mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-31 05:30:48 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts: # src/hardware/hw_md2.c
This commit is contained in:
commit
780f9b1645
35 changed files with 1821 additions and 605 deletions
33
SRB2.cbp
33
SRB2.cbp
|
@ -1174,6 +1174,39 @@ HW3SOUND for 3D hardware sound support
|
|||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/hardware/hw_clip.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Mingw/DirectX" />
|
||||
<Option target="Release Mingw/DirectX" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/hardware/hw_clip.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Mingw/DirectX" />
|
||||
<Option target="Release Mingw/DirectX" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/hardware/hw_data.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
|
|
|
@ -351,6 +351,7 @@ if(${SRB2_CONFIG_HWRENDER})
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|||
set(SRB2_HWRENDER_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
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||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
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||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
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|
@ -359,6 +360,7 @@ if(${SRB2_CONFIG_HWRENDER})
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)
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set (SRB2_HWRENDER_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
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||||
|
|
12
src/Makefile
12
src/Makefile
|
@ -259,7 +259,7 @@ ifndef DC
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|||
endif
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||||
OPTS+=-DHWRENDER
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OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
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$(OBJDIR)/hw_main.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
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||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
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||||
endif
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||||
|
||||
ifdef NOHS
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||||
|
@ -703,7 +703,7 @@ ifdef MINGW
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|||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
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||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
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||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
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||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
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||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
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||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
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||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
|
@ -711,7 +711,7 @@ else
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|||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -I/usr/X11R6/include -c $< -o $@
|
||||
|
@ -864,7 +864,7 @@ ifndef NOHW
|
|||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
@ -872,7 +872,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
|
|||
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
@ -880,7 +880,7 @@ $(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
|
|||
$(OBJDIR)/r_minigl.o: hardware/r_minigl/r_minigl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
|
12
src/d_main.c
12
src/d_main.c
|
@ -419,10 +419,13 @@ static void D_Display(void)
|
|||
}
|
||||
|
||||
// Image postprocessing effect
|
||||
if (postimgtype)
|
||||
V_DoPostProcessor(0, postimgtype, postimgparam);
|
||||
if (postimgtype2)
|
||||
V_DoPostProcessor(1, postimgtype2, postimgparam2);
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (postimgtype)
|
||||
V_DoPostProcessor(0, postimgtype, postimgparam);
|
||||
if (postimgtype2)
|
||||
V_DoPostProcessor(1, postimgtype2, postimgparam2);
|
||||
}
|
||||
}
|
||||
|
||||
if (lastdraw)
|
||||
|
@ -712,6 +715,7 @@ void D_StartTitle(void)
|
|||
botskin = 0;
|
||||
cv_debug = 0;
|
||||
emeralds = 0;
|
||||
lastmaploaded = 0;
|
||||
|
||||
// In case someone exits out at the same time they start a time attack run,
|
||||
// reset modeattacking
|
||||
|
|
|
@ -1329,6 +1329,13 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
else
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_NOZONE;
|
||||
}
|
||||
else if (fastcmp(word, "SAVEGAME"))
|
||||
{
|
||||
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||||
mapheaderinfo[num-1]->levelflags |= LF_SAVEGAME;
|
||||
else
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME;
|
||||
}
|
||||
|
||||
// Individual triggers for menu flags
|
||||
else if (fastcmp(word, "HIDDEN"))
|
||||
|
@ -1776,7 +1783,6 @@ static actionpointer_t actionpointers[] =
|
|||
{{A_CapeChase}, "A_CAPECHASE"},
|
||||
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
|
||||
{{A_SlingAppear}, "A_SLINGAPPEAR"},
|
||||
{{A_MaceRotate}, "A_MACEROTATE"},
|
||||
{{A_UnidusBall}, "A_UNIDUSBALL"},
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||||
{{A_RockSpawn}, "A_ROCKSPAWN"},
|
||||
{{A_SetFuse}, "A_SETFUSE"},
|
||||
|
@ -4951,18 +4957,62 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_SLING1",
|
||||
"S_SLING2",
|
||||
|
||||
// CEZ Small Mace Chain
|
||||
// CEZ maces and chains
|
||||
"S_SMALLMACECHAIN",
|
||||
|
||||
// CEZ Big Mace Chain
|
||||
"S_BIGMACECHAIN",
|
||||
|
||||
// CEZ Small Mace
|
||||
"S_SMALLMACE",
|
||||
|
||||
// CEZ Big Mace
|
||||
"S_BIGMACE",
|
||||
|
||||
// Yellow spring on a ball
|
||||
"S_YELLOWSPRINGBALL",
|
||||
"S_YELLOWSPRINGBALL2",
|
||||
"S_YELLOWSPRINGBALL3",
|
||||
"S_YELLOWSPRINGBALL4",
|
||||
"S_YELLOWSPRINGBALL5",
|
||||
|
||||
// Red spring on a ball
|
||||
"S_REDSPRINGBALL",
|
||||
"S_REDSPRINGBALL2",
|
||||
"S_REDSPRINGBALL3",
|
||||
"S_REDSPRINGBALL4",
|
||||
"S_REDSPRINGBALL5",
|
||||
|
||||
// Small Firebar
|
||||
"S_SMALLFIREBAR1",
|
||||
"S_SMALLFIREBAR2",
|
||||
"S_SMALLFIREBAR3",
|
||||
"S_SMALLFIREBAR4",
|
||||
"S_SMALLFIREBAR5",
|
||||
"S_SMALLFIREBAR6",
|
||||
"S_SMALLFIREBAR7",
|
||||
"S_SMALLFIREBAR8",
|
||||
"S_SMALLFIREBAR9",
|
||||
"S_SMALLFIREBAR10",
|
||||
"S_SMALLFIREBAR11",
|
||||
"S_SMALLFIREBAR12",
|
||||
"S_SMALLFIREBAR13",
|
||||
"S_SMALLFIREBAR14",
|
||||
"S_SMALLFIREBAR15",
|
||||
"S_SMALLFIREBAR16",
|
||||
|
||||
// Big Firebar
|
||||
"S_BIGFIREBAR1",
|
||||
"S_BIGFIREBAR2",
|
||||
"S_BIGFIREBAR3",
|
||||
"S_BIGFIREBAR4",
|
||||
"S_BIGFIREBAR5",
|
||||
"S_BIGFIREBAR6",
|
||||
"S_BIGFIREBAR7",
|
||||
"S_BIGFIREBAR8",
|
||||
"S_BIGFIREBAR9",
|
||||
"S_BIGFIREBAR10",
|
||||
"S_BIGFIREBAR11",
|
||||
"S_BIGFIREBAR12",
|
||||
"S_BIGFIREBAR13",
|
||||
"S_BIGFIREBAR14",
|
||||
"S_BIGFIREBAR15",
|
||||
"S_BIGFIREBAR16",
|
||||
|
||||
"S_CEZFLOWER1",
|
||||
|
||||
// Big Tumbleweed
|
||||
|
@ -6297,14 +6347,20 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_FLAMEPARTICLE",
|
||||
"MT_EGGSTATUE", // Eggman Statue
|
||||
"MT_MACEPOINT", // Mace rotation point
|
||||
"MT_SWINGMACEPOINT", // Mace swinging point
|
||||
"MT_HANGMACEPOINT", // Hangable mace chain
|
||||
"MT_SPINMACEPOINT", // Spin/Controllable mace chain
|
||||
"MT_CHAINMACEPOINT", // Combination of chains and maces point
|
||||
"MT_SPRINGBALLPOINT", // Spring ball point
|
||||
"MT_CHAINPOINT", // Mace chain
|
||||
"MT_HIDDEN_SLING", // Spin mace chain (activatable)
|
||||
"MT_FIREBARPOINT", // Firebar
|
||||
"MT_CUSTOMMACEPOINT", // Custom mace
|
||||
"MT_SMALLMACECHAIN", // Small Mace Chain
|
||||
"MT_BIGMACECHAIN", // Big Mace Chain
|
||||
"MT_SMALLMACE", // Small Mace
|
||||
"MT_BIGMACE", // Big Mace
|
||||
"MT_YELLOWSPRINGBALL", // Yellow spring on a ball
|
||||
"MT_REDSPRINGBALL", // Red spring on a ball
|
||||
"MT_SMALLFIREBAR", // Small Firebar
|
||||
"MT_BIGFIREBAR", // Big Firebar
|
||||
"MT_CEZFLOWER",
|
||||
|
||||
// Arid Canyon Scenery
|
||||
|
@ -6657,6 +6713,7 @@ static const char *const MOBJFLAG2_LIST[] = {
|
|||
"AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH
|
||||
"LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position)
|
||||
"SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use)
|
||||
"MACEROTATE", // Thinker calls P_MaceRotate around tracer
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -7082,6 +7139,7 @@ struct {
|
|||
{"LF_NOSSMUSIC",LF_NOSSMUSIC},
|
||||
{"LF_NORELOAD",LF_NORELOAD},
|
||||
{"LF_NOZONE",LF_NOZONE},
|
||||
{"LF_SAVEGAME",LF_SAVEGAME},
|
||||
// And map flags
|
||||
{"LF2_HIDEINMENU",LF2_HIDEINMENU},
|
||||
{"LF2_HIDEINSTATS",LF2_HIDEINSTATS},
|
||||
|
@ -7900,11 +7958,14 @@ void FUNCMATH DEH_Check(void)
|
|||
static inline int lib_freeslot(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L);
|
||||
int r = 0; // args returned
|
||||
int r = 0; // args returned
|
||||
char *s, *type,*word;
|
||||
|
||||
while (n-- > 0)
|
||||
{
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
while (n-- > 0)
|
||||
{
|
||||
s = Z_StrDup(luaL_checkstring(L,1));
|
||||
type = strtok(s, "_");
|
||||
if (type)
|
||||
|
|
|
@ -584,6 +584,13 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Hudname padding.
|
||||
#define SKINNAMEPADDING
|
||||
|
||||
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
|
||||
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
|
||||
/// on the bright side it fixes some weird issues with translucent walls
|
||||
/// \note SRB2CB port.
|
||||
/// SRB2CB itself ported this from PrBoom+
|
||||
#define NEWCLIP
|
||||
|
||||
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
|
||||
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
|
||||
//#define SECTORSPECIALSAFTERTHINK
|
||||
|
|
|
@ -41,7 +41,8 @@ extern INT16 maptol;
|
|||
extern UINT8 globalweather;
|
||||
extern INT32 curWeather;
|
||||
extern INT32 cursaveslot;
|
||||
extern INT16 lastmapsaved;
|
||||
//extern INT16 lastmapsaved;
|
||||
extern INT16 lastmaploaded;
|
||||
extern boolean gamecomplete;
|
||||
|
||||
#define PRECIP_NONE 0
|
||||
|
@ -263,6 +264,7 @@ typedef struct
|
|||
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
|
||||
#define LF_NORELOAD 8 ///< Don't reload level on death
|
||||
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
|
||||
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
|
||||
|
||||
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
|
||||
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
|
||||
|
|
|
@ -77,7 +77,8 @@ INT16 maptol;
|
|||
UINT8 globalweather = 0;
|
||||
INT32 curWeather = PRECIP_NONE;
|
||||
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
|
||||
INT16 lastmapsaved = 0; // Last map we auto-saved at
|
||||
//INT16 lastmapsaved = 0; // Last map we auto-saved at
|
||||
INT16 lastmaploaded = 0; // Last map the game loaded
|
||||
boolean gamecomplete = false;
|
||||
|
||||
UINT16 mainwads = 0;
|
||||
|
|
|
@ -878,8 +878,8 @@ static void AdjustSegs(void)
|
|||
count = subsectors[i].numlines;
|
||||
lseg = &segs[subsectors[i].firstline];
|
||||
p = extrasubsectors[i].planepoly;
|
||||
if (!p)
|
||||
continue;
|
||||
//if (!p)
|
||||
//continue;
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
float distv1,distv2,tmp;
|
||||
|
@ -892,29 +892,31 @@ static void AdjustSegs(void)
|
|||
continue;
|
||||
#endif
|
||||
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
if (distv1 <= nearv1)
|
||||
if (p) {
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (nearv1 <= NEARDIST*NEARDIST)
|
||||
if (p && nearv1 <= NEARDIST*NEARDIST)
|
||||
// share vertice with segs
|
||||
lseg->v1 = (vertex_t *)&(p->pts[v1found]);
|
||||
lseg->pv1 = &(p->pts[v1found]);
|
||||
else
|
||||
{
|
||||
// BP: here we can do better, using PointInSeg and compute
|
||||
|
@ -925,24 +927,24 @@ static void AdjustSegs(void)
|
|||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
|
||||
lseg->v1 = (vertex_t *)pv;
|
||||
lseg->pv1 = pv;
|
||||
}
|
||||
if (nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->v2 = (vertex_t *)&(p->pts[v2found]);
|
||||
if (p && nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->pv2 = &(p->pts[v2found]);
|
||||
else
|
||||
{
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
|
||||
lseg->v2 = (vertex_t *)pv;
|
||||
lseg->pv2 = pv;
|
||||
}
|
||||
|
||||
// recompute length
|
||||
{
|
||||
float x,y;
|
||||
x = ((polyvertex_t *)lseg->v2)->x - ((polyvertex_t *)lseg->v1)->x
|
||||
x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x
|
||||
+ FIXED_TO_FLOAT(FRACUNIT/2);
|
||||
y = ((polyvertex_t *)lseg->v2)->y - ((polyvertex_t *)lseg->v1)->y
|
||||
y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y
|
||||
+ FIXED_TO_FLOAT(FRACUNIT/2);
|
||||
lseg->flength = (float)hypot(x, y);
|
||||
// BP: debug see this kind of segs
|
||||
|
|
465
src/hardware/hw_clip.c
Normal file
465
src/hardware/hw_clip.c
Normal file
|
@ -0,0 +1,465 @@
|
|||
/* Emacs style mode select -*- C++ -*-
|
||||
*-----------------------------------------------------------------------------
|
||||
*
|
||||
*
|
||||
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
||||
* based on BOOM, a modified and improved DOOM engine
|
||||
* Copyright (C) 1999 by
|
||||
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
* Copyright (C) 1999-2000 by
|
||||
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
* Copyright 2005, 2006 by
|
||||
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* DESCRIPTION:
|
||||
*
|
||||
*---------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/*
|
||||
*
|
||||
** gl_clipper.cpp
|
||||
**
|
||||
** Handles visibility checks.
|
||||
** Loosely based on the JDoom clipper.
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2003 Tim Stump
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include "../v_video.h"
|
||||
#include "hw_clip.h"
|
||||
#include "hw_glob.h"
|
||||
#include "../r_state.h"
|
||||
#include "../tables.h"
|
||||
#include "r_opengl/r_opengl.h"
|
||||
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
float frustum[6][4];
|
||||
#endif
|
||||
|
||||
typedef struct clipnode_s
|
||||
{
|
||||
struct clipnode_s *prev, *next;
|
||||
angle_t start, end;
|
||||
} clipnode_t;
|
||||
|
||||
clipnode_t *freelist;
|
||||
clipnode_t *clipnodes;
|
||||
clipnode_t *cliphead;
|
||||
|
||||
static clipnode_t * gld_clipnode_GetNew(void);
|
||||
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
|
||||
static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle);
|
||||
static void gld_clipper_AddClipRange(angle_t start, angle_t end);
|
||||
static void gld_clipper_RemoveRange(clipnode_t * range);
|
||||
static void gld_clipnode_Free(clipnode_t *node);
|
||||
|
||||
static clipnode_t * gld_clipnode_GetNew(void)
|
||||
{
|
||||
if (freelist)
|
||||
{
|
||||
clipnode_t * p = freelist;
|
||||
freelist = p->next;
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (clipnode_t*)malloc(sizeof(clipnode_t));
|
||||
}
|
||||
}
|
||||
|
||||
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end)
|
||||
{
|
||||
clipnode_t * c = gld_clipnode_GetNew();
|
||||
c->start = start;
|
||||
c->end = end;
|
||||
c->next = c->prev=NULL;
|
||||
return c;
|
||||
}
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle)
|
||||
{
|
||||
if(startAngle > endAngle)
|
||||
{
|
||||
return (gld_clipper_IsRangeVisible(startAngle, ANGLE_MAX) || gld_clipper_IsRangeVisible(0, endAngle));
|
||||
}
|
||||
|
||||
return gld_clipper_IsRangeVisible(startAngle, endAngle);
|
||||
}
|
||||
|
||||
static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle)
|
||||
{
|
||||
clipnode_t *ci;
|
||||
ci = cliphead;
|
||||
|
||||
if (endAngle == 0 && ci && ci->start == 0)
|
||||
return false;
|
||||
|
||||
while (ci != NULL && ci->start < endAngle)
|
||||
{
|
||||
if (startAngle >= ci->start && endAngle <= ci->end)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
ci = ci->next;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void gld_clipnode_Free(clipnode_t *node)
|
||||
{
|
||||
node->next = freelist;
|
||||
freelist = node;
|
||||
}
|
||||
|
||||
static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
{
|
||||
if (range == cliphead)
|
||||
{
|
||||
cliphead = cliphead->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (range->prev)
|
||||
{
|
||||
range->prev->next = range->next;
|
||||
}
|
||||
if (range->next)
|
||||
{
|
||||
range->next->prev = range->prev;
|
||||
}
|
||||
}
|
||||
|
||||
gld_clipnode_Free(range);
|
||||
}
|
||||
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
|
||||
{
|
||||
if(startangle > endangle)
|
||||
{
|
||||
// The range has to added in two parts.
