mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 06:31:48 +00:00
added OpenGL 3.2 and Direct3D 11 renderer back-ends
This commit is contained in:
parent
6f3908ceaa
commit
db4fb31658
68 changed files with 66649 additions and 20008 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -8,6 +8,7 @@
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*.idb
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code/qcommon/git.h
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code/win32/winquake.res
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code/renderer/hlsl/*.h
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makefiles/vs*/*sdf
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makefiles/*/obj
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.build
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@ -1,18 +1,115 @@
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DD Mmm 19 - 1.52
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add: r_backend <GL2|GL3|D3D11> (default: D3D11 on Windows, GL3 on Linux) selects the rendering back-end
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GL2 - OpenGL 2.0 minimum, OpenGL 3+ features used for r_msaa
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GL3 - OpenGL 3.2 minimum, OpenGL 4+ features used for faster geometry upload, compute shaders, etc
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D3D11 - Direct3D 11 hardware feature level 10.1 minimum, feature level 11.0 for compute shaders
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r_backend | GL2 | GL3 | D3D11 |
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feature | | | |
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-----------------------|--------|--------|--------------------|
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MSAA | GL 3.0 | always | always |
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depth sprites | never | always | always |
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alpha to coverage AA | never | always | always |
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dithering | never | always | always |
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GPU mip-map generation | never | GL 4.3 | feature level 11.0 |
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add: r_softSprite <0|1> (default: 1) enables depth sprites (soft particles)
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this helps explosions, smoke, blood, etc. not having "sharp edges" when intersecting geometry
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add: r_alphaToCoverage <0|1> (default: 1) enables alpha to coverage anti-aliasing
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A2C AA can only work if MSAA is enabled (i.e. r_msaa > 1)
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it is used to super-sample all fragments of alpha-tested surfaces
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add: r_dither <0|1> (default: 0) enables the addition of noise to fight color banding artifacts
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add: r_noiseScale <0.125 to 8.0> (default: 1.0) controls the strength of the dithering noise
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add: r_gpuMipGen <0|1> (default: 1) enables GPU-side mip-map generation
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this helps improve map load time (less to upload) and offers greater quality preservation options
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add: r_mipGenGamma <1.0 to 3.0> (default: 1.8) specifies the gamma space in which the textures are stored
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r_gpuMipGen 1 is required
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it should be closer to 2.4 but defaults lower to not break the looks of some things (e.g. cpm3a tele)
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while 1.0 will preserve the original engine's look, higher values will preserve contrast better
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add: r_mipGenFilter <filter> (default: "L4") specified which filter window is used to generate mips
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r_gpuMipGen 1 is required
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the numbers specify the "radius" of the window filters
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r_mipGenFilter L4 = Lanczos
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r_mipGenFilter L3 = Lanczos
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r_mipGenFilter BL = Bi-linear
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r_mipGenFilter MN2 = Mitchell-Netravali (B = 1/3, C = 1/3)
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r_mipGenFilter BH4 = 3-term Blackman-Harris
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r_mipGenFilter BH3 = 3-term Blackman-Harris
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r_mipGenFilter BH2 = 3-term Blackman-Harris
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r_mipGenFilter T2 = Tent (1/3 2/3) -> same as the CPU version (r_gpuMipGen 0)
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add: r_frameSleep <0|1|2> (default: 2) selects the frame capping mode
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r_frameSleep 0 = forced OFF (when V-Sync is enabled)
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r_frameSleep 1 = forced ON (when V-Sync is disabled)
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r_frameSleep 2 = automatic (detects V-Sync status)
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this only applies to OpenGL rendering back-ends
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for Direct3D 11, the behavior is always equivalent to "automatic"
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add: r_gl3_geoStream <0 to 4> (default: 0) sets the geometry upload strategy
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r_gl3_geoStream 0 = decide automatically
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r_gl3_geoStream 1 = BufferSubData
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r_gl3_geoStream 2 = Map Unsychronized
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r_gl3_geoStream 3 = Map Persistent when possible, else automatic
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r_gl3_geoStream 4 = AMD pinned memory when available, else automatic
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add: r_d3d11_syncOffsets <0|1|2> (default: 2) synchronizes vertex buffer offsets
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r_d3d11_syncOffsets 0 = split buffer offsets (more data transferred)
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r_d3d11_syncOffsets 1 = sync'd buffer offsets (more API calls)
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r_d3d11_syncOffsets 2 = decide automatically
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add: r_d3d11_maxQueuedFrames <1 to 16> (default: 3) set the maximum pre-rendered frame count
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add: r_khr_debug <0|1|2> (default: 2) decides whether to create an OpenGL debug context
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r_khr_debug 0 = forced OFF
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r_khr_debug 1 = forced ON
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r_khr_debug 2 = only in debug builds
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add: r_mapBrightness now works on q3map2's external lightmap atlas images
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add: the renderer can now batch surfaces with different (but sufficiently similar) shaders
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this new optimization works with the output of "Frozen Sand Particle Studio"
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chg: SSE2 instruction set support is now required
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chg: removed FreeType 2 and the unused R_REGISTERFONT syscalls that were using it
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chg: removed light flares and all related cvars (r_flare*)
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chg: r_textureMode and r_measureOverdraw were removed
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chg: r_speeds 1 now reports more precise timings, V-Sync status, GPU time and the selected back-end
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chg: improved face and grid processing performance with SSE2
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chg: r_lightmap is now latched again
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the implementation is now more correct and will apply to all surfaces referencing a lightmap
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it now also supports surfaces referencing q3map2's "external lightmap" atlas images
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chg: r_fullbright is now latched again
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it now also supports surfaces referencing q3map2's "external lightmap" atlas images
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chg: negative r_swapInterval values will request adaptive v-sync when using an OpenGL back-end
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fix: r_monitor on Linux is now 0-based and the value doesn't change incorrectly on its own anymore
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fix: when a latched cvar's value is set to its default, the cvar is no longer marked as changed
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fix: broken face normals get fixed up on map load, which helps with dynamic lights (e.g. industrial)
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fix: classes of transparent surfaces (sprites, beams, etc) now get drawn in the right order
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fix: dynamic lights can now affect transparent surfaces
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fix: incorrect image flags for various things (clamp mode, mip generation, anisotropic filtering, ...)
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31 Mar 19 - 1.51
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@ -657,6 +657,23 @@ static intptr_t CL_CgameSystemCalls( intptr_t *args )
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}
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static void CL_SetMaxFPS( int maxFPS )
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{
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if ( maxFPS > 0 && cls.maxFPS == 0 ) {
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cls.maxFPS = maxFPS;
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cls.nextFrameTimeMS = Sys_Milliseconds() + 1000 / maxFPS;
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cls.oldSwapInterval = Cvar_VariableIntegerValue( "r_swapInterval" );
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Cvar_Set( "r_swapInterval", "0" );
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} else if ( maxFPS == 0 && cls.maxFPS > 0 ) {
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cls.maxFPS = 0;
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Cvar_Set( "r_swapInterval", va( "%i", cls.oldSwapInterval ) );
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} else if ( maxFPS > 0 && cls.maxFPS > 0 ) {
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cls.maxFPS = maxFPS;
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cls.nextFrameTimeMS = Sys_Milliseconds() + 1000 / maxFPS;
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}
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}
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void CL_InitCGame()
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{
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int t = Sys_Milliseconds();
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@ -685,9 +702,9 @@ void CL_InitCGame()
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// init for this gamestate
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// use the lastExecutedServerCommand instead of the serverCommandSequence
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// otherwise server commands sent just before a gamestate are dropped
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re.SetMaxFPS( 10 );
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CL_SetMaxFPS( 20 );
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VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );
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re.SetMaxFPS( 0 );
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CL_SetMaxFPS( 0 );
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// send a usercmd this frame, which will cause the server to send us the first snapshot
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cls.state = CA_PRIMED;
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@ -115,9 +115,11 @@ typedef struct {
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long roqF1;
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long t[2];
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long roqFPS;
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int playonwalls;
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byte* buf;
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long drawX, drawY;
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qbool grabbed;
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qbool firstFrame;
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} cin_cache;
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static cinematics_t cin;
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@ -133,6 +135,8 @@ void CIN_CloseAllVideos(void) {
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if (cinTable[i].fileName[0] != 0 ) {
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CIN_StopCinematic(i);
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}
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cinTable[i].grabbed = qfalse;
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cinTable[i].firstFrame = qfalse;
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}
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}
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@ -1106,6 +1110,7 @@ redump:
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}
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cinTable[currentHandle].numQuads++;
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cinTable[currentHandle].dirty = qtrue;
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cinTable[currentHandle].firstFrame = qtrue;
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break;
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case ROQ_CODEBOOK:
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decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags );
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@ -1272,6 +1277,10 @@ SCR_StopCinematic
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==================
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*/
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e_status CIN_StopCinematic(int handle) {
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if (handle >= 0 && handle < MAX_VIDEO_HANDLES) {
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cinTable[handle].grabbed = qfalse;
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cinTable[handle].firstFrame = qfalse;
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}
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if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
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currentHandle = handle;
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@ -1308,11 +1317,6 @@ e_status CIN_RunCinematic( int handle )
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RoQReset();
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}
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if (cinTable[handle].playonwalls < -1)
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{
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return cinTable[handle].status;
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}
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currentHandle = handle;
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if (cinTable[currentHandle].alterGameState) {
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@ -1413,17 +1417,17 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
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cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH;
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cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0;
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cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0;
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cinTable[currentHandle].playonwalls = 1;
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cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0;
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cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0;
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cinTable[currentHandle].dirty = qfalse;
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cinTable[currentHandle].grabbed = qfalse;
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cinTable[currentHandle].firstFrame = qfalse;
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if (cinTable[currentHandle].alterGameState) {
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// close the menu
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if ( uivm ) {
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VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
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}
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} else {
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cinTable[currentHandle].playonwalls = cl_inGameVideo->integer;
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}
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initRoQ();
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@ -1598,26 +1602,24 @@ void SCR_StopCinematic()
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}
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void CIN_UploadCinematic(int handle) {
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if (handle >= 0 && handle < MAX_VIDEO_HANDLES) {
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if (!cinTable[handle].buf) {
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return;
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}
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if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) {
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if (cinTable[handle].playonwalls == 0) {
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cinTable[handle].playonwalls = -1;
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} else {
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if (cinTable[handle].playonwalls == -1) {
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cinTable[handle].playonwalls = -2;
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} else {
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cinTable[handle].dirty = qfalse;
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}
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}
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}
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re.UploadCinematic( 256, 256, 256, 256, cinTable[handle].buf, handle, cinTable[handle].dirty);
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if (cl_inGameVideo->integer == 0 && cinTable[handle].playonwalls == 1) {
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cinTable[handle].playonwalls--;
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}
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}
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}
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qbool CIN_GrabCinematic( int handle, int* w, int* h, const byte** data, int* client, qbool* dirty )
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{
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*client = -1;
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if (handle < 0 && handle >= MAX_VIDEO_HANDLES)
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return qfalse;
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if (!cinTable[handle].buf)
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return qfalse;
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const qbool paused = cl_inGameVideo->integer == 0 && cinTable[handle].grabbed;
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*w = 256;
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*h = 256;
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*data = cinTable[handle].buf;
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*client = handle;
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*dirty = cinTable[handle].dirty && !paused;
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cinTable[handle].grabbed = cinTable[handle].firstFrame;
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cinTable[handle].dirty = qfalse;
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return qtrue;
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}
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106
code/client/cl_gl.cpp
Normal file
106
code/client/cl_gl.cpp
Normal file
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@ -0,0 +1,106 @@
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/*
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===========================================================================
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Copyright (C) 2019 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
|
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published by the Free Software Foundation; either version 2 of the License,
|
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
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===========================================================================
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*/
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// shared OpenGL client code for printing debug context output
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#include "client.h"
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#include "../renderer/tr_local.h"
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#if defined(_WIN32) && defined(_DEBUG)
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#include <Windows.h>
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#endif
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#include "GL/glew.h"
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static const char* GL_DebugSourceString( GLenum source )
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{
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switch (source) {
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case GL_DEBUG_SOURCE_API: return "API";
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "window system";
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case GL_DEBUG_SOURCE_SHADER_COMPILER: return "shader compiler";
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case GL_DEBUG_SOURCE_THIRD_PARTY: return "third-party";
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case GL_DEBUG_SOURCE_APPLICATION: return "application";
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case GL_DEBUG_SOURCE_OTHER: return "other";
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default: return "?";
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}
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}
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static const char* GL_DebugTypeString( GLenum type )
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{
|
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switch (type) {
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case GL_DEBUG_TYPE_ERROR: return "^1error";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "^1deprecated behavior";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "^1undefined behavior";
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case GL_DEBUG_TYPE_PORTABILITY: return "portability";
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case GL_DEBUG_TYPE_PERFORMANCE: return "^3performance";
|
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case GL_DEBUG_TYPE_MARKER: return "marker";
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case GL_DEBUG_TYPE_PUSH_GROUP: return "push group";
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case GL_DEBUG_TYPE_POP_GROUP: return "pop group";
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case GL_DEBUG_TYPE_OTHER: return "other";
|
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default: return "?";
|
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}
|
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}
|
||||
|
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|
||||
static const char* GL_DebugSeverityString( GLenum severity )
|
||||
{
|
||||
switch (severity) {
|
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case GL_DEBUG_SEVERITY_LOW: return "low-severity";
|
||||
case GL_DEBUG_SEVERITY_MEDIUM: return "medium-severity";
|
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case GL_DEBUG_SEVERITY_HIGH: return "^3high-severity";
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION: return "notification";
|
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default: return "?";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY GL_DebugCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam )
|
||||
{
|
||||
const char* msg = va(
|
||||
"^5GL Debug: ^7%s^7/%s^7/%s^7: %s\n",
|
||||
GL_DebugSeverityString(severity), GL_DebugSourceString(source), GL_DebugTypeString(type), message);
|
||||
Com_Printf(msg);
|
||||
#if defined(_WIN32) && defined(_DEBUG)
|
||||
OutputDebugStringA(msg);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
qbool CL_GL_WantDebug()
|
||||
{
|
||||
#if defined(_DEBUG)
|
||||
return r_khr_debug->integer != 0;
|
||||
#else
|
||||
return r_khr_debug->integer == 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void CL_GL_Init()
|
||||
{
|
||||
const qbool enableDebug = CL_GL_WantDebug() && (GLEW_KHR_debug || GLEW_VERSION_4_3);
|
||||
if (!enableDebug)
|
||||
return;
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); // bad performance but can get access to the call stack...
