mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-17 02:01:35 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode
This commit is contained in:
commit
e24b8b917a
34 changed files with 1697 additions and 437 deletions
|
@ -33,6 +33,7 @@
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|||
#include "i_system.h"
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#include "d_main.h"
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#include "m_menu.h"
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#include "filesrch.h"
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#ifdef _WINDOWS
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#include "win32/win_main.h"
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||||
|
@ -1275,12 +1276,15 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
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switch (level)
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{
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case CONS_NOTICE:
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// no notice for notices, hehe
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CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:"));
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break;
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case CONS_WARNING:
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refreshdirmenu |= REFRESHDIR_WARNING;
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CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:"));
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break;
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case CONS_ERROR:
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refreshdirmenu |= REFRESHDIR_ERROR;
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CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:"));
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break;
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}
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|
|
|
@ -315,6 +315,7 @@ typedef struct
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} ATTRPACK clientconfig_pak;
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#define MAXSERVERNAME 32
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#define MAXFILENEEDED 915
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// This packet is too large
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typedef struct
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{
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@ -336,7 +337,7 @@ typedef struct
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unsigned char mapmd5[16];
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UINT8 actnum;
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UINT8 iszone;
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UINT8 fileneeded[915]; // is filled with writexxx (byteptr.h)
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UINT8 fileneeded[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
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} ATTRPACK serverinfo_pak;
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typedef struct
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|
|
10
src/d_main.c
10
src/d_main.c
|
@ -74,6 +74,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
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#include "m_cond.h" // condition initialization
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#include "fastcmp.h"
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#include "keys.h"
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#include "filesrch.h" // refreshdirmenu, mainwadstally
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#ifdef CMAKECONFIG
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#include "config.h"
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|
@ -584,6 +585,8 @@ void D_SRB2Loop(void)
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realtics = entertic - oldentertics;
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oldentertics = entertic;
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refreshdirmenu = 0; // not sure where to put this, here as good as any?
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#ifdef DEBUGFILE
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if (!realtics)
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if (debugload)
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|
@ -871,7 +874,7 @@ static void IdentifyVersion(void)
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}
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#endif
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#if 1 // This section can be deleted when music_new is merged with music.dta
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#ifdef DEVELOP // This section can be deleted when music_new is merged with music.dta
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{
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const char *musicfile = "music_new.dta";
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const char *musicpath = va(pandf,srb2waddir,musicfile);
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|
@ -1163,6 +1166,11 @@ void D_SRB2Main(void)
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#ifdef USE_PATCH_DTA
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++mainwads; // patch.dta adds one more
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#endif
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#ifdef DEVELOP
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++mainwads; // music_new, too
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#endif
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mainwadstally = packetsizetally;
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cht_Init();
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|
|
|
@ -37,6 +37,7 @@
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#include "d_main.h"
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#include "m_random.h"
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#include "f_finale.h"
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#include "filesrch.h"
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#include "mserv.h"
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#include "md5.h"
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#include "z_zone.h"
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|
@ -714,6 +715,14 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_firenaxis);
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CV_RegisterVar(&cv_firenaxis2);
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|
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// filesrch.c
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CV_RegisterVar(&cv_addons_option);
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CV_RegisterVar(&cv_addons_folder);
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CV_RegisterVar(&cv_addons_md5);
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CV_RegisterVar(&cv_addons_showall);
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CV_RegisterVar(&cv_addons_search_type);
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CV_RegisterVar(&cv_addons_search_case);
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|
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// WARNING: the order is important when initialising mouse2
|
||||
// we need the mouse2port
|
||||
CV_RegisterVar(&cv_mouse2port);
|
||||
|
|
|
@ -104,6 +104,7 @@ INT32 lastfilenum = -1;
|
|||
/** Fills a serverinfo packet with information about wad files loaded.
|
||||
*
|
||||
* \todo Give this function a better name since it is in global scope.
|
||||
* Used to have size limiting built in - now handled via W_LoadWadFile in w_wad.c
|
||||
*
|
||||
*/
|
||||
UINT8 *PutFileNeeded(void)
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||||
|
@ -112,29 +113,22 @@ UINT8 *PutFileNeeded(void)
|
|||
UINT8 *p = netbuffer->u.serverinfo.fileneeded;
|
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char wadfilename[MAX_WADPATH] = "";
|
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UINT8 filestatus;
|
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size_t bytesused = 0;
|
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|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
// If it has only music/sound lumps, mark it as unimportant
|
||||
if (W_VerifyNMUSlumps(wadfiles[i]->filename))
|
||||
filestatus = 0;
|
||||
else
|
||||
filestatus = 1; // Important
|
||||
// If it has only music/sound lumps, don't put it in the list
|
||||
if (!wadfiles[i]->important)
|
||||
continue;
|
||||
|
||||
filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS
|
||||
|
||||
// Store in the upper four bits
|
||||
if (!cv_downloading.value)
|
||||
filestatus += (2 << 4); // Won't send
|
||||
else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024))
|
||||
filestatus += (0 << 4); // Won't send
|
||||
else
|
||||
else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024))
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filestatus += (1 << 4); // Will send if requested
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bytesused += (nameonlylength(wadfilename) + 22);
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// Don't write too far...
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if (bytesused > sizeof(netbuffer->u.serverinfo.fileneeded))
|
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I_Error("Too many wad files added to host a game. (%s, stopped on %s)\n", sizeu1(bytesused), wadfilename);
|
||||
// else
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||||
// filestatus += (0 << 4); -- Won't send, too big
|
||||
|
||||
WRITEUINT8(p, filestatus);
|
||||
|
||||
|
@ -167,7 +161,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
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|||
{
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fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
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filestatus = READUINT8(p); // The first byte is the file status
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fileneeded[i].important = (UINT8)(filestatus & 3);
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fileneeded[i].willsend = (UINT8)(filestatus >> 4);
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fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
|
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fileneeded[i].file = NULL; // The file isn't open yet
|
||||
|
@ -197,7 +190,7 @@ boolean CL_CheckDownloadable(void)
|
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UINT8 i,dlstatus = 0;
|
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for (i = 0; i < fileneedednum; i++)
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if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
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if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
|
||||
{
|
||||
if (fileneeded[i].willsend == 1)
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||||
continue;
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||||
|
@ -218,7 +211,7 @@ boolean CL_CheckDownloadable(void)
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|||
// not downloadable, put reason in console
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||||
CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important)
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||||
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
|
||||
{
|
||||
CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
|
||||
|
||||
|
@ -271,7 +264,7 @@ boolean CL_SendRequestFile(void)
|
|||
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN
|
||||
&& fileneeded[i].important && (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
|
||||
&& (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2))
|
||||
{
|
||||
I_Error("Attempted to download files that were not sendable");
|
||||
}
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||||
|
@ -280,8 +273,7 @@ boolean CL_SendRequestFile(void)
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|||
netbuffer->packettype = PT_REQUESTFILE;
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||||
p = (char *)netbuffer->u.textcmd;
|
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for (i = 0; i < fileneedednum; i++)
|
||||
if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
|
||||
&& fileneeded[i].important)
|
||||
if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD))
|
||||
{
|
||||
totalfreespaceneeded += fileneeded[i].totalsize;
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nameonly(fileneeded[i].filename);
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||||
|
@ -360,15 +352,9 @@ INT32 CL_CheckFiles(void)
|
|||
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
|
||||
for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;)
|
||||
{
|
||||
if (i < fileneedednum && !fileneeded[i].important)
|
||||
if (j < numwadfiles && !wadfiles[j]->important)
|
||||
{
|
||||
// Eh whatever, don't care
|
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++i;
|
||||
continue;
|
||||
}
|
||||
if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename))
|
||||
{
|
||||
// Unimportant on our side. still don't care.
|
||||
// Unimportant on our side.
|
||||
++j;
|
||||
continue;
|
||||
}
|
||||
|
@ -411,7 +397,7 @@ INT32 CL_CheckFiles(void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (fileneeded[i].status != FS_NOTFOUND || !fileneeded[i].important)
|
||||
if (fileneeded[i].status != FS_NOTFOUND)
|
||||
continue;
|
||||
|
||||
packetsize += nameonlylength(fileneeded[i].filename) + 22;
|
||||
|
@ -449,27 +435,8 @@ void CL_LoadServerFiles(void)
|
|||
fileneeded[i].status = FS_OPEN;
|
||||
}
|
||||
else if (fileneeded[i].status == FS_MD5SUMBAD)
|
||||
{
|
||||
// If the file is marked important, don't even bother proceeding.
|
||||
if (fileneeded[i].important)
|
||||
I_Error("Wrong version of important file %s", fileneeded[i].filename);
|
||||
|
||||
// If it isn't, no need to worry the user with a console message,
|
||||
// although it can't hurt to put something in the debug file.
|
||||
|
||||
// ...but wait a second. What if the local version is "important"?
|
||||
if (!W_VerifyNMUSlumps(fileneeded[i].filename))
|
||||
I_Error("File %s should only contain music and sound effects!",
|
||||
fileneeded[i].filename);
|
||||
|
||||
// Okay, NOW we know it's safe. Whew.
|
||||
P_AddWadFile(fileneeded[i].filename, NULL);
|
||||
if (fileneeded[i].important)
|
||||
G_SetGameModified(true);
|
||||
fileneeded[i].status = FS_OPEN;
|
||||
DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename));
|
||||
}
|
||||
else if (fileneeded[i].important)
|
||||
I_Error("Wrong version of file %s", fileneeded[i].filename);
|
||||
else
|
||||
{
|
||||
const char *s;
|
||||
switch(fileneeded[i].status)
|
||||
|
|
|
@ -35,7 +35,6 @@ typedef enum
|
|||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 important;
|
||||
UINT8 willsend; // Is the server willing to send it?
|
||||
char filename[MAX_WADPATH];
|
||||
UINT8 md5sum[16];
|
||||
|
|
|
@ -2239,12 +2239,12 @@ static void reademblemdata(MYFILE *f, INT32 num)
|
|||
emblemlocations[num-1].type = ET_TIME;
|
||||
else if (fastcmp(word2, "RINGS"))
|
||||
emblemlocations[num-1].type = ET_RINGS;
|
||||
else if (fastcmp(word2, "MAP"))
|
||||
emblemlocations[num-1].type = ET_MAP;
|
||||
else if (fastcmp(word2, "NGRADE"))
|
||||
emblemlocations[num-1].type = ET_NGRADE;
|
||||
else if (fastcmp(word2, "NTIME"))
|
||||
emblemlocations[num-1].type = ET_NTIME;
|
||||
else if (fastcmp(word2, "MAP"))
|
||||
emblemlocations[num-1].type = ET_MAP;
|
||||
else
|
||||
emblemlocations[num-1].type = (UINT8)value;
|
||||
}
|
||||
|
@ -4693,6 +4693,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_WALLSPIKE5",
|
||||
"S_WALLSPIKE6",
|
||||
"S_WALLSPIKEBASE",
|
||||
"S_WALLSPIKED1",
|
||||
"S_WALLSPIKED2",
|
||||
|
||||
// Starpost
|
||||
"S_STARPOST_IDLE",
|
||||
|
@ -5946,16 +5948,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_NIGHTSWING_XMAS",
|
||||
|
||||
// NiGHTS Paraloop Powerups
|
||||
"S_NIGHTSPOWERUP1",
|
||||
"S_NIGHTSPOWERUP2",
|
||||
"S_NIGHTSPOWERUP3",
|
||||
"S_NIGHTSPOWERUP4",
|
||||
"S_NIGHTSPOWERUP5",
|
||||
"S_NIGHTSPOWERUP6",
|
||||
"S_NIGHTSPOWERUP7",
|
||||
"S_NIGHTSPOWERUP8",
|
||||
"S_NIGHTSPOWERUP9",
|
||||
"S_NIGHTSPOWERUP10",
|
||||
"S_NIGHTSSUPERLOOP",
|
||||
"S_NIGHTSDRILLREFILL",
|
||||
"S_NIGHTSHELPER",
|
||||
"S_NIGHTSEXTRATIME",
|
||||
"S_NIGHTSLINKFREEZE",
|
||||
"S_EGGCAPSULE",
|
||||
|
||||
// Orbiting Chaos Emeralds
|
||||
|
@ -7190,7 +7187,11 @@ struct {
|
|||
{"SF_X8AWAYSOUND",SF_X8AWAYSOUND},
|
||||
{"SF_NOINTERRUPT",SF_NOINTERRUPT},
|
||||
{"SF_X2AWAYSOUND",SF_X2AWAYSOUND},
|
||||
|
||||
|
||||
// Global emblem var flags
|
||||
{"GE_NIGHTSPULL",GE_NIGHTSPULL},
|
||||
{"GE_NIGHTSITEM",GE_NIGHTSITEM},
|
||||
|
||||
// Map emblem var flags
|
||||
{"ME_ALLEMERALDS",ME_ALLEMERALDS},
|
||||
{"ME_ULTIMATE",ME_ULTIMATE},
|
||||
|
@ -7872,11 +7873,14 @@ void FUNCMATH DEH_Check(void)
|
|||
static inline int lib_freeslot(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L);
|
||||
int r = 0; // args returned
|
||||
int r = 0; // args returned
|
||||
char *s, *type,*word;
|
||||
|
||||
while (n-- > 0)
|
||||
{
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
while (n-- > 0)
|
||||
{
|
||||
s = Z_StrDup(luaL_checkstring(L,1));
|
||||
type = strtok(s, "_");
|
||||
if (type)
|
||||
|
|
335
src/filesrch.c
335
src/filesrch.c
|
@ -31,6 +31,8 @@
|
|||
#include "filesrch.h"
|
||||
#include "d_netfil.h"
|
||||
#include "m_misc.h"
|
||||
#include "z_zone.h"
|
||||
#include "m_menu.h" // Addons_option_Onchange
|
||||
|
||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && defined (_MSC_VER) && !defined (_XBOX)
|
||||
|
||||
|
@ -255,6 +257,28 @@ readdir (DIR * dirp)
|
|||
return (struct dirent *) 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* rewinddir
|
||||
*
|
||||
* Makes the next readdir start from the beginning.
