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https://git.do.srb2.org/STJr/SRB2.git
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Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted. * Your save file updates to record this. * The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game). Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
This commit is contained in:
parent
3795a15164
commit
fd63db0aaf
13 changed files with 184 additions and 80 deletions
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@ -45,6 +45,10 @@ extern INT32 cursaveslot;
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extern INT16 lastmaploaded;
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extern boolean gamecomplete;
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#define maxgameovers 13
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extern UINT8 numgameovers;
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extern SINT8 startinglivesbalance[maxgameovers+1];
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#define PRECIP_NONE 0
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#define PRECIP_STORM 1
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#define PRECIP_SNOW 2
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116
src/g_game.c
116
src/g_game.c
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@ -81,6 +81,9 @@ INT32 cursaveslot = -1; // Auto-save 1p savegame slot
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INT16 lastmaploaded = 0; // Last map the game loaded
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boolean gamecomplete = false;
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UINT8 numgameovers = 0; // for startinglives balance
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SINT8 startinglivesbalance[maxgameovers+1] = {3, 5, 7, 9, 12, 15, 20, 25, 30, 40, 50, 75, 99, 0x7F};
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UINT16 mainwads = 0;
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boolean modifiedgame; // Set if homebrew PWAD stuff has been added.
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boolean savemoddata = false;
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@ -3130,7 +3133,7 @@ static void G_DoContinued(void)
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token = 0;
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// Reset # of lives
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pl->lives = (ultimatemode) ? 1 : 3;
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pl->lives = (ultimatemode) ? 1 : startinglivesbalance[numgameovers];
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D_MapChange(gamemap, gametype, ultimatemode, false, 0, false, false);
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@ -3614,13 +3617,13 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
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// G_SaveGame
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// Saves your game.
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//
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void G_SaveGame(UINT32 savegameslot)
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void G_SaveGame(UINT32 slot)
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{
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boolean saved;
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char savename[256] = "";
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const char *backup;
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sprintf(savename, savegamename, savegameslot);
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sprintf(savename, savegamename, slot);
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backup = va("%s",savename);
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// save during evaluation or credits? game's over, folks!
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@ -3656,9 +3659,103 @@ void G_SaveGame(UINT32 savegameslot)
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if (cv_debug && saved)
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CONS_Printf(M_GetText("Game saved.\n"));
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else if (!saved)
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CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, savegameslot, savegamename);
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CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, savegamename);
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}
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#define BADSAVE goto cleanup;
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#define CHECKPOS if (save_p >= end_p) BADSAVE
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void G_SaveGameOver(UINT32 slot)
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{
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boolean saved = false;
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size_t length;
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char vcheck[VERSIONSIZE];
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char savename[255];
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const char *backup;
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sprintf(savename, savegamename, slot);
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backup = va("%s",savename);
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length = FIL_ReadFile(savename, &savebuffer);
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if (!length)
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{
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CONS_Printf(M_GetText("Couldn't read file %s\n"), savename);
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return;
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}
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{
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char temp[sizeof(timeattackfolder)];
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INT32 fake; // Dummy variable
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UINT8 *end_p = savebuffer + length;
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UINT8 *lives_p;
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SINT8 pllives;
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save_p = savebuffer;
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// Version check
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memset(vcheck, 0, sizeof (vcheck));
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sprintf(vcheck, "version %d", VERSION);
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#ifndef SAVEGAMES_OTHERVERSIONS
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if (strcmp((const char *)save_p, (const char *)vcheck))
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BADSAVE;
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#endif
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save_p += VERSIONSIZE;
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// P_UnArchiveMisc()
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fake = READINT16(save_p);
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CHECKPOS
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(void)READUINT16(save_p); // emeralds
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CHECKPOS
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READSTRINGN(save_p, temp, sizeof(temp)); // mod it belongs to
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if (strcmp(temp, timeattackfolder)) BADSAVE
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CHECKPOS
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(void)READUINT8(save_p);
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CHECKPOS
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(void)READUINT8(save_p);
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CHECKPOS
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WRITEUINT8(save_p, numgameovers);
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CHECKPOS
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lives_p = save_p;
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pllives = READSINT8(save_p); // lives
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CHECKPOS
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if (pllives < startinglivesbalance[numgameovers])
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{
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pllives = startinglivesbalance[numgameovers];
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WRITESINT8(lives_p, pllives);
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}
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(void)READINT32(save_p); // Score
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CHECKPOS
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(void)READINT32(save_p); // continues
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if (fake & (1<<10))
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{
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CHECKPOS
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(void)READUINT8(save_p);
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CHECKPOS
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(void)READUINT8(save_p); // because why not.
