mirror of
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synced 2024-11-10 07:21:58 +00:00
.. and html and txt files.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1326 af15c1b1-3010-417e-b628-4374ebc0bcbd
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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||||
<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.69">
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<TITLE>QuakeSpasm</TITLE>
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</HEAD>
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<BODY>
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<H1>QuakeSpasm</H1>
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<H2></H2><P>
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<H2></H2>
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<P>
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited: June 2016</EM></P>
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<P><EM>Page last edited: July 2016</EM></P>
|
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|
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -74,10 +75,12 @@
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<P>
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||||
<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A>
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||||
is a Quake 1 engine based on the SDL port of
|
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is a modern, cross-platform, Quake 1 engine based on
|
||||
<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
|
||||
<P>It includes support for 64 bit CPUs and custom music playback, and includes a new
|
||||
<P>It includes support for 64 bit CPUs and custom music playback, a new
|
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
|
||||
<P>Quakespasm utilizes either the SDL or SDL 2 frameworks, so choose which one works best for you.
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SDL is probably less buggy, but SDL 2 has nicer features and smoother mouse input - though no CD support.</P>
|
||||
|
||||
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
|
||||
|
||||
|
@ -637,7 +640,7 @@ these patched libSDL binaries may help.
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|||
<LI>
|
||||
<A HREF="http://sourceforge.net/p/quakespasm/bugs/?source=navbar">Bug reports</A></LI>
|
||||
<LI>
|
||||
<A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan</A> (project leader),
|
||||
<A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan</A>,
|
||||
<A HREF="mailto:gmail - dot - com - username - ewasylishen">Eric</A>,
|
||||
<A HREF="mailto:gmail - dot - com - username - a.h.vandijk">Sander</A>,
|
||||
<A HREF="mailto:yahoo - dot - com - username - stevenaaus">Stevenaaus</A></LI>
|
||||
|
|
135
Quakespasm.txt
135
Quakespasm.txt
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@ -4,6 +4,7 @@
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|
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Table of Contents
|
||||
|
||||
|
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1. About
|
||||
2. Downloads
|
||||
3. Hints
|
||||
|
@ -48,35 +49,40 @@
|
|||
9. Contact
|
||||
10. Links
|
||||
|
||||
|
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______________________________________________________________________
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|
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|
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Page last edited: June 2016
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Page last edited: July 2016
|
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|
||||
1. About
|
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|
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QuakeSpasm <http://quakespasm.sourceforge.net> is a Quake 1 engine
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||||
based on the SDL port of FitzQuake
|
||||
QuakeSpasm <http://quakespasm.sourceforge.net> is a modern, cross-
|
||||
platform, Quake 1 engine based on FitzQuake
|
||||
<http://www.celephais.net/fitzquake>.
|
||||
|
||||
It includes support for 64 bit CPUs and custom music playback, and
|
||||
includes a new sound driver, some graphical niceities, and numerous
|
||||
bug-fixes and other improvements.
|
||||
It includes support for 64 bit CPUs and custom music playback, a new
|
||||
sound driver, some graphical niceities, and numerous bug-fixes and
|
||||
other improvements.
|
||||
|
||||
Quakespasm utilizes either the SDL or SDL 2 frameworks, so choose
|
||||
which one works best for you. SDL is probably less buggy, but SDL 2
|
||||
has nicer features and smoother mouse input - though no CD support.
|
||||
|
||||
2. Downloads
|
||||
|
||||
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||
|
||||
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm-sdl2/
|
||||
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
|
||||
|
||||
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm-
|
||||
sdl2/>
|
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|
||||
3. Hints
|
||||
|
||||
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
|
||||
a full run-down of the engine's commands and variables.
|
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|
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|
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o To disable some changes, use "quakespasm -fitz"
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|
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o Quakespasm's custom data is stored in "quakespasm.pak". Install
|
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|
@ -120,7 +126,7 @@
|
|||
|
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o Use the "-noextmusic" option to disable this feature.
|
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|
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o See Quakespasm-Music.txt for more details.
|
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o See <Quakespasm-Music.txt> for more details.
|
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|
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3.2. Controller Support
|
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|
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|
@ -131,12 +137,13 @@
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the right for looking.
|
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|
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If your controller doesn't work you can try placing this file
|
||||
https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
<https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt>
|
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in your Quake directory, it is a community-maintained database that
|
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adds support for more controllers to SDL2.
|
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|
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3.2.1. Cvars
|
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|
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|
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o joy_deadzone - Fraction of the stick travel to be deadzone, between
|
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0 and 1. Default 0.2.
