Stephen Saunders
|
e8b76ee1ab
|
Give each Vulkan swapchain image (vs frame) its own acquire/present semaphore
|
2023-03-30 01:07:43 -04:00 |
|
Robert Beckebans
|
a05d73ecef
|
Removed unused cvar r_useHalfLambert
|
2023-03-29 21:20:19 +02:00 |
|
Stephen Saunders
|
3c4cdea02a
|
Define r_mvkSynchronousQueueSubmits cvar to control MoltenVK's queue submit option
|
2023-03-28 12:15:41 -04:00 |
|
Stephen Saunders
|
59b4555bc9
|
Optimize macOS frame sync / fps by enabling MoltenVK asynchronous queue submission
|
2023-03-27 15:51:43 -04:00 |
|
Stephen Saunders
|
4207e22e10
|
Fix frame "Sync" timer calculation to handle Vulkan Vsync modes
|
2023-03-26 23:32:16 -04:00 |
|
Stephen Saunders
|
98a5d63cdc
|
nvrhi sync option for DX12 supporting NUM_FRAME_DATA = 2 or 3
|
2023-03-24 13:15:00 -04:00 |
|
Stephen Saunders
|
5968997562
|
Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3
|
2023-03-24 11:29:40 -04:00 |
|
Stephen Saunders
|
2faa15bab5
|
Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on)
|
2023-03-24 10:04:34 -04:00 |
|
Robert Beckebans
|
fd86362724
|
Show shadow atlas stats with com_showFPS 3
|
2023-03-18 14:44:59 +01:00 |
|
Robert Beckebans
|
518af4c257
|
Enable D3D12 Debug Layer with r_useValidationLayers 2
|
2023-03-17 19:01:41 +01:00 |
|
Robert Beckebans
|
9f305c2399
|
Removed stencil shadow volumes with additional fixes by icecoldduke
|
2023-03-16 20:49:30 +01:00 |
|
Robert Beckebans
|
a6d76a7104
|
Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0
|
2023-03-15 12:36:43 +01:00 |
|
Robert Beckebans
|
1e29c5e15d
|
Fixed r_useShadowAtlas 0
|
2023-03-14 23:55:37 +01:00 |
|
Robert Beckebans
|
d846b54e72
|
Fixed most stencil shadows related bugs. Still not working
|
2023-03-14 22:06:19 +01:00 |
|
Robert Beckebans
|
a5a6bf0e33
|
Format doomclassic with Astyle too
|
2023-03-14 10:33:41 +01:00 |
|
HarrievG
|
fd975a8f24
|
Fixed recursive mesh adding in findEntities for gltf scenes
|
2023-03-13 19:28:55 +01:00 |
|
Robert Beckebans
|
972a727f1e
|
Changed animated glTF2 models to be cached like md5 so model overlays work on them
|
2023-03-13 19:25:30 +01:00 |
|
Robert Beckebans
|
d1c8425153
|
Store glTF2 source timestamp in .bglb binary cache file
|
2023-03-13 19:17:07 +01:00 |
|
Robert Beckebans
|
ef9b2e6504
|
Removed broken aviDemo code. External tools do a better job on this
|
2023-03-12 12:40:21 +01:00 |
|
Robert Beckebans
|
1c2380e285
|
Removed obsolete sdl_glimp.cpp
|
2023-03-11 12:49:44 +01:00 |
|
Robert Beckebans
|
e5519c5fc4
|
Removed many obsolete #if defined( USE_NVRHI )
|
2023-03-10 19:25:56 +01:00 |
|
Robert Beckebans
|
a973403fd7
|
Removed OpenGL code from win_glimp.cpp
|
2023-03-10 19:02:59 +01:00 |
|
Robert Beckebans
|
95f9b4de4a
|
Removed more obsolete Vulkan code
|
2023-03-10 18:49:32 +01:00 |
|
Robert Beckebans
|
f8faac469a
|
Cleanup of RenderSystem.h
|
2023-03-10 18:39:53 +01:00 |
|
Robert Beckebans
|
cf9f430d1c
|
Killed entire HLSL -> GLSL conversion code
|
2023-03-10 18:23:28 +01:00 |
|
Robert Beckebans
|
8975f59f62
|
Removed more obsolete Vulkan & OpenGL code
|
2023-03-10 18:03:20 +01:00 |
|
Robert Beckebans
|
9121f84559
|
Started to clean up the renderer removing obsolete Vulkan bits
|
2023-03-10 17:10:25 +01:00 |
|
Robert Beckebans
|
e664ac1665
|
Speed up bakeLightGrids by turning off vsync temporarily
|
2023-03-08 18:37:52 +01:00 |
|
Robert Beckebans
|
d17a537d3b
|
Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall
|
2023-03-07 20:25:12 +01:00 |
|
Robert Beckebans
|
fa3589de66
|
