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Update Makefile.darwin (OSX) and doco.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@448 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
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# GNU Makefile for QuakeSpasm for Darwin only, Mar. 27, 2011
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# GNU Makefile for QuakeSpasm for Darwin only, April 22, 2011
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# Usage: "make -f Makefile.darwin"
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# COMPILING Quakespasm on OSX with Music enabled
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#
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# Because of difficulties of compiling the CODEC libs on OSX (especially G4),
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# this makefile has been tweaked to link against the includes and libraries in ../MacOSX
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# If you already have libogg/libvorbis/libmpg123 installed, please remove the
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# "-I../MacOSX/include" and "-L../MacOSX" found below.
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#
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# STARTING GAME
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# To install the CODEC libraries, copy ../MacOSX/*dylib to your Quake folder, then
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# DYLD_FALLBACK_LIBRARY_PATH=. ./quakespasm
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# Or copy ./MacOSX/*dylib to /usr/local/lib and use
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# DYLD_FALLBACK_LIBRARY_PATH=/usr/local/lib ./quakespasm
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# Enable/Disable codecs for streaming music support
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USE_CODEC_WAVE=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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MP3LIB=mpg123
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# You need the SDL library fully installed.
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# "make DEBUG=1" to build a debug client.
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# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
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@ -9,18 +30,6 @@
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### Embed custom Quakespasm console background picture
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USE_QS_CONBACK=1
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### Enable/Disable codecs for streaming music support
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#
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# OGG (vorbis) playback requires libvorbis and libogg
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# MP3 playback requires libmad or libmpg123 (see MP3LIB below)
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USE_CODEC_WAVE=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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# which library to use for mp3 decoding: mad or mpg123
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MP3LIB=mad
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# ============================================================================
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# Helper functions
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# ============================================================================
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@ -174,6 +183,8 @@ DEFAULT_TARGET := quakespasm
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# ---------------------------
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%.o: %.c
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$(CC) $(DFLAGS) -I../MacOSX/include -c $(CFLAGS) $(X11_CFLAGS) $(SDL_CFLAGS) -o $@ $^
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%.o: %.m
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$(CC) $(DFLAGS) -c $(CFLAGS) $(X11_CFLAGS) $(SDL_CFLAGS) -o $@ $^
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# ----------------------------------------------------------------------------
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@ -266,7 +277,7 @@ OBJS := \
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# ------------------------
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quakespasm: $(OBJS)
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$(CC) $(CFLAGS) -o quakespasm $(OBJS) $(X11_LFLAGS) $(SDL_LFLAGS) $(LIBS)
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$(CC) $(CFLAGS) -o quakespasm $(OBJS) $(X11_LFLAGS) $(SDL_LFLAGS) -L../MacOSX $(LIBS)
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$(call do_strip,$@)
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release: quakespasm
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23
README.html
23
README.html
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<P>
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<H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2>
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<UL>
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<LI><A NAME="toc4.1">4.1</A> <A HREF="README.html#ss4.1">Linux/Unix </A>
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<LI><A NAME="toc4.2">4.2</A> <A HREF="README.html#ss4.2">Windows </A>
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<LI><A NAME="toc4.3">4.3</A> <A HREF="README.html#ss4.3">Mac OS X </A>
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</UL>
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<P>
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<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Changes</A></H2>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
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<P><EM>To check-out the latest version of QuakeSpasm, use :</EM> svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk</P>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
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</H2>
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<P>After extracting the source tarball, browse the Makefile and edit the music streaming options, then
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<HR>
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<PRE>
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<P>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</P>
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<P>HOME directory support can be enabled via <B>Misc/homedir_0.patch</B></P>
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<P>The project can also be built with Codeblocks (project files included).</P>
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<P>Windows developers can also build using Visual Studio 2005 or newer.</P>
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.
