update README files to reflect further 0.85.10 changes so far.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@944 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2014-07-30 11:15:17 +00:00
parent 005dbeffca
commit 7fcb6b2f93
3 changed files with 38 additions and 3 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited Apr. 29, 2014</em>
<em>Page last edited July 30, 2014</em>
<sect> About <p>
@ -104,12 +104,20 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
<sect1> Changes in 0.85.10<p>
<itemize>
<item> Support for opengl non-power-of-two-textures extension.
<item> Dynamic light speedup.
<item> Support for BSP2 and 2PSB map formats.
<item> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
<item> Better Hor+ field of view (FOV) scaling behavior.
<item> Fix screenshots when screen width isn't a multiple of 4.
<item> Fix a lighting glitch due to floating point precision.
<item> Fix a looping sounds glitch.
<item> Fix a vulnerability in file extension handling. Tighten path handling safety.
<item> Initialize opengl with 24-bit depth buffer at 32 bpp.
<item> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
<item> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
<item> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
<item> Host_Error upon missing models. (Prevents segmentation faults.)
<item> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
<item> Other fixes and clean-ups.
</itemize>

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited Apr. 29, 2014</EM></P>
<P><EM>Page last edited July 30, 2014</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
@ -178,12 +178,20 @@ these patched libSDL binaries may help.
<P>
<UL>
<LI> Support for opengl non-power-of-two-textures extension.</LI>
<LI> Dynamic light speedup.</LI>
<LI> Support for BSP2 and 2PSB map formats.</LI>
<LI> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).</LI>
<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
<LI> Fix a lighting glitch due to floating point precision.</LI>
<LI> Fix a looping sounds glitch.</LI>
<LI> Fix a vulnerability in file extension handling. Tighten path handling safety.</LI>
<LI> Initialize opengl with 24-bit depth buffer at 32 bpp.</LI>
<LI> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)</LI>
<LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI>
<LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI>
<LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI>
<LI> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.</LI>
<LI> Other fixes and clean-ups.</LI>
</UL>

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@ -36,7 +36,7 @@
______________________________________________________________________
Page last edited Apn. 29, 2014
Page last edited July 30, 2014
1. About
@ -163,6 +163,10 @@
6.1. Changes in 0.85.10
o Support for opengl non-power-of-two-textures extension.
o Dynamic light speedup.
o Support for BSP2 and 2PSB map formats.
o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
@ -176,6 +180,21 @@
o Fix a looping sounds glitch.
o Fix a vulnerability in file extension handling. Tighten path
handling safety.
o Initialize opengl with 24-bit depth buffer at 32 bpp.
o Reset all models upon gamedir changes. (Fixes failures with mods
using custom content.)
o Fix broken behavior upon gamedir changes if -basedir is specified
on the command line.
o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
o Host_Error upon missing models. (Prevents segmentation faults.)
o Quakespasm content customization moved from engine-embedded into a
new optional quakespasm.pak file.