myT
9366ee5130
fixed r_picmip incorrectly applying to external lightmap atlases
2020-01-07 22:54:48 +01:00
myT
7d526ba6fc
added FreeBSD support
2020-01-06 01:04:16 +01:00
myT
b2445488a4
partial D3D11 init and shutdown for OBS' benefit
...
- OBS' game capture plug-in can't handle swap chains changing while capture is active
- loading a map and disconnecting will no longer break the capture
- vid_restart will still break the capture
2019-12-26 16:30:07 +01:00
myT
e16804a0cb
fixed A2C by making sure we use the absolute values of the derivatives
2019-12-26 16:26:12 +01:00
myT
9cb02a32bf
searching for valid sample counts for MSAA in GL2 and GL3 instead of failing
2019-12-26 16:24:22 +01:00
myT
a89a2e3ead
MSAA centroid interpolation mode for GL3 and D3D11 to prevent artifacts
...
this helps mostly to avoid lightmap tile leaks with MSAA
2019-12-26 16:20:41 +01:00
myT
4968bfca6d
crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
...
- preventing crashes and drops with r_shownormals
- fixed the colors of r_showtris, r_shownormals and r_debugSurface
- simplified the overflow macro
2019-12-26 16:16:30 +01:00
myT
0cbfe60d86
fixed hyperspace rendering
2019-11-12 04:23:49 +01:00
myT
cb0ef3aab8
fixed OpenGL version checks and FBO support checks
2019-11-12 04:22:36 +01:00
myT
2dcddc87eb
always disabling the FPS limiter after drop errors
2019-11-12 04:19:31 +01:00
myT
c024cdcdc9
fixed a crash due to lack of memory for the sound system
2019-09-25 05:59:17 +02:00
myT
7939488266
fixed incorrect state bits for shaders when loading a map with no lighting
2019-09-25 05:35:45 +02:00
myT
0087c2bf14
fixed fog-only shaders being recognized as sky shaders
2019-09-25 05:34:22 +02:00
myT
8ee79c7b9e
added r_rtColorFormat to select the color format for render targets
...
fixed FindBestAvailableAA not testing the depth/stencil format
2019-09-25 05:31:55 +02:00
myT
c5192d49b7
using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible
...
fixed sharedTraps_t listing syscalls that were not actually at the same index for all 3 VMs
2019-09-25 05:29:36 +02:00
myT
1115cb39b0
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
myT
db4fb31658
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
myT
6f3908ceaa
completely removed flare support
2019-09-25 05:21:01 +02:00
myT
837073be62
removed bg_public.h
2019-09-25 05:15:14 +02:00
myT
b406564962
added copyright notices to important new files
2019-09-25 05:14:58 +02:00
myT
983b53cbbb
SSE2 instruction set support is now required
2019-09-25 05:14:36 +02:00
myT
39af360fdc
removed FreeType and the R_REGISTERFONT syscalls
2019-09-25 05:14:07 +02:00
myT
c44b13ad90
when faces have short normals, we compute new unit-length normals
2019-09-25 05:13:39 +02:00
myT
3ae1abd69e
removed dead code (NEWLINE macro)
2019-09-25 05:12:28 +02:00
myT
2d806401eb
setting a cvar back to its default frees the latched string
2019-09-25 05:12:05 +02:00
myT
30c8990d6b
fixed sdl_UpdateMonitorIndexFromWindow
...
made r_monitor 0-based on Linux
the concept of primary monitor isn't universal on Linux
2019-09-25 05:11:01 +02:00
myT
5e4d41df8e
1.51 release
2019-03-31 01:05:03 +01:00
myT
baa6eb2cc4
added .shader to the pure client file read exception list
2019-03-29 23:34:37 +01:00
myT
08b5d6bf57
r_lodCurveError is now archived and no longer cheat-protected
...
the new default also looks a lot less terrible
2019-03-28 22:10:22 +01:00
myT
e5e9bd8d28
fixed shader stage collapsing happening in cases where it shouldn't
2019-03-19 17:50:32 +01:00
myT
afb9b725e9
fixed lightmap texture coordinates in all cases
2019-03-19 17:47:19 +01:00
myT
b089166978
now showing the cvar's current value in the help panel
2019-02-21 17:15:55 +01:00
myT
c75caeb98e
added control/shift + left/right arrow field navigation
2019-02-21 17:14:45 +01:00
myT
b3456d0a10
added the ctrl-i and ctrl-d console shortcuts
2019-02-21 17:11:29 +01:00
myT
3305c6f515
improved multi-monitor support
...