|
||||
glDebugMessageCallback(&GL_DebugCallback, NULL);
|
||||
ri.Printf(PRINT_ALL, "OpenGL debug output is now active\n");
|
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}
|
|
@ -47,6 +47,8 @@ cvar_t *cl_inGameVideo;
|
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|
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cvar_t *cl_matchAlerts;
|
||||
|
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cvar_t *r_khr_debug;
|
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|
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clientActive_t cl;
|
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clientConnection_t clc;
|
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clientStatic_t cls;
|
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|
@ -1559,6 +1561,12 @@ void CL_Frame( int msec )
|
|||
}
|
||||
|
||||
|
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qbool CL_ShouldSleep()
|
||||
{
|
||||
return re.ShouldSleep();
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
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||||
|
@ -1698,6 +1706,7 @@ static void CL_InitRef()
|
|||
ri.Printf = CL_RefPrintf;
|
||||
ri.Error = Com_Error;
|
||||
ri.Milliseconds = CL_ScaledMilliseconds;
|
||||
ri.Microseconds = Sys_Microseconds;
|
||||
ri.Malloc = CL_RefMalloc;
|
||||
ri.Free = Z_Free;
|
||||
#ifdef HUNK_DEBUG
|
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|
@ -1720,7 +1729,7 @@ static void CL_InitRef()
|
|||
|
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// cinematic stuff
|
||||
|
||||
ri.CIN_UploadCinematic = CIN_UploadCinematic;
|
||||
ri.CIN_GrabCinematic = CIN_GrabCinematic;
|
||||
ri.CIN_PlayCinematic = CIN_PlayCinematic;
|
||||
ri.CIN_RunCinematic = CIN_RunCinematic;
|
||||
|
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|
@ -2017,7 +2026,8 @@ static const cvarTableItem_t cl_cvars[] =
|
|||
{ NULL, "rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE, CVART_INTEGER, "4000", "99999", "network transfer rate" },
|
||||
{ NULL, "snaps", "30", CVAR_USERINFO | CVAR_ARCHIVE, CVART_INTEGER }, // documented by the mod
|
||||
{ NULL, "password", "", CVAR_USERINFO, CVART_STRING, NULL, NULL, "used by /" S_COLOR_CMD "connect" },
|
||||
{ &cl_matchAlerts, "cl_matchAlerts", "7", CVAR_ARCHIVE, CVART_BITMASK, "0", XSTRING(MAF_MAX), help_cl_matchAlerts }
|
||||
{ &cl_matchAlerts, "cl_matchAlerts", "7", CVAR_ARCHIVE, CVART_BITMASK, "0", XSTRING(MAF_MAX), help_cl_matchAlerts },
|
||||
{ &r_khr_debug, "r_khr_debug", "2", CVAR_ARCHIVE, CVART_INTEGER, "0", "2", help_r_khr_debug }
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -32,6 +32,40 @@ static cvar_t* cl_graphscale;
|
|||
static cvar_t* cl_graphshift;
|
||||
|
||||
|
||||
struct intStats_t {
|
||||
int samples[200];
|
||||
int sampleCount;
|
||||
int writeIndex;
|
||||
int median;
|
||||
int percentile99;
|
||||
};
|
||||
|
||||
|
||||
static int QDECL CompareSamples( const void* a, const void* b )
|
||||
{
|
||||
return *(const int*)b - *(const int*)a;
|
||||
}
|
||||
|
||||
|
||||
static void PushSample( intStats_t* stats, int sample )
|
||||
{
|
||||
stats->samples[stats->writeIndex] = sample;
|
||||
stats->sampleCount = min(stats->sampleCount + 1, (int)ARRAY_LEN(stats->samples));
|
||||
stats->writeIndex = (stats->writeIndex + 1) % ARRAY_LEN(stats->samples);
|
||||
if ( stats->sampleCount < ARRAY_LEN(stats->samples) ) {
|
||||
stats->median = 0;
|
||||
stats->percentile99 = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
static intStats_t temp;
|
||||
memcpy( temp.samples, stats->samples, stats->sampleCount * sizeof(int) );
|
||||
qsort( temp.samples, stats->sampleCount, sizeof(int), &CompareSamples );
|
||||
stats->median = temp.samples[stats->sampleCount / 2];
|
||||
stats->percentile99 = temp.samples[stats->sampleCount / 10];
|
||||
}
|
||||
|
||||
|
||||
// adjust for resolution and screen aspect ratio
|
||||
|
||||
void SCR_AdjustFrom640( float *x, float *y, float *w, float *h )
|
||||
|
@ -86,8 +120,8 @@ void SCR_DrawChar( float x, float y, float cw, float ch, int c )
|
|||
|
||||
|
||||
// draws a string with a drop shadow, optionally with colorcodes
|
||||
|
||||
void SCR_DrawStringEx( float x, float y, float cw, float ch, const char* string, drawStringColors_t colors, qbool showColorCodes, const float* firstColor )
|
||||
|
||||
void SCR_DrawStringEx( float x, float y, float cw, float ch, const char* string, drawStringColors_t colors, qbool showColorCodes, const float* firstColor )
|
||||
{
|
||||
float xx;
|
||||
const char* s;
|
||||
|
@ -115,7 +149,7 @@ void SCR_DrawStringEx( float x, float y, float cw, float ch, const char* string,
|
|||
s = string;
|
||||
xx = x;
|
||||
if ( firstColor == NULL )
|
||||
firstColor = colors == DSC_CONSOLE ? ConsoleColorFromChar( COLOR_WHITE ) : colorWhite;
|
||||
firstColor = colors == DSC_CONSOLE ? ConsoleColorFromChar( COLOR_WHITE ) : colorWhite;
|
||||
re.SetColor( firstColor );
|
||||
while ( *s ) {
|
||||
if ( Q_IsColorString( s ) ) {
|
||||
|
@ -126,7 +160,7 @@ void SCR_DrawStringEx( float x, float y, float cw, float ch, const char* string,
|
|||
if ( !showColorCodes ) {
|
||||
s += 2;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
SCR_DrawChar( xx, y, cw, ch, *s );
|
||||
xx += cw;
|
||||
|
@ -136,12 +170,12 @@ void SCR_DrawStringEx( float x, float y, float cw, float ch, const char* string,
|
|||
re.SetColor( NULL );
|
||||
}
|
||||
|
||||
|
||||
|
||||
// draws a string with a drop shadow, optionally with colorcodes
|
||||
|
||||
|
||||
void SCR_DrawString(float x, float y, float cw, float ch, const char* s, qbool allowColor)
|
||||
{
|
||||
SCR_DrawStringEx( x, y, cw, ch, s, allowColor ? DSC_NORMAL : DSC_NONE, qfalse, NULL );
|
||||
SCR_DrawStringEx( x, y, cw, ch, s, allowColor ? DSC_NORMAL : DSC_NONE, qfalse, NULL );
|
||||
}
|
||||
|
||||
|
||||
|
@ -344,15 +378,22 @@ static void SCR_DrawScreenField( stereoFrame_t stereoFrame )
|
|||
static int pcFE[RF_STATS_MAX];
|
||||
static int pc2D[RB_STATS_MAX];
|
||||
static int pc3D[RB_STATS_MAX];
|
||||
static intStats_t usecFE;
|
||||
static intStats_t usec3D;
|
||||
static intStats_t usecBS;
|
||||
static intStats_t usecGPU;
|
||||
|
||||
|
||||
static void SCR_PerformanceCounters()
|
||||
{
|
||||
qbool Sys_V_IsVSynced();
|
||||
|
||||
float x, y, cw = 8, ch = 12;
|
||||
SCR_AdjustFrom640( 0, 0, &cw, &ch );
|
||||
|
||||
x = 0, y = 240;
|
||||
SCR_AdjustFrom640( &x, &y, 0, 0 );
|
||||
SCR_DrawString( x, y, cw, ch, va("FE: %ims", pcFE[RF_MSEC] ), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("FE: %.2fms (99th: %.2fms)", usecFE.median / 1000.0f, usecFE.percentile99 / 1000.0f ), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("Leaf/Area: %i %i", pcFE[RF_LEAF_CLUSTER], pcFE[RF_LEAF_AREA]), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("FrusLeafs: %i", pcFE[RF_LEAFS]), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("MD3 Cull S: %i %i %i", pcFE[RF_MD3_CULL_S_IN], pcFE[RF_MD3_CULL_S_CLIP], pcFE[RF_MD3_CULL_S_OUT]), qfalse ); y += ch;
|
||||
|
@ -365,7 +406,11 @@ static void SCR_PerformanceCounters()
|
|||
|
||||
x = 240, y = 240;
|
||||
SCR_AdjustFrom640( &x, &y, 0, 0 );
|
||||
SCR_DrawString( x, y, cw, ch, va("3D: %ims", pc3D[RB_MSEC] ), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("3D: %.2fms (99th: %.2fms)", usec3D.median / 1000.0f, usec3D.percentile99 / 1000.0f ), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("End: %.2fms (99th: %.2fms)", usecBS.median / 1000.0f, usecBS.percentile99 / 1000.0f ), qfalse ); y += ch;
|
||||
if ( usecGPU.sampleCount > 0 ) {
|
||||
SCR_DrawString( x, y, cw, ch, va("GPU: %.2fms (99th: %.2fms)", usecGPU.median / 1000.0f, usecGPU.percentile99 / 1000.0f ), qfalse ); y += ch;
|
||||
}
|
||||
SCR_DrawString( x, y, cw, ch, va("Base Verts: %i", pc3D[RB_VERTICES]), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("Base Tris: %i", pc3D[RB_INDICES] / 3), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("Base Surfs: %i", pc3D[RB_SURFACES]), qfalse ); y += ch;
|
||||
|
@ -386,6 +431,11 @@ static void SCR_PerformanceCounters()
|
|||
SCR_DrawString( x, y, cw, ch, va("Indices: %i", pc2D[RB_INDICES]), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("Surfaces: %i", pc2D[RB_SURFACES]), qfalse ); y += ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("Batches: %i", pc2D[RB_BATCHES]), qfalse ); y += ch;
|
||||
|
||||
x = 0, y = 480 - ch;
|
||||
SCR_AdjustFrom640( &x, &y, 0, 0 );
|
||||
SCR_DrawString( x, y, cw, ch, va("Back-end: %s", Cvar_VariableString("r_backend")), qfalse ); y -= ch;
|
||||
SCR_DrawString( x, y, cw, ch, va("V-Sync : %s", Sys_V_IsVSynced() ? "ON" : "OFF"), qfalse ); y -= ch;
|
||||
}
|
||||
|
||||
|
||||
|
@ -397,6 +447,9 @@ void SCR_UpdateScreen()
|
|||
|
||||
if ( !scr_initialized )
|
||||
return;
|
||||
|
||||
if ( cls.maxFPS > 0 && Sys_Milliseconds() < cls.nextFrameTimeMS )
|
||||
return;
|
||||
|
||||
// there are several cases where this IS called twice in one frame
|
||||
// easiest example is: conn to a server, kill the server
|
||||
|
@ -414,19 +467,31 @@ void SCR_UpdateScreen()
|
|||
const qbool drawFrame = CL_VideoRecording() || !Sys_IsMinimized();
|
||||
SCR_DrawScreenField( STEREO_CENTER );
|
||||
|
||||
PushSample( &usecFE, pcFE[RF_USEC] );
|
||||
PushSample( &usec3D, pc3D[RB_USEC] );
|
||||
PushSample( &usecBS, pc3D[RB_USEC_END] );
|
||||
if ( pc3D[RB_USEC_GPU] > 0 )
|
||||
PushSample( &usecGPU, pc3D[RB_USEC_GPU] );
|
||||
else
|
||||
usecGPU.sampleCount = 0;
|
||||
|
||||
if ( com_speeds->integer ) {
|
||||
re.EndFrame( pcFE, pc2D, pc3D, drawFrame );
|
||||
time_frontend = pcFE[RF_MSEC];
|
||||
time_backend = pc3D[RB_MSEC];
|
||||
time_frontend = pcFE[RF_USEC];
|
||||
time_backend = pc3D[RB_USEC];
|
||||
} else if ( Cvar_VariableIntegerValue("r_speeds") ) {
|
||||
// counters are actually the previous frame's, because EndFrame will clear them
|
||||
// and we need to submit the calls to show them before that
|
||||
SCR_PerformanceCounters();
|
||||
if ( re.Registered() )
|
||||
SCR_PerformanceCounters();
|
||||
re.EndFrame( pcFE, pc2D, pc3D, drawFrame );
|
||||
} else {
|
||||
re.EndFrame( NULL, NULL, NULL, drawFrame );
|
||||
}
|
||||
|
||||
if ( cls.maxFPS > 0 )
|
||||
cls.nextFrameTimeMS = Sys_Milliseconds() + 1000 / cls.maxFPS;
|
||||
|
||||
recursive = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -302,6 +302,11 @@ typedef struct {
|
|||
glconfig_t glconfig;
|
||||
qhandle_t charSetShader;
|
||||
qhandle_t whiteShader;
|
||||
|
||||
// frame-rate limiting, useful for scenarios like CGAME_INIT
|
||||
int maxFPS; // only active if > 0
|
||||
int nextFrameTimeMS;
|
||||
int oldSwapInterval;
|
||||
} clientStatic_t;
|
||||
|
||||
extern clientStatic_t cls;
|
||||
|
@ -349,6 +354,8 @@ extern cvar_t *cl_inGameVideo;
|
|||
|
||||
extern cvar_t *cl_matchAlerts; // bit mask, see the MAF_* constants
|
||||
|
||||
extern cvar_t *r_khr_debug;
|
||||
|
||||
extern cvar_t *s_autoMute;
|
||||
|
||||
//=================================================
|
||||
|
@ -475,7 +482,7 @@ e_status CIN_RunCinematic (int handle);
|
|||
void CIN_DrawCinematic (int handle);
|
||||
void CIN_SetExtents (int handle, int x, int y, int w, int h);
|
||||
void CIN_SetLooping (int handle, qbool loop);
|
||||
void CIN_UploadCinematic(int handle);
|
||||
qbool CIN_GrabCinematic( int handle, int* w, int* h, const byte** data, int* client, qbool* dirty ); // qtrue when there's valid data
|
||||
void CIN_CloseAllVideos(void);
|
||||
|
||||
//
|
||||
|
@ -529,6 +536,12 @@ void CL_MapDownload_Cancel();
|
|||
void CL_MapDownload_DrawConsole( float cw, float ch );
|
||||
void CL_MapDownload_CrashCleanUp();
|
||||
|
||||
//
|
||||
// cl_gl.cpp
|
||||
//
|
||||
qbool CL_GL_WantDebug(); // do we want a debug context from the platform layer?
|
||||
void CL_GL_Init(); // enables debug output if needed
|
||||
|
||||
//
|
||||
// OS-specific
|
||||
//
|
||||
|
|
|
@ -123,3 +123,9 @@ S_COLOR_VAL " 1 " S_COLOR_HELP "= Enables the help panel below the console\n"
|
|||
S_COLOR_VAL " 2 " S_COLOR_HELP "= Draws the help panel even if the cvar/cmd has no help text\n" \
|
||||
S_COLOR_VAL " 4 " S_COLOR_HELP "= Draws the list of modules\n" \
|
||||
S_COLOR_VAL " 8 " S_COLOR_HELP "= Draws the list of attributes (cvars only)"
|
||||
|
||||
#define help_r_khr_debug \
|
||||
"enables an OpenGL debug context\n" \
|
||||
S_COLOR_VAL " 0 " S_COLOR_HELP "= Forced off\n" \
|
||||
S_COLOR_VAL " 1 " S_COLOR_HELP "= Forced on\n" \
|
||||
S_COLOR_VAL " 2 " S_COLOR_HELP "= On in debug builds only"
|
||||
|
|
73
code/glew/LICENSE.txt
Normal file
73
code/glew/LICENSE.txt
Normal file
|
@ -0,0 +1,73 @@
|
|||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
190
code/glew/README.md
Normal file
190
code/glew/README.md
Normal file
|
@ -0,0 +1,190 @@
|
|||
# GLEW - The OpenGL Extension Wrangler Library
|
||||
|
||||
![](http://glew.sourceforge.net/glew.png)
|
||||
|
||||
http://glew.sourceforge.net/
|
||||
|
||||
https://github.com/nigels-com/glew
|
||||
|
||||
[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew)
|
||||
[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
|
||||
[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download)
|
||||
|
||||
## Downloads
|
||||
|
||||
Current release is [2.1.0](https://sourceforge.net/projects/glew/files/glew/2.1.0/).
|
||||
[(Change Log)](http://glew.sourceforge.net/log.html)
|
||||
|
||||
Sources available as
|
||||
[ZIP](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.zip/download) or
|
||||
[TGZ](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.tgz/download).
|
||||
|
||||
Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0-win32.zip/download).
|
||||
|
||||
### Recent snapshots
|
||||
|
||||
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
|
||||
|
||||
## Build
|
||||
|
||||
It is highly recommended to build from a tgz or zip release snapshot.
|
||||
The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac.
|
||||
For most end-users of GLEW the official releases are the best choice, with first class support.
|
||||
|
||||
### Linux and Mac
|
||||
|
||||
#### Using GNU Make
|
||||
|
||||
##### Install build tools
|
||||
|
||||
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev`
|
||||
|
||||
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel`
|
||||
|
||||
##### Build
|
||||
|
||||
$ make
|
||||
$ sudo make install
|
||||
$ make clean
|
||||
|
||||
Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall`
|
||||
|
||||
Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=`
|
||||
|
||||
_Note: may need to make **auto** folder_
|
||||
|
||||
#### Using cmake
|
||||
|
||||
*CMake 2.8.12 or higher is required.*
|
||||
|
||||
##### Install build tools
|
||||
|
||||
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev cmake`
|
||||
|
||||
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake`
|
||||
|
||||
##### Build
|
||||
|
||||
$ cd build
|
||||
$ cmake ./cmake
|
||||
$ make -j4
|
||||
|
||||
| Target | Description |
|
||||
| ---------- | ----------- |
|
||||
| glew | Build the glew shared library. |
|
||||
| glew_s | Build the glew static library. |
|
||||
| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). |
|
||||
| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). |
|
||||
| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. |
|
||||
| clean | Clean up build artifacts. |
|
||||
| all | Build all enabled targets (default target). |
|
||||
|
||||
| Variables | Description |
|
||||
| --------------- | ----------- |
|
||||
| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. |
|
||||
| GLEW_REGAL | Build in Regal mode. |
|
||||
| GLEW_OSMESA | Build in off-screen Mesa mode. |
|
||||
| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. |
|
||||
|
||||
### Windows
|
||||
|
||||
#### Visual Studio
|
||||
|
||||
Use the provided Visual Studio project file in build/vc12/
|
||||
|
||||
Projects for vc6 and vc10 are also provided
|
||||
|
||||
#### MSYS/Mingw
|
||||
|
||||
Available from [Mingw](http://www.mingw.org/)
|
||||
|
||||
Requirements: bash, make, gcc
|
||||
|
||||
$ mingw32-make
|
||||
$ mingw32-make install
|
||||
$ mingw32-make install.all
|
||||
|
||||
Alternative toolchain: `SYSTEM=mingw-win32`
|
||||
|
||||
#### MSYS2/Mingw-w64
|
||||
|
||||
Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/)
|
||||
|
||||
Requirements: bash, make, gcc
|
||||
|
||||
$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
|
||||
$ make
|
||||
$ make install
|
||||
$ make install.all
|
||||
|
||||
Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64`
|
||||
|
||||
## glewinfo
|
||||
|
||||
`glewinfo` is a command-line tool useful for inspecting the capabilities of an
|
||||
OpenGL implementation and GLEW support for that. Please include `glewinfo.txt`
|
||||
with bug reports, as appropriate.
|
||||
|
||||
---------------------------
|
||||
GLEW Extension Info
|
||||
---------------------------
|
||||
|
||||
GLEW version 2.0.0
|
||||
Reporting capabilities of pixelformat 3
|
||||
Running on a Intel(R) HD Graphics 3000 from Intel
|
||||
OpenGL version 3.1.0 - Build 9.17.10.4229 is supported
|
||||
|
||||
GL_VERSION_1_1: OK
|
||||
---------------
|
||||
|
||||
GL_VERSION_1_2: OK
|
||||
---------------
|
||||
glCopyTexSubImage3D: OK
|
||||
glDrawRangeElements: OK
|
||||
glTexImage3D: OK
|
||||
glTexSubImage3D: OK
|
||||
|
||||
...
|
||||
|
||||
## Code Generation
|
||||
|
||||
A Unix or Mac environment is needed for building GLEW from scratch to
|
||||
include new extensions, or customize the code generation. The extension
|
||||
data is regenerated from the top level source directory with:
|
||||
|
||||
make extensions
|
||||
|
||||
An alternative to generating the GLEW sources from scratch is to
|
||||
download a pre-generated (unsupported) snapshot:
|
||||
|
||||
https://sourceforge.net/projects/glew/files/glew/snapshots/
|
||||
|
||||
Travis-built snapshots are also available:
|
||||
|
||||
https://glew.s3.amazonaws.com/index.html
|
||||
|
||||
## Authors
|
||||
|
||||
GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com)
|
||||
with bug fixes, new OpenGL extension support and new releases.
|
||||
|
||||
GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/)
|
||||
and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/).
|
||||
Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also
|
||||
assisted with the design and debugging process.
|
||||
|
||||
The acronym GLEW originates from Aaron Lefohn.
|
||||
Pasi Kärkkäinen identified and fixed several problems with
|
||||
GLX and SDL. Nate Robins created the `wglinfo` utility, to
|
||||
which modifications were made by Michael Wimmer.
|
||||
|
||||
## Copyright and Licensing
|
||||
|
||||
GLEW is originally derived from the EXTGL project by Lev Povalahev.
|
||||
The source code is licensed under the
|
||||
[Modified BSD License](http://glew.sourceforge.net/glew.txt), the
|
||||
[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the
|
||||
[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT).
|
||||
|
||||
The automatic code generation scripts are released under the
|
||||
[GNU GPL](http://glew.sourceforge.net/gpl.txt).
