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< TITLE > QuakeSpasm< / TITLE >
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< H1 > QuakeSpasm< / H1 >
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< H2 > < / H2 >
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< P > < EM > Page last edited: June 2022.< / EM > < / P >
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< P >
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< H2 > < A NAME = "toc1" > 1.< / A > < A HREF = "Quakespasm.html#s1" > About < / A > < / H2 >
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< P >
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< H2 > < A NAME = "toc2" > 2.< / A > < A HREF = "Quakespasm.html#s2" > Downloads < / A > < / H2 >
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< P >
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< H2 > < A NAME = "toc3" > 3.< / A > < A HREF = "Quakespasm.html#s3" > Hints < / A > < / H2 >
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< UL >
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< LI > < A NAME = "toc3.1" > 3.1< / A > < A HREF = "Quakespasm.html#ss3.1" > Music Playback< / A >
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< LI > < A NAME = "toc3.2" > 3.2< / A > < A HREF = "Quakespasm.html#ss3.2" > Controller Support< / A >
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< / UL >
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< P >
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< H2 > < A NAME = "toc4" > 4.< / A > < A HREF = "Quakespasm.html#s4" > Compiling and Installation< / A > < / H2 >
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< UL >
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< LI > < A NAME = "toc4.1" > 4.1< / A > < A HREF = "Quakespasm.html#ss4.1" > Linux/Unix < / A >
< LI > < A NAME = "toc4.2" > 4.2< / A > < A HREF = "Quakespasm.html#ss4.2" > Windows < / A >
< LI > < A NAME = "toc4.3" > 4.3< / A > < A HREF = "Quakespasm.html#ss4.3" > Mac OS X < / A >
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< LI > < A NAME = "toc4.4" > 4.4< / A > < A HREF = "Quakespasm.html#ss4.4" > Quake '2021 re-release' < / A >
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< / UL >
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< P >
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< H2 > < A NAME = "toc5" > 5.< / A > < A HREF = "Quakespasm.html#s5" > Changes< / A > < / H2 >
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< UL >
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< LI > < A NAME = "toc5.1" > 5.1< / A > < A HREF = "Quakespasm.html#ss5.1" > Changes in 0.94.5< / A >
< LI > < A NAME = "toc5.2" > 5.2< / A > < A HREF = "Quakespasm.html#ss5.2" > Changes in 0.94.4< / A >
< LI > < A NAME = "toc5.3" > 5.3< / A > < A HREF = "Quakespasm.html#ss5.3" > Changes in 0.94.3< / A >
< LI > < A NAME = "toc5.4" > 5.4< / A > < A HREF = "Quakespasm.html#ss5.4" > Changes in 0.94.2< / A >
< LI > < A NAME = "toc5.5" > 5.5< / A > < A HREF = "Quakespasm.html#ss5.5" > Changes in 0.94.1< / A >
< LI > < A NAME = "toc5.6" > 5.6< / A > < A HREF = "Quakespasm.html#ss5.6" > Changes in 0.94.0< / A >
< LI > < A NAME = "toc5.7" > 5.7< / A > < A HREF = "Quakespasm.html#ss5.7" > Changes in 0.93.2< / A >
< LI > < A NAME = "toc5.8" > 5.8< / A > < A HREF = "Quakespasm.html#ss5.8" > Changes in 0.93.1< / A >
< LI > < A NAME = "toc5.9" > 5.9< / A > < A HREF = "Quakespasm.html#ss5.9" > Changes in 0.93.0< / A >
< LI > < A NAME = "toc5.10" > 5.10< / A > < A HREF = "Quakespasm.html#ss5.10" > Changes in 0.92.1< / A >
< LI > < A NAME = "toc5.11" > 5.11< / A > < A HREF = "Quakespasm.html#ss5.11" > Changes in 0.92.0< / A >
< LI > < A NAME = "toc5.12" > 5.12< / A > < A HREF = "Quakespasm.html#ss5.12" > Changes in 0.91.0< / A >
< LI > < A NAME = "toc5.13" > 5.13< / A > < A HREF = "Quakespasm.html#ss5.13" > Changes in 0.90.1< / A >
< LI > < A NAME = "toc5.14" > 5.14< / A > < A HREF = "Quakespasm.html#ss5.14" > Changes in 0.90.0< / A >
< LI > < A NAME = "toc5.15" > 5.15< / A > < A HREF = "Quakespasm.html#ss5.15" > Changes in 0.85.9< / A >
< LI > < A NAME = "toc5.16" > 5.16< / A > < A HREF = "Quakespasm.html#ss5.16" > Changes in 0.85.8< / A >
< LI > < A NAME = "toc5.17" > 5.17< / A > < A HREF = "Quakespasm.html#ss5.17" > Changes in 0.85.7< / A >
< LI > < A NAME = "toc5.18" > 5.18< / A > < A HREF = "Quakespasm.html#ss5.18" > Changes in 0.85.6< / A >
< LI > < A NAME = "toc5.19" > 5.19< / A > < A HREF = "Quakespasm.html#ss5.19" > Changes in 0.85.5< / A >
< LI > < A NAME = "toc5.20" > 5.20< / A > < A HREF = "Quakespasm.html#ss5.20" > Changes in 0.85.4< / A >
< LI > < A NAME = "toc5.21" > 5.21< / A > < A HREF = "Quakespasm.html#ss5.21" > Changes in 0.85.3< / A >
< LI > < A NAME = "toc5.22" > 5.22< / A > < A HREF = "Quakespasm.html#ss5.22" > Changes in 0.85.2< / A >
< LI > < A NAME = "toc5.23" > 5.23< / A > < A HREF = "Quakespasm.html#ss5.23" > Changes in 0.85.1< / A >
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< / UL >
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< P >
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< H2 > < A NAME = "toc6" > 6.< / A > < A HREF = "Quakespasm.html#s6" > Copyright < / A > < / H2 >
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< P >
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< H2 > < A NAME = "toc7" > 7.< / A > < A HREF = "Quakespasm.html#s7" > Contact < / A > < / H2 >
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< P >
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< H2 > < A NAME = "toc8" > 8.< / A > < A HREF = "Quakespasm.html#s8" > Links < / A > < / H2 >
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< HR >
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< H2 > < A NAME = "s1" > 1.< / A > < A HREF = "#toc1" > About < / A > < / H2 >
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< P >
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< A HREF = "http://quakespasm.sourceforge.net" > QuakeSpasm< / A >
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is a modern, cross-platform Quake engine based on
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< A HREF = "http://www.celephais.net/fitzquake" > FitzQuake< / A > .< / P >
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< P > It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.< / P >
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< P > Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you.
SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.< / P >
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< H2 > < A NAME = "s2" > 2.< / A > < A HREF = "#toc2" > Downloads < / A > < / H2 >
< P >
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< UL >
< LI >
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< A HREF = "http://quakespasm.sourceforge.net/download.htm" > Project Downloads< / A > < / LI >
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< LI >
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< A HREF = "https://sourceforge.net/p/quakespasm/quakespasm/ci/master/tree/" > Latest code repository< / A > < / LI >
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< / UL >
< / P >
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< H2 > < A NAME = "s3" > 3.< / A > < A HREF = "#toc3" > Hints < / A > < / H2 >
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< P > < EM > Visit the
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< A HREF = "http://www.celephais.net/fitzquake" > FitzQuake homepage< / A > for a full run-down of the engine's commands and variables.< / EM >
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< UL >
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< LI > To disable some changes, use "< B > quakespasm -fitz< / B > "< / LI >
< LI > Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.< / LI >
< LI > For different sound backend drivers use :< BR >
"< B > SDL_AUDIODRIVER=< / B > < EM > DRIVER< / EM > < B > ./quakespasm< / B > "< BR >
where DRIVER may be alsa, dsp, pulse, esd ...< / LI >
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< LI > < B > Shift+Escape< / B > draws the Console.< / LI >
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< LI > From the console, use < B > UP< / B > to browse the command line history and
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< B > TAB< / B > to autocomplete command and map names.< / LI >
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< LI > There is currently no CD Music volume support and SDL2 doesn't support CD audio. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..< / LI >
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< LI > In windows, alternative CD drives are accessible by< BR >
"< B > quakespasm -cddev F< / B > " (for example)< / LI >
< LI > Quakespasm allows loading new games (mods) on the fly with< BR >
"< B > game< / B > < EM > GAMENAME {-quoth/hipnotic/rogue}< / EM > "< / LI >
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< LI > Use "< B > quakespasm -condebug< / B > " to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.< / LI >
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< / UL >
< / P >
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< H2 > < A NAME = "ss3.1" > 3.1< / A > < A HREF = "#toc3.1" > Music Playback< / A >
< / H2 >
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< P > Quakespasm can play various external music formats, including MP3, OGG and FLAC.
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< UL >
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< LI > Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".< / LI >
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< LI > Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.< / LI >
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< LI > As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".< / LI >
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< LI > Use the "-noextmusic" option to disable this feature.< / LI >
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< LI > See
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< A HREF = "Quakespasm-Music.txt" > Quakespasm-Music.txt< / A > for more details.< / LI >
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< / UL >
< / P >
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< H2 > < A NAME = "ss3.2" > 3.2< / A > < A HREF = "#toc3.2" > Controller Support< / A >
< / H2 >
< P > The SDL2 variant of Quakespasm supports Xbox 360 style game controllers.< / P >
< P > The default configuration uses the left analog stick for movement and the right for looking.< / P >
< P > If your controller doesn't work you can try placing
< A HREF = "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt" > this file< / A > in your Quake directory, it is a community-maintained database that adds support for more controllers to SDL2.< / P >
< H3 > Cvars< / H3 >
< P >
< UL >
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< LI > joy_deadzone - Fraction of the stick travel to be deadzone, between 0 and 1. Default 0.175.< / LI >
< LI > joy_deadzone_trigger - Fraction of trigger range required to register a button press on the analog triggers, between 0 and 1. Default 0.2.< / LI >
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< LI > joy_sensitivity_yaw/pitch - Max angular speed in degrees/second when looking. Defaults are 300 for yaw (turning left/right) and 150 for pitch (up/down).< / LI >
< LI > joy_exponent - For the look stick, the stick displacement (between 0 and 1) is raised to this power. Default is 3. A value of 1 would give a linear relationship between stick displacement and fraction of the maximum angular speed.< / LI >
< LI > joy_invert - Set to 1 to invert the vertical axis of the look stick.< / LI >
< LI > joy_swapmovelook - Set to 1 to swap the left and right analog stick functions. Default 0, move on the left stick, look on the right stick.< / LI >
< LI > joy_enable - Set to 0 to disable controller support. Default 1.< / LI >
< / UL >
< / P >
< H3 > Buttons< / H3 >
< P > Some of the controller buttons are hardcoded to allow navigating the menu:< / P >
< P >
< UL >
< LI > Back - alias for TAB< / LI >
< LI > Start - alias for ESC< / LI >
< LI > DPad, analog sticks - mapped to arrow keys< / LI >
< LI > A Button - alias for ENTER in menus< / LI >
< LI > B Button - alias for ESC in menus< / LI >
< / UL >
< / P >
< P > These buttons can be bound normally:< / P >
< P >
< UL >
< LI > LTRIGGER - Left trigger< / LI >
< LI > RTRIGGER - Right trigger< / LI >
< LI > LSHOULDER - Left shoulder button< / LI >
< LI > RSHOULDER - Right shoulder button< / LI >
< LI > LTHUMB - Clicking the left thumbstick< / LI >
< LI > RTHUMB - Clicking the right thumbstick< / LI >
< LI > ABUTTON< / LI >
< LI > BBUTTON< / LI >
< LI > XBUTTON< / LI >
< LI > YBUTTON< / LI >
< / UL >
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< / P >
< P > quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.< / P >
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< P > The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).< / P >
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< H2 > < A NAME = "s4" > 4.< / A > < A HREF = "#toc4" > Compiling and Installation< / A > < / H2 >
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< P > See the Downloads section to get the sourcecode, then below for platform specific instructions.
