Robert Beckebans
62c68d82b9
Precompiled header fix for Linux #511
2020-12-23 21:16:19 +01:00
Robert Beckebans
f1cc837fc4
Corrected call of Sys_CPUCount() in ParallelJobManager
2020-12-23 21:14:10 +01:00
Robert Beckebans
72cf7cef86
Smaller potential crashfixes from SS2 engine
2020-12-23 21:02:38 +01:00
Robert Beckebans
7f168d6415
Merge branch 'mikktspace'
2020-12-21 17:31:11 +01:00
Robert Beckebans
e7e2786b76
Only enable MikkTSpace for new assets
2020-12-21 17:30:47 +01:00
Robert Beckebans
4be8e85fe0
Add octahedron shader to Lua embed manifest
2020-12-21 15:47:41 +01:00
Stephen Pridham
e77801678f
Add support for mikktspace
2020-12-19 16:43:45 -05:00
Robert Beckebans
7eeb4d413f
Merge pull request #504 from danieleftodi/487-vulkan-crashfix-macos
...
Added build scripts for macos
2020-12-09 20:03:53 +01:00
Robert Beckebans
d1fc86ec3c
Merge pull request #501 from r-a-sattarov/master
...
Support MIPS64 architecture
2020-12-09 20:03:07 +01:00
DEft
b120a8edfb
Add build scripts for macos
2020-12-01 23:28:01 +01:00
Robert Beckebans
2498a17149
Autospawn env probes in the center of BSP areas
2020-11-30 18:27:06 +01:00
Robert Beckebans
05a3e049c5
Hack by BFA to avoid problem with decl load in game thread
2020-11-26 20:40:03 +01:00
r-a-sattarov
a0a8a8670f
Support MIPS64 architecture
2020-11-21 21:45:05 +03:00
Robert Beckebans
86ff6cea87
Fixed a problem with octahedron irradiance sampling
2020-11-15 14:01:14 +01:00
Robert Beckebans
b8907b9754
Octahedron mapping hello world in IBL shader
2020-11-14 18:02:07 +01:00
Robert Beckebans
2e580b38ad
Some experiments with octahedron probes
2020-11-14 16:04:03 +01:00
Robert Beckebans
a3aeca213d
Fixed bugs and missing non-x86 code paths in the DXTEncoder
2020-11-14 12:32:47 +01:00
Robert Beckebans
16631ad1c9
Fixed Vulkan validation layer query
2020-11-12 20:22:11 +01:00
Robert Beckebans
1115feefa7
Vulkan works again with newest SDK 1.2.154.1 on Windows
2020-11-12 10:16:56 +01:00
Robert Beckebans
6eb7925c77
Quadrupled static vertex cache limits for mods
2020-11-10 18:09:04 +01:00
Robert Beckebans
c8af9c3b0e
Fixed savegame size problem with some user maps
2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc
Applied astyle formatting
2020-11-05 01:32:50 +01:00
Robert Beckebans
57e4c66153
Merge pull request #492 from LWSS/clock-fix
...
Fix cpu clock-hz inaccuracy on linux
2020-11-05 01:11:11 +01:00
Robert Beckebans
a41c9b2f92
Merge pull request #480 from runlevel5/ppc64le
...
Support PPC64LE architecture
2020-11-05 01:04:34 +01:00
r-a-sattarov
1a3dfc89c2
E2K: fixed build by MCST lcc compiler when using USE_INTRINSICS=ON
...
fixed "no suitable conversion function from __m128c to float" error
2020-10-22 21:14:37 +03:00
LWSS
4cd232ca20
GetClockTicks() - keep other arch in mind
2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1
Fix cpu clock-hz inaccuracy on linux
2020-10-01 02:28:58 -07:00
Tobias Frost
c24d1fd4a4
Fix relative include paths, breaking build if systems' libimgui is to be used.
2020-08-25 15:12:27 +02:00
numas13
71dc2bc90b
Fix white soft shadows glitch
...