|
28581
code/glew/glew.c
Normal file
28581
code/glew/glew.c
Normal file
File diff suppressed because it is too large
Load diff
23686
code/glew/include/GL/glew.h
Normal file
23686
code/glew/include/GL/glew.h
Normal file
File diff suppressed because it is too large
Load diff
1775
code/glew/include/GL/glxew.h
Normal file
1775
code/glew/include/GL/glxew.h
Normal file
File diff suppressed because it is too large
Load diff
1447
code/glew/include/GL/wglew.h
Normal file
1447
code/glew/include/GL/wglew.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -35,8 +35,6 @@ void Lin_QueEvent( int time, sysEventType_t type, int value, int value2, int pt
|
|||
void Lin_ConsoleInputInit();
|
||||
void Lin_ConsoleInputShutdown();
|
||||
const char* Lin_ConsoleInput();
|
||||
qbool Lin_LoadGL();
|
||||
void Lin_UnloadGL();
|
||||
|
||||
qbool tty_Enabled();
|
||||
void tty_Hide();
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -23,10 +23,10 @@ along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|||
#include "linux_local.h"
|
||||
#include "linux_help.h"
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../renderer/qgl.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "sdl_local.h"
|
||||
#include "GL/glew.h"
|
||||
|
||||
|
||||
glImp_t glimp;
|
||||
|
@ -166,7 +166,7 @@ static void sdl_MonitorList_f()
|
|||
}
|
||||
|
||||
|
||||
void Sys_GL_Init()
|
||||
void Sys_V_Init( galId_t type )
|
||||
{
|
||||
if (glimp.window != NULL)
|
||||
return;
|
||||
|
@ -195,14 +195,8 @@ void Sys_GL_Init()
|
|||
windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
// @TODO: make a cvar defaulting to an empty string for this? e.g. value: "libGL.so.1"
|
||||
if (SDL_GL_LoadLibrary(NULL) < 0)
|
||||
ri.Error(ERR_FATAL, "Sys_GL_Init - SDL_GL_LoadLibrary failed: %s\n", SDL_GetError());
|
||||
|
||||
glimp.window = SDL_CreateWindow("CNQ3", deskropRect.x, deskropRect.y, glConfig.vidWidth, glConfig.vidHeight, windowFlags);
|
||||
if (glimp.window == NULL)
|
||||
ri.Error(ERR_FATAL, "Sys_GL_Init - SDL_CreateWindow failed: %s\n", SDL_GetError());
|
||||
|
||||
// SDL docs: "All three attributes must be set prior to creating the first window"
|
||||
const int debugFlags = CL_GL_WantDebug() ? SDL_GL_CONTEXT_DEBUG_FLAG : 0;
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
|
@ -213,22 +207,48 @@ void Sys_GL_Init()
|
|||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
if (type == GAL_GL3)
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlags);
|
||||
}
|
||||
|
||||
// @TODO: make a cvar defaulting to an empty string for this? e.g. value: "libGL.so.1"
|
||||
if (SDL_GL_LoadLibrary(NULL) < 0)
|
||||
ri.Error(ERR_FATAL, "Sys_V_Init - SDL_GL_LoadLibrary failed: %s\n", SDL_GetError());
|
||||
|
||||
glimp.window = SDL_CreateWindow("CNQ3", deskropRect.x, deskropRect.y, glConfig.vidWidth, glConfig.vidHeight, windowFlags);
|
||||
if (glimp.window == NULL)
|
||||
ri.Error(ERR_FATAL, "Sys_V_Init - SDL_CreateWindow failed: %s\n", SDL_GetError());
|
||||
|
||||
glimp.glContext = SDL_GL_CreateContext(glimp.window);
|
||||
if (glimp.glContext == NULL)
|
||||
ri.Error(ERR_FATAL, "Sys_GL_Init - SDL_GL_CreateContext failed: %s\n", SDL_GetError());
|
||||
ri.Error(ERR_FATAL, "Sys_V_Init - SDL_GL_CreateContext failed: %s\n", SDL_GetError());
|
||||
glConfig.colorBits = 32;
|
||||
glConfig.depthBits = 24;
|
||||
glConfig.stencilBits = 8;
|
||||
|
||||
if (SDL_GL_MakeCurrent(glimp.window, glimp.glContext) < 0)
|
||||
ri.Error(ERR_FATAL, "Sys_GL_Init - SDL_GL_MakeCurrent failed: %s\n", SDL_GetError());
|
||||
ri.Error(ERR_FATAL, "Sys_V_Init - SDL_GL_MakeCurrent failed: %s\n", SDL_GetError());
|
||||
|
||||
if (!Lin_LoadGL())
|
||||
ri.Error(ERR_FATAL, "Sys_GL_Init - failed to initialize core OpenGL\n");
|
||||
const GLenum glewErrorCode = glewInit();
|
||||
if (glewErrorCode != GLEW_OK)
|
||||
ri.Error(ERR_FATAL, "Sys_V_Init - glewInit failed: %s\n", glewGetErrorString(glewErrorCode));
|
||||
|
||||
CL_GL_Init();
|
||||
}
|
||||
|
||||
|
||||
void Sys_GL_Shutdown()
|
||||
void Sys_V_Shutdown()
|
||||
{
|
||||
if (glimp.glContext != NULL) {
|
||||
SDL_GL_DeleteContext(glimp.glContext);
|
||||
|
@ -241,11 +261,10 @@ void Sys_GL_Shutdown()
|
|||
}
|
||||
|
||||
SDL_GL_UnloadLibrary();
|
||||
Lin_UnloadGL();
|
||||
}
|
||||
|
||||
|
||||
void Sys_GL_EndFrame()
|
||||
void Sys_V_EndFrame()
|
||||
{
|
||||
if (r_swapInterval->modified) {
|
||||
r_swapInterval->modified = qfalse;
|
||||
|
@ -254,3 +273,9 @@ void Sys_GL_EndFrame()
|
|||
|
||||
SDL_GL_SwapWindow(glimp.window);
|
||||
}
|
||||
|
||||
|
||||
qbool Sys_V_IsVSynced()
|
||||
{
|
||||
return SDL_GL_GetSwapInterval() != 0;
|
||||
}
|
||||
|
|
|
@ -26,8 +26,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "common_help.h"
|
||||
#include <setjmp.h>
|
||||
|
||||
#ifndef INT64_MIN
|
||||
# define INT64_MIN 0x8000000000000000LL
|
||||
#ifndef INT64_MIN
|
||||
# define INT64_MIN 0x8000000000000000LL
|
||||
#endif
|
||||
|
||||
#if (_MSC_VER >= 1400) // Visual C++ 2005 or later
|
||||
|
@ -2289,9 +2289,9 @@ void Com_Init( char *commandLine )
|
|||
const char* s = Q3_VERSION " " PLATFORM_STRING " " __DATE__;
|
||||
com_version = Cvar_Get( "version", s, CVAR_ROM | CVAR_SERVERINFO );
|
||||
|
||||
Cvar_Get( "sys_cpustring", "detect", 0 );
|
||||
if ( Com_GetProcessorInfo() ) {
|
||||
Com_Printf( "CPU: %s\n", Cvar_VariableString( "sys_cpustring" ) );
|
||||
Cvar_Get( "sys_cpustring", "detect", 0 );
|
||||
if ( Com_GetProcessorInfo() ) {
|
||||
Com_Printf( "CPU: %s\n", Cvar_VariableString( "sys_cpustring" ) );
|
||||
}
|
||||
|
||||
Sys_Init();
|
||||
|
@ -2324,7 +2324,7 @@ void Com_Init( char *commandLine )
|
|||
#endif
|
||||
|
||||
// moved to fix the console window staying visible when starting the game in full-screen mode
|
||||
if ( !com_dedicated->integer )
|
||||
if ( !com_dedicated->integer )
|
||||
Sys_ShowConsole( com_viewlog->integer, qfalse );
|
||||
|
||||
// make sure single player is off by default
|
||||
|
@ -2375,10 +2375,10 @@ static void Com_WriteConfig_f()
|
|||
}
|
||||
|
||||
|
||||
static void Com_CompleteWriteConfig_f( int startArg, int compArg )
|
||||
{
|
||||
if ( startArg + 1 == compArg )
|
||||
Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteConfigName );
|
||||
static void Com_CompleteWriteConfig_f( int startArg, int compArg )
|
||||
{
|
||||
if ( startArg + 1 == compArg )
|
||||
Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteConfigName );
|
||||
}
|
||||
|
||||
|
||||
|
@ -2444,6 +2444,8 @@ static void Com_FrameSleep( qbool demoPlayback )
|
|||
if ( Sys_IsMinimized() ) {
|
||||
sleepUS = 20 * 1000;
|
||||
preciseCap = qfalse;
|
||||
} else if ( !CL_ShouldSleep() ) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -2676,8 +2678,8 @@ static unsigned int CRC32_table[256];
|
|||
static qbool CRC32_tableCreated = qfalse;
|
||||
|
||||
|
||||
void CRC32_Begin( unsigned int* crc )
|
||||
{
|
||||
void CRC32_Begin( unsigned int* crc )
|
||||
{
|
||||
if ( !CRC32_tableCreated )
|
||||
{
|
||||
for ( int i = 0; i < 256; i++ )
|
||||
|
@ -2688,27 +2690,27 @@ void CRC32_Begin( unsigned int* crc )
|
|||
CRC32_table[i] = c;
|
||||
}
|
||||
CRC32_tableCreated = qtrue;
|
||||
}
|
||||
|
||||
*crc = 0xFFFFFFFFUL;
|
||||
}
|
||||
|
||||
|
||||
void CRC32_ProcessBlock( unsigned int* crc, const void* buffer, unsigned int length )
|
||||
}
|
||||
|
||||
*crc = 0xFFFFFFFFUL;
|
||||
}
|
||||
|
||||
|
||||
void CRC32_ProcessBlock( unsigned int* crc, const void* buffer, unsigned int length )
|
||||
{
|
||||
unsigned int hash = *crc;
|
||||
const unsigned char* buf = (const unsigned char*)buffer;
|
||||
while ( length-- )
|
||||
{
|
||||
hash = CRC32_table[(hash ^ *buf++) & 0xFF] ^ (hash >> 8);
|
||||
}
|
||||
*crc = hash;
|
||||
}
|
||||
|
||||
|
||||
void CRC32_End( unsigned int* crc )
|
||||
{
|
||||
*crc ^= 0xFFFFFFFFUL;
|
||||
}
|
||||
*crc = hash;
|
||||
}
|
||||
|
||||
|
||||
void CRC32_End( unsigned int* crc )
|
||||
{
|
||||
*crc ^= 0xFFFFFFFFUL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2876,38 +2878,38 @@ static qbool String_HasLeadingSlash( const char *arg )
|
|||
|
||||
|
||||
// returns qtrue if the match list should be printed
|
||||
static qboolean Field_CompleteShortestMatch( int startArg, int compArg )
|
||||
{
|
||||
if ( matchCount == 0 )
|
||||
return qfalse;
|
||||
|
||||
field_t *const field = completionField;
|
||||
|
||||
// write the first part of the field
|
||||
*field->buffer = '\0';
|
||||
static qboolean Field_CompleteShortestMatch( int startArg, int compArg )
|
||||
{
|
||||
if ( matchCount == 0 )
|
||||
return qfalse;
|
||||
|
||||
field_t *const field = completionField;
|
||||
|
||||
// write the first part of the field
|
||||
*field->buffer = '\0';
|
||||
if ( compArg > 0 ) {
|
||||
Field_AppendFirstArgs( field, compArg );
|
||||
Q_strcat( field->buffer, sizeof( field->buffer ), " " );
|
||||
}
|
||||
Field_AppendArgString( field, compArg, shortestMatch );
|
||||
|
||||
if ( matchCount == 1 ) {
|
||||
// finish the field with the only match
|
||||
if ( compArg == Cmd_Argc() - 1 )
|
||||
Q_strcat( field->buffer, sizeof( field->buffer ), " " );
|
||||
}
|
||||
Field_AppendArgString( field, compArg, shortestMatch );
|
||||
|
||||
if ( matchCount == 1 ) {
|
||||
// finish the field with the only match
|
||||
if ( compArg == Cmd_Argc() - 1 )
|
||||
Q_strcat( field->buffer, sizeof( field->buffer ), " " );
|
||||
field->cursor = strlen( field->buffer );
|
||||
Field_AppendLastArgs( field, compArg + 1 );
|
||||
return qfalse;
|
||||
}
|
||||
Field_AppendLastArgs( field, compArg + 1 );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// finish the field with the shortest match and echo the command
|
||||
field->cursor = strlen( field->buffer );
|
||||
if ( Cmd_ArgQuoted( compArg ) )
|
||||
field->cursor--;
|
||||
Field_AppendLastArgs( field, compArg + 1 );
|
||||
Com_Printf( "]%s\n", Cmd_Cmd() );
|
||||
|
||||
return qtrue;
|
||||
Field_AppendLastArgs( field, compArg + 1 );
|
||||
Com_Printf( "]%s\n", Cmd_Cmd() );
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3117,8 +3119,8 @@ void Field_AutoCompleteCustom( int startArg, int compArg, fieldCompletionHandler
|
|||
return;
|
||||
}
|
||||
|
||||
( *callback )( FindMatches );
|
||||
if ( Field_CompleteShortestMatch( startArg, compArg ) )
|
||||
( *callback )( FindMatches );
|
||||
if ( Field_CompleteShortestMatch( startArg, compArg ) )
|
||||
( *callback )( PrintMatches );
|
||||
}
|
||||
|
||||
|
@ -3186,9 +3188,9 @@ void Field_InsertValue( field_t *edit, qbool defaultValue )
|
|||
|
||||
void History_Clear( history_t* history, int width )
|
||||
{
|
||||
for ( int i = 0; i < COMMAND_HISTORY; ++i ) {
|
||||
Field_Clear( &history->commands[i] );
|
||||
history->commands[i].widthInChars = width;
|
||||
for ( int i = 0; i < COMMAND_HISTORY; ++i ) {
|
||||
Field_Clear( &history->commands[i] );
|
||||
history->commands[i].widthInChars = width;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3207,25 +3209,25 @@ static int LengthWithoutTrailingWhitespace( const char* s )
|
|||
|
||||
void History_SaveCommand( history_t* history, const field_t* edit )
|
||||
{
|
||||
// Avoid having the same command twice in a row.
|
||||
// Unfortunately, this has to be case sensitive since case might matter for some commands.
|
||||
if ( history->next > 0 ) {
|
||||
// The real proper way to ignore whitespace is to tokenize both strings and compare the
|
||||
// argument count and then each argument with a case sensitive comparison,
|
||||
// but there's only one tokenizer data instance...
|
||||
// Instead, we only ignore the trailing whitespace.
|
||||
const int lengthCur = LengthWithoutTrailingWhitespace( edit->buffer );
|
||||
if ( lengthCur == 0 ) {
|
||||
history->display = history->next;
|
||||
return;
|
||||
}
|
||||
|
||||
const int prevLine = (history->next - 1) % COMMAND_HISTORY;
|
||||
const int lengthPrev = LengthWithoutTrailingWhitespace( history->commands[prevLine].buffer );
|
||||
if ( lengthCur == lengthPrev && strncmp(edit->buffer, history->commands[prevLine].buffer, lengthCur) == 0 ) {
|
||||
history->display = history->next;
|
||||
return;
|
||||
}
|
||||
// Avoid having the same command twice in a row.
|
||||
// Unfortunately, this has to be case sensitive since case might matter for some commands.
|
||||
if ( history->next > 0 ) {
|
||||
// The real proper way to ignore whitespace is to tokenize both strings and compare the
|
||||
// argument count and then each argument with a case sensitive comparison,
|
||||
// but there's only one tokenizer data instance...
|
||||
// Instead, we only ignore the trailing whitespace.