|
||||
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
|
||||
gld_clipper_AddClipRange(0, endangle);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add the range as usual.
|
||||
gld_clipper_AddClipRange(startangle, endangle);
|
||||
}
|
||||
}
|
||||
|
||||
static void gld_clipper_AddClipRange(angle_t start, angle_t end)
|
||||
{
|
||||
clipnode_t *node, *temp, *prevNode, *node2, *delnode;
|
||||
|
||||
if (cliphead)
|
||||
{
|
||||
//check to see if range contains any old ranges
|
||||
node = cliphead;
|
||||
while (node != NULL && node->start < end)
|
||||
{
|
||||
if (node->start >= start && node->end <= end)
|
||||
{
|
||||
temp = node;
|
||||
node = node->next;
|
||||
gld_clipper_RemoveRange(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (node->start <= start && node->end >= end)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//check to see if range overlaps a range (or possibly 2)
|
||||
node = cliphead;
|
||||
while (node != NULL && node->start <= end)
|
||||
{
|
||||
if (node->end >= start)
|
||||
{
|
||||
// we found the first overlapping node
|
||||
if (node->start > start)
|
||||
{
|
||||
// the new range overlaps with this node's start point
|
||||
node->start = start;
|
||||
}
|
||||
if (node->end < end)
|
||||
{
|
||||
node->end = end;
|
||||
}
|
||||
|
||||
node2 = node->next;
|
||||
while (node2 && node2->start <= node->end)
|
||||
{
|
||||
if (node2->end > node->end)
|
||||
{
|
||||
node->end = node2->end;
|
||||
}
|
||||
|
||||
delnode = node2;
|
||||
node2 = node2->next;
|
||||
gld_clipper_RemoveRange(delnode);
|
||||
}
|
||||
return;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
//just add range
|
||||
node = cliphead;
|
||||
prevNode = NULL;
|
||||
temp = gld_clipnode_NewRange(start, end);
|
||||
while (node != NULL && node->start < end)
|
||||
{
|
||||
prevNode = node;
|
||||
node = node->next;
|
||||
}
|
||||
temp->next = node;
|
||||
if (node == NULL)
|
||||
{
|
||||
temp->prev = prevNode;
|
||||
if (prevNode)
|
||||
{
|
||||
prevNode->next = temp;
|
||||
}
|
||||
if (!cliphead)
|
||||
{
|
||||
cliphead = temp;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (node == cliphead)
|
||||
{
|
||||
cliphead->prev = temp;
|
||||
cliphead = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
temp->prev = prevNode;
|
||||
prevNode->next = temp;
|
||||
node->prev = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
temp = gld_clipnode_NewRange(start, end);
|
||||
cliphead = temp;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void gld_clipper_Clear(void)
|
||||
{
|
||||
clipnode_t *node = cliphead;
|
||||
clipnode_t *temp;
|
||||
|
||||
while (node != NULL)
|
||||
{
|
||||
temp = node;
|
||||
node = node->next;
|
||||
gld_clipnode_Free(temp);
|
||||
}
|
||||
|
||||
cliphead = NULL;
|
||||
}
|
||||
|
||||
#define RMUL (1.6f/1.333333f)
|
||||
|
||||
angle_t gld_FrustumAngle(void)
|
||||
{
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)aimingangle) / ANG1);
|
||||
|
||||
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
|
||||
|
||||
float render_fov = FIXED_TO_FLOAT(cv_grfov.value);
|
||||
float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right?
|
||||
float render_multiplier = 64.0f / render_fovratio / RMUL;
|
||||
|
||||
if (tilt > 90.0f)
|
||||
{
|
||||
tilt = 90.0f;
|
||||
}
|
||||
|
||||
// If the pitch is larger than this you can look all around at a FOV of 90
|
||||
if (abs(aimingangle) > 46 * ANG1)
|
||||
return 0xffffffff;
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * (float)render_fov * 48.0f / render_multiplier / 90.0f;
|
||||
a1 = ANG1 * (int)floatangle;
|
||||
if (a1 >= ANGLE_180)
|
||||
return 0xffffffff;
|
||||
return a1;
|
||||
}
|
||||
|
||||
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
|
||||
// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
|
||||
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
|
||||
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
//
|
||||
// gld_FrustrumSetup
|
||||
//
|
||||
|
||||
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
|
||||
(float)(viewMatrix[a] * projMatrix[b] + \
|
||||
viewMatrix[c] * projMatrix[d] + \
|
||||
viewMatrix[e] * projMatrix[f] + \
|
||||
viewMatrix[g] * projMatrix[h])
|
||||
|
||||
#define NORMALIZE_PLANE(i)\
|
||||
t = (float)sqrt(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
|
||||
void gld_FrustrumSetup(void)
|
||||
{
|
||||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
|
||||
clip[2] = CALCMATRIX(0, 2, 1, 6, 2, 10, 3, 14);
|
||||
clip[3] = CALCMATRIX(0, 3, 1, 7, 2, 11, 3, 15);
|
||||
|
||||
clip[4] = CALCMATRIX(4, 0, 5, 4, 6, 8, 7, 12);
|
||||
clip[5] = CALCMATRIX(4, 1, 5, 5, 6, 9, 7, 13);
|
||||
clip[6] = CALCMATRIX(4, 2, 5, 6, 6, 10, 7, 14);
|
||||
clip[7] = CALCMATRIX(4, 3, 5, 7, 6, 11, 7, 15);
|
||||
|
||||
clip[8] = CALCMATRIX(8, 0, 9, 4, 10, 8, 11, 12);
|
||||
clip[9] = CALCMATRIX(8, 1, 9, 5, 10, 9, 11, 13);
|
||||
clip[10] = CALCMATRIX(8, 2, 9, 6, 10, 10, 11, 14);
|
||||
clip[11] = CALCMATRIX(8, 3, 9, 7, 10, 11, 11, 15);
|
||||
|
||||
clip[12] = CALCMATRIX(12, 0, 13, 4, 14, 8, 15, 12);
|
||||
clip[13] = CALCMATRIX(12, 1, 13, 5, 14, 9, 15, 13);
|
||||
clip[14] = CALCMATRIX(12, 2, 13, 6, 14, 10, 15, 14);
|
||||
clip[15] = CALCMATRIX(12, 3, 13, 7, 14, 11, 15, 15);
|
||||
|
||||
// Right plane
|
||||
frustum[0][0] = clip[ 3] - clip[ 0];
|
||||
frustum[0][1] = clip[ 7] - clip[ 4];
|
||||
frustum[0][2] = clip[11] - clip[ 8];
|
||||
frustum[0][3] = clip[15] - clip[12];
|
||||
NORMALIZE_PLANE(0);
|
||||
|
||||
// Left plane
|
||||
frustum[1][0] = clip[ 3] + clip[ 0];
|
||||
frustum[1][1] = clip[ 7] + clip[ 4];
|
||||
frustum[1][2] = clip[11] + clip[ 8];
|
||||
frustum[1][3] = clip[15] + clip[12];
|
||||
NORMALIZE_PLANE(1);
|
||||
|
||||
// Bottom plane
|
||||
frustum[2][0] = clip[ 3] + clip[ 1];
|
||||
frustum[2][1] = clip[ 7] + clip[ 5];
|
||||
frustum[2][2] = clip[11] + clip[ 9];
|
||||
frustum[2][3] = clip[15] + clip[13];
|
||||
NORMALIZE_PLANE(2);
|
||||
|
||||
// Top plane
|
||||
frustum[3][0] = clip[ 3] - clip[ 1];
|
||||
frustum[3][1] = clip[ 7] - clip[ 5];
|
||||
frustum[3][2] = clip[11] - clip[ 9];
|
||||
frustum[3][3] = clip[15] - clip[13];
|
||||
NORMALIZE_PLANE(3);
|
||||
|
||||
// Far plane
|
||||
frustum[4][0] = clip[ 3] - clip[ 2];
|
||||
frustum[4][1] = clip[ 7] - clip[ 6];
|
||||
frustum[4][2] = clip[11] - clip[10];
|
||||
frustum[4][3] = clip[15] - clip[14];
|
||||
NORMALIZE_PLANE(4);
|
||||
|
||||
// Near plane
|
||||
frustum[5][0] = clip[ 3] + clip[ 2];
|
||||
frustum[5][1] = clip[ 7] + clip[ 6];
|
||||
frustum[5][2] = clip[11] + clip[10];
|
||||
frustum[5][3] = clip[15] + clip[14];
|
||||
NORMALIZE_PLANE(5);
|
||||
}
|
||||
|
||||
boolean gld_SphereInFrustum(float x, float y, float z, float radius)
|
||||
{
|
||||
int p;
|
||||
|
||||
for (p = 0; p < 4; p++)
|
||||
{
|
||||
if (frustum[p][0] * x +
|
||||
frustum[p][1] * y +
|
||||
frustum[p][2] * z +
|
||||
frustum[p][3] <= -radius)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
24
src/hardware/hw_clip.h
Normal file
24
src/hardware/hw_clip.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
* hw_clip.h
|
||||
* SRB2CB
|
||||
*
|
||||
* PrBoom's OpenGL clipping
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
// OpenGL BSP clipping
|
||||
#include "../doomdef.h"
|
||||
#include "../tables.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
void gld_clipper_Clear(void);
|
||||
angle_t gld_FrustumAngle(void);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
void gld_FrustrumSetup(void);
|
||||
boolean gld_SphereInFrustum(float x, float y, float z, float radius);
|
||||
#endif
|
|
@ -323,6 +323,10 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_BMCH
|
||||
&lspr[NOLIGHT], // SPR_SMCE
|
||||
&lspr[NOLIGHT], // SPR_BMCE
|
||||
&lspr[NOLIGHT], // SPR_YSPB
|
||||
&lspr[NOLIGHT], // SPR_RSPB
|
||||
&lspr[REDBALL_L], // SPR_SFBR
|
||||
&lspr[REDBALL_L], // SPR_BFBR
|
||||
|
||||
// Arid Canyon Scenery
|
||||
&lspr[NOLIGHT], // SPR_BTBL
|
||||
|
|
|
@ -44,6 +44,10 @@
|
|||
#endif
|
||||
#include "hw_md2.h"
|
||||
|
||||
#ifdef NEWCLIP
|
||||
#include "hw_clip.h"
|
||||
#endif
|
||||
|
||||
#define R_FAKEFLOORS
|
||||
#define HWPRECIP
|
||||
#define SORTING
|
||||
|
@ -99,8 +103,9 @@ CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NU
|
|||
boolean drawsky = true;
|
||||
|
||||
// needs fix: walls are incorrectly clipped one column less
|
||||
#ifndef NEWCLIP
|
||||
static consvar_t cv_grclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#endif
|
||||
//development variables for diverse uses
|
||||
static consvar_t cv_gralpha = {"gr_alpha", "160", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_grbeta = {"gr_beta", "0", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -323,9 +328,6 @@ static angle_t gr_xtoviewangle[MAXVIDWIDTH+1];
|
|||
// test change fov when looking up/down but bsp projection messup :(
|
||||
//#define NOCRAPPYMLOOK
|
||||
|
||||
/// \note crappy
|
||||
#define drawtextured true
|
||||
|
||||
// base values set at SetViewSize
|
||||
static float gr_basecentery;
|
||||
|
||||
|
@ -852,11 +854,11 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
|
|||
|
||||
M_ClearBox(segbbox);
|
||||
M_AddToBox(segbbox,
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y));
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y));
|
||||
M_AddToBox(segbbox,
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y));
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y));
|
||||
|
||||
splat = (wallsplat_t *)gr_curline->linedef->splats;
|
||||
for (; splat; splat = splat->next)
|
||||
|
@ -1029,6 +1031,7 @@ static void HWR_ProjectWall(wallVert3D * wallVerts,
|
|||
// (in fact a clipping plane that has a constant, so can clip with simple 2d)
|
||||
// with the wall segment
|
||||
//
|
||||
#ifndef NEWCLIP
|
||||
static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
|
||||
{
|
||||
float num, den;
|
||||
|
@ -1057,6 +1060,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
|
|||
|
||||
return num / den;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// HWR_SplitWall
|
||||
|
@ -1431,7 +1435,11 @@ static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf, fixed_t b
|
|||
// Anything between means the wall segment has been clipped with solidsegs,
|
||||
// reducing wall overdraw to a minimum
|
||||
//
|
||||
#ifdef NEWCLIP
|
||||
static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
#else
|
||||
static void HWR_StoreWallRange(double startfrac, double endfrac)
|
||||
#endif
|
||||
{
|
||||
wallVert3D wallVerts[4];
|
||||
v2d_t vs, ve; // start, end vertices of 2d line (view from above)
|
||||
|
@ -1456,16 +1464,18 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
extracolormap_t *colormap;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
#ifndef NEWCLIP
|
||||
if (startfrac > endfrac)
|
||||
return;
|
||||
#endif
|
||||
|
||||
gr_sidedef = gr_curline->sidedef;
|
||||
gr_linedef = gr_curline->linedef;
|
||||
|
||||
vs.x = ((polyvertex_t *)gr_curline->v1)->x;
|
||||
vs.y = ((polyvertex_t *)gr_curline->v1)->y;
|
||||
ve.x = ((polyvertex_t *)gr_curline->v2)->x;
|
||||
ve.y = ((polyvertex_t *)gr_curline->v2)->y;
|
||||
vs.x = ((polyvertex_t *)gr_curline->pv1)->x;
|
||||
vs.y = ((polyvertex_t *)gr_curline->pv1)->y;
|
||||
ve.x = ((polyvertex_t *)gr_curline->pv2)->x;
|
||||
ve.y = ((polyvertex_t *)gr_curline->pv2)->y;
|
||||
|
||||
#ifdef ESLOPE
|
||||
v1x = FLOAT_TO_FIXED(vs.x);
|
||||
|
@ -1473,44 +1483,21 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
v2x = FLOAT_TO_FIXED(ve.x);
|
||||
v2y = FLOAT_TO_FIXED(ve.y);
|
||||
#endif
|
||||
|
||||
if (gr_frontsector->heightsec != -1)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
worldtop = worldtopslope = sectors[gr_frontsector->heightsec].ceilingheight;
|
||||
worldbottom = worldbottomslope = sectors[gr_frontsector->heightsec].floorheight;
|
||||
#else
|
||||
worldtop = sectors[gr_frontsector->heightsec].ceilingheight;
|
||||
worldbottom = sectors[gr_frontsector->heightsec].floorheight;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (gr_frontsector->c_slope)
|
||||
{
|
||||
worldtop = P_GetZAt(gr_frontsector->c_slope, v1x, v1y);
|
||||
worldtopslope = P_GetZAt(gr_frontsector->c_slope, v2x, v2y);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldtop = worldtopslope = gr_frontsector->ceilingheight;
|
||||
}
|
||||
|
||||
if (gr_frontsector->f_slope)
|
||||
{
|
||||
worldbottom = P_GetZAt(gr_frontsector->f_slope, v1x, v1y);
|
||||
worldbottomslope = P_GetZAt(gr_frontsector->f_slope, v2x, v2y);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldbottom = worldbottomslope = gr_frontsector->floorheight;
|
||||
}
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight)
|
||||
SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight)
|
||||
#else
|
||||
worldtop = gr_frontsector->ceilingheight;
|
||||
worldbottom = gr_frontsector->floorheight;
|
||||
worldtop = gr_frontsector->ceilingheight;
|
||||
worldbottom = gr_frontsector->floorheight;
|
||||
#endif
|
||||
}
|
||||
|
||||
// remember vertices ordering
|
||||
// 3--2
|
||||
|
@ -1525,20 +1512,23 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
wallVerts[2].z = wallVerts[1].z = ve.y;
|
||||
wallVerts[0].w = wallVerts[1].w = wallVerts[2].w = wallVerts[3].w = 1.0f;
|
||||
|
||||
if (drawtextured)
|
||||
{
|
||||
// x offset the texture
|
||||
fixed_t texturehpeg = gr_sidedef->textureoffset + gr_curline->offset;
|
||||
|
||||
#ifndef NEWCLIP
|
||||
// clip texture s start/end coords with solidsegs
|
||||
if (startfrac > 0.0f && startfrac < 1.0f)
|
||||
cliplow = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * startfrac);
|
||||
else
|
||||
#endif
|
||||
cliplow = (float)texturehpeg;
|
||||
|
||||
#ifndef NEWCLIP
|
||||
if (endfrac > 0.0f && endfrac < 1.0f)
|
||||
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * endfrac);
|
||||
else
|
||||
#endif
|
||||
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT));
|
||||
}
|
||||
|
||||
|
@ -1554,43 +1544,15 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
{
|
||||
INT32 gr_toptexture, gr_bottomtexture;
|
||||
// two sided line
|
||||
if (gr_backsector->heightsec != -1)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
worldhigh = worldhighslope = sectors[gr_backsector->heightsec].ceilingheight;
|
||||
worldlow = worldlowslope = sectors[gr_backsector->heightsec].floorheight;
|
||||
#else
|
||||
worldhigh = sectors[gr_backsector->heightsec].ceilingheight;
|
||||
worldlow = sectors[gr_backsector->heightsec].floorheight;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (gr_backsector->c_slope)
|
||||
{
|
||||
worldhigh = P_GetZAt(gr_backsector->c_slope, v1x, v1y);
|
||||
worldhighslope = P_GetZAt(gr_backsector->c_slope, v2x, v2y);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldhigh = worldhighslope = gr_backsector->ceilingheight;
|
||||
}
|
||||
|
||||
if (gr_backsector->f_slope)
|
||||
{
|
||||
worldlow = P_GetZAt(gr_backsector->f_slope, v1x, v1y);
|
||||
worldlowslope = P_GetZAt(gr_backsector->f_slope, v2x, v2y);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldlow = worldlowslope = gr_backsector->floorheight;
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
SLOPEPARAMS(gr_backsector->c_slope, worldhigh, worldhighslope, gr_backsector->ceilingheight)
|
||||
SLOPEPARAMS(gr_backsector->f_slope, worldlow, worldlowslope, gr_backsector->floorheight)
|
||||
#undef SLOPEPARAMS
|
||||
#else
|
||||
worldhigh = gr_backsector->ceilingheight;
|
||||
worldlow = gr_backsector->floorheight;
|
||||
worldhigh = gr_backsector->ceilingheight;
|
||||
worldlow = gr_backsector->floorheight;
|
||||
#endif
|
||||
}
|
||||
|
||||
// hack to allow height changes in outdoor areas
|
||||
// This is what gets rid of the upper textures if there should be sky
|
||||
|
@ -1614,7 +1576,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
worldhigh < worldtop
|
||||
) && gr_toptexture)
|
||||
{
|
||||
if (drawtextured)
|
||||
{
|
||||
fixed_t texturevpegtop; // top
|
||||
|
||||
|
@ -1695,7 +1656,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
#endif
|
||||
worldlow > worldbottom) && gr_bottomtexture) //only if VISIBLE!!!