- /monitorlist
- the monitor list gets updated during video restarts and by /monitorlist
- Linux > r_monitor is now 0-based and monitors are sorted top-to-bottom, left-to-right
- Windows > the Windows + shift + left/right arrow key shortcuts should be ok to use
2019-02-20 20:52:34 +01:00
myT
e42c05dfc8
removed the unused alt-tab blocking code for Windows
2019-02-19 19:43:22 +01:00
myT
51809f8276
fixed incorrect LPARAM type casts in the WM_MOVE handler (the coordinates are signed)
2019-02-19 18:51:44 +01:00
myT
7a83c0d6c4
fixed developer warnings for image reuse with mixed settings
2019-02-19 18:40:03 +01:00
myT
26ccc528d1
map download improvements
...
- numeric addresses as fallbacks
- non-blocking connections
- writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
- only using valid (TCP/stream) addresses from getaddrinfo
- setting send time-outs
- ensuring the destination directory exists
- the renderer no longer messes up the RNG seed
2019-02-14 04:22:45 +01:00
myT
b909f05195
bundling lightmap tiles into texture atlases to improve batching
2018-12-08 23:36:27 +01:00
myT
a26b150c59
faster map loads by limiting the rendering back-end's frame-rate
2018-12-08 22:43:58 +01:00
myT
51cda86421
added the trap_IsRecordingDemo syscall for CPMA 1.52+
2018-12-08 00:55:21 +01:00
myT
2f70685fa3
fixed bitstream string parsing not reading the last byte of max length strings ("q3msgboom")
2018-12-08 00:24:51 +01:00
myT
55ae7645b1
fixed demo playback abortion crashing when the "nextdemo" cvar was set to play a demo
...
also no longer breaking when stopping demo playback because it's annoying as hell
2018-12-08 00:13:45 +01:00
myT
4a848e7b6a
no longer feeding cs commands that came from a previous gamestate to cgame
2018-12-08 00:03:26 +01:00
myT
8ecb5683d1
raised the upper limit of open stdio file handles from 512 to 2048 on Windows
2018-12-07 22:18:17 +01:00
myT
3620da42e4
fixed mouse cursor clipping on Windows
2018-12-07 21:28:22 +01:00
myT
4e32660946
write module file paths in the crash reports' JSON files
2018-12-07 20:48:49 +01:00
myT
a49512abde
fixed requesting 4 samples instead of r_msaa samples
2018-10-05 14:03:02 +02:00
myT
1370e44ae5
added /cvar_add and /cvar_mul
2018-10-05 13:30:20 +02:00
myT
5972f247b1
fixed a bunch of /video and /stopvideo issues
...
chg: /video can only be used during demo playback
fix: broken audio in the output files due to writing the wrong buffer
fix: files sequences have a "_%3d" name suffix of adding an underscore to the extension
fix: using a better supported video codec (FourCC 0x00000000) for raw BGR output
fix: broken raw video output when r_width wasn't a multiple of 4
fix: /stopvideo no longer leaves sound output broken for a while after stopping
2018-09-29 08:22:47 +02:00
myT
a9e7bc7226
fixed cv/callvote completion handlers getting removed at cg shutdown and never added back
2018-09-26 05:28:40 +02:00
myT
067ae10ab5
added /unset, /setempty and sequence support to /toggle
2018-06-03 20:54:45 +02:00
myT
14f5b4e06d
bumped the version number up
2018-02-08 06:43:00 +01:00
myT
2e3f12c9a2
fixed long pk3 entry names causing crashes
...
when an entry was broken, pack_t::buildBuffer and fs_packFiles would end up wrong
2018-02-08 02:44:03 +01:00
myT
7bfc5d9487
using the registered cvar/cmd names in the help panel instead of argument 0
...
cleaned up cmd.cpp with Cmd_FindCommand
2018-02-07 06:51:37 +01:00
myT
005dd46e08
print a warning when trying to create a deprecated cvar
2018-02-07 06:24:45 +01:00
myT
6cafc76e87
the client executable will now write to q3config.cfg on exit
2018-02-07 06:22:44 +01:00
myT
f34c8b5001
fixed demo playback that broke because of incorrect tokenizer usage
...
the breaking commit: c512071f2d
fixed using /demo when running a listen server (would load map and then abort)
2018-02-02 01:15:18 +01:00
myT
e4e68a971c
no longer making local copies of all CS_SYSTEMINFO server cvars
...