LightEditor: Draw volume of selected light and move it with arrow keys
|
2023-03-07 18:26:43 +01:00 |
|
Robert Beckebans
|
814e5c2686
|
Merge branch '750-better-vsync'
|
2023-03-07 11:23:35 +01:00 |
|
Robert Beckebans
|
5f269a84a6
|
Merge branch '750-better-vsync' of github.com:RobertBeckebans/RBDOOM-3-BFG into 750-better-vsync
|
2023-03-07 11:22:52 +01:00 |
|
Robert Beckebans
|
12789bd95e
|
Added basic support for Optick and D3D12
|
2023-03-07 11:22:46 +01:00 |
|
Robert Beckebans
|
e98272d708
|
Merge remote-tracking branch 'SRSaunders/sync-changes' into 750-better-vsync
|
2023-03-07 10:03:06 +01:00 |
|
Robert Beckebans
|
a09273af32
|
Fixed compile issues on Linux
|
2023-03-07 09:45:54 +01:00 |
|
Stephen Saunders
|
5aad7eb005
|
Disable Metal API Validation for Xcode debug builds
|
2023-03-07 00:10:46 -05:00 |
|
Robert Beckebans
|
2ad666adcf
|
NUM_FRAME_DATA cleanup
|
2023-03-06 20:31:54 +01:00 |
|
Robert Beckebans
|
dc27b0dd40
|
Fixed merge conflicts and updated copyright notices
|
2023-03-06 20:06:15 +01:00 |
|
Robert Beckebans
|
9b67e2a91a
|
Merge branch 'sync-changes' into 750-better-vsync
|
2023-03-06 19:58:14 +01:00 |
|
Robert Beckebans
|
b4b025979d
|
Refactored DeviceManager_DX12 members for better diffing with orig Donut sample
|
2023-03-06 17:05:43 +01:00 |
|
Robert Beckebans
|
d765afa278
|
Added more profiling events in the render backend
|
2023-03-06 16:32:20 +01:00 |
|
Robert Beckebans
|
cbdd0b06c8
|
Merge branch 'master' into sync-changes
|
2023-03-06 14:59:16 +01:00 |
|
Robert Beckebans
|
d878f99e5c
|
Added more profiling events
|
2023-03-06 14:59:04 +01:00 |
|
SRSaunders
|
23c3b66c8f
|
Merge branch 'master' into sync-changes
|
2023-03-05 09:44:21 -05:00 |
|
Stephen Saunders
|
764469ab31
|
Revert #if USE_OPTICK wrappers
|
2023-03-05 09:36:44 -05:00 |
|
Stephen Saunders
|
378b66075c
|
Revert screen shot fs_savepath change for Windows and linux
|
2023-03-05 08:51:34 -05:00 |
|
Stephen Saunders
|
7b9d36c1d1
|
Revert compileshaders.cmake to use SPIRV target = vulkan1.2 for macOS / MoltenVK
|
2023-03-05 08:38:59 -05:00 |
|
Robert Beckebans
|
52398a88cd
|
Changed ENGINE_BRANCH to master
|
2023-03-05 10:39:59 +01:00 |
|
Robert Beckebans
|
784c46ebc7
|
Fixed Optick related compile warnings on Linux #750
|
2023-03-05 11:03:54 +01:00 |
|
Stephen Saunders
|
b1c2cdbec8
|
More conservative frame sync: wait before vs after DX12 / Vulkan present operations
|
2023-03-04 21:15:32 -05:00 |
|
Stephen Saunders
|
0c217ebbe9
|
Fix win32 compilation errors when Optick profiling is off
|
2023-03-04 21:06:08 -05:00 |
|
Stephen Saunders
|
76da1beefd
|
Fix compilation errors when Optick profiling is off
|
2023-03-04 16:39:43 -05:00 |
|
Stephen Saunders
|
c5aa8afe8a
|
Fix SDL display size / refresh rate changes when already in fullscreen mode
|
2023-03-04 16:37:02 -05:00 |
|
Stephen Saunders
|
967f38d64b
|
Save screen shots to fs_savepath versus fs_basepath
|
2023-03-04 16:19:39 -05:00 |
|
Stephen Saunders
|
f0c61a3f55
|
Use command queue sync method vs. device sync for higher performance / frame rate
|
2023-03-04 16:19:39 -05:00 |
|
Robert Beckebans
|
0ac23b5f94
|
Removed obsolete cvar r_useHDR
|
2023-03-03 20:48:53 +01:00 |
|
Robert Beckebans
|
c8e32876a0
|
Removed obsolete cvar r_useSeamlessCubeMap
|
2023-03-03 20:36:45 +01:00 |
|
Robert Beckebans
|
2583765889
|
Went back to 15 bits for VERTCACHE_FRAME_MASK
|
2023-03-03 20:32:48 +01:00 |
|
Robert Beckebans
|
f4f416bc75
|
Merge branch 'optick-profiler'
|
2023-03-03 19:53:24 +01:00 |
|
Robert Beckebans
|
c9aefec3ce
|