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
Robert Beckebans
3960b88cc4
Applied Astyle
2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0
Merge branch 'master' into PBR2
2020-07-14 18:40:48 +02:00
Robert Beckebans
74d1fc5213
Defaulted r_ignoreGLErrors to 1
2020-07-14 18:37:41 +02:00
Robert Beckebans
74bfdfef73
Extended OpenGL Debug Callback
2020-07-14 18:35:00 +02:00
Trung Le
322764a8c2
Support PPC64LE architecture
2020-07-04 01:23:53 +10:00
IISergII
7e25d69608
platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
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when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
c0e76c492a
Merge pull request #466 from coldtobi/include_paths
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Fix some include paths that caused build failures while Debian packaging
2020-05-31 23:22:30 +02:00
Robert Beckebans
de2cf327b9
Merge pull request #474 from r-a-sattarov/master
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CMake: fixed compiler check algorithm (support of C++11)
2020-05-31 23:19:12 +02:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
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Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
0b18703686
Fixed multilayer bumped materials and mirrors in Vulkan
2020-05-25 21:48:41 +02:00
Robert Beckebans
8501ea46ba
Show environment probes as spheres instead of cubes
2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025
First time that multiple environment probes work
2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af
Added r_showViewEnvprobes
2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4
First step at generating multiple env probes
2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb
Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392
r_forceAmbient can be saved and r_antiAliasing 1 is new default
2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313
Fixed blending of multilayered normals
2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50
Fixed too dark Mars video in main menu
2020-05-14 17:55:15 +02:00
Robert Beckebans
558afdd093
Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech)
2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6
Improved filmic post processing
2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94
Added Vogel Disk Sampling by Panos Karabelas
2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c
Optimized Filmic Dithering with precalculated Blue Noise
2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681
Improved SSAO performance with Blue Noise
2020-05-10 15:05:46 +02:00
Robert Beckebans
d5e8380a5f
Fixed r_ssaoDebug
2020-05-10 12:58:14 +02:00
Robert Beckebans
50eb5b4537
Moved generic ImGui drawing to idGuiModel::EmitImGui
2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36
Added high performance timer queries for OpenGL
2020-05-09 16:48:55 +02:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840
Prevent vanilla .resource maps to be reloaded. Pull request #477
2020-05-03 15:58:51 +02:00
Robert Beckebans
faefaa4669
Updated idRenderLog to support RenderDoc and Nvidia's Nsight
2020-05-03 13:39:38 +02:00
r-a-sattarov
0f0053b143
CMake: fixed compiler check algorithm (support of C++11)
...
CXX_STANDARD supported values are 98, 11, 14, 17 and 20.
- https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html
2020-05-03 14:03:41 +03:00
Robert Beckebans
7eddea53f5
Merge pull request #465 from coldtobi/libpng1.6
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Patch to support libpng1.4 and libpng1.6 alongside.
2020-05-03 02:56:46 +02:00
Robert Beckebans
b8e25612fb
Fixed several problems with the HDR light equations
2020-05-01 23:30:16 +02:00
Robert Beckebans
3f9b85d434
Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale
2020-05-01 21:11:13 +02:00
Robert Beckebans
6037889a85
Implemented idRenderBackend::DBG_TestImage() for Vulkan
2020-05-01 16:52:48 +02:00
Robert Beckebans
3afb67ab8e
Fixed Bink video playback with Vulkan
2020-05-01 15:30:54 +02:00
Robert Beckebans
fa7a512ba5
Fixed support of RG16F textures with Vulkan
2020-05-01 13:52:02 +02:00
Robert Beckebans
d198ec5139
Use Astyle to format all HLSL renderprogs from now on
2020-05-01 12:50:01 +02:00
Robert Beckebans
caa9258289
Optimized shadow mapping using Blue Noise sampling.
...
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
2020-04-29 01:19:53 +02:00
Robert Beckebans
2c6f2377bf
Show correct CPU string with Win64
2020-04-26 10:48:26 +02:00
Robert Beckebans
c5bfbf5457
Fixed last commit ...
2020-04-26 10:41:09 +02:00
Robert Beckebans
605944924a
Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
2020-04-26 10:38:28 +02:00
Robert Beckebans
c87e9e1711
Only modulate down ambient pass with SSAO
2020-04-25 18:30:40 +02:00
Robert Beckebans
4e9e15e65a
PBR environment BRDF sampling is more correct now.
...