this avoids undesired local changes to sv_pure etc
2018-01-29 20:46:39 +01:00
myT
c512071f2d
updating the FS on client disconnects
2018-01-29 20:28:37 +01:00
myT
afe84395c5
fs_reordered is now always set before leaving the FS_ReorderPurePaks function
2018-01-29 20:23:17 +01:00
myT
d3d4746a6b
fixed the condump path argument truncation
2018-01-28 03:45:35 +01:00
myT
c4135557ad
search paths were not getting re-ordered after reconnects
2018-01-25 21:07:58 +01:00
myT
f9cfe48d11
can now pass "/crashreport:yes" and "/crashreport:no" to the Windows executables
...
this will disable the use of message boxes and won't open the crash report directory
2018-01-25 07:25:26 +01:00
myT
ac4928e18d
reworked and unified sleeping
...
reduced client update rate when minimized
fixed timedemo playback
2018-01-25 06:41:30 +01:00
myT
4b99ff0cc5
added the fs_restart command
2018-01-25 05:29:53 +01:00
myT
5ea79f073c
re-ordering the pak list when connected to a pure server
...
this fixes pure listen servers allowing unpure overrides for the owner
2018-01-25 05:25:57 +01:00
myT
b4b3482fd2
lifted the directory scanning restriction that affected pure listen servers
2018-01-25 05:11:33 +01:00
myT
79683b5ab4
removed fs_fakeChkSum, which was always 0
2018-01-25 05:03:49 +01:00
myT
ce46cebce0
during id pak downloads, the time-out is 5 seconds instead of cl_timeout
2018-01-25 04:49:33 +01:00
myT
543a024917
fixed waiting for a snapshot forever when the server disconnects during client connection
2018-01-25 04:36:13 +01:00
myT
3e3c1b2431
the "nextdemo" cvar is now also used when playback stops before reaching the demo's end
2018-01-24 02:19:57 +01:00
myT
eaa376a292
fixed demo playback crashing when delta entities/players had an invalid field count
2018-01-24 01:41:30 +01:00
myT
4fcf0f410e
fixed some botlib strcpy calls with overlapping buffers (UB as per the specs)
2018-01-21 17:29:22 +01:00
myT
4a7f2356ab
mouse motion is no longer forwarded to the mod when the console is down
2018-01-21 17:27:59 +01:00
myT
b7a76b6428
console down with 2+ screens always disables input grabbing
2018-01-21 17:26:18 +01:00
myT
db37f4b8fb
removed the "unfocused client" sleep path from the Windows main loop
2018-01-19 07:10:56 +01:00
myT
608ed06410
more robust crash report directory selection
...
consider the report written if at least 1 file was successfully written to
2018-01-19 07:01:15 +01:00
myT
215d54cafd
fixed the listen server unpause lag / time-out
...
this issue popped up after commit 176aa6a24d
2018-01-19 00:31:48 +01:00
myT
f1bbe75937
fixed the Z and 9 keys not being bindable on Linux
2018-01-18 17:38:45 +01:00
myT
24fac5557c
fixed the connect call always taking the address of the first result from getaddrinfo
2018-01-17 05:50:33 +01:00
myT
04c765f46c
fixed cl_allowDownload 1 using the current directory instead of fs_basepath
2018-01-16 05:20:46 +01:00
myT
c0ab2063d0
passing the 3rd argument to open to please GCC
2018-01-16 04:03:15 +01:00
myT
f5b7c66b5a
on Windows, a fatal error will move the early console window to the foreground
2018-01-16 03:02:59 +01:00
myT
511c7ad2cc
com_hunkMegs doesn't have a maximum value anymore
2018-01-15 21:40:29 +01:00
myT
f16d368775
fixed the Windows crash handler incorrectly considering certain exceptions as fatal
...
real-world example: code 0x6C6 flags 0x1
it was happening because we didn't give the other handlers a real chance to deal with them
2018-01-15 21:19:27 +01:00
myT
176aa6a24d
fixed the jitter due to snapshots piling up with the same server timestamp for loopback and LAN clients
2018-01-15 21:04:55 +01:00
myT
37e2b07e5a
increased the fast map download time-out to 2 seconds
2018-01-07 14:32:12 +01:00
myT
7020abd4a8
sv_pure 1 now allows new image files (no overrides) to be read from directories
...
very useful for CPMA's SuperHUD
2018-01-07 13:58:45 +01:00
myT
515ca0883e
minimizing disables the rendering back-end except for videos/screenshots
...
