:13:28 -05:00
mazmazz
dd1ecb04cf Change camera control names to Look 2018-11-22 11:28:32 -05:00
mazmazz
8a9c10e633 Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key 2018-11-21 10:58:07 -05:00
mazmazz
74da082c75 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
mazmazz
5870d145b2 Draw connection screen correctly; make scroll speed inherit global setting 2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c Performance improvements
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
Monster Iestyn
418943acdc change return type of M_CheckMODVersion to boolean 2018-11-19 17:47:23 +00:00
mazmazz
53b956f540 Mirror a wipe if it's forced off and the counter-wipe is specified 2018-11-18 04:39:34 -05:00
mazmazz
765e4b3134 Compiler fixes 2018-11-18 04:32:38 -05:00
mazmazz
3d1e5fa7e8 Allow inherited wipes when switching menus without a common ancestor (Multiplayer > Server Settings) 2018-11-18 03:32:19 -05:00
mazmazz
3acabdab93 Fix MN_SPECIAL check for menu meta state 2018-11-18 03:19:07 -05:00
mazmazz
3c2d30072e Allow backgrounds for player select 2018-11-18 02:49:08 -05:00
mazmazz
758647fab2 More title screen features; menu meta state implementation (active and previous menu types)
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
d2bbddbed4 Implemented features
* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00
mazmazz
1e6369e8de Implement scrolling menu backgrounds 2018-11-16 18:26:26 -05:00
mazmazz
c4cddf8741 Menumeta iterators 2018-11-16 14:16:41 -05:00
mazmazz
15c0bab0c9 Title screen menu SOC 2018-11-16 12:07:47 -05:00
mazmazz
75dab7850f Refactor MM_ menu types to MN_ 2018-11-16 09:56:22 -05:00
mazmazz
b69756f5e5 Use bitshifting for menu IDs and hierarchy instead 2018-11-16 09:22:27 -05:00
mazmazz
9dab65fce0 Add MM menutype flags to menu defs 2018-11-15 19:41:27 -05:00
mazmazz
f2bfed7892 Merge branch 'musicplus-core' into musicplus-sdlmixerx 2018-11-13 14:34:40 -05:00
mazmazz
3d7b185ea0 Check specifically for gcs_fps when starting tutorial 2018-11-13 01:57:51 -05:00
mazmazz
96da056f81 tutorial-time gclist -> gcl refactor 2018-11-12 23:25:49 -05:00
mazmazz
a0926b5314 First time tutorial prompt fixes 2018-11-12 19:10:41 -05:00
mazmazz
5200f55e40 Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-12 18:08:48 -05:00
mazmazz
80c613561c ->defalutvalue -- .defaultvalue adjustment 2018-11-12 17:37:54 -05:00
mazmazz
40e5a2104b Also set cv_analog for tutorialgcs
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a Change mouse cv vars temporarily alongside control scheme 2018-11-12 17:30:21 -05:00
mazmazz
4986d5945b Restrict control changes if tutorialgcs is active 2018-11-12 16:56:06 -05:00
mazmazz
8f7c1e7f71 Fix CopyControls not firing when starting tutorial while keeping current controls 2018-11-11 23:42:02 -05:00
mazmazz
3f1ade35f3 Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-11 09:37:36 -05:00
mazmazz
703cb6be0f Check reduced control set for tutorial time; change the entire tutorial control set when prompted 2018-11-11 09:37:19 -05:00
mazmazz
c883b13b5d Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-11 09:21:10 -05:00
mazmazz
54f04fa5cf Tutorial control message adjustments 2018-11-11 09:15:43 -05:00
mazmazz
6be583eac6 Merge branch 'control-selector' into tutorial-time 2018-11-11 08:46:06 -05:00
mazmazz
85bcf6d389 Tutorial mode support for control switching 2018-11-11 08:20:08 -05:00
mazmazz
28238c41df WIP: First-time tutorial prompt 2018-11-10 02:30:21 -05:00
mazmazz
a542006ae8 Hide Tutorial menu option if no tutorialmap 2018-11-10 01:17:11 -05:00
mazmazz
eec3f630cf Merge remote-tracking branch 'origin/master' into tutorial-time 2018-11-03 10:58:11 -04:00
Monster Iestyn
b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
4d89beb105 musicplus-libopenmpt 2.2 -> 2.1 backport 2018-09-18 12:31:47 -04:00
mazmazz
001dbcceea Merge branch 'musicplus-core' into musicplus-sdlmixerx 2018-09-15 01:17:33 -04:00
mazmazz
9eb39fb025 Merge branch 'music-cleanup' into musicplus-core 2018-09-15 00:46:02 -04:00
mazmazz
3a343cf8f1 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call