|
||||
{
|
||||
if (drawtextured)
|
||||
{
|
||||
fixed_t texturevpegbottom = 0; // bottom
|
||||
|
||||
|
@ -1887,7 +1847,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
h = min(highcut, polytop);
|
||||
l = max(polybottom, lowcut);
|
||||
|
||||
if (drawtextured)
|
||||
{
|
||||
// PEGGING
|
||||
#ifdef ESLOPE
|
||||
|
@ -1943,7 +1902,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
h = min(highcut, polytop);
|
||||
l = max(polybottom, lowcut);
|
||||
|
||||
if (drawtextured)
|
||||
{
|
||||
// PEGGING
|
||||
if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
|
||||
|
@ -2135,7 +2093,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture);
|
||||
if (gr_midtexture)
|
||||
{
|
||||
if (drawtextured)
|
||||
{
|
||||
fixed_t texturevpeg;
|
||||
// PEGGING
|
||||
|
@ -2276,7 +2233,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
wallVerts[0].s = wallVerts[3].s = 0;
|
||||
wallVerts[2].s = wallVerts[1].s = 0;
|
||||
}
|
||||
else if (drawtextured)
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE // P.S. this is better-organized than the old version
|
||||
fixed_t offs = sides[(newline ? newline : rover->master)->sidenum[0]].rowoffset;
|
||||
|
@ -2409,7 +2366,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
wallVerts[0].s = wallVerts[3].s = 0;
|
||||
wallVerts[2].s = wallVerts[1].s = 0;
|
||||
}
|
||||
else if (drawtextured)
|
||||
else
|
||||
{
|
||||
grTex = HWR_GetTexture(texnum);
|
||||
|
||||
|
@ -2482,6 +2439,110 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
//Hurdler: end of 3d-floors test
|
||||
}
|
||||
|
||||
// From PrBoom:
|
||||
//
|
||||
// e6y: Check whether the player can look beyond this line
|
||||
//
|
||||
#ifdef NEWCLIP
|
||||
boolean checkforemptylines = true;
|
||||
// Don't modify anything here, just check
|
||||
// Kalaron: Modified for sloped linedefs
|
||||
static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacksector)
|
||||
{
|
||||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
|
||||
// GZDoom method of sloped line clipping
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (afrontsector->f_slope || afrontsector->c_slope || abacksector->f_slope || abacksector->c_slope)
|
||||
{
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
|
||||
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
|
||||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight)
|
||||
SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight)
|
||||
SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight)
|
||||
SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight)
|
||||
#undef SLOPEPARAMS
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
frontf1 = frontf2 = afrontsector->floorheight;
|
||||
frontc1 = frontc2 = afrontsector->ceilingheight;
|
||||
backf1 = backf2 = abacksector->floorheight;
|
||||
backc1 = backc2 = abacksector->ceilingheight;
|
||||
}
|
||||
|
||||
// now check for closed sectors!
|
||||
if (backc1 <= frontf1 && backc2 <= frontf2)
|
||||
{
|
||||
checkforemptylines = false;
|
||||
if (!seg->sidedef->toptexture)
|
||||
return false;
|
||||
|
||||
if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (backf1 >= frontc1 && backf2 >= frontc2)
|
||||
{
|
||||
checkforemptylines = false;
|
||||
if (!seg->sidedef->bottomtexture)
|
||||
return false;
|
||||
|
||||
// properly render skies (consider door "open" if both floors are sky):
|
||||
if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (backc1 <= backf1 && backc2 <= backf2)
|
||||
{
|
||||
checkforemptylines = false;
|
||||
// preserve a kind of transparent door/lift special effect:
|
||||
if (backc1 < frontc1 || backc2 < frontc2)
|
||||
{
|
||||
if (!seg->sidedef->toptexture)
|
||||
return false;
|
||||
}
|
||||
if (backf1 > frontf1 || backf2 > frontf2)
|
||||
{
|
||||
if (!seg->sidedef->bottomtexture)
|
||||
return false;
|
||||
}
|
||||
if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if (abacksector->floorpic == skyflatnum && afrontsector->floorpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (backc1 != frontc1 || backc2 != frontc2
|
||||
|| backf1 != frontf1 || backf2 != frontf2)
|
||||
{
|
||||
checkforemptylines = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
//Hurdler: just like in r_bsp.c
|
||||
#if 1
|
||||
#define MAXSEGS MAXVIDWIDTH/2+1
|
||||
|
@ -2553,7 +2614,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
|
|||
}
|
||||
else
|
||||
{
|
||||
highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
|
||||
highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
|
||||
HWR_StoreWallRange(0, highfrac);
|
||||
}
|
||||
// Now adjust the clip size.
|
||||
|
@ -2577,8 +2638,8 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
|
|||
}
|
||||
else
|
||||
{
|
||||
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
|
||||
highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
|
||||
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
|
||||
highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
|
||||
HWR_StoreWallRange(lowfrac, highfrac);
|
||||
}
|
||||
next++;
|
||||
|
@ -2612,7 +2673,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last)
|
|||
}
|
||||
else
|
||||
{
|
||||
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
|
||||
lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
|
||||
HWR_StoreWallRange(lowfrac, 1);
|
||||
}
|
||||
}
|
||||
|
@ -2675,8 +2736,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
|
|||
else
|
||||
{
|
||||
highfrac = HWR_ClipViewSegment(min(start->first + 1,
|
||||
start->last), (polyvertex_t *)gr_curline->v1,
|
||||
(polyvertex_t *)gr_curline->v2);
|
||||
start->last), (polyvertex_t *)gr_curline->pv1,
|
||||
(polyvertex_t *)gr_curline->pv2);
|
||||
HWR_StoreWallRange(0, highfrac);
|
||||
}
|
||||
}
|
||||
|
@ -2695,8 +2756,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
|
|||
}
|
||||
else
|
||||
{
|
||||
lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
|
||||
highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2);
|
||||
lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
|
||||
highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2);
|
||||
HWR_StoreWallRange(lowfrac, highfrac);
|
||||
}
|
||||
start++;
|
||||
|
@ -2726,8 +2787,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last)
|
|||
else
|
||||
{
|
||||
lowfrac = HWR_ClipViewSegment(max(start->last - 1,
|
||||
start->first), (polyvertex_t *)gr_curline->v1,
|
||||
(polyvertex_t *)gr_curline->v2);
|
||||
start->first), (polyvertex_t *)gr_curline->pv1,
|
||||
(polyvertex_t *)gr_curline->pv2);
|
||||
HWR_StoreWallRange(lowfrac, 1);
|
||||
}
|
||||
}
|
||||
|
@ -2767,6 +2828,7 @@ static void HWR_ClearClipSegs(void)
|
|||
gr_solidsegs[1].last = 0x7fffffff;
|
||||
hw_newend = gr_solidsegs+2;
|
||||
}
|
||||
#endif // NEWCLIP
|
||||
|
||||
// -----------------+
|
||||
// HWR_AddLine : Clips the given segment and adds any visible pieces to the line list.
|
||||
|
@ -2775,24 +2837,46 @@ static void HWR_ClearClipSegs(void)
|
|||
// -----------------+
|
||||
static void HWR_AddLine(seg_t * line)
|
||||
{
|
||||
INT32 x1, x2;
|
||||
angle_t angle1, angle2;
|
||||
#ifndef NEWCLIP
|
||||
INT32 x1, x2;
|
||||
angle_t span, tspan;
|
||||
#endif
|
||||
|
||||
// SoM: Backsector needs to be run through R_FakeFlat
|
||||
sector_t tempsec;
|
||||
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
#ifdef POLYOBJECTS
|
||||
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
|
||||
return;
|
||||
#endif
|
||||
|
||||
gr_curline = line;
|
||||
|
||||
// OPTIMIZE: quickly reject orthogonal back sides.
|
||||
angle1 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y));
|
||||
angle2 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y));
|
||||
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
|
||||
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
|
||||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
|
||||
|
||||
// OPTIMIZE: quickly reject orthogonal back sides.
|
||||
angle1 = R_PointToAngle(v1x, v1y);
|
||||
angle2 = R_PointToAngle(v2x, v2y);
|
||||
|
||||
#ifdef NEWCLIP
|
||||
// PrBoom: Back side, i.e. backface culling - read: endAngle >= startAngle!
|
||||
if (angle2 - angle1 < ANGLE_180)
|
||||
return;
|
||||
|
||||
// PrBoom: use REAL clipping math YAYYYYYYY!!!
|
||||
|
||||
if (!gld_clipper_SafeCheckRange(angle2, angle1))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
checkforemptylines = true;
|
||||
#else
|
||||
// Clip to view edges.
|
||||
span = angle1 - angle2;
|
||||
|
||||
|
@ -2833,8 +2917,8 @@ static void HWR_AddLine(seg_t * line)
|
|||
float fx1,fx2,fy1,fy2;
|
||||
//BP: test with a better projection than viewangletox[R_PointToAngle(angle)]
|
||||
// do not enable this at release 4 mul and 2 div
|
||||
fx1 = ((polyvertex_t *)(line->v1))->x-gr_viewx;
|
||||
fy1 = ((polyvertex_t *)(line->v1))->y-gr_viewy;
|
||||
fx1 = ((polyvertex_t *)(line->pv1))->x-gr_viewx;
|
||||
fy1 = ((polyvertex_t *)(line->pv1))->y-gr_viewy;
|
||||
fy2 = (fx1 * gr_viewcos + fy1 * gr_viewsin);
|
||||
if (fy2 < 0)
|
||||
// the point is back
|
||||
|
@ -2842,8 +2926,8 @@ static void HWR_AddLine(seg_t * line)
|
|||
else
|
||||
fx1 = gr_windowcenterx + (fx1 * gr_viewsin - fy1 * gr_viewcos) * gr_centerx / fy2;
|
||||
|
||||
fx2 = ((polyvertex_t *)(line->v2))->x-gr_viewx;
|
||||
fy2 = ((polyvertex_t *)(line->v2))->y-gr_viewy;
|
||||
fx2 = ((polyvertex_t *)(line->pv2))->x-gr_viewx;
|
||||
fy2 = ((polyvertex_t *)(line->pv2))->y-gr_viewy;
|
||||
fy1 = (fx2 * gr_viewcos + fy2 * gr_viewsin);
|
||||
if (fy1 < 0)
|
||||
// the point is back
|
||||
|
@ -2871,8 +2955,34 @@ static void HWR_AddLine(seg_t * line)
|
|||
return;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
|
||||
gr_backsector = line->backsector;
|
||||
|
||||
#ifdef NEWCLIP
|
||||
if (!line->backsector)
|
||||
{
|
||||
gld_clipper_SafeAddClipRange(angle2, angle1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true);
|
||||
if (CheckClip(line, gr_frontsector, gr_backsector))
|
||||
{
|
||||
gld_clipper_SafeAddClipRange(angle2, angle1);
|
||||
checkforemptylines = false;
|
||||
}
|
||||
// Reject empty lines used for triggers and special events.
|
||||
// Identical floor and ceiling on both sides,
|
||||
// identical light levels on both sides,
|
||||
// and no middle texture.
|
||||
if (checkforemptylines && R_IsEmptyLine(line, gr_frontsector, gr_backsector))
|
||||
return;
|
||||
}
|
||||
|
||||
HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
|
||||
return;
|
||||
#else
|
||||
// Single sided line?
|
||||
if (!gr_backsector)
|
||||
goto clipsolid;
|
||||
|
@ -2882,14 +2992,9 @@ static void HWR_AddLine(seg_t * line)
|
|||
#ifdef ESLOPE
|
||||
if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope)
|
||||
{
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
|
||||
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x);
|
||||
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y);
|
||||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y);
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
|
@ -2910,6 +3015,13 @@ static void HWR_AddLine(seg_t * line)
|
|||
goto clipsolid;
|
||||
}
|
||||
|
||||
// Check for automap fix.