|
||||
*/
|
||||
int
|
||||
rewinddir (DIR * dirp)
|
||||
{
|
||||
errno = 0;
|
||||
|
||||
/* Check for valid DIR struct. */
|
||||
if (!dirp)
|
||||
{
|
||||
errno = EFAULT;
|
||||
return -1;
|
||||
}
|
||||
|
||||
dirp->dd_stat = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* closedir
|
||||
*
|
||||
|
@ -285,6 +309,35 @@ closedir (DIR * dirp)
|
|||
return rc;
|
||||
}
|
||||
#endif
|
||||
|
||||
static CV_PossibleValue_t addons_cons_t[] = {{0, "SRB2 Folder"}, /*{1, "HOME"}, {2, "SRB2 Folder"},*/ {3, "CUSTOM"}, {0, NULL}};
|
||||
consvar_t cv_addons_option = {"addons_option", "SRB2 Folder", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_folder = {"addons_folder", "./", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}};
|
||||
consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_addons_showall = {"addons_showall", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[1024];
|
||||
size_t menupathindex[menudepth];
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
char menusearch[MAXSTRINGLENGTH+1];
|
||||
|
||||
char **dirmenu;
|
||||
size_t sizedirmenu;
|
||||
size_t dir_on[menudepth];
|
||||
UINT8 refreshdirmenu = 0;
|
||||
|
||||
size_t packetsizetally = 0;
|
||||
size_t mainwadstally = 0;
|
||||
|
||||
#if defined (_XBOX) && defined (_MSC_VER)
|
||||
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
|
||||
boolean completepath, int maxsearchdepth)
|
||||
|
@ -296,6 +349,13 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
|||
completepath = false;
|
||||
return FS_NOTFOUND;
|
||||
}
|
||||
|
||||
boolean preparefilemenu(boolean samedepth)
|
||||
{
|
||||
(void)samedepth;
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined (_WIN32_WCE)
|
||||
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
|
||||
boolean completepath, int maxsearchdepth)
|
||||
|
@ -346,6 +406,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
|||
#endif
|
||||
return FS_NOTFOUND;
|
||||
}
|
||||
|
||||
boolean preparefilemenu(boolean samedepth)
|
||||
{
|
||||
(void)samedepth;
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth)
|
||||
{
|
||||
|
@ -387,25 +453,29 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
|||
{
|
||||
searchpath[searchpathindex[depthleft]]=0;
|
||||
dent = readdir(dirhandle[depthleft]);
|
||||
if (dent)
|
||||
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
|
||||
|
||||
if (!dent)
|
||||
{
|
||||
closedir(dirhandle[depthleft++]);
|
||||
else if (dent->d_name[0]=='.' &&
|
||||
continue;
|
||||
}
|
||||
|
||||
if (dent->d_name[0]=='.' &&
|
||||
(dent->d_name[1]=='\0' ||
|
||||
(dent->d_name[1]=='.' &&
|
||||
dent->d_name[2]=='\0')))
|
||||
{
|
||||
// we don't want to scan uptree
|
||||
continue;
|
||||
}
|
||||
else if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
|
||||
{
|
||||
// was the file (re)moved? can't stat it
|
||||
}
|
||||
|
||||
// okay, now we actually want searchpath to incorporate d_name
|
||||
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
|
||||
|
||||
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
|
||||
; // was the file (re)moved? can't stat it
|
||||
else if (S_ISDIR(fsstat.st_mode) && depthleft)
|
||||
{
|
||||
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
dirhandle[depthleft] = opendir(searchpath);
|
||||
if (!dirhandle[depthleft])
|
||||
|
@ -444,6 +514,255 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
|||
free(searchname);
|
||||
free(searchpathindex);
|
||||
free(dirhandle);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
char exttable[NUM_EXT_TABLE][5] = {
|
||||
".txt", ".cfg", // exec
|
||||
".wad", ".soc", ".lua"}; // addfile
|
||||
|
||||
char filenamebuf[MAX_WADFILES][MAX_WADPATH];
|
||||
|
||||
|
||||
static boolean filemenusearch(char *haystack, char *needle)
|
||||
{
|
||||
static char localhaystack[128];
|
||||
strlcpy(localhaystack, haystack, 128);
|
||||
if (!cv_addons_search_case.value)
|
||||
strupr(localhaystack);
|
||||
return ((cv_addons_search_type.value)
|
||||
? (strstr(localhaystack, needle) != 0)
|
||||
: (!strncmp(localhaystack, needle, menusearch[0])));
|
||||
}
|
||||
|
||||
#define searchdir if (menusearch[0] && !filemenusearch(dent->d_name, localmenusearch))\
|
||||
{\
|
||||
rejected++;\
|
||||
continue;\
|
||||
}\
|
||||
|
||||
boolean preparefilemenu(boolean samedepth)
|
||||
{
|
||||
DIR *dirhandle;
|
||||
struct dirent *dent;
|
||||
struct stat fsstat;
|
||||
size_t pos = 0, folderpos = 0, numfolders = 0, rejected = 0;
|
||||
char *tempname = NULL;
|
||||
boolean noresults = false;
|
||||
char localmenusearch[MAXSTRINGLENGTH] = "";
|
||||
|
||||
if (samedepth)
|
||||
{
|
||||
if (dirmenu && dirmenu[dir_on[menudepthleft]])
|
||||
tempname = Z_StrDup(dirmenu[dir_on[menudepthleft]]+DIR_STRING); // don't need to I_Error if can't make - not important, just QoL
|
||||
}
|
||||
else
|
||||
menusearch[0] = menusearch[1] = 0; // clear search
|
||||
|
||||
for (; sizedirmenu > 0; sizedirmenu--) // clear out existing items
|
||||
{
|
||||
Z_Free(dirmenu[sizedirmenu-1]);
|
||||
dirmenu[sizedirmenu-1] = NULL;
|
||||
}
|
||||
|
||||
if (!(dirhandle = opendir(menupath))) // get directory
|
||||
return false;
|
||||
|
||||
if (menusearch[0])
|
||||
{
|
||||
strcpy(localmenusearch, menusearch+1);
|
||||
if (!cv_addons_search_case.value)
|
||||
strupr(localmenusearch);
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
menupath[menupathindex[menudepthleft]] = 0;
|
||||
dent = readdir(dirhandle);
|
||||
|
||||
if (!dent)
|
||||
break;
|
||||
else if (dent->d_name[0]=='.' &&
|
||||
(dent->d_name[1]=='\0' ||
|
||||
(dent->d_name[1]=='.' &&
|
||||
dent->d_name[2]=='\0')))
|
||||
continue; // we don't want to scan uptree
|
||||
|
||||
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
|
||||
|
||||
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
|
||||
; // was the file (re)moved? can't stat it
|
||||
else // is a file or directory
|
||||
{
|
||||
if (!S_ISDIR(fsstat.st_mode)) // file
|
||||
{
|
||||
if (!cv_addons_showall.value)
|
||||
{
|
||||
size_t len = strlen(dent->d_name)+1;
|
||||
UINT8 ext;
|
||||
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext], dent->d_name+len-5)) break; // extension comparison
|
||||
if (ext == NUM_EXT_TABLE) continue; // not an addfile-able (or exec-able) file
|
||||
}
|
||||
searchdir;
|
||||
}
|
||||
else // directory
|
||||
{
|
||||
searchdir;
|
||||
numfolders++;
|
||||
}
|
||||
sizedirmenu++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!rejected && !sizedirmenu)
|
||||
{
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
closedir(dirhandle);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (((noresults = (menusearch[0] && !sizedirmenu)))
|
||||
|| (!menusearch[0] && menudepthleft != menudepth-1)) // Make room for UP... or search entry
|
||||
{
|
||||
sizedirmenu++;
|
||||
numfolders++;
|
||||
folderpos++;
|
||||
}
|
||||
|
||||
if (!(dirmenu = Z_Realloc(dirmenu, sizedirmenu*sizeof(char *), PU_STATIC, NULL)))
|
||||
{
|
||||
closedir(dirhandle); // just in case
|
||||
I_Error("Ran out of memory whilst preparing add-ons menu");
|
||||
}
|
||||
|
||||
rejected = 0;
|
||||
rewinddir(dirhandle);
|
||||
|
||||
while ((pos+folderpos) < sizedirmenu)
|
||||
{
|
||||
menupath[menupathindex[menudepthleft]] = 0;
|
||||
dent = readdir(dirhandle);
|
||||
|
||||
if (!dent)
|
||||
break;
|
||||
else if (dent->d_name[0]=='.' &&
|
||||
(dent->d_name[1]=='\0' ||
|
||||
(dent->d_name[1]=='.' &&
|
||||
dent->d_name[2]=='\0')))
|
||||
continue; // we don't want to scan uptree
|
||||
|
||||
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
|
||||
|
||||
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
|
||||
; // was the file (re)moved? can't stat it
|
||||
else // is a file or directory
|
||||
{
|
||||
char *temp;
|
||||
size_t len = strlen(dent->d_name)+1;
|
||||
UINT8 ext = EXT_FOLDER;
|
||||
UINT8 folder;
|
||||
|
||||
if (!S_ISDIR(fsstat.st_mode)) // file
|
||||
{
|
||||
if (!((numfolders+pos) < sizedirmenu)) continue; // crash prevention
|
||||
for (; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext], dent->d_name+len-5)) break; // extension comparison
|
||||
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file
|
||||
ext += EXT_START; // moving to be appropriate position
|
||||
|
||||
searchdir;
|
||||
|
||||
if (ext >= EXT_LOADSTART)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
if (!filenamebuf[i][0])
|
||||
{
|
||||
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
|
||||
filenamebuf[i][MAX_WADPATH - 1] = '\0';
|
||||
nameonly(filenamebuf[i]);
|
||||
}
|
||||
|
||||
if (strcmp(dent->d_name, filenamebuf[i]))
|
||||
continue;
|
||||
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
|
||||
continue;
|
||||
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
}
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
if (!strcmp(dent->d_name, configfile))
|
||||
ext |= EXT_LOADED;
|
||||
|
||||
folder = 0;
|
||||
}
|
||||
else // directory
|
||||
{
|
||||
searchdir;
|
||||
len += (folder = 1);
|
||||
}
|
||||
|
||||
if (len > 255)
|
||||
len = 255;
|
||||
|
||||
if (!(temp = Z_Malloc((len+DIR_STRING+folder) * sizeof (char), PU_STATIC, NULL)))
|
||||
I_Error("Ran out of memory whilst preparing add-ons menu");
|
||||
temp[DIR_TYPE] = ext;
|
||||
temp[DIR_LEN] = (UINT8)(len);
|
||||
strlcpy(temp+DIR_STRING, dent->d_name, len);
|
||||
if (folder)
|
||||
{
|
||||
strcpy(temp+len, "/");
|
||||
dirmenu[folderpos++] = temp;
|
||||
}
|
||||
else
|
||||
dirmenu[numfolders + pos++] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
closedir(dirhandle);
|
||||
|
||||
if (noresults) // no results
|
||||
dirmenu[0] = Z_StrDup(va("%c\13No results...", EXT_NORESULTS));
|
||||
else if (!menusearch[0] &&menudepthleft != menudepth-1) // now for UP... entry
|
||||
dirmenu[0] = Z_StrDup(va("%c\5UP...", EXT_UP));
|
||||
|
||||
menupath[menupathindex[menudepthleft]] = 0;
|
||||
sizedirmenu = (numfolders+pos); // just in case things shrink between opening and rewind
|
||||
|
||||
if (tempname)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < sizedirmenu; i++)
|
||||
{
|
||||
if (!strcmp(dirmenu[i]+DIR_STRING, tempname))
|
||||
{
|
||||
dir_on[menudepthleft] = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Z_Free(tempname);
|
||||
}
|
||||
|
||||
if (!sizedirmenu)
|
||||
{
|
||||
dir_on[menudepthleft] = 0;
|
||||
Z_Free(dirmenu);
|
||||
return false;
|
||||
}
|
||||
else if (dir_on[menudepthleft] >= sizedirmenu)
|
||||
dir_on[menudepthleft] = sizedirmenu-1;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
|
||||
#include "doomdef.h"
|
||||
#include "d_netfil.h"
|
||||
#include "m_menu.h" // MAXSTRINGLENGTH
|
||||
|
||||
extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type;
|
||||
|
||||
/** \brief The filesearch function
|
||||
|
||||
|
@ -25,4 +28,64 @@
|
|||
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
|
||||
boolean completepath, int maxsearchdepth);
|
||||
|
||||
#define menudepth 20
|
||||
|
||||
extern char menupath[1024];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
extern char menusearch[MAXSTRINGLENGTH+1];
|
||||
|
||||
extern char **dirmenu;
|
||||
extern size_t sizedirmenu;
|
||||
extern size_t dir_on[menudepth];
|
||||
extern UINT8 refreshdirmenu;
|
||||
|
||||
extern size_t packetsizetally;
|
||||
extern size_t mainwadstally;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
EXT_FOLDER = 0,
|
||||
EXT_UP,
|
||||
EXT_NORESULTS,
|
||||
EXT_START,
|
||||
EXT_TXT = EXT_START,
|
||||
EXT_CFG,
|
||||
EXT_LOADSTART,
|
||||
EXT_WAD = EXT_LOADSTART,
|
||||
EXT_SOC,
|
||||
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt
|
||||
NUM_EXT,
|
||||
NUM_EXT_TABLE = NUM_EXT-EXT_START,
|
||||
EXT_LOADED = 0x80
|
||||
/*
|
||||
obviously there can only be 0x7F supported extensions in
|
||||
addons menu because we're cramming this into a char out of
|
||||
laziness/easy memory allocation (what's the difference?)
|
||||
and have stolen a bit to show whether it's loaded or not
|
||||
in practice the size of the data type is probably overkill
|
||||
toast 02/05/17
|
||||
*/
|
||||
} ext_enum;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
DIR_TYPE = 0,
|
||||
DIR_LEN,
|
||||
DIR_STRING
|
||||
} dirname_enum;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
REFRESHDIR_NORMAL = 1,
|
||||
REFRESHDIR_ADDFILE = 2,
|
||||
REFRESHDIR_WARNING = 4,
|
||||
REFRESHDIR_ERROR = 8,
|
||||
REFRESHDIR_NOTLOADED = 16,
|
||||
REFRESHDIR_MAX = 32
|
||||
} refreshdir_enum;
|
||||
|
||||
boolean preparefilemenu(boolean samedepth);
|
||||
|
||||
#endif // __FILESRCH_H__
|
||||
|
|
|
@ -641,13 +641,13 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
|
||||
angle = FOFsector->floorpic_angle>>ANGLETOFINESHIFT;
|
||||
angle = FOFsector->floorpic_angle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
|
||||
angle = FOFsector->ceilingpic_angle>>ANGLETOFINESHIFT;
|
||||
angle = FOFsector->ceilingpic_angle;
|
||||
}
|
||||
}
|
||||
else if (gr_frontsector)
|
||||
|
@ -656,25 +656,19 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
angle = gr_frontsector->floorpic_angle>>ANGLETOFINESHIFT;
|
||||
angle = gr_frontsector->floorpic_angle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
|
||||
angle = gr_frontsector->ceilingpic_angle>>ANGLETOFINESHIFT;
|
||||
angle = gr_frontsector->ceilingpic_angle;
|
||||
}
|
||||
}
|
||||
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
|
||||
// This needs to be done so that it scrolls in a different direction after rotation like software
|
||||
tempxsow = FLOAT_TO_FIXED(scrollx);
|
||||
tempytow = FLOAT_TO_FIXED(scrolly);
|
||||
scrollx = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
scrolly = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
|
||||
angle = InvAngle(angle)>>ANGLETOFINESHIFT;
|
||||
// This needs to be done so everything aligns after rotation
|
||||
// It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does
|
||||
tempxsow = FLOAT_TO_FIXED(flatxref);
|
||||
|
@ -687,7 +681,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
v3d->sow = (float)((pv->x / fflatsize) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (pv->y / fflatsize) + scrolly);
|
||||
v3d->tow = (float)(-(pv->y / fflatsize) + flatyref + scrolly);
|
||||
|
||||
//v3d->sow = (float)(pv->x / fflatsize);
|
||||
//v3d->tow = (float)(pv->y / fflatsize);
|
||||
|
@ -698,7 +692,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
||||
//v3d->sow = (float)(v3d->sow - flatxref + scrollx);
|
||||
|
|
61
src/info.c
61
src/info.c
|
@ -1563,13 +1563,13 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// Floor Spike
|
||||
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
|
||||
{SPR_USPK, 5, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
|
||||
{SPR_USPK, 4, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3
|
||||
{SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
|
||||
{SPR_USPK, 2, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3
|
||||
{SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted
|
||||
{SPR_USPK, 4, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5
|
||||
{SPR_USPK, 5, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6
|
||||
{SPR_USPK, 1,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
|
||||
{SPR_USPK, 2,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
|
||||
{SPR_USPK, 2, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5
|
||||
{SPR_USPK, 1, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6
|
||||
{SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
|
||||
{SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
|
||||
|
||||
// Wall Spike
|
||||
{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended
|
||||
|
@ -1579,6 +1579,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5
|
||||
{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6
|
||||
{SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base
|
||||
{SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED1 -- Busted spike particles
|
||||
{SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED2
|
||||
|
||||
// Starpost
|
||||
{SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE
|
||||
|
@ -2894,16 +2896,11 @@ state_t states[NUMSTATES] =
|
|||
{SPR_NWNG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING_XMAS
|
||||
|
||||
// NiGHTS Paraloop Powerups
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP1
|
||||
{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP2
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP3
|
||||
{SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP4
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP5
|
||||
{SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP6
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP7
|
||||
{SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP8
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP9
|
||||
{SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP10
|
||||
{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSUPERLOOP
|
||||
{SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSDRILLREFILL
|
||||
{SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSHELPER
|
||||
{SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSEXTRATIME
|
||||
{SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLINKFREEZE
|
||||
|
||||
{SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE
|
||||
|
||||
|
@ -5992,7 +5989,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_WALLSPIKE
|
||||
522, // doomednum
|
||||
S_WALLSPIKE1, // spawnstate
|
||||
S_WALLSPIKE1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -6003,11 +6000,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_s3k64, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
S_WALLSPIKED1, // deathstate
|
||||
S_WALLSPIKED2, // xdeathstate
|
||||
sfx_mspogo, // deathsound
|
||||
2*TICRATE, // speed
|
||||
32*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
14*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
|
@ -6019,7 +6016,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_WALLSPIKEBASE
|
||||
-1, // doomednum
|
||||
S_WALLSPIKEBASE, // spawnstate
|
||||
S_WALLSPIKEBASE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -14294,9 +14291,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_NIGHTSSUPERLOOP
|
||||
1707, // doomednum
|
||||
S_NIGHTSPOWERUP1, // spawnstate
|
||||
S_NIGHTSSUPERLOOP, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NIGHTSPOWERUP2, // seestate
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
|
@ -14321,9 +14318,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_NIGHTSDRILLREFILL
|
||||
1708, // doomednum
|
||||
S_NIGHTSPOWERUP3, // spawnstate
|
||||
S_NIGHTSDRILLREFILL, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NIGHTSPOWERUP4, // seestate
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
|
@ -14348,9 +14345,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_NIGHTSHELPER
|
||||
1709, // doomednum
|
||||
S_NIGHTSPOWERUP5, // spawnstate
|
||||
S_NIGHTSHELPER, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NIGHTSPOWERUP6, // seestate
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
|
@ -14375,9 +14372,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_NIGHTSEXTRATIME
|
||||
1711, // doomednum
|
||||
S_NIGHTSPOWERUP7, // spawnstate
|
||||
S_NIGHTSEXTRATIME, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NIGHTSPOWERUP8, // seestate
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
|
@ -14402,9 +14399,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_NIGHTSLINKFREEZE
|
||||
1712, // doomednum
|
||||
S_NIGHTSPOWERUP9, // spawnstate
|
||||
S_NIGHTSLINKFREEZE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NIGHTSPOWERUP10, // seestate
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
|
|
17
src/info.h
17
src/info.h
|
@ -1784,6 +1784,8 @@ typedef enum state
|
|||
S_WALLSPIKE5,
|
||||
S_WALLSPIKE6,
|
||||
S_WALLSPIKEBASE,
|
||||
S_WALLSPIKED1,
|
||||
S_WALLSPIKED2,
|
||||
|
||||
// Starpost
|
||||
S_STARPOST_IDLE,
|
||||
|
@ -3039,16 +3041,11 @@ typedef enum state
|
|||
S_NIGHTSWING_XMAS,
|
||||
|
||||
// NiGHTS Paraloop Powerups
|
||||
S_NIGHTSPOWERUP1,
|
||||
S_NIGHTSPOWERUP2,
|
||||
S_NIGHTSPOWERUP3,
|
||||
S_NIGHTSPOWERUP4,
|
||||
S_NIGHTSPOWERUP5,
|
||||
S_NIGHTSPOWERUP6,
|
||||
S_NIGHTSPOWERUP7,
|
||||
S_NIGHTSPOWERUP8,
|
||||
S_NIGHTSPOWERUP9,
|
||||
S_NIGHTSPOWERUP10,
|
||||
S_NIGHTSSUPERLOOP,
|
||||
S_NIGHTSDRILLREFILL,
|
||||
S_NIGHTSHELPER,
|
||||
S_NIGHTSEXTRATIME,
|
||||
S_NIGHTSLINKFREEZE,
|
||||
S_EGGCAPSULE,
|
||||
|
||||
// Orbiting Chaos Emeralds
|
||||
|
|
|
@ -22,8 +22,13 @@
|
|||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
// for functions not allowed in hud.add hooks
|
||||
#define NOHUD if (hud_running)\
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
// for functions not allowed in hooks or coroutines (supercedes above)
|
||||
#define NOHOOK if (!lua_lumploading)\
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
// for functions only allowed within a level
|
||||
#define INLEVEL if (gamestate != GS_LEVEL)\
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
|
@ -184,7 +189,7 @@ static int lib_comAddCommand(lua_State *L)
|
|||
strlwr(name);
|
||||
|
||||
luaL_checktype(L, 2, LUA_TFUNCTION);
|
||||
NOHUD
|
||||
NOHOOK
|
||||
if (lua_gettop(L) >= 3)
|
||||
{ // For the third argument, only take a boolean or a number.