|
||||
const int lengthCur = LengthWithoutTrailingWhitespace( edit->buffer );
|
||||
if ( lengthCur == 0 ) {
|
||||
history->display = history->next;
|
||||
return;
|
||||
}
|
||||
|
||||
const int prevLine = (history->next - 1) % COMMAND_HISTORY;
|
||||
const int lengthPrev = LengthWithoutTrailingWhitespace( history->commands[prevLine].buffer );
|
||||
if ( lengthCur == lengthPrev && strncmp(edit->buffer, history->commands[prevLine].buffer, lengthCur) == 0 ) {
|
||||
history->display = history->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// copy the line
|
||||
|
@ -3235,25 +3237,25 @@ void History_SaveCommand( history_t* history, const field_t* edit )
|
|||
}
|
||||
|
||||
|
||||
void History_GetPreviousCommand( field_t* edit, history_t* history )
|
||||
{
|
||||
void History_GetPreviousCommand( field_t* edit, history_t* history )
|
||||
{
|
||||
if ( history->next - history->display < COMMAND_HISTORY && history->display > 0 )
|
||||
--history->display;
|
||||
*edit = history->commands[history->display % COMMAND_HISTORY];
|
||||
}
|
||||
|
||||
|
||||
*edit = history->commands[history->display % COMMAND_HISTORY];
|
||||
}
|
||||
|
||||
|
||||
void History_GetNextCommand( field_t* edit, history_t* history, int width )
|
||||
{
|
||||
{
|
||||
++history->display;
|
||||
if ( history->display < history->next ) {
|
||||
*edit = history->commands[history->display % COMMAND_HISTORY];
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
history->display = history->next;
|
||||
Field_Clear( edit );
|
||||
edit->widthInChars = width;
|
||||
edit->widthInChars = width;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3265,50 +3267,50 @@ void History_GetNextCommand( field_t* edit, history_t* history, int width )
|
|||
#endif
|
||||
|
||||
|
||||
void History_LoadFromFile( history_t* history )
|
||||
{
|
||||
void History_LoadFromFile( history_t* history )
|
||||
{
|
||||
fileHandle_t f;
|
||||
FS_FOpenFileRead( HISTORY_PATH, &f, qfalse );
|
||||
if ( f == 0 )
|
||||
return;
|
||||
|
||||
int count;
|
||||
if ( FS_Read( &count, sizeof(int), f ) != sizeof(int) ||
|
||||
count <= 0 ||
|
||||
count > COMMAND_HISTORY ) {
|
||||
FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
int lengths[COMMAND_HISTORY];
|
||||
const int lengthBytes = sizeof(int) * count;
|
||||
if ( FS_Read( lengths, lengthBytes, f ) != lengthBytes ) {
|
||||
FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
int count;
|
||||
if ( FS_Read( &count, sizeof(int), f ) != sizeof(int) ||
|
||||
count <= 0 ||
|
||||
count > COMMAND_HISTORY ) {
|
||||
FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
int lengths[COMMAND_HISTORY];
|
||||
const int lengthBytes = sizeof(int) * count;
|
||||
if ( FS_Read( lengths, lengthBytes, f ) != lengthBytes ) {
|
||||
FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < count; ++i ) {
|
||||
const int l = lengths[i];
|
||||
if ( l <= 0 ||
|
||||
FS_Read( history->commands[i].buffer, l, f ) != l ) {
|
||||
FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
history->commands[i].buffer[l] = '\0';
|
||||
history->commands[i].cursor = l;
|
||||
}
|
||||
|
||||
history->next = count;
|
||||
history->display = count;
|
||||
const int totalCount = ARRAY_LEN( history->commands );
|
||||
for ( int i = count; i < totalCount; ++i ) {
|
||||
history->commands[i].buffer[0] = '\0';
|
||||
}
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
|
||||
|
||||
if ( l <= 0 ||
|
||||
FS_Read( history->commands[i].buffer, l, f ) != l ) {
|
||||
FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
history->commands[i].buffer[l] = '\0';
|
||||
history->commands[i].cursor = l;
|
||||
}
|
||||
|
||||
history->next = count;
|
||||
history->display = count;
|
||||
const int totalCount = ARRAY_LEN( history->commands );
|
||||
for ( int i = count; i < totalCount; ++i ) {
|
||||
history->commands[i].buffer[0] = '\0';
|
||||
}
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
|
||||
|
||||
void History_SaveToFile( const history_t* history )
|
||||
{
|
||||
if ( con_history->integer == 0 )
|
||||
|
@ -3317,60 +3319,60 @@ void History_SaveToFile( const history_t* history )
|
|||
const fileHandle_t f = FS_FOpenFileWrite( HISTORY_PATH );
|
||||
if ( f == 0 )
|
||||
return;
|
||||
|
||||
int count = 0;
|
||||
int lengths[COMMAND_HISTORY];
|
||||
const int totalCount = ARRAY_LEN( history->commands );
|
||||
for ( int i = 0; i < totalCount; ++i ) {
|
||||
|
||||
int count = 0;
|
||||
int lengths[COMMAND_HISTORY];
|
||||
const int totalCount = ARRAY_LEN( history->commands );
|
||||
for ( int i = 0; i < totalCount; ++i ) {
|
||||
const char* const s = history->commands[(history->display + i) % COMMAND_HISTORY].buffer;
|
||||
if ( *s == '\0' )
|
||||
continue;
|
||||
|
||||
lengths[count++] = strlen( s );
|
||||
}
|
||||
|
||||
FS_Write( &count, sizeof(count), f );
|
||||
FS_Write( lengths, sizeof(int) * count, f );
|
||||
for ( int i = 0, j = 0; i < totalCount; ++i ) {
|
||||
lengths[count++] = strlen( s );
|
||||
}
|
||||
|
||||
FS_Write( &count, sizeof(count), f );
|
||||
FS_Write( lengths, sizeof(int) * count, f );
|
||||
for ( int i = 0, j = 0; i < totalCount; ++i ) {
|
||||
const char* const s = history->commands[(history->display + i) % COMMAND_HISTORY].buffer;
|
||||
if ( *s == '\0' )
|
||||
continue;
|
||||
|
||||
FS_Write( s, lengths[j++], f );
|
||||
continue;
|
||||
|
||||
FS_Write( s, lengths[j++], f );
|
||||
}
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
|
||||
|
||||
const char* Q_itohex( uint64_t number, qbool uppercase, qbool prefix )
|
||||
{
|
||||
static const char* luts[2] = { "0123456789abcdef", "0123456789ABCDEF" };
|
||||
static char buffer[19];
|
||||
const int maxLength = 16;
|
||||
|
||||
const char* const lut = luts[uppercase == 0 ? 0 : 1];
|
||||
uint64_t x = number;
|
||||
int i = maxLength + 2;
|
||||
buffer[i] = '\0';
|
||||
while ( i-- ) {
|
||||
buffer[i] = lut[x & 15];
|
||||
x >>= 4;
|
||||
}
|
||||
|
||||
int startOffset = 2;
|
||||
for ( i = 2; i < maxLength + 1; i++, startOffset++ ) {
|
||||
if ( buffer[i] != '0' )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( prefix ) {
|
||||
startOffset -= 2;
|
||||
buffer[startOffset + 0] = '0';
|
||||
buffer[startOffset + 1] = 'x';
|
||||
}
|
||||
|
||||
return buffer + startOffset;
|
||||
|
||||
const char* Q_itohex( uint64_t number, qbool uppercase, qbool prefix )
|
||||
{
|
||||
static const char* luts[2] = { "0123456789abcdef", "0123456789ABCDEF" };
|
||||
static char buffer[19];
|
||||
const int maxLength = 16;
|
||||
|
||||
const char* const lut = luts[uppercase == 0 ? 0 : 1];
|
||||
uint64_t x = number;
|
||||
int i = maxLength + 2;
|
||||
buffer[i] = '\0';
|
||||
while ( i-- ) {
|
||||
buffer[i] = lut[x & 15];
|
||||
x >>= 4;
|
||||
}
|
||||
|
||||
int startOffset = 2;
|
||||
for ( i = 2; i < maxLength + 1; i++, startOffset++ ) {
|
||||
if ( buffer[i] != '0' )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( prefix ) {
|
||||
startOffset -= 2;
|
||||
buffer[startOffset + 0] = '0';
|
||||
buffer[startOffset + 1] = 'x';
|
||||
}
|
||||
|
||||
return buffer + startOffset;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3418,30 +3420,30 @@ void Com_TruncatePrintString( char* buffer, int size, int maxLength )
|
|||
|
||||
static void Com_PrintModules( module_t firstModule, int moduleMask, printf_t print )
|
||||
{
|
||||
#define MODULE_ITEM(Enum, Desc) Desc,
|
||||
static const char* ModuleNames[MODULE_COUNT + 1] =
|
||||
{
|
||||
MODULE_LIST(MODULE_ITEM)
|
||||
""
|
||||
};
|
||||
#define MODULE_ITEM(Enum, Desc) Desc,
|
||||
static const char* ModuleNames[MODULE_COUNT + 1] =
|
||||
{
|
||||
MODULE_LIST(MODULE_ITEM)
|
||||
""
|
||||
};
|
||||
#undef MODULE_ITEM
|
||||
|
||||
if ( firstModule == MODULE_NONE || moduleMask == 0 ) {
|
||||
print( "Module: Unknown\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
const int otherModules = moduleMask & (~(1 << firstModule));
|
||||
|
||||
if ( otherModules )
|
||||
print( "Modules: " );
|
||||
else
|
||||
print( "Module: " );
|
||||
print( "%s", ModuleNames[firstModule] );
|
||||
|
||||
for ( int i = 0; i < 32; ++i ) {
|
||||
if ( (otherModules >> i) & 1 )
|
||||
print( ", %s", ModuleNames[i] );
|
||||
if ( firstModule == MODULE_NONE || moduleMask == 0 ) {
|
||||
print( "Module: Unknown\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
const int otherModules = moduleMask & (~(1 << firstModule));
|
||||
|
||||
if ( otherModules )
|
||||
print( "Modules: " );
|
||||
else
|
||||
print( "Module: " );
|
||||
print( "%s", ModuleNames[firstModule] );
|
||||
|
||||
for ( int i = 0; i < 32; ++i ) {
|
||||
if ( (otherModules >> i) & 1 )
|
||||
print( ", %s", ModuleNames[i] );
|
||||
}
|
||||
|
||||
print( "\n" );
|
||||
|
@ -3450,68 +3452,68 @@ static void Com_PrintModules( module_t firstModule, int moduleMask, printf_t pri
|
|||
|
||||
printHelpResult_t Com_PrintHelp( const char* name, printf_t print, qbool printNotFound, qbool printModules, qbool printFlags )
|
||||
{
|
||||
qbool isCvar = qfalse;
|
||||
const char *desc;
|
||||
const char *help;
|
||||
const char* registeredName;
|
||||
module_t firstModule;
|
||||
int moduleMask;
|
||||
if ( Cvar_GetHelp( &desc, &help, name ) ) {
|
||||
isCvar = qtrue;
|
||||
Cvar_GetModuleInfo( &firstModule, &moduleMask, name );
|
||||
registeredName = Cvar_GetRegisteredName( name );
|
||||
} else if ( Cmd_GetHelp( &desc, &help, name ) ) {
|
||||
Cmd_GetModuleInfo( &firstModule, &moduleMask, name );
|
||||
registeredName = Cmd_GetRegisteredName( name );
|
||||
} else {
|
||||
if ( printNotFound )
|
||||
print( "found no cvar/command with the name '%s'\n", name );
|
||||
return PHR_NOTFOUND;
|
||||
}
|
||||
|
||||
if ( registeredName )
|
||||
name = registeredName;
|
||||
|
||||
if ( isCvar )
|
||||
Cvar_PrintFirstHelpLine( name, print );
|
||||
else
|
||||
print( S_COLOR_CMD "%s\n", name );
|
||||
|
||||
const cvar_t* const cvar = Cvar_FindVar( name );
|
||||
if ( cvar != NULL ) {
|
||||
const char* const quote1 = cvar->type == CVART_STRING ? "\"" : "";
|
||||
const char* const quote2 = cvar->type == CVART_STRING ? "^7\"" : "^7";
|
||||
if ( cvar->latchedString != NULL ) {
|
||||
const char* const combined =
|
||||
va( "Current: %s" S_COLOR_VAL "%s%s (Latched: %s" S_COLOR_VAL "%s%s)\n",
|
||||
quote1, cvar->string, quote2, quote1, cvar->latchedString, quote2 );
|
||||
if ( strlen( combined ) < CONSOLE_WIDTH ) {
|
||||
print( combined );
|
||||
} else {
|
||||
print( "Current: %s" S_COLOR_VAL "%s%s\n", quote1, cvar->string, quote2 );
|
||||
print( "Latched: %s" S_COLOR_VAL "%s%s\n", quote1, cvar->latchedString, quote2 );
|
||||
}
|
||||
} else {
|
||||
print( "Current: %s" S_COLOR_VAL "%s" S_COLOR_HELP "%s\n", quote1, cvar->string, quote2 );
|
||||
}
|
||||
}
|
||||
|
||||
if ( printModules )
|
||||
Com_PrintModules( firstModule, moduleMask, print );
|
||||
|
||||
if ( isCvar && printFlags )
|
||||
Cvar_PrintFlags( name, print );
|
||||
|
||||
if ( !desc ) {
|
||||
if ( printNotFound )
|
||||
print( "no help text found for %s %s%s\n",
|
||||
isCvar ? "cvar" : "command", isCvar ? S_COLOR_CVAR : S_COLOR_CMD, name );
|
||||
return PHR_NOHELP;
|
||||
}
|
||||
|
||||
const char firstLetter = toupper( *desc );
|
||||
print( S_COLOR_HELP "%c%s" S_COLOR_HELP ".\n", firstLetter, desc + 1 );
|
||||
if ( help )
|
||||
qbool isCvar = qfalse;
|
||||
const char *desc;
|
||||
const char *help;
|
||||
const char* registeredName;
|
||||
module_t firstModule;
|
||||
int moduleMask;
|
||||
if ( Cvar_GetHelp( &desc, &help, name ) ) {
|
||||
isCvar = qtrue;
|
||||
Cvar_GetModuleInfo( &firstModule, &moduleMask, name );
|
||||
registeredName = Cvar_GetRegisteredName( name );
|
||||
} else if ( Cmd_GetHelp( &desc, &help, name ) ) {
|
||||
Cmd_GetModuleInfo( &firstModule, &moduleMask, name );
|
||||
registeredName = Cmd_GetRegisteredName( name );
|
||||
} else {
|
||||
if ( printNotFound )
|
||||
print( "found no cvar/command with the name '%s'\n", name );
|
||||
return PHR_NOTFOUND;
|
||||
}
|
||||
|
||||
if ( registeredName )
|
||||
name = registeredName;
|
||||
|
||||
if ( isCvar )
|
||||
Cvar_PrintFirstHelpLine( name, print );
|
||||
else
|
||||
print( S_COLOR_CMD "%s\n", name );
|
||||
|
||||
const cvar_t* const cvar = Cvar_FindVar( name );
|
||||
if ( cvar != NULL ) {
|
||||
const char* const quote1 = cvar->type == CVART_STRING ? "\"" : "";
|
||||
const char* const quote2 = cvar->type == CVART_STRING ? "^7\"" : "^7";
|
||||
if ( cvar->latchedString != NULL ) {
|
||||
const char* const combined =
|
||||
va( "Current: %s" S_COLOR_VAL "%s%s (Latched: %s" S_COLOR_VAL "%s%s)\n",
|
||||
quote1, cvar->string, quote2, quote1, cvar->latchedString, quote2 );
|
||||
if ( strlen( combined ) < CONSOLE_WIDTH ) {
|
||||
print( combined );
|
||||
} else {
|
||||
print( "Current: %s" S_COLOR_VAL "%s%s\n", quote1, cvar->string, quote2 );
|
||||
print( "Latched: %s" S_COLOR_VAL "%s%s\n", quote1, cvar->latchedString, quote2 );
|
||||
}
|
||||
} else {
|
||||
print( "Current: %s" S_COLOR_VAL "%s" S_COLOR_HELP "%s\n", quote1, cvar->string, quote2 );
|
||||
}
|
||||
}
|
||||
|
||||
if ( printModules )
|
||||
Com_PrintModules( firstModule, moduleMask, print );
|
||||
|
||||
if ( isCvar && printFlags )
|
||||
Cvar_PrintFlags( name, print );
|
||||
|
||||
if ( !desc ) {
|
||||
if ( printNotFound )
|
||||
print( "no help text found for %s %s%s\n",
|
||||
isCvar ? "cvar" : "command", isCvar ? S_COLOR_CVAR : S_COLOR_CMD, name );
|
||||
return PHR_NOHELP;
|
||||
}
|
||||
|
||||
const char firstLetter = toupper( *desc );
|
||||
print( S_COLOR_HELP "%c%s" S_COLOR_HELP ".\n", firstLetter, desc + 1 );
|
||||
if ( help )
|
||||
print( S_COLOR_HELP "%s\n", help );
|
||||
|
||||
return PHR_HADHELP;
|
||||
|
|
|
@ -294,7 +294,7 @@ vm_t *VM_Create( vmIndex_t index, syscall_t systemCalls, vmInterpret_t interpret
|
|||
|
||||
void VM_Free( vm_t *vm );
|
||||
void VM_Clear(void);
|
||||
void VM_Forced_Unload_Start(void);
|
||||
void VM_Forced_Unload_Start(void);
|
||||
void VM_Forced_Unload_Done(void);
|
||||
vm_t *VM_Restart( vm_t *vm );
|
||||
|
||||
|
@ -533,10 +533,10 @@ void Cvar_SetModule( const char *var_name, module_t module );
|
|||
void Cvar_GetModuleInfo( module_t *firstModule, int *moduleMask, const char *var_name );
|
||||
|
||||
const char* Cvar_GetRegisteredName( const char *var_name );
|
||||
|
||||
void Cvar_PrintTypeAndRange( const char *var_name, printf_t print );
|
||||
|
||||
void Cvar_PrintTypeAndRange( const char *var_name, printf_t print );
|
||||
void Cvar_PrintFirstHelpLine( const char *var_name, printf_t print );
|
||||
void Cvar_PrintFlags( const char *var_name, printf_t print );
|
||||
void Cvar_PrintFlags( const char *var_name, printf_t print );
|
||||
|
||||
void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
||||
// basically a slightly modified Cvar_Get for the interpreted modules
|
||||
|
@ -598,8 +598,8 @@ extern int cvar_modifiedFlags;
|
|||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
void CRC32_Begin( unsigned int* crc );
|
||||
void CRC32_ProcessBlock( unsigned int* crc, const void* buffer, unsigned int length );
|
||||
void CRC32_End( unsigned int* crc );
|
||||
|
@ -800,8 +800,8 @@ void Field_AutoCompleteKeyName( fieldCallback_t callback );
|
|||
|
||||
#define COMMAND_HISTORY 32
|
||||
typedef struct {
|
||||
field_t commands[COMMAND_HISTORY];
|
||||
int next; // the last line in the history buffer, not masked
|
||||
field_t commands[COMMAND_HISTORY];
|
||||
int next; // the last line in the history buffer, not masked
|
||||
int display; // the line being displayed from history buffer
|
||||
// will be <= nextHistoryLine
|
||||
} history_t;
|
||||
|
@ -979,6 +979,7 @@ void CL_Init();
|
|||
void CL_Disconnect( qbool showMainMenu );
|
||||
void CL_Shutdown();
|
||||
void CL_Frame( int msec );
|
||||
qbool CL_ShouldSleep();
|
||||
qbool CL_GameCommand();
|
||||
void CL_KeyEvent (int key, qbool down, unsigned time);
|
||||
|
||||
|
|
103
code/renderer/hlsl/dl.hlsl
Normal file
103
code/renderer/hlsl/dl.hlsl
Normal file
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// dynamic light vertex and pixel shaders
|
||||
|
||||
cbuffer VertexShaderBuffer
|
||||
{
|
||||
matrix modelViewMatrix;
|
||||
matrix projectionMatrix;
|
||||
float4 clipPlane;
|
||||
float4 osLightPos;
|
||||
float4 osEyePos;
|
||||
};
|
||||
|
||||
struct VIn
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float4 normal : NORMAL;
|
||||
float4 color : COLOR0;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VOut
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float3 normal : NORMAL;
|
||||
float4 color : COLOR0;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
float3 osLightVec : TEXCOORD1;
|
||||
float3 osEyeVec : TEXCOORD2;
|
||||
float clipDist : SV_ClipDistance0;
|
||||
};
|
||||
|
||||
VOut vs_main(VIn input)
|
||||
{
|
||||
float4 positionVS = mul(modelViewMatrix, float4(input.position.xyz, 1));
|
||||
|
||||
VOut output;
|
||||
output.position = mul(projectionMatrix, positionVS);
|
||||
output.normal = input.normal.xyz;
|
||||
output.color = input.color;
|
||||
output.texCoords = input.texCoords;
|
||||
output.osLightVec = osLightPos.xyz - input.position.xyz;
|
||||
output.osEyeVec = osEyePos.xyz - input.position.xyz;
|
||||
output.clipDist = dot(positionVS, clipPlane);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
cbuffer PixelShaderBuffer
|
||||
{
|
||||
float3 lightColor;
|
||||
float lightRadius;
|
||||
uint alphaTest;
|
||||
uint dummy[3];
|
||||
};
|
||||
|
||||
Texture2D texture0 : register(t0);
|
||||
SamplerState sampler0 : register(s0);
|
||||
|
||||
float4 ps_main(VOut input) : SV_TARGET
|
||||
{
|
||||
float4 base = texture0.Sample(sampler0, input.texCoords) * input.color;
|
||||
if((alphaTest == 1 && base.a == 0.0) ||
|
||||
(alphaTest == 2 && base.a >= 0.5) ||
|
||||
(alphaTest == 3 && base.a < 0.5))
|
||||
discard;
|
||||
|
||||
float3 nL = normalize(input.osLightVec); // normalized object-space light vector
|
||||
float3 nV = normalize(input.osEyeVec); // normalized object-space view vector
|
||||
float3 nN = input.normal; // normalized object-space normal vector
|
||||
|
||||
// light intensity
|
||||