|
||||
if (backc1 <= backf1 && backc2 <= backf2
|
||||
&& ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture)
|
||||
&& ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture)
|
||||
&& (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
|
||||
goto clipsolid;
|
||||
|
||||
// Window.
|
||||
if (backc1 != frontc1 || backc2 != frontc2
|
||||
|| backf1 != frontf1 || backf2 != frontf2)
|
||||
|
@ -2925,6 +3037,13 @@ static void HWR_AddLine(seg_t * line)
|
|||
gr_backsector->floorheight >= gr_frontsector->ceilingheight)
|
||||
goto clipsolid;
|
||||
|
||||
// Check for automap fix.
|
||||
if (gr_backsector->ceilingheight <= gr_backsector->floorheight
|
||||
&& ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture)
|
||||
&& ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture)
|
||||
&& (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
|
||||
goto clipsolid;
|
||||
|
||||
// Window.
|
||||
if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight ||
|
||||
gr_backsector->floorheight != gr_frontsector->floorheight)
|
||||
|
@ -2935,25 +3054,8 @@ static void HWR_AddLine(seg_t * line)
|
|||
// Identical floor and ceiling on both sides,
|
||||
// identical light levels on both sides,
|
||||
// and no middle texture.
|
||||
if (
|
||||
#ifdef POLYOBJECTS
|
||||
!line->polyseg &&
|
||||
#endif
|
||||
gr_backsector->ceilingpic == gr_frontsector->ceilingpic
|
||||
&& gr_backsector->floorpic == gr_frontsector->floorpic
|
||||
#ifdef ESLOPE
|
||||
&& gr_backsector->f_slope == gr_frontsector->f_slope
|
||||
&& gr_backsector->c_slope == gr_frontsector->c_slope
|
||||
#endif
|
||||
&& gr_backsector->lightlevel == gr_frontsector->lightlevel
|
||||
&& gr_curline->sidedef->midtexture == 0
|
||||
&& !gr_backsector->ffloors && !gr_frontsector->ffloors)
|
||||
// SoM: For 3D sides... Boris, would you like to take a
|
||||
// crack at rendering 3D sides? You would need to add the
|
||||
// above check and add code to HWR_StoreWallRange...
|
||||
{
|
||||
if (R_IsEmptyLine(gr_curline, gr_frontsector, gr_backsector))
|
||||
return;
|
||||
}
|
||||
|
||||
clippass:
|
||||
if (x1 == x2)
|
||||
|
@ -2965,6 +3067,7 @@ clipsolid:
|
|||
if (x1 == x2)
|
||||
goto clippass;
|
||||
HWR_ClipSolidWallSegment(x1, x2-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
// HWR_CheckBBox
|
||||
|
@ -2976,9 +3079,13 @@ clipsolid:
|
|||
|
||||
static boolean HWR_CheckBBox(fixed_t *bspcoord)
|
||||
{
|
||||
INT32 boxpos, sx1, sx2;
|
||||
INT32 boxpos;
|
||||
fixed_t px1, py1, px2, py2;
|
||||
angle_t angle1, angle2, span, tspan;
|
||||
angle_t angle1, angle2;
|
||||
#ifndef NEWCLIP
|
||||
INT32 sx1, sx2;
|
||||
angle_t span, tspan;
|
||||
#endif
|
||||
|
||||
// Find the corners of the box
|
||||
// that define the edges from current viewpoint.
|
||||
|
@ -3004,6 +3111,11 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
|
|||
px2 = bspcoord[checkcoord[boxpos][2]];
|
||||
py2 = bspcoord[checkcoord[boxpos][3]];
|
||||
|
||||
#ifdef NEWCLIP
|
||||
angle1 = R_PointToAngle(px1, py1);
|
||||
angle2 = R_PointToAngle(px2, py2);
|
||||
return gld_clipper_SafeCheckRange(angle2, angle1);
|
||||
#else
|
||||
// check clip list for an open space
|
||||
angle1 = R_PointToAngle(px1, py1) - dup_viewangle;
|
||||
angle2 = R_PointToAngle(px2, py2) - dup_viewangle;
|
||||
|
@ -3051,6 +3163,7 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
|
|||
return false;
|
||||
|
||||
return HWR_ClipToSolidSegs(sx1, sx2 - 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
|
@ -3084,8 +3197,8 @@ static inline void HWR_AddPolyObjectSegs(void)
|
|||
pv2->x = FIXED_TO_FLOAT(gr_fakeline->v2->x);
|
||||
pv2->y = FIXED_TO_FLOAT(gr_fakeline->v2->y);
|
||||
|
||||
gr_fakeline->v1 = (vertex_t *)pv1;
|
||||
gr_fakeline->v2 = (vertex_t *)pv2;
|
||||
gr_fakeline->pv1 = pv1;
|
||||
gr_fakeline->pv2 = pv2;
|
||||
|
||||
HWR_AddLine(gr_fakeline);
|
||||
}
|
||||
|
@ -5630,7 +5743,19 @@ if (0)
|
|||
#ifdef SORTING
|
||||
drawcount = 0;
|
||||
#endif
|
||||
#ifdef NEWCLIP
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
angle_t a1 = gld_FrustumAngle();
|
||||
gld_clipper_Clear();
|
||||
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
gld_FrustrumSetup();
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
HWR_ClearClipSegs();
|
||||
#endif
|
||||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// Actually it only works on Walls and Planes
|
||||
|
@ -5640,6 +5765,7 @@ if (0)
|
|||
|
||||
HWR_RenderBSPNode((INT32)numnodes-1);
|
||||
|
||||
#ifndef NEWCLIP
|
||||
// Make a viewangle int so we can render things based on mouselook
|
||||
if (player == &players[consoleplayer])
|
||||
viewangle = localaiming;
|
||||
|
@ -5666,6 +5792,7 @@ if (0)
|
|||
|
||||
dup_viewangle += ANGLE_90;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for new console commands.
|
||||
NetUpdate();
|
||||
|
@ -5860,7 +5987,19 @@ if (0)
|
|||
#ifdef SORTING
|
||||
drawcount = 0;
|
||||
#endif
|
||||
#ifdef NEWCLIP
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
angle_t a1 = gld_FrustumAngle();
|
||||
gld_clipper_Clear();
|
||||
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
gld_FrustrumSetup();
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
HWR_ClearClipSegs();
|
||||
#endif
|
||||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// Actually it only works on Walls and Planes
|
||||
|
@ -5870,6 +6009,7 @@ if (0)
|
|||
|
||||
HWR_RenderBSPNode((INT32)numnodes-1);
|
||||
|
||||
#ifndef NEWCLIP
|
||||
// Make a viewangle int so we can render things based on mouselook
|
||||
if (player == &players[consoleplayer])
|
||||
viewangle = localaiming;
|
||||
|
@ -5896,6 +6036,7 @@ if (0)
|
|||
|
||||
dup_viewangle += ANGLE_90;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for new console commands.
|
||||
NetUpdate();
|
||||
|
@ -6041,7 +6182,9 @@ static inline void HWR_AddEngineCommands(void)
|
|||
{
|
||||
// engine state variables
|
||||
//CV_RegisterVar(&cv_grzbuffer);
|
||||
#ifndef NEWCLIP
|
||||
CV_RegisterVar(&cv_grclipwalls);
|
||||
#endif
|
||||
|
||||
// engine development mode variables
|
||||
// - usage may vary from version to version..
|
||||
|
|
|
@ -298,8 +298,8 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
// initialize model and read header
|
||||
|
||||
if (fread(&model->header, sizeof (model->header), 1, file) != 1
|
||||
|| model->header.magic !=
|
||||
(INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I'))
|
||||
|| model->header.magic != MD2_IDENT
|
||||
|| model->header.version != MD2_VERSION)
|
||||
{
|
||||
fclose(file);
|
||||
free(model);
|
||||
|
@ -313,6 +313,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
{ \
|
||||
CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
|
||||
md2_freeModel (model); \
|
||||
fclose(file); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
|
@ -334,6 +335,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
fread(model->skins, sizeof (md2_skin_t), model->header.numSkins, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -347,6 +349,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
fread(model->texCoords, sizeof (md2_textureCoordinate_t), model->header.numTexCoords, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -360,6 +363,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
fread(model->triangles, sizeof (md2_triangle_t), model->header.numTriangles, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -372,6 +376,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
if (!model->frames)
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -385,6 +390,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
fread(frame, 1, model->header.frameSize, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -410,6 +416,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
fread(model->glCommandBuffer, sizeof (INT32), model->header.numGlCommands, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,11 @@
|
|||
|
||||
#include "hw_glob.h"
|
||||
|
||||
// magic number "IDP2" or 844121161
|
||||
#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')
|
||||
// model version
|
||||
#define MD2_VERSION 8
|
||||
|
||||
#define MD2_MAX_TRIANGLES 8192
|
||||
#define MD2_MAX_VERTICES 4096
|
||||
#define MD2_MAX_TEXCOORDS 4096
|
||||
|
|
|
@ -107,17 +107,17 @@ static void releaseLineChains(void)
|
|||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector = §ors[i];
|
||||
nextElem = sector->sectorLines;
|
||||
sector = §ors[i];
|
||||
nextElem = sector->sectorLines;
|
||||
|
||||
while (nextElem)
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
free(thisElem);
|
||||
}
|
||||
while (nextElem)
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
free(thisElem);
|
||||
}
|
||||
|
||||
sector->sectorLines = NULL;
|
||||
sector->sectorLines = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -397,7 +397,7 @@ static void sortStacklist(sector_t *sector)
|
|||
i = 0;
|
||||
finished = true;
|
||||
|
||||
while (NULL != *(list+i+1))
|
||||
while (*(list+i+1))
|
||||
{
|
||||
sec1 = *(list+i);
|
||||
sec2 = *(list+i+1);
|
||||
|
@ -438,7 +438,7 @@ static double calcLineoutLength(sector_t *sector)
|
|||
double length = 0.0L;
|
||||
chain = sector->sectorLines;
|
||||
|
||||
while (NULL != chain) // sum up lengths of all lines
|
||||
while (chain) // sum up lengths of all lines
|
||||
{
|
||||
length += lineLength(chain->line);
|
||||
chain = chain->next;
|
||||
|
@ -454,7 +454,7 @@ static void calcLineouts(sector_t *sector)
|
|||
size_t secCount = 0;
|
||||
sector_t *encSector = *(sector->stackList);
|
||||
|
||||
while (NULL != encSector)
|
||||
while (encSector)
|
||||
{
|
||||
if (encSector->lineoutLength < 0.0L) // if length has not yet been calculated
|
||||
{
|
||||
|
@ -552,7 +552,7 @@ static boolean areBottomtexturesMissing(sector_t *thisSector)
|
|||
if (frontSector == backSector) // skip damn renderer tricks here
|
||||
continue;
|
||||
|
||||
if (frontSector == NULL || backSector == NULL)
|
||||
if (!frontSector || !backSector)
|
||||
continue;
|
||||
|
||||
sider = &sides[thisElem->line->sidenum[0]];
|
||||
|
@ -587,73 +587,12 @@ static boolean areBottomtexturesMissing(sector_t *thisSector)
|
|||
static boolean isCeilingFloating(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
|
||||
boolean floating = true;
|
||||
linechain_t *thisElem, *nextElem;
|
||||
|
||||
if (!thisSector)
|
||||
return false;
|
||||
|
||||
nextElem = thisSector->sectorLines;
|
||||
|
||||
while (NULL != nextElem) // walk through chain
|
||||
{
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
|
||||
frontSector = thisElem->line->frontsector;
|
||||
backSector = thisElem->line->backsector;
|
||||
|
||||
if (frontSector == thisSector)
|
||||
adjSector = backSector;
|
||||
else
|
||||
adjSector = frontSector;
|
||||
|
||||
if (!adjSector) // assume floating sectors have surrounding sectors
|
||||
{
|
||||
floating = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!refSector)
|
||||
{
|
||||
refSector = adjSector;
|
||||
continue;
|
||||
}
|
||||
|
||||
// if adjacent sector has same height or more than one adjacent sector exists -> stop
|
||||
if (thisSector->ceilingheight == adjSector->ceilingheight ||
|
||||
refSector != adjSector)
|
||||
{
|
||||
floating = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// now check for walltextures
|
||||
if (floating)
|
||||
{
|
||||
if (!areToptexturesMissing(thisSector))
|
||||
{
|
||||
floating = false;
|
||||
}
|
||||
}
|
||||
return floating;
|
||||
}
|
||||
|
||||
//
|
||||
// check if no adjacent sector has same ceiling height
|
||||
// FIXME: throw that together with isCeilingFloating??
|
||||
//
|
||||
static boolean isFloorFloating(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
|
||||
boolean floating = true;
|
||||
linechain_t *thisElem, *nextElem;
|
||||
|
||||
if (!thisSector)
|
||||
return false;
|
||||
|
||||
nextElem = thisSector->sectorLines;
|
||||
nextElem = thisSector->sectorLines;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
|
@ -668,36 +607,83 @@ static boolean isFloorFloating(sector_t *thisSector)
|
|||
else
|
||||
adjSector = frontSector;
|
||||
|
||||
if (NULL == adjSector) // assume floating sectors have surrounding sectors
|
||||
{
|
||||
floating = false;
|
||||
break;
|
||||
}
|
||||
if (!adjSector) // assume floating sectors have surrounding sectors
|
||||
return false;
|
||||
|
||||
if (NULL == refSector)
|
||||
#ifdef ESLOPE
|
||||
if (adjSector->c_slope) // Don't bother with slopes
|
||||
return false;
|
||||
#endif
|
||||
|
||||
if (!refSector)
|
||||
{
|
||||
refSector = adjSector;
|
||||
continue;
|
||||
}
|
||||
|
||||
// if adjacent sector has same height or more than one adjacent sector exists -> stop
|
||||
if (thisSector->floorheight == adjSector->floorheight ||
|
||||
refSector != adjSector)
|
||||
{
|
||||
floating = false;
|
||||
break;
|
||||
}
|
||||
if (thisSector->ceilingheight == adjSector->ceilingheight || refSector != adjSector)
|
||||
return false;
|
||||
}
|
||||
|
||||
// now check for walltextures
|
||||
if (floating)
|
||||
if (!areToptexturesMissing(thisSector))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// check if no adjacent sector has same ceiling height
|
||||
// FIXME: throw that together with isCeilingFloating??
