Merge branch 'tutorial-time' into tutorial-time-firstprompt

This commit is contained in:
mazmazz 2018-11-12 18:08:48 -05:00
commit 5200f55e40
9 changed files with 115 additions and 45 deletions

View file

@ -668,7 +668,6 @@ void D_AdvanceDemo(void)
void D_StartTitle(void)
{
INT32 i;
boolean tutorialpostprompt = false;
S_StopMusic();
@ -713,16 +712,6 @@ void D_StartTitle(void)
// reset modeattacking
modeattacking = ATTACKING_NONE;
// The title screen is obviously not a tutorial! (Unless I'm mistaken)
if (tutorialmode)
{
// check if retained controls are custom
tutorialpostprompt = (G_GetControlScheme(gamecontroldefault[gcs_custom], gclist_tutorial, num_gclist_tutorial) == gcs_custom
&& G_GetControlScheme(gamecontrol, gclist_tutorial, num_gclist_tutorial) != gcs_custom);
G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gclist_tutorial, num_gclist_tutorial); // using gcs_custom as temp storage
}
tutorialmode = false;
// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
maptol = 0;
@ -746,9 +735,18 @@ void D_StartTitle(void)
if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL");
if (tutorialpostprompt)
M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm, \nor any key to keep \nyour current controls.",
// The title screen is obviously not a tutorial! (Unless I'm mistaken)
if (tutorialmode && tutorialgcs)
{
G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gclist_tutorial, num_gclist_tutorial); // using gcs_custom as temp storage
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls",
M_TutorialSaveControlResponse, MM_YESNO);
}
tutorialmode = false;
}
//

View file

@ -1809,8 +1809,14 @@ static void Command_Map_f(void)
else
fromlevelselect = ((netgame || multiplayer) && ((gametype == newgametype) && (newgametype == GT_COOP)));
if (tutorialmode)
if (tutorialmode && tutorialgcs)
{
G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gclist_tutorial, num_gclist_tutorial); // using gcs_custom as temp storage
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
}
tutorialmode = false; // warping takes us out of tutorial mode
D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect);

View file

@ -131,6 +131,11 @@ extern INT16 bootmap; //bootmap for loading a map on startup
extern INT16 tutorialmap; // map to load for tutorial
extern boolean tutorialmode; // are we in a tutorial right now?
extern INT32 tutorialgcs; // which control scheme is loaded?
extern INT32 tutorialusemouse; // store cv_usemouse user value
extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value
extern INT32 tutorialmousemove; // store cv_mousemove user value
extern INT32 tutorialanalog; // store cv_analog user value
extern boolean looptitle;

View file

@ -129,6 +129,11 @@ INT16 bootmap; //bootmap for loading a map on startup
INT16 tutorialmap = 0; // map to load for tutorial
boolean tutorialmode = false; // are we in a tutorial right now?
INT32 tutorialgcs = gcs_custom; // which control scheme is loaded?
INT32 tutorialusemouse = 0; // store cv_usemouse user value
INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value
INT32 tutorialmousemove = 0; // store cv_mousemove user value
INT32 tutorialanalog = 0; // store cv_analog user value
boolean looptitle = false;

View file

@ -659,20 +659,20 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c';
// Platform game controls (arrow keys)
// gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW;
// gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW;
// gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a';
// gamecontroldefault[gcs_platform][gc_straferight][0] = 'd';
// gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP;
// gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN;
// gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW;
// gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW;
// gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END;
// gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE;
// gamecontroldefault[gcs_platform][gc_use ][0] = KEY_LSHIFT;
// gamecontroldefault[gcs_platform][gc_fire ][0] = 's';
// gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0;
// gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w';
gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW;
gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW;
gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a';
gamecontroldefault[gcs_platform][gc_straferight][0] = 'd';
gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP;
gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN;
gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW;
gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW;
gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END;
gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][gc_use ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][gc_fire ][0] = 's';
gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w';
for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
{

View file

@ -103,7 +103,7 @@ typedef enum
{
gcs_custom,
gcs_fps,
//gcs_platform,
gcs_platform,
num_gamecontrolschemes
} gamecontrolschemes_e;