float intensFactor = dot(input.osLightVec, input.osLightVec) * lightRadius;
|
||||
float3 intens = lightColor * (1.0 - intensFactor);
|
||||
|
||||
// specular reflection term (N.H)
|
||||
float specFactor = clamp(dot(nN, normalize(nL + nV)), 0.0, 1.0);
|
||||
float spec = pow(specFactor, 16.0) * 0.25;
|
||||
|
||||
// Lambertian diffuse reflection term (N.L)
|
||||
float diffuse = clamp(dot(nN, nL), 0.0, 1.0);
|
||||
float4 final = (base * float4(diffuse.rrr, 1.0) + float4(spec.rrr, 1.0)) * float4(intens.rgb, 1.0);
|
||||
|
||||
return final;
|
||||
}
|
149
code/renderer/hlsl/generic.hlsl
Normal file
149
code/renderer/hlsl/generic.hlsl
Normal file
|
@ -0,0 +1,149 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// generic vertex and pixel shaders
|
||||
|
||||
cbuffer VertexShaderBuffer
|
||||
{
|
||||
matrix modelViewMatrix;
|
||||
matrix projectionMatrix;
|
||||
float4 clipPlane;
|
||||
};
|
||||
|
||||
struct VIn
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float4 color : COLOR0;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
float2 texCoords2 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct VOut
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float4 color : COLOR0;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
float2 texCoords2 : TEXCOORD1;
|
||||
float clipDist : SV_ClipDistance0;
|
||||
};
|
||||
|
||||
VOut vs_main(VIn input)
|
||||
{
|
||||
float4 positionVS = mul(modelViewMatrix, float4(input.position.xyz, 1));
|
||||
|
||||
VOut output;
|
||||
output.position = mul(projectionMatrix, positionVS);
|
||||
output.color = input.color;
|
||||
output.texCoords = input.texCoords;
|
||||
output.texCoords2 = input.texCoords2;
|
||||
output.clipDist = dot(positionVS, clipPlane);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
cbuffer PixelShaderBuffer
|
||||
{
|
||||
uint alphaTest;
|
||||
uint texEnv;
|
||||
float2 seed;
|
||||
float invGamma;
|
||||
float invBrightness;
|
||||
float noiseScale;
|
||||
float dummy;
|
||||
};
|
||||
|
||||
Texture2D texture0 : register(t0);
|
||||
SamplerState sampler0 : register(s0);
|
||||
|
||||
Texture2D texture1 : register(t1);
|
||||
SamplerState sampler1 : register(s1);
|
||||
|
||||
#ifdef CNQ3_DITHER
|
||||
float Hash(float2 input)
|
||||
{
|
||||
// this is from Morgan McGuire's "Hashed Alpha Testing" paper
|
||||
return frac(1.0e4 * sin(17.0 * input.x + 0.1 * input.y) + (0.1 + abs(sin(13.0 * input.y + input.x))));
|
||||
}
|
||||
|
||||
float Linearize(float color)
|
||||
{
|
||||
return pow(abs(color * invBrightness), invGamma) * sign(color);
|
||||
}
|
||||
|
||||
float4 Dither(float4 color, float3 position)
|
||||
{
|
||||
float2 newSeed = position.xy + float2(0.6849, 0.6849) * seed + float2(position.z, position.z);
|
||||
float noise = (noiseScale / 255.0) * Linearize(Hash(newSeed) - 0.5);
|
||||
|
||||
return color + float4(noise, noise, noise, 0.0);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CNQ3_A2C
|
||||
float CorrectAlpha(float threshold, float alpha, float2 tc)
|
||||
{
|
||||
float w, h;
|
||||
texture0.GetDimensions(w, h);
|
||||
float dx = max(ddx(tc.x * w), 0.001);
|
||||
float dy = max(ddy(tc.y * h), 0.001);
|
||||
float dxy = max(dx, dy); // apply the smallest boost
|
||||
float scale = max(1.0 / dxy, 1.0);
|
||||
float ac = threshold + (alpha - threshold) * scale;
|
||||
|
||||
return ac;
|
||||
}
|
||||
#endif
|
||||
|
||||
float4 ps_main(VOut input) : SV_Target0
|
||||
{
|
||||
float4 s = texture1.Sample(sampler1, input.texCoords2);
|
||||
float4 p = texture0.Sample(sampler0, input.texCoords);
|
||||
float4 r;
|
||||
if(texEnv == 1)
|
||||
r = input.color * s * p;
|
||||
else if(texEnv == 2)
|
||||
r = s; // use input.color or not?
|
||||
else if(texEnv == 3)
|
||||
r = input.color * float4(p.rgb * (1 - s.a) + s.rgb * s.a, p.a);
|
||||
else if(texEnv == 4)
|
||||
r = input.color * float4(p.rgb + s.rgb, p.a * s.a);
|
||||
else // texEnv == 0
|
||||
r = input.color * p;
|
||||
|
||||
#ifdef CNQ3_DITHER
|
||||
r = Dither(r, input.position.xyz);
|
||||
#endif
|
||||
|
||||
#ifdef CNQ3_A2C
|
||||
if(alphaTest == 1)
|
||||
r.a = CorrectAlpha(0.0, r.a, input.texCoords);
|
||||
else if(alphaTest == 2)
|
||||
r.a = CorrectAlpha(0.5, 1.0 - r.a, input.texCoords);
|
||||
else if(alphaTest == 3)
|
||||
r.a = CorrectAlpha(0.5, r.a, input.texCoords);
|
||||
#else
|
||||
if((alphaTest == 1 && r.a == 0.0) ||
|
||||
(alphaTest == 2 && r.a >= 0.5) ||
|
||||
(alphaTest == 3 && r.a < 0.5))
|
||||
discard;
|
||||
#endif
|
||||
|
||||
return r;
|
||||
}
|
47
code/renderer/hlsl/mip_end.hlsl
Normal file
47
code/renderer/hlsl/mip_end.hlsl
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// linear-space FLOAT to gamma-space UINT8 compute shader
|
||||
|
||||
Texture2D<float4> src : register(t0);
|
||||
RWTexture2D<uint4> dst : register(u0);
|
||||
|
||||
cbuffer Constants : register(b0)
|
||||
{
|
||||
float4 blendColor;
|
||||
float intensity;
|
||||
float invGamma; // 1.0 / gamma
|
||||
float dummy0;
|
||||
float dummy1;
|
||||
}
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
||||
{
|
||||
// yes, intensity *should* be done in light-linear space
|
||||
// but we keep the old behavior for consistency...
|
||||
float4 in0 = src[id.xy];
|
||||
float3 in1 = 0.5 * (in0.rgb + blendColor.rgb);
|
||||
float3 inV = lerp(in0.rgb, in1.rgb, blendColor.a);
|
||||
float3 out0 = pow(max(inV, 0.0), invGamma);
|
||||
float3 out1 = out0 * intensity;
|
||||
float4 outV = saturate(float4(out1, in0.a));
|
||||
dst[id.xy] = outV * 255.0;
|
||||
}
|
62
code/renderer/hlsl/mip_pass.hlsl
Normal file
62
code/renderer/hlsl/mip_pass.hlsl
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// 8-tap 1D filter compute shader
|
||||
|
||||
Texture2D<float4> src : register(t0);
|
||||
RWTexture2D<float4> dst : register(u0);
|
||||
|
||||
cbuffer Constants : register(b0)
|
||||
{
|
||||
float4 weights;
|
||||
int2 maxSize;
|
||||
int2 scale;
|
||||
int2 offset;
|
||||
uint clampMode; // 0 = repeat
|
||||
uint dummy;
|
||||
}
|
||||
|
||||
uint2 FixCoords(int2 c)
|
||||
{
|
||||
if(clampMode > 0)
|
||||
{
|
||||
// clamp
|
||||
return uint2(clamp(c, int2(0, 0), maxSize));
|
||||
}
|
||||
|
||||
// repeat
|
||||
return uint2(c & maxSize);
|
||||
}
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
||||
{
|
||||
int2 base = int2(id.xy) * scale;
|
||||
float4 r = float4(0, 0, 0, 0);
|
||||
r += src[FixCoords(base - offset * 3)] * weights.x;
|
||||
r += src[FixCoords(base - offset * 2)] * weights.y;
|
||||
r += src[FixCoords(base - offset * 1)] * weights.z;
|
||||
r += src[ base ] * weights.w;
|
||||
r += src[ base + offset ] * weights.w;
|
||||
r += src[FixCoords(base + offset * 2)] * weights.z;
|
||||
r += src[FixCoords(base + offset * 3)] * weights.y;
|
||||
r += src[FixCoords(base + offset * 4)] * weights.x;
|
||||
dst[id.xy] = r;
|
||||
}
|
39
code/renderer/hlsl/mip_start.hlsl
Normal file
39
code/renderer/hlsl/mip_start.hlsl
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// gamma-space UINT8 to linear-space FLOAT compute shader
|
||||
|
||||
Texture2D<uint4> src : register(t0);
|
||||
RWTexture2D<float4> dst : register(u0);
|
||||
|
||||
cbuffer Constants : register(b0)
|
||||
{
|
||||
float gamma;
|
||||
float dummy0;
|
||||
float dummy1;
|
||||
float dummy2;
|
||||
}
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
||||
{
|
||||
float4 v = src[id.xy] / 255.0;
|
||||
dst[id.xy] = float4(pow(v.xyz, gamma), v.a);
|
||||
}
|
72
code/renderer/hlsl/post.hlsl
Normal file
72
code/renderer/hlsl/post.hlsl
Normal file
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// post-processing vertex and pixel shaders
|
||||
|
||||
// X3571: pow(f, e) won't work if f is negative
|
||||
#pragma warning(disable : 3571)
|
||||
|
||||
cbuffer VertexShaderBuffer
|
||||
{
|
||||
float scaleX;
|
||||
float scaleY;
|
||||
float dummyvs0;
|
||||
float dummyvs1;
|
||||
};
|
||||
|
||||
struct VOut
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
};
|
||||
|
||||
VOut vs_main(uint id : SV_VertexID)
|
||||
{
|
||||
VOut output;
|
||||
output.position.x = scaleX * ((float)(id / 2) * 4.0 - 1.0);
|
||||
output.position.y = scaleY * ((float)(id % 2) * 4.0 - 1.0);
|
||||
output.position.z = 0.0;
|
||||
output.position.w = 1.0;
|
||||
output.texCoords.x = (float)(id / 2) * 2.0;
|
||||
output.texCoords.y = 1.0 - (float)(id % 2) * 2.0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
cbuffer PixelShaderBuffer
|
||||
{
|
||||
float gamma;
|
||||
float brightness;
|
||||
float greyscale;
|
||||
float dummyps0;
|
||||
};
|
||||
|
||||
Texture2D texture0 : register(t0);
|
||||
SamplerState sampler0 : register(s0);
|
||||
|
||||
float4 ps_main(VOut input) : SV_TARGET
|
||||
{
|
||||
float3 base = texture0.Sample(sampler0, input.texCoords).rgb;
|
||||
float3 gc = pow(base, gamma) * brightness;
|
||||
float grey = 0.299 * gc.r + 0.587 * gc.g + 0.114 * gc.b;
|
||||
float3 result = lerp(gc, float3(grey, grey, grey), greyscale);
|
||||
|
||||
return float4(result.rgb, 1.0);
|
||||
}
|
107
code/renderer/hlsl/sprite.hlsl
Normal file
107
code/renderer/hlsl/sprite.hlsl
Normal file
|
@ -0,0 +1,107 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||||
|
||||
This file is part of Challenge Quake 3 (CNQ3).
|
||||
|
||||
Challenge Quake 3 is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
// depth sprite vertex and pixel shaders
|
||||
|
||||
cbuffer VertexShaderBuffer
|
||||
{
|
||||
matrix modelViewMatrix;
|
||||
matrix projectionMatrix;
|
||||
float4 clipPlane;
|
||||
};
|
||||
|
||||
struct VIn
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float4 color : COLOR0;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VOut
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float4 color : COLOR0;
|
||||
float2 texCoords : TEXCOORD0;
|
||||
float depthVS : DEPTHVS;
|
||||
float clipDist : SV_ClipDistance0;
|
||||
};
|
||||
|
||||
VOut vs_main(VIn input)
|
||||
{
|
||||
float4 positionVS = mul(modelViewMatrix, float4(input.position.xyz, 1));
|
||||
|
||||
VOut output;
|
||||
output.position = mul(projectionMatrix, positionVS);
|
||||
output.color = input.color;
|
||||
output.texCoords = input.texCoords;
|
||||
output.depthVS = -positionVS.z;
|
||||
output.clipDist = dot(positionVS, clipPlane);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
cbuffer PixelShaderBuffer
|
||||
{
|
||||
uint alphaTest;
|
||||
float proj22;
|
||||
float proj32;
|
||||
float additive;
|
||||
float distance;
|
||||
float offset;
|
||||
uint dummy0;
|
||||
uint dummy1;
|
||||
};
|
||||
|
||||
Texture2D texture0 : register(t0);
|
||||
SamplerState sampler0 : register(s0);
|
||||
|
||||
Texture2DMS<float2> textureDepth;
|
||||
|
||||
float LinearDepth(float zwDepth)
|
||||
{
|
||||
return proj32 / (zwDepth - proj22);
|
||||
}
|
||||
|
||||
float Contrast(float d, float power)
|
||||
{
|
||||
bool aboveHalf = d > 0.5;
|
||||
float base = saturate(2.0 * (aboveHalf ? (1.0 - d) : d));
|
||||
float r = 0.5 * pow(base, power);
|
||||
|
||||
return aboveHalf ? (1.0 - r) : r;
|
||||
}
|
||||
|
||||
float4 ps_main(VOut input) : SV_TARGET
|
||||
{
|
||||
float4 r = input.color * texture0.Sample(sampler0, input.texCoords);
|
||||
if((alphaTest == 1 && r.a == 0.0) ||
|
||||
(alphaTest == 2 && r.a >= 0.5) ||
|
||||
(alphaTest == 3 && r.a < 0.5))
|
||||
discard;
|
||||
|
||||
float depthS = LinearDepth(textureDepth.Load(input.position.xy, 0).x);
|
||||
float depthP = input.depthVS - offset;
|
||||
float scale = Contrast((depthS - depthP) * distance, 2.0);
|
||||
float scaleColor = max(scale, 1.0 - additive);
|
||||
float scaleAlpha = max(scale, additive);
|
||||
float4 r2 = float4(r.rgb * scaleColor, r.a * scaleAlpha);
|
||||
|
||||
return r2;
|
||||
}
|
|
@ -1,506 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
|
||||
#if defined( _WIN32 )
|
||||
|
||||
#include "../win32/windows.h"
|
||||
#include <GL/gl.h>
|
||||
#include "../win32/glext.h"
|
||||
|
||||
#elif defined( __linux__ )
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
|
||||
#else
|
||||
|
||||
#error "Unsupported platform"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef WINAPI
|
||||
#define WINAPI
|
||||
#endif
|
||||
|
||||
|
||||
extern "C" {
|
||||
|
||||
//
|
||||
// OpenGL 1.X functions
|
||||
//
|
||||
|
||||
extern void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
|
||||
extern void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
|
||||
extern GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
|
||||
extern void ( APIENTRY * qglArrayElement )(GLint i);
|
||||
extern void ( APIENTRY * qglBegin )(GLenum mode);
|
||||
extern void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
|
||||
extern void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
||||
extern void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
|
||||
extern void ( APIENTRY * qglCallList )(GLuint list);
|
||||
extern void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
|
||||
extern void ( APIENTRY * qglClear )(GLbitfield mask);
|
||||
extern void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
extern void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
extern void ( APIENTRY * qglClearDepth )(GLclampd depth);
|
||||
extern void ( APIENTRY * qglClearIndex )(GLfloat c);
|
||||
extern void ( APIENTRY * qglClearStencil )(GLint s);
|
||||
extern void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
|
||||
extern void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
|
||||
extern void ( APIENTRY * qglColor3bv )(const GLbyte *v);
|
||||
extern void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
|
||||
extern void ( APIENTRY * qglColor3dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
|
||||
extern void ( APIENTRY * qglColor3fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
|
||||
extern void ( APIENTRY * qglColor3iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
|
||||
extern void ( APIENTRY * qglColor3sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
|
||||
extern void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
|
||||
extern void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
|
||||
extern void ( APIENTRY * qglColor3uiv )(const GLuint *v);
|
||||
extern void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
|
||||
extern void ( APIENTRY * qglColor3usv )(const GLushort *v);
|
||||
extern void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
||||
extern void ( APIENTRY * qglColor4bv )(const GLbyte *v);
|
||||
extern void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
||||
extern void ( APIENTRY * qglColor4dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
extern void ( APIENTRY * qglColor4fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
|
||||
extern void ( APIENTRY * qglColor4iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
||||
extern void ( APIENTRY * qglColor4sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||
extern void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
|
||||
extern void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
||||
extern void ( APIENTRY * qglColor4uiv )(const GLuint *v);
|
||||
extern void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
||||
extern void ( APIENTRY * qglColor4usv )(const GLushort *v);
|
||||
extern void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
extern void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
|
||||
extern void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
||||
extern void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
||||
extern void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
extern void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
||||
extern void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern void ( APIENTRY * qglCullFace )(GLenum mode);
|
||||
extern void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
|
||||
extern void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
|
||||
extern void ( APIENTRY * qglDepthFunc )(GLenum func);
|
||||
extern void ( APIENTRY * qglDepthMask )(GLboolean flag);
|
||||
extern void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
|
||||
extern void ( APIENTRY * qglDisable )(GLenum cap);
|
||||
extern void ( APIENTRY * qglDisableClientState )(GLenum array);
|
||||
extern void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
|
||||
extern void ( APIENTRY * qglDrawBuffer )(GLenum mode);
|
||||
extern void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
extern void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
|
||||
extern void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
|
||||
extern void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
|
||||
extern void ( APIENTRY * qglEnable )(GLenum cap);
|
||||
extern void ( APIENTRY * qglEnableClientState )(GLenum array);
|
||||
extern void ( APIENTRY * qglEnd )(void);
|
||||
extern void ( APIENTRY * qglEndList )(void);
|
||||
extern void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
|
||||
extern void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
|
||||
extern void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
|
||||
extern void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
|
||||
extern void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
|
||||
extern void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
|
||||
extern void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
|
||||
extern void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
|
||||
extern void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
|
||||
extern void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
||||
extern void ( APIENTRY * qglEvalPoint1 )(GLint i);
|
||||
extern void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
|
||||
extern void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
|
||||
extern void ( APIENTRY * qglFinish )(void);
|
||||
extern void ( APIENTRY * qglFlush )(void);
|
||||
extern void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglFrontFace )(GLenum mode);
|
||||
extern void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
extern GLuint ( APIENTRY * qglGenLists )(GLsizei range);
|
||||
extern void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