|
||||
//
|
||||
static boolean isFloorFloating(sector_t *thisSector)
|
||||
{
|
||||
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
|
||||
linechain_t *thisElem, *nextElem;
|
||||
|
||||
if (!thisSector)
|
||||
return false;
|
||||
|
||||
nextElem = thisSector->sectorLines;
|
||||
|
||||
while (nextElem) // walk through chain
|
||||
{
|
||||
if (!areBottomtexturesMissing(thisSector))
|
||||
thisElem = nextElem;
|
||||
nextElem = thisElem->next;
|
||||
|
||||
frontSector = thisElem->line->frontsector;
|
||||
backSector = thisElem->line->backsector;
|
||||
|
||||
if (frontSector == thisSector)
|
||||
adjSector = backSector;
|
||||
else
|
||||
adjSector = frontSector;
|
||||
|
||||
if (!adjSector) // assume floating sectors have surrounding sectors
|
||||
return false;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (adjSector->f_slope) // Don't bother with slopes
|
||||
return false;
|
||||
#endif
|
||||
|
||||
if (!refSector)
|
||||
{
|
||||
floating = false;
|
||||
refSector = adjSector;
|
||||
continue;
|
||||
}
|
||||
|
||||
// if adjacent sector has same height or more than one adjacent sector exists -> stop
|
||||
if (thisSector->floorheight == adjSector->floorheight || refSector != adjSector)
|
||||
return false;
|
||||
}
|
||||
return floating;
|
||||
|
||||
// now check for walltextures
|
||||
if (!areBottomtexturesMissing(thisSector))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -707,14 +693,12 @@ static fixed_t estimateCeilHeight(sector_t *thisSector)
|
|||
{
|
||||
sector_t *adjSector;
|
||||
|
||||
if (!thisSector ||
|
||||
!thisSector->sectorLines ||
|
||||
!thisSector->sectorLines->line)
|
||||
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
|
||||
return 0;
|
||||
|
||||
adjSector = thisSector->sectorLines->line->frontsector;
|
||||
if (adjSector == thisSector)
|
||||
adjSector = thisSector->sectorLines->line->backsector;
|
||||
adjSector = thisSector->sectorLines->line->backsector;
|
||||
|
||||
if (!adjSector)
|
||||
return 0;
|
||||
|
@ -729,17 +713,15 @@ static fixed_t estimateFloorHeight(sector_t *thisSector)
|
|||
{
|
||||
sector_t *adjSector;
|
||||
|
||||
if (!thisSector ||
|
||||
!thisSector->sectorLines ||
|
||||
!thisSector->sectorLines->line)
|
||||
return 0;
|
||||
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
|
||||
return 0;
|
||||
|
||||
adjSector = thisSector->sectorLines->line->frontsector;
|
||||
if (adjSector == thisSector)
|
||||
adjSector = thisSector->sectorLines->line->backsector;
|
||||
adjSector = thisSector->sectorLines->line->backsector;
|
||||
|
||||
if (NULL == adjSector)
|
||||
return 0;
|
||||
if (!adjSector)
|
||||
return 0;
|
||||
|
||||
return adjSector->floorheight;
|
||||
}
|
||||
|
@ -845,18 +827,12 @@ void HWR_CorrectSWTricks(void)
|
|||
// correct height of floating sectors
|
||||
if (isCeilingFloating(floatSector))
|
||||
{
|
||||
fixed_t corrheight;
|
||||
|
||||
corrheight = estimateCeilHeight(floatSector);
|
||||
floatSector->virtualCeilingheight = corrheight;
|
||||
floatSector->virtualCeilingheight = estimateCeilHeight(floatSector);
|
||||
floatSector->virtualCeiling = true;
|
||||
}
|
||||
if (isFloorFloating(floatSector))
|
||||
{
|
||||
fixed_t corrheight;
|
||||
|
||||
corrheight = estimateFloorHeight(floatSector);
|
||||
floatSector->virtualFloorheight = corrheight;
|
||||
floatSector->virtualFloorheight = estimateFloorHeight(floatSector);
|
||||
floatSector->virtualFloor = true;
|
||||
}
|
||||
}
|
||||
|
|
278
src/info.c
278
src/info.c
|
@ -211,6 +211,10 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"BMCH", // Big Mace Chain
|
||||
"SMCE", // Small Mace
|
||||
"BMCE", // Big Mace
|
||||
"YSPB", // Yellow spring on a ball
|
||||
"RSPB", // Red spring on a ball
|
||||
"SFBR", // Small Firebar
|
||||
"BFBR", // Big Firebar
|
||||
|
||||
// Arid Canyon Scenery
|
||||
"BTBL", // Big tumbleweed
|
||||
|
@ -1830,13 +1834,13 @@ state_t states[NUMSTATES] =
|
|||
{SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN
|
||||
|
||||
// Flame
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20, 3, {A_FlameParticle}, 3, 0, S_FLAME2}, // S_FLAME1
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|1, 3, {NULL}, 0, 0, S_FLAME3}, // S_FLAME2
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|2, 3, {A_FlameParticle}, 3, 0, S_FLAME4}, // S_FLAME3
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_FLAME5}, // S_FLAME4
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|4, 3, {A_FlameParticle}, 3, 0, S_FLAME6}, // S_FLAME5
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|5, 3, {NULL}, 0, 0, S_FLAME1}, // S_FLAME6
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS10|6, 24, {NULL}, 0, 0, S_NULL}, // S_FLAMEPARTICLE
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20, 3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME2}, // S_FLAME1
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|1, 3, {NULL}, 0, 0 , S_FLAME3}, // S_FLAME2
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|2, 3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME4}, // S_FLAME3
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0 , S_FLAME5}, // S_FLAME4
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|4, 3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME6}, // S_FLAME5
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|5, 3, {NULL}, 0, 0 , S_FLAME1}, // S_FLAME6
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS10|6, 24, {NULL}, 0, 0 , S_NULL}, // S_FLAMEPARTICLE
|
||||
|
||||
{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|FF_ANIMATE, -1, {NULL}, 5, 3, S_FLAME2}, // S_FLAMEREST
|
||||
|
||||
|
@ -1847,31 +1851,75 @@ state_t states[NUMSTATES] =
|
|||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2}, // S_SLING1
|
||||
{SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL}, // S_SLING2
|
||||
|
||||
// Small Mace Chain
|
||||
{SPR_SMCH, 0, 1, {A_MaceRotate}, 0, 0, S_SMALLMACECHAIN}, // S_SMALLMACECHAIN
|
||||
// CEZ maces and chains
|
||||
{SPR_SMCH, 0, -1, {NULL}, 0, 0, S_SMALLMACECHAIN}, // S_SMALLMACECHAIN
|
||||
{SPR_BMCH, 0, -1, {NULL}, 0, 0, S_BIGMACECHAIN}, // S_BIGMACECHAIN
|
||||
{SPR_SMCE, 0, -1, {NULL}, 0, 0, S_SMALLMACE}, // S_SMALLMACE
|
||||
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_BIGMACE}, // S_BIGMACE
|
||||
|
||||
// Big Mace Chain
|
||||
{SPR_BMCH, 0, 1, {A_MaceRotate}, 0, 0, S_BIGMACECHAIN}, // S_BIGMACECHAIN
|
||||
// Yellow spring on a ball
|
||||
{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
|
||||
{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
|
||||
{SPR_YSPB, 3, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL4}, // S_YELLOWSPRINGBALL3
|
||||
{SPR_YSPB, 2, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL5}, // S_YELLOWSPRINGBALL4
|
||||
{SPR_YSPB, 1, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL}, // S_YELLOWSPRINGBALL5
|
||||
|
||||
// Small Mace
|
||||
{SPR_SMCE, 0, 1, {A_MaceRotate}, 0, 0, S_SMALLMACE}, // S_SMALLMACE
|
||||
// Red spring on a ball
|
||||
{SPR_RSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRINGBALL
|
||||
{SPR_RSPB, 4, 4, {A_Pain}, 0, 0, S_REDSPRINGBALL3}, // S_REDSPRINGBALL2
|
||||
{SPR_RSPB, 3, 1, {NULL}, 0, 0, S_REDSPRINGBALL4}, // S_REDSPRINGBALL3
|
||||
{SPR_RSPB, 2, 1, {NULL}, 0, 0, S_REDSPRINGBALL5}, // S_REDSPRINGBALL4
|
||||
{SPR_RSPB, 1, 1, {NULL}, 0, 0, S_REDSPRINGBALL}, // S_REDSPRINGBALL5
|
||||
|
||||
// Big Mace
|
||||
{SPR_BMCE, 0, 1, {A_MaceRotate}, 0, 0, S_BIGMACE}, // S_BIGMACE
|
||||
// Small Firebar
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR2}, // S_SMALLFIREBAR1
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 1, 1, {NULL}, 0, 0, S_SMALLFIREBAR3}, // S_SMALLFIREBAR2
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 2, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR4}, // S_SMALLFIREBAR3
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 3, 1, {NULL}, 0, 0, S_SMALLFIREBAR5}, // S_SMALLFIREBAR4
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 4, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR6}, // S_SMALLFIREBAR5
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 5, 1, {NULL}, 0, 0, S_SMALLFIREBAR7}, // S_SMALLFIREBAR6
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 6, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR8}, // S_SMALLFIREBAR7
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 7, 1, {NULL}, 0, 0, S_SMALLFIREBAR9}, // S_SMALLFIREBAR8
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 8, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR10}, // S_SMALLFIREBAR9
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 9, 1, {NULL}, 0, 0, S_SMALLFIREBAR11}, // S_SMALLFIREBAR10
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|10, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR12}, // S_SMALLFIREBAR11
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|11, 1, {NULL}, 0, 0, S_SMALLFIREBAR13}, // S_SMALLFIREBAR12
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|12, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR14}, // S_SMALLFIREBAR13
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|13, 1, {NULL}, 0, 0, S_SMALLFIREBAR15}, // S_SMALLFIREBAR14
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|14, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR16}, // S_SMALLFIREBAR15
|
||||
{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|15, 1, {NULL}, 0, 0, S_SMALLFIREBAR1}, // S_SMALLFIREBAR16
|
||||
|
||||
// Big Firebar
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR2}, // S_BIGFIREBAR1
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 1, 1, {NULL}, 0, 0, S_BIGFIREBAR3}, // S_BIGFIREBAR2
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 2, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR4}, // S_BIGFIREBAR3
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 3, 1, {NULL}, 0, 0, S_BIGFIREBAR5}, // S_BIGFIREBAR4
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 4, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR6}, // S_BIGFIREBAR5
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 5, 1, {NULL}, 0, 0, S_BIGFIREBAR7}, // S_BIGFIREBAR6
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 6, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR8}, // S_BIGFIREBAR7
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 7, 1, {NULL}, 0, 0, S_BIGFIREBAR9}, // S_BIGFIREBAR8
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 8, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR10}, // S_BIGFIREBAR9
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 9, 1, {NULL}, 0, 0, S_BIGFIREBAR11}, // S_BIGFIREBAR10
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|10, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR12}, // S_BIGFIREBAR11
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|11, 1, {NULL}, 0, 0, S_BIGFIREBAR13}, // S_BIGFIREBAR12
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|12, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR14}, // S_BIGFIREBAR13
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|13, 1, {NULL}, 0, 0, S_BIGFIREBAR15}, // S_BIGFIREBAR14
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|14, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR16}, // S_BIGFIREBAR15
|
||||
{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16
|
||||
|
||||
// CEZ Flower
|
||||
{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER1
|
||||
|
||||
// Big Tumbleweed
|
||||
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED
|
||||
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
|
||||
{SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2
|
||||
{SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3
|
||||
{SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4
|
||||
{SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5
|
||||
{SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6
|
||||
{SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7
|
||||
{SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8
|
||||
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED
|
||||
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
|
||||
{SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2
|
||||
{SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3
|
||||
{SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4
|
||||
{SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5
|
||||
{SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6
|
||||
{SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7
|
||||
{SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8
|
||||
|
||||
// Little Tumbleweed
|
||||
{SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED
|
||||
|
@ -8822,7 +8870,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SWINGMACEPOINT
|
||||
{ // MT_CHAINMACEPOINT
|
||||
1105, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
|
@ -8849,7 +8897,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_HANGMACEPOINT
|
||||
{ // MT_SPRINGBALLPOINT
|
||||
1106, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
|
@ -8876,7 +8924,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SPINMACEPOINT
|
||||
{ // MT_CHAINPOINT
|
||||
1107, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
|
@ -8896,7 +8944,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
128*FRACUNIT, // radius
|
||||
1*FRACUNIT, // height
|
||||
0, // display offset
|
||||
200, // mass
|
||||
10000, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
|
@ -8930,6 +8978,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FIREBARPOINT
|
||||
1109, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
10*FRACUNIT, // speed
|
||||
128*FRACUNIT, // radius
|
||||
1*FRACUNIT, // height
|
||||
0, // display offset
|
||||
200, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CUSTOMMACEPOINT
|
||||
1111, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
10*FRACUNIT, // speed
|
||||
128*FRACUNIT, // radius
|
||||
1*FRACUNIT, // height
|
||||
0, // display offset
|
||||
200, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SMALLMACECHAIN
|
||||
-1, // doomednum
|
||||
S_SMALLMACECHAIN, // spawnstate
|
||||
|
@ -8953,7 +9055,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOGRAVITY|MF_SPECIAL|MF_NOCLIPHEIGHT, // flags
|
||||
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -8980,7 +9082,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOGRAVITY|MF_SPECIAL|MF_NOCLIPHEIGHT, // flags
|
||||
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -9003,11 +9105,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
|
||||
34*FRACUNIT, // height
|
||||
0, // display offset
|
||||
1, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_mswing, // activesound
|
||||
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -9030,11 +9132,119 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
48*FRACUNIT, // speed
|
||||
34*FRACUNIT, // radius
|
||||
68*FRACUNIT, // height
|
||||
0, // display offset
|
||||
1, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_mswing, // activesound
|
||||
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_YELLOWSPRINGBALL
|
||||
-1, // doomednum
|
||||
S_YELLOWSPRINGBALL, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_YELLOWSPRINGBALL2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
24*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
|
||||
34*FRACUNIT, // height
|
||||
1, // display offset
|
||||
20*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_mswing, // activesound
|
||||
MF_SCENERY|MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
|
||||
S_YELLOWSPRINGBALL2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDSPRINGBALL
|
||||
-1, // doomednum
|
||||
S_REDSPRINGBALL, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_REDSPRINGBALL2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
24*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
|
||||
34*FRACUNIT, // height
|
||||
1, // display offset
|
||||
32*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_mswing, // activesound
|
||||
MF_SCENERY|MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
|
||||
S_REDSPRINGBALL2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SMALLFIREBAR
|
||||
-1, // doomednum
|
||||
S_SMALLFIREBAR1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_FLAMEPARTICLE, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
24*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
|
||||
34*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BIGFIREBAR
|
||||
-1, // doomednum
|
||||
S_BIGFIREBAR1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_FLAMEPARTICLE, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
48*FRACUNIT, // speed
|
||||
34*FRACUNIT, // radius
|
||||
68*FRACUNIT, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
75
src/info.h
75
src/info.h
|
@ -84,7 +84,6 @@ void A_DetonChase(); // Deton Chaser
|
|||
void A_CapeChase(); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(); // Spike ball rotation
|
||||
void A_SlingAppear();
|
||||
void A_MaceRotate();
|
||||
void A_UnidusBall();
|
||||
void A_RockSpawn();
|
||||
void A_SetFuse();
|
||||
|
@ -417,6 +416,10 @@ typedef enum sprite
|
|||
SPR_BMCH, // Big Mace Chain
|
||||
SPR_SMCE, // Small Mace
|
||||
SPR_BMCE, // Big Mace
|
||||
SPR_YSPB, // Yellow spring on a ball
|
||||
SPR_RSPB, // Red spring on a ball
|
||||
SPR_SFBR, // Small Firebar
|
||||
SPR_BFBR, // Big Firebar
|
||||
|
||||
// Arid Canyon Scenery
|
||||
SPR_BTBL, // Big tumbleweed
|
||||
|
@ -2056,18 +2059,62 @@ typedef enum state
|
|||
S_SLING1,
|
||||
S_SLING2,
|
||||
|
||||
// CEZ Small Mace Chain
|
||||
// CEZ maces and chains
|
||||
S_SMALLMACECHAIN,
|
||||
|
||||
// CEZ Big Mace Chain
|
||||
S_BIGMACECHAIN,
|
||||
|
||||
// CEZ Small Mace
|
||||
S_SMALLMACE,
|
||||
|
||||
// CEZ Big Mace
|
||||
S_BIGMACE,
|
||||
|
||||
// Yellow spring on a ball
|
||||
S_YELLOWSPRINGBALL,
|
||||
S_YELLOWSPRINGBALL2,
|
||||
S_YELLOWSPRINGBALL3,
|
||||
S_YELLOWSPRINGBALL4,
|
||||
S_YELLOWSPRINGBALL5,
|
||||
|
||||
// Red spring on a ball
|
||||
S_REDSPRINGBALL,
|
||||
S_REDSPRINGBALL2,
|
||||
S_REDSPRINGBALL3,
|
||||
S_REDSPRINGBALL4,
|
||||
S_REDSPRINGBALL5,
|
||||
|
||||
// Small Firebar
|
||||
S_SMALLFIREBAR1,
|
||||
S_SMALLFIREBAR2,
|
||||
S_SMALLFIREBAR3,
|
||||
S_SMALLFIREBAR4,
|
||||
S_SMALLFIREBAR5,
|
||||
S_SMALLFIREBAR6,
|
||||
S_SMALLFIREBAR7,
|
||||
S_SMALLFIREBAR8,
|
||||
S_SMALLFIREBAR9,
|
||||
S_SMALLFIREBAR10,
|
||||
S_SMALLFIREBAR11,
|
||||
S_SMALLFIREBAR12,
|
||||
S_SMALLFIREBAR13,
|
||||
S_SMALLFIREBAR14,
|
||||
S_SMALLFIREBAR15,
|
||||
S_SMALLFIREBAR16,
|
||||
|
||||
// Big Firebar
|
||||
S_BIGFIREBAR1,
|
||||
S_BIGFIREBAR2,
|
||||
S_BIGFIREBAR3,
|
||||
S_BIGFIREBAR4,
|
||||
S_BIGFIREBAR5,
|
||||
S_BIGFIREBAR6,
|
||||
S_BIGFIREBAR7,
|
||||
S_BIGFIREBAR8,
|
||||
S_BIGFIREBAR9,
|
||||
S_BIGFIREBAR10,
|
||||
S_BIGFIREBAR11,
|
||||
S_BIGFIREBAR12,
|
||||
S_BIGFIREBAR13,
|
||||
S_BIGFIREBAR14,
|
||||
S_BIGFIREBAR15,
|
||||
S_BIGFIREBAR16,
|
||||
|
||||
S_CEZFLOWER1,
|
||||
|
||||
// Big Tumbleweed
|
||||
|
@ -3421,14 +3468,20 @@ typedef enum mobj_type
|
|||
MT_FLAMEPARTICLE,
|
||||
MT_EGGSTATUE, // Eggman Statue
|
||||
MT_MACEPOINT, // Mace rotation point
|
||||
MT_SWINGMACEPOINT, // Mace swinging point
|
||||
MT_HANGMACEPOINT, // Hangable mace chain
|
||||
MT_SPINMACEPOINT, // Spin/Controllable mace chain
|
||||
MT_CHAINMACEPOINT, // Combination of chains and maces point
|
||||
MT_SPRINGBALLPOINT, // Spring ball point
|
||||
MT_CHAINPOINT, // Mace chain
|
||||
MT_HIDDEN_SLING, // Spin mace chain (activatable)
|
||||
MT_FIREBARPOINT, // Firebar
|
||||
MT_CUSTOMMACEPOINT, // Custom mace
|
||||
MT_SMALLMACECHAIN, // Small Mace Chain
|
||||
MT_BIGMACECHAIN, // Big Mace Chain
|
||||
MT_SMALLMACE, // Small Mace
|
||||
MT_BIGMACE, // Big Mace
|
||||
MT_YELLOWSPRINGBALL, // Yellow spring on a ball
|
||||
MT_REDSPRINGBALL, // Red spring on a ball
|
||||
MT_SMALLFIREBAR, // Small Firebar
|
||||
MT_BIGFIREBAR, // Big Firebar
|
||||
MT_CEZFLOWER,
|
||||
|
||||
// Arid Canyon Scenery
|
||||
|
|
|
@ -22,8 +22,13 @@
|
|||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
// for functions not allowed in hud.add hooks
|
||||
#define NOHUD if (hud_running)\
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
// for functions not allowed in hooks or coroutines (supercedes above)
|
||||
#define NOHOOK if (!lua_lumploading)\
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
// for functions only allowed within a level
|
||||
#define INLEVEL if (gamestate != GS_LEVEL)\
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
|
@ -184,7 +189,7 @@ static int lib_comAddCommand(lua_State *L)
|
|||
strlwr(name);
|
||||
|
||||
luaL_checktype(L, 2, LUA_TFUNCTION);
|
||||
NOHUD
|
||||
NOHOOK
|
||||
if (lua_gettop(L) >= 3)
|
||||
{ // For the third argument, only take a boolean or a number.
