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update README files to reflect further 0.85.10 changes so far.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@944 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 38 additions and 3 deletions
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<toc>
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<verb></verb>
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<em>Page last edited Apr. 29, 2014</em>
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<em>Page last edited July 30, 2014</em>
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<sect> About <p>
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@ -104,12 +104,20 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
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<sect1> Changes in 0.85.10<p>
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<itemize>
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<item> Support for opengl non-power-of-two-textures extension.
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<item> Dynamic light speedup.
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<item> Support for BSP2 and 2PSB map formats.
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<item> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
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<item> Better Hor+ field of view (FOV) scaling behavior.
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<item> Fix screenshots when screen width isn't a multiple of 4.
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<item> Fix a lighting glitch due to floating point precision.
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<item> Fix a looping sounds glitch.
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<item> Fix a vulnerability in file extension handling. Tighten path handling safety.
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<item> Initialize opengl with 24-bit depth buffer at 32 bpp.
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<item> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
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<item> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
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<item> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
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<item> Host_Error upon missing models. (Prevents segmentation faults.)
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<item> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
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<item> Other fixes and clean-ups.
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</itemize>
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10
README.html
10
README.html
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited Apr. 29, 2014</EM></P>
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<P><EM>Page last edited July 30, 2014</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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@ -178,12 +178,20 @@ these patched libSDL binaries may help.
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<P>
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<UL>
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<LI> Support for opengl non-power-of-two-textures extension.</LI>
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<LI> Dynamic light speedup.</LI>
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<LI> Support for BSP2 and 2PSB map formats.</LI>
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<LI> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).</LI>
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<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
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<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
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<LI> Fix a lighting glitch due to floating point precision.</LI>
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<LI> Fix a looping sounds glitch.</LI>
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<LI> Fix a vulnerability in file extension handling. Tighten path handling safety.</LI>
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<LI> Initialize opengl with 24-bit depth buffer at 32 bpp.</LI>
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<LI> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)</LI>
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<LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI>
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<LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI>
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<LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI>
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<LI> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.</LI>
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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21
README.txt
21
README.txt
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@ -36,7 +36,7 @@
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______________________________________________________________________
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Page last edited Apn. 29, 2014
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Page last edited July 30, 2014
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1. About
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@ -163,6 +163,10 @@
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6.1. Changes in 0.85.10
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o Support for opengl non-power-of-two-textures extension.
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o Dynamic light speedup.
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o Support for BSP2 and 2PSB map formats.
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o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
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@ -176,6 +180,21 @@
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o Fix a looping sounds glitch.
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o Fix a vulnerability in file extension handling. Tighten path
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handling safety.
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o Initialize opengl with 24-bit depth buffer at 32 bpp.
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o Reset all models upon gamedir changes. (Fixes failures with mods
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using custom content.)
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o Fix broken behavior upon gamedir changes if -basedir is specified
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on the command line.
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o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
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o Host_Error upon missing models. (Prevents segmentation faults.)
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o Quakespasm content customization moved from engine-embedded into a
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new optional quakespasm.pak file.
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