(cherry picked from commit b330dc2394)
2018-09-14 16:43:48 -04:00
mazmazz
b330dc2394 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
5c20aa79dd More unnecessary if conditions, toggle SFX menu 2018-09-14 13:54:41 -04:00
mazmazz
aa1ec4d996 Sound menu toggle fix: unnecessary if condition 2018-09-14 11:25:25 -04:00
mazmazz
691de18fbb Menu sound toggle fixes (and add starpost sfx to menu) 2018-09-14 11:24:28 -04:00
mazmazz
8c78d86c36 Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping

(cherry picked from commit f6ec93198f)
2018-09-14 10:38:32 -04:00
mazmazz
7e7899ae83 Toggle Digi/MIDI music in menu accurately; add S_MusicType
(cherry picked from commit 4aa100aa57)
2018-09-14 10:37:08 -04:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz
011a043dba Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c)
2018-09-14 10:28:29 -04:00
mazmazz
8e4569381f Merge branch 'master' into musicplus-core 2018-09-13 13:24:46 -04:00
Monster Iestyn
aba9bd13bb Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works 2018-09-04 16:58:49 +01:00
Monster Iestyn
bcc9e58d0e Merge branch 'master' into tutorial-time 2018-09-04 15:54:50 +01:00
Monster Iestyn
ceb0abb081 Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts 2018-08-29 22:07:38 +01:00
Monster Iestyn
5eddb1f455 Merge branch 'master' into hud-n-menu-tidbits 2018-08-29 21:28:11 +01:00
Monster Iestyn
1af8d3ac02 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00
mazmazz
535aed24bb Advanced submenu for sound options 2018-08-26 23:58:43 -04:00
mazmazz
cc9d554dfd Revert "Sound scroll menu attempt"
This reverts commit 7b11855041.
2018-08-26 23:46:55 -04:00
mazmazz
7b11855041 Sound scroll menu attempt 2018-08-26 23:46:20 -04:00
mazmazz
28545822ba Checkpoint: Add FluidSynth and Timidity support 2018-08-26 23:03:38 -04:00
mazmazz
f6ec93198f Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
aa863e481e Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
mazmazz
4aa100aa57 Toggle Digi/MIDI music in menu accurately; add S_MusicType 2018-08-23 13:09:20 -04:00
mazmazz
07738fb0bc nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled 2018-08-23 12:42:57 -04:00
mazmazz
f5f0b5e76c Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
7efab8b314 Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
This reverts commit b5c3095820.