|
||||
lua_settop(L, 3);
|
||||
|
@ -296,7 +301,7 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
consvar_t *cvar;
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
|
||||
NOHUD
|
||||
NOHOOK
|
||||
cvar = lua_newuserdata(L, sizeof(consvar_t));
|
||||
luaL_getmetatable(L, META_CVAR);
|
||||
lua_setmetatable(L, -2);
|
||||
|
|
|
@ -109,8 +109,8 @@ static int lib_addHook(lua_State *L)
|
|||
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
switch(hook.type)
|
||||
{
|
||||
|
|
|
@ -612,6 +612,9 @@ static int lib_hudadd(lua_State *L)
|
|||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
field = luaL_checkoption(L, 2, "game", hudhook_opt);
|
||||
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_rawgeti(L, -1, field+2); // HUD[2+]
|
||||
|
|
|
@ -161,6 +161,11 @@ void LUA_ClearExtVars(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
// Use this variable to prevent certain functions from running
|
||||
// if they were not called on lump load
|
||||
// (i.e. they were called in hooks or coroutines etc)
|
||||
boolean lua_lumploading = false;
|
||||
|
||||
// Load a script from a MYFILE
|
||||
static inline void LUA_LoadFile(MYFILE *f, char *name)
|
||||
{
|
||||
|
@ -198,7 +203,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
name[strlen(wadfiles[wad]->filename)+9] = '\0';
|
||||
}
|
||||
|
||||
LUA_LoadFile(&f, name);
|
||||
lua_lumploading = true; // turn on loading flag
|
||||
LUA_LoadFile(&f, name); // actually load file!
|
||||
lua_lumploading = false; // turn off again
|
||||
|
||||
free(name);
|
||||
Z_Free(f.data);
|
||||
|
|
|
@ -38,6 +38,8 @@
|
|||
void LUA_ClearExtVars(void);
|
||||
#endif
|
||||
|
||||
extern boolean lua_lumploading; // is LUA_LoadLump being called?
|
||||
|
||||
void LUA_LoadLump(UINT16 wad, UINT16 lump);
|
||||
#ifdef LUA_ALLOW_BYTECODE
|
||||
void LUA_DumpFile(const char *filename);
|
||||
|
|
|
@ -6720,7 +6720,7 @@ static void M_ChoosePlayer(INT32 choice)
|
|||
if (startmap != spstage_start)
|
||||
cursaveslot = -1;
|
||||
|
||||
lastmapsaved = 0;
|
||||
//lastmapsaved = 0;
|
||||
gamecomplete = false;
|
||||
|
||||
G_DeferedInitNew(ultmode, G_BuildMapName(startmap), (UINT8)skinnum, false, fromlevelselect);
|
||||
|
|
156
src/p_enemy.c
156
src/p_enemy.c
|
@ -137,7 +137,6 @@ void A_DetonChase(mobj_t *actor);
|
|||
void A_CapeChase(mobj_t *actor);
|
||||
void A_RotateSpikeBall(mobj_t *actor);
|
||||
void A_SlingAppear(mobj_t *actor);
|
||||
void A_MaceRotate(mobj_t *actor);
|
||||
void A_UnidusBall(mobj_t *actor);
|
||||
void A_RockSpawn(mobj_t *actor);
|
||||
void A_SetFuse(mobj_t *actor);
|
||||
|
@ -5175,15 +5174,12 @@ void A_SlingAppear(mobj_t *actor)
|
|||
actor->movefactor = actor->threshold;
|
||||
actor->friction = 128;
|
||||
|
||||
actor->flags |= MF_SLIDEME;
|
||||
|
||||
while (mlength > 0)
|
||||
{
|
||||
spawnee = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMALLMACECHAIN);
|
||||
|
||||
P_SetTarget(&spawnee->target, actor);
|
||||
|
||||
spawnee->movecount = 0;
|
||||
spawnee->threshold = 0;
|
||||
spawnee->reactiontime = mlength;
|
||||
|
||||
|
@ -5198,129 +5194,6 @@ void A_SlingAppear(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Function: A_MaceRotate
|
||||
//
|
||||
// Spins an object around its target, or, swings it from side to side.
|
||||
//
|
||||
// var1 = unused
|
||||
// var2 = unused
|
||||
//
|
||||
// So NOBODY forgets:
|
||||
// actor->
|
||||
// threshold - X tilt
|
||||
// movecount - Z tilt
|
||||
// reactiontime - link # in the chain (1 is closest)
|
||||
// lastlook - speed
|
||||
// friction - top speed
|
||||
// movedir - current angle holder
|
||||
// extravalue1 - smoothly move link into place
|
||||
//
|
||||
void A_MaceRotate(mobj_t *actor)
|
||||
{
|
||||
TVector v;
|
||||
TVector *res;
|
||||
fixed_t radius;
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_MaceRotate", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Target was removed.
|
||||
if (!actor->target)
|
||||
{
|
||||
P_RemoveMobj(actor);
|
||||
return;
|
||||
}
|
||||
|
||||
P_UnsetThingPosition(actor);
|
||||
|
||||
// Radius of the link's rotation.
|
||||
radius = FixedMul(actor->info->speed * actor->reactiontime, actor->target->scale);
|
||||
|
||||
// Double the radius if the chain links are made up of maces.
|
||||
if (actor->target->type == MT_AXIS && (actor->type == MT_SMALLMACE || actor->type == MT_BIGMACE))
|
||||
radius *= 2;
|
||||
|
||||
// Axis offset for the axis.
|
||||
radius += actor->target->extravalue1;
|
||||
|
||||
// Smoothly move the link into position.
|
||||
if (actor->extravalue1)
|
||||
{
|
||||
radius = FixedMul(radius, FixedDiv(actor->extravalue1, 100));
|
||||
actor->extravalue1 += 1;
|
||||
if (actor->extravalue1 >= 100)
|
||||
actor->extravalue1 = 0;
|
||||
}
|
||||
|
||||
actor->x = actor->target->x;
|
||||
actor->y = actor->target->y;
|
||||
actor->z = actor->target->z;
|
||||
|
||||
// Cut the height to align the link with the axis.
|
||||
if (actor->type == MT_SMALLMACECHAIN || actor->type == MT_BIGMACECHAIN)
|
||||
actor->z -= actor->height/4;
|
||||
else
|
||||
actor->z -= actor->height/2;
|
||||
|
||||
// Set the top speed for the link if it happens to be over that speed.
|
||||
if (actor->target->lastlook > actor->target->friction)
|
||||
actor->target->lastlook = actor->target->friction;
|
||||
|
||||
// Swinging Chain.
|
||||
if (actor->target->type == MT_HANGMACEPOINT || actor->target->type == MT_SWINGMACEPOINT)
|
||||
{
|
||||
actor->movecount += actor->target->lastlook;
|
||||
actor->movecount &= FINEMASK;
|
||||
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook << FRACBITS);
|
||||
|
||||
v[0] = FRACUNIT;
|
||||
v[1] = 0;
|
||||
v[2] = -radius;
|
||||
v[3] = FRACUNIT;
|
||||
|
||||
// Calculate the angle matrixes for the link.
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold)));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
}
|
||||
// Rotating Chain.
|
||||
else
|
||||
{
|
||||
angle_t fa;
|
||||
|
||||
actor->threshold += actor->target->lastlook;
|
||||
actor->threshold &= FINEMASK;
|
||||
actor->target->health &= FINEMASK;
|
||||
|
||||
fa = actor->threshold;
|
||||
v[0] = FixedMul(FINECOSINE(fa), radius);
|
||||
v[1] = 0;
|
||||
v[2] = FixedMul(FINESINE(fa), radius);
|
||||
v[3] = FRACUNIT;
|
||||
|
||||
// Calculate the angle matrixes for the link.
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(actor->target->threshold << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
}
|
||||
|
||||
// Add on the appropriate distances to the actor's co-ordinates.
|
||||
actor->x += v[0];
|
||||
actor->y += v[1];
|
||||
actor->z += v[2];
|
||||
|
||||
P_SetThingPosition(actor);
|
||||
|
||||
if (!(actor->target->flags2 & MF2_BOSSNOTRAP) // flag that makes maces shut up on request
|
||||
&& !(leveltime & 63) && (actor->type == MT_BIGMACE || actor->type == MT_SMALLMACE) && actor->target->type == MT_MACEPOINT)
|
||||
S_StartSound(actor, actor->info->activesound);
|
||||
}
|
||||
|
||||
// Function: A_SetFuse
|
||||
//
|
||||
// Description: Sets the actor's fuse timer if not set already. May also change state when fuse reaches the last tic, otherwise by default the actor will die or disappear. (Replaces A_SnowBall)
|
||||
|
@ -10833,26 +10706,33 @@ void A_FlickyFlutter(mobj_t *actor)
|
|||
// Description: Creates the mobj's painchance at a random position around the object's radius.
|
||||
//
|
||||
// var1 = momz of particle.
|
||||
// var2 = chance of particle spawn
|
||||
//
|
||||
void A_FlameParticle(mobj_t *actor)
|
||||
{
|
||||
mobjtype_t type = (mobjtype_t)(mobjinfo[actor->type].painchance);
|
||||
fixed_t rad, hei;
|
||||
mobj_t *particle;
|
||||
INT32 locvar1 = var1;
|
||||
INT32 locvar2 = var2;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_FlameParticle", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (type)
|
||||
{
|
||||
fixed_t rad = 2*actor->radius>>FRACBITS;
|
||||
fixed_t hei = actor->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(actor,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
type);
|
||||
P_SetObjectMomZ(particle, locvar1<<FRACBITS, false);
|
||||
}
|
||||
if (!P_RandomChance(locvar2))
|
||||
return;
|
||||
|
||||
if (!type)
|
||||
return;
|
||||
|
||||
rad = 2*actor->radius>>FRACBITS;
|
||||
hei = actor->height>>FRACBITS;
|
||||
particle = P_SpawnMobjFromMobj(actor,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
type);
|
||||
P_SetObjectMomZ(particle, locvar1<<FRACBITS, false);
|
||||
}
|
||||
|
|
|
@ -1496,10 +1496,19 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->powers[pw_flashing])
|
||||
return;
|
||||
|
||||
if (special->movefactor && special->tracer && (angle_t)special->tracer->health != ANGLE_90 && (angle_t)special->tracer->health != ANGLE_270)
|
||||
{ // I don't expect you to understand this, Mr Bond...
|
||||
angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->threshold;
|
||||
if ((special->movefactor > 0) == ((angle_t)special->tracer->health > ANGLE_90 && (angle_t)special->tracer->health < ANGLE_270))
|
||||
ang += ANGLE_180;
|
||||
if (ang < ANGLE_180)
|
||||
return; // I expect you to die.
|
||||
}
|
||||
|
||||
P_ResetPlayer(player);
|
||||
P_SetTarget(&toucher->tracer, special);
|
||||
|
||||
if (special->target && (special->target->type == MT_SPINMACEPOINT || special->target->type == MT_HIDDEN_SLING))
|
||||
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
|
||||
{
|
||||
player->powers[pw_carry] = CR_MACESPIN;
|
||||
S_StartSound(toucher, sfx_spin);
|
||||
|
@ -1510,6 +1519,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
// Can't jump first frame
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
|
||||
return;
|
||||
case MT_BIGMINE:
|
||||
case MT_BIGAIRMINE:
|
||||
|
|
422
src/p_mobj.c
422
src/p_mobj.c
|
@ -6269,6 +6269,128 @@ static void P_NightsItemChase(mobj_t *thing)
|
|||
P_Attract(thing, thing->tracer, true);
|
||||
}
|
||||
|
||||
//
|
||||
// P_MaceRotate
|
||||
// Spins an object around its target, or, swings it from side to side.
|
||||
//
|
||||
static void P_MaceRotate(mobj_t *mobj)
|
||||
{
|
||||
TVector v;
|
||||
TVector *res;
|
||||
fixed_t radius, dist;
|
||||
angle_t fa;
|
||||
INT32 prevswing;
|
||||
boolean donetwice = false;
|
||||
|
||||
// Tracer was removed.