Added PROFILE_EVENT to RunFrame()
|
2023-03-03 19:52:46 +01:00 |
|
Robert Beckebans
|
cfd3981409
|
Fixed the CMake option -DOPTICK=ON/OFF
|
2023-03-01 16:50:27 +01:00 |
|
Robert Beckebans
|
b3e9c27d74
|
Display all the common different threads in Optick
|
2023-03-01 16:20:37 +01:00 |
|
Robert Beckebans
|
18e0e7f2e7
|
Fixed crash of RBDoom after stopping an Optick capture
|
2023-03-01 16:13:48 +01:00 |
|
Robert Beckebans
|
513674c4bf
|
Added r_graphicsAdapter to select a specific GPU
|
2023-02-28 22:01:26 +01:00 |
|
Robert Beckebans
|
a441eccfd0
|
Super basic Optick profiler integration
|
2023-02-28 18:00:54 +01:00 |
|
Robert Beckebans
|
b8a99d1330
|
Tweaked DrawFPS maxTime to reduce flickering if V-Sync is on
|
2023-02-28 10:40:25 +01:00 |
|
Robert Beckebans
|
6ca5eae2c3
|
Show picked GPU with com_showFPS > 1
|
2023-02-28 10:32:39 +01:00 |
|
Robert Beckebans
|
c95419e1d9
|
Small performance fix
|
2023-02-27 15:57:00 +01:00 |
|
Robert Beckebans
|
a44a691254
|
Tweaked exportFGD to output more FGDs with autogenerated model definitions
|
2023-02-24 15:36:29 +01:00 |
|
Robert Beckebans
|
99d7338d12
|
Blend shadowmaps smoothly in for small distant lights #746
|
2023-02-24 15:21:19 +01:00 |
|
Robert Beckebans
|
ee3fbb46f0
|
Skip shadowmaps for small distant lights #746
|
2023-02-24 13:55:29 +01:00 |
|
Robert Beckebans
|
302eb3fa85
|
Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
|
2023-02-24 13:05:38 +01:00 |
|
Robert Beckebans
|
91abc9dffd
|
Added menu option to choose between DX12 and Vulkan
|
2023-02-23 20:22:03 +01:00 |
|
Robert Beckebans
|
f1e9d79fb7
|
Added Stephen Pridham and HarrievG to menu credits
|
2023-02-23 10:11:58 +01:00 |
|
Robert Beckebans
|
fc7802e007
|
Astyle
|
2023-02-23 09:55:53 +01:00 |
|
Stephen Saunders
|
1af7a289d5
|
Align permitted SDL monitor refresh rates with Windows
|
2023-02-23 01:48:30 -05:00 |
|
Stephen Saunders
|
395eabb2d2
|
Fix frame-over-frame timers for F12 screenshots
|
2023-02-23 01:39:28 -05:00 |
|
Robert Beckebans
|
3ad7774376
|
Don't display messed up timings caused by taking screenshots using F12
|
2023-02-22 21:11:13 +01:00 |
|
Robert Beckebans
|
0a1162aea0
|
Detect displays that only support 144, 165 and 240 Hz
|
2023-02-22 17:47:21 +01:00 |
|
Robert Beckebans
|
bdd5d8dd81
|
Merge branch 'master' into vma-integration
|
2023-02-22 13:19:55 +01:00 |
|
Robert Beckebans
|
204611036e
|
Removed obsolete shader globs from CMakeLists.txt
|
2023-02-22 13:04:55 +01:00 |
|
Robert Beckebans
|
e4b7122006
|
Added cmake .bat files for VS2022
|
2023-02-22 12:37:41 +01:00 |
|
Robert Beckebans
|
c1fdd0cffb
|
Fixed SSAO flickering when TAA is off #744
|
2023-02-22 09:48:00 +01:00 |
|
Stephen Saunders
|
abb3e12d39
|
Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject()
|
2023-02-19 11:30:14 -05:00 |
|
Stephen Saunders
|
2a0341df5f
|
Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader
|
2023-02-19 02:25:16 -05:00 |
|
Stephen Saunders
|
82a39cd59a
|
Improve cvar name for r_vmaAllocateBufferMemory
|
2023-02-17 10:35:03 -05:00 |
|
Stephen Saunders
|
8c2cae0458
|
Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation
|
2023-02-17 00:22:58 -05:00 |
|
Stephen Saunders
|
658521bd22
|
Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS
|
2023-02-16 20:22:25 -05:00 |
|
Stephen Saunders
|
5a881847be
|
Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects
|
2023-02-16 12:44:09 -05:00 |
|
Stephen Saunders
|
46fc1b8b7c
|
Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp
|
2023-02-16 00:39:44 -05:00 |