Quakespasm can also be built with the cross-platform Codeblocks.< BR >
Quakespasm's (optional) custom data is now stored in the file < B > quakespasm.pak< / B > . This file should be placed alongside your quakespasm binary and < B > id1< / B > directory.< / P >
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< H2 > < A NAME = "ss4.1" > 4.1< / A > < A HREF = "#toc4.1" > Linux/Unix < / A >
< / H2 >
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< P > After extracting the source tarball, "cd Quake" and edit the Makefile for music options. < / P >
< P > < EM > Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.< / EM > < / P >
< P > Then type "make" to compile the program, and copy the "quakespasm" binary (and "quakespasm.pak") to your Quake game directory.< BR >
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Compile time options include
< UL >
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< LI > < B > make DO_USERDIRS=1< / B > to include user directories support< / LI >
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< LI > < B > make DEBUG=1< / B > for debugging< / LI >
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< LI > < B > make SDL_CONFIG=< / B > < EM > /PATH/TO/sdl-config< / EM > for unusual SDL installations< / LI >
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< LI > < B > make USE_SDL2=1< / B > to compile against SDL2 instead of SDL-1.2< / LI >
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< / UL >
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< / P >
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< H2 > < A NAME = "ss4.2" > 4.2< / A > < A HREF = "#toc4.2" > Windows < / A >
< / H2 >
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< P > QuakeSpasm developers cross-compile windows binaries using
< A HREF = "http://mingw-w64.sf.net" > MinGW-w64< / A > and
< A HREF = "https://mingw.osdn.io" > MinGW< / A > .< / P >
< P > The project can also be built using Microsoft Visual Studio 2005 and newer versions.< / P >
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< H2 > < A NAME = "ss4.3" > 4.3< / A > < A HREF = "#toc4.3" > Mac OS X < / A >
< / H2 >
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< P > A Quakespasm App (including program launcher and update framework) can be made using the < B > Xcode< / B > template found in the MacOSX directory.< / P >
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< P > Alternatively, have a look at < B > Makefile.darwin< / B > for more instructions on building from a console.< / P >
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< H2 > < A NAME = "ss4.4" > 4.4< / A > < A HREF = "#toc4.4" > Quake '2021 re-release' < / A >
< / H2 >
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< P > QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run quakespasm as you normally do.< / P >
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< H2 > < A NAME = "s5" > 5.< / A > < A HREF = "#toc5" > Changes< / A > < / H2 >
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< H2 > < A NAME = "ss5.1" > 5.1< / A > < A HREF = "#toc5.1" > Changes in 0.94.5< / A >
< / H2 >
< P >
< UL >
< LI > Compatibility with new SDL2 versioning scheme.< / LI >
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< LI > Revised min/max/clamp macros' usage.< / LI >
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< LI > Fixed a potential undefined behavior in R_DrawAliasModel.< / LI >
< LI > Fixed parsing of the time argument of svc_fog server message. (it has been broken for more than 20 years and has never seem to have been used.)< / LI >
< LI > Other small improvements elsewhere in the code.< / LI >
< LI > Backported a few fixes to the bundled SDL2-2.0.22 version.< / LI >
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< / UL >
< / P >
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< H2 > < A NAME = "ss5.2" > 5.2< / A > < A HREF = "#toc5.2" > Changes in 0.94.4< / A >
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< / H2 >
< P >
< UL >
< LI > Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu< / LI >
< LI > Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain< / LI >
< LI > Fixed intermission camera angles during demo playback< / LI >
< LI > Don't reset onground flag on every new server message< / LI >
< LI > Re-enabled title demos by default (turn off with cl_startdemos 0)< / LI >
< LI > Don't autoplay next demo after a timedemo< / LI >
< LI > Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon< / LI >
< LI > Fixed serverinfo off-by-one nummodels/numsounds for protocol 15< / LI >
< LI > Support for Quake 2021 update 3< / LI >
< LI > Implemented quad/pentagram dlights for Quake 2021 rerelease< / LI >
< LI > Implemented 2021 rerelease localsound builtin & svc_localsound (56)< / LI >
< LI > Several other improvements to Quake 2021 rerelease support< / LI >
< LI > Several other small fixes and improvements all over the code< / LI >
< LI > Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.)< / LI >
< LI > Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches.< / LI >
< / UL >
< / P >
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< H2 > < A NAME = "ss5.3" > 5.3< / A > < A HREF = "#toc5.3" > Changes in 0.94.3< / A >
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< / H2 >
< P >
< UL >
< LI > Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)< / LI >
< LI > Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.)< / LI >
< LI > Updated included SDL2 to latest version 2.0.18.< / LI >
< / UL >
< / P >
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< H2 > < A NAME = "ss5.4" > 5.4< / A > < A HREF = "#toc5.4" > Changes in 0.94.2< / A >
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< / H2 >
< P >
< UL >
< LI > 2021 rerelease: Support for playing the latest update.< / LI >
< LI > 2021 rerelease: Fix pitch black models in lit areas in DOTM.< / LI >
