mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 20:50:58 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
This commit is contained in:
commit
1242180667
15 changed files with 142 additions and 49 deletions
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@ -2256,7 +2256,7 @@ static void Command_connect(void)
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// Assume we connect directly.
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boolean viams = false;
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if (COM_Argc() < 2)
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if (COM_Argc() < 2 || *COM_Argv(1) == 0)
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{
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CONS_Printf(M_GetText(
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"Connect <serveraddress> (port): connect to a server\n"
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22
src/d_main.c
22
src/d_main.c
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@ -734,11 +734,6 @@ void D_StartTitle(void)
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CON_ToggleOff();
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// Reset the palette
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPaletteColor(0);
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else
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#endif
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if (rendermode != render_none)
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V_SetPaletteLump("PLAYPAL");
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}
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@ -1049,7 +1044,7 @@ void D_SRB2Main(void)
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// add any files specified on the command line with -file wadfile
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// to the wad list
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if (!(M_CheckParm("-connect")))
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if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
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{
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if (M_CheckParm("-file"))
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{
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@ -1204,7 +1199,15 @@ void D_SRB2Main(void)
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R_Init();
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// setting up sound
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CONS_Printf("S_Init(): Setting up sound.\n");
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if (dedicated)
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{
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nosound = true;
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nomidimusic = nodigimusic = true;
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}
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else
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{
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CONS_Printf("S_Init(): Setting up sound.\n");
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}
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if (M_CheckParm("-nosound"))
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nosound = true;
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if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
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@ -1316,7 +1319,7 @@ void D_SRB2Main(void)
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}
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}
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if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
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if (autostart || netgame)
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{
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gameaction = ga_nothing;
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@ -1350,8 +1353,7 @@ void D_SRB2Main(void)
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}
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}
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if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
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&& !M_CheckParm("-connect"))
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if (server && !M_CheckParm("+map"))
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{
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// Prevent warping to nonexistent levels
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if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
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@ -950,15 +950,37 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
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return FS_FOUND; // will never happen, but makes the compiler shut up
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}
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// Rewritten by Monster Iestyn to be less stupid
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// Note: if completepath is true, "filename" is modified, but only if FS_FOUND is going to be returned
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// (Don't worry about WinCE's version of filesearch, nobody cares about that OS anymore)
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean completepath)
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{
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filestatus_t homecheck = filesearch(filename, srb2home, wantedmd5sum, false, 10);
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if (homecheck == FS_FOUND)
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return filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
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filestatus_t homecheck; // store result of last file search
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boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
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homecheck = filesearch(filename, srb2path, wantedmd5sum, false, 10);
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if (homecheck == FS_FOUND)
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return filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
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// first, check SRB2's "home" directory
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homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
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return filesearch(filename, ".", wantedmd5sum, completepath, 10);
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if (homecheck == FS_FOUND) // we found the file, so return that we have :)
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return FS_FOUND;
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else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
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badmd5 = true;
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// if not found at all, just move on without doing anything
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// next, check SRB2's "path" directory
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homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
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if (homecheck == FS_FOUND) // we found the file, so return that we have :)
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return FS_FOUND;
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else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
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badmd5 = true;
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// if not found at all, just move on without doing anything
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// finally check "." directory
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homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
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if (homecheck != FS_NOTFOUND) // if not found this time, fall back on the below return statement
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return homecheck; // otherwise return the result we got
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return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found
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}
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@ -3811,7 +3811,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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unlocktriggers = 0;
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// clear itemfinder, just in case
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CV_StealthSetValue(&cv_itemfinder, 0);
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if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
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CV_StealthSetValue(&cv_itemfinder, 0);
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}
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// internal game map
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@ -3032,8 +3032,8 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
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return gld_clipper_SafeCheckRange(angle2, angle1);
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#else
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// check clip list for an open space
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angle1 = R_PointToAngle(px1, py1) - dup_viewangle;
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angle2 = R_PointToAngle(px2, py2) - dup_viewangle;
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angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle;
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angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle;
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span = angle1 - angle2;
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@ -4359,6 +4359,9 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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i = 0;
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temp = FLOAT_TO_FIXED(realtop);
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if (spr->mobj->frame & FF_FULLBRIGHT)
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lightlevel = 255;
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#ifdef ESLOPE
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for (i = 1; i < sector->numlights; i++)
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{
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@ -4366,14 +4369,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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: sector->lightlist[i].height;
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if (h <= temp)
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{
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lightlevel = *list[i-1].lightlevel;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i-1].lightlevel;
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colormap = list[i-1].extra_colormap;
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break;
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}
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}
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#else
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i = R_GetPlaneLight(sector, temp, false);
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lightlevel = *list[i].lightlevel;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i].lightlevel;
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colormap = list[i].extra_colormap;
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#endif
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@ -4388,7 +4393,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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// even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite
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if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
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{
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lightlevel = *list[i].lightlevel;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i].lightlevel;
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colormap = list[i].extra_colormap;
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}
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@ -33,7 +33,9 @@
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*/
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fixed_t FixedMul(fixed_t a, fixed_t b)
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{
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return (fixed_t)((((INT64)a * b) ) / FRACUNIT);
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// Need to cast to unsigned before shifting to avoid undefined behaviour
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// for negative integers
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return (fixed_t)(((UINT64)((INT64)a * b)) >> FRACBITS);
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}
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#endif //__USE_C_FIXEDMUL__
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@ -8452,6 +8452,13 @@ Update the maxplayers label...
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static void M_ConnectIP(INT32 choice)
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{
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(void)choice;
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if (*setupm_ip == 0)
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{
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M_StartMessage("You must specify an IP address.\n", NULL, MM_NOTHING);
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return;
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}
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COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
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// A little "please wait" message.
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@ -2144,6 +2144,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
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boolean floortouch = false;
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fixed_t bottomheight, topheight;
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msecnode_t *node;
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ffloor_t *rover;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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@ -2191,6 +2192,19 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
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{
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targetsec = §ors[targetsecnum];
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// Find the FOF corresponding to the control linedef
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for (rover = targetsec->ffloors; rover; rover = rover->next)
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{
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if (rover->master == sec->lines[i])
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break;
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}
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if (!rover) // This should be impossible, but don't complain if it is the case somehow
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continue;
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if (!(rover->flags & FF_EXISTS)) // If the FOF does not "exist", we pretend that nobody's there
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continue;
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for (j = 0; j < MAXPLAYERS; j++)
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{
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if (!playeringame[j])
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@ -2712,11 +2712,6 @@ boolean P_SetupLevel(boolean skipprecip)
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// Reset the palette
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPaletteColor(0);
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else
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#endif
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if (rendermode != render_none)
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V_SetPaletteLump("PLAYPAL");
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@ -2774,6 +2769,7 @@ boolean P_SetupLevel(boolean skipprecip)
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{
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tic_t starttime = I_GetTime();
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tic_t endtime = starttime + (3*TICRATE)/2;
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tic_t nowtime;
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S_StartSound(NULL, sfx_s3kaf);
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@ -2783,9 +2779,17 @@ boolean P_SetupLevel(boolean skipprecip)
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
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nowtime = lastwipetic;
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// Hold on white for extra effect.