|
||||
lua_settop(L, 3);
|
||||
|
@ -296,7 +301,7 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
consvar_t *cvar;
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
|
||||
NOHUD
|
||||
NOHOOK
|
||||
cvar = lua_newuserdata(L, sizeof(consvar_t));
|
||||
luaL_getmetatable(L, META_CVAR);
|
||||
lua_setmetatable(L, -2);
|
||||
|
|
|
@ -109,8 +109,8 @@ static int lib_addHook(lua_State *L)
|
|||
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
switch(hook.type)
|
||||
{
|
||||
|
|
|
@ -612,6 +612,9 @@ static int lib_hudadd(lua_State *L)
|
|||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
field = luaL_checkoption(L, 2, "game", hudhook_opt);
|
||||
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_rawgeti(L, -1, field+2); // HUD[2+]
|
||||
|
|
|
@ -161,6 +161,11 @@ void LUA_ClearExtVars(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
// Use this variable to prevent certain functions from running
|
||||
// if they were not called on lump load
|
||||
// (i.e. they were called in hooks or coroutines etc)
|
||||
boolean lua_lumploading = false;
|
||||
|
||||
// Load a script from a MYFILE
|
||||
static inline void LUA_LoadFile(MYFILE *f, char *name)
|
||||
{
|
||||
|
@ -198,7 +203,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
name[strlen(wadfiles[wad]->filename)+9] = '\0';
|
||||
}
|
||||
|
||||
LUA_LoadFile(&f, name);
|
||||
lua_lumploading = true; // turn on loading flag
|
||||
LUA_LoadFile(&f, name); // actually load file!
|
||||
lua_lumploading = false; // turn off again
|
||||
|
||||
free(name);
|
||||
Z_Free(f.data);
|
||||
|
|
|
@ -38,6 +38,8 @@
|
|||
void LUA_ClearExtVars(void);
|
||||
#endif
|
||||
|
||||
extern boolean lua_lumploading; // is LUA_LoadLump being called?
|
||||
|
||||
void LUA_LoadLump(UINT16 wad, UINT16 lump);
|
||||
#ifdef LUA_ALLOW_BYTECODE
|
||||
void LUA_DumpFile(const char *filename);
|
||||
|
|
20
src/m_cond.h
20
src/m_cond.h
|
@ -66,14 +66,18 @@ typedef struct
|
|||
} conditionset_t;
|
||||
|
||||
// Emblem information
|
||||
#define ET_GLOBAL 0 // Global map emblem, var == color
|
||||
#define ET_SKIN 1 // Skin specific emblem, var == skin
|
||||
#define ET_SCORE 2
|
||||
#define ET_TIME 3
|
||||
#define ET_RINGS 4
|
||||
#define ET_NGRADE 5
|
||||
#define ET_NTIME 6
|
||||
#define ET_MAP 7
|
||||
#define ET_GLOBAL 0 // Emblem with a position in space
|
||||
#define ET_SKIN 1 // Skin specific emblem with a position in space, var == skin
|
||||
#define ET_MAP 2 // Beat the map
|
||||
#define ET_SCORE 3 // Get the score
|
||||
#define ET_TIME 4 // Get the time
|
||||
#define ET_RINGS 5 // Get the rings
|
||||
#define ET_NGRADE 6 // Get the grade
|
||||
#define ET_NTIME 7 // Get the time (NiGHTS mode)
|
||||
|
||||
// Global emblem flags
|
||||
#define GE_NIGHTSPULL 1 // sun off the nights track - loop it
|
||||
#define GE_NIGHTSITEM 2 // moon on the nights track - find it
|
||||
|
||||
// Map emblem flags
|
||||
#define ME_ALLEMERALDS 1
|
||||
|
|
666
src/m_menu.c
666
src/m_menu.c
|
@ -33,6 +33,9 @@
|
|||
#include "s_sound.h"
|
||||
#include "i_system.h"
|
||||
|
||||
// Addfile
|
||||
#include "filesrch.h"
|
||||
|
||||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "keys.h"
|
||||
|
@ -74,7 +77,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#define SMALLLINEHEIGHT 8
|
||||
#define SLIDER_RANGE 9
|
||||
#define SLIDER_WIDTH 78
|
||||
#define MAXSTRINGLENGTH 32
|
||||
#define SERVERS_PER_PAGE 11
|
||||
|
||||
typedef enum
|
||||
|
@ -211,14 +213,13 @@ menu_t SPauseDef;
|
|||
|
||||
// Level Select
|
||||
static levelselect_t levelselect = {0, NULL};
|
||||
static UINT8 levelselectselect[4];
|
||||
static UINT8 levelselectselect[3];
|
||||
static patch_t *levselp[2][3];
|
||||
static INT32 lsoffs[2];
|
||||
|
||||
#define lsrow levelselectselect[0]
|
||||
#define lscol levelselectselect[1]
|
||||
#define lstic levelselectselect[2]
|
||||
#define lshli levelselectselect[3]
|
||||
#define lshli levelselectselect[2]
|
||||
|
||||
#define lshseperation 101
|
||||
#define lsbasevseperation 62
|
||||
|
@ -334,12 +335,20 @@ menu_t OP_MonitorToggleDef;
|
|||
static void M_ScreenshotOptions(INT32 choice);
|
||||
static void M_EraseData(INT32 choice);
|
||||
|
||||
static void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight);
|
||||
static void M_Addons(INT32 choice);
|
||||
static void M_AddonsOptions(INT32 choice);
|
||||
static patch_t *addonsp[NUM_EXT+6];
|
||||
static UINT8 addonsresponselimit = 0;
|
||||
|
||||
#define numaddonsshown 4
|
||||
|
||||
static void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight, boolean allowlowercase);
|
||||
|
||||
// Drawing functions
|
||||
static void M_DrawGenericMenu(void);
|
||||
static void M_DrawGenericScrollMenu(void);
|
||||
static void M_DrawCenteredMenu(void);
|
||||
static void M_DrawAddons(void);
|
||||
static void M_DrawSkyRoom(void);
|
||||
static void M_DrawChecklist(void);
|
||||
static void M_DrawEmblemHints(void);
|
||||
|
@ -379,6 +388,7 @@ static boolean M_CancelConnect(void);
|
|||
#endif
|
||||
static boolean M_ExitPandorasBox(void);
|
||||
static boolean M_QuitMultiPlayerMenu(void);
|
||||
static void M_HandleAddons(INT32 choice);
|
||||
static void M_HandleLevelPlatter(INT32 choice);
|
||||
static void M_HandleSoundTest(INT32 choice);
|
||||
static void M_HandleImageDef(INT32 choice);
|
||||
|
@ -487,10 +497,11 @@ static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dum
|
|||
// ---------
|
||||
static menuitem_t MainMenu[] =
|
||||
{
|
||||
{IT_CALL |IT_STRING, NULL, "Secrets", M_SecretsMenu, 84},
|
||||
{IT_CALL |IT_STRING, NULL, "1 player", M_SinglePlayerMenu, 92},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "multiplayer", &MP_MainDef, 100},
|
||||
{IT_CALL |IT_STRING, NULL, "options", M_Options, 108},
|
||||
{IT_CALL |IT_STRING, NULL, "Secrets", M_SecretsMenu, 76},
|
||||
{IT_CALL |IT_STRING, NULL, "1 player", M_SinglePlayerMenu, 84},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "multiplayer", &MP_MainDef, 92},
|
||||
{IT_CALL |IT_STRING, NULL, "options", M_Options, 100},
|
||||
{IT_CALL |IT_STRING, NULL, "addons", M_Addons, 108},
|
||||
{IT_CALL |IT_STRING, NULL, "quit game", M_QuitSRB2, 116},
|
||||
};
|
||||
|
||||
|
@ -500,9 +511,15 @@ typedef enum
|
|||
singleplr,
|
||||
multiplr,
|
||||
options,
|
||||
addons,
|
||||
quitdoom
|
||||
} main_e;
|
||||
|
||||
static menuitem_t MISC_AddonsMenu[] =
|
||||
{
|
||||
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleAddons, 0}, // dummy menuitem for the control func
|
||||
};
|
||||
|
||||
// ---------------------------------
|
||||
// Pause Menu Mode Attacking Edition
|
||||
// ---------------------------------
|
||||
|
@ -525,26 +542,28 @@ typedef enum
|
|||
// ---------------------
|
||||
static menuitem_t MPauseMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
|
||||
{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_GameTypeChange, 24},
|
||||
{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
|
||||
{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_GameTypeChange, 24},
|
||||
|
||||
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40},
|
||||
{IT_CALL | IT_STRING, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
|
||||
{IT_CALL | IT_STRING, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
|
||||
{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,40},
|
||||
{IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
|
||||
{IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
|
||||
|
||||
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48},
|
||||
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
|
||||
{IT_CALL | IT_STRING, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
|
||||
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
|
||||
{IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
|
||||
{IT_STRING | IT_CALL, NULL, "Options", M_Options, 64},
|
||||
|
||||
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
|
||||
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
|
||||
{IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 80},
|
||||
{IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 88},
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
mpause_scramble = 0,
|
||||
mpause_addons = 0,
|
||||
mpause_scramble,
|
||||
mpause_switchmap,
|
||||
|
||||
mpause_continue,
|
||||
|
@ -587,6 +606,7 @@ typedef enum
|
|||
spause_continue,
|
||||
spause_retry,
|
||||
spause_options,
|
||||
|
||||
spause_title,
|
||||
spause_quit
|
||||
} spause_e;
|
||||
|
@ -1318,9 +1338,10 @@ static menuitem_t OP_SoundOptionsMenu[] =
|
|||
|
||||
static menuitem_t OP_DataOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 10},
|
||||
{IT_STRING | IT_CALL, NULL, "Add-on Options...", M_AddonsOptions, 10},
|
||||
{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 20},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 20},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 40},
|
||||
};
|
||||
|
||||
static menuitem_t OP_ScreenshotOptionsMenu[] =
|
||||
|
@ -1367,6 +1388,24 @@ static menuitem_t OP_EraseDataMenu[] =
|
|||
{IT_STRING | IT_CALL, NULL, "\x85" "Erase ALL Data", M_EraseData, 40},
|
||||
};
|
||||
|
||||
static menuitem_t OP_AddonsOptionsMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Menu", NULL, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Location", &cv_addons_option, 12},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_addons_folder, 22},
|
||||
{IT_STRING|IT_CVAR, NULL, "Identify loaded files via", &cv_addons_md5, 50},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show unsupported file types", &cv_addons_showall, 60},
|
||||
|
||||
{IT_HEADER, NULL, "Search", NULL, 78},
|
||||
{IT_STRING|IT_CVAR, NULL, "Matching", &cv_addons_search_type, 90},
|
||||
{IT_STRING|IT_CVAR, NULL, "Case-sensitive", &cv_addons_search_case, 100},
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
op_addons_folder = 2,
|
||||
};
|
||||
|
||||
static menuitem_t OP_ServerOptionsMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "General", NULL, 0},
|
||||
|
@ -1441,6 +1480,18 @@ static menuitem_t OP_MonitorToggleMenu[] =
|
|||
// Main Menu and related
|
||||
menu_t MainDef = CENTERMENUSTYLE(NULL, MainMenu, NULL, 72);
|
||||
|
||||
menu_t MISC_AddonsDef =
|
||||
{
|
||||
NULL,
|
||||
sizeof (MISC_AddonsMenu)/sizeof (menuitem_t),
|
||||
&MainDef,
|
||||
MISC_AddonsMenu,
|
||||
M_DrawAddons,
|
||||
50, 28,
|
||||
0,
|
||||
NULL
|
||||
};
|
||||
|
||||
menu_t MAPauseDef = PAUSEMENUSTYLE(MAPauseMenu, 40, 72);
|
||||
menu_t SPauseDef = PAUSEMENUSTYLE(SPauseMenu, 40, 72);
|
||||
menu_t MPauseDef = PAUSEMENUSTYLE(MPauseMenu, 40, 72);
|
||||
|
@ -1804,17 +1855,7 @@ menu_t OP_SoundOptionsDef =
|
|||
NULL
|
||||
};
|
||||
|
||||
menu_t OP_ServerOptionsDef =
|
||||
{
|
||||
"M_SERVER",
|
||||
sizeof (OP_ServerOptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_MainDef,
|
||||
OP_ServerOptionsMenu,
|
||||
M_DrawGenericScrollMenu,
|
||||
30, 30,
|
||||
0,
|
||||
NULL
|
||||
};
|
||||
menu_t OP_ServerOptionsDef = DEFAULTSCROLLMENUSTYLE("M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 30, 30);
|
||||
|
||||
menu_t OP_MonitorToggleDef =
|
||||
{
|
||||
|
@ -1856,7 +1897,7 @@ menu_t OP_OpenGLColorDef =
|
|||
NULL
|
||||
};
|
||||
#endif
|
||||
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 30, 30);
|
||||
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
|
||||
|
||||
menu_t OP_ScreenshotOptionsDef =
|
||||
{
|
||||
|
@ -1870,6 +1911,8 @@ menu_t OP_ScreenshotOptionsDef =
|
|||
NULL
|
||||
};
|
||||
|
||||
menu_t OP_AddonsOptionsDef = DEFAULTMENUSTYLE("M_ADDONS", OP_AddonsOptionsMenu, &OP_DataOptionsDef, 30, 30);
|
||||
|
||||
menu_t OP_EraseDataDef = DEFAULTMENUSTYLE("M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30);
|
||||
|
||||
// ==========================================================================
|
||||
|
@ -2088,6 +2131,12 @@ void Moviemode_mode_Onchange(void)
|
|||
OP_ScreenshotOptionsMenu[i].status = IT_STRING|IT_CVAR;
|
||||
}
|
||||
|
||||
void Addons_option_Onchange(void)
|
||||
{
|
||||
OP_AddonsOptionsMenu[op_addons_folder].status =
|
||||
(cv_addons_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// END ORGANIZATION STUFF.
|
||||
// ==========================================================================
|
||||
|
@ -2150,9 +2199,12 @@ static void M_ChangeCvar(INT32 choice)
|
|||
static boolean M_ChangeStringCvar(INT32 choice)
|
||||
{
|
||||
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
|
||||
char buf[255];
|
||||
char buf[MAXSTRINGLENGTH];
|
||||
size_t len;
|
||||
|
||||
if (shiftdown && choice >= 32 && choice <= 127)
|
||||
choice = shiftxform[choice];
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_BACKSPACE:
|
||||
|
@ -2463,8 +2515,6 @@ boolean M_Responder(event_t *ev)
|
|||
{
|
||||
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
|
||||
{
|
||||
if (shiftdown && ch >= 32 && ch <= 127)
|
||||
ch = shiftxform[ch];
|
||||
if (M_ChangeStringCvar(ch))
|
||||
return true;
|
||||
else
|
||||
|
@ -2710,6 +2760,7 @@ void M_StartControlPanel(void)
|
|||
else // multiplayer
|
||||
{
|
||||
MPauseMenu[mpause_switchmap].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_addons].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_scramble].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_psetupsplit].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_psetupsplit2].status = IT_DISABLED;
|
||||
|
@ -2721,6 +2772,7 @@ void M_StartControlPanel(void)
|
|||
if ((server || adminplayer == consoleplayer))
|
||||
{
|
||||
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
|
||||
MPauseMenu[mpause_addons].status = IT_STRING | IT_CALL;
|
||||
if (G_GametypeHasTeams())
|
||||
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
|
||||
}
|
||||
|
@ -3262,7 +3314,7 @@ static void M_DrawGenericMenu(void)
|
|||
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
|
||||
|
||||
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
|
||||
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true);
|
||||
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true, false);
|
||||
y += SMALLLINEHEIGHT;
|
||||
break;
|
||||
}
|
||||
|
@ -3402,7 +3454,7 @@ static void M_DrawGenericScrollMenu(void)
|
|||
break;
|
||||
case IT_HEADERTEXT:
|
||||
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
|
||||
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true);
|
||||
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -3912,7 +3964,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt)
|
|||
I_Error("Insufficient memory to prepare level platter");
|
||||
|
||||
// done here so lsrow and lscol can be set if cv_nextmap is on the platter
|
||||
lsrow = lscol = lstic = lshli = lsoffs[0] = lsoffs[1] = 0;
|
||||
lsrow = lscol = lshli = lsoffs[0] = lsoffs[1] = 0;
|
||||
|
||||
while (mapnum < NUMMAPS)
|
||||
{
|
||||
|
@ -4171,10 +4223,10 @@ static void M_HandleLevelPlatter(INT32 choice)
|
|||
}
|
||||
}
|
||||
|
||||
void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight)
|
||||
void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight, boolean allowlowercase)
|
||||
{
|
||||
y += lsheadingheight - 12;
|
||||
V_DrawString(19, y, (headerhighlight ? V_YELLOWMAP : 0), header);
|
||||
V_DrawString(19, y, (headerhighlight ? V_YELLOWMAP : 0)|(allowlowercase ? V_ALLOWLOWERCASE : 0), header);
|
||||
y += 9;
|
||||
if ((y >= 0) && (y < 200))
|
||||
{
|
||||
|
@ -4183,9 +4235,7 @@ void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlig
|
|||
}
|
||||
y++;
|
||||
if ((y >= 0) && (y < 200))
|
||||
{
|
||||
V_DrawFill(19, y, 282, 1, 26);
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolean highlight)
|
||||
|
@ -4279,7 +4329,7 @@ static void M_DrawLevelPlatterRow(UINT8 row, INT32 y)
|
|||
const boolean rowhighlight = (row == lsrow);
|
||||
if (levelselect.rows[row].header[0])
|
||||
{
|
||||
M_DrawLevelPlatterHeader(y, levelselect.rows[row].header, (rowhighlight || (row == lshli)));
|
||||
M_DrawLevelPlatterHeader(y, levelselect.rows[row].header, (rowhighlight || (row == lshli)), false);
|
||||
y += lsheadingheight;
|
||||
}
|
||||
|
||||
|
@ -4298,9 +4348,6 @@ static void M_DrawLevelPlatterMenu(void)
|
|||
INT32 y = lsbasey + lsoffs[0] - getheadingoffset(lsrow);
|
||||
const INT32 cursorx = (sizeselect ? 0 : (lscol*lshseperation));
|
||||
|
||||
if (++lstic == 32)
|
||||
lstic = 0;
|
||||
|
||||
if (gamestate == GS_TIMEATTACK)
|
||||
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
|
||||
|
||||
|
@ -4320,7 +4367,7 @@ static void M_DrawLevelPlatterMenu(void)
|
|||
}
|
||||
|
||||
// draw cursor box
|
||||
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, ((lstic & 8) ? levselp[sizeselect][0] : levselp[sizeselect][1]));
|
||||
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
|
||||
|
||||
if (levelselect.rows[lsrow].maplist[lscol])
|
||||
V_DrawScaledPatch(lsbasex + cursorx-17, lsbasey+50+lsoffs[0], 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
||||
|
@ -4620,6 +4667,511 @@ static void M_HandleImageDef(INT32 choice)
|
|||
// MISC MAIN MENU OPTIONS
|
||||
// ======================
|
||||
|
||||
static void M_AddonsOptions(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
Addons_option_Onchange();
|
||||
|
||||
M_SetupNextMenu(&OP_AddonsOptionsDef);
|
||||
}
|
||||
|
||||
#define LOCATIONSTRING "Visit \x83SRB2.ORG/MODS\x80 to get & make add-ons!"