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00
Robert Beckebans
1c828aee6f
Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
2020-04-22 22:49:24 +02:00
Robert Beckebans
9823d989c8
Added some PBR intrinsic images
2020-04-20 20:51:31 +02:00
Robert Beckebans
79b67ac310
Reenabled r_lightScale for HDR
2020-04-20 20:51:09 +02:00
Robert Beckebans
d3644b5a83
Don't flip PNG files vertically for wrong converted .tga files
2020-04-20 20:49:46 +02:00
Carlos Estrague
5836a99f7b
Initial Nvidia jetson nano with Vulkan Support
2020-04-18 21:30:06 +02:00
Robert Beckebans
c8250b184b
Added support to load RG16F texture data. Added R_WriteEXR function
2020-04-18 19:16:24 +02:00
Robert Beckebans
9872734f62
Added missing generated Image_brdfLut.h
2020-04-18 17:09:28 +02:00
Robert Beckebans
28ad01ab80
Added command makeBrdfLut for testing
2020-04-18 17:08:32 +02:00
Robert Beckebans
31df292288
PBR GPU Skinning bugfix
2020-04-18 17:07:19 +02:00
Robert Beckebans
f92c3776ff
Fixed Crash with ImGui when changing the resolution
2020-04-16 21:48:18 +02:00
Robert Beckebans
93710bd694
Fixed PNG flipped upside down
2020-04-16 18:53:19 +02:00
Robert Beckebans
1972bcdad4
Added second interaction shader path for PBR so old materials don't look glossy
2020-04-16 18:08:50 +02:00
Robert Beckebans
41d8bd9ec2
Fixed proper caching of _rmao PBR files as .bimage
2020-04-16 16:09:44 +02:00
Robert Beckebans
97a49323e5
Added modding tool command exportScriptEvents and updated modding docs
2020-04-14 10:31:03 +02:00
Robert Beckebans
bc7d66a740
Fixed bug when looking for PBR image timestamp
2020-04-13 18:20:45 +02:00
Robert Beckebans
56a2ec0dfc
Added HACK to look for PBR maps with the suffix _rmao
2020-04-13 17:31:07 +02:00
Robert Beckebans
d03c4cc398
Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
2020-04-13 14:04:34 +02:00
Robert Beckebans
da87dc6495
Removed unused 32 bit CMake Windows configs
2020-04-13 13:14:06 +02:00
Robert Beckebans
9fb3f686a1
Updated README with some documentation about the modding support
2020-03-31 21:01:44 +02:00
Tobias Frost
bd9edf3166
Fix some include paths that caused build failures while Debian packaging.
2020-03-31 12:17:26 +02:00
Tobias Frost
691cfa7cce
Patch to support libpng1.4 and libpng1.6 alongside.
...
(Note that libpng also would support the new accessors.
However, I hope that this way the patch could be more acceptable for you.)
2020-03-31 12:02:41 +02:00
Robert Beckebans
33129bf5b8
Fixed game time stats
2020-03-29 18:19:03 +02:00
Robert Beckebans
62466b41b7
Use ImGui to draw renderer stats for com_showFPS 1
2020-03-29 17:12:11 +02:00
Robert Beckebans
0f8ee906da
Experimental changes to test PBR texture set
2020-03-28 17:56:12 +01:00
Robert Beckebans
f97bfe3eb4
Don't try to create an OpenGL 5.0 context ...
2020-03-28 17:53:39 +01:00
Robert Beckebans
bf59190a7c
Tweaked Rust coding style quotation
2020-03-27 18:59:11 +01:00
Robert Beckebans
f0c21ad7a6
Turned FFmpeg on by default for faster development in Debug Build
2020-03-27 18:58:12 +01:00
Robert Beckebans
de1cecabc2
Updated ffmpeg-win64 development files to ffmpeg-4.2.2-win64-dev.zip content
2020-03-27 18:57:04 +01:00
Robert Beckebans
163a31f96c
Merge pull request #455 from coldtobi/fix_sdl2_findpackage
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Use SDL2's own find_package, instead of the shipped one.