|
Stephen Saunders
|
3029b80486
|
Fix posix pthread_yield and readdir_r deprecations on linux
|
2023-02-16 00:06:43 -05:00 |
|
Stephen Saunders
|
ea2982c445
|
Improve Vulkan SDK component detection (dxc & MoltenVK) using FindVulkan.cmake module
|
2023-02-15 23:36:18 -05:00 |
|
Stephen Saunders
|
8ac44895e1
|
Fix PCH build failures (on linux) when USE_VMA allocator option enabled
|
2023-02-15 23:00:50 -05:00 |
|
Stephen Saunders
|
86a6e486d5
|
Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
|
2023-02-14 01:11:43 -05:00 |
|
Stephen Saunders
|
73df924ee2
|
Add VulkanMemoryAllocator (vma) to the libs directory
|
2023-02-14 01:05:23 -05:00 |
|
Stephen Saunders
|
421160087d
|
Integrate the AMD Vma allocator for images and buffer objects
|
2023-02-13 19:06:41 -05:00 |
|
Robert Beckebans
|
a12db413fc
|
Added missing TAA pixeloffset to SSAO pass
|
2023-02-11 18:08:00 +01:00 |
|
Robert Beckebans
|
3e201f63be
|
Switched back to old projection matrix for less warping
|
2023-02-11 16:36:46 +01:00 |
|
Robert Beckebans
|
01c2db8bbd
|
Fixed pixelNormal in ssao_compute.cs.hlsl
|
2023-02-11 15:41:45 +01:00 |
|
Robert Beckebans
|
c4748f584f
|
Merge branch '649-donut-ssao'
|
2023-02-11 14:32:08 +01:00 |
|
Robert Beckebans
|
b4d2b03079
|
Removed old obsolete SSAO minify shader
|
2023-02-11 14:31:26 +01:00 |
|
Robert Beckebans
|
5de9dd9b68
|
Donut SSAO is kind of working
|
2023-02-11 14:24:59 +01:00 |
|
Robert Beckebans
|
2ca5a759c9
|
Merge branch '649-donut-ssao'
|
2023-02-08 09:24:39 +01:00 |
|
Robert Beckebans
|
9d45866a1a
|
Simplified old SSAO backend code
|
2023-02-08 09:24:23 +01:00 |
|
Robert Beckebans
|
1d1ad26adf
|
More SSAO experiments
|
2023-02-07 21:07:29 +01:00 |
|
Robert Beckebans
|
846cf265fb
|
Added code for debugging Donut's SSAO pass
|
2023-02-07 15:06:40 +01:00 |
|
Stephen Saunders
|
050c766f9d
|
Optimization: Skip ssao compute step for 2d gui overlay views
|
2023-02-04 01:08:46 -05:00 |
|
Stephen Saunders
|
0f869604c9
|
Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
|
2023-02-03 17:20:25 -05:00 |
|
Stephen Saunders
|
c7ad3f2801
|
Add required render matrices to SsaoConstants and init them for render pass
|
2023-01-30 16:00:51 -05:00 |
|
Robert Beckebans
|
defe317c50
|
Applied MD3 crashfix by Daniel Gibson
|
2023-01-30 16:28:00 +01:00 |
|
Stephen Saunders
|
6d83ad0f8d
|
Include modelMatrix in new SSAO compute shader constant buffer
|
2023-01-29 23:38:40 -05:00 |
|
Stephen Saunders
|
866244ffdd
|
Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option
|
2023-01-29 02:01:15 -05:00 |
|
Stephen Saunders
|
a466a7a4ad
|
Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
|
2023-01-25 21:08:25 -05:00 |
|
Stephen Saunders
|
8fe25bf987
|
Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
|
2023-01-25 14:23:14 -05:00 |
|
Stephen Saunders
|
0c7f8be44e
|
Restore rm_precomp_header custom target for makefile / ninja command line builds
|
2023-01-25 12:42:42 -05:00 |
|
Stephen Saunders
|
ace8829cda
|
Fix ImGui include path handling to be consistent with other external libs
|
2023-01-25 12:27:32 -05:00 |
|
Robert Beckebans
|
dfcbcc2a0a
|
Ran astyle
|
2023-01-18 10:16:21 +01:00 |
|
Robert Beckebans
|
0a983d32ad
|
Merge remote-tracking branch 'SRSaunders/cinematic-updates'
|
2023-01-18 10:04:00 +01:00 |
|
Robert Beckebans
|
6f89d31d19
|
Applied astyle
|
2023-01-18 09:55:03 +01:00 |
|
Robert Beckebans
|
68144334b6
|
Reverted shader related changes in CMakeLists.txt
|
2023-01-18 09:54:36 +01:00 |
|
Robert Beckebans
|
7a4c56e105
|
Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes'
|
2023-01-18 09:48:04 +01:00 |
|
Stephen Saunders
|
d62e8a1e55
|
Disable precompiled headers for the Ninja Multi-Config generator on linux & macOS
|
2023-01-16 11:28:20 -05:00 |
|
Stephen Saunders
|
2565b1f58f
|
Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja
|
2023-01-14 01:37:49 -05:00 |
|
Robert Beckebans
|
eb017e40c5
|
Cleanup
|
2023-01-13 14:43:09 +01:00 |
|
Stephen Saunders
|
c4a2f52fbf
|
Simplify precompiled.h.gch cleanup for linux/macOS using post-build custom command
|
2023-01-12 15:40:35 -05:00 |
|
Stephen Saunders
|
245d06c4d6
|
Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target
|
2023-01-12 15:31:18 -05:00 |
|
Stephen Saunders
|
2d1945044a
|
Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README
|
2023-01-12 14:46:36 -05:00 |
|
Stephen Saunders
|
502522826a
|
Minor consistency change for USE_VK define in DeviceManager.h
|
2023-01-09 13:41:23 -05:00 |
|
Stephen Saunders
|
26edabe752
|
Rename / update macOS cmake build scripts, update README to reflect new names
|
2023-01-08 00:30:02 -05:00 |
|
Stephen Saunders
|
5137637126
|
Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen
|
2023-01-08 00:25:05 -05:00 |
|
Stephen Saunders
|
7485a123f6
|
Fix idParser::Directive_include() to properly handle full os path as fetched by idLexer::GetFileName()
|
2023-01-07 22:53:11 -05:00 |
|
Stephen Saunders
|
1c4883354b
|
Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath
|
2023-01-07 22:44:42 -05:00 |
|
Stephen Saunders
|
1340adb820
|
Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
|
2022-12-26 12:20:50 -05:00 |
|
Stephen Saunders
|
21b021c3c0
|
Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
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2022-12-26 12:20:42 -05:00 |
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Stephen Saunders
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f1b0f2ec00
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R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
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2022-12-26 12:20:25 -05:00 |
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Stephen Saunders
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600f4de937
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Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
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2022-12-26 12:18:55 -05:00 |
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Stephen Saunders
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e7b681a06e
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
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Robert Beckebans
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21947e8f08
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Merge branch 'master' into 635-nvrhi5
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2022-12-22 16:49:18 +01:00 |
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Robert Beckebans
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5eaa7801db
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Merge fixes, default models scene remains Scene
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2022-12-22 16:46:29 +01:00 |
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HarrievG
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defc18ddaa
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[!] Fixed loading animations when the armatures option is not used..
