* Fixed bug with wide blank select pic being used instead of the normal one.

* Added length cap to savegame's zone name.
* Refactor to level select's zone name length cap code.
This commit is contained in:
toasterbabe 2017-08-25 00:40:45 +01:00
parent 16395f4dd2
commit 9641196374

View file

@ -4063,10 +4063,10 @@ static boolean M_PrepareLevelPlatter(INT32 gt)
if (actnum)
sprintf(mapname, "%s %d", mapheaderinfo[mapnum]->lvlttl, actnum);
else
sprintf(mapname, "%s", mapheaderinfo[mapnum]->lvlttl);
strcpy(mapname, mapheaderinfo[mapnum]->lvlttl);
if (strlen(mapname) >= 17)
sprintf(mapname+17-3, "...");
strcpy(mapname+17-3, "...");
strcpy(levelselect.rows[row].mapnames[col], (const char *)mapname);
}
@ -6374,7 +6374,12 @@ static void M_ReadSavegameInfo(UINT32 slot)
if(!mapheaderinfo[(fake-1) & 8191])
savegameinfo[slot].levelname[0] = '\0';
else
strcpy(savegameinfo[slot].levelname, mapheaderinfo[(fake-1) & 8191]->lvlttl);
{
strlcpy(savegameinfo[slot].levelname, mapheaderinfo[(fake-1) & 8191]->lvlttl, 17+1);
if (strlen(mapheaderinfo[(fake-1) & 8191]->lvlttl) >= 17)
strcpy(savegameinfo[slot].levelname+17-3, "...");
}
savegameinfo[slot].gamemap = fake;
@ -6497,7 +6502,7 @@ static void M_ReadSaveStrings(void)
savselp[3] = W_CachePatchName("BLACKLVL", PU_STATIC);
savselp[4] = W_CachePatchName("BLACXLVL", PU_STATIC);
savselp[5] = W_CachePatchName("BLANKLVW", PU_STATIC);
savselp[5] = W_CachePatchName("BLANKLVL", PU_STATIC);
savselp[6] = W_CachePatchName("GAMEDONE", PU_STATIC);
}