when minimized, we call the rest of the logic all the same (including the VM calls)
only 1 screenshot command can be issued per frame (i.e. only first one is kept)
2018-01-07 00:03:42 +01:00
myT
95e7407688
fixed glInfo/glConfig getting messed up when minimizing
2018-01-06 23:58:30 +01:00
myT
3cb1fe44a8
ignore q3config.cfg and autoexec.cfg outside fs_gamedir to avoid config poisoning
2018-01-04 19:59:37 +01:00
myT
3b4338db2e
fixed range/default for con_notifytime and r_lodbias
2018-01-04 19:51:29 +01:00
myT
fe60c9e620
always clearing to avoid artifacts in unrendered areas (e.g. CPMA's server info UI)
2017-12-29 22:59:19 +01:00
myT
f084ddb218
cvar type/range fixes
2017-12-28 07:11:58 +01:00
myT
eb7511f4df
out of range cvars get reset if the default is valid
2017-12-28 07:01:14 +01:00
myT
2a2fb8a946
client map download fixes
...
never start a DL when starting a listen server
to see if a map exists on the local FS, check in baseq3/maps too
2017-12-28 05:48:49 +01:00
myT
53d93b1af0
new default values
...
sv_pure 0 for clients - 1 is annoyingly restrictive for a client
s_volume 0.2 - it was so damn loud
com_hunkMegs 128 for clients - to cope with "big" maps
r_msaa 0 - too many players still gaming with toasters
r_gamma 1.2
2017-12-27 07:33:59 +01:00
myT
ca8fb7457b
reduced CPU usage in the client
2017-12-27 05:43:28 +01:00
myT
3c52752dd3
added help panel and colorized help text
...
added con_drawHelp and con_col*
letting the mod know we support the "cap_ExtraColorCodes" extension
con_colText overrides ^7 in the console and the help panel
extended console back scroll arrows all the way
2017-12-27 05:13:33 +01:00
myT
f60ce0d1e8
fixed console/messagemode input buffers ignoring off-screen color modifiers when scrolled
2017-12-25 09:54:45 +01:00
myT
bb4804ba49
allowing timescale 0 again for CPMA demo pauses
2017-12-25 08:51:54 +01:00
myT
26dd67d0d1
fixed the viewport and scissor rectangles
2017-12-23 10:14:44 +01:00
myT
04ebdc63f6
fixes for VC++ platform toolsets v140 and v141
2017-12-20 05:41:04 +01:00
myT
d0878f3807
2 Windows mouse input fixes
...
fixed incorrect clip rectangle
fixed incorrect window center point for in_mouse 2
2017-12-20 02:34:52 +01:00
myT
945cf03af5
fixed color handling and cursor position in console/messagemode input buffers
2017-12-19 03:23:45 +01:00
myT
0f3598820c
small console tweaks
...
show back scroll arrows all the way
leave a margin at the right of the CNQ3 version
2017-12-18 20:45:06 +01:00
myT
2b7c0d56f9
changed 2 cvar names/ranges and fixed the server's time wrap check
...
sv_minRebootDelayMins <mins> -> sv_minRestartDelay <hours>
com_completionStyle -> con_completionStyle
2017-12-14 23:37:23 +01:00
myT
fc07318da5
improved formatting for cvar queries and cvar range warnings
2017-12-14 22:48:38 +01:00
myT
4a296b3361
fixed a memory overflow due to GL_PACK_ALIGNMENT not being set correctly
2017-12-12 22:08:12 +01:00
myT
21dfece12b
fixing up glConfig.vidWidth/Height in windowed mode when receiving WM_SIZE
2017-12-07 00:36:44 +01:00
myT
da62e4c865
screenshotnc extension for the UI QVM
2017-12-05 21:44:00 +01:00
myT
8c45c7aa60
fixed "SCR_UpdateScreen: recursively called" false positives (e.g. after being kicked twice)
2017-12-04 21:01:28 +01:00
myT
b4d78a1bc1
fixed and unified Windows mouse wheel handling
2017-12-04 20:50:45 +01:00
myT
5689cb3d1e
fixed a crash when the number of shader stages was wrong ("brandon" player model)
2017-11-29 19:08:29 +01:00
myT
3ad521544c
fixed Linux uptime code to use 64-bit integers
2017-11-29 18:33:09 +01:00
myT
93950031b9
disabled DPI scaling on the Windows client
2017-11-29 18:29:23 +01:00
myT
8900291f0d
fixed key release of bind '+vstr a b' wrongly executing 'b' when key press didn't execute 'a'
2017-11-29 18:25:09 +01:00
myT
3c4a71faaf
removed the stupid r_mapBrightness subtraction system
2017-11-29 14:20:53 +01:00
myT
8599ddd1b3
including the map's name in download error messages
2017-11-22 22:02:34 +01:00
myT
d1e85d74d0
Linux: added in_focusDelay and ignoring input events when unfocused
2017-11-22 21:47:50 +01:00
myT
120ee7e535
Linux glimp commands only get registered once
2017-11-22 21:36:04 +01:00
myT
339bbea468
command names are no longer case sensitive
2017-11-22 19:03:13 +01:00
myT
9b60bd762d
replaced r_(map)OverBrightBits with r_(map)Brightness
2017-11-22 18:59:51 +01:00
myT
964879bc5e
changed r_mode and added r_blitMode
2017-11-22 18:26:26 +01:00
myT
79f46df525
fixed uninitialized pointers due to Cvar_GetHelp and Cmd_GetHelp
2017-11-13 03:07:34 +01:00
myT
f36f363020
cvarlist/cmdlist print 'h' when more help is available
2017-11-13 01:54:33 +01:00
myT
d56efd2d3d
the con_notifytime help now explains what -1 is for
2017-11-12 01:07:22 +01:00
myT
de72f96ae7
added the cvar_trim command to remove all user-created cvars
2017-11-12 01:01:20 +01:00
myT
a61c6f0e47
cvar and cmd auto-completion tweaks
...