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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0a48ec16d4
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[!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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8496f9bf30
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[!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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e5ec631caf
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[+] Allowing binding of asset library instances in gltf scenes.
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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1cd57dce1d
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[!] dont crash when trying to load an animation from and GLB does not match last loaded model glb
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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0e42fbba93
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[!] Root motion transfer fixes.
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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34d616b08c
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GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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0829898cb4
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[!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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e97584642a
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[!] Make missing joints on player model non-fatal
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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250c06bfc0
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[!] Make checkmodelhierachy non-fatal
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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8c18d58c49
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[+] Added -reorient option to gltf model import
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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0cf9dac1ef
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A-Style
# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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31d79dfd36
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[~] idAssert -> assert
[+] addOrigin model import option
# Conflicts:
# neo/renderer/Model_gltf.cpp
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2022-12-22 15:25:01 +01:00 |
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HarrievG
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bba7ddd665
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[!] Merge error fixes
# Conflicts:
# neo/idlib/MapFile_gltf.cpp
# neo/renderer/Model_gltf.cpp
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2022-12-22 15:22:30 +01:00 |
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Robert Beckebans
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407086a603
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Astyle
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2022-12-19 12:40:45 +01:00 |
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Robert Beckebans
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91a33de38e
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Deleted obsolete cmake shortcut bash files
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2022-12-19 12:39:35 +01:00 |
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Stephen Saunders
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308892db87
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Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug
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2022-12-16 13:42:12 -05:00 |
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Stephen Saunders
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591d9d71a7
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Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
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2022-12-14 12:50:05 -05:00 |
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Stephen Saunders
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cd2bb986c2
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Handle macOS / linux differences for build path option within Sys_DefaultBasePath()
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2022-12-14 01:30:48 -05:00 |
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Stephen Saunders
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7f37eccf61
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Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS
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2022-12-13 21:28:26 -05:00 |
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Stephen Saunders
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55a9950dd8
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Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
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2022-12-12 18:13:55 -05:00 |
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Stephen Saunders
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fbeb02df9c
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Fix Vulkan descriptor set selection within bink and bink_gui shaders
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2022-12-12 17:55:08 -05:00 |
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Stephen Saunders
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f41cc5e46a
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Decouple FFMPEG / BINKDEC cmake options from x86-only SSE intrinsics, fix macOS-specific logic for intrinsics and PCH
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2022-12-12 17:48:49 -05:00 |
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Stephen Saunders
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4dc2a8ca12
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Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h
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2022-12-12 17:35:51 -05:00 |
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Robert Beckebans
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3f8bc0a568
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Fixed FramebufferInfoEx in CommonPasses
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2022-12-06 23:51:49 +01:00 |
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Robert Beckebans
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a94f67adaa
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Point to latest RB/nvrhi/main
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2022-12-06 23:43:56 +01:00 |
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Robert Beckebans
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22f10571e3
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Fixed Win64 build. Renamed USE_NVRHI_VULKAN to USE_VULKAN
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2022-12-06 23:28:48 +01:00 |
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Robert Beckebans
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e02f2f92c2
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Removed obsolete glslang submodule
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2022-11-22 18:49:25 +01:00 |
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Robert Beckebans
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432af457ca
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Removed legacy GL/Vulkan backends from CMakeLists.txt
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2022-11-22 18:47:31 +01:00 |
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Robert Beckebans
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632ad33f80
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Write constant buffers if changed or layout changed
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2022-11-20 15:42:48 +01:00 |
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Robert Beckebans
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c48346c551
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Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers()
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2022-11-20 13:37:10 +01:00 |
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Robert Beckebans
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74c8a9f94e
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Always write the constant buffer -> BAD but works
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2022-11-20 13:34:46 +01:00 |
