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update docs for recent changes
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1474 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 21 additions and 3 deletions
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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<em>Page last edited: July 2017</em>
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<em>Page last edited: Aug. 2017</em>
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<sect> About <p>
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@ -169,6 +169,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.
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<item> Change "game" command to now exec quake.rc.
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<item> Change "games" / "mods" commands to list all subdirectories.
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<item> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
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<item> Alpha-masked model support. (MF_HOLEY: 0x4000).
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<item> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.
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<item> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
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<item> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).
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<item> New "randmap" command for loading a random map.
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@ -176,6 +179,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.
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<item> Fix crash in BoundPoly with polygons extending beyond +/-9999.
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<item> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).
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<item> Support for Open Watcom compiler.
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<item> Update the third-party libraries.
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</itemize>
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</p>
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited: July 2017</EM></P>
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<P><EM>Page last edited: Aug. 2017</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -261,6 +261,9 @@ these patched libSDL binaries may help.
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<LI> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.</LI>
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<LI> Change "game" command to now exec quake.rc.</LI>
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<LI> Change "games" / "mods" commands to list all subdirectories.</LI>
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<LI> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.</LI>
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<LI> Alpha-masked model support. (MF_HOLEY: 0x4000).</LI>
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<LI> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.</LI>
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<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
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<LI> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
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<LI> New "randmap" command for loading a random map.</LI>
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@ -268,6 +271,7 @@ these patched libSDL binaries may help.
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<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
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<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
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<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
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<LI> Support for Open Watcom compiler.</LI>
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<LI> Update the third-party libraries.</LI>
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</UL>
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</P>
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@ -53,7 +53,7 @@
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______________________________________________________________________
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Page last edited: July 2017
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Page last edited: Aug. 2017
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1. About
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@ -318,6 +318,14 @@
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o Change "games" / "mods" commands to list all subdirectories.
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o Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
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o Alpha-masked model support. (MF_HOLEY: 0x4000).
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o Change default screenshot format to png. The 'screenshot' command
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now supports optional format (tga, png or jpg) and quality (1-100)
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arguments.
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o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
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1/3, or 1/4 resolution.
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@ -337,6 +345,8 @@
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o Fix QS window to stay on the current monitor when changing video
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modes (SDL2 only).
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o Support for Open Watcom compiler.
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o Update the third-party libraries.
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