# Conflicts:
#	src/i_sound.h
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e42defa299 Playback routines: Load, Play, Pause, Stop, Unload
* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
b5c3095820 Nix'd midimusicvolume 2018-08-23 07:39:32 -04:00
Latapostrophe
8747a8529d Changed chat position,
Added chat back tint
Fixed word wrapping glitches
2018-08-19 10:58:29 +02:00
Monster Iestyn
0da21244c0 Added "Tutorialmap" MainCfg option for SOC 2018-08-12 14:30:49 +01:00
Monster Iestyn
51b8d6e01a Make "Tutorial" warp directly to MAPZ0 (not configurable yet) 2018-08-11 21:17:52 +01:00
Monster Iestyn
0b88c364bc Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
Also, change said menu's def to start at "Start Game" when entering it for the first time.
2018-08-11 18:01:54 +01:00
mazmazz
672e196aa4 Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Latapostrophe
ac7c249fd2 SRB2chat test rework 2018-07-31 11:10:02 +02:00
Monster Iestyn
415c095274 fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command 2018-06-26 17:46:04 +01:00
toaster
bd3e9cc067 Major refinement of Add-ons menu!
* Kill addonsresponselimit, which was a hacky solution to a stupid problem. Instead...
* Allocate and consistently handle memory to store the name of an added file so we can reference it directly.
* Replace the choice between ./ and a custom folder with the full, standard assortment of Default (usehome ? SRB2HOME : SRB2PATH), HOME (SRB2HOME), SRB2 (SRB2PATH) or Custom (cv_addons_folder.string).
* Make these render as the name plus folder, since you can't go UP... from the top level.
* Make the path seperators consistently system-based re PATHSEP. (Quite frankly, I'm surprised it even worked in the first place...)
2018-06-18 16:55:34 +01:00
toaster
f3baf608a2 Revamp of addons menu search!
* Instead of iterating through the folder every time you change the search query by one letter, iterate through the "coredirmenu" (the game's interpretation of the folder) instead. MUCH, much less likely to lag to fuck and back.
* Hide a bit of complexity in filesrch.c instead of having the entire thing exposed to mess with. For example, closefilemenu() instead of manually freeing the struct each time.
* Refactor some stuff.
2018-06-17 18:45:03 +01:00
toaster
62927bbb76 * Hold the pause button to restart a record attack run!
* Obligatory GIF: https://cdn.discordapp.com/attachments/400761370800422922/456586705424875520/srb20047.gif
* Show powerup display in singleplayer even while holding Game Status button.
2018-06-14 00:58:28 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
33e0343cac * Consistency in realtime.
* Actual indication of modified game status on the addons menu.
* Yes, I know this has nothing to do with the branch, I'm just doing little things I found useful.
2018-06-06 15:13:09 +01:00
toaster
5032ae2552 * Patch.pk3 as requested by literally everyone else on the team.
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
toaster
3725203bcd Bit of a random one today, but the branch approaches completion...
* Bomb sphere! Paraloopable hazard. Replaces MT_SPECIALSPIKEBALL.
* Blueberry bushes, both normal and Xmas, from patch.dta.
* BSZ tulips, also from patch.dta!
* Frozen Hillside badniks - Penguinator and Pophat.
* Frozen Hillside ice decoration!
* Fixed some big bugs with the DSZ light beams.
