cnq3/code
2017-03-08 16:10:34 +01:00
..
asm import from cnq3 1.47 2016-12-17 20:43:04 -08:00
botlib full x64 support with a VM based on quake3e OCT 21 2016 2017-01-11 14:24:58 +01:00
client fixed comparing an int to NULL 2017-03-08 01:06:30 +01:00
freetype merge the new build system 2016-12-29 20:13:59 -08:00
game import from cnq3 1.47 2016-12-17 20:43:04 -08:00
lib/win32 import from cnq3 1.47 2016-12-17 20:43:04 -08:00
libcurl/curl import from cnq3 1.47 2016-12-17 20:43:04 -08:00
libjpeg-turbo switch from jpeg6 to jpeg-turbo 2017-01-03 00:34:59 -08:00
null import from cnq3 1.47 2016-12-17 20:43:04 -08:00
qcommon fixed a memory leak due to an incorrect munmap argument (credit: Cyrax) 2017-03-08 16:10:34 +01:00
renderer rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly. 2017-01-25 07:14:23 -08:00
SDL12/include import from cnq3 1.47 2016-12-17 20:43:04 -08:00
server using much simpler and faster Huffman codec code when not dealing with out of band datagrams 2017-03-05 23:32:58 +01:00
tools import from cnq3 1.47 2016-12-17 20:43:04 -08:00
unix tty input matches in-game behavior when cgame is running 2017-03-07 22:24:28 +01:00
win32 update the glConfig resolution with the one we actually have 2017-03-07 23:32:50 +01:00