< LI > 2021 rerelease: Fix black candles in the DOTM start map.< / LI >
< LI > 2021 rerelease: Look for QuakeEX.kpf under userdir, too.< / LI >
< / UL >
< / P >
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< H2 > < A NAME = "ss5.5" > 5.5< / A > < A HREF = "#toc5.5" > Changes in 0.94.1< / A >
2021-09-04 17:50:50 +00:00
< / H2 >
< P >
< UL >
< LI > Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50)< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.6" > 5.6< / A > < A HREF = "#toc5.6" > Changes in 0.94.0< / A >
2021-08-20 15:11:20 +00:00
< / H2 >
< P >
< UL >
2021-09-02 17:55:10 +00:00
< LI > Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde for Q64 bsp format support.)< / LI >
2021-08-20 15:11:20 +00:00
< LI > Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)< / LI >
< LI > Fixed buffer overflow with large char skybox names (sf.net bug/38)< / LI >
< LI > Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)< / LI >
< LI > OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)< / LI >
< LI > OpenGL: merged surface mark & cull optimizations from vkQuake.< / LI >
2021-09-02 17:55:10 +00:00
< LI > Compensate viewmodel distortion at fov > 90 (based on code from Qrack, thanks to Andrei Drexler for the patch.)< / LI >
2021-08-31 12:50:28 +00:00
< LI > Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.< / LI >
2021-08-29 20:21:28 +00:00
< LI > Changed 'model has a skin taller than 480' error into a warning< / LI >
2021-08-20 15:11:20 +00:00
< LI > Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)< / LI >
2021-08-30 08:35:00 +00:00
< LI > External ent files are now versioned using 4 digit crc of the original map's ents, like e1m1@c49d.ent, which is much safer. The old method (e.g. e1m1.ent) still works but isn't recommended.< / LI >
2021-08-29 14:28:40 +00:00
< LI > Support for external vis files.< / LI >
2021-08-20 15:11:20 +00:00
< LI > Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.< / LI >
< LI > Music: improvements to mp3 tag detection / skipping.< / LI >
< LI > Music: umx loader fix for malformed / crafted files.< / LI >
< LI > New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.< / LI >
< LI > Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.< / LI >
< LI > Source repository moved to git.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.7" > 5.7< / A > < A HREF = "#toc5.7" > Changes in 0.93.2< / A >
2019-09-12 12:36:59 +00:00
< / H2 >
< P >
< UL >
< LI > Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.< / LI >
2019-09-20 18:41:06 +00:00
< LI > Fixed several uncheked limits that would crash the Slayer's Testaments mod (sf.net bug #33).< / LI >
2019-09-12 12:36:59 +00:00
< LI > Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works.< / LI >
2021-08-30 08:35:00 +00:00
< LI > Fixed 'pants' and 'shirt' types so that those textures load correctly on platforms where char type is unsigned by default (sf.net bug #28).< / LI >
2019-09-20 18:41:06 +00:00
< LI > Windows audio: WASAPI-enabled SDL2 dlls function properly now.< / LI >
2019-09-12 12:36:59 +00:00
< LI > Update the third-party libraries. Other fixes/cleanups.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.8" > 5.8< / A > < A HREF = "#toc5.8" > Changes in 0.93.1< / A >
2017-12-20 06:28:28 +00:00
< / H2 >
< P >
< UL >
< LI > Fixed a fog regression which was introduced in 0.93.0.< / LI >
2018-01-08 07:10:06 +00:00
< LI > Fixed a crash (buffer overflow) with invalid vis data.< / LI >
2018-02-05 06:37:50 +00:00
< LI > Fixed buttons crushing players in 64-bit builds.< / LI >
2018-04-27 17:30:38 +00:00
< LI > Change controller movement to use cubic easing by default; added "joy_exponent_move" cvar.< / LI >
< LI > config.cfg is no longer written in case of a Sys_Error.< / LI >
< LI > Fixed Opus encoded cd tracks not being recognized as ripped tracks.< / LI >
2018-02-16 07:00:40 +00:00
< LI > Update the third-party libraries. Other fixes/cleanups.< / LI >
2017-12-20 06:28:28 +00:00
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.9" > 5.9< / A > < A HREF = "#toc5.9" > Changes in 0.93.0< / A >
2017-07-27 15:56:58 +00:00
< / H2 >
< P >
< UL >
2017-07-27 22:55:08 +00:00
< LI > Raise default "joy_deadzone_trigger" cvar to 0.2.< / LI >
2017-07-27 16:37:28 +00:00
< LI > Raise console buffer size to 1MB.< / LI >
2017-07-27 15:56:58 +00:00
< LI > Raise MAX_STATIC_ENTITIES from 512 to 4096.< / LI >
< LI > Raise MAX_STACK_DEPTH from 32 to 64.< / LI >
< LI > Raise command buffer size from 8K to 256K to support large configs.< / LI >
2017-07-27 16:37:28 +00:00
< LI > Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.< / LI >
2017-07-27 15:56:58 +00:00
< LI > Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.< / LI >
< LI > Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.< / LI >
< LI > Change "game" command to now exec quake.rc.< / LI >
2017-07-27 16:37:28 +00:00
< LI > Change "games" / "mods" commands to list all subdirectories.< / LI >
2017-08-11 12:28:02 +00:00
< LI > Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.< / LI >
< LI > Alpha-masked model support. (MF_HOLEY: 0x4000).< / LI >
2017-11-16 19:20:02 +00:00
< LI > Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.< / LI >
2017-08-11 12:28:02 +00:00
< LI > Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.< / LI >
2017-11-16 19:20:02 +00:00
< LI > Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey".< / LI >
< LI > Change the "always run" menu option to offer three choices:
2021-08-30 08:35:00 +00:00
< PRE >
off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
< / PRE >
2017-11-16 19:20:02 +00:00
< / LI >
2017-07-27 15:56:58 +00:00
< LI > New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.< / LI >
2017-08-19 01:35:54 +00:00
< LI > New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).< / LI >
2017-07-27 16:37:28 +00:00
< LI > New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).< / LI >
2017-07-27 15:56:58 +00:00