* Made multi-mare special stages work, in a troll way - the Chaos Emerald disappears in a puff of smoke, and the Spinbobert laughter sound plays... >:3c
* Reverted the mobjtype number changes from the source SOC/Lua, which we can do later when doing a final pass of the levels.
* State optimisation.
* Serious cruft-removal of the NiGHTS drone thinker.
* Fix the issues where the player wouldn't curl into jump in waterslides or dropping off rope-hangs.
* Tweak NiGHTS player flashing.
* Add text colour support to the titlecard font.
* Use that to make the PRESS SPIN\nMID-JUMP thing when you get all Chaos Emeralds use the titlecard font for readability.
* Fix the GOT ALL EMERALDS page not lasting the correct, extended amount of time.
* Fix that thing where flying mid-spin didn't enact autobrake.
* Modify graymap a little on Sryder's suggestion.
* [COMPLETELY UNRELATED] fix that thing where the addons menu will fail on files/paths with spaces in [/COMPLETELY UNRELATED]
2018-06-05 17:22:28 +01:00
toasterbabe
3f427d0161 * Improve devmode text.
* Make sure showfps never covers anything relevant to the base game.
* Tweak spectator text for raising/lowering.
* Minor code-smell squishes.
2018-04-06 18:40:08 +01:00
toasterbabe
98601dc757 A lot!
* cv_powerupdisplay. Never, First-person only (default), Always.
* New monitor stuff.
* Fixed hitmessages.
* Some CTF stuff.
* Aaaaugh it's a lot I hate myself I need to work on my coursework.
* I'll figure out what I did here in the merge request when that's done.
2018-03-26 23:53:09 +01:00
jameds
a431197921 Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
toasterbabe
24c017564e Mammoth commit!
* Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
* Make race countdown happen in a bunch of appropriate circumstances.
* Refactor race countdown.
* Remove a lot of useless stuff from H&S/Tag UI.
* Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
* Remove useless PLAYING/SPECTATE text from lives element.
* Merge lap counter into lives element.
* Move some other text around.
2018-03-21 18:18:45 +00:00
toasterbabe
4798f85382 Fix issues with the level platter in nonstandard resolutions. 2018-03-19 17:41:53 +00:00
toasterbabe
c1b48ea79f * Total overhaul of V_DrawFadeScreen(color, strength!
- controllable strengths between 0-31 for COLORMAP lump like before
   - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
   - exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
toasterbabe
eba0978a00 RIP smiles 2018-01-24 02:07:30 +00:00
toasterbabe
373bb329a2 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-01-20 22:18:16 +00:00
Alam Ed Arias
30549addf3 Undo signed mess 2018-01-04 14:26:16 -05:00
Alam Ed Arias
75abd428fc MSVC2015: fixup 2018-01-02 13:22:10 -05:00
toasterbabe
336a26602d Not strictly pretty, but fixes a bug I discovered whilst working on this. 2017-12-10 14:35:55 +00:00
toasterbabe
e63c1d15d8 * Show an emerald token box on the tally screen.
* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
toasterbabe
c89b1ec234 Always allow the first singleplayer level in the MP level platter. 2017-11-02 21:20:55 +00:00
toasterbabe
2a42291b30 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
49a1266ccc Merge branch 'sal-misc-stuff' into 'master'
Sal misc stuff (state overwriting, gamepad tweaks)

