bump version to 0.93.0 (there has been enough changes), update changelog.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1437 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-07-27 15:56:58 +00:00
parent 6793c30712
commit 72d5f11278
6 changed files with 100 additions and 38 deletions

View file

@ -157,9 +157,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
</p>
<sect> Changes<p>
<sect1> Changes in 0.92.2<p>
<sect1> Changes in 0.93.0<p>
<itemize>
<item> Raise MAX_MAP_LEAFS from 70000 to 80000 (for ad_sepulcher).
<item> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
<item> Raise MAX_STATIC_ENTITIES from 512 to 4096.
<item> Raise MAX_STACK_DEPTH from 32 to 64.
<item> Raise command buffer size from 8K to 256K to support large configs.

View file

@ -17,7 +17,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.92.2</string>
<string>0.93.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSApplicationCategoryType</key>

View file

@ -36,8 +36,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define X11_VERSION 1.10
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.92
#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.92.1
#define QUAKESPASM_VERSION 0.93
#define QUAKESPASM_VER_PATCH 0 // helper to print a string like 0.92.1
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif

View file

@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited: August 2016</EM></P>
<P><EM>Page last edited: July 2017</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -42,20 +42,21 @@
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
<UL>
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.92.1</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.92.0</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.91.0</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.90.1</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.90.0</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.9</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.8</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.7</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.6</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.5</A>
<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.4</A>
<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.3</A>
<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.2</A>
<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.1</A>
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.0</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.92.1</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.92.0</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.91.0</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.90.1</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.90.0</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.9</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.8</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.7</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.6</A>
<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.5</A>
<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.4</A>
<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.3</A>
<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.2</A>
<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.1</A>
</UL>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
@ -245,7 +246,31 @@ these patched libSDL binaries may help.
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.92.1</A>
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.0</A>
</H2>
<P>
<UL>
<LI> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.</LI>
<LI> Raise MAX_STATIC_ENTITIES from 512 to 4096.</LI>
<LI> Raise MAX_STACK_DEPTH from 32 to 64.</LI>
<LI> Raise command buffer size from 8K to 256K to support large configs.</LI>
<LI> Remove MAX_EFRAGS limit.</LI>
<LI> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.</LI>
<LI> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.</LI>
<LI> Change "game" command to now exec quake.rc.</LI>
<LI> Change "games"/"mods" commands to list all subdirectories.</LI>
<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
<LI> New "find"/"apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
<LI> New "randmap" command for loading a random map.</LI>
<LI> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).</LI>
<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
<LI> Updated some of the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.1</A>
</H2>
<P>
@ -255,7 +280,7 @@ these patched libSDL binaries may help.
<LI> Updated some of the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.0</A>
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.92.0</A>
</H2>
<P>
@ -275,7 +300,7 @@ these patched libSDL binaries may help.
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.91.0</A>
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.91.0</A>
</H2>
@ -335,7 +360,7 @@ these patched libSDL binaries may help.
<LI> Raised MAX_SFX to 1024 (was 512).</LI>
</UL>
</P>
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.90.1</A>
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.90.1</A>
</H2>
@ -395,7 +420,7 @@ these patched libSDL binaries may help.
<LI> Update 3rd-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.90.0</A>
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.90.0</A>
</H2>
<P>
@ -440,7 +465,7 @@ these patched libSDL binaries may help.
<LI> Other fixes and clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.9</A>
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.9</A>
</H2>
<P>
@ -464,7 +489,7 @@ these patched libSDL binaries may help.
<LI> Several other minor fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.8</A>
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.8</A>
</H2>
<P>
@ -489,7 +514,7 @@ these patched libSDL binaries may help.
<LI> Miscellaneous source code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.7</A>
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.7</A>
</H2>
<P>
@ -507,7 +532,7 @@ these patched libSDL binaries may help.
<LI> Several other small changes mostly invisible to the end-user</LI>
</UL>
</P>
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.6</A>
<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.6</A>
</H2>
<P>
@ -518,7 +543,7 @@ these patched libSDL binaries may help.
<LI> Minor SDL video fixes.</LI>
</UL>
</P>
<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.5</A>
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.5</A>
</H2>
<P>
@ -537,7 +562,7 @@ these patched libSDL binaries may help.
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.4</A>
<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.4</A>
</H2>
<P>
@ -555,7 +580,7 @@ these patched libSDL binaries may help.
<LI> Other minor sound and cdaudio updates</LI>
</UL>
</P>
<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.3</A>
<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.3</A>
</H2>
<P>
@ -578,7 +603,7 @@ these patched libSDL binaries may help.
</UL>
</P>
<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.2</A>
<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.2</A>
</H2>
<P>
@ -597,7 +622,7 @@ these patched libSDL binaries may help.
</UL>
</P>
<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.1</A>
<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.1</A>
</H2>
<P>

View file

@ -19,7 +19,7 @@
5. Known Bugs
6. Changes
6.1 Changes in 0.92.2
6.1 Changes in 0.93.0
6.2 Changes in 0.92.1
6.3 Changes in 0.92.0
6.4 Changes in 0.91.0
@ -53,7 +53,7 @@
______________________________________________________________________
Page last edited: August 2016
Page last edited: July 2017
1. About
@ -294,9 +294,46 @@
6. Changes
6.1. Changes in 0.92.2
6.1. Changes in 0.93.0
o
o Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
o Raise MAX_STATIC_ENTITIES from 512 to 4096.
o Raise MAX_STACK_DEPTH from 32 to 64.
o Raise command buffer size from 8K to 256K to support large configs.
o Remove MAX_EFRAGS limit.
o Remove "Loadgame buffer overflow" limit, which could happen when
loading DP or QSS saves.
o Adjust "exceeds standard limit of" debug warnings to include the
actual QS limit.
o Change "game" command to now exec quake.rc.
o Change "games"/"mods" commands to list all subdirectories.
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.
o New "find"/"apropos" command, searches for commands/cvar names for
the given substring (from Spike).
o New "randmap" command for loading a random map.
o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
hostnames).
o Fix memory corruption in PF_lightstyle with out of bounds
lightstyles.
o Fix crash in BoundPoly with polygons extending beyond +/-9999.
o Fix QS window to stay on the current monitor when changing video
modes (SDL2 only).
o Updated some of the third-party libraries.