Add a copyright section to the README.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@594 af15c1b1-3010-417e-b628-4374ebc0bcbd
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Steven 2012-01-01 20:27:10 +00:00
parent 700edc2477
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@ -48,7 +48,10 @@
<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Todo </A></H2>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Links </A></H2>
<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Copyright </A></H2>
<P>
<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Links </A></H2>
<HR>
@ -63,6 +66,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
<P>
<UL>
<LI>
@ -73,6 +77,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
<P><EM> Visit the
<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
<P>
@ -107,10 +112,11 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
<P>To check-out the latest version of QuakeSpasm, use :<BR>
<EM>svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk</EM></P>
<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A></H2>
<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
</H2>
<P>After extracting the source tarball, browse the Makefile and edit the music streaming options, then
<HR>
@ -129,23 +135,25 @@ Compile time options include
<P>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</P>
<P>HOME directory support can be enabled via <B>Misc/homedir_0.patch</B></P>
<P>The project can also be built with Codeblocks (project files included).</P>
<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A></H2>
<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
</H2>
<P>The QuakeSpasm developers cross-compile windows binaries using
<A HREF="http://www.mingw.org">MinGW</A> and
<A HREF="http://mingw-w64.sf.net">Mingw-w64</A>.</P>
<P>The project can also be built using Visual Studio 2005 (or newer).</P>
<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A></H2>
<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
</H2>
<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.85.6</A></H2>
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.85.6</A>
</H2>
<P>
<UL>
<LI> More work for string buffer safety</LI>
@ -154,8 +162,9 @@ Compile time options include
<LI> Minor SDL video fixes.</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.5</A>
</H2>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.5</A></H2>
<P>
<UL>
<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
@ -172,8 +181,9 @@ Compile time options include
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.85.4</A>
</H2>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.85.4</A></H2>
<P>
<UL>
<LI> Implement music (OGG, MP3, WAV) playback</LI>
@ -189,8 +199,9 @@ Compile time options include
<LI> Other minor sound and cdaudio updates</LI>
</UL>
</P>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.85.3</A>
</H2>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.85.3</A></H2>
<P>
<UL>
<LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI>
@ -211,7 +222,9 @@ Compile time options include
</UL>
</P>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.85.2</A></H2>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.85.2</A>
</H2>
<P>
<UL>
<LI> Replace the old "Screen size" slider with a "Scale" slider</LI>
@ -228,7 +241,9 @@ Compile time options include
</UL>
</P>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.85.1</A></H2>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.85.1</A>
</H2>
<P>
<UL>
<LI>64 bit CPU support</LI>
@ -252,6 +267,7 @@ Compile time options include
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Todo </A></H2>
<P>
<UL>
<LI>Add uHexen2's first person camera (and menu item)</LI>
@ -261,8 +277,20 @@ Compile time options include
</UL>
</P>
<H2><A NAME="s7">7.</A> <A HREF="#toc7">Copyright </A></H2>
<P>
<UL>
<LI>Quake and Quakespasm are released under the
<A HREF="http://www.gnu.org/licenses/gpl-2.0.html">GNU GENERAL PUBLIC LICENSE Version 2</A></LI>
<LI>Quakespasm console background image by <B>AAS</B>, released under the
<A HREF="http://creativecommons.org/licenses/by/3.0/legalcode">CREATIVE COMMONS PUBLIC LICENSE</A></LI>
</UL>
</P>
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
<H2><A NAME="s7">7.</A> <A HREF="#toc7">Links </A></H2>
<P>
<UL>
<LI>

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@ -192,6 +192,12 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
<item>Complete the unix user directories support
</itemize>
<sect> Copyright <p>
<itemize>
<item>Quake and Quakespasm are released under the <url url="http://www.gnu.org/licenses/gpl-2.0.html" name="GNU GENERAL PUBLIC LICENSE Version 2">
<item>Quakespasm console background image by <bf>AAS</bf>, released under the
<url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE">
</itemize>
<sect> Links <p>

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@ -4,6 +4,7 @@
Table of Contents
1. About
2. Downloads
3. Hints
@ -23,7 +24,9 @@
5.6 Changes in 0.85.1
6. Todo
7. Links
7. Copyright
8. Links
______________________________________________________________________
@ -33,6 +36,7 @@
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU support, a new sound driver, several networking
fixes and a few graphical niceities.
@ -42,12 +46,14 @@
2. Downloads
o <http://quakespasm.sourceforge.net/download.htm>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
@ -91,6 +97,7 @@
4. Compiling
To check-out the latest version of QuakeSpasm, use :
svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
@ -107,7 +114,6 @@
Compile time options include
o make DEBUG=1 for debugging
o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
@ -115,6 +121,7 @@
Streaming music playback requires "libmad" or "libmpg123" for MP3, and
"libogg" and "libvorbis" for OGG files.
HOME directory support can be enabled via Misc/homedir_0.patch
The project can also be built with Codeblocks (project files
@ -135,24 +142,25 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Changes
5.1. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars to
be set at the same time (was reported for possibility of causing
compatibility issues with mods)
o More work for string buffer safety
o Several cleanups/changes in the cvar layer
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
to be set at the same time (was reported for possibility of causing
compatibility issues with mods)
o Minor SDL video fixes.
o Several cleanups/changes in the cvar layer
o Minor SDL video fixes.
5.2. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@ -181,9 +189,9 @@
o Several code updates from uHexen2 project, several code cleanups.
5.3. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
@ -209,9 +217,9 @@
o Other minor sound and cdaudio updates
5.4. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@ -245,10 +253,9 @@
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
5.5. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
@ -277,6 +284,7 @@
5.6. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
@ -311,10 +319,9 @@
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
6. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@ -326,7 +333,19 @@
o Complete the unix user directories support
7. Links
7. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
8. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
@ -353,3 +372,4 @@
o Kristian's email <mailto:gmail - dot - com - username - inveigle>