See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster
605e51f6f3 Merge branch 'more_about_menus' into 'master'
More about menus

Closes #72

See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406 Merge branch 'FileManagement' into 'master'
File management - PK3 support.

See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe
2458c06f5b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
# Conflicts:
#	src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn
bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
toasterbabe
d4e08551bf * Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
toasterbabe
f512b64563 Fix some mistakes when updating the function signature. 2017-10-26 17:30:08 +01:00
toasterbabe
df1e5eb9b7 * Optimise the new static code further.
* Update all the other V_DrawCroppedPatch calls to match the new behaviour.
* Fix the OGL version of V_DrawCroppedPatch to match the new behaviour.

(To justify my changes: It's not exposed to Lua, and the function signature was a mess. This way it's easier to mentally map how it would work.)
2017-10-26 16:59:02 +01:00
toasterbabe
b2e89f6832 WOOPS CAN'T UPDATE THE PLAYSIM RANDOM SEED IN A MENU 2017-10-26 11:45:08 +01:00
toasterbabe
4a4ba228df Per request, remove the "/ * ACTION" stuff 2017-10-25 23:34:20 +01:00
toasterbabe
9a10dfeaee Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif 2017-10-25 16:40:21 +01:00
toasterbabe
d1e007ef8d Change the little green light symbol on the save to indicate modifiedgame. 2017-10-24 00:06:13 +01:00
toasterbabe
50d6208913 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
toasterbabe
49aa6ee339 Tweak to modifications to new level select. 2017-10-18 22:18:43 +01:00
toasterbabe
8372bde91b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
toasterbabe
a4f10a4b96 Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing). 2017-10-15 12:35:49 +01:00
TehRealSalt
f0b938eb98 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/p_saveg.c
2017-10-14 16:20:56 -04:00
Monster Iestyn
3e595b8f1b Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
wolfy852
93584f6811 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:52:40 -05:00
wolfy852
69d0e84b00 Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:48:56 -05:00
wolfy852
efb30f93ab Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
toasterbabe
40ef1335a1 * Smiles hardcode!
* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
TehRealSalt
f31cdf395a Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/p_user.c
2017-09-30 22:29:16 -04:00
toasterbabe
8ffec89207 * Fix music not being properly restored when toggling music on/off ingame.
* Fix non-centiseconds rings position.
2017-09-30 15:28:38 +01:00
Monster Iestyn
49542cdaa1 Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
Monster Iestyn
f4e535a64d Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
Alam Ed Arias
f0eee4737f Menu: no more pop/push options 2017-09-28 17:45:27 -04:00
Alam Ed Arias
3e26e2a443 Menu: Compile M_DrawAddons without any optimizes 2017-09-28 17:38:14 -04:00
Alam Ed Arias
01602fa1f1 Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
Alam Ed Arias
1be137f461 cleanup 2017-09-28 11:10:24 -04:00
Alam Ed Arias
5986720789 Build: fixups 2017-09-28 11:01:52 -04:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
toasterbabe
7fb2e6633e Fix a crash. 2017-09-27 14:43:18 +01:00
toasterbabe
295b100df4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
# Conflicts:
#	src/m_menu.c
2017-09-27 14:43:09 +01:00
TehRealSalt
4a51d4bee0 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/g_game.h
2017-09-19 17:07:09 -04:00
toaster
3cc14e3985 Merge branch 'directionchar' into 'master'
Autobrake & decoupling player sprite angle from camera angle