2020-03-27 14:34:55 +01:00
Robert Beckebans
0ac1c237d9
Fixed OpenGL build
2020-03-22 16:56:04 +01:00
Robert Beckebans
3485c680aa
Updated embedded HLSL shaders generated by premake
2020-03-22 15:44:52 +01:00
Robert Beckebans
fb37d719d5
Merge branch 'vulkan'
2020-03-22 15:29:55 +01:00
Robert Beckebans
af701aea33
Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
2020-03-22 15:29:24 +01:00
Robert Beckebans
2bcd5e98a8
Version bump 1.3.0 to differentiate from latest public build
2020-03-22 13:51:30 +01:00
Robert Beckebans
6b524f0bcb
Turned off HDR and shadow mapping defaults for Vulkan builds
2020-03-22 13:46:58 +01:00
Robert Beckebans
367d5af7a2
Fixed Windows build
2020-03-22 13:22:45 +01:00
Robert Beckebans
98630cf6ec
Deleted cmake configs for VS 2010 and 2012
2020-03-22 12:27:27 +01:00
Robert Beckebans
bcb61ce306
Applied Astyle
2020-03-22 12:23:52 +01:00
Tobias Frost
988420c8f6
Use SDL2's own find_package, instead of the shipped one.
...
The shipped one has some issues e.g with multiarch support and
breaks there. Newer SDL2 (>= 2.0.4) ships a cmake file which
can be works.
So the downside is that SDL2 version needs to be at least 2.0.4.
(This is only a SDL2 issue, SDL1 is not affected.)
2020-02-23 17:25:24 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency
2020-01-18 18:17:56 +01:00
Eric Womer
596fbb18ca
RenderBackend.h:
...
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.
Image_VK.cpp:
* disabled printing "Vulkan Image alloc " to the terminal, flooding it
with data
RenderBackend_VK.cpp:
* Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
validation checking, I had it hard-coded to true for testing reasons.
* static void DestroySwapChain():
* I don't know if the changes I introduced here are helping or not,
or even doing anything, so this part can be ignored or changed back.
* GL_StartFrame() and GL_BlockingSwapBuffers():
* VkResult for these two functions, vkAcquireNextImageKHR and
vkQueuePresentKHR, don't need to return VK_SUCCESS for the
application to be valid, so handle them differently here. There may
be others like this, but I don't know.
qvk.h:
* Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
now anyways, use them to wrap the correct platform headers instead of
defining them here.
sdl_vkimp.cpp:
* Some debug printing changes, from GL to Vulkan, since this is for
the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
4f38ce0633
CMakeLists.txt:
...
* Added defining VK_USE_PLATFORM_* during CMake configuration, one for
windows and one for UNIX
* Fixed a case issue when adding Vulkans include directory
2020-01-01 14:25:38 -05:00
Eric Womer
ae07018a3c
Removed an inclusion guard as it is needed for Physical Device
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extensions and not Instance extensions.
2019-12-30 15:39:41 -05:00
Eric Womer
e9ef21ce5c
SDL2/Vulkan on Linux, still broken for Doom3BFG
2019-12-30 15:20:15 -05:00
Eric Womer
8938733050
Added Sascha Willems FindXCB.cmake module for finding the XCB library
...
and headers
2019-12-29 17:07:51 -05:00
Eric Womer
7145d9b3f1
Compiling/Linking/Running, but no rendering, there is audio. glConfig as
...
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001
Merge branch 'kung' into vulkan-merge-2
2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4
Applying KungFuJesus's patch from
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https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Eric Womer
eeceaba261
neo/CMakeListst.txt:
...
* setting the c++ standard via add_compile_options caused the setting
to bleed into the C code, which caused clang to error out the cmake
configuration, so switched to setting it with CMAKE_CXX_STANDARD.
Some miscellaneous spacking.
neo/CMakeLists.txt :
neo/idlib/CMakeLists.txt:
* Added missing -std=c++${CMAKE_CXX_STANDARD} to the precompiled header
compile flags since the precompiled header process was custom and
using CMAKE_CXX_STANDARD didn't set it automatically.
2019-12-28 21:38:39 -05:00
Eric Womer
c3c75004f9
CMakeLists.txt:
...
* FORCE_COLOR_OUTPUT, force diagnostic color output for clang and gnc
compiler when using ninja build
* COMPILE_COMMANDS, force cmake to generate the compile_commands.json file
* Use set() for setting c++ standard since with clang it bleeds through
down to C source files causing errors with cmake and can cause other
issues with C source files and set(CMAKE_CXX_STANDARD 11) forced
the use of gnu++11 as the standard.
