changelog update / tidy-up.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1438 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-07-27 16:37:28 +00:00
parent 72d5f11278
commit c6b7f686c8
3 changed files with 16 additions and 16 deletions

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@ -159,23 +159,23 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<sect1> Changes in 0.93.0<p>
<itemize>
<item> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
<item> Raise console buffer size to 1MB.
<item> Raise MAX_STATIC_ENTITIES from 512 to 4096.
<item> Raise MAX_STACK_DEPTH from 32 to 64.
<item> Raise command buffer size from 8K to 256K to support large configs.
<item> Remove MAX_EFRAGS limit.
<item> Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
<item> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.
<item> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.
<item> Change "game" command to now exec quake.rc.
<item> Change "games"/"mods" commands to list all subdirectories.
<item> Change "games" / "mods" commands to list all subdirectories.
<item> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
<item> New "find"/"apropos" command, searches for commands/cvar names for the given substring (from Spike).
<item> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).
<item> New "randmap" command for loading a random map.
<item> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).
<item> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.
<item> Fix crash in BoundPoly with polygons extending beyond +/-9999.
<item> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).
<item> Updated some of the third-party libraries.
<item> Update the third-party libraries.
</itemize>
</p>

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@ -251,23 +251,23 @@ these patched libSDL binaries may help.
<P>
<UL>
<LI> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.</LI>
<LI> Raise console buffer size to 1MB.</LI>
<LI> Raise MAX_STATIC_ENTITIES from 512 to 4096.</LI>
<LI> Raise MAX_STACK_DEPTH from 32 to 64.</LI>
<LI> Raise command buffer size from 8K to 256K to support large configs.</LI>
<LI> Remove MAX_EFRAGS limit.</LI>
<LI> Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.</LI>
<LI> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.</LI>
<LI> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.</LI>
<LI> Change "game" command to now exec quake.rc.</LI>
<LI> Change "games"/"mods" commands to list all subdirectories.</LI>
<LI> Change "games" / "mods" commands to list all subdirectories.</LI>
<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
<LI> New "find"/"apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
<LI> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
<LI> New "randmap" command for loading a random map.</LI>
<LI> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).</LI>
<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
<LI> Updated some of the third-party libraries.</LI>
<LI> Update the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.1</A>

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@ -296,7 +296,7 @@
6.1. Changes in 0.93.0
o Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
o Raise console buffer size to 1MB.
o Raise MAX_STATIC_ENTITIES from 512 to 4096.
@ -304,7 +304,7 @@
o Raise command buffer size from 8K to 256K to support large configs.
o Remove MAX_EFRAGS limit.
o Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
o Remove "Loadgame buffer overflow" limit, which could happen when
loading DP or QSS saves.
@ -314,13 +314,13 @@
o Change "game" command to now exec quake.rc.
o Change "games"/"mods" commands to list all subdirectories.
o Change "games" / "mods" commands to list all subdirectories.
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.
o New "find"/"apropos" command, searches for commands/cvar names for
the given substring (from Spike).
o New "find" / "apropos" command, searches for commands/cvar names
for the given substring (from Spike).
o New "randmap" command for loading a random map.
@ -335,7 +335,7 @@
o Fix QS window to stay on the current monitor when changing video
modes (SDL2 only).
o Updated some of the third-party libraries.
o Update the third-party libraries.
6.2. Changes in 0.92.1