mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
bump version to 0.93.0 (there has been enough changes), update changelog.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1437 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
6793c30712
commit
72d5f11278
6 changed files with 100 additions and 38 deletions
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@ -157,9 +157,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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</p>
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<sect> Changes<p>
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<sect1> Changes in 0.92.2<p>
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<sect1> Changes in 0.93.0<p>
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<itemize>
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<item> Raise MAX_MAP_LEAFS from 70000 to 80000 (for ad_sepulcher).
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<item> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
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<item> Raise MAX_STATIC_ENTITIES from 512 to 4096.
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<item> Raise MAX_STACK_DEPTH from 32 to 64.
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<item> Raise command buffer size from 8K to 256K to support large configs.
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Binary file not shown.
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@ -17,7 +17,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.92.2</string>
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<string>0.93.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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@ -36,8 +36,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define X11_VERSION 1.10
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.92
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#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.92.1
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#define QUAKESPASM_VERSION 0.93
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#define QUAKESPASM_VER_PATCH 0 // helper to print a string like 0.92.1
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#ifndef QUAKESPASM_VER_SUFFIX
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#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
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#endif
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited: August 2016</EM></P>
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<P><EM>Page last edited: July 2017</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -42,20 +42,21 @@
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
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<UL>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.92.1</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.92.0</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.91.0</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.90.1</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.90.0</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.9</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.8</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.7</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.6</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.5</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.4</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.3</A>
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<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.2</A>
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<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.1</A>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.0</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.92.1</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.92.0</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.91.0</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.90.1</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.90.0</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.9</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.8</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.7</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.6</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.5</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.4</A>
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<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.3</A>
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<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.2</A>
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<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.92.1</A>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.0</A>
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</H2>
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<P>
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<UL>
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<LI> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.</LI>
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<LI> Raise MAX_STATIC_ENTITIES from 512 to 4096.</LI>
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<LI> Raise MAX_STACK_DEPTH from 32 to 64.</LI>
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<LI> Raise command buffer size from 8K to 256K to support large configs.</LI>
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<LI> Remove MAX_EFRAGS limit.</LI>
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<LI> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.</LI>
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<LI> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.</LI>
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<LI> Change "game" command to now exec quake.rc.</LI>
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<LI> Change "games"/"mods" commands to list all subdirectories.</LI>
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<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
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<LI> New "find"/"apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
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<LI> New "randmap" command for loading a random map.</LI>
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<LI> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).</LI>
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<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
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<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
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<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
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<LI> Updated some of the third-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.1</A>
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</H2>
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<P>
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<LI> Updated some of the third-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.0</A>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.92.0</A>
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</H2>
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<P>
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<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.91.0</A>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.91.0</A>
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</H2>
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<LI> Raised MAX_SFX to 1024 (was 512).</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.90.1</A>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.90.1</A>
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</H2>
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<LI> Update 3rd-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.90.0</A>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.90.0</A>
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</H2>
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<P>
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.9</A>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.9</A>
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</H2>
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<P>
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<LI> Several other minor fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.8</A>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.8</A>
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</H2>
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<P>
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<LI> Miscellaneous source code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.7</A>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.7</A>
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</H2>
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<P>
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<LI> Several other small changes mostly invisible to the end-user</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.6</A>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.6</A>
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</H2>
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<P>
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<LI> Minor SDL video fixes.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.5</A>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.5</A>
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</H2>
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<P>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.4</A>
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<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.4</A>
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</H2>
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<P>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.3</A>
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<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.3</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.2</A>
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<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.2</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.1</A>
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<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.1</A>
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</H2>
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<P>
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@ -19,7 +19,7 @@
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5. Known Bugs
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6. Changes
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6.1 Changes in 0.92.2
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6.1 Changes in 0.93.0
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6.2 Changes in 0.92.1
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6.3 Changes in 0.92.0
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6.4 Changes in 0.91.0
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______________________________________________________________________
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Page last edited: August 2016
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Page last edited: July 2017
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1. About
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@ -294,9 +294,46 @@
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6. Changes
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6.1. Changes in 0.92.2
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6.1. Changes in 0.93.0
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o
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o Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
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o Raise MAX_STATIC_ENTITIES from 512 to 4096.
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o Raise MAX_STACK_DEPTH from 32 to 64.
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o Raise command buffer size from 8K to 256K to support large configs.
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o Remove MAX_EFRAGS limit.
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o Remove "Loadgame buffer overflow" limit, which could happen when
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loading DP or QSS saves.
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o Adjust "exceeds standard limit of" debug warnings to include the
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actual QS limit.
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o Change "game" command to now exec quake.rc.
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o Change "games"/"mods" commands to list all subdirectories.
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o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
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1/3, or 1/4 resolution.
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o New "find"/"apropos" command, searches for commands/cvar names for
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the given substring (from Spike).
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o New "randmap" command for loading a random map.
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o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
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hostnames).
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o Fix memory corruption in PF_lightstyle with out of bounds
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lightstyles.
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o Fix crash in BoundPoly with polygons extending beyond +/-9999.
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o Fix QS window to stay on the current monitor when changing video
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modes (SDL2 only).
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o Updated some of the third-party libraries.
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Reference in a new issue