See merge request !69
2017-09-19 07:56:22 -04:00
TehRealSalt
da82a6bb56 Replaced instances of "joystick" with "gamepad" in menus 2017-09-19 00:33:53 -04:00
toasterbabe
918edda672 * Make exitlevel only work if someone's at the exit or you've visited the next map before.
* Added a message to suggest changing cheats before release to a future self.
* Removed the gametype selection menu, and baked its contents into the level platter instead (with an additional dose of pretty - https://cdn.discordapp.com/attachments/293238104096112641/359338275338584064/unknown.png)
2017-09-18 15:04:38 +01:00
TehRealSalt
ce0a49ede5 Add jump & spin joystick axis
Lets you set jump/spin to Xbox controller triggers, like you can with
fire/nfire
2017-09-17 22:30:48 -04:00
toasterbabe
970268ec38 Redid that ridiculous lastcoop thing as an MV_MP thing, which also means it gets properly cleared when you load mods with new save data. 2017-09-17 22:05:13 +01:00
toasterbabe
b217e9eb92 * Made levels with TOL_COOP inaccessible from the multiplayer map select unless you'd visited them in singleplayer (mapvisited, saves to gamedata) or visited a Co-op level number equal to/after it (multiplayer, doesn't save to gamedata)
* Tweaked Pandora's box to add:
 - A mid-game link to the Addons menu.
 - A button to give everyone SF_SUPER (except Tails in non-devmode executables).
2017-09-17 16:49:39 +01:00
toasterbabe
f90d595332 * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
toasterbabe
d6701edcb6 Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata). 2017-08-27 18:47:24 +01:00
toasterbabe
9641196374 * Fixed bug with wide blank select pic being used instead of the normal one.
* Added length cap to savegame's zone name.
* Refactor to level select's zone name length cap code.
2017-08-25 00:40:45 +01:00
toasterbabe
16395f4dd2 Final corrections. Branch should be ready to merge now. 2017-08-24 21:29:29 +01:00
toasterbabe
00c62e6d88 * Removed unused info from struct as part of clean up.
* Made botskin being invalid make the entire save invalid.
2017-08-23 22:05:11 +01:00
toasterbabe
673fbc3ec2 * Make the delete save message include the save number.
* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
2017-08-22 23:47:25 +01:00
toasterbabe
8d78d32d64 * Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves.
* Optimisations in a bunch of places, including to static
* Fix some visual errors with text and patches near the edges of the screen in non-standard resolutions.
2017-08-22 21:02:33 +01:00
toasterbabe
6e7605e4f3 * Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
* Push big endsign images downwards.
* Add a way to disable the ultimate slot.
* BwehHehHe()
2017-08-21 16:02:13 +01:00
toasterbabe
706eb5efeb * New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
toasterbabe
42211f02b4 * Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues.
* Fix a bug where I got emeralds and mapnumbers mixed up when checking for the "there's a tailsbot" flag.
* Consider a save with an invalid skin an invalid save, rather than allowing its continued presence.
2017-08-20 13:14:17 +01:00
toasterbabe
fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
toasterbabe
780f9b1645 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/hardware/hw_md2.c
2017-08-07 20:36:14 +01:00
TehRealSalt
e24b8b917a Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode 2017-08-06 01:19:33 -04:00
toasterbabe
0a1e055ba1 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/m_menu.c
2017-08-05 22:13:14 +01:00
TehRealSalt
2d9a024c4a Commenting out lastmapsaved 2017-08-04 13:57:47 -04:00
toasterbabe
3186d6a4e4 * An improved Multiplayer menu.
* If NONET, the Multiplayer option on the main menu leads directly to the Splitscreen menu, which also includes player 1/2 setup under this circumstance.
* A mechanism to save player name, skin and colour as defaults to config.cfg.
2017-07-25 18:34:13 +01:00
toasterbabe
634c560e99 * Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
* Now that Cyan is back, swap out the substitute Teal in the emblems for it.
* P_GetMobjSprite2 is now P_GetSkinSprite2.
* Correct "Siler".
2017-07-23 17:49:19 +01:00
toasterbabe
b197dcdb1f A little bit of monitor love.
* Rename "Unknown" options to "Mystery".
* Make Random monitors work consistently in singleplayer if hacked/SOC'd in.
2017-07-08 12:31:37 +01:00
toasterbabe
fa42875aee Better setting names/values for various new and old console variables impacted by this branch. 2017-07-05 12:34:13 +01:00
toasterbabe
dad6ce9796 * Tweaked some monitor toggle names I forgot to modify.
* Added arrows to the "sky room" menu.
2017-07-04 14:59:48 +01:00
toasterbabe
bc066a16a0 Whoops, I did some menu stuff in here. Oh well.
NEW COOP BASED:
* Add "Infinite" option to cv_cooplives, inspired by SUBARASHII. Lives still exist, but are hidden from the player's view, and are prevented from falling below 1 at any cost. As a result, made the variable CV_CHEAT.