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Stephen Pridham
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a7f83bf631
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Update the render state whenever the constant buffer is written to
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2022-11-20 12:52:07 +01:00 |
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Stephen Pridham
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47d68fb6e0
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Invalid binding set cache if either vertex data or joint data changes
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2022-11-20 12:52:07 +01:00 |
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Stephen Pridham
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2ac23b0c9b
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Add back uniformsChanged = false
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2022-11-20 12:52:07 +01:00 |
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Stephen Pridham
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8f190b85c2
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Remove unused comment
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2022-11-20 12:52:07 +01:00 |
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Stephen Pridham
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7a82dc1c9b
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Update NVRHI submodule
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2022-11-20 12:52:07 +01:00 |
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Stephen Pridham
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726c4524e9
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Update map buffer calls. Astyle
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2022-11-20 12:52:07 +01:00 |
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Stephen Pridham
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4af1742b17
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Astyle
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2022-11-20 12:52:06 +01:00 |
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Stephen Pridham
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e3ede978d4
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Update to make it easier to switch constant buffer usage
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2022-11-20 12:52:06 +01:00 |
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Stephen Pridham
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47312f8997
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Allow buffer ranges for constant buffers
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2022-11-20 12:52:06 +01:00 |
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Stephen Pridham
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c1c0334bf2
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Fix VK descriptor set slot for motionBlur shader
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2022-11-20 12:52:06 +01:00 |
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Robert Beckebans
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3a3af32ddb
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Replaced std::min/max with Min/Max
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2022-11-19 16:46:21 +01:00 |
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Robert Beckebans
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636e64a1f4
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Astyle after merge conflicts
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2022-11-18 16:58:08 +01:00 |
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Robert Beckebans
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37127cde0e
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Merge branch 'master' into 635-nvrhi4
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2022-11-18 16:51:40 +01:00 |
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Robert Beckebans
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8a821c3a7a
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Astyle
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2022-11-18 16:47:29 +01:00 |
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Stephen Saunders
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96347cab74
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Minor defensive #ifdef change in sdl_vkimp for SetScreenParmsWindowed() - handle non-macOS / non-linux case
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2022-11-18 10:30:08 -05:00 |
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Stephen Saunders
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afacd8014c
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Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
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2022-11-17 23:42:06 -05:00 |
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Stephen Saunders
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8d57d5399b
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Skip GL_BlockingSwapBuffers() sync during shutdown when in Doom 3 mode (com_smp = -1)
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2022-11-14 23:38:55 -05:00 |
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Stephen Saunders
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7a7571f88a
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Fix window resize/fullscreen handling and make consistent between DX12 and Vulkan (Windows & SDL)
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2022-11-11 21:51:31 -05:00 |
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Robert Beckebans
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f1d7f2ff9e
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Fixed compile errors
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2022-11-11 17:34:38 +01:00 |
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Robert Beckebans
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ad78435446
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Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
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2022-11-11 17:00:47 +01:00 |
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Robert Beckebans
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6689d60b74
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Passed idImportOptions along the animations loader code
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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0d5d947f17
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Apply import options to glTF2 models
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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6cbb205ece
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Hook idImportOptions into idRenderModel*::InitFromFile()
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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81d70dc5d8
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Parse idImportOptions for model declarations
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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e499514fea
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Little cleanup of the glTF2 code
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2022-11-11 16:59:35 +01:00 |
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Robert Beckebans
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891ba7478e
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Added idMat4::GetTranslation() and some comments
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2022-11-11 16:58:19 +01:00 |
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Robert Beckebans
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9f50dbc9bc
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Astyle
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2022-11-11 13:12:38 +01:00 |
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HarrievG
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389798ee4b
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[!] Corrected Spot light transforms
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
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2022-11-11 13:11:21 +01:00 |
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HarrievG
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3d366ba386
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[!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
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2022-11-11 13:11:21 +01:00 |
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