< LI > New "randmap" command for loading a random map.< / LI >
2017-10-03 19:49:04 +00:00
< LI > New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends.< / LI >
2017-11-13 18:25:48 +00:00
< LI > GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering.< / LI >
2017-07-27 15:56:58 +00:00
< LI > Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).< / LI >
< LI > Fix memory corruption in PF_lightstyle with out of bounds lightstyles.< / LI >
< LI > Fix crash in BoundPoly with polygons extending beyond +/-9999.< / LI >
< LI > Fix QS window to stay on the current monitor when changing video modes (SDL2 only).< / LI >
2017-08-28 08:28:24 +00:00
< LI > Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function.< / LI >
2017-11-13 18:25:48 +00:00
< LI > Fix for maps with empty strings for vector keys (e.g. "origin"); don't read uninitialized memory.< / LI >
2017-08-11 12:28:02 +00:00
< LI > Support for Open Watcom compiler.< / LI >
2017-07-27 16:37:28 +00:00
< LI > Update the third-party libraries.< / LI >
2017-07-27 15:56:58 +00:00
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.10" > 5.10< / A > < A HREF = "#toc5.10" > Changes in 0.92.1< / A >
2016-08-23 11:37:21 +00:00
< / H2 >
< P >
< UL >
< LI > Fixed large menu scale factors (was broken in 0.92.0).< / LI >
< LI > Fixed PAUSE key (was broken in 0.92.0).< / LI >
< LI > Updated some of the third-party libraries.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.11" > 5.11< / A > < A HREF = "#toc5.11" > Changes in 0.92.0< / A >
2015-12-13 09:37:14 +00:00
< / H2 >
2016-06-24 11:00:39 +00:00
< P >
< UL >
< LI > SDL2 Game Controller support.< / LI >
< LI > Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.< / LI >
< LI > RMQ protocol (999) support, adapted from RMQEngine.< / LI >
< LI > New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).< / LI >
< LI > New "setpos" console command.< / LI >
< LI > New "vid_borderless" cvar for getting a borderless window.< / LI >
< LI > Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.< / LI >
< LI > Server edicts are now allocated using malloc instead of allocating on the hunk.< / LI >
< LI > gl_clear now defaults to 1.< / LI >
< LI > Fix items falling out of the world on oms3.bsp on SSE builds.< / LI >
< LI > Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.< / LI >
< LI > Fix wrong trace endpoint from the tracepos console command.< / LI >
< LI > Updated some of the third-party libraries. Other fixes/clean-ups.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.12" > 5.12< / A > < A HREF = "#toc5.12" > Changes in 0.91.0< / A >
2016-01-31 09:33:26 +00:00
< / H2 >
2015-12-13 09:37:14 +00:00
< H3 > Bugfixes< / H3 >
< P >
< UL >
< LI > Fix unwanted fog mode change upon video restart.< / LI >
< LI > Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0".< / LI >
< LI > Fix an obscure GLSL bug where changing gamma would result in the screen turning to noise.< / LI >
< LI > Fix GLSL gamma causing the tiled screen border to turn white when "sizedown" is used.< / LI >
< LI > Fix an alias model VBO renderer bug where a model not precached during map start wouldn't be drawn.< / LI >
< LI > Fix the order of OpenGL context creation and window creation in SDL2 video.< / LI >
< LI > Fix a calling convention issue in windows DPI awareness function pointers.< / LI >
< LI > Fix a random texture recoloring after video mode change.< / LI >
2016-01-15 09:18:21 +00:00
< LI > Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".< / LI >
2015-12-13 09:37:14 +00:00
< LI > Fix a wrong alpha-sorting bug introduced in 0.90.1.< / LI >
2015-12-24 08:20:25 +00:00
< LI > Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).< / LI >
2015-12-13 09:37:14 +00:00
< LI > Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).< / LI >
< LI > Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).< / LI >
< / UL >
< / P >
< H3 > Visual improvements< / H3 >
< P >
< UL >
< LI > New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key).< / LI >
< LI > GLSL gamma is now supported on older hardware without NPOT extension.< / LI >
< / UL >
< / P >
< H3 > Interface improvements< / H3 >
< P >
< UL >
< LI > New r_pos command to show player position.< / LI >
2015-12-13 20:41:55 +00:00
< LI > NaN detection in traceline with "developer 1" set now warns instead of errors.< / LI >
2015-12-13 09:37:14 +00:00
< / UL >
< / P >
< H3 > Code cleanup / Other< / H3 >
< P >
< UL >
< LI > Update third-party libraries.< / LI >
< / UL >
< / P >
2016-01-15 09:18:21 +00:00
< H3 > Raised limits< / H3 >
< P >
< UL >
< LI > Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.< / LI >
< LI > Default heapsize 256 MB (was 64 MB).< / LI >
< LI > Default zone 4 MB (was 384 KB).< / LI >
< LI > Raised MAX_SFX to 1024 (was 512).< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.13" > 5.13< / A > < A HREF = "#toc5.13" > Changes in 0.90.1< / A >
2015-03-17 21:32:09 +00:00
< / H2 >
< H3 > Bugfixes< / H3 >
< P >
< UL >
< LI > Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).< / LI >
< LI > Fix texture memory leak when changing video modes with SDL2.< / LI >
2022-04-23 11:00:02 +00:00
< LI > Fix a rare incorrect mdl lighting on 64-bit builds.
< A HREF = "http://forums.insideqc.com/viewtopic.php?f=3&t=5620" > (details here.)< / A > < / LI >
2015-03-17 21:32:09 +00:00
< LI > Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).< / LI >
< LI > Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.< / LI >
< LI > Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.< / LI >
2015-06-01 05:17:00 +00:00
< LI > Fix viewmodel not lerping on extended-limit maps.< / LI >
< LI > Fix crash on out-of-bounds skin number.< / LI >
2015-03-17 21:32:09 +00:00
< / UL >
< / P >
< H3 > Performance< / H3 >
< P >
< UL >
< LI > Use multithreaded OpenGL on OS X for better performance.< / LI >
< LI > New, faster mdl renderer using GLSL. Disable with "-noglslalias".< / LI >