|
||||
extern void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
|
||||
extern void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
|
||||
extern void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
|
||||
extern GLenum ( APIENTRY * qglGetError )(void);
|
||||
extern void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
|
||||
extern void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
|
||||
extern void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
|
||||
extern void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
|
||||
extern void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
|
||||
extern void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
|
||||
extern void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
|
||||
extern void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
|
||||
extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
|
||||
extern void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
|
||||
extern void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
|
||||
extern void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
|
||||
extern void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
|
||||
extern void ( APIENTRY * qglIndexMask )(GLuint mask);
|
||||
extern void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern void ( APIENTRY * qglIndexd )(GLdouble c);
|
||||
extern void ( APIENTRY * qglIndexdv )(const GLdouble *c);
|
||||
extern void ( APIENTRY * qglIndexf )(GLfloat c);
|
||||
extern void ( APIENTRY * qglIndexfv )(const GLfloat *c);
|
||||
extern void ( APIENTRY * qglIndexi )(GLint c);
|
||||
extern void ( APIENTRY * qglIndexiv )(const GLint *c);
|
||||
extern void ( APIENTRY * qglIndexs )(GLshort c);
|
||||
extern void ( APIENTRY * qglIndexsv )(const GLshort *c);
|
||||
extern void ( APIENTRY * qglIndexub )(GLubyte c);
|
||||
extern void ( APIENTRY * qglIndexubv )(const GLubyte *c);
|
||||
extern void ( APIENTRY * qglInitNames )(void);
|
||||
extern void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
|
||||
extern GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
|
||||
extern GLboolean ( APIENTRY * qglIsList )(GLuint list);
|
||||
extern GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
|
||||
extern void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
|
||||
extern void ( APIENTRY * qglLineWidth )(GLfloat width);
|
||||
extern void ( APIENTRY * qglListBase )(GLuint base);
|
||||
extern void ( APIENTRY * qglLoadIdentity )(void);
|
||||
extern void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
|
||||
extern void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
|
||||
extern void ( APIENTRY * qglLoadName )(GLuint name);
|
||||
extern void ( APIENTRY * qglLogicOp )(GLenum opcode);
|
||||
extern void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
||||
extern void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
||||
extern void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
||||
extern void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
||||
extern void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
|
||||
extern void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
|
||||
extern void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
||||
extern void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
||||
extern void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglMatrixMode )(GLenum mode);
|
||||
extern void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
|
||||
extern void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
|
||||
extern void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
|
||||
extern void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
|
||||
extern void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
|
||||
extern void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
|
||||
extern void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
extern void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
|
||||
extern void ( APIENTRY * qglNormal3iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
|
||||
extern void ( APIENTRY * qglNormal3sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
extern void ( APIENTRY * qglPassThrough )(GLfloat token);
|
||||
extern void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
|
||||
extern void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
|
||||
extern void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
|
||||
extern void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
|
||||
extern void ( APIENTRY * qglPointSize )(GLfloat size);
|
||||
extern void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
|
||||
extern void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
|
||||
extern void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
|
||||
extern void ( APIENTRY * qglPopAttrib )(void);
|
||||
extern void ( APIENTRY * qglPopClientAttrib )(void);
|
||||
extern void ( APIENTRY * qglPopMatrix )(void);
|
||||
extern void ( APIENTRY * qglPopName )(void);
|
||||
extern void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
||||
extern void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
|
||||
extern void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
|
||||
extern void ( APIENTRY * qglPushMatrix )(void);
|
||||
extern void ( APIENTRY * qglPushName )(GLuint name);
|
||||
extern void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
|
||||
extern void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
|
||||
extern void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
|
||||
extern void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
|
||||
extern void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
|
||||
extern void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
|
||||
extern void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
|
||||
extern void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
extern void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglReadBuffer )(GLenum mode);
|
||||
extern void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
||||
extern void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
|
||||
extern void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
||||
extern void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
|
||||
extern void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
|
||||
extern void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
|
||||
extern void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
||||
extern void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
|
||||
extern GLint ( APIENTRY * qglRenderMode )(GLenum mode);
|
||||
extern void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
extern void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
extern void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
|
||||
extern void ( APIENTRY * qglShadeModel )(GLenum mode);
|
||||
extern void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
|
||||
extern void ( APIENTRY * qglStencilMask )(GLuint mask);
|
||||
extern void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
extern void ( APIENTRY * qglTexCoord1d )(GLdouble s);
|
||||
extern void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglTexCoord1f )(GLfloat s);
|
||||
extern void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglTexCoord1i )(GLint s);
|
||||
extern void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglTexCoord1s )(GLshort s);
|
||||
extern void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
|
||||
extern void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
|
||||
extern void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
|
||||
extern void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
|
||||
extern void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
|
||||
extern void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
|
||||
extern void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
|
||||
extern void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
|
||||
extern void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
extern void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
extern void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
|
||||
extern void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
extern void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
|
||||
extern void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
|
||||
extern void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
|
||||
extern void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
|
||||
extern void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
|
||||
extern void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
|
||||
extern void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
extern void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
|
||||
extern void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
|
||||
extern void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
|
||||
extern void ( APIENTRY * qglVertex2iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
|
||||
extern void ( APIENTRY * qglVertex2sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
|
||||
extern void ( APIENTRY * qglVertex3iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
|
||||
extern void ( APIENTRY * qglVertex3sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
|
||||
extern void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
|
||||
extern void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
|
||||
extern void ( APIENTRY * qglVertex4iv )(const GLint *v);
|
||||
extern void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
extern void ( APIENTRY * qglVertex4sv )(const GLshort *v);
|
||||
extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
|
||||
//
|
||||
// mandatory (and really old) OpenGL extensions
|
||||
//
|
||||
|
||||
extern void (APIENTRY * qglActiveTextureARB)(GLenum texture);
|
||||
extern void (APIENTRY * qglClientActiveTextureARB)(GLenum texture);
|
||||
extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
|
||||
extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
|
||||
|
||||
|
||||
#if defined( _WIN32 )
|
||||
|
||||
//
|
||||
// Windows extensions
|
||||
//
|
||||
|
||||
extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
|
||||
extern int ( WINAPI * qwglChoosePixelFormatARB )(HDC, const int*, const FLOAT*, UINT, int*, UINT*);
|
||||
extern int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
|
||||
extern int ( WINAPI * qwglGetPixelFormat)(HDC);
|
||||
extern BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
|
||||
extern BOOL ( WINAPI * qwglSwapBuffers)(HDC);
|
||||
|
||||
extern BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
|
||||
extern HGLRC ( WINAPI * qwglCreateContext)(HDC);
|
||||
extern HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
|
||||
extern BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
|
||||
extern HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
|
||||
extern HDC ( WINAPI * qwglGetCurrentDC)(VOID);
|
||||
extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
|
||||
extern BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
|
||||
extern BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
|
||||
|
||||
extern BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
|
||||
extern int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
|
||||
extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
|
||||
extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
|
||||
extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
|
||||
|
||||
extern BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
// Sys_GL_LoadExtensions rules:
|
||||
// - OpenGL 2 extensions are mandatory
|
||||
// - OpenGL 3+ extensions are optional
|
||||
// - platform-specific extensions are not mandatory,
|
||||
// but the implementation is free to return qfalse if one is missing
|
||||
// - when returning qfalse, set *extension to point to the name of the missing extension
|
||||
// the string should either be a string literal or returned by va()
|
||||
qbool Sys_GL_LoadExtensions( const char** extension );
|
||||
|
||||
|
||||
//
|
||||
// OpenGL 2.X functions
|
||||
//
|
||||
|
||||
extern PFNGLCREATESHADERPROC qglCreateShader;
|
||||
extern PFNGLSHADERSOURCEPROC qglShaderSource;
|
||||
extern PFNGLCOMPILESHADERPROC qglCompileShader;
|
||||
extern PFNGLATTACHSHADERPROC qglAttachShader;
|
||||
extern PFNGLDETACHSHADERPROC qglDetachShader;
|
||||
extern PFNGLDELETESHADERPROC qglDeleteShader;
|
||||
extern PFNGLGETSHADERINFOLOGPROC qglGetShaderInfoLog;
|
||||
extern PFNGLGETSHADERIVPROC qglGetShaderiv;
|
||||
|
||||
extern PFNGLCREATEPROGRAMPROC qglCreateProgram;
|
||||
extern PFNGLLINKPROGRAMPROC qglLinkProgram;
|
||||
extern PFNGLUSEPROGRAMPROC qglUseProgram;
|
||||
extern PFNGLDELETEPROGRAMPROC qglDeleteProgram;
|
||||
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC qglBindAttribLocation;
|
||||
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC qglDisableVertexAttribArray;
|
||||
extern PFNGLENABLEVERTEXATTRIBARRAYPROC qglEnableVertexAttribArray;
|
||||
extern PFNGLVERTEXATTRIBPOINTERPROC qglVertexAttribPointer;
|
||||
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC qglGetUniformLocation;
|
||||
extern PFNGLUNIFORM1IPROC qglUniform1i;
|
||||
extern PFNGLUNIFORM1FPROC qglUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC qglUniform2f;
|
||||
extern PFNGLUNIFORM3FPROC qglUniform3f;
|
||||
extern PFNGLUNIFORM4FPROC qglUniform4f;
|
||||
|
||||
extern PFNGLISRENDERBUFFERPROC qglIsRenderbuffer;
|
||||
extern PFNGLBINDRENDERBUFFERPROC qglBindRenderbuffer;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC qglDeleteRenderbuffers;
|
||||
extern PFNGLGENRENDERBUFFERSPROC qglGenRenderbuffers;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC qglRenderbufferStorage;
|
||||
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC qglGetRenderbufferParameteriv;
|
||||
extern PFNGLISFRAMEBUFFERPROC qglIsFramebuffer;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers;
|
||||
extern PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE1DPROC qglFramebufferTexture1D;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE3DPROC qglFramebufferTexture3D;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC qglFramebufferRenderbuffer;
|
||||
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC qglGetFramebufferAttachmentParameteriv;
|
||||
extern PFNGLGENERATEMIPMAPPROC qglGenerateMipmap;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC qglBlitFramebuffer;
|
||||
|
||||
|
||||
//
|
||||
// OpenGL 3+ functions
|
||||
//
|
||||
|
||||
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC qglRenderbufferStorageMultisample;
|
||||
extern void (APIENTRY* qglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
|
||||
|
||||
};
|
|
@ -77,7 +77,7 @@ static void* q_realloc_sized( void* ptr, size_t oldSize, size_t newSize )
|
|||
}
|
||||
|
||||
|
||||
qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format )
|
||||
qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format )
|
||||
{
|
||||
int comp;
|
||||
*pic = (byte*)stbi_load_from_memory(buffer, len, w, h, &comp, 4);
|
||||
|
@ -86,8 +86,7 @@ qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w,
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
*format = comp == 4 ? GL_RGBA : GL_RGB;
|
||||
*format = TF_RGBA8;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
2421
code/renderer/tr_backend_d3d11.cpp
Normal file
2421
code/renderer/tr_backend_d3d11.cpp
Normal file
File diff suppressed because it is too large
Load diff
1608
code/renderer/tr_backend_gl2.cpp
Normal file
1608
code/renderer/tr_backend_gl2.cpp
Normal file
File diff suppressed because it is too large
Load diff
2584
code/renderer/tr_backend_gl3.cpp
Normal file
2584
code/renderer/tr_backend_gl3.cpp
Normal file
File diff suppressed because it is too large
Load diff
|
@ -64,7 +64,7 @@ static void R_ColorShiftLightingBytesRGB( const byte* in, byte* out )
|
|||
}
|
||||
|
||||
|
||||
static void R_ColorShiftLightingBytes( const byte in[4], byte out[4] )
|
||||
void R_ColorShiftLightingBytes( const byte in[4], byte out[4] )
|
||||
{
|
||||
R_ColorShiftLightingBytesRGB( in, out );
|
||||
out[3] = in[3];
|
||||
|
@ -156,9 +156,6 @@ static void R_LoadLightmaps( const lump_t* l )
|
|||
|
||||
byte* p = fileBase + l->fileofs;
|
||||
|
||||
// we are about to upload textures
|
||||
R_SyncRenderThread();
|
||||
|
||||
int numFileLightmaps = fileBytes / (LMVirtPageSize * LMVirtPageSize * 3);
|
||||
if ( numFileLightmaps >= MAX_LIGHTMAPS ) {
|
||||
ri.Printf( PRINT_WARNING, "WARNING: number of lightmaps > MAX_LIGHTMAPS\n" );
|
||||
|
@ -178,7 +175,7 @@ static void R_LoadLightmaps( const lump_t* l )
|
|||
|
||||
int i = 0; // lightmapNum
|
||||
for ( int a = 0; a < numAtlases; ++a ) {
|
||||
tr.lightmaps[a] = R_CreateImage( va("*lightmapatlas%i", a), NULL, sizeX, sizeY, GL_RGBA, IMG_LMATLAS, GL_CLAMP );
|
||||
tr.lightmaps[a] = R_CreateImage( va("*lightmapatlas%i", a), NULL, sizeX, sizeY, TF_RGBA8, IMG_LMATLAS, TW_CLAMP_TO_EDGE );
|
||||
|
||||
for ( int t = 0; t < numTilesPerAtlas && i < numFileLightmaps; ++t ) {
|
||||
for ( int y = 0; y < LMVirtPageSize; ++y ) {
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "tr_local.h"
|
||||
|
||||
|
||||
static void R_IssueRenderCommands()
|
||||
void R_IssueRenderCommands()
|
||||
{
|
||||
renderCommandList_t* cmdList = &backEndData->commands;
|
||||
|
||||
|
@ -36,23 +36,67 @@ static void R_IssueRenderCommands()
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SyncRenderThread
|
||||
void* R_FindRenderCommand( renderCommand_t type )
|
||||
{
|
||||
renderCommandList_t* cmdList = &backEndData->commands;
|
||||
void* data = cmdList->cmds;
|
||||
void* end = cmdList->cmds + cmdList->used;
|
||||
|
||||
Issue any pending commands and wait for them to complete.
|
||||
After exiting, the render thread will have completed its work
|
||||
and will remain idle and the main thread is free to issue
|
||||
OpenGL calls until R_IssueRenderCommands is called.
