mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-09 01:01:07 +00:00
minor doc editing.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1537 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
c91dd567e8
commit
ba94a8385b
3 changed files with 33 additions and 22 deletions
|
@ -4,7 +4,7 @@
|
|||
<toc>
|
||||
<verb></verb>
|
||||
|
||||
<em>Page last edited: Aug. 2017</em>
|
||||
<em>Page last edited: Nov. 2017</em>
|
||||
|
||||
<sect> About <p>
|
||||
|
||||
|
@ -170,8 +170,13 @@ these patched libSDL binaries may help.
|
|||
<item> Alpha-masked model support. (MF_HOLEY: 0x4000).
|
||||
<item> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.
|
||||
<item> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.
|
||||
<item> Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".
|
||||
<item> Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).
|
||||
<item> Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey".
|
||||
<item> Change the "always run" menu option to offer three choices:
|
||||
<itemize>
|
||||
<item> off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
|
||||
<item> vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
|
||||
<item> quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
||||
</itemize>
|
||||
<item> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
|
||||
<item> New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).
|
||||
<item> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
<PRE>
|
||||
</PRE>
|
||||
</P>
|
||||
<P><EM>Page last edited: Aug. 2017</EM></P>
|
||||
<P><EM>Page last edited: Nov. 2017</EM></P>
|
||||
|
||||
<P>
|
||||
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
|
||||
|
@ -262,10 +262,16 @@ these patched libSDL binaries may help.
|
|||
<LI> Change "games" / "mods" commands to list all subdirectories.</LI>
|
||||
<LI> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.</LI>
|
||||
<LI> Alpha-masked model support. (MF_HOLEY: 0x4000).</LI>
|
||||
<LI> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.</LI>
|
||||
<LI> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.</LI>
|
||||
<LI> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.</LI>
|
||||
<LI> Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".</LI>
|
||||
<LI> Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).</LI>
|
||||
<LI> Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey".</LI>
|
||||
<LI> Change the "always run" menu option to offer three choices:
|
||||
<UL>
|
||||
<LI> off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)</LI>
|
||||
<LI> vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)</LI>
|
||||
<LI> quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)</LI>
|
||||
</UL>
|
||||
</LI>
|
||||
<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
|
||||
<LI> New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).</LI>
|
||||
<LI> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
______________________________________________________________________
|
||||
|
||||
|
||||
Page last edited: Aug. 2017
|
||||
Page last edited: Nov. 2017
|
||||
|
||||
|
||||
1. About
|
||||
|
@ -322,15 +322,15 @@
|
|||
now supports optional format (tga, png or jpg) and quality (1-100)
|
||||
arguments.
|
||||
|
||||
o Revert "always run" changes from 0.85.9; move the QuakeSpasm
|
||||
customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale
|
||||
forward/side/up speed by "cl_movespeedkey" (usually 2),
|
||||
and make "speedkey" act as "slowkey".
|
||||
o Revert "always run" changes from 0.85.9 and move the QuakeSpasm
|
||||
customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
|
||||
scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
|
||||
to make "speedkey" act as "slowkey".
|
||||
|
||||
o Change "always run" menu option to offer
|
||||
"off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200),
|
||||
"vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and
|
||||
"quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).
|
||||
o Change "always run" menu option to offer three choices:
|
||||
- off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
|
||||
- vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
|
||||
- quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
||||
|
||||
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
|
||||
1/3, or 1/4 resolution.
|
||||
|
@ -343,12 +343,12 @@
|
|||
|
||||
o New "randmap" command for loading a random map.
|
||||
|
||||
o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
|
||||
"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
|
||||
o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
|
||||
"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
|
||||
tuning the strength of specic view blends.
|
||||
|
||||
o GL2 renderer: use a GLSL shader for world faces. Fixes reports of
|
||||
integrated+discrete GPU laptops having inconsistent fog rendering.
|
||||
o GL2 renderer: use a GLSL shader for world faces. Fixes reports of
|
||||
integrated+discrete GPU laptops having inconsistent fog rendering.
|
||||
|
||||
o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
|
||||
hostnames).
|
||||
|
@ -364,8 +364,8 @@
|
|||
o Fix possible freeze in SV_TouchLinks regardless of what QC does in
|
||||
the touch function.
|
||||
|
||||
o Fix for maps with empty strings for vector keys (e.g. "origin");
|
||||
don't read uninitialized memory.
|
||||
o Fix for maps with empty strings for vector keys (e.g. "origin");
|
||||
don't read uninitialized memory.
|
||||
|
||||
o Support for Open Watcom compiler.
|
||||
|
||||
|
|
Loading…
Reference in a new issue