|
||||
|
||||
static void M_Addons(INT32 choice)
|
||||
{
|
||||
const char *pathname = ".";
|
||||
|
||||
(void)choice;
|
||||
|
||||
/*if (cv_addons_option.value == 0)
|
||||
pathname = srb2home; usehome ? srb2home : srb2path;
|
||||
else if (cv_addons_option.value == 1)
|
||||
pathname = srb2home;
|
||||
else if (cv_addons_option.value == 2)
|
||||
pathname = srb2path;
|
||||
else*/
|
||||
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
|
||||
pathname = cv_addons_folder.string;
|
||||
|
||||
strlcpy(menupath, pathname, 1024);
|
||||
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1;
|
||||
|
||||
if (menupath[menupathindex[menudepthleft]-2] != '/')
|
||||
{
|
||||
menupath[menupathindex[menudepthleft]-1] = '/';
|
||||
menupath[menupathindex[menudepthleft]] = 0;
|
||||
}
|
||||
else
|
||||
--menupathindex[menudepthleft];
|
||||
|
||||
if (!preparefilemenu(false))
|
||||
{
|
||||
M_StartMessage(M_GetText("No files/folders found.\n\n"LOCATIONSTRING"\n\n(Press a key)\n"),NULL,MM_NOTHING);
|
||||
return;
|
||||
}
|
||||
else
|
||||
dir_on[menudepthleft] = 0;
|
||||
|
||||
if (addonsp[0]) // never going to have some provided but not all, saves individually checking
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < NUM_EXT+6; i++)
|
||||
W_UnlockCachedPatch(addonsp[i]);
|
||||
}
|
||||
|
||||
addonsp[EXT_FOLDER] = W_CachePatchName("M_FFLDR", PU_STATIC);
|
||||
addonsp[EXT_UP] = W_CachePatchName("M_FBACK", PU_STATIC);
|
||||
addonsp[EXT_NORESULTS] = W_CachePatchName("M_FNOPE", PU_STATIC);
|
||||
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC);
|
||||
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC);
|
||||
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC);
|
||||
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC);
|
||||
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC);
|
||||
addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_STATIC);
|
||||
addonsp[NUM_EXT+1] = W_CachePatchName("M_FSEL1", PU_STATIC);
|
||||
addonsp[NUM_EXT+2] = W_CachePatchName("M_FSEL2", PU_STATIC);
|
||||
addonsp[NUM_EXT+3] = W_CachePatchName("M_FLOAD", PU_STATIC);
|
||||
addonsp[NUM_EXT+4] = W_CachePatchName("M_FSRCH", PU_STATIC);
|
||||
addonsp[NUM_EXT+5] = W_CachePatchName("M_FSAVE", PU_STATIC);
|
||||
|
||||
MISC_AddonsDef.prevMenu = currentMenu;
|
||||
M_SetupNextMenu(&MISC_AddonsDef);
|
||||
}
|
||||
|
||||
#define width 4
|
||||
#define vpadding 27
|
||||
#define h (BASEVIDHEIGHT-(2*vpadding))
|
||||
#define NUMCOLOURS 8 // when toast's coding it's british english hacker fucker
|
||||
static void M_DrawTemperature(INT32 x, fixed_t t)
|
||||
{
|
||||
INT32 y;
|
||||
|
||||
// bounds check
|
||||
if (t > FRACUNIT)
|
||||
t = FRACUNIT;
|
||||
/*else if (t < 0) -- not needed
|
||||
t = 0;*/
|
||||
|
||||
// scale
|
||||
if (t > 1)
|
||||
t = (FixedMul(h<<FRACBITS, t)>>FRACBITS);
|
||||
|
||||
// border
|
||||
V_DrawFill(x - 1, vpadding, 1, h, 3);
|
||||
V_DrawFill(x + width, vpadding, 1, h, 3);
|
||||
V_DrawFill(x - 1, vpadding-1, width+2, 1, 3);
|
||||
V_DrawFill(x - 1, vpadding+h, width+2, 1, 3);
|
||||
|
||||
// bar itself
|
||||
y = h;
|
||||
if (t)
|
||||
for (t = h - t; y > 0; y--)
|
||||
{
|
||||
UINT8 colours[NUMCOLOURS] = {42, 40, 58, 222, 65, 90, 97, 98};
|
||||
UINT8 c;
|
||||
if (y <= t) break;
|
||||
if (y+vpadding >= BASEVIDHEIGHT/2)
|
||||
c = 113;
|
||||
else
|
||||
c = colours[(NUMCOLOURS*(y-1))/(h/2)];
|
||||
V_DrawFill(x, y-1 + vpadding, width, 1, c);
|
||||
}
|
||||
|
||||
// fill the rest of the backing
|
||||
if (y)
|
||||
V_DrawFill(x, vpadding, width, y, 27);
|
||||
}
|
||||
#undef width
|
||||
#undef vpadding
|
||||
#undef h
|
||||
#undef NUMCOLOURS
|
||||
|
||||
static char *M_AddonsHeaderPath(void)
|
||||
{
|
||||
UINT32 len;
|
||||
static char header[1024];
|
||||
|
||||
if (menupath[0] == '.')
|
||||
strlcpy(header, va("SRB2 folder%s", menupath+1), 1024);
|
||||
else
|
||||
strcpy(header, menupath);
|
||||
|
||||
len = strlen(header);
|
||||
if (len > 34)
|
||||
{
|
||||
len = len-34;
|
||||
header[len] = header[len+1] = header[len+2] = '.';
|
||||
}
|
||||
else
|
||||
len = 0;
|
||||
|
||||
return header+len;
|
||||
}
|
||||
|
||||
#define UNEXIST S_StartSound(NULL, sfx_lose);\
|
||||
M_SetupNextMenu(MISC_AddonsDef.prevMenu);\
|
||||
M_StartMessage(va("\x82%s\x80\nThis folder no longer exists!\nAborting to main menu.\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING)
|
||||
|
||||
// returns whether to do message draw
|
||||
static boolean M_AddonsRefresh(void)
|
||||
{
|
||||
if ((refreshdirmenu & REFRESHDIR_NORMAL) && !preparefilemenu(true))
|
||||
{
|
||||
UNEXIST;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (refreshdirmenu & REFRESHDIR_ADDFILE)
|
||||
{
|
||||
addonsresponselimit = 0;
|
||||
|
||||
if (refreshdirmenu & REFRESHDIR_NOTLOADED)
|
||||
{
|
||||
char *message = NULL;
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
if (refreshdirmenu & REFRESHDIR_MAX)
|
||||
message = va("\x82%s\x80\nMaximum number of add-ons reached.\nThis file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING);
|
||||
else
|
||||
message = va("\x82%s\x80\nThe file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING);
|
||||
M_StartMessage(message,NULL,MM_NOTHING);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (refreshdirmenu & (REFRESHDIR_WARNING|REFRESHDIR_ERROR))
|
||||
{
|
||||
S_StartSound(NULL, sfx_skid);
|
||||
M_StartMessage(va("\x82%s\x80\nThe file was loaded with %s.\nCheck the console log for more information.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING, ((refreshdirmenu & REFRESHDIR_ERROR) ? "errors" : "warnings")),NULL,MM_NOTHING);
|
||||
return true;
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_strpst);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#define offs 1
|
||||
|
||||
static void M_DrawAddons(void)
|
||||
{
|
||||
INT32 x, y;
|
||||
ssize_t i, max;
|
||||
|
||||
// hack - need to refresh at end of frame to handle addfile...
|
||||
if (refreshdirmenu & M_AddonsRefresh())
|
||||
return M_DrawMessageMenu();
|
||||
|
||||
if (addonsresponselimit)
|
||||
addonsresponselimit--;
|
||||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 4+offs, 0, (Playing()
|
||||
? "\x85""Adding files mid-game may cause problems."
|
||||
: LOCATIONSTRING));
|
||||
|
||||
if (numwadfiles <= mainwads+1)
|
||||
y = 0;
|
||||
else if (numwadfiles >= MAX_WADFILES)
|
||||
y = FRACUNIT;
|
||||
else
|
||||
{
|
||||
x = FixedDiv((numwadfiles - mainwads+1)<<FRACBITS, (MAX_WADFILES - mainwads+1)<<FRACBITS);
|
||||
y = FixedDiv(((packetsizetally-mainwadstally)<<FRACBITS), (((MAXFILENEEDED*sizeof(UINT8)-mainwadstally)-(5+22))<<FRACBITS)); // 5+22 = (a.ext + checksum length) is minimum addition to packet size tally
|
||||
if (x > y)
|
||||
y = x;
|
||||
if (y > FRACUNIT) // happens because of how we're shrinkin' it a little
|
||||
y = FRACUNIT;
|
||||
}
|
||||
|
||||
M_DrawTemperature(BASEVIDWIDTH - 19 - 5, y);
|
||||
|
||||
// DRAW MENU
|
||||
x = currentMenu->x;
|
||||
y = currentMenu->y + offs;
|
||||
|
||||
//M_DrawLevelPlatterHeader(y - 16, M_AddonsHeaderPath(), true, true); -- wanted different width
|
||||
V_DrawString(x-21, (y - 16) + (lsheadingheight - 12), V_YELLOWMAP|V_ALLOWLOWERCASE, M_AddonsHeaderPath());
|
||||
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 3), (MAXSTRINGLENGTH*8+6 - 1), 1, yellowmap[3]);
|
||||
V_DrawFill(x-21 + (MAXSTRINGLENGTH*8+6 - 1), (y - 16) + (lsheadingheight - 3), 1, 1, 26);
|
||||
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 2), MAXSTRINGLENGTH*8+6, 1, 26);
|
||||
|
||||
V_DrawFill(x - 21, y - 1, MAXSTRINGLENGTH*8+6, (BASEVIDHEIGHT - currentMenu->y + 1 + offs) - (y - 1), 159);
|
||||
|
||||
// get bottom...
|
||||
max = dir_on[menudepthleft] + numaddonsshown + 1;
|
||||
if (max > (ssize_t)sizedirmenu)
|
||||
max = sizedirmenu;
|
||||
|
||||
// then top...
|
||||
i = max - (2*numaddonsshown + 1);
|
||||
|
||||
// then adjust!
|
||||
if (i < 0)
|
||||
{
|
||||
if ((max -= i) > (ssize_t)sizedirmenu)
|
||||
max = sizedirmenu;
|
||||
i = 0;
|
||||
}
|
||||
|
||||
if (i != 0)
|
||||
V_DrawString(19, y+4, V_YELLOWMAP, "\x1A");
|
||||
|
||||
for (; i < max; i++)
|
||||
{
|
||||
UINT32 flags = V_ALLOWLOWERCASE;
|
||||
if (y > BASEVIDHEIGHT) break;
|
||||
if (dirmenu[i])
|
||||
#define type (UINT8)(dirmenu[i][DIR_TYPE])
|
||||
{
|
||||
if (type & EXT_LOADED)
|
||||
flags |= V_TRANSLUCENT;
|
||||
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, (flags & V_TRANSLUCENT), addonsp[((UINT8)(dirmenu[i][DIR_TYPE]) & ~EXT_LOADED)]);
|
||||
|
||||
if (type & EXT_LOADED)
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+3]);
|
||||
|
||||
if ((size_t)i == dir_on[menudepthleft])
|
||||
{
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+1+((skullAnimCounter/4) ? 1 : 0)]);
|
||||
flags = V_ALLOWLOWERCASE|V_YELLOWMAP;
|
||||
}
|
||||
|
||||
#define charsonside 14
|
||||
if (dirmenu[i][DIR_LEN] > (charsonside*2 + 3))
|
||||
V_DrawString(x, y+4, flags, va("%.*s...%s", charsonside, dirmenu[i]+DIR_STRING, dirmenu[i]+DIR_STRING+dirmenu[i][DIR_LEN]-(charsonside+1)));
|
||||
#undef charsonside
|
||||
else
|
||||
V_DrawString(x, y+4, flags, dirmenu[i]+DIR_STRING);
|
||||
}
|
||||
#undef type
|
||||
y += 16;
|
||||
}
|
||||
|
||||
if (max != (ssize_t)sizedirmenu)
|
||||
V_DrawString(19, y-12, V_YELLOWMAP, "\x1B");
|
||||
|
||||
y = BASEVIDHEIGHT - currentMenu->y + offs;
|
||||
|
||||
M_DrawTextBox(x - (21 + 5), y, MAXSTRINGLENGTH, 1);
|
||||
if (menusearch[0])
|
||||
V_DrawString(x - 18, y + 8, V_ALLOWLOWERCASE, menusearch+1);
|
||||
else
|
||||
V_DrawString(x - 18, y + 8, V_ALLOWLOWERCASE|V_TRANSLUCENT, "Type to search...");
|
||||
if (skullAnimCounter < 4)
|
||||
V_DrawCharacter(x - 18 + V_StringWidth(menusearch+1, 0), y + 8,
|
||||
'_' | 0x80, false);
|
||||
|
||||
x -= (21 + 5 + 16);
|
||||
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
|
||||
|
||||
#define CANSAVE (!modifiedgame || savemoddata)
|
||||
x = BASEVIDWIDTH - x - 16;
|
||||
V_DrawSmallScaledPatch(x, y + 4, (CANSAVE ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+5]);
|
||||
|
||||
if CANSAVE
|
||||
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+3]);
|
||||
#undef CANSAVE
|
||||
}
|
||||
|
||||
#undef offs
|
||||
|
||||
static void M_AddonExec(INT32 ch)
|
||||
{
|
||||
if (ch != 'y' && ch != KEY_ENTER)
|
||||
return;
|
||||
|
||||
S_StartSound(NULL, sfx_strpst);
|
||||
COM_BufAddText(va("exec %s%s", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
|
||||
}
|
||||
|
||||
#define len menusearch[0]
|
||||
static boolean M_ChangeStringAddons(INT32 choice)
|
||||
{
|
||||
if (shiftdown && choice >= 32 && choice <= 127)
|
||||
choice = shiftxform[choice];
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_DEL:
|
||||
if (len)
|
||||
{
|
||||
len = menusearch[1] = 0;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case KEY_BACKSPACE:
|
||||
if (len)
|
||||
{
|
||||
menusearch[1+--len] = 0;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (choice >= 32 && choice <= 127)
|
||||
{
|
||||
if (len < MAXSTRINGLENGTH - 1)
|
||||
{
|
||||
menusearch[1+len++] = (char)choice;
|
||||
menusearch[1+len] = 0;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#undef len
|
||||
|
||||
static void M_HandleAddons(INT32 choice)
|
||||
{
|
||||
boolean exitmenu = false; // exit to previous menu
|
||||
|
||||
if (addonsresponselimit)
|
||||
return;
|
||||
|
||||
if (M_ChangeStringAddons(choice))
|
||||
{
|
||||
if (!preparefilemenu(true))
|
||||
{
|
||||
UNEXIST;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_DOWNARROW:
|
||||
if (dir_on[menudepthleft] < sizedirmenu-1)
|
||||
dir_on[menudepthleft]++;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_UPARROW:
|
||||
if (dir_on[menudepthleft])
|
||||
dir_on[menudepthleft]--;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_PGDN:
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = numaddonsshown; i && (dir_on[menudepthleft] < sizedirmenu-1); i--)
|
||||
dir_on[menudepthleft]++;
|
||||
}
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_PGUP:
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = numaddonsshown; i && (dir_on[menudepthleft]); i--)
|
||||
dir_on[menudepthleft]--;
|
||||
}
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_ENTER:
|
||||
{
|
||||
boolean refresh = true;
|
||||
if (!dirmenu[dir_on[menudepthleft]])
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
else
|
||||
{
|
||||
switch (dirmenu[dir_on[menudepthleft]][DIR_TYPE])
|
||||
{
|
||||
case EXT_FOLDER:
|
||||
strcpy(&menupath[menupathindex[menudepthleft]],dirmenu[dir_on[menudepthleft]]+DIR_STRING);
|
||||
if (menudepthleft)
|
||||
{
|
||||
menupathindex[--menudepthleft] = strlen(menupath);
|
||||
menupath[menupathindex[menudepthleft]] = 0;
|
||||
|
||||
if (!preparefilemenu(false))
|
||||
{
|
||||
S_StartSound(NULL, sfx_skid);
|
||||
M_StartMessage(va("\x82%s\x80\nThis folder is empty.\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING);
|
||||
menupath[menupathindex[++menudepthleft]] = 0;
|
||||
|
||||
if (!preparefilemenu(true))
|
||||
{
|
||||
UNEXIST;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
dir_on[menudepthleft] = 1;
|
||||
}
|
||||
refresh = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
M_StartMessage(va("\x82%s\x80\nThis folder is too deep to navigate to!\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING);
|
||||
menupath[menupathindex[menudepthleft]] = 0;
|
||||
}
|
||||
break;
|
||||
case EXT_UP:
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
menupath[menupathindex[++menudepthleft]] = 0;
|
||||
if (!preparefilemenu(false))
|
||||
{
|
||||
UNEXIST;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case EXT_TXT:
|
||||
M_StartMessage(va("\x82%s\x80\nThis file may not be a console script.\nAttempt to run anyways? \n\n(Press 'Y' to confirm)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING),M_AddonExec,MM_YESNO);
|
||||
break;
|
||||
case EXT_CFG:
|
||||
M_AddonExec(KEY_ENTER);
|
||||
break;
|
||||
case EXT_LUA:
|
||||
#ifndef HAVE_BLUA
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
M_StartMessage(va("\x82%s\x80\nThis copy of SRB2 was compiled\nwithout support for .lua files.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
|
||||
break;
|
||||
#endif
|
||||
// else intentional fallthrough
|
||||
case EXT_SOC:
|
||||
case EXT_WAD:
|
||||
COM_BufAddText(va("addfile %s%s", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
|
||||
addonsresponselimit = 5;
|
||||
break;
|
||||
default:
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
}
|
||||
}
|
||||
if (refresh)
|
||||
refreshdirmenu |= REFRESHDIR_NORMAL;
|
||||
}
|
||||
break;
|
||||
|
||||
case KEY_ESCAPE:
|
||||
exitmenu = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (exitmenu)
|
||||
{
|
||||
for (; sizedirmenu > 0; sizedirmenu--)
|
||||
{
|
||||
Z_Free(dirmenu[sizedirmenu-1]);
|
||||
dirmenu[sizedirmenu-1] = NULL;
|
||||
}
|
||||
|
||||
Z_Free(dirmenu);
|
||||
dirmenu = NULL;
|
||||
|
||||
// secrets disabled by addfile...
