mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 10:21:49 +00:00
Build: fixups
This commit is contained in:
parent
f1a347e55f
commit
5986720789
5 changed files with 15 additions and 7 deletions
|
@ -428,7 +428,7 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
spr2 |= FF_SPR2SUPER;
|
||||
if (model->spr2frames[spr2*2 + 1]++ == 0) // numspr2frames
|
||||
model->spr2frames[spr2*2] = i; // starting frame
|
||||
CONS_Debug(DBG_RENDER, "frame %s, sprite2 %s - starting frame %d, number of frames %d\n", frame->name, spr2names[spr2 & ~FF_SPR2SUPER], model->spr2frames[spr2*2], model->spr2frames[spr2*2 + 1]);
|
||||
CONS_Debug(DBG_RENDER, "frame %s, sprite2 %s - starting frame %s, number of frames %s\n", frame->name, spr2names[spr2 & ~FF_SPR2SUPER], sizeu1(model->spr2frames[spr2*2]), sizeu2(model->spr2frames[spr2*2 + 1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -165,10 +165,12 @@ static int lib_setSpr2default(lua_State *L)
|
|||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (i = 0; i < free_spr2; i++)
|
||||
{
|
||||
if (fastcmp(name, spr2names[i]))
|
||||
break;
|
||||
if (i == free_spr2)
|
||||
return luaL_error(L, "spr2defaults[] invalid index");
|
||||
}
|
||||
if (i == free_spr2)
|
||||
return luaL_error(L, "spr2defaults[] invalid index");
|
||||
}
|
||||
else
|
||||
return luaL_error(L, "spr2defaults[] invalid index");
|
||||
|
@ -182,10 +184,12 @@ static int lib_setSpr2default(lua_State *L)
|
|||
{
|
||||
const char *name = lua_tostring(L, 2);
|
||||
for (j = 0; j < free_spr2; j++)
|
||||
{
|
||||
if (fastcmp(name, spr2names[j]))
|
||||
break;
|
||||
if (j == free_spr2)
|
||||
return luaL_error(L, "spr2defaults[] invalid index");
|
||||
}
|
||||
if (j == free_spr2)
|
||||
return luaL_error(L, "spr2defaults[] invalid index");
|
||||
}
|
||||
|
||||
if (j >= free_spr2)
|
||||
|
|
|
@ -8719,6 +8719,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
COM_BufAddText (va("%s %s\n",setupm_cvdefaultname->name,setupm_name));
|
||||
break;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
case KEY_RIGHTARROW:
|
||||
if (itemOn == 1) //player skin
|
||||
{
|
||||
|
|
|
@ -6781,6 +6781,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
whoosh->momz = mobj->target->momz; // Stay reasonably centered for a few frames
|
||||
mobj->target->player->pflags &= ~PF_SHIELDABILITY; // prevent eternal whoosh
|
||||
}
|
||||
/* FALLTHRU */
|
||||
case MT_FLAMEAURA_ORB:
|
||||
if (!(mobj->flags2 & MF2_SHIELD))
|
||||
return;
|
||||
|
@ -7268,7 +7269,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
case MT_AQUABUZZ:
|
||||
P_MobjCheckWater(mobj); // solely for MFE_UNDERWATER for A_FlickySpawn
|
||||
// no break here on purpose
|
||||
/* FALLTHRU */
|
||||
case MT_BIGAIRMINE:
|
||||
{
|
||||
if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0
|
||||
|
@ -7752,6 +7753,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else
|
||||
mobj->z = mobj->floorz;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
// check mobj against possible water content, before movement code
|
||||
P_MobjCheckWater(mobj);
|
||||
|
@ -11311,4 +11313,4 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo
|
|||
newmobj->destscale = mobj->destscale;
|
||||
P_SetScale(newmobj, mobj->scale);
|
||||
return newmobj;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9773,6 +9773,7 @@ void P_PlayerThink(player_t *player)
|
|||
player->drawangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
|
||||
break;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
player->drawangle = player->mo->angle;
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue