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README tweaks
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@271 af15c1b1-3010-417e-b628-4374ebc0bcbd
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2 changed files with 44 additions and 31 deletions
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README.html
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README.html
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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<P>
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<H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Hints </A></H2>
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<H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Downloads </A></H2>
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<P>
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<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Downloads </A></H2>
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<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Hints </A></H2>
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<P>
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<H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2>
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<P>
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<A HREF="http://quakespasm.sourceforge.net">http://quakespasm.sourceforge.net</A></P>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Hints </A></H2>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
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<P>
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<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download">Source</A><BR>
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<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download">Linux binary</A><BR>
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<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download">Windows</A><BR></P>
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<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
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<P>
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@ -68,14 +76,8 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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</LI>
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</UL>
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</P>
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<H2><A NAME="s3">3.</A> <A HREF="#toc3">Downloads </A></H2>
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<P>
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<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download">Source</A><BR>
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<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download">Linux binary</A><BR>
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<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download">Windows</A><BR></P>
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<P><EM> Visit the
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of this engine's features.</EM></P>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
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cp quakespasm /usr/local/games/quake (for eg)
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</PRE>
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<HR>
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<EM>Use <B>make DEBUG=1</B> for debugging.</EM><BR><BR>
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<EM>Optionally, HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff.</EM><BR><BR>
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<BR>
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Compile time options include
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<UL>
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<LI><B>make DEBUG=1</B> for debugging</LI>
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<LI><B>make SDLNET=1</B> to enable SDL_net (Otherwise the socket api will be used directly)</LI>
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<LI><B>make SDL_CONFIG=</B><EM>/PATH/TO/SDL-CONFIG</EM> for unusual SDL installs<BR><BR></LI>
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<LI>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff</LI>
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</UL>
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<BR>
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If for any reason this doesn't work, the project can also be built with Codeblocks.
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This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
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The process is not for the faint hearted.</P>
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@ -105,8 +113,8 @@ The process is not for the faint hearted.</P>
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<LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI>
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<LI> Much needed OSX framework stuff from Kristian</LI>
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<LI> Add a persistent history feature (thanks Baker)</LI>
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<LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar)</LI>
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<LI> Allow for player messages longer than 32 chars</LI>
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<LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)</LI>
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<LI> Allow player messages longer than 32 chars</LI>
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<LI> Sockaddr fix for FreeBSD/OSX/etc networking</LI>
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<LI> Connect status bar size to the scale slider</LI>
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<LI> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems</LI>
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@ -114,7 +122,6 @@ The process is not for the faint hearted.</P>
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<LI> Add a "prev weapon" menu item (from Sander)</LI>
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<LI> Small fix to Sound Block/Unblock on win32</LI>
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<LI> Lots of code fixes (some from uhexen2)</LI>
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<LI> Shift+Escape opens console</LI>
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<LI> Sys_Error calls Host_Shutdown
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</LI>
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</UL>
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34
README.sgml
34
README.sgml
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@ -13,6 +13,15 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<url url="http://quakespasm.sourceforge.net">
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<sect> Downloads <p>
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<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
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<newline>
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<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
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<newline>
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<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
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<newline>
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<sect> Hints <p>
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<itemize>
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@ -30,14 +39,7 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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</itemize>
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<sect> Downloads <p>
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<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
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<newline>
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<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
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<newline>
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<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
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<newline>
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<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of this engine's features.</em>
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<sect> Compiling <p>
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Just extract the source tarball, then
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@ -46,11 +48,16 @@ cd quakespasm-0.85.3
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make
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cp quakespasm /usr/local/games/quake (for eg)
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</code>
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<em>Use <bf>make DEBUG=1</bf> for debugging.</em>
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<newline>
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Compile time options include
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<itemize>
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<item><bf>make DEBUG=1</bf> for debugging
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<item><bf>make SDLNET=1</bf> to enable SDL_net (Otherwise the socket api will be used directly)
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<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installs
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<newline>
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<newline>
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<em>Optionally, HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff.</em>
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<newline>
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<item>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff
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</itemize>
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<newline>
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If for any reason this doesn't work, the project can also be built with Codeblocks.
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This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
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@ -62,8 +69,8 @@ The process is not for the faint hearted.
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<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
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<item> Much needed OSX framework stuff from Kristian
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<item> Add a persistent history feature (thanks Baker)
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<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar)
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<item> Allow for player messages longer than 32 chars
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<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
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<item> Allow player messages longer than 32 chars
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<item> Sockaddr fix for FreeBSD/OSX/etc networking
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<item> Connect status bar size to the scale slider
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<item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
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@ -71,7 +78,6 @@ The process is not for the faint hearted.
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<item> Add a "prev weapon" menu item (from Sander)
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<item> Small fix to Sound Block/Unblock on win32
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<item> Lots of code fixes (some from uhexen2)
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<item> Shift+Escape opens console
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<item> Sys_Error calls Host_Shutdown
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</itemize>
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