< / UL >
< / P >
2015-06-01 05:17:00 +00:00
< H3 > Visual improvements< / H3 >
2015-03-17 21:32:09 +00:00
< P >
< UL >
< LI > New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".< / LI >
< LI > Use high-quality water by default (r_oldwater 0).< / LI >
2015-06-01 05:17:00 +00:00
< LI > Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)< / LI >
< LI > r_noshadow_list cvar added (from MarkV.)< / LI >
< / UL >
< / P >
< H3 > Interface improvements< / H3 >
< P >
< UL >
< LI > Support pausing demo playback with the "pause" command.< / LI >
< LI > Autocompletion for "game", "record", "playdemo".< / LI >
< LI > Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)< / LI >
2021-09-02 17:55:10 +00:00
< LI > Silence "exceeded standard limit" messages unless developer cvar is > = 1.< / LI >
2015-06-03 14:56:11 +00:00
< LI > Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"< / LI >
2015-03-17 21:32:09 +00:00
< / UL >
< / P >
< H3 > Code cleanup< / H3 >
< P >
< UL >
< LI > Clean up IDE project files to build on fresh systems.< / LI >
< LI > Update 3rd-party libraries.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.14" > 5.14< / A > < A HREF = "#toc5.14" > Changes in 0.90.0< / A >
2013-10-12 17:02:35 +00:00
< / H2 >
< P >
< UL >
2014-10-17 00:21:20 +00:00
< LI > Fix issues on Windows systems with DPI scaling.< / LI >
2021-08-30 08:35:00 +00:00
< LI > Unix/Mac user directories support. Disabled by default,< BR >
'make DO_USERDIRS=1' to enable it.< / LI >
2014-09-20 14:00:25 +00:00
< LI > SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.< / LI >
2014-10-11 12:05:25 +00:00
< LI > Revised keyboard input code.< / LI >
2014-09-15 09:10:19 +00:00
< LI > Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"< / LI >
< LI > Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.< / LI >
2014-09-08 21:11:55 +00:00
< LI > Console speed now resolution-independent.< / LI >
< LI > Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.< / LI >
2014-09-15 09:10:19 +00:00
< LI > PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.< / LI >
2014-10-11 18:11:16 +00:00
< LI > Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)< / LI >
< LI > Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)< / LI >
2014-08-29 08:55:19 +00:00
< LI > Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).< / LI >
2014-09-29 11:00:47 +00:00
< LI > Fence textures support.< / LI >
2014-08-27 09:15:58 +00:00
< LI > Dynamic light speedup. Speedup loading of tga and pcx external images.< / LI >
2014-08-29 08:55:19 +00:00
< LI > Brush model drawing speedup.< / LI >
2014-04-29 11:00:31 +00:00
< LI > Support for BSP2 and 2PSB map formats.< / LI >
2014-09-29 11:00:47 +00:00
< LI > Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.< / LI >
2015-06-03 14:56:11 +00:00
< LI > Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.< / LI >
2013-10-12 17:02:35 +00:00
< LI > Better Hor+ field of view (FOV) scaling behavior.< / LI >
2014-08-27 09:15:58 +00:00
< LI > Better cross-map demo playback support.< / LI >
2014-04-29 11:00:31 +00:00
< LI > Fix screenshots when screen width isn't a multiple of 4.< / LI >
< LI > Fix a lighting glitch due to floating point precision.< / LI >
< LI > Fix a looping sounds glitch.< / LI >
2014-07-30 11:15:17 +00:00
< LI > Fix a vulnerability in file extension handling. Tighten path handling safety.< / LI >
< LI > Initialize opengl with 24-bit depth buffer at 32 bpp.< / LI >
< LI > Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)< / LI >
< LI > Fix broken behavior upon gamedir changes if -basedir is specified on the command line.< / LI >
< LI > NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.< / LI >
2014-08-27 09:15:58 +00:00
< LI > MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.< / LI >
2014-09-29 11:00:47 +00:00
< LI > MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.< / LI >
2014-08-27 09:15:58 +00:00
< LI > Fix cvar cycle command not working sometimes.< / LI >
2014-07-30 11:15:17 +00:00
< LI > Host_Error upon missing models. (Prevents segmentation faults.)< / LI >
2014-08-27 09:15:58 +00:00
< LI > Change sv_aim default value to 1 (i.e. turn off autoaim)< / LI >
< LI > Add 'prev' and 'next' keywords to the 'cd' command.< / LI >
< LI > Work around a linux cdrom issue (playback might not start for a while after a stop).< / LI >
2014-04-29 11:00:31 +00:00
< LI > Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.< / LI >
2014-09-16 09:05:36 +00:00
< LI > Version bumped to 0.90.0 (because Quakespasm has a decent life of it's own)< / LI >
2014-04-29 11:00:31 +00:00
< LI > Other fixes and clean-ups.< / LI >
2013-10-12 17:02:35 +00:00
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.15" > 5.15< / A > < A HREF = "#toc5.15" > Changes in 0.85.9< / A >
2013-04-12 07:04:18 +00:00
< / H2 >
< P >
< UL >
< LI > Fixes for several undefined behaviors in C code (gcc-4.8 support.)< / LI >
< LI > Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default.< / LI >
< LI > Adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.< / LI >
< LI > Toned down warning messages from PF_VarString() a bit.< / LI >
< LI > Fixed Fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)< / LI >
< LI > Fixes/cleanups in chat mode handling. Client no longer gets stuck in chat mode upon disconnect.< / LI >
< LI > Mouse grab/key_dest fixes and key cleanups.< / LI >
< LI > The "speedkey" now acts as "slowkey" when "always run" is on.< / LI >
2013-04-12 09:01:18 +00:00
< LI > Support for demo recording after connection to server. (thanks to Baker for a patch)< / LI >
2013-04-12 07:04:18 +00:00
< LI > Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.< / LI >
< LI > Changed lightmaps to GL_RGBA instead of GL_RGB.< / LI >
< LI > Better parse for opengl extensions list (from quakeforge.)< / LI >
< LI > Vsync saving/loading fixes.< / LI >
< LI > Fixed pointfile loading.< / LI >
< LI > Multiple cleanups in gl_vidsdl.c.< / LI >
