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Final corrections. Branch should be ready to merge now.
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@ -6084,7 +6084,7 @@ static void M_DrawLoadGameData(void)
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&& (savegameinfo[savetodraw].lives == 99)
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&& (savegameinfo[savetodraw].gamemap & 8192)
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&& (savegameinfo[savetodraw].numgameovers == 0)
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&& (savegameinfo[savetodraw].numemeralds == (1<<7 - 1)) // perfect save
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&& (savegameinfo[savetodraw].numemeralds == ((1<<7) - 1))) // perfect save
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{
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V_DrawFill(x+6, y+64, 72, 50, 134);
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V_DrawFill(x+6, y+74, 72, 30, 201);
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