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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 22:50:45 +00:00
Astyle
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fca592ca73
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6 changed files with 70 additions and 70 deletions
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@ -220,7 +220,7 @@ extern bool R_UseTemporalAA();
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#define FPS_FRAMES_HISTORY 90
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float idConsoleLocal::DrawFPS( float y )
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{
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extern idCVar r_swapInterval;
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extern idCVar r_swapInterval;
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static float previousTimes[FPS_FRAMES];
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static float previousTimesNormalized[FPS_FRAMES_HISTORY];
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@ -299,9 +299,9 @@ float idConsoleLocal::DrawFPS( float y )
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const uint64 rendererGPU_TAATime = commonLocal.GetRendererGpuTAAMicroseconds();
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const uint64 rendererGPUPostProcessingTime = commonLocal.GetRendererGpuPostProcessingMicroseconds();
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// SRS - Calculate max fps and max frame time based on glConfig.displayFrequency if vsync enabled and lower than engine Hz, otherwise use com_engineHz_latched
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const int max_FPS = ( r_swapInterval.GetInteger() > 0 && glConfig.displayFrequency > 0 ? std::min( glConfig.displayFrequency, int( com_engineHz_latched ) ) : com_engineHz_latched );
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const int maxTime = 1000.0 / max_FPS * 1000;
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// SRS - Calculate max fps and max frame time based on glConfig.displayFrequency if vsync enabled and lower than engine Hz, otherwise use com_engineHz_latched
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const int max_FPS = ( r_swapInterval.GetInteger() > 0 && glConfig.displayFrequency > 0 ? std::min( glConfig.displayFrequency, int( com_engineHz_latched ) ) : com_engineHz_latched );
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const int maxTime = 1000.0 / max_FPS * 1000;
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// SRS - Frame idle and busy time calculations are based on direct frame-over-frame measurement relative to finishSyncTime
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const uint64 frameIdleTime = commonLocal.mainFrameTiming.startGameTime - commonLocal.mainFrameTiming.finishSyncTime;
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@ -82,8 +82,8 @@ private:
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uint64 frameCounter;
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uint32 frameParity;
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idStaticList<nvrhi::TimerQueryHandle, MRB_TOTAL * NUM_FRAME_DATA> timerQueries;
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idStaticList<bool, MRB_TOTAL * NUM_FRAME_DATA> timerUsed;
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idStaticList<nvrhi::TimerQueryHandle, MRB_TOTAL* NUM_FRAME_DATA> timerQueries;
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idStaticList<bool, MRB_TOTAL* NUM_FRAME_DATA> timerUsed;
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#endif
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public:
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@ -239,25 +239,25 @@ bool DeviceManager_DX12::CreateDeviceAndSwapChain()
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isNvidia = IsNvDeviceID( aDesc.VendorId );
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}
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/*
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// SRS - Don't center window here for DX12 only, instead use portable initialization in CreateWindowDeviceAndSwapChain() within win_glimp.cpp
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// - Also, calling SetWindowPos() triggers a window mgr event that overwrites r_windowX / r_windowY, which may be undesirable to the user
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/*
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// SRS - Don't center window here for DX12 only, instead use portable initialization in CreateWindowDeviceAndSwapChain() within win_glimp.cpp
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// - Also, calling SetWindowPos() triggers a window mgr event that overwrites r_windowX / r_windowY, which may be undesirable to the user
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UINT windowStyle = deviceParms.startFullscreen
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? ( WS_POPUP | WS_SYSMENU | WS_VISIBLE )
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: deviceParms.startMaximized
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? ( WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_MAXIMIZE )
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: ( WS_OVERLAPPEDWINDOW | WS_VISIBLE );
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UINT windowStyle = deviceParms.startFullscreen
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? ( WS_POPUP | WS_SYSMENU | WS_VISIBLE )
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: deviceParms.startMaximized
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? ( WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_MAXIMIZE )
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: ( WS_OVERLAPPEDWINDOW | WS_VISIBLE );
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RECT rect = { 0, 0, LONG( deviceParms.backBufferWidth ), LONG( deviceParms.backBufferHeight ) };
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AdjustWindowRect( &rect, windowStyle, FALSE );
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RECT rect = { 0, 0, LONG( deviceParms.backBufferWidth ), LONG( deviceParms.backBufferHeight ) };
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AdjustWindowRect( &rect, windowStyle, FALSE );
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if( MoveWindowOntoAdapter( targetAdapter, rect ) )
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{
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SetWindowPos( ( HWND )windowHandle, deviceParms.startFullscreen ? HWND_TOPMOST : HWND_NOTOPMOST,
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rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE );
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}
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*/
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if( MoveWindowOntoAdapter( targetAdapter, rect ) )