|
||||
MainMenu[secrets].status = (M_AnySecretUnlocked()) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
|
||||
|
||||
if (currentMenu->prevMenu)
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
else
|
||||
M_ClearMenus(true);
|
||||
}
|
||||
}
|
||||
|
||||
static void M_PandorasBox(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
@ -4722,7 +5274,7 @@ static void M_Options(INT32 choice)
|
|||
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
|
||||
|
||||
// if the player is playing _at all_, disable the erase data options
|
||||
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
OP_DataOptionsMenu[2].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
|
||||
OP_MainDef.prevMenu = currentMenu;
|
||||
M_SetupNextMenu(&OP_MainDef);
|
||||
|
@ -5136,9 +5688,7 @@ static void M_DrawChecklist(void)
|
|||
|
||||
finishchecklist:
|
||||
if ((checklist_cangodown = ((y - currentMenu->y) > (scrollareaheight*2)))) // haaaaaaacks.
|
||||
{
|
||||
V_DrawString(10, currentMenu->y+(scrollareaheight*2), V_YELLOWMAP, "\x1B");
|
||||
}
|
||||
}
|
||||
|
||||
#define NUMHINTS 5
|
||||
|
@ -6441,7 +6991,7 @@ void M_DrawTimeAttackMenu(void)
|
|||
lumpnum_t lumpnum;
|
||||
char beststr[40];
|
||||
|
||||
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true);
|
||||
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
|
||||
|
||||
// A 160x100 image of the level as entry MAPxxP
|
||||
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
|
||||
|
@ -6618,7 +7168,7 @@ void M_DrawNightsAttackMenu(void)
|
|||
UINT32 bestscore = G_GetBestNightsScore(cv_nextmap.value, cv_dummymares.value);
|
||||
tic_t besttime = G_GetBestNightsTime(cv_nextmap.value, cv_dummymares.value);
|
||||
|
||||
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true);
|
||||
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
|
||||
|
||||
// A 160x100 image of the level as entry MAPxxP
|
||||
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
|
||||
|
@ -7374,7 +7924,7 @@ static void M_DrawServerMenu(void)
|
|||
// Room name
|
||||
if (currentMenu == &MP_ServerDef)
|
||||
{
|
||||
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true);
|
||||
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
|
||||
if (ms_RoomId < 0)
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
||||
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>");
|
||||
|
@ -7392,7 +7942,7 @@ static void M_DrawServerMenu(void)
|
|||
|
||||
sprintf(headerstr, "%s - %s", cv_newgametype.string, cv_nextmap.string);
|
||||
|
||||
M_DrawLevelPlatterHeader(currentMenu->y + MP_ServerMenu[mp_server_levelgt].alphaKey - 10 - lsheadingheight/2, (const char *)headerstr, true);
|
||||
M_DrawLevelPlatterHeader(currentMenu->y + MP_ServerMenu[mp_server_levelgt].alphaKey - 10 - lsheadingheight/2, (const char *)headerstr, true, false);
|
||||
|
||||
// A 160x100 image of the level as entry MAPxxP
|
||||
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
|
||||
|
@ -7422,7 +7972,7 @@ static void M_GameTypeChange(INT32 choice)
|
|||
void M_DrawGameTypeMenu(void)
|
||||
{
|
||||
M_DrawGenericMenu();
|
||||
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "Select Gametype", true);
|
||||
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "Select Gametype", true, false);
|
||||
|
||||
if (!char_notes)
|
||||
char_notes = V_WordWrap(0, (160 - 30) - 8, V_ALLOWLOWERCASE, gametypedesc[itemOn].notes);
|
||||
|
@ -8174,7 +8724,7 @@ static void M_DrawControl(void)
|
|||
/*else if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
|
||||
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);*/
|
||||
else if ((currentMenu->menuitems[i].status == IT_HEADER) && (i != max-1))
|
||||
M_DrawLevelPlatterHeader(y, currentMenu->menuitems[i].text, true);
|
||||
M_DrawLevelPlatterHeader(y, currentMenu->menuitems[i].text, true, false);
|
||||
|
||||
y += SMALLLINEHEIGHT;
|
||||
}
|
||||
|
@ -8749,7 +9299,7 @@ static void M_DrawColorMenu(void)
|
|||
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
|
||||
V_DrawFill(19, y, 281, 9, currentMenu->menuitems[i+1].alphaKey);
|
||||
V_DrawFill(300, y, 1, 9, 26);
|
||||
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, false);
|
||||
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, false, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
17
src/m_menu.h
17
src/m_menu.h
|
@ -124,6 +124,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
|
|||
#define IT_HEADER (IT_SPACE +IT_HEADERTEXT)
|
||||
#define IT_SECRET (IT_SPACE +IT_QUESTIONMARKS)
|
||||
|
||||
#define MAXSTRINGLENGTH 32
|
||||
|
||||
typedef union
|
||||
{
|
||||
struct menu_s *submenu; // IT_SUBMENU
|
||||
|
@ -249,6 +251,9 @@ void Nextmap_OnChange(void);
|
|||
void Moviemode_mode_Onchange(void);
|
||||
void Screenshot_option_Onchange(void);
|
||||
|
||||
// Addons menu updating
|
||||
void Addons_option_Onchange(void);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
#define DEFAULTMENUSTYLE(header, source, prev, x, y)\
|
||||
{\
|
||||
|
@ -262,6 +267,18 @@ void Screenshot_option_Onchange(void);
|
|||
NULL\
|
||||
}
|
||||
|
||||
#define DEFAULTSCROLLMENUSTYLE(header, source, prev, x, y)\
|
||||
{\
|
||||
header,\
|
||||
sizeof(source)/sizeof(menuitem_t),\
|
||||
prev,\
|
||||
source,\
|
||||
M_DrawGenericScrollMenu,\
|
||||
x, y,\
|
||||
0,\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#define PAUSEMENUSTYLE(source, x, y)\
|
||||
{\
|
||||
NULL,\
|
||||
|
|
|
@ -100,7 +100,7 @@ static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2
|
|||
consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
|
||||
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
|
@ -4110,15 +4110,18 @@ void A_SetSolidSteam(mobj_t *actor)
|
|||
#endif
|
||||
actor->flags &= ~MF_NOCLIP;
|
||||
actor->flags |= MF_SOLID;
|
||||
if (P_RandomChance(FRACUNIT/8))
|
||||
if (!(actor->flags2 & MF2_AMBUSH))
|
||||
{
|
||||
if (actor->info->deathsound)
|
||||
S_StartSound(actor, actor->info->deathsound); // Hiss!
|
||||
}
|
||||
else
|
||||
{
|
||||
if (actor->info->painsound)
|
||||
S_StartSound(actor, actor->info->painsound);
|
||||
if (P_RandomChance(FRACUNIT/8))
|
||||
{
|
||||
if (actor->info->deathsound)
|
||||
S_StartSound(actor, actor->info->deathsound); // Hiss!
|
||||
}
|
||||
else
|
||||
{
|
||||
if (actor->info->painsound)
|
||||
S_StartSound(actor, actor->info->painsound);
|
||||
}
|
||||
}
|
||||
|
||||
P_SetObjectMomZ (actor, 1, true);
|
||||
|
|
235
src/p_inter.c
235
src/p_inter.c
|
@ -878,7 +878,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (!(mo2->flags & MF_SPECIAL) && mo2->health)
|
||||
{
|
||||
P_SetMobjState(mo2, mo2->info->seestate);
|
||||
mo2->flags2 &= ~MF2_DONTDRAW;
|
||||
mo2->flags |= MF_SPECIAL;
|
||||
mo2->flags &= ~MF_NIGHTSITEM;
|
||||
S_StartSound(toucher, sfx_hidden);
|
||||
|
@ -887,7 +887,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
|| mo2->type == MT_BLUEBALL))
|
||||
|| mo2->type == MT_BLUEBALL
|
||||
|| ((mo2->type == MT_EMBLEM) && (mo2->reactiontime & GE_NIGHTSPULL))))
|
||||
continue;
|
||||
|
||||
// Yay! The thing's in reach! Pull it in!
|
||||
|
@ -1665,7 +1666,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
if (damagetype == DMG_NUKE) // SH_ARMAGEDDON, armageddon shield
|
||||
str = M_GetText("%s%s's armageddon blast %s %s.\n");
|
||||
else if ((inflictor->player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && (inflictor->player->pflags & PF_SHIELDABILITY))
|
||||
str = M_GetText("%s%s's flame stomp %s %s.\n");
|
||||
str = M_GetText("%s%s's elemental stomp %s %s.\n");
|
||||
else if (inflictor->player->powers[pw_invulnerability])
|
||||
str = M_GetText("%s%s's invincibility aura %s %s.\n");
|
||||
else if (inflictor->player->powers[pw_super])
|
||||
|
@ -1719,6 +1720,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
str = M_GetText("%s was %s by Eggman's nefarious TV magic.\n");
|
||||
break;
|
||||
case MT_SPIKE:
|
||||
case MT_WALLSPIKE:
|
||||
str = M_GetText("%s was %s by spikes.\n");
|
||||
break;
|
||||
default:
|
||||
|
@ -2395,7 +2397,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
else
|
||||
{
|
||||
P_SetObjectMomZ(target, 14*FRACUNIT, false);
|
||||
if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // Spikes
|
||||
if (damagetype == DMG_SPIKE) // Spikes
|
||||
S_StartSound(target, sfx_spkdth);
|
||||
else
|
||||
P_PlayDeathSound(target);
|
||||
|
@ -2457,90 +2459,159 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
}
|
||||
}
|
||||
|
||||
if (target->type == MT_SPIKE && inflictor && target->info->deathstate != S_NULL)
|
||||
if (target->type == MT_SPIKE && target->info->deathstate != S_NULL)
|
||||
{
|
||||
const fixed_t x=target->x,y=target->y,z=target->z;
|
||||
const fixed_t scale=target->scale;
|
||||
const boolean flip=(target->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP;
|
||||
S_StartSound(target,target->info->deathsound);
|
||||
const angle_t ang = ((inflictor) ? inflictor->angle : 0) + ANGLE_90;
|
||||
const fixed_t scale = target->scale;
|
||||
const fixed_t xoffs = P_ReturnThrustX(target, ang, 8*scale), yoffs = P_ReturnThrustY(target, ang, 8*scale);
|
||||
const UINT16 flip = (target->eflags & MFE_VERTICALFLIP);
|
||||
mobj_t *chunk;
|
||||
fixed_t momz;
|
||||
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
target->health = 0;
|
||||
target->angle = inflictor->angle + ANGLE_90;
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags = MF_NOCLIP;
|
||||
target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
if (flip)
|
||||
target->z -= FixedMul(12*FRACUNIT, target->scale);
|
||||
else
|
||||
target->z += FixedMul(12*FRACUNIT, target->scale);
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale));
|
||||
target->momz = FixedMul(7*FRACUNIT, target->scale);
|
||||
if (flip)
|
||||
target->momz = -target->momz;
|
||||
|
||||
if (flip)
|
||||
{
|
||||
target = P_SpawnMobj(x,y,z-FixedMul(12*FRACUNIT, target->scale),MT_SPIKE);
|
||||
target->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
else
|
||||
target = P_SpawnMobj(x,y,z+FixedMul(12*FRACUNIT, target->scale),MT_SPIKE);
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
target->health = 0;
|
||||
target->angle = inflictor->angle - ANGLE_90;
|
||||
target->destscale = scale;
|
||||
P_SetScale(target, scale);
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags = MF_NOCLIP;
|
||||
target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale));
|
||||
target->momz = FixedMul(7*FRACUNIT, target->scale);
|
||||
if (flip)
|
||||
target->momz = -target->momz;
|
||||
S_StartSound(target, target->info->deathsound);
|
||||
|
||||
if (target->info->xdeathstate != S_NULL)
|
||||
{
|
||||
target = P_SpawnMobj(x,y,z,MT_SPIKE);
|
||||
momz = 6*scale;
|
||||
if (flip)
|
||||
target->eflags |= MFE_VERTICALFLIP;
|
||||
P_SetMobjState(target, target->info->xdeathstate);
|
||||
target->health = 0;
|
||||
target->angle = inflictor->angle + ANGLE_90;
|
||||
target->destscale = scale;
|
||||
P_SetScale(target, scale);
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags = MF_NOCLIP;
|
||||
target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target,target->angle,FixedMul(4*FRACUNIT, target->scale));
|
||||
target->momz = FixedMul(6*FRACUNIT, target->scale);
|
||||
if (flip)
|
||||
target->momz = -target->momz;
|
||||
momz *= -1;
|
||||
#define makechunk(angtweak, xmov, ymov) \
|
||||
chunk = P_SpawnMobj(target->x, target->y, target->z, MT_SPIKE);\
|
||||
chunk->eflags |= flip;\
|
||||
P_SetMobjState(chunk, target->info->xdeathstate);\
|
||||
chunk->health = 0;\
|
||||
chunk->angle = angtweak;\
|
||||
chunk->destscale = scale;\
|
||||
P_SetScale(chunk, scale);\
|
||||
P_UnsetThingPosition(chunk);\
|
||||
chunk->flags = MF_NOCLIP;\
|
||||
chunk->x += xmov;\
|
||||
chunk->y += ymov;\
|
||||
P_SetThingPosition(chunk);\
|
||||
P_InstaThrust(chunk,chunk->angle, 4*scale);\
|
||||
chunk->momz = momz
|
||||
|
||||
target = P_SpawnMobj(x,y,z,MT_SPIKE);
|
||||
if (flip)
|
||||
target->eflags |= MFE_VERTICALFLIP;
|
||||
P_SetMobjState(target, target->info->xdeathstate);
|
||||
target->health = 0;
|
||||
target->angle = inflictor->angle - ANGLE_90;
|
||||
target->destscale = scale;
|
||||
P_SetScale(target, scale);
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags = MF_NOCLIP;
|
||||
target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale));
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target,target->angle,FixedMul(4*FRACUNIT, target->scale));
|
||||
target->momz = FixedMul(6*FRACUNIT, target->scale);
|
||||
if (flip)
|
||||
target->momz = -target->momz;
|
||||
makechunk(ang + ANGLE_180, -xoffs, -yoffs);
|
||||
makechunk(ang, xoffs, yoffs);
|
||||
|
||||
#undef makechunk
|
||||
}
|
||||
|
||||
momz = 7*scale;
|
||||
if (flip)
|
||||
momz *= -1;
|
||||
|
||||
chunk = P_SpawnMobj(target->x, target->y, target->z, MT_SPIKE);
|
||||
chunk->eflags |= flip;
|
||||
|
||||
P_SetMobjState(chunk, target->info->deathstate);
|
||||
chunk->health = 0;
|
||||
chunk->angle = ang + ANGLE_180;
|
||||
chunk->destscale = scale;
|
||||
P_SetScale(chunk, scale);
|
||||
P_UnsetThingPosition(chunk);
|
||||
chunk->flags = MF_NOCLIP;
|
||||
chunk->x -= xoffs;
|
||||
chunk->y -= yoffs;
|
||||
if (flip)
|
||||
chunk->z -= 12*scale;
|
||||
else
|
||||
