update documentation.

This commit is contained in:
Ozkan Sezer 2021-09-02 20:55:10 +03:00
parent 401aa52d45
commit f13887e8a5
3 changed files with 10 additions and 4 deletions

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@ -142,12 +142,13 @@ QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: C
<sect1> Changes in 0.94.0<p>
<itemize>
<item> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work.)
<item> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde for Q64 bsp format support.)
<item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
<item> Fixed buffer overflow with large char skybox names (sf.net bug/38)
<item> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
<item> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
<item> OpenGL: merged surface mark & cull optimizations from vkQuake.
<item> Compensate viewmodel distortion at fov > 90 (based on code from Qrack, thanks to Andrei Drexler for the patch.)
<item> Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
<item> Changed 'model has a skin taller than 480' error into a warning
<item> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)

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@ -226,12 +226,13 @@ Compile time options include
<P>
<UL>
<LI> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work.)</LI>
<LI> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde for Q64 bsp format support.)</LI>
<LI> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)</LI>
<LI> Fixed buffer overflow with large char skybox names (sf.net bug/38)</LI>
<LI> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)</LI>
<LI> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)</LI>
<LI> OpenGL: merged surface mark &amp; cull optimizations from vkQuake.</LI>
<LI> Compensate viewmodel distortion at fov &gt; 90 (based on code from Qrack, thanks to Andrei Drexler for the patch.)</LI>
<LI> Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.</LI>
<LI> Changed 'model has a skin taller than 480' error into a warning</LI>
<LI> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)</LI>
@ -452,7 +453,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Support pausing demo playback with the "pause" command.</LI>
<LI> Autocompletion for "game", "record", "playdemo".</LI>
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
<LI> Silence "exceeded standard limit" messages unless developer cvar is &gt;= 1.</LI>
<LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
</UL>
</P>

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@ -262,7 +262,8 @@
5.1. Changes in 0.94.0
o Initial support for playing the 'Quake 2021 re-release' content
(thanks to Andrei Drexler for bulk of the work.)
(thanks to Andrei Drexler for bulk of the work, Guillaume Plourde
for Q64 bsp format support.)
o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
@ -274,6 +275,9 @@
o OpenGL: merged surface mark & cull optimizations from vkQuake.
o Compensate viewmodel distortion at fov > 90 (based on code from
Qrack, thanks to Andrei Drexler for the patch.)
o Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
o Changed 'model has a skin taller than 480' error into a warning