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}
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// File end marker check
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CHECKPOS
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if (READUINT8(save_p) != 0x1d) BADSAVE;
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// done
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saved = FIL_WriteFile(backup, savebuffer, length);
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}
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cleanup:
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if (cv_debug && saved)
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CONS_Printf(M_GetText("Game saved.\n"));
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else if (!saved)
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CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, savegamename);
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Z_Free(savebuffer);
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save_p = savebuffer = NULL;
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}
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#undef CHECKPOS
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#undef BADSAVE
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//
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// G_DeferedInitNew
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// Can be called by the startup code or the menu task,
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@ -3722,7 +3819,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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if (resetplayer)
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{
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// Clear a bunch of variables
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tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
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numgameovers = tokenlist = token = sstimer = redscore = bluescore = lastmap = 0;
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countdown = countdown2 = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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@ -3737,15 +3834,10 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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players[i].lives = cv_startinglives.value;
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players[i].continues = 0;
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}
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else if (pultmode)
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{
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players[i].lives = 1;
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players[i].continues = 0;
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}
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else
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{
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players[i].lives = 3;
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players[i].continues = 1;
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players[i].lives = (pultmode) ? 1 : startinglivesbalance[0];
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players[i].continues = (pultmode) ? 0 : 1;
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}
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if (!((netgame || multiplayer) && (FLS)))
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@ -116,6 +116,8 @@ void G_SaveGameData(void);
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void G_SaveGame(UINT32 slot);
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void G_SaveGameOver(UINT32 slot);
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// Only called by startup code.
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void G_RecordDemo(const char *name);
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void G_RecordMetal(void);
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@ -83,6 +83,7 @@ patch_t *rmatcico;
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patch_t *bmatcico;
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patch_t *tagico;
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patch_t *tallminus;
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patch_t *tallinfin;
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//-------------------------------------------
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// coop hud
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@ -235,6 +236,7 @@ void HU_LoadGraphics(void)
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// minus for negative tallnums
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tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
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tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
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// cache the crosshairs, don't bother to know which one is being used,
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// just cache all 3, they're so small anyway.
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@ -1250,7 +1252,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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}
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}
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != 0x7f)) //show lives
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V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
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else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
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{
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@ -1388,7 +1390,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != 0x7f)) //show lives
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V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
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else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
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V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
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@ -71,6 +71,7 @@ extern patch_t *rmatcico;
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extern patch_t *bmatcico;
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extern patch_t *tagico;
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extern patch_t *tallminus;
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extern patch_t *tallinfin;
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extern patch_t *tokenicon;
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// set true when entering a chat message
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12
src/m_menu.c
12
src/m_menu.c
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// Use the big face pic for lives, duh. :3
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V_DrawScaledPatch(ecks + 12, 175, 0, W_CachePatchName("STLIVEX", PU_HUDGFX));
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V_DrawTallNum(ecks + 40, 172, 0, savegameinfo[saveSlotSelected].lives);
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if (savegameinfo[saveSlotSelected].lives == 0x7F)
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V_DrawScaledPatch(ecks + 40 - 18, 172, 0, tallinfin);
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else
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V_DrawTallNum(ecks + 40, 172, 0, savegameinfo[saveSlotSelected].lives);
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// Absolute ridiculousness, condensed into another function.
