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allowing timescale 0 again for CPMA demo pauses
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@ -2169,7 +2169,7 @@ static const cvarTableItem_t com_cvars[] =
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{ &com_maxfps, "com_maxfps", "125", CVAR_ARCHIVE, CVART_INTEGER, "60", "250", help_com_maxfps },
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{ &com_developer, "developer", "0", CVAR_TEMP, CVART_BOOL, NULL, NULL, "enables detailed logging" },
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{ &com_logfile, "logfile", "0", CVAR_TEMP, CVART_INTEGER, "0", "2", help_com_logfile },
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{ &com_timescale, "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO, CVART_FLOAT, "0.1", "100", "game time to real time ratio" },
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{ &com_timescale, "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO, CVART_FLOAT, "0", "100", "game time to real time ratio" },
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{ &com_fixedtime, "fixedtime", "0", CVAR_CHEAT, CVART_INTEGER, "1", "64", "fixed number of ms per simulation tick" },
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{ &com_showtrace, "com_showtrace", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "prints trace optimization info" },
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{ &com_viewlog, "viewlog", "0", CVAR_CHEAT, CVART_INTEGER, "0", "2", help_com_viewlog },
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