Quakespasm.{html,txt}: Update

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1222 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Eric Wasylishen 2015-06-01 05:17:00 +00:00
parent 0bf6f183b4
commit 28679bd9a6
2 changed files with 53 additions and 12 deletions

View file

@ -111,6 +111,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example)
</LI>
<LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"</LI>
<LI>Use "<B>quakespasm -condebug</B>" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.</LI>
</UL>
</P>
<H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A>
@ -200,6 +201,8 @@ these patched libSDL binaries may help.
<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
<LI> Fix viewmodel not lerping on extended-limit maps.</LI>
<LI> Fix crash on out-of-bounds skin number.</LI>
</UL>
</P>
@ -212,14 +215,26 @@ these patched libSDL binaries may help.
</UL>
</P>
<H3>Interface/visual improvements</H3>
<H3>Visual improvements</H3>
<P>
<UL>
<LI> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".</LI>
<LI> Use high-quality water by default (r_oldwater 0).</LI>
<LI> Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)</LI>
<LI> r_noshadow_list cvar added (from MarkV.)</LI>
</UL>
</P>
<H3>Interface improvements</H3>
<P>
<UL>
<LI> Support pausing demo playback with the "pause" command.</LI>
<LI> Autocompletion of mod names for the "game" command.</LI>
<LI> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".</LI>
<LI> Use high-quality water by default (r_oldwater 0).</LI>
<LI> Autocompletion for "game", "record", "playdemo".</LI>
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
<LI> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
</UL>
</P>

View file

@ -19,8 +19,9 @@
6.1 Changes in 0.90.1
6.1.1 Bugfixes
6.1.2 Performance
6.1.3 Interface/visual improvements
6.1.4 Code cleanup
6.1.3 Visual improvements
6.1.4 Interface improvements
6.1.5 Code cleanup
6.2 Changes in 0.90.0
6.3 Changes in 0.85.9
6.4 Changes in 0.85.8
@ -89,6 +90,9 @@
o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME {-quoth/hipnotic/rogue}"
o Use "quakespasm -condebug" to save console log to "qconsole.log".
SDL2 builds no longer generate stdout.txt/stderr.txt.
3.1. Music Playback
Quakespasm can play various external music formats, including MP3, OGG
@ -209,6 +213,9 @@
o Allow loading saves with } character in quoted strings, fixes issue
with retrojam1_skacky.bsp.
o Fix viewmodel not lerping on extended-limit maps.
o Fix crash on out-of-bounds skin number.
6.1.2. Performance
@ -216,12 +223,8 @@
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
6.1.3. Visual improvements
6.1.3. Interface/visual improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion of mod names for the "game" command.
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
@ -230,8 +233,31 @@
o Use high-quality water by default (r_oldwater 0).
o Shadows use stencil buffer to avoid overlapping artifacts (from
MarkV.)
o r_noshadow_list cvar added (from MarkV.)
6.1.4. Interface improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo".
o Experimental windowed fullscreen mode available with
vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
entering fullscreen mode the next time.)
o Silence "exceeded standard limit" messages unless developer cvar is
>= 1.
o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
6.1.5. Code cleanup
6.1.4. Code cleanup
o Clean up IDE project files to build on fresh systems.