chunk->z += 12*scale;
|
||||
P_SetThingPosition(chunk);
|
||||
P_InstaThrust(chunk, chunk->angle, 2*scale);
|
||||
chunk->momz = momz;
|
||||
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
target->health = 0;
|
||||
target->angle = ang;
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags = MF_NOCLIP;
|
||||
target->x += xoffs;
|
||||
target->y += yoffs;
|
||||
target->z = chunk->z;
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target, target->angle, 2*scale);
|
||||
target->momz = momz;
|
||||
}
|
||||
else if (target->type == MT_WALLSPIKE && target->info->deathstate != S_NULL)
|
||||
{
|
||||
const angle_t ang = (/*(inflictor) ? inflictor->angle : */target->angle) + ANGLE_90;
|
||||
const fixed_t scale = target->scale;
|
||||
const fixed_t xoffs = P_ReturnThrustX(target, ang, 8*scale), yoffs = P_ReturnThrustY(target, ang, 8*scale), forwardxoffs = P_ReturnThrustX(target, target->angle, 7*scale), forwardyoffs = P_ReturnThrustY(target, target->angle, 7*scale);
|
||||
const UINT16 flip = (target->eflags & MFE_VERTICALFLIP);
|
||||
mobj_t *chunk;
|
||||
boolean sprflip;
|
||||
|
||||
S_StartSound(target, target->info->deathsound);
|
||||
if (!P_MobjWasRemoved(target->tracer))
|
||||
P_RemoveMobj(target->tracer);
|
||||
|
||||
if (target->info->xdeathstate != S_NULL)
|
||||
{
|
||||
sprflip = P_RandomChance(FRACUNIT/2);
|
||||
|
||||
#define makechunk(angtweak, xmov, ymov) \
|
||||
chunk = P_SpawnMobj(target->x, target->y, target->z, MT_WALLSPIKE);\
|
||||
chunk->eflags |= flip;\
|
||||
P_SetMobjState(chunk, target->info->xdeathstate);\
|
||||
chunk->health = 0;\
|
||||
chunk->angle = target->angle;\
|
||||
chunk->destscale = scale;\
|
||||
P_SetScale(chunk, scale);\
|
||||
P_UnsetThingPosition(chunk);\
|
||||
chunk->flags = MF_NOCLIP;\
|
||||
chunk->x += xmov - forwardxoffs;\
|
||||
chunk->y += ymov - forwardyoffs;\
|
||||
P_SetThingPosition(chunk);\
|
||||
P_InstaThrust(chunk, angtweak, 4*scale);\
|
||||
chunk->momz = P_RandomRange(5, 7)*scale;\
|
||||
if (flip)\
|
||||
chunk->momz *= -1;\
|
||||
if (sprflip)\
|
||||
chunk->frame |= FF_VERTICALFLIP
|
||||
|
||||
makechunk(ang + ANGLE_180, -xoffs, -yoffs);
|
||||
sprflip = !sprflip;
|
||||
makechunk(ang, xoffs, yoffs);
|
||||
|
||||
#undef makechunk
|
||||
}
|
||||
|
||||
sprflip = P_RandomChance(FRACUNIT/2);
|
||||
|
||||
chunk = P_SpawnMobj(target->x, target->y, target->z, MT_WALLSPIKE);
|
||||
chunk->eflags |= flip;
|
||||
|
||||
P_SetMobjState(chunk, target->info->deathstate);
|
||||
chunk->health = 0;
|
||||
chunk->angle = target->angle;
|
||||
chunk->destscale = scale;
|
||||
P_SetScale(chunk, scale);
|
||||
P_UnsetThingPosition(chunk);
|
||||
chunk->flags = MF_NOCLIP;
|
||||
chunk->x += forwardxoffs - xoffs;
|
||||
chunk->y += forwardyoffs - yoffs;
|
||||
P_SetThingPosition(chunk);
|
||||
P_InstaThrust(chunk, ang + ANGLE_180, 2*scale);
|
||||
chunk->momz = P_RandomRange(5, 7)*scale;
|
||||
if (flip)
|
||||
chunk->momz *= -1;
|
||||
if (sprflip)
|
||||
chunk->frame |= FF_VERTICALFLIP;
|
||||
|
||||
P_SetMobjState(target, target->info->deathstate);
|
||||
target->health = 0;
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags = MF_NOCLIP;
|
||||
target->x += forwardxoffs + xoffs;
|
||||
target->y += forwardyoffs + yoffs;
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target, ang, 2*scale);
|
||||
target->momz = P_RandomRange(5, 7)*scale;
|
||||
if (flip)
|
||||
target->momz *= -1;
|
||||
if (!sprflip)
|
||||
target->frame |= FF_VERTICALFLIP;
|
||||
}
|
||||
else if (target->player)
|
||||
{
|
||||
|
@ -2876,7 +2947,7 @@ static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source,
|
|||
|
||||
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
||||
|
||||
if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // spikes
|
||||
if (damagetype == DMG_SPIKE) // spikes
|
||||
S_StartSound(player->mo, sfx_spkdth);
|
||||
else
|
||||
S_StartSound (player->mo, sfx_shldls); // Ba-Dum! Shield loss.
|
||||
|
@ -2905,7 +2976,7 @@ static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, IN
|
|||
|
||||
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
||||
|
||||
if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // spikes
|
||||
if (damagetype == DMG_SPIKE) // spikes
|
||||
S_StartSound(player->mo, sfx_spkdth);
|
||||
|
||||
if (source && source->player && !player->powers[pw_super]) //don't score points against super players
|
||||
|
|
138
src/p_map.c
138
src/p_map.c
|
@ -439,7 +439,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
// Metal Sonic destroys tiny baby objects.
|
||||
if (tmthing->type == MT_METALSONIC_RACE
|
||||
&& (thing->flags & (MF_MISSILE|MF_ENEMY|MF_BOSS) || thing->type == MT_SPIKE))
|
||||
&& (thing->flags & (MF_MISSILE|MF_ENEMY|MF_BOSS)
|
||||
|| (thing->type == MT_SPIKE
|
||||
|| thing->type == MT_WALLSPIKE)))
|
||||
{
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && (thing->health <= 0 || !(thing->flags & MF_SHOOTABLE)))
|
||||
return true;
|
||||
|
@ -451,12 +453,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
if (thing->type == MT_SPIKE)
|
||||
if (thing->type == MT_SPIKE
|
||||
|| thing->type == MT_WALLSPIKE)
|
||||
{
|
||||
mobjtype_t type = thing->type;
|
||||
if (thing->flags & MF_SOLID)
|
||||
S_StartSound(tmthing, thing->info->deathsound);
|
||||
for (thing = thing->subsector->sector->thinglist; thing; thing = thing->snext)
|
||||
if (thing->type == MT_SPIKE && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y) < FixedMul(56*FRACUNIT, thing->scale))
|
||||
if (thing->type == type && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y), thing->z - tmthing->z) < 56*thing->scale)//FixedMul(56*FRACUNIT, thing->scale))
|
||||
P_KillMobj(thing, tmthing, tmthing, 0);
|
||||
}
|
||||
else
|
||||
|
@ -470,10 +474,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
// SF_DASHMODE users destroy spikes and monitors, CA_TWINSPIN users and CA2_MELEE users destroy spikes.
|
||||
if ((tmthing->player)
|
||||
&& (((tmthing->player->charflags & SF_DASHMODE) && (tmthing->player->dashmode >= 3*TICRATE)
|
||||
&& (thing->flags & (MF_MONITOR) || thing->type == MT_SPIKE))
|
||||
&& (thing->flags & (MF_MONITOR)
|
||||
|| (thing->type == MT_SPIKE
|
||||
|| thing->type == MT_WALLSPIKE)))
|
||||
|| ((((tmthing->player->charability == CA_TWINSPIN) && (tmthing->player->panim == PA_ABILITY))
|
||||
|| (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2))
|
||||
&& (thing->type == MT_SPIKE))))
|
||||
&& (thing->type == MT_SPIKE
|
||||
|| thing->type == MT_WALLSPIKE))))
|
||||
{
|
||||
if ((thing->flags & (MF_MONITOR)) && (thing->health <= 0 || !(thing->flags & MF_SHOOTABLE)))
|
||||
return true;
|
||||
|
@ -485,12 +492,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
if (thing->type == MT_SPIKE)
|
||||
if (thing->type == MT_SPIKE
|
||||
|| thing->type == MT_WALLSPIKE)
|
||||
{
|
||||
mobjtype_t type = thing->type;
|
||||
if (thing->flags & MF_SOLID)
|
||||
S_StartSound(tmthing, thing->info->deathsound);
|
||||
for (thing = thing->subsector->sector->thinglist; thing; thing = thing->snext)
|
||||
if (thing->type == MT_SPIKE && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y) < FixedMul(56*FRACUNIT, thing->scale))
|
||||
if (thing->type == type && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y), thing->z - tmthing->z) < 56*thing->scale)//FixedMul(56*FRACUNIT, thing->scale))
|
||||
P_KillMobj(thing, tmthing, tmthing, 0);
|
||||
}
|
||||
else
|
||||
|
@ -937,12 +946,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->z + thing->height <= tmthing->z + FixedMul(FRACUNIT, tmthing->scale)
|
||||
&& thing->z + thing->height + thing->momz >= tmthing->z + FixedMul(FRACUNIT, tmthing->scale) + tmthing->momz
|
||||
&& !(thing->player->charability == CA_BOUNCE && thing->player->panim == PA_ABILITY && thing->eflags & MFE_VERTICALFLIP))
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1, 0);
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE);
|
||||
}
|
||||
else if (thing->z >= tmthing->z + tmthing->height - FixedMul(FRACUNIT, tmthing->scale)
|
||||
&& thing->z + thing->momz <= tmthing->z + tmthing->height - FixedMul(FRACUNIT, tmthing->scale) + tmthing->momz
|
||||
&& !(thing->player->charability == CA_BOUNCE && thing->player->panim == PA_ABILITY && !(thing->eflags & MFE_VERTICALFLIP)))
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1, 0);
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE);
|
||||
}
|
||||
else if (thing->type == MT_SPIKE && thing->flags & MF_SOLID && tmthing->player) // unfortunate player falls into spike?!
|
||||
{
|
||||
|
@ -951,12 +960,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (tmthing->z + tmthing->height <= thing->z - FixedMul(FRACUNIT, thing->scale)
|
||||
&& tmthing->z + tmthing->height + tmthing->momz >= thing->z - FixedMul(FRACUNIT, thing->scale)
|
||||
&& !(tmthing->player->charability == CA_BOUNCE && tmthing->player->panim == PA_ABILITY && tmthing->eflags & MFE_VERTICALFLIP))
|
||||
P_DamageMobj(tmthing, thing, thing, 1, 0);
|
||||
P_DamageMobj(tmthing, thing, thing, 1, DMG_SPIKE);
|
||||
}
|
||||
else if (tmthing->z >= thing->z + thing->height + FixedMul(FRACUNIT, thing->scale)
|
||||
&& tmthing->z + tmthing->momz <= thing->z + thing->height + FixedMul(FRACUNIT, thing->scale)
|
||||
&& !(tmthing->player->charability == CA_BOUNCE && tmthing->player->panim == PA_ABILITY && !(tmthing->eflags & MFE_VERTICALFLIP)))
|
||||
P_DamageMobj(tmthing, thing, thing, 1, 0);
|
||||
P_DamageMobj(tmthing, thing, thing, 1, DMG_SPIKE);
|
||||
}
|
||||
|
||||
if (tmthing->type == MT_WALLSPIKE && tmthing->flags & MF_SOLID && thing->player) // wall spike impales player
|
||||
|
@ -971,15 +980,26 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->z + thing->height > bottomz // above bottom
|
||||
&& thing->z < topz) // below top
|
||||
{ // don't check angle, the player was clearly in the way in this case
|
||||
// don't check angle, the player was clearly in the way in this case
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE);
|
||||
}
|
||||
}
|
||||
else if (thing->type == MT_WALLSPIKE && thing->flags & MF_SOLID && tmthing->player)
|
||||
{
|
||||
fixed_t bottomz, topz;
|
||||
angle_t touchangle = R_PointToAngle2(thing->tracer->x, thing->tracer->y, tmthing->x, tmthing->y);
|
||||
|
||||
if (P_PlayerInPain(tmthing->player) && (tmthing->momx || tmthing->momy))
|
||||
{
|
||||
angle_t playerangle = R_PointToAngle2(0, 0, tmthing->momx, tmthing->momy) - touchangle;
|
||||
if (playerangle > ANGLE_180)
|
||||
playerangle = InvAngle(playerangle);
|
||||
if (playerangle < ANGLE_90)
|
||||
return true; // Yes, this is intentionally outside the z-height check. No standing on spikes whilst moving away from them.
|
||||
}
|
||||
|
||||
bottomz = thing->z;
|
||||
topz = thing->z + thing->height;
|
||||
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
bottomz -= FixedMul(FRACUNIT, thing->scale);
|
||||
else
|
||||
|
@ -989,11 +1009,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
&& tmthing->z < topz // below top
|
||||
&& !P_MobjWasRemoved(thing->tracer)) // this probably wouldn't work if we didn't have a tracer
|
||||
{ // use base as a reference point to determine what angle you touched the spike at
|
||||
angle_t touchangle = R_PointToAngle2(thing->tracer->x, thing->tracer->y, tmthing->x, tmthing->y);
|
||||
angle_t diffangle = thing->angle - touchangle;
|
||||
if (diffangle > ANGLE_180)
|
||||
diffangle = InvAngle(diffangle);
|
||||
if (diffangle <= ANGLE_22h) // if you touched it at this close an angle, you get poked!
|
||||
touchangle = thing->angle - touchangle;
|
||||
if (touchangle > ANGLE_180)
|
||||
touchangle = InvAngle(touchangle);
|
||||
if (touchangle <= ANGLE_22h) // if you touched it at this close an angle, you get poked!
|
||||
P_DamageMobj(tmthing, thing, thing, 1, DMG_SPIKE);
|
||||
}
|
||||
}
|
||||
|
@ -1151,12 +1170,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
}
|
||||
|
||||
if (thing->flags & MF_SPRING && (tmthing->player || tmthing->flags & MF_PUSHABLE))
|
||||
if (!(tmthing->player) && (thing->player))
|
||||
; // no solid thing should ever be able to step up onto a player
|
||||
else if (thing->flags & MF_SPRING && (tmthing->player || tmthing->flags & MF_PUSHABLE))
|
||||
{
|
||||
if (iwassprung) // this spring caused you to gain MFE_SPRUNG just now...
|
||||
return false; // "cancel" P_TryMove via blocking so you keep your current position
|
||||
}
|
||||
else if (tmthing->flags & MF_SPRING && (thing->player || thing->flags & MF_PUSHABLE))
|
||||
else if (tmthing->flags & MF_SPRING && (thing->flags & MF_PUSHABLE))
|
||||
; // Fix a few nasty spring-jumping bugs that happen sometimes.
|
||||
// Monitors are not treated as solid to players who are jumping, spinning or gliding,
|
||||
// unless it's a CTF team monitor and you're on the wrong team
|
||||
|
@ -3093,12 +3114,86 @@ void P_SlideMove(mobj_t *mo)
|
|||
INT16 hitcount = 0;
|
||||
boolean success = false;
|
||||
|
||||
boolean papercol = false;
|
||||
vertex_t v1, v2; // fake vertexes
|
||||
line_t junk; // fake linedef
|
||||
|
||||
if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height)
|
||||
{
|
||||
// Don't mess with your momentum if it's a pushable object. Pushables do their own crazy things already.