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V_DrawContinueIcon(ecks + 58, 182, 0, savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor);
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@ -6291,10 +6294,11 @@ static void M_ReadSavegameInfo(UINT32 slot)
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savegameinfo[slot].skinnum = READUINT8(save_p);
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CHECKPOS
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(void)READINT32(save_p); // Score
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(void)READUINT8(save_p); // numgameovers
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CHECKPOS
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savegameinfo[slot].lives = READINT32(save_p); // lives
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savegameinfo[slot].lives = READSINT8(save_p); // lives
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CHECKPOS
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(void)READINT32(save_p); // Score
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CHECKPOS
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savegameinfo[slot].continues = READINT32(save_p); // continues
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@ -226,7 +226,6 @@ typedef struct
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INT32 lives;
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INT32 continues;
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INT32 gamemap;
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UINT8 netgame;
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} saveinfo_t;
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extern description_t description[32];
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@ -2259,7 +2259,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
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;
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else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap)
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else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && (target->player->lives != 0x7f)
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&& G_GametypeUsesLives())
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{
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target->player->lives -= 1; // Lose a life Tails 03-11-2000
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@ -2289,6 +2289,13 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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S_StopMusic(); // Stop the Music! Tails 03-14-2000
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S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000
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}
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if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers)
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{
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numgameovers++;
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if ((!modifiedgame || savemoddata) && cursaveslot >= 0)
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G_SaveGameOver((UINT32)cursaveslot);
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}
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}
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}
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target->player->playerstate = PST_DEAD;
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@ -64,15 +64,16 @@ typedef enum
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static inline void P_ArchivePlayer(void)
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{
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const player_t *player = &players[consoleplayer];
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INT32 pllives = player->lives;
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if (pllives < 3) // Bump up to 3 lives if the player
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pllives = 3; // has less than that.
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SINT8 pllives = player->lives;
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if (pllives < startinglivesbalance[numgameovers]) // Bump up to 3 lives if the player
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pllives = startinglivesbalance[numgameovers]; // has less than that.
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WRITEUINT8(save_p, player->skincolor);
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WRITEUINT8(save_p, player->skin);
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WRITEUINT8(save_p, numgameovers);
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WRITESINT8(save_p, pllives);
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WRITEUINT32(save_p, player->score);
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WRITEINT32(save_p, pllives);
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WRITEINT32(save_p, player->continues);
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if (botskin)
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@ -90,8 +91,9 @@ static inline void P_UnArchivePlayer(void)
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savedata.skincolor = READUINT8(save_p);
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savedata.skin = READUINT8(save_p);
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savedata.score = READINT32(save_p);
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savedata.lives = READINT32(save_p);
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savedata.numgameovers = READUINT8(save_p);
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savedata.lives = READSINT8(save_p);
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savedata.score = READUINT32(save_p);
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savedata.continues = READINT32(save_p);
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if (savedata.botcolor)
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@ -38,6 +38,7 @@ typedef struct
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INT32 lives;
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INT32 continues;
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UINT16 emeralds;
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UINT8 numgameovers;
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} savedata_t;
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extern savedata_t savedata;
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@ -3026,6 +3026,7 @@ boolean P_SetupLevel(boolean skipprecip)
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if (savedata.lives > 0)
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{
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numgameovers = savedata.numgameovers;
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players[consoleplayer].continues = savedata.continues;
