mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 03:12:38 +00:00
* Improve devmode text.
* Make sure showfps never covers anything relevant to the base game. * Tweak spectator text for raising/lowering. * Minor code-smell squishes.
This commit is contained in:
parent
15903c6271
commit
3f427d0161
4 changed files with 137 additions and 72 deletions
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@ -313,7 +313,7 @@ static CV_PossibleValue_t timetic_cons_t[] = {{0, "Normal"}, {1, "Centiseconds"}
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consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
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static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-person only"}, {2, "Always"}, {0, NULL}};
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consvar_t cv_powerupdisplay = {"powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
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consvar_t cv_powerupdisplay = {"powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -1188,7 +1188,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
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#endif
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{IT_HEADER, NULL, "Color Profile", NULL, 30},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma, 36},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma,36},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_globalsaturation, 41},
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{IT_SUBMENU|IT_STRING, NULL, "Advanced Settings...", &OP_ColorOptionsDef, 46},
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@ -414,7 +414,7 @@ void SCR_DisplayTicRate(void)
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tic_t ontic = I_GetTime();
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tic_t totaltics = 0;
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INT32 ticcntcolor = 0;
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INT32 offs = (cv_debug ? 8 : 0);
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const INT32 h = vid.height-(8*vid.dupy);
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for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
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fpsgraph[i % TICRATE] = false;
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@ -428,9 +428,9 @@ void SCR_DisplayTicRate(void)
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if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP;
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else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
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V_DrawString(vid.width-((24+(6*offs))*vid.dupx), vid.height-((16-offs)*vid.dupy),
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V_YELLOWMAP|V_NOSCALESTART, "FPS");
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V_DrawString(vid.width-(40*vid.dupx), vid.height-(8*vid.dupy),
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V_DrawString(vid.width-(72*vid.dupx), h,
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V_YELLOWMAP|V_NOSCALESTART, "FPS:");
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V_DrawString(vid.width-(40*vid.dupx), h,
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ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));
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lasttic = ontic;
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197
src/st_stuff.c
197
src/st_stuff.c
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@ -453,80 +453,145 @@ static void ST_DrawNightsOverlayNum(fixed_t x /* right border */, fixed_t y, fix
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// Devmode information
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static void ST_drawDebugInfo(void)
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{
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INT32 height = 192;
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INT32 height = 0;
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if (!(stplyr->mo && cv_debug))
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return;
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if (cv_ticrate.value)
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height -= 12;
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#define VFLAGS V_MONOSPACE|V_SNAPTOTOP|V_SNAPTORIGHT
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#define dist 4
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#define VFLAGS V_MONOSPACE|V_SNAPTOBOTTOM|V_SNAPTORIGHT
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if (cv_debug & DBG_BASIC)
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if (vid.dupx == 1)
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{
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const fixed_t d = AngleFixed(stplyr->mo->angle);
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V_DrawRightAlignedString(320, height - 24, VFLAGS, va("X: %6d", stplyr->mo->x>>FRACBITS));
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V_DrawRightAlignedString(320, height - 16, VFLAGS, va("Y: %6d", stplyr->mo->y>>FRACBITS));
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V_DrawRightAlignedString(320, height - 8, VFLAGS, va("Z: %6d", stplyr->mo->z>>FRACBITS));
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V_DrawRightAlignedString(320, height, VFLAGS, va("A: %6d", FixedInt(d)));
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if (cv_debug & DBG_BASIC)
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{
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const fixed_t d = AngleFixed(stplyr->mo->angle);
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V_DrawRightAlignedString(320, 0, VFLAGS, va("X: %6d", stplyr->mo->x>>FRACBITS));
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V_DrawRightAlignedString(320, 8, VFLAGS, va("Y: %6d", stplyr->mo->y>>FRACBITS));
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V_DrawRightAlignedString(320, 16, VFLAGS, va("Z: %6d", stplyr->mo->z>>FRACBITS));
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V_DrawRightAlignedString(320, 24, VFLAGS, va("A: %6d", FixedInt(d)));
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height -= (32+dist);
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height += 4*9;
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}
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if (cv_debug & (DBG_MEMORY|DBG_RANDOMIZER|DBG_DETAILED))
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{
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V_DrawRightAlignedThinString(320, height, VFLAGS|V_REDMAP, "INFO NOT AVAILABLE");
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V_DrawRightAlignedThinString(320, 8+height, VFLAGS|V_REDMAP, "AT THIS RESOLUTION");
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}
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}
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else
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{
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#define h 4
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#define dist 2
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#define V_DrawDebugLine(str) V_DrawRightAlignedSmallString(320, height, VFLAGS, str);\