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{
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SetWindowPos( ( HWND )windowHandle, deviceParms.startFullscreen ? HWND_TOPMOST : HWND_NOTOPMOST,
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rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE );
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}
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*/
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HRESULT hr = E_FAIL;
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RECT clientRect;
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@ -543,31 +543,31 @@ void DeviceManager_DX12::ResizeSwapChain()
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void DeviceManager_DX12::BeginFrame()
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{
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/* SRS - This code not needed: framebuffer/swapchain resizing & fullscreen are handled by idRenderBackend::ResizeImages() and DeviceManager::UpdateWindowSize()
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/* SRS - This code not needed: framebuffer/swapchain resizing & fullscreen are handled by idRenderBackend::ResizeImages() and DeviceManager::UpdateWindowSize()
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DXGI_SWAP_CHAIN_DESC1 newSwapChainDesc;
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC newFullScreenDesc;
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if( SUCCEEDED( m_SwapChain->GetDesc1( &newSwapChainDesc ) ) && SUCCEEDED( m_SwapChain->GetFullscreenDesc( &newFullScreenDesc ) ) )
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{
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if( fullScreenDesc.Windowed != newFullScreenDesc.Windowed )
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DXGI_SWAP_CHAIN_DESC1 newSwapChainDesc;
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC newFullScreenDesc;
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if( SUCCEEDED( m_SwapChain->GetDesc1( &newSwapChainDesc ) ) && SUCCEEDED( m_SwapChain->GetFullscreenDesc( &newFullScreenDesc ) ) )
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{
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BackBufferResizing();
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fullScreenDesc = newFullScreenDesc;
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m_SwapChainDesc = newSwapChainDesc;
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deviceParms.backBufferWidth = newSwapChainDesc.Width;
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deviceParms.backBufferHeight = newSwapChainDesc.Height;
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if( newFullScreenDesc.Windowed )
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if( fullScreenDesc.Windowed != newFullScreenDesc.Windowed )
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{
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//glfwSetWindowMonitor( m_Window, nullptr, 50, 50, newSwapChainDesc.Width, newSwapChainDesc.Height, 0 );
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}
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BackBufferResizing();
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ResizeSwapChain();
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BackBufferResized();
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fullScreenDesc = newFullScreenDesc;
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m_SwapChainDesc = newSwapChainDesc;
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deviceParms.backBufferWidth = newSwapChainDesc.Width;
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deviceParms.backBufferHeight = newSwapChainDesc.Height;
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if( newFullScreenDesc.Windowed )
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{
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//glfwSetWindowMonitor( m_Window, nullptr, 50, 50, newSwapChainDesc.Width, newSwapChainDesc.Height, 0 );
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}
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ResizeSwapChain();
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BackBufferResized();
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}
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}
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}
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*/
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*/
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auto bufferIndex = m_SwapChain->GetCurrentBackBufferIndex();
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WaitForSingleObject( m_FrameFenceEvents[bufferIndex], INFINITE );
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@ -575,7 +575,7 @@ bool DeviceManager_VK::pickPhysicalDevice()
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}
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if( ( find( surfacePModes.begin(), surfacePModes.end(), vk::PresentModeKHR::eImmediate ) == surfacePModes.end() ) ||
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( find( surfacePModes.begin(), surfacePModes.end(), vk::PresentModeKHR::eFifo ) == surfacePModes.end() ) )
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( find( surfacePModes.begin(), surfacePModes.end(), vk::PresentModeKHR::eFifo ) == surfacePModes.end() ) )
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{
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// can't find the required surface present modes
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errorStream << std::endl << " - does not support the requested surface present modes";
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@ -873,21 +873,21 @@ bool DeviceManager_VK::createDevice()
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m_VulkanDevice.getQueue( m_PresentQueueFamily, 0, &m_PresentQueue );
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VULKAN_HPP_DEFAULT_DISPATCHER.init( m_VulkanDevice );
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// SRS - Determine if preferred image depth/stencil format D24S8 is supported (issue with Vulkan on AMD GPUs)
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vk::ImageFormatProperties imageFormatProperties;
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const vk::Result ret = m_VulkanPhysicalDevice.getImageFormatProperties( vk::Format::eD24UnormS8Uint,
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vk::ImageType::e2D,
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vk::ImageTiling::eOptimal,
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vk::ImageUsageFlags( vk::ImageUsageFlagBits::eDepthStencilAttachment ),
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vk::ImageCreateFlags( 0 ),
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&imageFormatProperties );
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vk::ImageType::e2D,