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
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</H2>
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<P>The QS developers cross-compile win32 binaries using
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<A HREF="http://www.mingw.org">Minimal GNU for Windows</A> (Mingw).</P>
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<P>The project can also build using Visual Studio 2005 (or newer).</P>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
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</H2>
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<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
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<P>Alternatively, have a look at <B>Quake/Makefile.darwin</B> for more instructions on building with GCC.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
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15
README.sgml
15
README.sgml
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@ -55,6 +55,8 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music
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<sect> Compiling <p>
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<p><em>To check-out the latest version of QuakeSpasm, use :</em> <b>svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk</b></p>
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<sect1> Linux/Unix <p>
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After extracting the source tarball, browse the Makefile and edit the music streaming options, then
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<code>
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make
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</itemize>
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<p>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.
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<p>HOME directory support can be enabled via <bf>Misc/homedir_0.patch</bf>
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<p>The project can also be built with Codeblocks (project files included).</p>.
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<p>Windows developers can also build using Visual Studio 2005 or newer.</p>.
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<p>The project can also be built with Codeblocks (project files included).</p>
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<sect1> Windows <p>
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The QS developers cross-compile win32 binaries using <url url="http://www.mingw.org" name="Minimal GNU for Windows"> (Mingw).
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The project can also build using Visual Studio 2005 (or newer).</p>
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</p>
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<sect1> Mac OS X <p>
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A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory.
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Alternatively, have a look at <bf>Quake/Makefile.darwin</bf> for more instructions on building with GCC.
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</p>
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<sect> Changes<p>
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<sect1> 0.85.4<p>
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67
README.txt
67
README.txt
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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3.1 Music Playback
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3.1 Music Playback
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4. Compiling
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5. Changes
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5.1 0.85.4
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5.2 0.85.3
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5.3 0.85.2
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5.4 0.85.1
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5.1 0.85.4
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5.2 0.85.3
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5.3 0.85.2
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5.4 0.85.1
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6. Todo
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7. Links
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______________________________________________________________________
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QuakeSpasm 0.85.4 (27 March 2011)
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QuakeSpasm 0.85.4 (19 February 2011)
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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2. Downloads
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Source
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4.tgz/download>
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Linux (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_linux.tgz/download>
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Windows (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_windows.zip/download>
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OSX universal binary
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_osx.zip/download>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o For different sound drivers use
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"SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa,
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dsp, pulse, esd ...
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and TAB
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o Use the "-noextmusic" option to disable this feature.
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o See README.music for more details, if necessary.
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4. Compiling
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After extracting the source tarball, browse the Makefile and edit the
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music streaming options, then
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______________________________________________________________________
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make
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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o make DEBUG=1 for debugging
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
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o make SDLNET=1 to enable SDL_net (Otherwise the socket api will be
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used directly)
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
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Streaming music playback requires "libmad" or "libmpg123" for MP3, and
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"libogg" and "libvorbis" for OGG files.
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HOME directory support can be enabled via Misc/homedir_0.patch
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The project can also be built with Codeblocks (project files
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included).
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Windows developers can also build using Visual Studio 2005 or newer.
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included)..
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5. Changes
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5.1. 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
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5.2. 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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5.3. 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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o SDLNet_ResolveHost bug-fix allowing connection to ports other than
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26000
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
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old fitzquake-0.85 bug which used to cause segfaults depending on
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the compiler.
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o sv_main.c (localmodels) Bumped array size from 5 to 6 in order for
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it to operate correctly with the raised limits of fitzquake-0.85
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o Accept commandline options like "+connect ip:port"
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5.4. 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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6. Todo
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o Add uHexen2's first person camera (and menu item)
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o Add HoT's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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volume controls
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7. Links
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QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>
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FitzQuake Homepage <http://www.celephais.net/fitzquake>
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Sleepwalkr's Original SDL Port
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<http://www.kristianduske.com/fitzquake>
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Baker's 0.85 Source Code
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<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
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Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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Func SDL Fitzquake forum
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<http://www.celephais.net/board/view_thread.php?id=60172>
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Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
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Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
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Kristian's email <mailto:gmail - dot - com - username - inveigle>
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