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Made sure that deathmatch and coop are not set at the same time
(fix originally from QIP sources of Matthias Buecher, a.k.a. Maddes) git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@536 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
0953ac6751
commit
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5 changed files with 37 additions and 16 deletions
31
Quake/host.c
31
Quake/host.c
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@ -44,11 +44,12 @@ double host_frametime;
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double host_time;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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int host_hunklevel;
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int host_framecount;
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int minimum_memory;
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int host_hunklevel;
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int minimum_memory;
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client_t *host_client; // current client
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@ -70,8 +71,8 @@ cvar_t timelimit = {"timelimit","0",false,true};
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cvar_t teamplay = {"teamplay","0",false,true};
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cvar_t samelevel = {"samelevel","0"};
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cvar_t noexit = {"noexit","0",false,true};
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cvar_t skill = {"skill","1"}; // 0 - 3
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cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
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cvar_t skill = {"skill","1"}; // 0 - 3
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cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
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cvar_t coop = {"coop","0"}; // 0 or 1
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cvar_t pausable = {"pausable","1"};
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@ -90,12 +91,11 @@ overflowtimes_t dev_overflows; //this stores the last time overflow messages wer
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Max_Edicts_f -- johnfitz
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================
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*/
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void Max_Edicts_f (void)
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static void Max_Edicts_f (void)
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{
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static float oldval = DEF_EDICTS; //must match the default value for max_edicts
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//TODO: clamp it here?
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if (max_edicts.value == oldval)
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return;
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@ -105,6 +105,19 @@ void Max_Edicts_f (void)
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oldval = max_edicts.value;
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}
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// 1999-09-06 deathmatch/coop not at the same time fix by Maddes
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static void Callback_Deathmatch (void)
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{
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if (deathmatch.value)
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Cvar_Set ("coop", "0");
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}
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static void Callback_Coop (void)
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{
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if (coop.value)
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Cvar_Set ("deathmatch", "0");
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}
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/*
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================
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Host_EndGame
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@ -261,8 +274,8 @@ void Host_InitLocal (void)
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Cvar_RegisterVariable (&noexit, NULL);
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Cvar_RegisterVariable (&skill, NULL);
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Cvar_RegisterVariable (&developer, NULL);
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Cvar_RegisterVariable (&deathmatch, NULL);
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Cvar_RegisterVariable (&coop, NULL);
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Cvar_RegisterVariable (&coop, Callback_Coop);
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Cvar_RegisterVariable (&deathmatch, Callback_Deathmatch);
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Cvar_RegisterVariable (&pausable, NULL);
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@ -210,10 +210,14 @@ static void MaxPlayers_f (void)
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if (n == 1)
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{
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Cvar_Set ("deathmatch", "0");
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Cvar_Set ("coop", "0");
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}
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else
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{
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Cvar_Set ("deathmatch", "1");
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if (coop.value)
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Cvar_Set ("deathmatch", "0");
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else
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Cvar_Set ("deathmatch", "1");
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}
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}
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@ -11,7 +11,7 @@
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<PRE>
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</PRE>
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</P>
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<P>QuakeSpasm 0.85.5 (20 December 2011)</P>
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<P>QuakeSpasm 0.85.5 (25 December 2011)</P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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@ -160,7 +160,7 @@ Compile time options include
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<UL>
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<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
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<LI> Fixed a crash in net play in maps with extended limits</LI>
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<LI> Verified successful compilation using gcc-4.6</LI>
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<LI> Verified successful compilation using gcc-4.6.x</LI>
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<LI> Added a cvar gl_zfix to stop GL texture flicker (z fighting)</LI>
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<LI> Read video variables early so that a vid_restart isn't necessary after init</LI>
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<LI> mlook and lookspring fixes</LI>
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@ -168,6 +168,7 @@ Compile time options include
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<LI> Made mp3 playback to allocate system memory instead of zone</LI>
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<LI> Some updates to the progs interpreter code</LI>
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<LI> Fixed r_nolerp_list parsing code from fitzquake</LI>
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<LI> Made sure that deathmatch and coop are not set at the same time</LI>
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<LI> Several code updates from uHexen2, several code cleanups.</LI>
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</UL>
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</P>
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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QuakeSpasm 0.85.5 (20 December 2011)
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QuakeSpasm 0.85.5 (25 December 2011)
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<sect> About <p>
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@ -94,7 +94,7 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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<itemize>
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<item> SDL input driver updated adding native keymap and dead key support to the console
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<item> Fixed a crash in net play in maps with extended limits
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<item> Verified successful compilation using gcc-4.6
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<item> Verified successful compilation using gcc-4.6.x
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<item> Added a cvar gl_zfix to stop GL texture flicker (z fighting)
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<item> Read video variables early so that a vid_restart isn't necessary after init
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<item> mlook and lookspring fixes
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@ -102,6 +102,7 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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<item> Made mp3 playback to allocate system memory instead of zone
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<item> Some updates to the progs interpreter code
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<item> Fixed r_nolerp_list parsing code from fitzquake
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<item> Made sure that deathmatch and coop are not set at the same time
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<item> Several code updates from uHexen2, several code cleanups.
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</itemize>
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</p>
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@ -29,7 +29,7 @@
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______________________________________________________________________
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QuakeSpasm 0.85.5 (20 December 2011)
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QuakeSpasm 0.85.5 (25 December 2011)
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1. About
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@ -161,7 +161,7 @@
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o Fixed a crash in net play in maps with extended limits
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o Verified successful compilation using gcc-4.6
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o Verified successful compilation using gcc-4.6.x
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o Added a cvar gl_zfix to stop GL texture flicker (z fighting)
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@ -179,6 +179,8 @@
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o Fixed r_nolerp_list parsing code from fitzquake
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o Made sure that deathmatch and coop are not set at the same time
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o Several code updates from uHexen2, several code cleanups.
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5.2. Changes in 0.85.4
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