< LI > Opus music decoding support (as an optional patch only.)< / LI >
< LI > Several other minor fixes/cleanups.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.16" > 5.16< / A > < A HREF = "#toc5.16" > Changes in 0.85.8< / A >
2012-04-23 17:01:11 +00:00
< / H2 >
< P >
< UL >
< LI > Made Quake shareware 1.00 and 1.01 versions to be recognized properly.< / LI >
2012-10-07 13:24:08 +00:00
< LI > Fixed control-character handling in unicode mode. Keyboard input tweaks.< / LI >
2012-07-03 21:20:11 +00:00
< LI > Made the keypad keys to send separate key events in game mode.< / LI >
2012-09-28 20:10:30 +00:00
< LI > Text pasting support from OS clipboard to console. (windows and macosx.)< / LI >
2012-09-28 21:41:31 +00:00
< LI > Support for the Apple (Command) key on macosx.< / LI >
2012-07-10 11:21:17 +00:00
< LI > Fixed increased (more than 32) dynamic lights.< / LI >
2012-04-23 17:01:11 +00:00
< LI > Music playback: Made sure that the file's channels count is supported.< / LI >
2012-07-03 21:20:11 +00:00
< LI > Support for Solaris.< / LI >
2012-09-10 07:51:23 +00:00
< LI > Switched to using libmad instead of libmpg123 for MP3 playback on Mac OS X.< / LI >
< LI > Better support for building the Mac OS X version using a makefile, support for cross-compiling on Linux.< / LI >
2012-07-16 17:00:24 +00:00
< LI > Fixed a minor intermissions glitch.< / LI >
2012-07-03 21:20:11 +00:00
< LI > Increased string buffer size from 256 to 384 for PF_VarString to work around broken mods such as UQC.< / LI >
< LI > Restored original behavior for Quake registered version detection.< / LI >
2012-09-10 07:51:23 +00:00
< LI > Minor demo recording/playback tweaks.< / LI >
< LI > Minor tweaks to the scale menu option.< / LI >
2012-09-15 11:30:49 +00:00
< LI > unbindall before loading stored bindings (configurable by new cvar cfg_unbindall, enabled by default.)< / LI >
2012-07-03 21:20:11 +00:00
< LI > New icon.< / LI >
2012-04-23 17:01:11 +00:00
< LI > Miscellaneous source code cleanups.< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.17" > 5.17< / A > < A HREF = "#toc5.17" > Changes in 0.85.7< / A >
2012-03-12 20:00:24 +00:00
< / H2 >
< P >
< UL >
< LI > Added support for cross-level demo playback< / LI >
< LI > gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config< / LI >
< LI > Fixed execution of external files without a newline at the end< / LI >
< LI > Reduced memory usage during reloading of textures< / LI >
< LI > Fixed compilation on GNU/kFreeBSD (Debian bug #657793)< / LI >
< LI > Fixed backspace key on Mac OS X< / LI >
< LI > Disable mouse acceleration in Mac OS X< / LI >
< LI > Worked around recursive calling of the anisotropic filter callback< / LI >
< LI > Console word wrap and long input line fixes< / LI >
2012-03-13 05:10:26 +00:00
< LI > Verified correct compilation by clang (using v3.0)< / LI >
2012-03-12 20:00:24 +00:00
< LI > Several other small changes mostly invisible to the end-user< / LI >
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.18" > 5.18< / A > < A HREF = "#toc5.18" > Changes in 0.85.6< / A >
2012-01-01 20:27:10 +00:00
< / H2 >
2011-12-29 12:30:32 +00:00
< P >
< UL >
< LI > More work for string buffer safety< / LI >
< LI > Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)< / LI >
2011-12-30 16:50:24 +00:00
< LI > Several cleanups/changes in the cvar layer< / LI >
< LI > Minor SDL video fixes.< / LI >
2011-12-29 12:30:32 +00:00
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.19" > 5.19< / A > < A HREF = "#toc5.19" > Changes in 0.85.5< / A >
2012-01-01 20:27:10 +00:00
< / H2 >
2011-04-24 16:25:26 +00:00
< P >
< UL >
2011-12-16 14:11:37 +00:00
< LI > SDL input driver updated adding native keymap and dead key support to the console< / LI >
2011-04-24 16:25:26 +00:00
< LI > Fixed a crash in net play in maps with extended limits< / LI >
2011-12-23 12:03:49 +00:00
< LI > Verified successful compilation using gcc-4.6.x< / LI >
2011-12-25 09:28:30 +00:00
< LI > Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'< / LI >
2011-12-20 09:22:19 +00:00
< LI > Read video variables early so that a vid_restart isn't necessary after init< / LI >
2011-09-18 04:24:22 +00:00
< LI > mlook and lookspring fixes< / LI >
2011-12-25 09:28:30 +00:00
< LI > Added support for loading external entity files, controlled by new cvar 'external_ents'< / LI >
2011-09-19 08:55:47 +00:00
< LI > Made mp3 playback to allocate system memory instead of zone< / LI >
2011-12-12 09:03:34 +00:00
< LI > Some updates to the progs interpreter code< / LI >
2011-12-25 09:28:30 +00:00
< LI > Fixed r_nolerp_list parsing code of fitzquake< / LI >
2011-12-23 12:03:49 +00:00
< LI > Made sure that deathmatch and coop are not set at the same time< / LI >
2011-12-25 09:28:30 +00:00
< LI > Several code updates from uHexen2 project, several code cleanups.< / LI >
2011-04-24 16:25:26 +00:00
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.20" > 5.20< / A > < A HREF = "#toc5.20" > Changes in 0.85.4< / A >
2012-01-01 20:27:10 +00:00
< / H2 >
2011-01-10 03:09:09 +00:00
< P >
< UL >
2011-02-18 14:00:28 +00:00
< LI > Implement music (OGG, MP3, WAV) playback< / LI >
2011-02-10 18:15:19 +00:00
< LI > A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"< / LI >
< LI > Add support for mouse buttons 4 and 5< / LI >
2011-02-13 16:50:18 +00:00
< LI > Fix the "unalias" console command< / LI >
< LI > Restore the "screen size" menu item< / LI >
< LI > Fixed an erroneous protocol check in the server code< / LI >
2011-02-17 06:56:28 +00:00
< LI > Raised the default zone memory size to 384 kb< / LI >
2011-02-17 10:20:26 +00:00
< LI > Raised the default max_edicts from 1024 to 2048< / LI >
2011-03-01 18:00:30 +00:00
< LI > Revised lit file loading, the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority< / LI >
2011-02-13 16:50:18 +00:00
< LI > Fixed rest of the compiler warnings< / LI >