|
||||
if (!mobj->health)
|
||||
return;
|
||||
else if (!mobj->tracer)
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
mobj->momx = mobj->momy = mobj->momz = 0;
|
||||
|
||||
prevswing = mobj->threshold;
|
||||
mobj->threshold += mobj->tracer->lastlook;
|
||||
mobj->threshold &= FINEMASK;
|
||||
|
||||
dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed);
|
||||
|
||||
// Radius of the link's rotation.
|
||||
radius = FixedMul(dist * mobj->movecount, mobj->tracer->scale) + mobj->tracer->extravalue1;
|
||||
|
||||
maceretry:
|
||||
|
||||
fa = (FixedAngle(mobj->tracer->movefactor*FRACUNIT) >> ANGLETOFINESHIFT);
|
||||
radius = FixedMul(FINECOSINE(fa), radius);
|
||||
v[1] = -FixedMul(FINESINE(fa), radius)
|
||||
+ FixedMul(dist * mobj->movefactor, mobj->tracer->scale);
|
||||
v[3] = FRACUNIT;
|
||||
|
||||
// Swinging Chain.
|
||||
if (mobj->tracer->flags2 & MF2_STRONGBOX)
|
||||
{
|
||||
fixed_t swingmagnitude = FixedMul(FINECOSINE(mobj->threshold), mobj->tracer->lastlook << FRACBITS);
|
||||
prevswing = FINECOSINE(prevswing);
|
||||
|
||||
if (!donetwice
|
||||
&& (mobj->flags2 & MF2_BOSSNOTRAP) // at the end of the chain and can play a sound
|
||||
&& ((prevswing > 0) != (swingmagnitude > 0))) // just passed its lowest point
|
||||
S_StartSound(mobj, mobj->info->activesound);
|
||||
|
||||
fa = ((FixedAngle(swingmagnitude) >> ANGLETOFINESHIFT) + mobj->friction) & FINEMASK;
|
||||
|
||||
v[0] = FixedMul(FINESINE(fa), -radius);
|
||||
v[2] = FixedMul(FINECOSINE(fa), -radius);
|
||||
}
|
||||
// Rotating Chain.
|
||||
else
|
||||
{
|
||||
prevswing = (prevswing + mobj->friction) & FINEMASK;
|
||||
fa = (mobj->threshold + mobj->friction) & FINEMASK;
|
||||
|
||||
if (!donetwice
|
||||
&& (mobj->flags2 & MF2_BOSSNOTRAP) // at the end of the chain and can play a sound
|
||||
&& (!(prevswing > (FINEMASK/2)) && (fa > (FINEMASK/2)))) // completed a full swing
|
||||
S_StartSound(mobj, mobj->info->activesound);
|
||||
|
||||
v[0] = FixedMul(FINECOSINE(fa), radius);
|
||||
v[2] = FixedMul(FINESINE(fa), radius);
|
||||
}
|
||||
|
||||
// Calculate the angle matrixes for the link.
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(mobj->tracer->threshold << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(mobj->tracer->health << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
|
||||
// Cut the height to align the link with the axis.
|
||||
if (mobj->type == MT_SMALLMACECHAIN || mobj->type == MT_BIGMACECHAIN)
|
||||
v[2] -= P_MobjFlip(mobj)*mobj->height/4;
|
||||
else
|
||||
v[2] -= P_MobjFlip(mobj)*mobj->height/2;
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
|
||||
// Add on the appropriate distances to the center's co-ordinates.
|
||||
mobj->x = mobj->tracer->x + v[0];
|
||||
mobj->y = mobj->tracer->y + v[1];
|
||||
mobj->z = mobj->tracer->z + v[2];
|
||||
|
||||
P_SetThingPosition(mobj);
|
||||
|
||||
if (donetwice || P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
|
||||
if (mobj->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT))
|
||||
return;
|
||||
|
||||
if ((fa = ((mobj->tracer->threshold & (FINEMASK/2)) << ANGLETOFINESHIFT)) > ANGLE_45 && fa < ANGLE_135) // only move towards center when the motion is towards/away from the ground, rather than alongside it
|
||||
return;
|
||||
|
||||
if (mobj->subsector->sector->ffloors)
|
||||
P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 2);
|
||||
|
||||
// Variable reuse
|
||||
if (mobj->floorz > mobj->z)
|
||||
dist = (mobj->floorz - mobj->tracer->z);
|
||||
else if (mobj->ceilingz < mobj->z)
|
||||
dist = (mobj->ceilingz - mobj->tracer->z);
|
||||
else
|
||||
return;
|
||||
|
||||
if ((dist = FixedDiv(dist, v[2])) > FRACUNIT)
|
||||
return;
|
||||
|
||||
radius = FixedMul(radius, dist);
|
||||
donetwice = true;
|
||||
dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed);
|
||||
goto maceretry;
|
||||
}
|
||||
|
||||
static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
|
||||
{
|
||||
if (!thing->target || thing->target->health <= 0 || !thing->target->player
|
||||
|
@ -6626,6 +6748,13 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
// fade out when nearing the end of fuse...
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << FF_TRANSSHIFT);
|
||||
|
||||
if (mobj->flags2 & MF2_MACEROTATE)
|
||||
{
|
||||
P_MaceRotate(mobj);
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
}
|
||||
|
||||
// Special thinker for scenery objects
|
||||
if (mobj->flags & MF_SCENERY)
|
||||
{
|
||||
|
@ -7291,7 +7420,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case MT_SPINMACEPOINT:
|
||||
case MT_CHAINPOINT:
|
||||
case MT_CHAINMACEPOINT:
|
||||
if (leveltime & 1)
|
||||
{
|
||||
if (mobj->lastlook > mobj->movecount)
|
||||
|
@ -9635,15 +9765,20 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
mobj->movedir = mthing->extrainfo;
|
||||
break;
|
||||
case MT_MACEPOINT:
|
||||
case MT_SWINGMACEPOINT:
|
||||
case MT_HANGMACEPOINT:
|
||||
case MT_SPINMACEPOINT:
|
||||
case MT_CHAINMACEPOINT:
|
||||
case MT_SPRINGBALLPOINT:
|
||||
case MT_CHAINPOINT:
|
||||
case MT_FIREBARPOINT:
|
||||
case MT_CUSTOMMACEPOINT:
|
||||
{
|
||||
fixed_t mlength, mspeed, mxspeed, mzspeed, mstartangle, mmaxspeed;
|
||||
mobjtype_t chainlink = MT_SMALLMACECHAIN;
|
||||
mobjtype_t macetype = MT_SMALLMACE;
|
||||
boolean firsttime;
|
||||
fixed_t mlength, mlengthset, mspeed, mphase, myaw, mpitch, mmaxspeed, mnumspokes, mnumspokesset, mpinch, mroll, mnumnospokes, mwidth, mmin, msound, radiusfactor;
|
||||
angle_t mspokeangle;
|
||||
mobjtype_t chainlink, macetype, firsttype, linktype;
|
||||
boolean mdoall = true;
|
||||
mobj_t *spawnee;
|
||||
mobjflag_t mflagsapply;
|
||||
mobjflag2_t mflags2apply;
|
||||
mobjeflag_t meflagsapply;
|
||||
INT32 line;
|
||||
const size_t mthingi = (size_t)(mthing - mapthings);
|
||||
|
||||
|
@ -9657,93 +9792,240 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
return;
|
||||
}
|
||||
/*
|
||||
No deaf - small mace
|
||||
Deaf - big mace
|
||||
mapthing -
|
||||
MTF_AMBUSH :
|
||||
MT_SPRINGBALLPOINT - upgrade from yellow to red spring
|
||||
anything else - bigger mace/chain theory
|
||||
MTF_OBJECTSPECIAL - force silent
|
||||
MTF_GRAVFLIP - flips objects, doesn't affect chain arrangements
|
||||
Parameter value : number of "spokes"
|
||||
|
||||
ML_NOCLIMB : Direction not controllable
|
||||
linedef -
|
||||
ML_NOCLIMB :
|
||||
MT_CHAINPOINT/MT_CHAINMACEPOINT with ML_EFFECT1 applied - Direction not controllable
|
||||
anything else - no functionality
|
||||
ML_EFFECT1 : Swings instead of spins
|
||||
ML_EFFECT2 : Linktype is replaced with macetype for all spokes not ending in chains (inverted for MT_FIREBARPOINT)
|
||||
ML_EFFECT3 : Spawn a bonus macetype at the hinge point
|
||||
ML_EFFECT4 : Don't clip inside the ground
|
||||
*/
|
||||
mlength = abs(lines[line].dx >> FRACBITS);
|
||||
mspeed = abs(lines[line].dy >> FRACBITS);
|
||||
mxspeed = sides[lines[line].sidenum[0]].textureoffset >> FRACBITS;
|
||||
mzspeed = sides[lines[line].sidenum[0]].rowoffset >> FRACBITS;
|
||||
mstartangle = lines[line].frontsector->floorheight >> FRACBITS;
|
||||
mmaxspeed = lines[line].frontsector->ceilingheight >> FRACBITS;
|
||||
mspeed = abs(lines[line].dy >> (FRACBITS - 4));
|
||||
mphase = (sides[lines[line].sidenum[0]].textureoffset >> FRACBITS) % 360;
|
||||
if ((mmaxspeed = sides[lines[line].sidenum[0]].rowoffset >> (FRACBITS - 4)) < mspeed)
|
||||
mmaxspeed = mspeed << 1;
|
||||
mpitch = (lines[line].frontsector->floorheight >> FRACBITS) % 360;
|
||||
myaw = (lines[line].frontsector->ceilingheight >> FRACBITS) % 360;
|
||||
|
||||
mstartangle %= 360;
|
||||
mxspeed %= 360;
|
||||
mzspeed %= 360;
|
||||
mnumspokes = mthing->extrainfo + 1;
|
||||
mspokeangle = FixedAngle((360*FRACUNIT)/mnumspokes)>>ANGLETOFINESHIFT;
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Mace Chain (mapthing #%s):\n"
|
||||
if (lines[line].backsector)
|
||||
{
|
||||
mpinch = (lines[line].backsector->floorheight >> FRACBITS) % 360;
|
||||
mroll = (lines[line].backsector->ceilingheight >> FRACBITS) % 360;
|
||||
mnumnospokes = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS);
|
||||
if ((mwidth = sides[lines[line].sidenum[1]].rowoffset >> FRACBITS) < 0)
|
||||
mwidth = 0;
|
||||
}
|
||||
else
|
||||
mpinch = mroll = mnumnospokes = mwidth = 0;
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Mace/Chain (mapthing #%s):\n"
|
||||
"Length is %d\n"
|
||||
"Speed is %d\n"
|
||||
"Xspeed is %d\n"
|
||||
"Zspeed is %d\n"
|
||||
"startangle is %d\n"
|
||||
"maxspeed is %d\n",
|
||||
sizeu1(mthingi), mlength, mspeed, mxspeed, mzspeed, mstartangle, mmaxspeed);
|
||||
"Phase is %d\n"
|
||||
"Yaw is %d\n"
|
||||
"Pitch is %d\n"
|
||||
"Max. speed is %d\n"
|
||||
"No. of spokes is %d\n"
|
||||
"Pinch is %d\n"
|
||||
"Roll is %d\n"
|
||||
"No. of antispokes is %d\n"
|
||||
"Width is %d\n",
|
||||
sizeu1(mthingi), mlength, mspeed, mphase, myaw, mpitch, mmaxspeed, mnumspokes, mpinch, mroll, mnumnospokes, mwidth);
|
||||
|
||||
mobj->lastlook = mspeed << 4;
|
||||
if (mnumnospokes > 0 && (mnumnospokes < mnumspokes))
|
||||
mnumnospokes = mnumspokes/mnumnospokes;
|
||||
else
|
||||
mnumnospokes = ((mobj->type == MT_CHAINMACEPOINT) ? (mnumspokes - 1) : 0);
|
||||
|
||||
mobj->lastlook = mspeed;
|
||||
mobj->movecount = mobj->lastlook;
|
||||
mobj->health = (FixedAngle(mzspeed*FRACUNIT)>>ANGLETOFINESHIFT) + (FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT);
|
||||
mobj->threshold = (FixedAngle(mxspeed*FRACUNIT)>>ANGLETOFINESHIFT) + (FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT);
|
||||
mobj->movefactor = mobj->threshold;
|
||||
mobj->health = (FixedAngle(myaw*FRACUNIT)>>ANGLETOFINESHIFT);
|
||||
mobj->threshold = (FixedAngle(mpitch*FRACUNIT)>>ANGLETOFINESHIFT);
|
||||
mobj->friction = mmaxspeed;
|
||||
mobj->movefactor = mpinch;
|
||||
|
||||
// Mobjtype selection
|
||||
switch(mobj->type)
|
||||
{
|
||||
case MT_SPRINGBALLPOINT:
|
||||
macetype = ((mthing->options & MTF_AMBUSH)
|
||||
? MT_REDSPRINGBALL
|
||||
: MT_YELLOWSPRINGBALL);
|
||||
chainlink = MT_SMALLMACECHAIN;
|
||||
break;
|
||||
case MT_FIREBARPOINT:
|
||||
macetype = ((mthing->options & MTF_AMBUSH)
|
||||
? MT_BIGFIREBAR
|
||||
: MT_SMALLFIREBAR);
|
||||
chainlink = MT_NULL;
|
||||
break;
|
||||
case MT_CUSTOMMACEPOINT:
|
||||
macetype = (mobjtype_t)sides[lines[line].sidenum[0]].toptexture;
|
||||
if (lines[line].backsector)
|
||||
chainlink = (mobjtype_t)sides[lines[line].sidenum[1]].toptexture;
|
||||
else
|
||||
chainlink = MT_NULL;
|
||||
break;
|
||||
default:
|
||||
if (mthing->options & MTF_AMBUSH)
|
||||
{
|
||||
macetype = MT_BIGMACE;
|
||||
chainlink = MT_BIGMACECHAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
macetype = MT_SMALLMACE;
|
||||
chainlink = MT_SMALLMACECHAIN;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!macetype)
|
||||
break;
|
||||
|
||||
if (mobj->type != MT_CHAINPOINT)
|
||||
{
|
||||
firsttype = macetype;
|
||||
mlength++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!mlength)
|
||||
break;
|
||||
firsttype = chainlink;
|
||||
}
|
||||
|
||||
// Adjustable direction
|
||||
if (lines[line].flags & ML_NOCLIMB)
|
||||
mobj->flags |= MF_SLIDEME;
|
||||
|
||||
mobj->reactiontime = 0;
|
||||
|
||||
if (mthing->options & MTF_AMBUSH)
|
||||
// Swinging
|
||||
if (lines[line].flags & ML_EFFECT1)
|
||||
{
|
||||
chainlink = MT_BIGMACECHAIN;
|
||||
macetype = MT_BIGMACE;
|
||||
mobj->flags2 |= MF2_STRONGBOX;
|
||||
mmin = ((mnumnospokes > 1) ? 1 : 0);
|
||||
}
|
||||
|
||||
if (mthing->options & MTF_OBJECTSPECIAL)
|
||||
mobj->flags2 |= MF2_BOSSNOTRAP; // shut up maces.
|
||||
|
||||
if (mobj->type == MT_HANGMACEPOINT || mobj->type == MT_SPINMACEPOINT)
|
||||
firsttime = true;
|
||||
else
|
||||
mmin = mnumspokes;
|
||||
|
||||
// Make the links the same type as the end - repeated below
|
||||
if ((mobj->type != MT_CHAINPOINT) && (!(lines[line].flags & ML_EFFECT2) == (mobj->type == MT_FIREBARPOINT))) // exclusive or
|
||||
{
|
||||
firsttime = false;
|
||||
|
||||
spawnee = P_SpawnMobj(mobj->x, mobj->y, mobj->z, macetype);
|
||||
P_SetTarget(&spawnee->target, mobj);
|
||||
|
||||
if (mobj->type == MT_SWINGMACEPOINT)
|
||||
spawnee->movecount = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT;
|
||||
else
|
||||
spawnee->movecount = 0;
|
||||
|
||||
spawnee->threshold = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT;
|
||||
spawnee->reactiontime = mlength+1;
|
||||
linktype = macetype;
|
||||
radiusfactor = 2; // Double the radius.