2019-12-28 14:28:30 -05:00
Eric Womer
62170b3d06
CMakeLists.txt:
...
Use CMAKE_CXX_STANDARD to specify c++11 compile flags instead of
hardcoding -std=c++11 since that causes issues with C files,
specifically with clang [9.0]
2019-12-28 13:20:13 -05:00
Robert Beckebans
fa3df4e2d2
Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting
2019-11-22 18:25:33 +01:00
Robert Beckebans
527b1fbfd5
Applied new AStyle settings
2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
f6701427dd
Added stencil zfail optimization aka Carmack's Reverse
2019-11-19 21:02:47 +01:00
Robert Beckebans
3632d200f9
Added anisotropic filtering to Vulkan backend
2019-11-19 20:16:58 +01:00
Robert Beckebans
e0a397e544
Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
2019-11-19 19:26:35 +01:00
Robert Beckebans
cc3f1a78d3
Applied new Astyle settings to ImGui
2019-11-11 21:02:52 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
4ab1bb1821
Changed Astyle config to match Clang-Format output as close as possible
2019-11-11 20:25:31 +01:00
Robert Beckebans
ab5b233e8e
Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders
2019-11-11 20:07:33 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
e6960cb876
Fixed rendering of stencil shadows with Vulkan
2019-11-08 20:09:57 +01:00
Robert Beckebans
57f502d167
Merged newest custom Vulkan allocator from vkDOOM3
2019-11-08 20:09:33 +01:00
Robert Beckebans
23414ee58d
Merge vkDOOM3 stencil PSO creation
2019-11-08 18:12:37 +01:00
Robert Beckebans
880667da54
Disabled C++11 until the code is fixed
2019-11-02 19:56:42 +01:00
Robert Beckebans
1173e20412
Merge pull request #439 from r-a-sattarov/master
...
Force activation С++11 for GCC/Clang/MCST lcc
2019-11-02 19:32:54 +01:00
Robert Beckebans
5e68272eac
Basic IBL works with Vulkan
2019-10-31 21:17:31 +01:00
Robert Beckebans
d4576f7cc5
Merge branch 'IBL-environment-probes2' into vulkan
2019-10-31 21:05:11 +01:00
Robert Beckebans
c676a864c6
idImage::CopyFrameBuffer
2019-10-31 21:05:00 +01:00
Robert Beckebans
e281cceb94
Fixed some depth bias pipeline problems
2019-10-31 17:33:19 +01:00
Robert Beckebans
a9c2e316b6
Added Experiment to compile GLSL to SPIR-V using shaderc
2019-10-31 15:22:28 +01:00
Robert Beckebans
377562506a
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
Robert Beckebans
b8d28c426c
Fixed shader loading problems
2019-10-30 18:08:37 +01:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
e5d1e79cda
Added missing ImGui::End()
2019-10-29 17:45:18 +01:00
Robert Beckebans
d333370637
Fixed problems with newest ImGui version
2019-10-28 23:45:13 +01:00
Robert Beckebans
36fecdd783
Updated ImGui to v1.73
2019-10-28 21:46:54 +01:00
Robert Beckebans
4605ae32bd
Moved OpenGL specific ImGui code to GL renderer backend
2019-10-28 20:06:10 +01:00
Robert Beckebans
1c9674e931
ImGui integration bugfixes
2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
r-a-sattarov
a03d827cdf
Force activation С++11 for GCC/Clang/MCST lcc
...
Added GCC/Clang/MCST lcc compiler check for support of C++11 standard and force activation C++11 flag for compile.
E2K: fixed compile for MCST lcc compiler < 1.24 (default C++ standard in 1.23 is -std=c++03).