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|
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|
@ -167,6 +174,7 @@
|
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Some of the controller buttons are hardcoded to allow navigating the
|
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menu:
|
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|
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o Back - alias for TAB
|
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|
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o Start - alias for ESC
|
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@ -179,6 +187,7 @@
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|
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These buttons can be bound normally:
|
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|
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|
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o LTRIGGER - Left trigger
|
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|
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o RTRIGGER - Right trigger
|
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|
@ -199,23 +208,22 @@
|
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|
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o YBUTTON
|
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|
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quakespasm.pak contains a default.cfg which has been updated to give
|
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some default bindings. L/R shoulder buttons are bound to weapon
|
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switching, and L/R triggers are jump and attack.
|
||||
quakespasm.pak contains a default.cfg which has been updated to
|
||||
give some default bindings. L/R shoulder buttons are bound to
|
||||
weapon switching, and L/R triggers are jump and attack.
|
||||
|
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The controller support started as Jeremiah Sypult's implementation in
|
||||
Quakespasm-Rift and also uses ideas and code from LordHavoc
|
||||
(DarkPlaces).
|
||||
|
||||
|
||||
4. Compiling and Installation
|
||||
|
||||
Quakespasm's (optional) custom data is now stored in the file
|
||||
quakespasm.pak. This file should be placed alongside your quakespasm
|
||||
binary and id1 directory.
|
||||
|
||||
To checkout the latest version of QuakeSpasm, do:
|
||||
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
|
||||
To checkout the latest version of QuakeSpasm, do: svn co
|
||||
svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
|
||||
|
||||
4.1. Linux/Unix
|
||||
|
||||
|
@ -259,7 +267,6 @@
|
|||
Alternatively, have a look at Makefile.darwin for more instructions on
|
||||
building from a console.
|
||||
|
||||
|
||||
5. Known Bugs
|
||||
|
||||
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
|
||||
|
@ -271,10 +278,11 @@
|
|||
help.
|
||||
|
||||
o Gamma patched libSDL (i686-linux)
|
||||
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
|
||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
|
||||
|
||||
o Gamma patched libSDL (x86_64-linux)
|
||||
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
|
||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
|
||||
AMD64.tgz/download>
|
||||
|
||||
The "game" command doesn't execute quake.rc in the new game directory
|
||||
being switched to. This means any custom key bindings in a mod's
|
||||
|
@ -283,12 +291,11 @@
|
|||
instead of using the game console command. Or, after running the game
|
||||
command, you can run "exec quake.rc" by yourself (YMMV).
|
||||
|
||||
|
||||
6. Changes
|
||||
|
||||
|
||||
6.1. Changes in 0.92.0
|
||||
|
||||
|
||||
o SDL2 Game Controller support.
|
||||
|
||||
o Contrast support with new "contrast" cvar, behaving the same as
|
||||
|
@ -323,11 +330,11 @@
|
|||
|
||||
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
||||
|
||||
|
||||
6.2. Changes in 0.91.0
|
||||
|
||||
6.2.1. Bugfixes
|
||||
|
||||
|
||||
o Fix unwanted fog mode change upon video restart.
|
||||
|
||||
o Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
|
||||
|
@ -364,6 +371,7 @@
|
|||
|
||||
6.2.2. Visual improvements
|
||||
|
||||
|
||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
|
||||
|
@ -375,6 +383,7 @@
|
|||
|
||||
6.2.3. Interface improvements
|
||||
|
||||
|
||||
o New r_pos command to show player position.
|
||||
|
||||
o NaN detection in traceline with "developer 1" set now warns instead
|
||||
|
@ -382,10 +391,12 @@
|
|||
|
||||
6.2.4. Code cleanup / Other
|
||||
|
||||
|
||||
o Update third-party libraries.