< LI > Other minor sound and cdaudio updates< / LI >
2011-01-10 03:09:09 +00:00
< / UL >
< / P >
2022-06-02 14:15:40 +00:00
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.21" > 5.21< / A > < A HREF = "#toc5.21" > Changes in 0.85.3< / A >
2012-01-01 20:27:10 +00:00
< / H2 >
2010-08-14 05:01:12 +00:00
< P >
< UL >
2010-08-14 07:40:48 +00:00
< LI > Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net< / LI >
2010-08-14 05:01:12 +00:00
< LI > Much needed OSX framework stuff from Kristian< / LI >
< LI > Add a persistent history feature (thanks Baker)< / LI >
2010-08-14 11:59:39 +00:00
< LI > Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)< / LI >
2011-02-18 14:00:28 +00:00
< LI > Allow player messages longer than 32 characters< / LI >
2010-08-14 05:01:12 +00:00
< LI > Sockaddr fix for FreeBSD/OSX/etc networking< / LI >
< LI > Connect status bar size to the scale slider< / LI >
< LI > Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems< / LI >
< LI > Enumerate options menus< / LI >
2010-08-14 07:40:48 +00:00
< LI > Add a "prev weapon" menu item (from Sander)< / LI >
2010-08-14 05:01:12 +00:00
< LI > Small fix to Sound Block/Unblock on win32< / LI >
< LI > Lots of code fixes (some from uhexen2)< / LI >
2010-08-23 04:12:19 +00:00
< LI > Sys_Error calls Host_Shutdown< / LI >
2010-08-24 00:35:22 +00:00
< LI > Added MS Visual Studio support< / LI >
2011-04-24 16:25:26 +00:00
< LI > Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.< / LI >
2010-08-14 05:01:12 +00:00
< / UL >
< / P >
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.22" > 5.22< / A > < A HREF = "#toc5.22" > Changes in 0.85.2< / A >
2012-01-01 20:27:10 +00:00
< / H2 >
2010-08-14 05:01:12 +00:00
< P >
< UL >
< LI > Replace the old "Screen size" slider with a "Scale" slider< / LI >
< LI > Don't constantly open and close condebug log< / LI >
< LI > Heap of C clean-ups< / LI >
< LI > Fix mapname sorting< / LI >
< LI > Alias the "mods" command to "games"< / LI >
< LI > Block/Unblock sound upon focus loss/gain< / LI >
< LI > NAT fix (networking protocol fix)< / LI >
< LI > SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000< / LI >
2011-03-31 09:50:24 +00:00
< LI > Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.< / LI >
2010-08-14 05:01:12 +00:00
< LI > Accept commandline options like "+connect ip:port"< / LI >
< LI > Add OSX Makefile (tested?)< / LI >
< / UL >
< / P >
2022-05-24 17:55:04 +00:00
< H2 > < A NAME = "ss5.23" > 5.23< / A > < A HREF = "#toc5.23" > Changes in 0.85.1< / A >
2012-01-01 20:27:10 +00:00
< / H2 >
2010-08-14 05:01:12 +00:00
< P >
< UL >
< LI > 64 bit CPU support< / LI >
< LI > Restructured SDL sound driver< / LI >
< LI > Custom conback < / LI >
2011-02-18 14:00:28 +00:00
< LI > Tweaked the command line completion and added a map/changelevel autocompletion function< / LI >
2010-08-14 05:01:12 +00:00
< LI > Alt+Enter toggles fullscreen< / LI >
< LI > Disable Draw_BeginDisc which causes core dumps when called excessively< / LI >
< LI > Show helpful info on start-up< / LI >
< LI > Include real map name (sv.name) and skill in the status bar< / LI >
< LI > Remove confirm quit dialog< / LI >
< LI > Don't spam the console with PackFile seek requests< / LI >
< LI > Default to window mode< / LI >
< LI > Withdraw console when playing demos< / LI >
< LI > Don't play demos on program init< / LI >
< LI > Default Heapsize is 64meg< / LI >
< LI > Changes to default console alpha, speed< / LI >
2011-02-18 14:00:28 +00:00
< LI > Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis< / LI >
2010-08-14 05:01:12 +00:00
< / UL >
< / P >
2021-09-01 11:00:00 +00:00
< H2 > < A NAME = "s6" > 6.< / A > < A HREF = "#toc6" > Copyright < / A > < / H2 >
2012-01-01 20:27:10 +00:00
< P >
< UL >
< LI > Quake and Quakespasm are released under the
< A HREF = "http://www.gnu.org/licenses/gpl-2.0.html" > GNU GENERAL PUBLIC LICENSE Version 2< / A > < / LI >
< LI > Quakespasm console background image by < B > AAS< / B > , released under the
< A HREF = "http://creativecommons.org/licenses/by/3.0/legalcode" > CREATIVE COMMONS PUBLIC LICENSE< / A > < / LI >
< / UL >
< / P >
2021-09-01 11:00:00 +00:00
< H2 > < A NAME = "s7" > 7.< / A > < A HREF = "#toc7" > Contact < / A > < / H2 >
2010-08-14 05:01:12 +00:00
< P >
2011-04-24 16:25:26 +00:00
< UL >
< LI >
2019-09-17 11:10:18 +00:00
< A HREF = "https://sourceforge.net/projects/quakespasm/" > QuakeSpasm Project page< / A > < / LI >
2011-04-24 16:25:26 +00:00
< LI >
2019-09-17 11:10:18 +00:00
< A HREF = "https://sourceforge.net/p/quakespasm/bugs/" > Bug reports< / A > < / LI >
2011-04-24 16:25:26 +00:00
< LI >
2019-09-17 11:10:18 +00:00
< A HREF = "mailto:gmail - dot - com - username - sezeroz" > Ozkan< / A > ,
< A HREF = "mailto:gmail - dot - com - username - ewasylishen" > Eric< / A > ,
2020-07-05 06:51:50 +00:00
< A HREF = "mailto:gmail - dot - com - username - a.h.vandijk" > Sander< / A > < / LI >
2014-09-09 01:52:00 +00:00
< / UL >
< / P >
2021-09-01 11:00:00 +00:00
< H2 > < A NAME = "s8" > 8.< / A > < A HREF = "#toc8" > Links < / A > < / H2 >
2014-09-09 01:52:00 +00:00
< P >
< UL >
2011-04-24 16:25:26 +00:00
< LI >
2014-09-09 01:52:00 +00:00
< A HREF = "http://quakespasm.sourceforge.net" > QuakeSpasm Homepage< / A > < / LI >
2011-04-24 16:25:26 +00:00
< LI >
2014-09-09 01:52:00 +00:00
< A HREF = "http://quakespasm.sourceforge.net/download.htm" > Downloads< / A > < / LI >
2011-04-24 16:25:26 +00:00
< LI >
2014-09-09 01:52:00 +00:00
< A HREF = "http://www.celephais.net/fitzquake" > FitzQuake Homepage< / A > < / LI >
2011-04-24 16:25:26 +00:00
< LI >
2014-09-09 01:52:00 +00:00
< A HREF = "http://www.celephais.net/board/view_thread.php?id=60452" > Func Quakespasm forum< / A > < / LI >
2013-10-12 17:02:35 +00:00
< LI >
2015-12-24 08:20:25 +00:00
< A HREF = "http://forums.insideqc.com" > Inside3D forums< / A > < / LI >
2011-04-24 16:25:26 +00:00
< / UL >
< / P >
2010-08-14 05:01:12 +00:00
< / BODY >
< / HTML >