|
||||
if (tmhitthing->flags & MF_PUSHABLE)
|
||||
return;
|
||||
|
||||
if (tmhitthing->flags & MF_PAPERCOLLISION)
|
||||
{
|
||||
fixed_t cosradius, sinradius, num, den;
|
||||
|
||||
// trace along the three leading corners
|
||||
if (mo->momx > 0)
|
||||
{
|
||||
leadx = mo->x + mo->radius;
|
||||
trailx = mo->x - mo->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
leadx = mo->x - mo->radius;
|
||||
trailx = mo->x + mo->radius;
|
||||
}
|
||||
|
||||
if (mo->momy > 0)
|
||||
{
|
||||
leady = mo->y + mo->radius;
|
||||
traily = mo->y - mo->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
leady = mo->y - mo->radius;
|
||||
traily = mo->y + mo->radius;
|
||||
}
|
||||
|
||||
papercol = true;
|
||||
slidemo = mo;
|
||||
bestslideline = &junk;
|
||||
|
||||
cosradius = FixedMul(tmhitthing->radius, FINECOSINE(tmhitthing->angle>>ANGLETOFINESHIFT));
|
||||
sinradius = FixedMul(tmhitthing->radius, FINESINE(tmhitthing->angle>>ANGLETOFINESHIFT));
|
||||
|
||||
v1.x = tmhitthing->x - cosradius;
|
||||
v1.y = tmhitthing->y - sinradius;
|
||||
v2.x = tmhitthing->x + cosradius;
|
||||
v2.y = tmhitthing->y + sinradius;
|
||||
|
||||
junk.v1 = &v1;
|
||||
junk.v2 = &v2;
|
||||
junk.dx = 2*cosradius; // v2.x - v1.x;
|
||||
junk.dy = 2*sinradius; // v2.y - v1.y;
|
||||
|
||||
junk.slopetype = !cosradius ? ST_VERTICAL : !sinradius ? ST_HORIZONTAL :
|
||||
((sinradius > 0) == (cosradius > 0)) ? ST_POSITIVE : ST_NEGATIVE;
|
||||
|
||||
bestslidefrac = FRACUNIT+1;
|
||||
|
||||
den = FixedMul(junk.dy>>8, mo->momx) - FixedMul(junk.dx>>8, mo->momy);
|
||||
|
||||
if (!den)
|
||||
bestslidefrac = 0;
|
||||
else
|
||||
{
|
||||
fixed_t frac;
|
||||
#define P_PaperTraverse(startx, starty) \
|
||||
num = FixedMul((v1.x - leadx)>>8, junk.dy) + FixedMul((leady - v1.y)>>8, junk.dx); \
|
||||
frac = FixedDiv(num, den); \
|
||||
if (frac < bestslidefrac) \
|
||||
bestslidefrac = frac
|
||||
P_PaperTraverse(leadx, leady);
|
||||
P_PaperTraverse(trailx, leady);
|
||||
P_PaperTraverse(leadx, traily);
|
||||
#undef dowork
|
||||
}
|
||||
|
||||
goto papercollision;
|
||||
}
|
||||
|
||||
// Thankfully box collisions are a lot simpler than arbitrary lines. There's only four possible cases.
|
||||
if (mo->y + mo->radius <= tmhitthing->y - tmhitthing->radius)
|
||||
{
|
||||
|
@ -3129,7 +3224,7 @@ void P_SlideMove(mobj_t *mo)
|
|||
bestslideline = NULL;
|
||||
|
||||
retry:
|
||||
if (++hitcount == 3)
|
||||
if ((++hitcount == 3) || papercol)
|
||||
goto stairstep; // don't loop forever
|
||||
|
||||
// trace along the three leading corners
|
||||
|
@ -3171,6 +3266,7 @@ retry:
|
|||
return;
|
||||
}
|
||||
|
||||
papercollision:
|
||||
// move up to the wall
|
||||
if (bestslidefrac == FRACUNIT+1)
|
||||
{
|
||||
|
|
26
src/p_mobj.c
26
src/p_mobj.c
|
@ -2739,8 +2739,9 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
return true;
|
||||
break;
|
||||
case MT_SPIKE:
|
||||
case MT_WALLSPIKE:
|
||||
// Dead spike particles disappear upon ground contact
|
||||
if ((mo->z <= mo->floorz || mo->z + mo->height >= mo->ceilingz) && mo->health <= 0)
|
||||
if (!mo->health && (mo->z <= mo->floorz || mo->z + mo->height >= mo->ceilingz))
|
||||
{
|
||||
P_RemoveMobj(mo);
|
||||
return false;
|
||||
|
@ -7379,16 +7380,18 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
return;
|
||||
}
|
||||
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|(mobj->target->frame & FF_FRAMEMASK);
|
||||
#if 0
|
||||
if (mobj->angle != mobj->target->angle + ANGLE_90) // reposition if not the correct angle
|
||||
{
|
||||
mobj_t *target = mobj->target; // shortcut
|
||||
const fixed_t baseradius = target->radius/2 - FixedMul(FRACUNIT, target->scale);
|
||||
const fixed_t baseradius = target->radius - (target->scale/2); //FixedMul(FRACUNIT/2, target->scale);
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x = target->x - P_ReturnThrustX(target, target->angle, baseradius);
|
||||
mobj->y = target->y - P_ReturnThrustY(target, target->angle, baseradius);
|
||||
P_SetThingPosition(mobj);
|
||||
mobj->angle = target->angle + ANGLE_90;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
case MT_FALLINGROCK:
|
||||
// Despawn rocks here in case zmovement code can't do so (blame slopes)
|
||||
|
@ -7809,6 +7812,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->flags2 & MF2_NIGHTSPULL)
|
||||
P_NightsItemChase(mobj);
|
||||
break;
|
||||
case MT_EMBLEM:
|
||||
if (mobj->flags2 & MF2_NIGHTSPULL)
|
||||
P_NightsItemChase(mobj);
|
||||
break;
|
||||
case MT_SHELL:
|
||||
if (mobj->threshold && mobj->threshold != TICRATE)
|
||||
mobj->threshold--;
|
||||
|
@ -10117,8 +10124,8 @@ ML_NOCLIMB : Direction not controllable
|
|||
mobj->flags &= ~MF_SCENERY;
|
||||
mobj->fuse = mthing->angle + mobj->info->speed;
|
||||
}
|
||||
// Use per-thing collision for spikes if the deaf flag is checked.
|
||||
if (mthing->options & MTF_AMBUSH && !metalrecording)
|
||||
// Use per-thing collision for spikes if the deaf flag isn't checked.
|
||||
if (!(mthing->options & MTF_AMBUSH) && !metalrecording)
|
||||
{
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->flags &= ~(MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
|
@ -10134,8 +10141,8 @@ ML_NOCLIMB : Direction not controllable
|
|||
mobj->flags &= ~MF_SCENERY;
|
||||
mobj->fuse = mobj->info->speed;
|
||||
}
|
||||
// Use per-thing collision for spikes if the deaf flag is checked.
|
||||
if (mthing->options & MTF_AMBUSH && !metalrecording)
|
||||
// Use per-thing collision for spikes if the deaf flag isn't checked.
|
||||
if (!(mthing->options & MTF_AMBUSH) && !metalrecording)
|
||||
{
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->flags &= ~(MF_NOBLOCKMAP|MF_NOCLIPHEIGHT);
|
||||
|
@ -10146,7 +10153,7 @@ ML_NOCLIMB : Direction not controllable
|
|||
// spawn base
|
||||
{
|
||||
const angle_t mobjangle = FixedAngle(mthing->angle*FRACUNIT); // the mobj's own angle hasn't been set quite yet so...
|
||||
const fixed_t baseradius = mobj->radius/2 - FixedMul(FRACUNIT, mobj->scale);
|
||||
const fixed_t baseradius = mobj->radius - mobj->scale;
|
||||
mobj_t *base = P_SpawnMobj(
|
||||
mobj->x - P_ReturnThrustX(mobj, mobjangle, baseradius),
|
||||
mobj->y - P_ReturnThrustY(mobj, mobjangle, baseradius),
|
||||
|
@ -10230,7 +10237,6 @@ ML_NOCLIMB : Direction not controllable
|
|||
// Spawn already displayed
|
||||
mobj->flags |= MF_SPECIAL;
|
||||
mobj->flags &= ~MF_NIGHTSITEM;
|
||||
P_SetMobjState(mobj, mobj->info->seestate);
|
||||
}
|
||||
|
||||
if (mobj->flags & MF_PUSHABLE)
|
||||
|
@ -10283,6 +10289,10 @@ ML_NOCLIMB : Direction not controllable
|
|||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
|
||||
// Final set of not being able to draw nightsitems.
|
||||
if (mobj->flags & MF_NIGHTSITEM)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
|
||||
mthing->mobj = mobj;
|
||||
}
|
||||
|
||||
|
|
|
@ -1237,7 +1237,7 @@ static void Polyobj_rotateLine(line_t *ld)
|
|||
|
||||
// determine slopetype
|
||||
ld->slopetype = !ld->dx ? ST_VERTICAL : !ld->dy ? ST_HORIZONTAL :
|
||||
FixedDiv(ld->dy, ld->dx) > 0 ? ST_POSITIVE : ST_NEGATIVE;
|
||||
((ld->dy > 0) == (ld->dx > 0)) ? ST_POSITIVE : ST_NEGATIVE;
|
||||
|
||||
// update bounding box
|
||||
if (v1->x < v2->x)
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
|
||||
#include "v_video.h"
|
||||
|
||||
#include "filesrch.h" // refreshdirmenu
|
||||
|
||||
// wipes
|
||||
#include "f_finale.h"
|
||||
|
||||
|
@ -1120,7 +1122,20 @@ static inline void P_SpawnEmblems(void)
|
|||
P_SetThingPosition(emblemmobj);
|
||||
}
|
||||
else
|
||||
{
|
||||
emblemmobj->frame &= ~FF_TRANSMASK;
|
||||
|
||||
if (emblemlocations[i].type == ET_GLOBAL)
|
||||
{
|
||||
emblemmobj->reactiontime = emblemlocations[i].var;
|
||||
if (emblemlocations[i].var & GE_NIGHTSITEM)
|
||||
{
|
||||
emblemmobj->flags |= MF_NIGHTSITEM;
|
||||
emblemmobj->flags &= ~MF_SPECIAL;
|
||||
emblemmobj->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1214,7 +1229,7 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
|
|||
ld->slopetype = ST_VERTICAL;
|
||||
else if (!ld->dy)
|
||||
ld->slopetype = ST_HORIZONTAL;
|
||||
else if (FixedDiv(ld->dy, ld->dx) > 0)
|
||||
else if ((ld->dy > 0) == (ld->dx > 0))
|
||||
ld->slopetype = ST_POSITIVE;
|
||||
else
|
||||
ld->slopetype = ST_NEGATIVE;
|
||||
|
@ -3082,6 +3097,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
|
||||
if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
|
||||
{
|
||||
refreshdirmenu |= REFRESHDIR_NOTLOADED;
|
||||
CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename);
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -5879,10 +5879,8 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
}
|
||||
else // Otherwise, set calculated offsets such that line's v1 is the apparent origin
|
||||
{
|
||||
fixed_t cosinecomponent = FINECOSINE(flatangle>>ANGLETOFINESHIFT);
|
||||
fixed_t sinecomponent = FINESINE(flatangle>>ANGLETOFINESHIFT);
|
||||
xoffs = (-FixedMul(lines[i].v1->x, cosinecomponent) % MAXFLATSIZE) + (FixedMul(lines[i].v1->y, sinecomponent) % MAXFLATSIZE); // No danger of overflow thanks to the strategically placed modulo operations.
|
||||
yoffs = (FixedMul(lines[i].v1->x, sinecomponent) % MAXFLATSIZE) + (FixedMul(lines[i].v1->y, cosinecomponent) % MAXFLATSIZE); // Ditto.
|
||||
xoffs = -lines[i].v1->x;
|
||||
yoffs = lines[i].v1->y;
|
||||
}
|
||||
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
|
|
|
@ -821,7 +821,10 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
|
|||
|
||||
if (inflictor)
|
||||
{
|
||||
ang = R_PointToAngle2(inflictor->x-inflictor->momx, inflictor->y - inflictor->momy, player->mo->x - player->mo->momx, player->mo->y - player->mo->momy);
|
||||
if (inflictor->type == MT_WALLSPIKE)
|
||||
ang = inflictor->angle;
|
||||
else
|
||||
ang = R_PointToAngle2(inflictor->x-inflictor->momx, inflictor->y - inflictor->momy, player->mo->x - player->mo->momx, player->mo->y - player->mo->momy);
|
||||
|
||||
// explosion and rail rings send you farther back, making it more difficult
|
||||
// to recover
|
||||
|
|
|
@ -445,17 +445,18 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
#ifdef ESLOPE
|
||||
if (slope); else // Don't mess with this right now if a slope is involved
|
||||
#endif
|
||||
if (plangle != 0)
|
||||
{
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
angle_t angle = plangle>>ANGLETOFINESHIFT;
|
||||
xoff += FixedMul(viewx,FINECOSINE(angle))-FixedMul(viewy,FINESINE(angle));
|
||||
yoff += -FixedMul(viewx,FINESINE(angle))-FixedMul(viewy,FINECOSINE(angle));
|
||||
}
|
||||
else
|
||||
{
|
||||
xoff += viewx;
|
||||
yoff -= viewy;
|
||||
if (plangle != 0)
|
||||
{
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
fixed_t cosinecomponent = FINECOSINE(plangle>>ANGLETOFINESHIFT);
|
||||
fixed_t sinecomponent = FINESINE(plangle>>ANGLETOFINESHIFT);
|
||||
fixed_t oldxoff = xoff;
|
||||
xoff = FixedMul(xoff,cosinecomponent)+FixedMul(yoff,sinecomponent);
|
||||
yoff = -FixedMul(oldxoff,sinecomponent)+FixedMul(yoff,cosinecomponent);
|
||||
}
|
||||
}
|
||||
|
||||
// This appears to fix the Nimbus Ruins sky bug.
|
||||
|
@ -483,6 +484,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
&& !pfloor && !check->ffloor
|
||||
&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
|
||||
&& check->viewangle == viewangle
|
||||
&& check->plangle == plangle
|
||||
#ifdef ESLOPE
|
||||
&& check->slope == slope
|
||||
#endif
|
||||
|
@ -951,19 +953,57 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
float fudge;
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
const float fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
|
||||
angle_t hack = (pl->plangle & (ANGLE_90-1));
|
||||
|
||||
yoffs *= 1;
|
||||
|
||||
if (hack)
|
||||
{
|
||||
/*
|
||||
Essentially: We can't & the components along the regular axes when the plane is rotated.
|
||||
This is because the distance on each regular axis in order to loop is different.
|
||||
We rotate them, & the components, add them together, & them again, and then rotate them back.
|
||||
These three seperate & operations are done per axis in order to prevent overflows.
|
||||
toast 10/04/17
|
||||
*/
|
||||
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
|
||||
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
|
||||
|
||||
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
||||
|
||||
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
|
||||
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
|
||||
|
||||
temp = ox & modmask;
|
||||
oy &= modmask;
|
||||
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
|
||||
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
|
||||
|
||||
temp = xoffs;
|
||||
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
|
||||
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
|
||||
|
||||
temp = xoffs & modmask;
|
||||
yoffs &= modmask;
|
||||
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
|
||||
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
|
||||
|
||||
xoffs -= (pl->slope->o.x - ox);
|
||||
yoffs += (pl->slope->o.y + oy);
|
||||
}
|
||||
else
|
||||
{
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
}
|
||||
|
||||
xoffs = (fixed_t)(xoffs*fudge);
|
||||
yoffs = (fixed_t)(yoffs/fudge);
|
||||
|
|
193
src/r_things.c
193
src/r_things.c
|
@ -817,7 +817,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
|
||||
colfunc = basecolfunc; // hack: this isn't resetting properly somewhere.
|
||||
dc_colormap = vis->colormap;
|
||||
if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
if (!(vis->cut & SC_PRECIP) && (vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
{
|
||||
// translate certain pixels to white
|
||||
colfunc = transcolfunc;
|
||||
|
@ -832,7 +832,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
{
|
||||
colfunc = transtransfunc;
|
||||
dc_transmap = vis->transmap;
|
||||
if (vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // MT_GHOST LOOKS LIKE A PLAYER SO USE THE PLAYER TRANSLATION TABLES. >_>
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // MT_GHOST LOOKS LIKE A PLAYER SO USE THE PLAYER TRANSLATION TABLES. >_>
|
||||
{
|
||||
size_t skinnum = (skin_t*)vis->mobj->skin-skins;
|
||||
dc_translation = R_GetTranslationColormap((INT32)skinnum, vis->mobj->color, GTC_CACHE);
|
||||
|
@ -851,7 +851,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
colfunc = transcolfunc;
|
||||
|
||||
// New colormap stuff for skins Tails 06-07-2002
|
||||
if (vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
|
||||
{
|
||||
size_t skinnum = (skin_t*)vis->mobj->skin-skins;
|
||||
dc_translation = R_GetTranslationColormap((INT32)skinnum, vis->mobj->color, GTC_CACHE);
|
||||
|
@ -881,18 +881,18 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
frac = vis->startfrac;
|
||||
windowtop = windowbottom = sprbotscreen = INT32_MAX;
|
||||
|
||||
if (vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
|
||||
this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->skin)->highresscale);
|
||||
if (this_scale <= 0)
|
||||
this_scale = 1;
|
||||
if (this_scale != FRACUNIT)
|
||||
{
|
||||
if (!vis->isScaled)
|
||||
if (!(vis->cut & SC_ISSCALED))
|
||||
{
|
||||
vis->scale = FixedMul(vis->scale, this_scale);
|
||||
vis->scalestep = FixedMul(vis->scalestep, this_scale);
|
||||
vis->xiscale = FixedDiv(vis->xiscale,this_scale);
|
||||
vis->isScaled = true;
|
||||
vis->cut |= SC_ISSCALED;
|
||||
}
|
||||
dc_texturemid = FixedDiv(dc_texturemid,this_scale);
|
||||
}
|
||||
|
@ -934,7 +934,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
dc_iscale = (0xffffffffu / (unsigned)spryscale);
|
||||
}
|
||||
if (vis->vflip)
|
||||
if (vis->cut & SC_VFLIP)
|
||||
R_DrawFlippedMaskedColumn(column, patch->height);
|
||||
else
|
||||
R_DrawMaskedColumn(column);
|
||||
|
@ -1013,7 +1013,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
//
|
||||
// R_SplitSprite
|
||||
// runs through a sector's lightlist and
|
||||
static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
||||
static void R_SplitSprite(vissprite_t *sprite)
|
||||
{
|
||||
INT32 i, lightnum, lindex;
|
||||
INT16 cutfrac;
|
||||
|
@ -1049,6 +1049,8 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
// adjust the heights.
