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docs: add Controller Support section
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1323 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -57,6 +57,52 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC.
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<item>See <url url="Quakespasm-Music.txt"> for more details.
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</itemize>
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<sect1>Controller Support<p>
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The SDL2 variant of Quakespasm supports Xbox 360 style game controllers.
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<p>
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The default configuration uses the left analog stick for movement and the right for looking.
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<p>
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If your controller doesn't work you can try placing <url url="https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt" name="this file"> in your Quake directory, it is a community-maintained database that adds support for more controllers to SDL2.
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<sect2>Cvars<p>
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<itemize>
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<item>joy_deadzone - Fraction of the stick travel to be deadzone, between 0 and 1. Default 0.2.
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<item>joy_deadzone_trigger - Fraction of trigger range required to register a button press on the analog triggers, between 0 and 1. Default 0.001.
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<item>joy_sensitivity_yaw/pitch - Max angular speed in degrees/second when looking. Defaults are 300 for yaw (turning left/right) and 150 for pitch (up/down).
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<item>joy_exponent - For the look stick, the stick displacement (between 0 and 1) is raised to this power. Default is 3. A value of 1 would give a linear relationship between stick displacement and fraction of the maximum angular speed.
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<item>joy_invert - Set to 1 to invert the vertical axis of the look stick.
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<item>joy_swapmovelook - Set to 1 to swap the left and right analog stick functions. Default 0, move on the left stick, look on the right stick.
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<item>joy_enable - Set to 0 to disable controller support. Default 1.
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</itemize>
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<sect2>Buttons<p>
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Some of the controller buttons are hardcoded to allow navigating the menu:
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<itemize>
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<item>Back - alias for TAB
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<item>Start - alias for ESC
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<item>DPad, analog sticks - mapped to arrow keys
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<item>A Button - alias for ENTER in menus
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<item>B Button - alias for ESC in menus
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</itemize>
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These buttons can be bound normally:
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<itemize>
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<item>LTRIGGER - Left trigger
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<item>RTRIGGER - Right trigger
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<item>LSHOULDER - Left shoulder button
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<item>RSHOULDER - Right shoulder button
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<item>LTHUMB - Clicking the left thumbstick
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<item>RTHUMB - Clicking the right thumbstick
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<item>ABUTTON
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<item>BBUTTON
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<item>XBUTTON
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<item>YBUTTON
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</itemize>
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quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.
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<p>
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The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).
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<sect> Compiling and Installation<p>
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<p>Quakespasm's (optional) custom data is now stored in the file <bf>quakespasm.pak</bf>. This file should be placed alongside your quakespasm binary and <bf>id1</bf> directory.</p>
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@ -24,6 +24,7 @@
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<UL>
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<LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A>
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<LI><A NAME="toc3.2">3.2</A> <A HREF="Quakespasm.html#ss3.2">Controller Support</A>
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</UL>
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<P>
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<H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling and Installation</A></H2>
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@ -130,6 +131,57 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
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</UL>
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</P>
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<H2><A NAME="ss3.2">3.2</A> <A HREF="#toc3.2">Controller Support</A>
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</H2>
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<P>The SDL2 variant of Quakespasm supports Xbox 360 style game controllers.</P>
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<P>The default configuration uses the left analog stick for movement and the right for looking.</P>
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<P>If your controller doesn't work you can try placing
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<A HREF="https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt">this file</A> in your Quake directory, it is a community-maintained database that adds support for more controllers to SDL2.</P>
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<H3>Cvars</H3>
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<P>
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<UL>
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<LI>joy_deadzone - Fraction of the stick travel to be deadzone, between 0 and 1. Default 0.2.</LI>
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<LI>joy_deadzone_trigger - Fraction of trigger range required to register a button press on the analog triggers, between 0 and 1. Default 0.001.</LI>
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<LI>joy_sensitivity_yaw/pitch - Max angular speed in degrees/second when looking. Defaults are 300 for yaw (turning left/right) and 150 for pitch (up/down).</LI>
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<LI>joy_exponent - For the look stick, the stick displacement (between 0 and 1) is raised to this power. Default is 3. A value of 1 would give a linear relationship between stick displacement and fraction of the maximum angular speed.</LI>
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<LI>joy_invert - Set to 1 to invert the vertical axis of the look stick.</LI>
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<LI>joy_swapmovelook - Set to 1 to swap the left and right analog stick functions. Default 0, move on the left stick, look on the right stick.</LI>
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<LI>joy_enable - Set to 0 to disable controller support. Default 1.</LI>
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</UL>
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</P>
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<H3>Buttons</H3>
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<P>Some of the controller buttons are hardcoded to allow navigating the menu:</P>
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<P>
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<UL>
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<LI>Back - alias for TAB</LI>
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<LI>Start - alias for ESC</LI>
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<LI>DPad, analog sticks - mapped to arrow keys</LI>
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<LI>A Button - alias for ENTER in menus</LI>
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<LI>B Button - alias for ESC in menus</LI>
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</UL>
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</P>
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<P>These buttons can be bound normally:</P>
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<P>
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<UL>
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<LI>LTRIGGER - Left trigger</LI>
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<LI>RTRIGGER - Right trigger</LI>
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<LI>LSHOULDER - Left shoulder button</LI>
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<LI>RSHOULDER - Right shoulder button</LI>
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<LI>LTHUMB - Clicking the left thumbstick</LI>
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<LI>RTHUMB - Clicking the right thumbstick</LI>
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<LI>ABUTTON</LI>
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<LI>BBUTTON</LI>
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<LI>XBUTTON</LI>
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<LI>YBUTTON</LI>
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</UL>
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quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.</P>
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<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).</P>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
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@ -8,6 +8,9 @@
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2. Downloads
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3. Hints
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3.1 Music Playback
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3.2 Controller Support
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3.2.1 Cvars
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3.2.2 Buttons
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4. Compiling and Installation
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4.1 Linux/Unix
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@ -119,6 +122,93 @@
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o See Quakespasm-Music.txt for more details.
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3.2. Controller Support
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The SDL2 variant of Quakespasm supports Xbox 360 style game
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controllers.
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The default configuration uses the left analog stick for movement and
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the right for looking.
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If your controller doesn't work you can try placing this file
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<https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt>
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in your Quake directory, it is a community-maintained database that
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adds support for more controllers to SDL2.
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3.2.1. Cvars
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o joy_deadzone - Fraction of the stick travel to be deadzone, between
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0 and 1. Default 0.2.
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o joy_deadzone_trigger - Fraction of trigger range required to
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register a button press on the analog triggers, between 0 and 1.
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Default 0.001.
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o joy_sensitivity_yaw/pitch - Max angular speed in degrees/second
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when looking. Defaults are 300 for yaw (turning left/right) and 150
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for pitch (up/down).
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o joy_exponent - For the look stick, the stick displacement (between
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0 and 1) is raised to this power. Default is 3. A value of 1 would
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give a linear relationship between stick displacement and fraction
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of the maximum angular speed.
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o joy_invert - Set to 1 to invert the vertical axis of the look
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stick.
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o joy_swapmovelook - Set to 1 to swap the left and right analog stick
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functions. Default 0, move on the left stick, look on the right
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stick.
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o joy_enable - Set to 0 to disable controller support. Default 1.
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3.2.2. Buttons
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Some of the controller buttons are hardcoded to allow navigating the
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menu:
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o Back - alias for TAB
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o Start - alias for ESC
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o DPad, analog sticks - mapped to arrow keys
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o A Button - alias for ENTER in menus
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o B Button - alias for ESC in menus
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These buttons can be bound normally:
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o LTRIGGER - Left trigger
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o RTRIGGER - Right trigger
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o LSHOULDER - Left shoulder button
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o RSHOULDER - Right shoulder button
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o LTHUMB - Clicking the left thumbstick
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o RTHUMB - Clicking the right thumbstick
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o ABUTTON
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o BBUTTON
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o XBUTTON
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o YBUTTON
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quakespasm.pak contains a default.cfg which has been updated to
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give some default bindings. L/R shoulder buttons are bound to
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weapon switching, and L/R triggers are jump and attack.
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The controller support started as Jeremiah Sypult's implementation in
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Quakespasm-Rift and also uses ideas and code from LordHavoc
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(DarkPlaces).
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4. Compiling and Installation
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