|
||||
|
||||
6.2.5. Raised limits
|
||||
|
||||
|
||||
o Default max_edicts 8192 (was 2048) and no longer saved to
|
||||
config.cfg.
|
||||
|
||||
|
@ -395,18 +406,18 @@
|
|||
|
||||
o Raised MAX_SFX to 1024 (was 512).
|
||||
|
||||
|
||||
6.3. Changes in 0.90.1
|
||||
|
||||
6.3.1. Bugfixes
|
||||
|
||||
|
||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||
frame late (bug introduced in 0.90.0).
|
||||
|
||||
o Fix texture memory leak when changing video modes with SDL2.
|
||||
|
||||
o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
|
||||
http://forums.insideqc.com/viewtopic.php?f=3&t=5620)
|
||||
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
|
||||
<http://forums.insideqc.com/viewtopic.php?f=3&t=5620>
|
||||
|
||||
o Fix fullbrights turning black after "kill" command (bug introduced
|
||||
in 0.90.0).
|
||||
|
@ -423,12 +434,14 @@
|
|||
|
||||
6.3.2. Performance
|
||||
|
||||
|
||||
o Use multithreaded OpenGL on OS X for better performance.
|
||||
|
||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||
|
||||
6.3.3. Visual improvements
|
||||
|
||||
|
||||
o New gamma correction implementation using GLSL. Fixes all known
|
||||
gamma issues (affecting the full display, persisting after
|
||||
quitting, or darkening the screen on OS X). Disable with
|
||||
|
@ -443,6 +456,7 @@
|
|||
|
||||
6.3.4. Interface improvements
|
||||
|
||||
|
||||
o Support pausing demo playback with the "pause" command.
|
||||
|
||||
o Autocompletion for "game", "record", "playdemo".
|
||||
|
@ -460,17 +474,18 @@
|
|||
|
||||
6.3.5. Code cleanup
|
||||
|
||||
|
||||
o Clean up IDE project files to build on fresh systems.
|
||||
|
||||
o Update 3rd-party libraries.
|
||||
|
||||
|
||||
6.4. Changes in 0.90.0
|
||||
|
||||
|
||||
o Fix issues on Windows systems with DPI scaling.
|
||||
|
||||
o Unix/Mac user directories support. Disabled by default,
|
||||
'make DO_USERDIRS=1' to enable it.
|
||||
o Unix/Mac user directories support. Disabled by default, 'make
|
||||
DO_USERDIRS=1' to enable it.
|
||||
|
||||
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
||||
|
||||
|
@ -516,7 +531,7 @@
|
|||
|
||||
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
|
||||
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
||||
default), to preserve the same sound quality as 0.85.9. New
|
||||
default), to preserve the same sound quality as 0.85.9. New
|
||||
-mixspeed option sets the rate for mixing sfx and music, and output
|
||||
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
|
||||
behaviour. New snd_filterquality cvar, value can be between 1
|
||||
|
@ -572,9 +587,9 @@
|
|||
|
||||
o Other fixes and clean-ups.
|
||||
|
||||
|
||||
6.5. Changes in 0.85.9
|
||||
|
||||
|
||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||
|
||||
o Implemented Hor+ style field of view (FOV) scaling, useful for
|
||||
|
@ -619,9 +634,9 @@
|
|||
|
||||
o Several other minor fixes/cleanups.
|
||||
|
||||
|
||||
6.6. Changes in 0.85.8
|
||||
|
||||
|
||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||
properly.
|
||||
|
||||
|
@ -666,9 +681,9 @@
|
|||
|
||||
o Miscellaneous source code cleanups.
|
||||
|
||||
|
||||
6.7. Changes in 0.85.7
|
||||
|
||||
|
||||
o Added support for cross-level demo playback
|
||||
|
||||
o gl_texturemode is reimplemented as a cvar with a callback and the
|
||||
|
@ -692,9 +707,9 @@
|
|||
|
||||
o Several other small changes mostly invisible to the end-user
|
||||
|
||||
|
||||
6.8. Changes in 0.85.6
|
||||
|
||||
|
||||
o More work for string buffer safety
|
||||
|
||||
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
|
||||
|
@ -705,9 +720,9 @@
|
|||
|
||||
o Minor SDL video fixes.