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height += h
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if (cv_debug & DBG_MEMORY)
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{
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V_DrawDebugLine(va("Heap: %8sKB", sizeu1(Z_TotalUsage()>>10)));
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height += dist;
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}
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if (cv_debug & DBG_RANDOMIZER) // randomizer testing
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{
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fixed_t peekres = P_RandomPeek();
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peekres *= 10000; // Change from fixed point
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peekres >>= FRACBITS; // to displayable decimal
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V_DrawDebugLine(va("Init: %08x", P_GetInitSeed()));
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V_DrawDebugLine(va("Seed: %08x", P_GetRandSeed()));
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V_DrawDebugLine(va("== : .%04d", peekres));
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height += dist;
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}
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if (cv_debug & DBG_DETAILED)
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{
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#define V_DrawDebugFlag(f, str) V_DrawRightAlignedSmallString(w, height, VFLAGS|f, str);\
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w -= 9
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const fixed_t d = AngleFixed(stplyr->drawangle);
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INT32 w = 320;
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V_DrawDebugLine(va("SHIELD: %5x", stplyr->powers[pw_shield]));
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V_DrawDebugLine(va("SCALE: %5d%%", (stplyr->mo->scale*100)>>FRACBITS));
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V_DrawDebugLine(va("CARRY: %5x", stplyr->powers[pw_carry]));
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V_DrawDebugLine(va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
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V_DrawDebugLine(va("ABILITY: %3d, %3d", stplyr->charability, stplyr->charability2));
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V_DrawDebugLine(va("ACTIONSPD: %5d", stplyr->actionspd>>FRACBITS));
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V_DrawDebugLine(va("PEEL: %3d", stplyr->dashmode));
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V_DrawDebugLine(va("SCOREADD: %3d", stplyr->scoreadd));
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// Flags
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V_DrawDebugFlag(((stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP), "SH");
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V_DrawDebugFlag(((stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP), "TH");
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V_DrawDebugFlag(((stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP), "ST");
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V_DrawDebugFlag(((stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP), "SP");
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V_DrawDebugFlag(((stplyr->pflags & PF_NOJUMPDAMAGE) ? V_GREENMAP : V_REDMAP), "ND");
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V_DrawDebugFlag(((stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP), "JD");
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V_DrawDebugFlag(((stplyr->pflags & PF_STARTJUMP) ? V_GREENMAP : V_REDMAP), "SJ");
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V_DrawDebugFlag(0, "PF/SF:");
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height += h;
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w = 320;
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V_DrawDebugFlag(((stplyr->pflags & PF_INVIS) ? V_GREENMAP : V_REDMAP), "*I");
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V_DrawDebugFlag(((stplyr->pflags & PF_NOCLIP) ? V_GREENMAP : V_REDMAP), "*C");
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V_DrawDebugFlag(((stplyr->pflags & PF_GODMODE) ? V_GREENMAP : V_REDMAP), "*G");
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V_DrawDebugFlag(((stplyr->charflags & SF_SUPER) ? V_GREENMAP : V_REDMAP), "SU");
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V_DrawDebugFlag(((stplyr->pflags & PF_APPLYAUTOBRAKE) ? V_GREENMAP : V_REDMAP), "AA");
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V_DrawDebugFlag(((stplyr->pflags & PF_SLIDING) ? V_GREENMAP : V_REDMAP), "SL");
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V_DrawDebugFlag(((stplyr->pflags & PF_BOUNCING) ? V_GREENMAP : V_REDMAP), "BO");
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V_DrawDebugFlag(((stplyr->pflags & PF_GLIDING) ? V_GREENMAP : V_REDMAP), "GL");
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height += h;
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V_DrawDebugLine(va("CEILINGZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
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V_DrawDebugLine(va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
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V_DrawDebugLine(va("CMOMX: %6d", stplyr->cmomx>>FRACBITS));
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V_DrawDebugLine(va("CMOMY: %6d", stplyr->cmomy>>FRACBITS));
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V_DrawDebugLine(va("PMOMZ: %6d", stplyr->mo->pmomz>>FRACBITS));
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w = 320;
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_APPLYPMOMZ) ? V_GREENMAP : V_REDMAP), "AP");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_SPRUNG) ? V_GREENMAP : V_REDMAP), "SP");
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//V_DrawDebugFlag(((stplyr->mo->eflags & MFE_PUSHED) ? V_GREENMAP : V_REDMAP), "PU"); -- not relevant to players
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_GOOWATER) ? V_GREENMAP : V_REDMAP), "GW");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_VERTICALFLIP) ? V_GREENMAP : V_REDMAP), "VF");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTSTEPPEDDOWN) ? V_GREENMAP : V_REDMAP), "JS");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_UNDERWATER) ? V_GREENMAP : V_REDMAP), "UW");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_TOUCHWATER) ? V_GREENMAP : V_REDMAP), "TW");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTHITFLOOR) ? V_GREENMAP : V_REDMAP), "JH");
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V_DrawDebugFlag(((stplyr->mo->eflags & MFE_ONGROUND) ? V_GREENMAP : V_REDMAP), "OG");
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V_DrawDebugFlag(0, "MFE:");
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height += h;
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V_DrawDebugLine(va("MOMX: %6d", stplyr->rmomx>>FRACBITS));
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V_DrawDebugLine(va("MOMY: %6d", stplyr->rmomy>>FRACBITS));
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V_DrawDebugLine(va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