2019-10-26 19:56:09 +03:00
Robert Beckebans
3709713d79
Solved IBL branch conflicts
2019-10-19 22:51:14 +02:00
Robert Beckebans
a0dfca7596
Fixed CMakeLists missing EnvironmentProbe file
2019-10-19 22:33:02 +02:00
Robert Beckebans
60f330874d
PBR metal workflow texture support for IBL
2019-10-19 22:33:02 +02:00
Robert Beckebans
21bdc82d13
IBL indirect lighting test
2019-10-19 22:25:02 +02:00
Robert Beckebans
1e4292e52a
Merged LordHavoc's image compression progress bar
2019-10-19 22:22:24 +02:00
Robert Beckebans
e6498e2975
Tweaked HDR/ambient
2019-10-19 22:14:51 +02:00
Robert Beckebans
76555219d4
Tweaked HDR parameters
2019-10-19 22:13:25 +02:00
Robert Beckebans
bd8dedca16
Added ambient pass to make game less dark
2019-10-19 22:11:44 +02:00
Robert Beckebans
85532b9622
IBL envprobes game entity
2019-10-19 21:58:22 +02:00
Robert Beckebans
fac1974f1b
IBL envprobes initial render interface
2019-10-19 21:58:22 +02:00
Tobias Frost
092d472a98
Fix relative include path for RenderBackend.cpp
2019-10-15 07:43:24 +02:00
Robert Beckebans
3f7cf5387d
Version bump to 1.2.0
2019-10-14 20:11:58 +02:00
Robert Beckebans
6ae887a591
Fixed VS2017 Build
2019-10-14 19:37:15 +02:00
Robert Beckebans
17d34d8562
Updated embedded HLSL shaders
2019-10-14 19:37:01 +02:00
Robert Beckebans
5ca8a97e10
Merge branch 'master' into vkdoom3-merge
2019-10-12 21:14:10 +02:00
Robert Beckebans
eb60a374fe
Fixed Linux build under Kubuntu 18.10
2019-10-04 11:56:37 +02:00
r-a-sattarov
21512486dd
Added cmake files for VS 2019 support
2019-08-10 20:27:14 +03:00
r-a-sattarov
60bb7be640
E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
2019-08-10 20:13:41 +03:00
r-a-sattarov
abd19e623b
E2K: strip UTF-8 BOM for lcc compiler < 1.24
2019-08-10 19:03:39 +03:00
r-a-sattarov
dfa1fc3db7
E2K: added initial support for MCST Elbrus CPU
2019-08-10 18:57:44 +03:00
Robert Beckebans
1e6064518f
Fixed a few bugs with GPU Skinning and polygon offsets
2019-01-20 13:32:22 +01:00
Robert Beckebans
9241db812e
First changes to fix GPU Skinning with Vulkan
2018-11-04 19:57:53 +01:00
Robert Beckebans
d634243631
Don't convert JSON map files to JSON again. Only .map to .json
2018-11-03 14:36:03 +01:00
Robert Beckebans
49eb54d1ad
First time Vulkan can render a map without light interactions
2018-11-03 12:01:03 +01:00
Robert Beckebans
2f8413b2ee
The main menu renders with Vulkan
2018-11-02 22:13:15 +01:00
Robert Beckebans
33c7d06871
Renderdoc can finally capture a frame rendered with Vulkan
2018-11-02 16:53:36 +01:00
Robert Beckebans
8cdc4aa99c
Try to run with OpenGL 4.5 core profile by default on Windows
2018-11-02 13:35:02 +01:00
Robert Beckebans
1e4b171b8a
Implemented r_drawFlickerBox with Vulkan
2018-11-02 11:00:05 +01:00
Robert Beckebans
526138de89
Reset Descriptor Sets from last frame
2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd
Fixed vkGLSL binding counting
2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548
DrawElements with Vulkan
2018-11-01 18:12:15 +01:00
Robert Beckebans
5ec3ab6b18
Replaced GL_Cull with the new GL state bits
2018-11-01 16:30:05 +01:00
Robert Beckebans
18a6bf8c6a
Set Glslang compile options to reduce compiling overhead
2018-11-01 13:33:24 +01:00
Robert Beckebans
899a283f8b
Create Vulkan Pipelines on deman if the render state changes
2018-11-01 12:50:40 +01:00
Robert Beckebans
11ebd3641b
Fixed Vulkan Swapchain error messages
2018-11-01 12:14:21 +01:00
Robert Beckebans
80fed3c14a
Glslang compiles all RBDOOM shaders to SPIR-V
2018-10-28 16:11:05 +01:00
Robert Beckebans
706c153675
Use GLSlang lib directly to compile GLSL to SPIR-V
2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277
Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc
.vertex and .pixel shaders renamed for VS syntax highlighting
2018-10-28 11:39:05 +01:00
Robert Beckebans
b8ffe6f6c0
Fixed too bright Bink decoding in HDR mode
2018-10-13 19:46:31 +02:00
Robert Beckebans
0d58f44f30
Big simplification of renderprog management
2018-10-13 18:34:29 +02:00
Robert Beckebans
644cab3d15
Started to move GL specific GLSL stuff to RenderProgs_GL.cpp
2018-10-13 14:42:30 +02:00
Robert Beckebans
5ea900fd61
Simplified renderparms
2018-10-13 13:50:44 +02:00
Robert Beckebans
435637606d
Revert "Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)"
...