'h' indicates more help is available
'?' indicates a cvar is user-created
muted the Com_sprintf overflow warnings
2017-11-12 00:28:58 +01:00
myT
69efe163ac
error extension - trap_Error2 and trap_EnableErrorCallback
2017-11-10 20:21:03 +01:00
myT
ec40b94aa9
fixed kicked players not getting the "disconnect" command (this bug wasn't in 1.47)
2017-11-09 01:58:46 +01:00
myT
fca556e2ad
match alerts cgame extension and s_autoMute for Windows
2017-11-07 06:17:28 +01:00
myT
e26163aa79
added screenshotnc and screenshotncJPEG
2017-11-05 22:40:32 +01:00
myT
caaa8e4e47
audio interface clean-up and Sys_* documentation
2017-11-03 19:36:30 +01:00
myT
c60d47e93f
cleaned up tr_gl2.cpp and prefixes in win32 code
...
tr_gl2.cpp now uses the proper interface for printing errors
tr_gl2.cpp now has function names that make sense
removed old references to GLimp_*
cleaned up prefixes in the Windows platform layer
2017-11-03 19:35:35 +01:00
myT
9362d9bf53
deleted 2-threads rendering support (SMP)
2017-11-03 19:34:32 +01:00
myT
4cd544217c
platform layer GL interface cleanup
...
renamed and documented the core GLimp functions
moved the memset calls out of GLimp_Shutdown
dealing with anisotropic filtering properly and fixed the cvar's range and help
platform extension loading is done through Sys_GL_LoadExtensions
throwing fatal errors is done by the renderer exclusively
removed QGL_Init and QGL_Shutdown
cleaned up glconfig_t
filling up the unused glConfig fields in the renderer for old mods
2017-11-03 19:33:54 +01:00
myT
31167156ac
fixed the OGL state not being properly (re)set at the start of GL2_EndFrame
2017-10-29 07:01:54 +01:00
myT
fdf6636153
mouse buttons no longer get "stuck" on Windows after bringing the console down
2017-10-29 02:51:12 +02:00
myT
6238d7dd7f
implemented in_noGrab on Windows
2017-10-29 02:36:57 +02:00
myT
27afb67ed1
support for more SDL virtual key codes
...
discarding 0 motion events
2017-10-29 02:24:00 +02:00
myT
f38ce8aba3
fixed a buffer overflow in GL2_CreateShader
2017-10-28 22:48:00 +02:00
myT
213ab998df
ignore sv_pure when auto-completing file system files
2017-10-28 22:42:17 +02:00
myT
6cde6e2182
added bindkeylist
2017-10-28 21:40:07 +02:00
myT
770199f00d
fixed con_notifytime's range not allowing -1
...
fixed m_accelOffset's invalid default value
2017-10-28 19:36:16 +02:00
myT
b3831fcc87
the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard
2017-10-28 03:35:51 +02:00
myT
ef83d7314d
fixed Q_stristr declaring a variable in the middle of a scope block
2017-10-18 00:53:08 +02:00
myT
1f49b43a39
con_history 1 is not just for clients anymore
2017-10-12 19:12:41 +02:00
myT
741e5e2f12
fixed com_hunkMegs's min. string value in dedicated server builds
2017-10-12 18:59:20 +02:00
myT
ba199c4de1
increased the zone buffer size because of temp image space
2017-10-12 05:14:09 +02:00
myT
9a7ab19245
sv_restartProcess restarts the child process
...
uptime print child process, parent process and map uptimes
2017-10-12 03:45:24 +02:00
myT
484e9e7e40
removing color codes before printing to the terminal
...
fixed Download_CleanUp calling closesocket on socket 0, messing with stdin
2017-10-10 19:54:57 +02:00
myT
ac48bc3248
new Linux signal handlers
...