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V_DrawDebugLine(va("SPEED: %6d", stplyr->speed>>FRACBITS));
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V_DrawDebugLine(va("DRAWANGLE: %6d", FixedInt(d)));
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height += dist;
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#undef V_DrawDebugFlag
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}
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if (cv_debug & DBG_BASIC)
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{
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const fixed_t d = AngleFixed(stplyr->mo->angle);
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V_DrawDebugLine(va("X: %6d", stplyr->mo->x>>FRACBITS));
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V_DrawDebugLine(va("Y: %6d", stplyr->mo->y>>FRACBITS));
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V_DrawDebugLine(va("Z: %6d", stplyr->mo->z>>FRACBITS));
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V_DrawDebugLine(va("A: %6d", FixedInt(d)));
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//height += dist;
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}
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}
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if (cv_debug & DBG_DETAILED)
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{
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V_DrawRightAlignedString(320, height - 104, VFLAGS, va("SHIELD: %5x", stplyr->powers[pw_shield]));
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V_DrawRightAlignedString(320, height - 96, VFLAGS, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT));
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V_DrawRightAlignedString(320, height - 88, VFLAGS, va("CARRY: %5x", stplyr->powers[pw_carry]));
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V_DrawRightAlignedString(320, height - 80, VFLAGS, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
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// Flags
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V_DrawRightAlignedString(304-92, height - 72, VFLAGS, "PF:");
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V_DrawString(304-90, height - 72, VFLAGS|((stplyr->pflags & PF_STARTJUMP) ? V_GREENMAP : V_REDMAP), "SJ");
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V_DrawString(304-72, height - 72, VFLAGS|((stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP), "JD");
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V_DrawString(304-54, height - 72, VFLAGS|((stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP), "SP");
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V_DrawString(304-36, height - 72, VFLAGS|((stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP), "ST");
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V_DrawString(304-18, height - 72, VFLAGS|((stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP), "TH");
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V_DrawString(304, height - 72, VFLAGS|((stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP), "SH");
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V_DrawRightAlignedString(320, height - 64, VFLAGS, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
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V_DrawRightAlignedString(320, height - 56, VFLAGS, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
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V_DrawRightAlignedString(320, height - 48, VFLAGS, va("CNVX: %6d", stplyr->cmomx>>FRACBITS));
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V_DrawRightAlignedString(320, height - 40, VFLAGS, va("CNVY: %6d", stplyr->cmomy>>FRACBITS));
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V_DrawRightAlignedString(320, height - 32, VFLAGS, va("PLTZ: %6d", stplyr->mo->pmomz>>FRACBITS));
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V_DrawRightAlignedString(320, height - 24, VFLAGS, va("MOMX: %6d", stplyr->rmomx>>FRACBITS));
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V_DrawRightAlignedString(320, height - 16, VFLAGS, va("MOMY: %6d", stplyr->rmomy>>FRACBITS));
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V_DrawRightAlignedString(320, height - 8, VFLAGS, va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
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V_DrawRightAlignedString(320, height, VFLAGS, va("SPEED: %6d", stplyr->speed>>FRACBITS));
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height -= (112+dist);
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}
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if (cv_debug & DBG_RANDOMIZER) // randomizer testing
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{
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fixed_t peekres = P_RandomPeek();
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peekres *= 10000; // Change from fixed point
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peekres >>= FRACBITS; // to displayable decimal
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V_DrawRightAlignedString(320, height - 16, VFLAGS, va("Init: %08x", P_GetInitSeed()));
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V_DrawRightAlignedString(320, height - 8, VFLAGS, va("Seed: %08x", P_GetRandSeed()));
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V_DrawRightAlignedString(320, height, VFLAGS, va("== : .%04d", peekres));
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height -= (24+dist);
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}
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if (cv_debug & DBG_MEMORY)
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{
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V_DrawRightAlignedString(320, height, VFLAGS, va("Heap: %7sKB", sizeu1(Z_TotalUsage()>>10)));
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}
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#undef VFLAGS
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#undef V_DrawDebugLine
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#undef dist
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#undef h
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#undef VFLAGS
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}
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static void ST_drawScore(void)
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@ -1917,8 +1982,8 @@ static void ST_drawTextHUD(void)
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else
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textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
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textHUDdraw(M_GetText("\x82""SPIN:""\x80 Sink"))
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textHUDdraw(M_GetText("\x82""JUMP:""\x80 Float"))
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textHUDdraw(M_GetText("\x82""SPIN:""\x80 Lower"))
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textHUDdraw(M_GetText("\x82""JUMP:""\x80 Rise"))
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dof12 = true;
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dospecheader = true;
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