|
||||
|
||||
|
||||
6.9. Changes in 0.85.5
|
||||
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
||||
|
@ -736,9 +751,9 @@
|
|||
|
||||
o Several code updates from uHexen2 project, several code cleanups.
|
||||
|
||||
|
||||
6.10. Changes in 0.85.4
|
||||
|
||||
|
||||
o Implement music (OGG, MP3, WAV) playback
|
||||
|
||||
o A better fix for the infamous SV_TouchLinks problem, no more hard
|
||||
|
@ -764,9 +779,9 @@
|
|||
|
||||
o Other minor sound and cdaudio updates
|
||||
|
||||
|
||||
6.11. Changes in 0.85.3
|
||||
|
||||
|
||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||
networking code (default) rather than SDL_net
|
||||
|
||||
|
@ -801,9 +816,9 @@
|
|||
o Add a "-cd" option to let the CD Player work in dedicated mode, and
|
||||
some other CD tweaks.
|
||||
|
||||
|
||||
6.12. Changes in 0.85.2
|
||||
|
||||
|
||||
o Replace the old "Screen size" slider with a "Scale" slider
|
||||
|
||||
o Don't constantly open and close condebug log
|
||||
|
@ -829,9 +844,9 @@
|
|||
|
||||
o Add OSX Makefile (tested?)
|
||||
|
||||
|
||||
6.13. Changes in 0.85.1
|
||||
|
||||
|
||||
o 64 bit CPU support
|
||||
|
||||
o Restructured SDL sound driver
|
||||
|
@ -867,48 +882,50 @@
|
|||
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
|
||||
r_wateralpha, r_dynamic, r_novis
|
||||
|
||||
|
||||
7. Todo
|
||||
|
||||
|
||||
o Add uHexen2's first person camera (and menu item)
|
||||
|
||||
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
|
||||
volume controls and SDL2 doesn't support CD audio
|
||||
|
||||
|
||||
8. Copyright
|
||||
|
||||
|
||||
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
||||
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
|
||||
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
|
||||
|
||||
o Quakespasm console background image by AAS, released under the
|
||||
CREATIVE COMMONS PUBLIC LICENSE:
|
||||
http://creativecommons.org/licenses/by/3.0/legalcode
|
||||
|
||||
CREATIVE COMMONS PUBLIC LICENSE
|
||||
<http://creativecommons.org/licenses/by/3.0/legalcode>
|
||||
|
||||
9. Contact
|
||||
|
||||
o QuakeSpasm Project page:
|
||||
http://sourceforge.net/projects/quakespasm
|
||||
|
||||
o Bug reports:
|
||||
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
|
||||
o QuakeSpasm Project page
|
||||
<http://sourceforge.net/projects/quakespasm>
|
||||
|
||||
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
|
||||
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
|
||||
Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
|
||||
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
|
||||
o Bug reports
|
||||
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
|
||||
|
||||
o Ozkan <mailto:gmail - dot - com - username - sezeroz>, Eric
|
||||
<mailto:gmail - dot - com - username - ewasylishen>, Sander
|
||||
<mailto:gmail - dot - com - username - a.h.vandijk>, Stevenaaus
|
||||
<mailto:yahoo - dot - com - username - stevenaaus>
|
||||
|
||||
10. Links
|
||||
|
||||
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
|
||||
|
||||
o Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
|
||||
|
||||
o FitzQuake Homepage: http://www.celephais.net/fitzquake
|
||||
o Downloads <http://quakespasm.sourceforge.net/download.htm>
|
||||
|
||||
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
|
||||
|
||||
o Func Quakespasm forum
|
||||
<http://www.celephais.net/board/view_thread.php?id=60452>
|
||||
|
||||
o Inside3D forums <http://forums.insideqc.com>
|
||||
|
||||
o Func Quakespasm forum:
|
||||
http://www.celephais.net/board/view_thread.php?id=60452
|
||||
|
||||
o Inside3D forums: http://forums.insideqc.com
|
||||
|
|
Loading…
Reference in a new issue