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vk::ImageTiling::eOptimal,
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vk::ImageUsageFlags( vk::ImageUsageFlagBits::eDepthStencilAttachment ),
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vk::ImageCreateFlags( 0 ),
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&imageFormatProperties );
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deviceParms.enableImageFormatD24S8 = ( ret == vk::Result::eSuccess );
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// SRS - Determine if "smart" (r_swapInterval = 1) vsync mode eFifoRelaxed is supported by device and surface
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auto surfacePModes = m_VulkanPhysicalDevice.getSurfacePresentModesKHR( m_WindowSurface );
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enablePModeFifoRelaxed = find( surfacePModes.begin(), surfacePModes.end(), vk::PresentModeKHR::eFifoRelaxed ) != surfacePModes.end();
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// stash the renderer string
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auto prop = m_VulkanPhysicalDevice.getProperties();
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m_RendererString = std::string( prop.deviceName.data() );
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@ -519,9 +519,9 @@ static bool SetScreenParmsWindowed( glimpParms_t parms )
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// SRS - this logic prevents window position drift on linux when coming in and out of fullscreen
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#if !defined(__APPLE__)
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SDL_bool borderState = SDL_GetWindowFlags( window ) & SDL_WINDOW_BORDERLESS ? SDL_FALSE : SDL_TRUE;
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SDL_SetWindowBordered( window, SDL_FALSE );
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SDL_SetWindowBordered( window, SDL_FALSE );
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SDL_SetWindowPosition( window, parms.x, parms.y );
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SDL_SetWindowBordered( window, borderState );
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SDL_SetWindowBordered( window, borderState );
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#endif
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return true;
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@ -733,24 +733,24 @@ static bool GetDisplayCoordinates( const int deviceNum, int& x, int& y, int& wid
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if( verbose )
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{
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common->Printf("display device: %i\n", deviceNum);
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common->Printf(" DeviceName : %s\n", device.DeviceName);
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common->Printf(" DeviceString: %s\n", device.DeviceString);
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common->Printf(" StateFlags : 0x%x\n", device.StateFlags);
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common->Printf(" DeviceID : %s\n", device.DeviceID);
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common->Printf(" DeviceKey : %s\n", device.DeviceKey);
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common->Printf(" DeviceName : %s\n", monitor.DeviceName);
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common->Printf(" DeviceString: %s\n", monitor.DeviceString);
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common->Printf(" StateFlags : 0x%x\n", monitor.StateFlags);
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common->Printf(" DeviceID : %s\n", monitor.DeviceID);
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common->Printf(" DeviceKey : %s\n", monitor.DeviceKey);
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common->Printf(" dmPosition.x : %i\n", devmode.dmPosition.x);
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common->Printf(" dmPosition.y : %i\n", devmode.dmPosition.y);
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common->Printf(" dmBitsPerPel : %i\n", devmode.dmBitsPerPel);
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common->Printf(" dmPelsWidth : %i\n", devmode.dmPelsWidth);
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common->Printf(" dmPelsHeight : %i\n", devmode.dmPelsHeight);
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common->Printf(" dmDisplayFlags : 0x%x\n", devmode.dmDisplayFlags);
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common->Printf(" dmDisplayFrequency: %i\n", devmode.dmDisplayFrequency);
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common->Printf( "display device: %i\n", deviceNum );
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common->Printf( " DeviceName : %s\n", device.DeviceName );
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common->Printf( " DeviceString: %s\n", device.DeviceString );
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common->Printf( " StateFlags : 0x%x\n", device.StateFlags );
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common->Printf( " DeviceID : %s\n", device.DeviceID );
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common->Printf( " DeviceKey : %s\n", device.DeviceKey );
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common->Printf( " DeviceName : %s\n", monitor.DeviceName );
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common->Printf( " DeviceString: %s\n", monitor.DeviceString );
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common->Printf( " StateFlags : 0x%x\n", monitor.StateFlags );
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common->Printf( " DeviceID : %s\n", monitor.DeviceID );
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common->Printf( " DeviceKey : %s\n", monitor.DeviceKey );
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common->Printf( " dmPosition.x : %i\n", devmode.dmPosition.x );
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common->Printf( " dmPosition.y : %i\n", devmode.dmPosition.y );
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common->Printf( " dmBitsPerPel : %i\n", devmode.dmBitsPerPel );
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common->Printf( " dmPelsWidth : %i\n", devmode.dmPelsWidth );
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common->Printf( " dmPelsHeight : %i\n", devmode.dmPelsHeight );
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common->Printf( " dmDisplayFlags : 0x%x\n", devmode.dmDisplayFlags );
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common->Printf( " dmDisplayFrequency: %i\n", devmode.dmDisplayFrequency );
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}
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x = devmode.dmPosition.x;
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