removed the statically linked libbacktrace
dynamically linking to libunwind8 when available
fixed the c++98 option being passed to the wrong premake filter
2017-10-10 19:36:12 +02:00
myT
584d064523
fixed the greyscale shader using lerp instead of mix
2017-10-04 17:51:44 +02:00
myT
be890e5b70
moved in_restart to the shared client code
...
the platform layers implement Sys_InitInput and Sys_ShutdownInput
2017-10-04 17:33:35 +02:00
myT
dfd9c9b462
fixed the post-process rendering code messing with texture binding
...
this was causing /cinematic playback to output a white image
2017-10-04 04:59:49 +02:00
myT
62ff8ef1d1
fixed the renderer not always removing commands when it should
2017-10-04 00:35:26 +02:00
myT
c3027a56b7
made keys F13 to F24 bindable
2017-10-03 23:58:41 +02:00
myT
1d6663ebc1
replaced the cameraMatrixTime variable from the renderer's public interface by a function
2017-10-03 23:31:35 +02:00
myT
70f301e4ff
cvar help extension
...
cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
928d863e5d
avoiding redundant input inits and shutdowns on Windows
2017-09-12 03:34:20 +02:00
myT
d4ae363d71
fixed /bind treating single-character key names in a case sensitive manner
2017-09-12 03:27:23 +02:00
myT
6d18a0b5bd
added the new client HTTP download system
2017-09-12 03:21:11 +02:00
myT
7e2f1f9c9f
further simplified win32 input and reduced API calls
...
got rid of the RIDEV_NOLEGACY raw input flag and the issues it brought
2017-09-06 13:04:58 +02:00
myT
9dd81a895b
fixed the cursor staying visible in raw input mode when focusing the window while a mouse button is pressed
...
got rid of redundent mouse API calls when handling focus changes
simplified the mouse input code
2017-08-18 19:05:19 +02:00
myT
37ef941ac2
fixed r_fullbright not being used and made it unlatched
...
removed the superfluous calls to GL_TexEnv for r_lightmap
2017-08-18 18:30:39 +02:00
myT
f9fbe4797f
fixed r_lightmap not being used and made it archived
...
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
2017-08-18 17:03:30 +02:00
myT
ec042e37e1
added r_greyscale to control how monochromatic the final image looks
...
not doing the gamma pass when gamma==1 && obBits==0
no longer checking glConfig.colorBits for computing the global brightness
2017-08-18 16:02:02 +02:00
myT
1c38742c5a
new engine extension to toggle cgame input forwarding
...
cleaned up CL_CG_GetValue
2017-08-13 04:01:21 +02:00
myT
bc83712ec6
reverted the trap_R_AddRefEntityToScene syscall changes to avoid engine/mod coupling
2017-08-12 03:14:06 +02:00
myT
ed65f40789
fixed History_SaveCommand incorrectly ignoring certain commands
2017-07-30 09:06:55 +02:00
myT
ac9d10cc97
fixed the position and size of the highlight rectangle of com_completionStyle 1
2017-07-30 03:27:54 +02:00
myT
dff8216de7
fixed "minimizekeynames" not being unregistered on input system shutdown
2017-07-30 02:21:44 +02:00
myT
c95e9a86ee
added automatic process restarts for Linux dedicated server crashes and timed reboots
...
putting the UTC date and time in Linux crash report file names
2017-07-06 06:10:29 +02:00
myT
1c6bae1eb7
fixed a NULL pointer dereference crash in RB_CalcDiffuseColor
2017-07-06 05:41:03 +02:00
myT
265cca7eb6
raised the console text buffer size
2017-07-05 23:56:18 +02:00
myT
47a566f9cc
com_completionStyle 1 for cycling auto-completion results line in ET
2017-07-05 05:53:05 +02:00
myT
9b776ab343
keep cvars and commands alphabetically sorted
2017-07-04 23:14:28 +02:00
myT
23d0273489
commands registered by cgame get removed after CG_SHUTDOWN
2017-07-04 22:31:21 +02:00
myT
eb4b1d8615
removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures
2017-06-22 09:41:36 +02:00
myT
9ea5d021d5
implemented the new interop system
...
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
b8e4413d2f
enforcing the [-127 127] usercmd range in trap_GetUserCmd
2017-06-20 07:41:39 +02:00
myT
49f7f8bbd8
trap_RemoveCommand was missing from cg_public.h
2017-06-20 02:01:35 +02:00
myT
860610466a
added a minimize button to the window
2017-06-14 07:44:37 +02:00
myT
bec4101854
using stb_image to load png and tga images
...