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players[consoleplayer].lives = savedata.lives;
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players[consoleplayer].score = savedata.score;
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12
src/p_user.c
12
src/p_user.c
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@ -950,6 +950,8 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
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//
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void P_GivePlayerLives(player_t *player, INT32 numlives)
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{
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if (player->lives == 0x7f) return;
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player->lives += numlives;
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if (player->lives > 99)
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@ -1153,7 +1155,9 @@ void P_PlayLivesJingle(player_t *player)
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if (player && !P_IsLocalPlayer(player))
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return;
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if (gametype == GT_COOP && (netgame || multiplayer) && cv_cooplives.value == 0)
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if ((player && player->lives == 0x7f)
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|| (!player && &players[consoleplayer] && players[consoleplayer].lives == 0x7f)
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|| (gametype == GT_COOP && (netgame || multiplayer) && cv_cooplives.value == 0))
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S_StartSound(NULL, sfx_lose);
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else if (use1upSound)
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S_StartSound(NULL, sfx_oneup);
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@ -8160,7 +8164,8 @@ boolean P_GetLives(player_t *player)
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INT32 i, maxlivesplayer = -1, livescheck = 1;
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if (!(netgame || multiplayer)
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|| (gametype != GT_COOP)
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|| (cv_cooplives.value == 1))
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|| (cv_cooplives.value == 1)
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|| (player->lives == 0x7f))
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return true;
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if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0)
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@ -8187,7 +8192,8 @@ boolean P_GetLives(player_t *player)
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{
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if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer])))
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S_StartSound(NULL, sfx_jshard); // placeholder
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players[maxlivesplayer].lives--;
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if (players[maxlivesplayer].lives != 0x7f)
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players[maxlivesplayer].lives--;
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player->lives++;
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if (player->lives < 1)
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player->lives = 1;
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@ -684,6 +684,8 @@ static inline void ST_drawRings(void)
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static void ST_drawLives(void)
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{
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const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0);
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INT32 livescount;
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boolean notgreyedout;
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if (!stplyr->skincolor)
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return; // Just joined a server, skin isn't loaded yet!
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@ -723,66 +725,47 @@ static void ST_drawLives(void)
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V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, stlivex);
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// lives number
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if ((netgame || multiplayer) && gametype == GT_COOP)
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
|
||||
{
|
||||
switch (cv_cooplives.value)
|
||||
INT32 i;
|
||||
livescount = 0;
|
||||
notgreyedout = (stplyr->lives > 0);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
case 0:
|
||||
V_DrawCharacter(hudinfo[HUD_LIVESNUM].x - 8, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), '\x16' | 0x80 | V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, false);
|
||||
return;
|
||||
case 3:
|
||||
{
|
||||
INT32 i, sum = 0;
|
||||
boolean canrespawn = (stplyr->lives > 0);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 1)
|
||||
continue;
|
||||
if (players[i].lives < 1)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
canrespawn = true;
|
||||
if (players[i].lives > 1)
|
||||
notgreyedout = true;
|
||||
|
||||
sum += (players[i].lives);
|
||||
}
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|(canrespawn ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag,
|
||||
va("%d",sum));
|
||||
return;
|
||||
}
|
||||
#if 0 // render the number of lives you COULD steal
|
||||
case 2:
|
||||
{
|
||||
INT32 i, sum = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 2)
|
||||
continue;
|
||||
|
||||
sum += (players[i].lives - 1);
|
||||
}
|
||||
V_DrawString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|v_splitflag, va("/%d",sum));
|
||||
}
|
||||
// intentional fallthrough
|
||||
#endif
|
||||
default:
|
||||
// don't return so the SP one can be drawn below
|
||||
if (players[i].lives == 0x7f)
|
||||
{
|
||||
livescount = 0x7f;
|
||||
break;
|
||||
}
|
||||
else if (livescount < 99)
|
||||
livescount += (players[i].lives);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
livescount = stplyr->lives;
|
||||
notgreyedout = true;
|
||||
}
|
||||
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,
|
||||
va("%d",stplyr->lives));
|
||||
if (livescount == 0x7f)
|
||||
V_DrawCharacter(hudinfo[HUD_LIVESNUM].x - 8, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), '\x16' | 0x80 | V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, false);
|
||||
else
|
||||
{
|
||||
if (livescount > 99)
|
||||
livescount = 99;
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag,
|
||||
((livescount > 99) ? "!!" : va("%d",livescount)));
|
||||
}
|
||||
}
|
||||
|
||||
static void ST_drawLevelTitle(void)
|
||||
|
|
Loading…
Reference in a new issue