allowing timescale 0 again for CPMA demo pauses

This commit is contained in:
myT 2017-12-25 08:51:54 +01:00
parent 26dd67d0d1
commit bb4804ba49

View file

@ -2169,7 +2169,7 @@ static const cvarTableItem_t com_cvars[] =
{ &com_maxfps, "com_maxfps", "125", CVAR_ARCHIVE, CVART_INTEGER, "60", "250", help_com_maxfps },
{ &com_developer, "developer", "0", CVAR_TEMP, CVART_BOOL, NULL, NULL, "enables detailed logging" },
{ &com_logfile, "logfile", "0", CVAR_TEMP, CVART_INTEGER, "0", "2", help_com_logfile },
{ &com_timescale, "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO, CVART_FLOAT, "0.1", "100", "game time to real time ratio" },
{ &com_timescale, "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO, CVART_FLOAT, "0", "100", "game time to real time ratio" },
{ &com_fixedtime, "fixedtime", "0", CVAR_CHEAT, CVART_INTEGER, "1", "64", "fixed number of ms per simulation tick" },
{ &com_showtrace, "com_showtrace", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "prints trace optimization info" },
{ &com_viewlog, "viewlog", "0", CVAR_CHEAT, CVART_INTEGER, "0", "2", help_com_viewlog },