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
4c98469f3f
fixed the incorrect backslash insertion on empty edit lines in the dedicated server consoles
2017-06-04 13:04:45 +02:00
myT
8b5728559b
unified the command history logic
...
when a command is the same as the previous one, it doesn't get saved
Linux tty keys support: left, right, home, end, delete
2017-06-04 13:02:20 +02:00
myT
b8b064fc53
fixed incorrect symbol usage for the Linux build
2017-06-03 13:02:01 +02:00
myT
59f658c791
fixed the win32 dedicated server build
2017-06-03 00:27:59 +02:00
myT
176f1ea09f
improved error reporting for FBOs and shader compilations
2017-06-02 23:02:20 +02:00
myT
aa2b00cbbb
added m_accelStyle and m_accelOffset for a new accel style
2017-06-02 20:53:35 +02:00
myT
1ef18feab5
restoring desktop settings and minimizing the window when crashing
...
making sure the crash message box is always visible
2017-06-02 18:59:23 +02:00
myT
c1c9031f13
raised MAX_CVARS to handle bloated configs
2017-06-01 20:53:17 +02:00
myT
b19cd251b9
removed some dead code
2017-06-01 20:49:52 +02:00
myT
c3ee3f2a4d
with r_mode 1, tabbing out of the game will restore display settings on the desktop
...
fixed window restore after minimizing when clicking the task bar or using alt-tab
fixed r_mode 1 on secondary monitors
fixed in_mouse 2 input on secondary monitors
fixed the cursor sometimes staying visible and unclipped when restoring the window
2017-06-01 20:48:21 +02:00
myT
d9bacec921
in_minimize registers a hotkey to minimize/restore the client
2017-06-01 13:02:19 +02:00
Christiaan Hondeveld
53b0866069
Merged dedicated console history
2017-05-28 14:49:22 +02:00
myT
6cde91e503
always making sv_pakNames empty
2017-05-23 23:49:59 +02:00
myT
b51ac6eb9a
check for overflows in SV_SetConfigstring and print a warning message when the gs buffer overflows
2017-05-23 23:46:52 +02:00
myT
1bd7614d21
added sv_minRebootDelayMins to control early server reboots
2017-05-23 23:42:02 +02:00
myT
b49c880fe5
fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors
2017-05-19 00:23:53 +02:00
myT
a646bfdc87
fixed shader stages using "wave" not being animated when the server time is a big number
2017-05-19 00:04:32 +02:00
myT
389cd1690d
fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
2017-05-19 00:00:08 +02:00
myT
85d6762647
added auto-completion to the Windows dedicated server
...
fixed Linux dedicated servers inserting a leading backslash when running auto-completion
fixed tty handling of the leading "]"
2017-05-18 23:23:50 +02:00
myT
9d18b2dfe5
fixed the Linux build and removed unused files and dead code
2017-05-18 06:20:28 +02:00
myT
76ab2a5d6d
we only run our handler for exceptions that we know we can't recover from
2017-05-17 07:48:26 +02:00
myT
8e2aafbdfd
r_monitor is now latched, auto-updated and is used in every vid_restart call
...
fixed glConfig.vidWidth/Height when r_mode is set to use desktop res
2017-05-17 07:41:25 +02:00
myT
94541565b5
added con_scaleMode
2017-05-17 07:18:06 +02:00
myT
e7fc251663
no longer able to scroll past the topmost line after a console clear
2017-05-17 07:13:28 +02:00
myT
e4062a6c90
reduced win32 raw mouse input latency and added cl_drawMouseLag
2017-05-06 22:01:14 +02:00
myT
f9d4056e41
fixed the pukka3tourney2 slime not being green with r_vertexLight 1
2017-05-04 19:06:51 +02:00
myT
6b167831dd
fixed the ct3ctf1 grate near quad getting picmipped
2017-05-04 19:02:58 +02:00
myT
0e18c3b645
added BACKSLASH as a bindable key on Windows
2017-05-04 18:52:46 +02:00
myT
8abb87e783
fixed the player name look-up behavior of kick, banUser, dumpuser
2017-05-04 18:36:07 +02:00
myT
998ad98511
the mismatching initial values developer cvar warning only gets printed once
2017-05-04 18:30:06 +02:00
myT
172b6a0e9a
fixed Q_itohex not dealing with big numbers properly
2017-05-04 18:24:09 +02:00
myT
7ea3b4264c
fixed multi-view mouse input sensitivity for CPMA 1.50
2017-05-04 08:51:13 +02:00
myT
1f71b7c4c7
bumped the version to 1.49
2017-05-03 03:44:04 +02:00
myT
e199d943e0
fixed calls to OutputDebugStringA/W being considered a crash
2017-04-20 03:28:50 +02:00
myT
3d6d1e587a
renamed con_saveCmdHistory to con_history
2017-04-20 03:25:46 +02:00
myT
46115fe130
updated the q3asm .map file output for simpler parsing
2017-04-17 23:13:54 +02:00
myT
b5ee082797
the blood decals on pukka3tourney2 were broken because of code adding lightmap stages
2017-04-11 17:47:21 +02:00
myT
c63c3e80a6
replaced monitor gamma by a post-process gamma shader
...
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
myt
635e71d024
try to restore settings once only to make sure we always attempt writing
...
the backtrace(s)
2017-03-08 02:10:11 +01:00
myT
7ccf48f10d
removed the WS_BORDER flag in FS as it caused issues on some configs
2017-03-14 05:22:12 +01:00
myT
ddb6f080f3
fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things
2017-03-14 05:18:59 +01:00
myT
1efd5b6d82
improved crash and exit handlers that restore system settings (monitor gamma ramps, system timer resolution, terminal settings, ...) and crash reports with full QVM stack trace
2017-03-14 05:11:12 +01:00
myT
d945904298
fixed a memory leak due to an incorrect munmap argument (credit: Cyrax)
2017-03-08 16:10:34 +01:00
myT
0bc9c75e49
moved the create_git_header scripts into the cnq3 repository
2017-03-08 02:41:21 +01:00
myT
ae2560984a
fixed comparing an int to NULL
2017-03-08 01:06:30 +01:00
myT
701ae06fbb
update the glConfig resolution with the one we actually have
2017-03-07 23:32:50 +01:00
myT
84ae1e4d9e
updated mouse input for better grab (de-)activation and fixed window dragging
2017-03-07 23:09:17 +01:00
myT
e567ed84d0
file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3
2017-03-07 22:56:53 +01:00
myT
82994d21f8
opt-in command history saving with con_saveCmdHistory
2017-03-07 22:44:03 +01:00
myT
14f037f1f9
tty input matches in-game behavior when cgame is running
...
fixed truncated tty input
2017-03-07 22:24:28 +01:00
myT
9240214c7b
clear modifier keys on focus change
2017-03-07 22:14:55 +01:00
myT
fcab743f4a
calling Com_Error before com_noErrorInterrupt was initialized would crash
2017-03-06 01:40:29 +01:00
myT
076cf14d02
using much simpler and faster Huffman codec code when not dealing with out of band datagrams
2017-03-05 23:32:58 +01:00
myT
e0d55dc63c
improved multi-monitor support and added r_monitor
...
only apply hw gamma ramps where and when needed
fixed the start-up console window staying visible when starting in full-screen
black window background to avoid the white flashes when hw gamma is enabled
2017-03-05 22:48:02 +01:00
myT
569247745b
x64 target bug: _findfirst handle truncation would lead to crashes on some machines
2017-03-05 20:20:59 +01:00
myT
39ee0db5b7
added exception/signal/exit handlers to properly restore modified system settings like gamma ramps
2017-03-05 20:10:48 +01:00
arQon
d8bf2665f5
rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly.
2017-01-25 07:14:23 -08:00
myT
0f89ca6853
tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows
2017-01-23 07:33:53 +01:00
myT
9b350a7d0c
replaced a needless linear walk through the shader text uberbuffer with a lookup
2017-01-20 18:26:16 -08:00
myT
26f2f7966c
pressing tab means we always end up with a leading (back)slash
2017-01-19 23:26:06 +01:00
arQon
b34c0365ab
red means error. always has, always will. let's keep it that way
2017-01-19 10:08:59 -08:00
arQon
227305892f
make KP_STAR great again
2017-01-19 07:24:21 -08:00
arQon
379d2e9ee1
can't try to autocomplete keynames in the dedserver build - there aren't any keys :)
2017-01-19 03:56:09 -08:00
arQon
4f9754adfe
intelligent TAB-completion handling (support for mapnames, binds, etc)
2017-01-19 00:59:44 -08:00
arQon
047f312ea7
revert to linear falloff
2017-01-18 01:28:44 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
...
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab
switch from jpeg6 to jpeg-turbo
...
aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
myT
d449e35e2d
simplified the code implementing Sys_GetProcessorId (and removed the inline asm)
2016-12-31 02:16:36 +01:00
myT
161f11e40e
removed superfluous GetVersionEx calls (which is deprecated anyway)
2016-12-30 08:45:21 +01:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
3ea8c861a1
emit a message gl dlopen fails, rather than segfaulting
2016-12-23 11:09:26 -08:00
myT
5b51b6ba5d
increaded the command buffer size and tuned buffer overflow messages
2016-12-18 16:51:04 +01:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00