update documents

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1099 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2014-10-11 12:05:25 +00:00
parent 6ae9f2e37e
commit 5f8e423b6c
3 changed files with 11 additions and 7 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited Sep. 29, 2014</em>
<em>Page last edited Oct. 11, 2014</em>
<sect> About <p>
@ -115,13 +115,14 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<itemize>
<item> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
<item> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
<item> Revised keyboard input code.
<item> Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
<item> Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
<item> Console speed now resolution-independent.
<item> Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
<item> PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
<item> Support for opengl non-power-of-two-textures extension.
<item> Support for OpenGL vertex buffer objects (VBO) for world and brush models.
<item> Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models.
<item> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
<item> Fence textures support.
<item> Dynamic light speedup. Speedup loading of tga and pcx external images.

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@ -11,7 +11,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited Sep. 29, 2014</EM></P>
<P><EM>Page last edited Oct. 11, 2014</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -190,13 +190,14 @@ these patched libSDL binaries may help.
<UL>
<LI> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.</LI>
<LI> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.</LI>
<LI> Revised keyboard input code.</LI>
<LI> Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"</LI>
<LI> Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.</LI>
<LI> Console speed now resolution-independent.</LI>
<LI> Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.</LI>
<LI> PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.</LI>
<LI> Support for opengl non-power-of-two-textures extension.</LI>
<LI> Support for OpenGL vertex buffer objects (VBO) for world and brush models.</LI>
<LI> Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models.</LI>
<LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).</LI>
<LI> Fence textures support.</LI>
<LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI>

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@ -35,7 +35,7 @@
______________________________________________________________________
Page last edited Sep. 29, 2014
Page last edited Oct. 11, 2014
1. About
@ -192,6 +192,8 @@
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
o Revised keyboard input code.
o Revised/improved the 'game' command, i.e. on-the-fly mod changing.
It now accepts an optional second argument for mission packs or
quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
@ -211,8 +213,8 @@
o Support for opengl non-power-of-two-textures extension.
o Support for OpenGL vertex buffer objects (VBO) for world and brush
models.
o Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer)
for world and brush models.
o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
0, 2, 4, 8).