|
||||
newsprite = M_Memcpy(R_NewVisSprite(), sprite, sizeof (vissprite_t));
|
||||
|
||||
newsprite->cut |= (sprite->cut & SC_FLAGMASK);
|
||||
|
||||
sprite->cut |= SC_BOTTOM;
|
||||
sprite->gz = testheight;
|
||||
|
||||
|
@ -1081,15 +1083,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
|
||||
newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
|
||||
|
||||
/*
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
;
|
||||
else if (thing->flags2 & MF2_SHADOW)
|
||||
;
|
||||
else
|
||||
*/
|
||||
if (!((thing->frame & (FF_FULLBRIGHT|FF_TRANSMASK) || thing->flags2 & MF2_SHADOW)
|
||||
&& (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
|
||||
{
|
||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
|
||||
|
@ -1109,6 +1103,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
//
|
||||
static void R_ProjectSprite(mobj_t *thing)
|
||||
{
|
||||
mobj_t *oldthing = thing;
|
||||
fixed_t tr_x, tr_y;
|
||||
fixed_t gxt, gyt;
|
||||
fixed_t tx, tz;
|
||||
|
@ -1128,6 +1123,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
vissprite_t *vis;
|
||||
|
||||
spritecut_e cut = SC_NONE;
|
||||
|
||||
angle_t ang = 0; // compiler complaints
|
||||
fixed_t iscale;
|
||||
fixed_t scalestep;
|
||||
|
@ -1326,24 +1323,14 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer) // toast 16/09/16 (SYMMETRY)
|
||||
{
|
||||
fixed_t linkscale;
|
||||
#if 0 // support for chains of linkdraw - probably not network safe to modify mobjs during rendering
|
||||
mobj_t *link, *link2;
|
||||
|
||||
for (link = thing->tracer; (link->tracer && (link->flags2 & MF2_LINKDRAW)); link = link->tracer)
|
||||
link->flags2 &= ~MF2_LINKDRAW; // to prevent infinite loops, otherwise would just be a ;
|
||||
thing = thing->tracer;
|
||||
|
||||
for (link2 = thing->tracer; (link2->tracer && (link2 != link)); link2 = link2->tracer)
|
||||
link->flags2 |= MF2_LINKDRAW; // only needed for correction of the above
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
return;
|
||||
|
||||
if (link->flags2 & MF2_LINKDRAW)
|
||||
link->flags2 &= ~MF2_LINKDRAW; // let's try and make sure this doesn't happen again...
|
||||
|
||||
tr_x = link->x - viewx;
|
||||
tr_y = link->y - viewy;
|
||||
#else
|
||||
tr_x = thing->tracer->x - viewx;
|
||||
tr_y = thing->tracer->y - viewy;
|
||||
#endif
|
||||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
tz = gxt-gyt;
|
||||
|
@ -1356,6 +1343,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
dispoffset *= -1; // if it's physically behind, make sure it's ordered behind (if dispoffset > 0)
|
||||
|
||||
sortscale = linkscale; // now make sure it's linked
|
||||
cut = SC_LINKDRAW;
|
||||
}
|
||||
|
||||
// PORTAL SPRITE CLIPPING
|
||||
|
@ -1374,12 +1362,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned.
|
||||
// sprite height - sprite topoffset is the proper inverse of the vertical offset, of course.
|
||||
// remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes!
|
||||
gz = thing->z + thing->height - FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gz = oldthing->z + oldthing->height - FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gzt = gz + FixedMul(spritecachedinfo[lump].height, this_scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
gzt = thing->z + FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gzt = oldthing->z + FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gz = gzt - FixedMul(spritecachedinfo[lump].height, this_scale);
|
||||
}
|
||||
|
||||
|
@ -1469,7 +1457,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->sector = thing->subsector->sector;
|
||||
vis->szt = (INT16)((centeryfrac - FixedMul(vis->gzt - viewz, sortscale))>>FRACBITS);
|
||||
vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS);
|
||||
vis->cut = SC_NONE;
|
||||
vis->cut = cut;
|
||||
if (thing->subsector->sector->numlights)
|
||||
vis->extra_colormap = thing->subsector->sector->lightlist[light].extra_colormap;
|
||||
else
|
||||
|
@ -1506,12 +1494,15 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// specific translucency
|
||||
if (!cv_translucency.value)
|
||||
; // no translucency
|
||||
else if (thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
|
||||
else if (oldthing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
|
||||
vis->transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT); // because now the translucency is set through FF_TRANSMASK
|
||||
else if (thing->frame & FF_TRANSMASK)
|
||||
vis->transmap = transtables + (thing->frame & FF_TRANSMASK) - 0x10000;
|
||||
else if (oldthing->frame & FF_TRANSMASK)
|
||||
vis->transmap = transtables + (oldthing->frame & FF_TRANSMASK) - 0x10000;
|
||||
|
||||
if (((thing->frame & FF_FULLBRIGHT) || (thing->flags2 & MF2_SHADOW))
|
||||
if ((oldthing->frame & FF_FULLBRIGHT) || (oldthing->flags2 & MF2_SHADOW))
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
|
||||
if (vis->cut & SC_FULLBRIGHT
|
||||
&& (!vis->extra_colormap || !vis->extra_colormap->fog))
|
||||
{
|
||||
// full bright: goggles
|
||||
|
@ -1528,14 +1519,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->colormap = spritelights[lindex];
|
||||
}
|
||||
|
||||
vis->precip = false;
|
||||
|
||||
vis->vflip = vflip;
|
||||
|
||||
vis->isScaled = false;
|
||||
if (vflip)
|
||||
vis->cut |= SC_VFLIP;
|
||||
|
||||
if (thing->subsector->sector->numlights)
|
||||
R_SplitSprite(vis, thing);
|
||||
R_SplitSprite(vis);
|
||||
|
||||
// Debug
|
||||
++objectsdrawn;
|
||||
|
@ -1559,7 +1547,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
fixed_t iscale;
|
||||
|
||||
//SoM: 3/17/2000
|
||||
fixed_t gz ,gzt;
|
||||
fixed_t gz, gzt;
|
||||
|
||||
// transform the origin point
|
||||
tr_x = thing->x - viewx;
|
||||
|
@ -1695,16 +1683,14 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
else
|
||||
vis->transmap = NULL;
|
||||
|
||||
vis->mobj = (mobj_t *)thing;
|
||||
vis->mobjflags = 0;
|
||||
vis->cut = SC_NONE;
|
||||
vis->cut = SC_PRECIP;
|
||||
vis->extra_colormap = thing->subsector->sector->extra_colormap;
|
||||
vis->heightsec = thing->subsector->sector->heightsec;
|
||||
|
||||
// Fullbright
|
||||
vis->colormap = colormaps;
|
||||
vis->precip = true;
|
||||
vis->vflip = false;
|
||||
vis->isScaled = false;
|
||||
}
|
||||
|
||||
// R_AddSprites
|
||||
|
@ -1797,7 +1783,7 @@ static vissprite_t vsprsortedhead;
|
|||
|
||||
void R_SortVisSprites(void)
|
||||
{
|
||||
UINT32 i;
|
||||
UINT32 i, linkedvissprites = 0;
|
||||
vissprite_t *ds, *dsprev, *dsnext, *dsfirst;
|
||||
vissprite_t *best = NULL;
|
||||
vissprite_t unsorted;
|
||||
|
@ -1821,22 +1807,91 @@ void R_SortVisSprites(void)
|
|||
|
||||
ds->next = dsnext;
|
||||
ds->prev = dsprev;
|
||||
ds->linkdraw = NULL;
|
||||
}
|
||||
|
||||
// Fix first and last. ds still points to the last one after the loop
|
||||
dsfirst->prev = &unsorted;
|
||||
unsorted.next = dsfirst;
|
||||
if (ds)
|
||||
{
|
||||
ds->next = &unsorted;
|
||||
ds->linkdraw = NULL;
|
||||
}
|
||||
unsorted.prev = ds;
|
||||
|
||||
// bundle linkdraw
|
||||
for (ds = unsorted.prev; ds != &unsorted; ds = ds->prev)
|
||||
{
|
||||
if (!(ds->cut & SC_LINKDRAW))
|
||||
continue;
|
||||
|
||||
// reuse dsfirst...
|
||||
for (dsfirst = unsorted.prev; dsfirst != &unsorted; dsfirst = dsfirst->prev)
|
||||
{
|
||||
// don't connect if it's also a link
|
||||
if (dsfirst->cut & SC_LINKDRAW)
|
||||
continue;
|
||||
|
||||
// don't connect if it's not the tracer
|
||||
if (dsfirst->mobj != ds->mobj)
|
||||
continue;
|
||||
|
||||
// don't connect if the tracer's top is cut off, but lower than the link's top
|
||||
if ((dsfirst->cut & SC_TOP)
|
||||
&& dsfirst->szt > ds->szt)
|
||||
continue;
|
||||
|
||||
// don't connect if the tracer's bottom is cut off, but higher than the link's bottom
|
||||
if ((dsfirst->cut & SC_BOTTOM)
|
||||
&& dsfirst->sz < ds->sz)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// remove from chain
|
||||
ds->next->prev = ds->prev;
|
||||
ds->prev->next = ds->next;
|
||||
linkedvissprites++;
|
||||
|
||||
if (dsfirst != &unsorted)
|
||||
{
|
||||
if (!(ds->cut & SC_FULLBRIGHT))
|
||||
ds->colormap = dsfirst->colormap;
|
||||
ds->extra_colormap = dsfirst->extra_colormap;
|
||||
|
||||
// reusing dsnext...
|
||||
dsnext = dsfirst->linkdraw;
|
||||
|
||||
if (!dsnext || ds->dispoffset < dsnext->dispoffset)
|
||||
{
|
||||
ds->next = dsnext;
|
||||
dsfirst->linkdraw = ds;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (; dsnext->next != NULL; dsnext = dsnext->next)
|
||||
if (ds->dispoffset < dsnext->next->dispoffset)
|
||||
break;
|
||||
ds->next = dsnext->next;
|
||||
dsnext->next = ds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// pull the vissprites out by scale
|
||||
vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
|
||||
for (i = 0; i < visspritecount; i++)
|
||||
for (i = 0; i < visspritecount-linkedvissprites; i++)
|
||||
{
|
||||
bestscale = bestdispoffset = INT32_MAX;
|
||||
for (ds = unsorted.next; ds != &unsorted; ds = ds->next)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
if (ds->cut & SC_LINKDRAW)
|
||||
I_Error("R_SortVisSprites: no link or discardal made for linkdraw!");
|
||||
#endif
|
||||
|
||||
if (ds->sortscale < bestscale)
|
||||
{
|
||||
bestscale = ds->sortscale;
|
||||
|
@ -2090,20 +2145,6 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
else if (r2->seg)
|
||||
{
|
||||
#if 0 //#ifdef POLYOBJECTS_PLANES
|
||||
if (r2->seg->curline->polyseg && rover->mobj && P_MobjInsidePolyobj(r2->seg->curline->polyseg, rover->mobj)) {
|
||||
// Determine if we need to sort in front of the polyobj, based on the planes. This fixes the issue where
|
||||
// polyobject planes render above the object standing on them. (A bit hacky... but it works.) -Red
|
||||
mobj_t *mo = rover->mobj;
|
||||
sector_t *po = r2->seg->curline->backsector;
|
||||
|
||||
if (po->ceilingheight < viewz && mo->z+mo->height > po->ceilingheight)
|
||||
continue;
|
||||
|
||||
if (po->floorheight > viewz && mo->z < po->floorheight)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (rover->x1 > r2->seg->x2 || rover->x2 < r2->seg->x1)
|
||||
continue;
|
||||
|
||||
|
@ -2230,7 +2271,7 @@ static void R_DrawPrecipitationSprite(vissprite_t *spr)
|
|||
void R_ClipSprites(void)
|
||||
{
|
||||
vissprite_t *spr;
|
||||
for (;clippedvissprites < visspritecount; clippedvissprites++)
|
||||
for (; clippedvissprites < visspritecount; clippedvissprites++)
|
||||
{
|
||||
drawseg_t *ds;
|
||||
INT32 x;
|
||||
|
@ -2451,10 +2492,24 @@ void R_DrawMasked(void)
|
|||
next = r2->prev;
|
||||
|
||||
// Tails 08-18-2002
|
||||
if (r2->sprite->precip == true)
|
||||
if (r2->sprite->cut & SC_PRECIP)
|
||||
R_DrawPrecipitationSprite(r2->sprite);
|
||||
else
|
||||
else if (!r2->sprite->linkdraw)
|
||||
R_DrawSprite(r2->sprite);
|
||||
else // unbundle linkdraw
|
||||
{
|
||||
vissprite_t *ds = r2->sprite->linkdraw;
|
||||
|
||||
for (;
|
||||
(ds != NULL && r2->sprite->dispoffset > ds->dispoffset);
|
||||
ds = ds->next)
|
||||
R_DrawSprite(ds);
|
||||
|
||||
R_DrawSprite(r2->sprite);
|
||||
|
||||
for (; ds != NULL; ds = ds->next)
|
||||
R_DrawSprite(ds);
|
||||
}
|
||||
|
||||
R_DoneWithNode(r2);
|
||||
r2 = next;
|
||||
|
|
|
@ -127,9 +127,19 @@ typedef struct
|
|||
// -----------
|
||||
typedef enum
|
||||
{
|
||||
// actual cuts
|
||||
SC_NONE = 0,
|
||||
SC_TOP = 1,
|
||||
SC_BOTTOM = 2
|
||||
SC_BOTTOM = 1<<1,
|
||||
// other flags
|
||||
SC_PRECIP = 1<<2,
|
||||
SC_LINKDRAW = 1<<3,
|
||||
SC_FULLBRIGHT = 1<<4,
|
||||
SC_VFLIP = 1<<5,
|
||||
SC_ISSCALED = 1>>6,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
} spritecut_e;
|
||||
|
||||
// A vissprite_t is a thing that will be drawn during a refresh,
|
||||
|
@ -140,6 +150,9 @@ typedef struct vissprite_s
|
|||
struct vissprite_s *prev;
|
||||
struct vissprite_s *next;
|
||||
|
||||
// Bonus linkdraw pointer.
|
||||
struct vissprite_s *linkdraw;
|
||||
|
||||
mobj_t *mobj; // for easy access
|
||||
|
||||
INT32 x1, x2;
|
||||
|
@ -178,9 +191,6 @@ typedef struct vissprite_s
|
|||
|
||||
INT16 clipbot[MAXVIDWIDTH], cliptop[MAXVIDWIDTH];
|
||||
|
||||
boolean precip;
|
||||
boolean vflip; // Flip vertically
|
||||
boolean isScaled;
|
||||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
} vissprite_t;
|
||||
|
||||
|
|
39
src/w_wad.c
39
src/w_wad.c
|
@ -34,6 +34,8 @@
|
|||
#include "z_zone.h"
|
||||
#include "fastcmp.h"
|
||||
|
||||
#include "filesrch.h"
|
||||
|
||||
#include "i_video.h" // rendermode
|
||||
#include "d_netfil.h"
|
||||
#include "dehacked.h"
|
||||
|
@ -294,12 +296,12 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
UINT32 numlumps;
|
||||
size_t i;
|
||||
INT32 compressed = 0;
|
||||
size_t packetsize = 0;
|
||||
serverinfo_pak *dummycheck = NULL;
|
||||
size_t packetsize;
|
||||
UINT8 md5sum[16];
|
||||
boolean important;
|
||||
|
||||
// Shut the compiler up.
|
||||
(void)dummycheck;
|
||||
if (!(refreshdirmenu & REFRESHDIR_ADDFILE))
|
||||
refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier
|
||||
|
||||
//CONS_Debug(DBG_SETUP, "Loading %s\n", filename);
|
||||
//
|
||||
|
@ -308,6 +310,7 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
if (numwadfiles >= MAX_WADFILES)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
|
||||
refreshdirmenu |= REFRESHDIR_MAX;
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
|
@ -317,21 +320,23 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
|
||||
// Check if wad files will overflow fileneededbuffer. Only the filename part
|
||||
// is send in the packet; cf.
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
// see PutFileNeeded in d_netfil.c
|
||||
if ((important = !W_VerifyNMUSlumps(filename)))
|
||||
{
|
||||
packetsize += nameonlylength(wadfiles[i]->filename);
|
||||
packetsize += 22; // MD5, etc.
|
||||
}
|
||||
packetsize = packetsizetally;
|
||||
|
||||
packetsize += nameonlylength(filename);
|
||||
packetsize += 22;
|
||||
packetsize += nameonlylength(filename) + 22;
|
||||
|
||||
if (packetsize > sizeof(dummycheck->fileneeded))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
if (packetsize > MAXFILENEEDED*sizeof(UINT8))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
|
||||
refreshdirmenu |= REFRESHDIR_MAX;
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
packetsizetally = packetsize;
|
||||
}
|
||||
|
||||
// detect dehacked file with the "soc" extension
|
||||
|
@ -470,6 +475,7 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
wadfile->handle = handle;
|
||||
wadfile->numlumps = (UINT16)numlumps;
|
||||
wadfile->lumpinfo = lumpinfo;
|
||||
wadfile->important = important;
|
||||
fseek(handle, 0, SEEK_END);
|
||||
wadfile->filesize = (unsigned)ftell(handle);
|
||||
|
||||
|
@ -1239,6 +1245,7 @@ int W_VerifyNMUSlumps(const char *filename)
|
|||
{"TNYFN", 5}, // Tiny console font changes
|
||||
{"STT", 3}, // Acceptable HUD changes (Score Time Rings)
|
||||
{"YB_", 3}, // Intermission graphics, goes with the above
|
||||
{"M_", 2}, // As does menu stuff
|
||||
|
||||
{NULL, 0},
|
||||
};
|
||||
|
|
|
@ -70,6 +70,7 @@ typedef struct wadfile_s
|
|||
FILE *handle;
|
||||
UINT32 filesize; // for network
|
||||
UINT8 md5sum[16];
|
||||
boolean important; // also network - !W_VerifyNMUSlumps
|
||||
} wadfile_t;
|
||||
|
||||
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word
|
||||
|
|
Loading…
Reference in a new issue