|
||||
}
|
||||
else
|
||||
radiusfactor = (((linktype = chainlink) == MT_NULL) ? 2 : 1);
|
||||
|
||||
while (mlength > 0)
|
||||
mflagsapply = ((lines[line].flags & ML_EFFECT4) ? 0 : (MF_NOCLIP|MF_NOCLIPHEIGHT));
|
||||
mflags2apply = (MF2_MACEROTATE|((mthing->options & MTF_OBJECTFLIP) ? MF2_OBJECTFLIP : 0));
|
||||
meflagsapply = ((mthing->options & MTF_OBJECTFLIP) ? MFE_VERTICALFLIP : 0);
|
||||
|
||||
msound = ((firsttype == chainlink) ? 0 : (mwidth & 1));
|
||||
|
||||
// Quick and easy preparatory variable setting
|
||||
mphase = (FixedAngle(mphase*FRACUNIT)>>ANGLETOFINESHIFT);
|
||||
mroll = (FixedAngle(mroll*FRACUNIT)>>ANGLETOFINESHIFT);
|
||||
|
||||
#define makemace(mobjtype, dist, moreflags2) P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobjtype);\
|
||||
P_SetTarget(&spawnee->tracer, mobj);\
|
||||
spawnee->threshold = mphase;\
|
||||
spawnee->friction = mroll;\
|
||||
spawnee->movefactor = mwidth;\
|
||||
spawnee->movecount = dist;\
|
||||
spawnee->angle = myaw;\
|
||||
spawnee->flags |= (MF_NOGRAVITY|mflagsapply);\
|
||||
spawnee->flags2 |= (mflags2apply|moreflags2);\
|
||||
spawnee->eflags |= meflagsapply
|
||||
|
||||
domaceagain:
|
||||
mnumspokesset = mnumspokes;
|
||||
|
||||
if (mdoall && lines[line].flags & ML_EFFECT3) // Innermost mace/link
|
||||
{ spawnee = makemace(macetype, 0, MF2_AMBUSH); }
|
||||
|
||||
// The actual spawning of spokes
|
||||
while (mnumspokesset-- > 0)
|
||||
{
|
||||
spawnee = P_SpawnMobj(mobj->x, mobj->y, mobj->z, chainlink);
|
||||
// Offsets
|
||||
if (lines[line].flags & ML_EFFECT1) // Swinging
|
||||
mroll = (mroll - mspokeangle) & FINEMASK;
|
||||
else // Spinning
|
||||
mphase = (mphase - mspokeangle) & FINEMASK;
|
||||
|
||||
P_SetTarget(&spawnee->target, mobj);
|
||||
|
||||
if (mobj->type == MT_HANGMACEPOINT || mobj->type == MT_SWINGMACEPOINT)
|
||||
spawnee->movecount = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT;
|
||||
else
|
||||
spawnee->movecount = 0;
|
||||
|
||||
spawnee->threshold = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT;
|
||||
spawnee->reactiontime = mlength;
|
||||
|
||||
if (firsttime)
|
||||
if (mnumnospokes && !(mnumspokesset % mnumnospokes)) // Skipping a "missing" spoke
|
||||
{
|
||||
// This is the outermost link in the chain
|
||||
spawnee->flags2 |= MF2_AMBUSH;
|
||||
firsttime = false;
|
||||
if (mobj->type != MT_CHAINMACEPOINT)
|
||||
continue;
|
||||
|
||||
firsttype = linktype = chainlink;
|
||||
mlengthset = 1 + (mlength - 1)*radiusfactor;
|
||||
radiusfactor = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mobj->type == MT_CHAINMACEPOINT)
|
||||
{
|
||||
// Make the links the same type as the end - repeated above
|
||||
if (lines[line].flags & ML_EFFECT2)
|
||||
{
|
||||
linktype = macetype;
|
||||
radiusfactor = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
linktype = chainlink;
|
||||
radiusfactor = (((linktype = chainlink) == MT_NULL) ? 2 : 1);
|
||||
}
|
||||
|
||||
firsttype = macetype;
|
||||
}
|
||||
|
||||
mlengthset = mlength;
|
||||
}
|
||||
|
||||
mlength--;
|
||||
// Outermost mace/link
|
||||
spawnee = makemace(firsttype, radiusfactor*(mlengthset--), MF2_AMBUSH);
|
||||
|
||||
if (mspeed && (mwidth == msound) && !(mthing->options & MTF_OBJECTSPECIAL) && mnumspokesset <= mmin) // Can it make a sound?
|
||||
spawnee->flags2 |= MF2_BOSSNOTRAP;
|
||||
|
||||
if (!mdoall || !linktype)
|
||||
continue;
|
||||
|
||||
// The rest of the links
|
||||
while (mlengthset > 0)
|
||||
{ spawnee = makemace(linktype, radiusfactor*(mlengthset--), 0); }
|
||||
}
|
||||
|
||||
if (mwidth > 0)
|
||||
{
|
||||
mwidth *= -1;
|
||||
goto domaceagain;
|
||||
}
|
||||
else if (mwidth != 0)
|
||||
{
|
||||
if ((mwidth = -(mwidth + ((firsttype == chainlink) ? 1 : 2))) < 0)
|
||||
break;
|
||||
mdoall = false;
|
||||
goto domaceagain;
|
||||
}
|
||||
|
||||
#undef makemace
|
||||
|
||||
break;
|
||||
}
|
||||
case MT_PARTICLEGEN:
|
||||
|
@ -11116,4 +11398,4 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo
|
|||
newmobj->destscale = mobj->destscale;
|
||||
P_SetScale(newmobj, mobj->scale);
|
||||
return newmobj;
|
||||
}
|
||||
}
|
|
@ -194,6 +194,7 @@ typedef enum
|
|||
MF2_AMBUSH = 1<<27, // Alternate behaviour typically set by MTF_AMBUSH
|
||||
MF2_LINKDRAW = 1<<28, // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position)
|
||||
MF2_SHIELD = 1<<29, // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use)
|
||||
MF2_MACEROTATE = 1<<30, // Thinker calls P_MaceRotate around tracer
|
||||
// free: to and including 1<<31
|
||||
} mobjflag2_t;
|
||||
|
||||
|
|
|
@ -3159,7 +3159,8 @@ static inline void P_ArchiveMisc(void)
|
|||
else
|
||||
WRITEINT16(save_p, gamemap);
|
||||
|
||||
lastmapsaved = gamemap;
|
||||
//lastmapsaved = gamemap;
|
||||
lastmaploaded = gamemap;
|
||||
|
||||
WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
|
||||
WRITESTRINGN(save_p, timeattackfolder, sizeof(timeattackfolder));
|
||||
|
@ -3184,7 +3185,8 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride)
|
|||
if(!mapheaderinfo[gamemap-1])
|
||||
P_AllocMapHeader(gamemap-1);
|
||||
|
||||
lastmapsaved = gamemap;
|
||||
//lastmapsaved = gamemap;
|
||||
lastmaploaded = gamemap;
|
||||
|
||||
tokenlist = 0;
|
||||
token = 0;
|
||||
|
|
|
@ -489,6 +489,7 @@ static void P_LoadSegs(lumpnum_t lumpnum)
|
|||
//Hurdler: 04/12/2000: for now, only used in hardware mode
|
||||
li->lightmaps = NULL; // list of static lightmap for this seg
|
||||
}
|
||||
li->pv1 = li->pv2 = NULL;
|
||||
#endif
|
||||
|
||||
li->angle = (SHORT(ml->angle))<<FRACBITS;
|
||||
|
@ -1593,6 +1594,7 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
|||
break;
|
||||
}
|
||||
|
||||
case 9: // Mace parameters
|
||||
case 14: // Bustable block parameters
|
||||
case 15: // Fan particle spawner parameters
|
||||
case 425: // Calls P_SetMobjState on calling mobj
|
||||
|
@ -2571,6 +2573,21 @@ static void P_LoadNightsGhosts(void)
|
|||
free(gpath);
|
||||
}
|
||||
|
||||
static boolean CanSaveLevel(INT32 mapnum)
|
||||
{
|
||||
if (ultimatemode) // never save in ultimate (probably redundant with cursaveslot also being checked)
|
||||
return false;
|
||||
|
||||
if (G_IsSpecialStage(mapnum) // don't save in special stages
|
||||
|| mapnum == lastmaploaded) // don't save if the last map loaded was this one
|
||||
return false;
|
||||
|
||||
// Any levels that have the savegame flag can save normally.
|
||||
// If the game is complete for this save slot, then any level can save!
|
||||
// On the other side of the spectrum, if lastmaploaded is 0, then the save file has only just been created and needs to save ASAP!
|
||||
return (mapheaderinfo[mapnum-1]->levelflags & LF_SAVEGAME || gamecomplete || !lastmaploaded);
|
||||
}
|
||||
|
||||
/** Loads a level from a lump or external wad.
|
||||
*
|
||||
* \param skipprecip If true, don't spawn precipitation.
|
||||
|
@ -3034,11 +3051,11 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
P_RunCachedActions();
|
||||
|
||||
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && !ultimatemode
|
||||
&& !(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
|
||||
&& (!G_IsSpecialStage(gamemap)) && gamemap != lastmapsaved && (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete))
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && CanSaveLevel(gamemap))
|
||||
G_SaveGame((UINT32)cursaveslot);
|
||||
|
||||
lastmaploaded = gamemap; // HAS to be set after saving!!
|
||||
|
||||
if (savedata.lives > 0)
|
||||
{
|
||||
players[consoleplayer].continues = savedata.continues;
|
||||
|
|
18
src/p_user.c
18
src/p_user.c
|
@ -10107,7 +10107,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (player->powers[pw_carry] == CR_MACESPIN && player->mo->tracer && player->mo->tracer->target)
|
||||
else if (player->powers[pw_carry] == CR_MACESPIN && player->mo->tracer && player->mo->tracer->tracer)
|
||||
{
|
||||
player->mo->height = P_GetPlayerSpinHeight(player);
|
||||
// tracer is what you're hanging onto....
|
||||
|
@ -10123,14 +10123,20 @@ void P_PlayerAfterThink(player_t *player)
|
|||
player->pflags &= ~PF_THOKKED;
|
||||
|
||||
if (cmd->forwardmove > 0)
|
||||
player->mo->tracer->target->lastlook += 2;
|
||||
else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount)
|
||||
player->mo->tracer->target->lastlook -= 2;
|
||||
{
|
||||
if ((player->mo->tracer->tracer->lastlook += 2) > player->mo->tracer->tracer->friction)
|
||||
player->mo->tracer->tracer->lastlook = player->mo->tracer->tracer->friction;
|
||||
}
|
||||
else if (cmd->forwardmove < 0)
|
||||
{
|
||||
if ((player->mo->tracer->tracer->lastlook -= 2) < player->mo->tracer->tracer->movecount)
|
||||
player->mo->tracer->tracer->lastlook = player->mo->tracer->tracer->movecount;
|
||||
}
|
||||
|
||||
if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
|
||||
if ((player->mo->tracer->tracer->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
|
||||
&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
|
||||
{
|
||||
player->mo->tracer->target->health += cmd->sidemove;
|
||||
player->mo->tracer->tracer->health += cmd->sidemove;
|
||||
player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
|
||||
|
||||
if (!demoplayback || P_AnalogMove(player))
|
||||
|
|
60
src/r_bsp.c
60
src/r_bsp.c
|
@ -365,6 +365,36 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
return sec;
|
||||
}
|
||||
|
||||
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
|
||||
{
|
||||
return (
|
||||
#ifdef POLYOBJECTS
|
||||
!line->polyseg &&
|
||||
#endif
|
||||
back->ceilingpic == front->ceilingpic
|
||||
&& back->floorpic == front->floorpic
|
||||
#ifdef ESLOPE
|
||||
&& back->f_slope == front->f_slope
|
||||
&& back->c_slope == front->c_slope
|
||||
#endif
|
||||
&& back->lightlevel == front->lightlevel
|
||||
&& !line->sidedef->midtexture
|
||||
// Check offsets too!
|
||||
&& back->floor_xoffs == front->floor_xoffs
|
||||
&& back->floor_yoffs == front->floor_yoffs
|
||||
&& back->floorpic_angle == front->floorpic_angle
|
||||
&& back->ceiling_xoffs == front->ceiling_xoffs
|
||||
&& back->ceiling_yoffs == front->ceiling_yoffs
|
||||
&& back->ceilingpic_angle == front->ceilingpic_angle
|
||||
// Consider altered lighting.
|
||||
&& back->floorlightsec == front->floorlightsec
|
||||
&& back->ceilinglightsec == front->ceilinglightsec
|
||||
// Consider colormaps
|
||||
&& back->extra_colormap == front->extra_colormap
|
||||
&& ((!front->ffloors && !back->ffloors)
|
||||
|| front->tag == back->tag));
|
||||
}
|
||||
|
||||
//
|
||||
// R_AddLine
|
||||
// Clips the given segment and adds any visible pieces to the line list.
|
||||
|
@ -526,36 +556,8 @@ static void R_AddLine(seg_t *line)
|
|||
// Identical floor and ceiling on both sides, identical light levels on both sides,
|
||||
// and no middle texture.
|
||||
|
||||
if (
|
||||
#ifdef POLYOBJECTS
|
||||
!line->polyseg &&
|
||||
#endif
|
||||
backsector->ceilingpic == frontsector->ceilingpic
|
||||
&& backsector->floorpic == frontsector->floorpic
|
||||
#ifdef ESLOPE
|
||||
&& backsector->f_slope == frontsector->f_slope
|
||||
&& backsector->c_slope == frontsector->c_slope
|
||||
#endif
|
||||
&& backsector->lightlevel == frontsector->lightlevel
|
||||
&& !curline->sidedef->midtexture
|
||||
// Check offsets too!
|
||||
&& backsector->floor_xoffs == frontsector->floor_xoffs
|
||||
&& backsector->floor_yoffs == frontsector->floor_yoffs
|
||||
&& backsector->floorpic_angle == frontsector->floorpic_angle
|
||||
&& backsector->ceiling_xoffs == frontsector->ceiling_xoffs
|
||||
&& backsector->ceiling_yoffs == frontsector->ceiling_yoffs
|
||||
&& backsector->ceilingpic_angle == frontsector->ceilingpic_angle
|
||||
// Consider altered lighting.
|
||||
&& backsector->floorlightsec == frontsector->floorlightsec
|
||||
&& backsector->ceilinglightsec == frontsector->ceilinglightsec
|
||||
// Consider colormaps
|
||||
&& backsector->extra_colormap == frontsector->extra_colormap
|
||||
&& ((!frontsector->ffloors && !backsector->ffloors)
|
||||
|| frontsector->tag == backsector->tag))
|
||||
{
|
||||
if (R_IsEmptyLine(line, frontsector, backsector))
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
clippass:
|
||||
R_ClipPassWallSegment(x1, x2 - 1);
|
||||
|
|
|
@ -50,6 +50,7 @@ extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
|
|||
|
||||
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
||||
INT32 *ceilinglightlevel, boolean back);
|
||||
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back);
|
||||
|
||||
INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside);
|
||||
void R_Prep3DFloors(sector_t *sector);
|
||||
|
|
|
@ -574,6 +574,9 @@ typedef struct seg_s
|
|||
sector_t *backsector;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// new pointers so that AdjustSegs doesn't mess with v1/v2
|
||||
void *pv1; // polyvertex_t
|
||||
void *pv2; // polyvertex_t
|
||||
float flength; // length of the seg, used by hardware renderer
|
||||
|
||||
lightmap_t *lightmaps; // for static lightmap
|
||||
|
|
|
@ -865,11 +865,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||
{
|
||||
if (skins[skinnum].flags & SF_HIRES
|
||||
#ifdef HWRENDER
|
||||
// || (rendermode != render_soft && rendermode != render_none)
|
||||
#endif
|
||||
)
|
||||
if (skins[skinnum].flags & SF_HIRES)
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue