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First time tutorial prompt fixes
This commit is contained in:
parent
5200f55e40
commit
a0926b5314
3 changed files with 19 additions and 11 deletions
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@ -712,7 +712,7 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_crosshair2);
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CV_RegisterVar(&cv_alwaysfreelook);
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CV_RegisterVar(&cv_alwaysfreelook2);
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CV_RegisterVar(&cv_postfirsttime);
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CV_RegisterVar(&cv_tutorialprompt);
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// g_input.c
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CV_RegisterVar(&cv_sideaxis);
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@ -55,7 +55,7 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di
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extern INT16 rw_maximums[NUM_WEAPONS];
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// used in game menu
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extern consvar_t cv_postfirsttime;
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extern consvar_t cv_tutorialprompt;
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extern consvar_t cv_crosshair, cv_crosshair2;
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extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
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26
src/m_menu.c
26
src/m_menu.c
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@ -442,7 +442,7 @@ static CV_PossibleValue_t serversort_cons_t[] = {
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consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
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// first time memory
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consvar_t cv_postfirsttime = {"postfirsttime", "No", CV_HIDEN | CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_tutorialprompt = {"tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// autorecord demos for time attack
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static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -6178,11 +6178,12 @@ static void M_TutorialControlResponse(INT32 ch)
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tutorialgcs = gcs_custom;
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S_StartSound(NULL, sfx_menu1);
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}
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M_StartTutorial(INT32_MAX);
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}
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else
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S_StartSound(NULL, sfx_menu1);
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MessageDef.prevMenu = &SP_MainDef; // if FirstPrompt -> ControlsPrompt -> ESC, we would go to the main menu unless we force this
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}
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// Starts up the tutorial immediately (tbh I wasn't sure where else to put this)
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@ -6199,7 +6200,7 @@ static void M_StartTutorial(INT32 choice)
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else if (choice != INT32_MAX)
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tutorialgcs = gcs_custom;
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CV_SetValue(&cv_postfirsttime, 1);
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CV_SetValue(&cv_tutorialprompt, 0); // first-time prompt
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tutorialmode = true; // turn on tutorial mode
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@ -6819,16 +6820,22 @@ static void M_HandleLoadSave(INT32 choice)
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static void M_FirstTimeResponse(INT32 ch)
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{
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CV_SetValue(&cv_postfirsttime, 1);
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S_StartSound(NULL, sfx_menu1);
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if (ch == KEY_ESCAPE)
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return;
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if (ch != 'y' && ch != KEY_ENTER)
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{
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return;
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// copypasta from M_LoadGame
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CV_SetValue(&cv_tutorialprompt, 0);
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M_ReadSaveStrings();
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M_SetupNextMenu(&SP_LoadDef);
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MessageDef.prevMenu = &SP_LoadDef; // calls M_SetupNextMenu
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}
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else
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{
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M_StartTutorial(0);
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MessageDef.prevMenu = &MessageDef; // otherwise, the controls prompt won't fire
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}
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}
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//
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@ -6838,9 +6845,10 @@ static void M_LoadGame(INT32 choice)
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{
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(void)choice;
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if (tutorialmap && !cv_postfirsttime.value)
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if (tutorialmap && cv_tutorialprompt.value)
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{
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M_StartMessage("Do you want to play a brief Tutorial?\n(Press 'Y' to go, or 'N' to skip)", M_FirstTimeResponse, MM_YESNO);
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M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n",
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M_FirstTimeResponse, MM_YESNO);
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return;
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}
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