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while (I_GetTime() < endtime)
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I_Sleep();
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while (nowtime < endtime)
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{
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// wait loop
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while (!((nowtime = I_GetTime()) - lastwipetic))
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I_Sleep();
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lastwipetic = nowtime;
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if (moviemode) // make sure we save frames for the white hold too
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M_SaveFrame();
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}
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ranspecialwipe = 1;
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}
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|
@ -3373,7 +3377,7 @@ boolean P_AddWadFile(const char *wadfilename)
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if ((numlumps = W_InitFile(wadfilename)) == INT16_MAX)
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{
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refreshdirmenu |= REFRESHDIR_NOTLOADED;
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CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename);
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CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
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return false;
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}
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else
|
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|
|
27
src/p_spec.c
27
src/p_spec.c
|
@ -6699,6 +6699,7 @@ void T_Scroll(scroll_t *s)
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line_t *line;
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size_t i;
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INT32 sect;
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ffloor_t *rover;
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case sc_side: // scroll wall texture
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side = sides + s->affectee;
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|
@ -6740,6 +6741,19 @@ void T_Scroll(scroll_t *s)
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sector_t *psec;
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psec = sectors + sect;
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|
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// Find the FOF corresponding to the control linedef
|
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for (rover = psec->ffloors; rover; rover = rover->next)
|
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{
|
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if (rover->master == sec->lines[i])
|
||||
break;
|
||||
}
|
||||
|
||||
if (!rover) // This should be impossible, but don't complain if it is the case somehow
|
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continue;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS)) // If the FOF does not "exist", we pretend that nobody's there
|
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continue;
|
||||
|
||||
for (node = psec->touching_thinglist; node; node = node->m_thinglist_next)
|
||||
{
|
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thing = node->m_thing;
|
||||
|
@ -6803,6 +6817,19 @@ void T_Scroll(scroll_t *s)
|
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sector_t *psec;
|
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psec = sectors + sect;
|
||||
|
||||
// Find the FOF corresponding to the control linedef
|
||||
for (rover = psec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->master == sec->lines[i])
|
||||
break;
|
||||
}
|
||||
|
||||
if (!rover) // This should be impossible, but don't complain if it is the case somehow
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS)) // If the FOF does not "exist", we pretend that nobody's there
|
||||
continue;
|
||||
|
||||
for (node = psec->touching_thinglist; node; node = node->m_thinglist_next)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
|
|
@ -597,7 +597,8 @@ void P_Ticker(boolean run)
|
|||
}
|
||||
|
||||
// Keep track of how long they've been playing!
|
||||
totalplaytime++;
|
||||
if (!demoplayback) // Don't increment if a demo is playing.
|
||||
totalplaytime++;
|
||||
|
||||
if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))
|
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P_DoSpecialStageStuff();
|
||||
|
|
10
src/p_user.c
10
src/p_user.c
|
@ -1803,6 +1803,9 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
|
|||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
|
||||
continue;
|
||||
#ifdef ESLOPE
|
||||
|
@ -2163,6 +2166,12 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue; // FOFs should not be bouncy if they don't even "exist"
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != 15)
|
||||
continue; // this sector type is required for FOFs to be bouncy
|
||||
|
||||
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
|
@ -2176,7 +2185,6 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
&& oldz + player->mo->height > P_GetFOFBottomZ(player->mo, node->m_sector, rover, oldx, oldy, NULL))
|
||||
top = false;
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, 1) == 15)
|
||||
{
|
||||
fixed_t linedist;
|
||||
|
||||
|
|
|
@ -658,6 +658,14 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
|
||||
SDL_memset(&event, 0, sizeof(event_t));
|
||||
|
||||
// Ignore the event if the mouse is not actually focused on the window.
|
||||
// This can happen if you used the mouse to restore keyboard focus;
|
||||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window)
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
|
|
|
@ -1180,12 +1180,6 @@ void I_StartupSound(void)
|
|||
audio.callback = I_UpdateStream;
|
||||
audio.userdata = &localdata;
|
||||
|
||||
if (dedicated)
|
||||
{
|
||||
nosound = nomidimusic = nodigimusic = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Configure sound device
|
||||
CONS_Printf("I_StartupSound:\n");
|
||||
|
||||
|
@ -1481,9 +1475,6 @@ void I_InitMusic(void)
|
|||
I_AddExitFunc(I_ShutdownGMEMusic);
|
||||
#endif
|
||||
|
||||
if ((nomidimusic && nodigimusic) || dedicated)
|
||||
return;
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
MIX_VERSION(&MIXcompiled)
|
||||
MIXlinked = Mix_Linked_Version();
|
||||
|
|
|
@ -204,17 +204,17 @@ void ST_doPaletteStuff(void)
|
|||
else
|
||||
palette = 0;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
palette = 0; // No flashpals here in OpenGL
|
||||
#endif
|
||||
|
||||
palette = min(max(palette, 0), 13);
|
||||
|
||||
if (palette != st_palette)
|
||||
{
|
||||
st_palette = palette;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetPaletteColor(0);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
V_SetPaletteLump(GetPalette()); // Reset the palette
|
||||
|
|
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Reference in a new issue