OTHER MULTIPLAYER BASED (semi-related):
* Made cv_autobalance an on/off switch which determines the allowed difference based on the number of people in the server, instead of a weird and opaque number from 0-4.

MENU BASED (not related):
* Add horizontal arrows to menu options which respond to the arrow keys.
* Make the menu arrows bob.
* Switch out the seperate arrows for combination arrows on the joystick menus.
* Minor cvar description tweaks.
2017-07-04 13:17:29 +01:00
Monster Iestyn
a4cd7b7f38 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
toasterbabe
8d8ae2b538 Renamed again, and this time I'm happy with it.
* "playstyle" to "coopstarposts"
* "lifedistribution" to "cooplives"
2017-06-03 17:55:03 +01:00
toasterbabe
f3cad19184 * Renamed "steallives" to "lifedistribution".
* Gave lifedistribution a "Sharing" option to go along with its previous individual and stealing options.
* Made the game over graphic and music only happen if everyone's out of lives if you're sharing or stealing lives.
* Fixed a bug where game over wouldn't come to fruition because it kept on happening each tic of the countdown2.
* Made spectator stuff display in Co-op splitscreen.
2017-06-03 12:26:42 +01:00
toasterbabe
964df31ee5 * Combine cv_sharedstarposts and cv_respawntype into cv_playstyle (Individual, Sharing, Together).
* Put steallives on menu.
2017-05-29 00:03:46 +01:00
toasterbabe
f9120e3a44 Some corrections. 2017-05-28 21:43:53 +01:00
toasterbabe
2765868940 * Add new cvars to menu.
* Don't try to respawn on a checkpoint if you don't have any lives.
2017-05-28 18:09:05 +01:00
toasterbabe
33d5373e84 Don't need this addition any more. 2017-05-27 13:13:00 +01:00
toasterbabe
cbe56b1b06 Essentially - show how close the numwadfiles is getting to the maximum as WELL as the packetsizetally. 2017-05-27 12:36:33 +01:00
toasterbabe
d3bd17d862 Make the zeroed temperature gauge actually look right. 2017-05-26 16:04:10 +01:00
toasterbabe
e2f6366292 Minimum fill for temperature gauge if you have any wads loaded at all. 2017-05-24 22:05:41 +01:00
toasterbabe
e41976fb05 https://cdn.discordapp.com/attachments/293238104096112641/317023848493088779/srb20016.png
* Visual Indicator of modifiedgame/savemoddata.
* Other assorted improvements to layout.
2017-05-24 20:55:05 +01:00
toasterbabe
593416328a String addition to the addfile menu suggesting to visit the modifications page! No change to actual functionality, just secondary utility. 2017-05-16 23:43:21 +01:00
toasterbabe
3e7377930f FIX FOR MI'S CRASH 2017-05-09 17:38:00 +01:00
toasterbabe
3e9cc51953 Change config recognition method 2017-05-09 17:09:40 +01:00
toasterbabe
fd81a82cca Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-09 16:45:58 +01:00
toasterbabe
a4b74e7d3f <Alam_Squeeze> m_menu.c:1907: error: `M_DrawScreenshotMenu' undeclared here (not in a function)
<Alam_Squeeze> m_menu.c:1907: error: initializer element is not constant
<Alam_Squeeze> m_menu.c:1907: error: (near initialization for `OP_ScreenshotOptionsDef.drawroutine')
<Alam_Squeeze> m_menu.c:9353: warning: 'M_DrawScreenshotMenu' defined but not used
<Alam_Squeeze> Makefile:770: recipe for target '../objs/Mingw/Debug/m_menu.o' failed
<Alam_Squeeze> make: *** [../objs/Mingw/Debug/m_menu.o] Error 1
2017-05-09 14:19:54 +01:00
toasterbabe
ba41d46587 Thanks Alam for letting me know I was messing up!
* Search case is now handled via cvar instead of assumed based on system.
* filemenusearch (previously strsystemstr) uses static char[] to prevent stack suffering.
* New cvar for searching from start of string instead of anywhere in it!
* Menu tweaked for the above.
* Reverted slash from pathsep.
2017-05-09 14:09:09 +01:00
toasterbabe
90d21f5c39 woops broke little green loaded icon for all, fixed 2017-05-08 23:08:40 +01:00
toasterbabe
b5b5b983a5 re-order mpause menu addons to be at top 2017-05-08 21:43:56 +01:00
toasterbabe
54ac157c6c Disable log.txt, errorlog.txt, and config.cfg from being "loadable" (exec-runnable) from the addfile menu. 2017-05-08 21:04:26 +01:00
toasterbabe
06721bd041 kill/resurrect secrets if to be changed 2017-05-08 18:42:24 +01:00
toasterbabe
1fc835e4a3 Made the refreshdirmenu stuff SLIGHTLY less hacky. 2017-05-08 17:28:48 +01:00
toasterbabe
4c495cafc9 thanks mi for my life 2017-05-07 20:59:20 +01:00
toasterbabe
4e0d015803 Good:
* Improved layout of addons menu.
* Disabled input for 5 tics after a console-touching enter key command on the menu, so that weird stuff doesn't happen.
* Added Add-on options.
* cv_addons_option - chooses save location. A little smaller in scope than the weird Default/HOME/SRB2/Custom thing for screenshots - now it's SRB2 Folder and Custom.
* cv_addons_folder - goes with Custom for above.
* cv_addons_md5 - chooses whether to identify files on the addons menu with name comparison only, or with checksum comparison as well (more intensive hence not default).
* cv_addons_showall - chooses whether to show just supported file extensions, or all
* Some minor other refactors.

Bad:
* Screenshot options menu crashes on access for some reason (to do with itemOn not being valid?????) looking into
2017-05-07 17:14:57 +01:00
toasterbabe
f3b054fc8f Consistency with deeznux. 2017-05-06 23:44:21 +01:00
toasterbabe
a4fc3372ca Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
# Conflicts:
#	src/m_menu.c
2017-05-06 23:24:21 +01:00
Monster Iestyn
a2915bbb5d Merge branch 'Deez_NewUserXperiences' into 'master'
New User Experiences - Menus, Closed Captioning, and other non-substantial tweaks

Hello! I'm going to words.

* Menu stuff!
    * Scrolling menus when there's lots of options instead of doing lots of nestling!
    * Video Options, Server Options, and Screenshot Options have been updated to take advantage of this.
    * Headings are prettier in general to match the level platter's headers!
    * Expose a bunch of stuff Mystic wanted exposed, without iundating the player!
    * Little arrows!
* Better, clearer control menus!
    * I know this is probably related to the above, but whatever.
    * Very organised with lots of renaming and magical clarifying context headings!
    * Killed the analog-only Camera L/R keys in favour of merging them with the regular turn keys in that context!
    * Also little arrows!
* Statistics!
    * One page instead of two, loses a lot less info than you'd expect!
    * The benefit of having them on one page is greater than the loss of being able to individually discern which of your Score/Time/Rings is incomplete.
    * ALSO also little arrows!
* Secrets checklist!
    * Scrolls vertically!
    * Allows for autogeneration of conditions based off conditionset, which allows for names of required levels to be hidden if you haven't played them yet!
    * Still allows overriding condition string per traditional checklist.
    * This allows us to show every secret's condition without letting it be spoiled or overflowing the everything.
    * Also ALSO also little arrows!
* Closed captioning!
    * Console command "closedcaptioning on/off".
    * Shows stuff in the bottom right hand corner of the screen.
    * sfxinfo[sfx_name].caption = "Butt.".
    * S_StartMusicCaption(string, tics, optional player) allows for a caption to play without being anchored to a specific sound.
* Color Profile!
    * Using only the best in advanced cube-based majyks.
    * cv_gamma now goes from -15 to +5!
    * cv_saturation - from 0 to 10!
    * A new menu for modifying the hue, saturation and gamma of specific corners of the cube (RYGCBM) independently of the master options!
    * Screenshots/Video Mode now supports turning on/off circumstantial color profile alterations (cv_screenshot_colorprofile).
* Spring cleaning!
    * cv_allcaps is dead.
    * Sudden death and old match scoring (25 points for shield damage as the only change??) is dead
    * A few things are taken off the menu because they're not that relevant to have.
    * cv_competitionboxes now applies to race as well.
    * Failed teleports go nuh-uh.
    * Question mark boxes don't have doomednums anymore, so they can't be placed in singleplayer and used to get free lives by playing with the tv_extralife etc stuff.
* Other tidbits!
    * HUD offsets are tweaked to give one digit less space to score and one digit more space each to time and rings to match up the right edges.
    * Emerald tokens show up on the level complete screen and are loaded into a coin slot at the end of the tally.
    * Speaking of Emerald tokens, they now give score all the time, and continues instead of 50 rings when you have all Emeralds.
    * Moved Race HUD down, and made it go bing bing bing BONG.
    * V_DrawCroppedPatch now properly handles topdeltas.
    * Minor tweak to GFZ3 eggmobile's pinch to be more lenient.
    * Hudnames for skins now replace full stops with katakana dots. We could make it replace a different character instead if we really wanted to, but I figure this matches what is desired.

Check out ```<root>/!LatestSRB2Files/srb2win_branch_deeznux.exe``` to try it out.

See merge request !91
2017-05-06 17:53:41 -04:00
toasterbabe
da239d36e8 background https://cdn.discordapp.com/attachments/293238104096112641/310476917218344970/srb20012.png 2017-05-06 19:14:50 +01:00
toasterbabe
de46e72545 * "Type to search..." prompt.
* Menu shuffling for addons. Shows up on main menu and MP pause menu if you're host/admin (not encouraged in SP).
* The menu yells at you in red text if you're playing, warning of issues.
2017-05-06 14:59:54 +01:00
toasterbabe
b2cbbb63c6 Prevent holding down one of the string change keys being free lag generation. 2017-05-05 22:22:49 +01:00
toasterbabe
03eb1a5d56 * Make no results instead of generic search search message. https://cdn.discordapp.com/attachments/293238104096112641/310153659356938241/srb20007.png
* Page up and page down now work!
2017-05-05 22:15:16 +01:00