This reverts commit 44412e4b2f
.
2018-10-13 12:08:18 +02:00
Robert Beckebans
a00828e8f5
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2018-10-13 12:02:08 +02:00
Robert Beckebans
a109e9f15c
Fixed memory leak typo in ~idCinematicLocal
2018-10-13 12:02:03 +02:00
Robert Beckebans
5483a186d3
First time the renderloop doesn't crash
2018-10-08 12:08:24 +02:00
Robert Beckebans
e9e1347a05
Merge pull request #352 from coldtobi/update_rapidjson
...
Update rapidjson to rapidjson's trunk and remove examples
2018-10-07 22:06:02 +02:00
Robert Beckebans
822f9be08d
Merge pull request #351 from coldtobi/use_system_rapidjson
...
USE_SYSTEM_RADPIDJSON -- Use the system rapidjson instead of the bundled one
2018-10-07 22:05:38 +02:00
Robert Beckebans
0ef3fcfe92
Fixed a bug in the Vulkan Swapchain
2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b
Added AMD's Vulkan Memory Allocator library
2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc
Scan GPUs
2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a
Vulkan CreateInstance Hello World
2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258
Stubbed out all OpenGL code
2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc
Moved OpenGL initialization to GL backend
2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980
Merged improved VBO/UBO handling from vkneo
2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe
Link against Vulkan and glslang
2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441
Added Vulkan option to CMake
2018-10-01 17:15:25 +02:00
vloup
61d4d6dd36
Fix missed tr_local -> RenderCommon imports.
2018-09-30 22:11:23 +02:00
vloup
1bf4d74710
Fix compilation due to extra static.
2018-09-30 22:11:05 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
...
Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3
Merge branch 'vkdoom3-merge'
2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux
2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11
Merge branch 'master' into vkdoom3-merge
2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1
Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
...
Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)
Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)
Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667
Add libbinkdec to neo/libs/, integrate it in CMake
...
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)
I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
...
Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a
com_smp -1 mode for RenderDoc debugging
2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b
killed globalImages->BindNull(). More cleanups from vkneo
2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404
Moved tr_backend_rendertools.cpp
2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a
Merge branch 'master' into vkdoom3-merge
2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde
Moved tr_backend_rendertools.cpp
2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6
More render backend refactoring. Fixed image stuff
2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be
More renderer backend refactoring. DOES NOT COMPILE
2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2
Merge pull request #372 from rigred/master
...
Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7
Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
2017-09-03 23:17:44 +02:00
shmerl
d23864a3e2
Support XDG base directory specification
2017-09-03 17:07:02 -04:00
Robert Beckebans
530b382929
Merging Image code from vkneo
2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9
Added new GL states
2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338
Merge branch 'master' into vkdoom3-merge
2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b
Merged LordHavoc's image compression progress bar
...
# Conflicts:
# neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9
Optimized makeAmbient importance sampling with Hammersley point set
2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0
Astyle
2017-09-03 09:45:03 +02:00
Robert Beckebans
72091f73ca
Merge branch 'master' into vkdoom3-merge
2017-09-02 14:40:39 +02:00
Robert Beckebans
09f92b95d9
Disable ATL warning with VS2015
2017-09-02 13:58:21 +02:00
Robert Beckebans
6fbaf4e904
Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix'
2017-09-02 13:33:55 +02:00
Robert Beckebans
fab5644a75
Merge pull request #393 from dsalt/compile-warnings
...
Trivial fixes for some (mostly) string-related compile warnings
2017-08-30 12:39:40 +02:00
Robert Beckebans
579de5008d
Merged SWF fixes from vkDoom3
2017-08-29 16:26:03 +02:00
Darren Salt
5791f11a6b
Kill a macro redefinition warning.
2017-08-27 23:31:51 +01:00