|
||||
====================
|
||||
*/
|
||||
void R_SyncRenderThread( void ) {
|
||||
if ( !tr.registered ) {
|
||||
return;
|
||||
while ( 1 ) {
|
||||
data = PADP(data, sizeof(void *));
|
||||
|
||||
if( *(int *)data == type )
|
||||
return data;
|
||||
|
||||
if ( data >= end )
|
||||
return NULL;
|
||||
|
||||
switch ( *(const int *)data ) {
|
||||
case RC_SET_COLOR:
|
||||
data = (char*)data + sizeof(setColorCommand_t);
|
||||
break;
|
||||
case RC_STRETCH_PIC:
|
||||
data = (char*)data + sizeof(stretchPicCommand_t);
|
||||
break;
|
||||
case RC_TRIANGLE:
|
||||
data = (char*)data + sizeof(triangleCommand_t);
|
||||
break;
|
||||
case RC_DRAW_SURFS:
|
||||
data = (char*)data + sizeof(drawSurfsCommand_t);
|
||||
break;
|
||||
case RC_BEGIN_FRAME:
|
||||
data = (char*)data + sizeof(beginFrameCommand_t);
|
||||
break;
|
||||
case RC_SWAP_BUFFERS:
|
||||
data = (char*)data + sizeof(swapBuffersCommand_t);
|
||||
break;
|
||||
case RC_SCREENSHOT:
|
||||
data = (char*)data + sizeof(screenshotCommand_t);
|
||||
break;
|
||||
case RC_VIDEOFRAME:
|
||||
data = (char*)data + sizeof(videoFrameCommand_t);
|
||||
break;
|
||||
|
||||
case RC_END_OF_LIST:
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
R_IssueRenderCommands();
|
||||
}
|
||||
|
||||
|
||||
static void R_RemoveRenderCommand( void* cmd, int cmdSize )
|
||||
{
|
||||
renderCommandList_t* cmdList = &backEndData->commands;
|
||||
const int endOffset = ((char*)cmd + cmdSize) - (char*)cmdList->cmds;
|
||||
const int endBytes = cmdList->used - endOffset;
|
||||
assert( cmd >= cmdList->cmds && ((char*)cmd + cmdSize) <= ((char*)cmdList->cmds + cmdList->used) );
|
||||
|
||||
memmove( cmd, (char*)cmd + cmdSize, endBytes );
|
||||
cmdList->used -= cmdSize;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
R_GetCommandBuffer
|
||||
|
@ -87,12 +131,13 @@ void *R_GetCommandBuffer( int bytes ) {
|
|||
#define R_CMD(T, ID) T* cmd = (T*)R_GetCommandBuffer( sizeof(T) ); if (!cmd) return; cmd->commandId = ID;
|
||||
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t* drawSurfs, int numDrawSurfs )
|
||||
void R_AddDrawSurfCmd( drawSurf_t* drawSurfs, int numDrawSurfs, int numTranspSurfs )
|
||||
{
|
||||
R_CMD( drawSurfsCommand_t, RC_DRAW_SURFS );
|
||||
|
||||
cmd->drawSurfs = drawSurfs;
|
||||
cmd->numDrawSurfs = numDrawSurfs;
|
||||
cmd->numTranspSurfs = numTranspSurfs;
|
||||
|
||||
cmd->refdef = tr.refdef;
|
||||
cmd->viewParms = tr.viewParms;
|
||||
|
@ -158,73 +203,10 @@ void RE_BeginFrame( stereoFrame_t stereoFrame )
|
|||
if (!tr.registered)
|
||||
return;
|
||||
|
||||
glState.finishCalled = qfalse;
|
||||
|
||||
tr.frameCount++;
|
||||
tr.frameSceneNum = 0;
|
||||
|
||||
//
|
||||
// do overdraw measurement
|
||||
//
|
||||
if ( r_measureOverdraw->integer )
|
||||
{
|
||||
if ( glConfig.stencilBits < 4 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
|
||||
ri.Cvar_Set( "r_measureOverdraw", "0" );
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
}
|
||||
else
|
||||
{
|
||||
R_SyncRenderThread();
|
||||
qglEnable( GL_STENCIL_TEST );
|
||||
qglStencilMask( ~0U );
|
||||
qglClearStencil( 0U );
|
||||
qglStencilFunc( GL_ALWAYS, 0U, ~0U );
|
||||
qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
|
||||
}
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is only reached if it was on and is now off
|
||||
if ( r_measureOverdraw->modified ) {
|
||||
R_SyncRenderThread();
|
||||
qglDisable( GL_STENCIL_TEST );
|
||||
}
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
}
|
||||
|
||||
//
|
||||
// texturemode stuff
|
||||
//
|
||||
if ( r_textureMode->modified ) {
|
||||
R_SyncRenderThread();
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
r_textureMode->modified = qfalse;
|
||||
}
|
||||
|
||||
//
|
||||
// gamma stuff
|
||||
//
|
||||
if ( r_gamma->modified ) {
|
||||
r_gamma->modified = qfalse;
|
||||
R_SyncRenderThread();
|
||||
R_SetColorMappings();
|
||||
}
|
||||
|
||||
// check for errors
|
||||
if ( !r_ignoreGLErrors->integer ) {
|
||||
int err;
|
||||
R_SyncRenderThread();
|
||||
if ( ( err = qglGetError() ) != GL_NO_ERROR ) {
|
||||
ri.Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// delayed screenshot
|
||||
//
|
||||
if ( r_delayedScreenshotPending ) {
|
||||
r_delayedScreenshotFrame++;
|
||||
if ( r_delayedScreenshotFrame >= 2 ) {
|
||||
|
@ -247,18 +229,12 @@ void RE_EndFrame( int* pcFE, int* pc2D, int* pc3D, qbool render )
|
|||
if (!tr.registered)
|
||||
return;
|
||||
|
||||
if (tr.maxFPS > 0) {
|
||||
if (Sys_Milliseconds() < tr.nextFrameTimeMS)
|
||||
return;
|
||||
tr.nextFrameTimeMS += 1000 / tr.maxFPS;
|
||||
}
|
||||
|
||||
qbool delayScreenshot = qfalse;
|
||||
if ( !render && r_delayedScreenshotPending )
|
||||
render = qtrue;
|
||||
|
||||
if ( !render ) {
|
||||
screenshotCommand_t* ssCmd = (screenshotCommand_t*)RB_FindRenderCommand( RC_SCREENSHOT );
|
||||
screenshotCommand_t* ssCmd = (screenshotCommand_t*)R_FindRenderCommand( RC_SCREENSHOT );
|
||||
|
||||
if ( ssCmd )
|
||||
render = qtrue;
|
||||
|
@ -267,7 +243,7 @@ void RE_EndFrame( int* pcFE, int* pc2D, int* pc3D, qbool render )
|
|||
// save and remove the command so we can push it back after the frame's done
|
||||
r_delayedScreenshot = *ssCmd;
|
||||
r_delayedScreenshot.delayed = qtrue;
|
||||
RB_RemoveRenderCommand( ssCmd, sizeof(screenshotCommand_t) );
|
||||
R_RemoveRenderCommand( ssCmd, sizeof(screenshotCommand_t) );
|
||||
delayScreenshot = qtrue;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,823 +0,0 @@
|
|||
#include "tr_local.h"
|
||||
|
||||
|
||||
struct GLSL_Program {
|
||||
GLuint p; // linked program
|
||||
GLuint vs; // vertex shader
|
||||
GLuint fs; // fragment shader
|
||||
};
|
||||
|
||||
|
||||
static GLuint progCurrent;
|
||||
|
||||
static void GL_Program( const GLSL_Program& prog )
|
||||
{
|
||||
assert( prog.p );
|
||||
|
||||
if ( prog.p != progCurrent ) {
|
||||
qglUseProgram( prog.p );
|
||||
progCurrent = prog.p;
|
||||
}
|
||||
}
|
||||
|
||||
void GL_Program()
|
||||
{
|
||||
if ( progCurrent != 0 ) {
|
||||
qglUseProgram(0);
|
||||
progCurrent = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static GLSL_Program dynLightProg;
|
||||
|
||||
struct GLSL_DynLightProgramAttribs {
|
||||
// vertex shader:
|
||||
GLint osEyePos; // 4f, object-space
|
||||
GLint osLightPos; // 4f, object-space
|
||||
|
||||
// pixel shader:
|
||||
GLint texture; // 2D texture
|
||||
GLint lightColorRadius; // 4f, w = 1 / (r^2)
|
||||
};
|
||||
|
||||
static GLSL_DynLightProgramAttribs dynLightProgAttribs;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
void GL2_SetupDynLight()
|
||||
{
|
||||
GL_Program( dynLightProg );
|
||||
|
||||
const dlight_t* dl = tess.light;
|
||||
vec3_t lightColor;
|
||||
VectorCopy( dl->color, lightColor );
|
||||
|
||||
qglUniform4f( dynLightProgAttribs.osLightPos, dl->transformed[0], dl->transformed[1], dl->transformed[2], 0.0f );
|
||||
qglUniform4f( dynLightProgAttribs.osEyePos, backEnd.orient.viewOrigin[0], backEnd.orient.viewOrigin[1], backEnd.orient.viewOrigin[2], 0.0f );
|
||||
qglUniform4f( dynLightProgAttribs.lightColorRadius, lightColor[0], lightColor[1], lightColor[2], 1.0f / Square(dl->radius) );
|
||||
qglUniform1i( dynLightProgAttribs.texture, 0 ); // we use texture unit 0
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
static void GL2_StageIterator_Lighting()
|
||||
{
|
||||
backEnd.pc[RB_LIT_VERTICES_LATECULLTEST] += tess.numVertexes;
|
||||
|
||||
int i;
|
||||
byte clipBits[SHADER_MAX_VERTEXES];
|
||||
const dlight_t* dl = tess.light;
|
||||
|
||||
for ( i = 0; i < tess.numVertexes; ++i ) {
|
||||
vec3_t dist;
|
||||
VectorSubtract( dl->transformed, tess.xyz[i], dist );
|
||||
|
||||
if ( DotProduct( dist, tess.normal[i] ) <= 0.0 ) {
|
||||
clipBits[i] = (byte)-1;
|
||||
continue;
|
||||
}
|
||||
|
||||
int clip = 0;
|
||||
if ( dist[0] > dl->radius ) {
|
||||
clip |= 1;
|
||||
} else if ( dist[0] < -dl->radius ) {
|
||||
clip |= 2;
|
||||
}
|
||||
if ( dist[1] > dl->radius ) {
|
||||
clip |= 4;
|
||||
} else if ( dist[1] < -dl->radius ) {
|
||||
clip |= 8;
|
||||
}
|
||||
if ( dist[2] > dl->radius ) {
|
||||
clip |= 16;
|
||||
} else if ( dist[2] < -dl->radius ) {
|
||||
clip |= 32;
|
||||
}
|
||||
|
||||
clipBits[i] = clip;
|
||||
}
|
||||
|
||||
// build a list of triangles that need light
|
||||
int numIndexes = 0;
|
||||
unsigned hitIndexes[SHADER_MAX_INDEXES];
|
||||
for ( i = 0; i < tess.numIndexes; i += 3 ) {
|
||||
int a = tess.indexes[i];
|
||||
int b = tess.indexes[i+1];
|
||||
int c = tess.indexes[i+2];
|
||||
if ( !(clipBits[a] & clipBits[b] & clipBits[c]) ) {
|
||||
hitIndexes[numIndexes] = a;
|
||||
hitIndexes[numIndexes+1] = b;
|
||||
hitIndexes[numIndexes+2] = c;
|
||||
numIndexes += 3;
|
||||
}
|
||||
}
|
||||
|
||||
backEnd.pc[RB_LIT_INDICES_LATECULL_IN] += numIndexes;
|
||||
backEnd.pc[RB_LIT_INDICES_LATECULL_OUT] += tess.numIndexes - numIndexes;
|
||||
|
||||
if ( !numIndexes )
|
||||
return;
|
||||
|
||||
GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL );
|
||||
|
||||
const shaderStage_t* const pStage = tess.xstages[tess.shader->lightingStages[ST_DIFFUSE]];
|
||||
GL_SelectTexture( 0 );
|
||||
R_BindAnimatedImage( &pStage->bundle );
|
||||
|
||||
qglDrawElements( GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, hitIndexes );
|
||||
}
|
||||
|
||||
|
||||
static void GL2_StageIterator_LightingPass()
|
||||
{
|
||||
if (tess.shader->lightingStages[ST_DIFFUSE] == -1)
|
||||
return;
|
||||
|
||||
RB_DeformTessGeometry();
|
||||
|
||||
GL_Cull( tess.shader->cullType );
|
||||
|
||||
const shaderStage_t* pStage = tess.xstages[ tess.shader->lightingStages[ST_DIFFUSE] ];
|
||||
R_ComputeTexCoords( pStage, tess.svars );
|
||||
|
||||
// since this is guaranteed to be a single pass, fill and lock all the arrays
|
||||
|
||||
qglDisableClientState( GL_COLOR_ARRAY );
|
||||
|
||||
qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords );
|
||||
|
||||
qglEnableClientState( GL_NORMAL_ARRAY );
|
||||
qglNormalPointer( GL_FLOAT, 16, tess.normal );
|
||||
|
||||
qglVertexPointer( 3, GL_FLOAT, 16, tess.xyz );
|
||||
qglLockArraysEXT( 0, tess.numVertexes );
|
||||
|
||||
GL2_StageIterator_Lighting();
|
||||
|
||||
qglUnlockArraysEXT();
|
||||
|
||||
qglDisableClientState( GL_NORMAL_ARRAY );
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// returns qtrue if needs to break early
|
||||
static qbool GL2_StageIterator_MultitextureStage( int stage )
|
||||
{
|
||||
static stageVars_t svarsMT; // this is a huge struct
|
||||
|
||||
const shaderStage_t* pPrevStage = tess.xstages[stage++];
|
||||
const shaderStage_t* pStage = tess.xstages[stage];
|
||||
const qbool lightmapOnly = r_lightmap->integer && (pStage->type == ST_LIGHTMAP || pPrevStage->type == ST_LIGHTMAP);
|
||||
|
||||
if ( lightmapOnly ) {
|
||||
if ( pStage->type == ST_LIGHTMAP ) {
|
||||
R_BindAnimatedImage( &pStage->bundle );
|
||||
R_ComputeTexCoords( pStage, svarsMT );
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, svarsMT.texcoords );
|
||||
}
|
||||
qglDrawElements( GL_TRIANGLES, tess.numIndexes, GL_INDEX_TYPE, tess.indexes );
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( r_fullbright->integer ) {
|
||||
if ( pStage->type == ST_LIGHTMAP ) {
|
||||
Com_Memset( tess.svars.colors, tr.identityLightByte, tess.numVertexes * 4 );
|
||||
qglDrawElements( GL_TRIANGLES, tess.numIndexes, GL_INDEX_TYPE, tess.indexes );
|
||||
return qfalse;
|
||||
} else if ( pPrevStage->type == ST_LIGHTMAP ) {
|
||||
Com_Memset( tess.svars.colors, tr.identityLightByte, tess.numVertexes * 4 );
|
||||
R_BindAnimatedImage( &pStage->bundle );
|
||||
R_ComputeTexCoords( pStage, svarsMT );
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, svarsMT.texcoords );
|
||||
qglDrawElements( GL_TRIANGLES, tess.numIndexes, GL_INDEX_TYPE, tess.indexes );
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
GL_SelectTexture( 1 );
|
||||
qglEnable( GL_TEXTURE_2D );
|
||||
GL_TexEnv( pStage->mtEnv );
|
||||
R_BindAnimatedImage( &pStage->bundle );
|
||||
|
||||
R_ComputeTexCoords( pStage, svarsMT );
|
||||
qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, svarsMT.texcoords );
|
||||
|
||||
qglDrawElements( GL_TRIANGLES, tess.numIndexes, GL_INDEX_TYPE, tess.indexes );
|
||||
|
||||
qglDisable( GL_TEXTURE_2D );
|
||||
GL_SelectTexture( 0 );
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
||||
void GL2_StageIterator()
|
||||
{
|
||||
if (tess.pass == shaderCommands_t::TP_LIGHT) {
|
||||
GL2_StageIterator_LightingPass();
|
||||
return;
|
||||
}
|
||||
|
||||
GL_Program();
|
||||
|
||||
RB_DeformTessGeometry();
|
||||
|
||||
GL_Cull( tess.shader->cullType );
|
||||
|
||||
if ( tess.shader->polygonOffset )
|
||||
qglEnable( GL_POLYGON_OFFSET_FILL );
|
||||
|
||||
// geometry is per-shader and can be compiled
|
||||
// color and tc are per-stage, and can't
|
||||
|
||||
qglDisableClientState( GL_COLOR_ARRAY );
|
||||
qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
qglVertexPointer( 3, GL_FLOAT, 16, tess.xyz ); // padded for SIMD
|
||||
qglLockArraysEXT( 0, tess.numVertexes );
|
||||
|
||||
qglEnableClientState( GL_COLOR_ARRAY );
|
||||
qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors );
|
||||
qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords );
|
||||
|
||||
for ( int stage = 0; stage < tess.shader->numStages; ++stage ) {
|
||||
const shaderStage_t* pStage = tess.xstages[stage];
|
||||
R_ComputeColors( pStage, tess.svars );
|
||||
R_ComputeTexCoords( pStage, tess.svars );
|
||||
|
||||
R_BindAnimatedImage( &pStage->bundle );
|
||||
GL_State( pStage->stateBits );
|
||||
|
||||
// !!! FUCKING ati drivers incorrectly need this
|
||||
// they're locking+pulling the color array even tho it was explicitly NOT locked
|
||||
// so color changes are ignored unless we "update" the color pointer again
|
||||
qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors );
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords );
|
||||
|
||||
if ( pStage->mtStages ) {
|
||||
// we can't really cope with massive collapses, so
|
||||
assert( pStage->mtStages == 1 );
|
||||
if ( GL2_StageIterator_MultitextureStage( stage ) )
|
||||
break;
|
||||
stage += pStage->mtStages;
|
||||
continue;
|
||||
}
|
||||
|
||||
qglDrawElements( GL_TRIANGLES, tess.numIndexes, GL_INDEX_TYPE, tess.indexes );
|
||||
}
|
||||
|
||||
if ( tess.fogNum && tess.shader->fogPass )
|
||||
RB_FogPass();
|
||||
|
||||
qglUnlockArraysEXT();
|
||||
|
||||
if ( tess.shader->polygonOffset )
|
||||
qglDisable( GL_POLYGON_OFFSET_FILL );
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
static qbool GL2_CreateShader( GLuint* shaderPtr, GLenum shaderType, const char* shaderSource )
|
||||
{
|
||||
GLuint shader = qglCreateShader( shaderType );
|
||||
qglShaderSource( shader, 1, &shaderSource, NULL );
|
||||
qglCompileShader( shader );
|
||||
|
||||
GLint result = GL_FALSE;
|
||||
qglGetShaderiv( shader, GL_COMPILE_STATUS, &result );
|
||||
if ( result == GL_TRUE ) {
|
||||
*shaderPtr = shader;
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
GLint logLength = 0;
|
||||
qglGetShaderiv( shader, GL_INFO_LOG_LENGTH, &logLength );
|
||||
|
||||
static char log[4096]; // I've seen logs over 3 KB in size.
|
||||
qglGetShaderInfoLog( shader, sizeof(log), NULL, log );
|
||||
ri.Printf( PRINT_ERROR, "%s shader: %s\n", shaderType == GL_VERTEX_SHADER ? "Vertex" : "Fragment", log );
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
||||
static qbool GL2_CreateProgram( GLSL_Program& prog, const char* vs, const char* fs )
|
||||
{
|
||||
if ( !GL2_CreateShader( &prog.vs, GL_VERTEX_SHADER, vs ) )
|
||||
return qfalse;
|
||||
|
||||
if ( !GL2_CreateShader( &prog.fs, GL_FRAGMENT_SHADER, fs ) )
|
||||
return qfalse;
|
||||
|
||||
prog.p = qglCreateProgram();
|
||||
qglAttachShader( prog.p, prog.vs );
|
||||
qglAttachShader( prog.p, prog.fs );
|
||||
qglLinkProgram( prog.p );
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
// We don't use "gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
|
||||
// because most everything is rendered using the fixed function pipeline and
|
||||
// ftransform makes sure we get matching results (and thus avoid Z-fighting).