View file

@ -6141,7 +6141,11 @@ void M_TutorialSaveControlResponse(INT32 ch)
{
if (ch == 'y' || ch == KEY_ENTER)
{
G_CopyControls(gamecontrol, gamecontroldefault[gcs_fps], gclist_tutorial, num_gclist_tutorial);
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gclist_tutorial, num_gclist_tutorial);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
S_StartSound(NULL, sfx_itemup);
}
else
@ -6150,17 +6154,35 @@ void M_TutorialSaveControlResponse(INT32 ch)
static void M_TutorialControlResponse(INT32 ch)
{
if (ch == 'y' || ch == KEY_ENTER)
if (ch != KEY_ESCAPE)
{
G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0);
G_CopyControls(gamecontrol, gamecontroldefault[gcs_fps], gclist_tutorial, num_gclist_tutorial);
//S_StartSound(NULL, sfx_itemup);
G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0); // using gcs_custom as temp storage for old controls
if (ch == 'y' || ch == KEY_ENTER)
{
tutorialgcs = gcs_fps;
tutorialusemouse = cv_usemouse.value;
tutorialfreelook = cv_alwaysfreelook.value;
tutorialmousemove = cv_mousemove.value;
tutorialanalog = cv_analog.value;
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gclist_tutorial, num_gclist_tutorial);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
//S_StartSound(NULL, sfx_itemup);
}
else
{
tutorialgcs = gcs_custom;
S_StartSound(NULL, sfx_menu1);
}
M_StartTutorial(INT32_MAX);
}
else
S_StartSound(NULL, sfx_menu1);
if (ch != KEY_ESCAPE)
M_StartTutorial(INT32_MAX);
}
// Starts up the tutorial immediately (tbh I wasn't sure where else to put this)
@ -6171,11 +6193,11 @@ static void M_StartTutorial(INT32 choice)
if (choice != INT32_MAX && G_GetControlScheme(gamecontrol, gclist_tutorial_check, num_gclist_tutorial_check) == gcs_custom)
{
M_StartMessage("Do you want to try the \202recommended \202movement controls\x80?\n\nWe will set them just for this tutorial.\n\nPress 'Y' or 'Enter' to confirm, \nor any key to keep \nyour current controls.\n",M_TutorialControlResponse,MM_YESNO);
M_StartMessage("Do you want to try the \202recommended \202movement controls\x80?\n\nWe will set them just for this tutorial.\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls.\n",M_TutorialControlResponse,MM_YESNO);
return;
}
else if (choice != INT32_MAX)
G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0);
tutorialgcs = gcs_custom;
CV_SetValue(&cv_postfirsttime, 1);
@ -9288,9 +9310,17 @@ static void M_DrawControl(void)
// draw title (or big pic)
M_DrawMenuTitle();
M_CentreText(30,
(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
if (tutorialmode && tutorialgcs)
{
if ((gametic / TICRATE) % 2)
M_CentreText(30, "\202EXIT THE TUTORIAL TO CHANGE THE CONTROLS");
else
M_CentreText(30, "EXIT THE TUTORIAL TO CHANGE THE CONTROLS");
}
else
M_CentreText(30,
(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
if (i)
V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow
@ -9425,6 +9455,9 @@ static void M_ChangeControl(INT32 choice)
{
static char tmp[55];
if (tutorialmode && tutorialgcs) // don't allow control changes if temp control override is active
return;
controltochange = currentMenu->menuitems[choice].alphaKey;
sprintf(tmp, M_GetText("Hit the new key for\n%s\nESC for Cancel"),
currentMenu->menuitems[choice].text);

View file

@ -539,10 +539,24 @@ void M_SaveConfig(const char *filename)
// FIXME: save key aliases if ever implemented..
CV_SaveVariables(f);
if (tutorialmode && tutorialgcs)
{
CV_SetValue(&cv_usemouse, tutorialusemouse);
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
CV_SetValue(&cv_mousemove, tutorialmousemove);
CV_SetValue(&cv_analog, tutorialanalog);
CV_SaveVariables(f);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog, cv_analog.defaultvalue);
}
else
CV_SaveVariables(f);
if (!dedicated)
{
if (tutorialmode)
if (tutorialmode && tutorialgcs)
G_SaveKeySetting(f, gamecontroldefault[gcs_custom], gamecontrolbis); // using gcs_custom as temp storage
else
G_SaveKeySetting(f, gamecontrol, gamecontrolbis);

View file

@ -8848,7 +8848,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (P_CameraThinker(player, thiscam, resetcalled))
return true;
if (thiscam == &camera)
if (tutorialmode)
{
// force defaults because we have a camera look section
camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
camrotate = atoi(cv_cam_rotate.defaultvalue);
camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), FixedMul(player->camerascale, mo->scale));
}
else if (thiscam == &camera)
{
camspeed = cv_cam_speed.value;
camstill = cv_cam_still.value;