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update README files to reflect further 0.85.10 changes so far.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1032 af15c1b1-3010-417e-b628-4374ebc0bcbd
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4 changed files with 27 additions and 11 deletions
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<toc>
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<verb></verb>
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<em>Page last edited Sep. 10, 2014</em>
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<em>Page last edited Sep. 15, 2014</em>
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<sect> About <p>
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@ -108,10 +108,13 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
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<sect1> Changes in 0.85.10<p>
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<itemize>
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<item> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
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<item> Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
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<item> Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
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<item> Console speed now resolution-independent.
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<item> Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
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<item> PF_VarString buffer bumped to 1024, avoids truncating In The Shadows centerprints.
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<item> PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
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<item> Support for opengl non-power-of-two-textures extension.
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<item> Support for OpenGL vertex buffer objects (VBO) for world and brush models.
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<item> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
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<item> Fence texture support.
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<item> Dynamic light speedup. Speedup loading of tga and pcx external images.
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@ -45,7 +45,7 @@ New console commands:
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testing/comparing the same music in different formats.
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- music_stop
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Stops the playing music.
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Stops the playing music
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- music_pause
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Pauses the playing music
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@ -1,18 +1,17 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.66">
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
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<TITLE>QuakeSpasm</TITLE>
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</HEAD>
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<BODY>
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<H1>QuakeSpasm</H1>
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<H2></H2>
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<P>
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<H2></H2><P>
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited Sep. 10, 2014</EM></P>
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<P><EM>Page last edited Sep. 15, 2014</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -187,10 +186,13 @@ these patched libSDL binaries may help.
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<P>
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<UL>
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<LI> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.</LI>
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<LI> Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"</LI>
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<LI> Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.</LI>
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<LI> Console speed now resolution-independent.</LI>
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<LI> Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.</LI>
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<LI> PF_VarString buffer bumped to 1024, avoids truncating In The Shadows centerprints.</LI>
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<LI> PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.</LI>
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<LI> Support for opengl non-power-of-two-textures extension.</LI>
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<LI> Support for OpenGL vertex buffer objects (VBO) for world and brush models.</LI>
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<LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).</LI>
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<LI> Fence texture support.</LI>
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<LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI>
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@ -35,7 +35,7 @@
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______________________________________________________________________
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Page last edited Sep. 10, 2014
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Page last edited Sep. 15, 2014
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1. About
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@ -178,17 +178,28 @@
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o Unix/Mac user directories support. Disabled by default,
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'make DO_USERDIRS=1' to enable it.
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o Revised/improved the 'game' command, i.e. on-the-fly mod changing.
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It now accepts an optional second argument for mission packs or
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quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
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WarpSpasm: "game warp -quoth"
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o Command line: "-game {quoth/hipnotic/rogue}" is now treated the
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same as -quoth, -hipnotic, or -rogue.
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o Console speed now resolution-independent.
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o Disabled gl_zfix, which caused glitches and is undesirable for new
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maps. Replacement .ent files to fix z-fighting for several id1 maps
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added to quakespasm.pak.
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o PF_VarString buffer bumped to 1024, avoids truncating In The
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Shadows centerprints.
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o PF_VarString buffer bumped to 1024, avoids truncated centerprints
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from the 'In The Shadows' mod.
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o Support for opengl non-power-of-two-textures extension.
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o Support for OpenGL vertex buffer objects (VBO) for world and brush
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models.
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o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
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0, 2, 4, 8).
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