|
||||
|
||||
static const char* dynLightVS =
|
||||
"uniform vec4 osLightPos;\n"
|
||||
"uniform vec4 osEyePos;\n"
|
||||
"varying vec4 L;\n" // object-space light vector
|
||||
"varying vec4 V;\n" // object-space view vector
|
||||
"varying vec3 nN;\n" // normalized object-space normal vector
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
|
||||
" L = osLightPos - gl_Vertex;\n"
|
||||
" V = osEyePos - gl_Vertex;\n"
|
||||
" nN = gl_Normal;\n"
|
||||
"}\n"
|
||||
"";
|
||||
|
||||
static const char* dynLightFS =
|
||||
"uniform sampler2D texture;\n"
|
||||
"uniform vec4 lightColorRadius;" // w = 1 / (r^2)
|
||||
"varying vec4 L;\n" // object-space light vector
|
||||
"varying vec4 V;\n" // object-space view vector
|
||||
"varying vec3 nN;\n" // normalized object-space normal vector
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 base = texture2D(texture, gl_TexCoord[0].xy);\n"
|
||||
" vec3 nL = normalize(L.xyz);\n" // normalized light vector
|
||||
" vec3 nV = normalize(V.xyz);\n" // normalized view vector
|
||||
// light intensity
|
||||
" float intensFactor = dot(L.xyz, L.xyz) * lightColorRadius.w;"
|
||||
" vec3 intens = lightColorRadius.rgb * (1.0 - intensFactor);\n"
|
||||
// specular reflection term (N.H)
|
||||
" float specFactor = clamp(dot(nN, normalize(nL + nV)), 0.0, 1.0);\n"
|
||||
" float spec = pow(specFactor, 16.0) * 0.25;\n"
|
||||
// Lambertian diffuse reflection term (N.L)
|
||||
" float diffuse = clamp(dot(nN, nL), 0.0, 1.0);\n"
|
||||
" gl_FragColor = (base * vec4(diffuse) + vec4(spec)) * vec4(intens, 1.0);\n"
|
||||
"}\n"
|
||||
"";
|
||||
|
||||
|
||||
struct FrameBuffer {
|
||||
GLuint fbo;
|
||||
GLuint color; // texture if MS, buffer if SS
|
||||
GLuint depthStencil; // texture if MS, buffer if SS
|
||||
qbool multiSampled;
|
||||
qbool hasDepthStencil;
|
||||
};
|
||||
|
||||
static FrameBuffer frameBufferMain;
|
||||
static FrameBuffer frameBuffersPostProcess[2];
|
||||
static unsigned int frameBufferReadIndex = 0; // read this for the latest color/depth data
|
||||
static qbool frameBufferMultiSampling = qfalse;
|
||||
|
||||
|
||||
#define CASE( x ) case x: return #x
|
||||
#define GL( call ) call; GL2_CheckError( #call, __FUNCTION__, __FILE__, __LINE__ )
|
||||
|
||||
|
||||
static const char* GL2_GetErrorString( GLenum ec )
|
||||
{
|
||||
switch ( ec )
|
||||
{
|
||||
CASE( GL_NO_ERROR );
|
||||
CASE( GL_INVALID_ENUM );
|
||||
CASE( GL_INVALID_VALUE );
|
||||
CASE( GL_INVALID_OPERATION );
|
||||
CASE( GL_INVALID_FRAMEBUFFER_OPERATION );
|
||||
CASE( GL_OUT_OF_MEMORY );
|
||||
CASE( GL_STACK_UNDERFLOW );
|
||||
CASE( GL_STACK_OVERFLOW );
|
||||
default: return "?";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void GL2_CheckError( const char* call, const char* function, const char* file, int line )
|
||||
{
|
||||
const GLenum ec = qglGetError();
|
||||
if ( ec == GL_NO_ERROR )
|
||||
return;
|
||||
|
||||
const char* fileName = file;
|
||||
while ( *file )
|
||||
{
|
||||
if ( *file == '/' || *file == '\\' )
|
||||
fileName = file + 1;
|
||||
|
||||
++file;
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ERROR, "%s failed\n", call );
|
||||
ri.Printf( PRINT_ERROR, "%s:%d in %s\n", fileName, line, function );
|
||||
ri.Printf( PRINT_ERROR, "GL error code: 0x%X (%d)\n", (unsigned int)ec, (int)ec );
|
||||
ri.Printf( PRINT_ERROR, "GL error message: %s\n", GL2_GetErrorString(ec) );
|
||||
}
|
||||
|
||||
|
||||
static const char* GL2_GetFBOStatusString( GLenum status )
|
||||
{
|
||||
switch ( status )
|
||||
{
|
||||
CASE( GL_FRAMEBUFFER_COMPLETE );
|
||||
CASE( GL_FRAMEBUFFER_UNDEFINED );
|
||||
CASE( GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT );
|
||||
CASE( GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT );
|
||||
CASE( GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER );
|
||||
CASE( GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER );
|
||||
CASE( GL_FRAMEBUFFER_UNSUPPORTED );
|
||||
CASE( GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE );
|
||||
CASE( GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS );
|
||||
default: return "?";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#undef CASE
|
||||
|
||||
|
||||
static qbool GL2_FBO_CreateSS( FrameBuffer& fb, qbool depthStencil )
|
||||
{
|
||||
while ( qglGetError() != GL_NO_ERROR ) {} // clear the error queue
|
||||
|
||||
if ( depthStencil )
|
||||
{
|
||||
GL(qglGenTextures( 1, &fb.depthStencil ));
|
||||
GL(qglBindTexture( GL_TEXTURE_2D, fb.depthStencil ));
|
||||
GL(qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ));
|
||||
GL(qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ));
|
||||
GL(qglTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, glConfig.vidWidth, glConfig.vidHeight, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL ));
|
||||
}
|
||||
|
||||
GL(qglGenTextures( 1, &fb.color ));
|
||||
GL(qglBindTexture( GL_TEXTURE_2D, fb.color ));
|
||||
GL(qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ));
|
||||
GL(qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ));
|
||||
GL(qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, glConfig.vidWidth, glConfig.vidHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL ));
|
||||
|
||||
GL(qglGenFramebuffers( 1, &fb.fbo ));
|
||||
GL(qglBindFramebuffer( GL_FRAMEBUFFER, fb.fbo ));
|
||||
GL(qglFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0 ));
|
||||
if ( depthStencil )
|
||||
GL(qglFramebufferTexture2D( GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, fb.depthStencil, 0 ));
|
||||
|
||||
const GLenum fboStatus = qglCheckFramebufferStatus( GL_FRAMEBUFFER );
|
||||
if ( fboStatus != GL_FRAMEBUFFER_COMPLETE )
|
||||
{
|
||||
ri.Printf( PRINT_ERROR, "Failed to create FBO (status 0x%X, error 0x%X)\n", (unsigned int)fboStatus, (unsigned int)qglGetError() );
|
||||
ri.Printf( PRINT_ERROR, "FBO status string: %s\n", GL2_GetFBOStatusString(fboStatus) );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
qglBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
fb.multiSampled = qfalse;
|
||||
fb.hasDepthStencil = depthStencil;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
static qbool GL2_FBO_CreateMS( FrameBuffer& fb )
|
||||
{
|
||||
while ( qglGetError() != GL_NO_ERROR ) {} // clear the error queue
|
||||
|
||||
GL(qglGenFramebuffers( 1, &fb.fbo ));
|
||||
GL(qglBindFramebuffer( GL_FRAMEBUFFER, fb.fbo ));
|
||||
|
||||
GL(qglGenRenderbuffers( 1, &fb.color ));
|
||||
GL(qglBindRenderbuffer( GL_RENDERBUFFER, fb.color ));
|
||||
GL(qglRenderbufferStorageMultisample( GL_RENDERBUFFER, r_msaa->integer, GL_RGBA8, glConfig.vidWidth, glConfig.vidHeight ));
|
||||
GL(qglFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fb.color ));
|
||||
|
||||
GL(qglGenRenderbuffers( 1, &fb.depthStencil ));
|
||||
GL(qglBindRenderbuffer( GL_RENDERBUFFER, fb.depthStencil ));
|
||||
GL(qglRenderbufferStorageMultisample( GL_RENDERBUFFER, r_msaa->integer, GL_DEPTH24_STENCIL8, glConfig.vidWidth, glConfig.vidHeight ));
|
||||
|
||||
GL(qglFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fb.color ));
|
||||
GL(qglFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb.depthStencil ));
|
||||
|
||||
const GLenum fboStatus = qglCheckFramebufferStatus( GL_FRAMEBUFFER );
|
||||
if ( fboStatus != GL_FRAMEBUFFER_COMPLETE )
|
||||
{
|
||||
ri.Printf( PRINT_ERROR, "Failed to create FBO (status 0x%X, error 0x%X)\n", (unsigned int)fboStatus, (unsigned int)qglGetError() );
|
||||
ri.Printf( PRINT_ERROR, "FBO status string: %s\n", GL2_GetFBOStatusString(fboStatus) );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
qglBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
fb.multiSampled = qtrue;
|
||||
fb.hasDepthStencil = qtrue;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
static qbool GL2_FBO_Init()
|
||||
{
|
||||
const int msaa = r_msaa->integer;
|
||||
const qbool validOption = msaa >= 2 && msaa <= 16;
|
||||
const qbool enable = validOption && qglRenderbufferStorageMultisample != NULL;
|
||||
frameBufferMultiSampling = enable;
|
||||
if ( validOption && !enable )
|
||||
ri.Printf( PRINT_WARNING, "MSAA requested but disabled because glRenderbufferStorageMultisample wasn't found\n" );
|
||||
|
||||
if ( !enable )
|
||||
return GL2_FBO_CreateSS( frameBuffersPostProcess[0], qtrue ) &&
|
||||
GL2_FBO_CreateSS( frameBuffersPostProcess[1], qtrue );
|
||||
|
||||
return GL2_FBO_CreateMS( frameBufferMain ) &&
|
||||
GL2_FBO_CreateSS( frameBuffersPostProcess[0], qfalse ) &&
|
||||
GL2_FBO_CreateSS( frameBuffersPostProcess[1], qfalse );
|
||||
}
|
||||
|
||||
|
||||
static void GL2_FBO_Bind( const FrameBuffer& fb )
|
||||
{
|
||||
qglBindFramebuffer( GL_FRAMEBUFFER, fb.fbo );
|
||||
qglReadBuffer( GL_COLOR_ATTACHMENT0 );
|
||||
qglDrawBuffer( GL_COLOR_ATTACHMENT0 );
|
||||
}
|
||||
|
||||
|
||||
static void GL2_FBO_Bind()
|
||||
{
|
||||
GL2_FBO_Bind( frameBuffersPostProcess[frameBufferReadIndex] );
|
||||
}
|
||||
|
||||
|
||||
static void GL2_FBO_Swap()
|
||||
{
|
||||
frameBufferReadIndex ^= 1;
|
||||
}
|
||||
|
||||
|
||||
static void GL2_FBO_BlitSSToBackBuffer()
|
||||
{
|
||||
// fixing up the blit mode here to avoid unnecessary qglClear calls
|
||||
int blitMode = r_blitMode->integer;
|
||||
if ( r_mode->integer != VIDEOMODE_UPSCALE )
|
||||
blitMode = BLITMODE_STRETCHED;
|
||||
|
||||
if ( blitMode != BLITMODE_STRETCHED ) {
|
||||
qglBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
qglClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
||||
qglClear( GL_COLOR_BUFFER_BIT );
|
||||
}
|
||||
|
||||
const FrameBuffer& fbo = frameBuffersPostProcess[frameBufferReadIndex];
|
||||
qglBindFramebuffer( GL_READ_FRAMEBUFFER, fbo.fbo );
|
||||
qglBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
|
||||
qglReadBuffer( GL_COLOR_ATTACHMENT0 );
|
||||
qglDrawBuffer( GL_BACK );
|
||||
|
||||
const int sw = glConfig.vidWidth;
|
||||
const int sh = glConfig.vidHeight;
|
||||
const int dw = glInfo.winWidth;
|
||||
const int dh = glInfo.winHeight;
|
||||
if ( blitMode == BLITMODE_STRETCHED ) {
|
||||
qglBlitFramebuffer( 0, 0, sw, sh, 0, 0, dw, dh, GL_COLOR_BUFFER_BIT, GL_LINEAR );
|
||||
} else if ( blitMode == BLITMODE_CENTERED ) {
|
||||
const int dx = ( dw - sw ) / 2;
|
||||
const int dy = ( dh - sh ) / 2;
|
||||
qglBlitFramebuffer( 0, 0, sw, sh, dx, dy, dx + sw, dy + sh, GL_COLOR_BUFFER_BIT, GL_LINEAR );
|
||||
} else { // blitMode == BLITMODE_ASPECT
|
||||
const float rx = (float)dw / (float)sw;
|
||||
const float ry = (float)dh / (float)sh;
|
||||
const float ar = min( rx, ry );
|
||||
const int w = (int)( sw * ar );
|
||||
const int h = (int)( sh * ar );
|
||||
const int x = ( dw - w ) / 2;
|
||||
const int y = ( dh - h ) / 2;
|
||||
qglBlitFramebuffer( 0, 0, sw, sh, x, y, x + w, y + h, GL_COLOR_BUFFER_BIT, GL_LINEAR );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void GL2_FBO_BlitMSToSS()
|
||||
{
|
||||
const FrameBuffer& r = frameBufferMain;
|
||||
const FrameBuffer& d = frameBuffersPostProcess[frameBufferReadIndex];
|
||||
qglBindFramebuffer( GL_READ_FRAMEBUFFER, r.fbo );
|
||||
qglBindFramebuffer( GL_DRAW_FRAMEBUFFER, d.fbo );
|
||||
qglReadBuffer( GL_COLOR_ATTACHMENT0 );
|
||||
qglDrawBuffer( GL_COLOR_ATTACHMENT0 );
|
||||
|
||||
const int w = glConfig.vidWidth;
|
||||
const int h = glConfig.vidHeight;
|
||||
qglBlitFramebuffer( 0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR );
|
||||
}
|
||||
|
||||
|
||||
static void GL2_FullScreenQuad()
|
||||
{
|
||||
const float w = glConfig.vidWidth;
|
||||
const float h = glConfig.vidHeight;
|
||||
qglBegin( GL_QUADS );
|
||||
qglTexCoord2f( 0.0f, 0.0f );
|
||||
qglVertex2f( 0.0f, h );
|
||||
qglTexCoord2f( 0.0f, 1.0f );
|
||||
qglVertex2f( 0.0f, 0.0f );
|
||||
qglTexCoord2f( 1.0f, 1.0f );
|
||||
qglVertex2f( w, 0.0f );
|
||||
qglTexCoord2f( 1.0f, 0.0f );
|
||||
qglVertex2f( w, h );
|
||||
qglEnd();
|
||||
}
|
||||
|
||||
|
||||
static GLSL_Program gammaProg;
|
||||
|
||||
struct GLSL_GammaProgramAttribs
|
||||
{
|
||||
int texture;
|
||||
int gammaOverbright;
|
||||
};
|
||||
|
||||
static GLSL_GammaProgramAttribs gammaProgAttribs;
|
||||
|
||||
|
||||
static void GL2_PostProcessGamma()
|
||||
{
|
||||
const float brightness = r_brightness->value;
|
||||
const float gamma = 1.0f / r_gamma->value;
|
||||
|
||||
if ( gamma == 1.0f && brightness == 1.0f )
|
||||
return;
|
||||
|
||||
GL2_FBO_Swap();
|
||||
GL2_FBO_Bind();
|
||||
|
||||
GL_Program( gammaProg );
|
||||
qglUniform1i( gammaProgAttribs.texture, 0 ); // we use texture unit 0
|
||||
qglUniform4f( gammaProgAttribs.gammaOverbright, gamma, gamma, gamma, brightness );
|
||||
GL_SelectTexture( 0 );
|
||||
qglBindTexture( GL_TEXTURE_2D, frameBuffersPostProcess[frameBufferReadIndex ^ 1].color );
|
||||
GL2_FullScreenQuad();
|
||||
}
|
||||
|
||||
|
||||
static const char* gammaVS =
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
|
||||
"}\n"
|
||||
"";
|
||||
|
||||
static const char* gammaFS =
|
||||
"uniform sampler2D texture;\n"
|
||||
"uniform vec4 gammaOverbright;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec3 base = texture2D(texture, gl_TexCoord[0].xy).rgb;\n"
|
||||
" gl_FragColor = vec4(pow(base, gammaOverbright.xyz) * gammaOverbright.w, 1.0);\n"
|
||||
"}\n"
|
||||
"";
|
||||
|
||||
|
||||
static GLSL_Program greyscaleProg;
|
||||
|
||||
struct GLSL_GreyscaleProgramAttribs
|
||||
{
|
||||
int texture;
|
||||
int greyscale;
|
||||
};
|
||||
|
||||
static GLSL_GreyscaleProgramAttribs greyscaleProgAttribs;
|
||||
static qbool greyscaleProgramValid = qfalse;
|
||||
|
||||
|
||||
static void GL2_PostProcessGreyscale()
|
||||
{
|
||||
if ( !greyscaleProgramValid )
|
||||
return;
|
||||
|
||||
const float greyscale = Com_Clamp( 0.0f, 1.0f, r_greyscale->value );
|
||||
if ( greyscale == 0.0f )
|
||||
return;
|
||||
|
||||
GL2_FBO_Swap();
|
||||
GL2_FBO_Bind();
|
||||
|
||||
GL_Program( greyscaleProg );
|
||||
qglUniform1i( greyscaleProgAttribs.texture, 0 ); // we use texture unit 0
|
||||
qglUniform1f( greyscaleProgAttribs.greyscale, greyscale );
|
||||
GL_SelectTexture( 0 );
|
||||
qglBindTexture( GL_TEXTURE_2D, frameBuffersPostProcess[frameBufferReadIndex ^ 1].color );
|
||||
GL2_FullScreenQuad();
|
||||
}
|
||||
|
||||
|
||||
static const char* greyscaleVS =
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = ftransform();\n"
|
||||
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
|
||||
"}\n"
|
||||
"";
|
||||
|
||||
static const char* greyscaleFS =
|
||||
"uniform sampler2D texture;\n"
|
||||
"uniform float greyscale;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec3 base = texture2D(texture, gl_TexCoord[0].xy).rgb;\n"
|
||||
" vec3 grey = vec3(0.299 * base.r + 0.587 * base.g + 0.114 * base.b);\n"
|
||||
" gl_FragColor = vec4(mix(base, grey, greyscale), 1.0);\n"
|
||||
"}\n"
|
||||
"";
|
||||
|
||||
|
||||
qbool GL2_Init()
|
||||
{
|
||||
if ( !GL2_FBO_Init() ) {
|
||||
ri.Printf( PRINT_ERROR, "Failed to create FBOs\n" );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ( !GL2_CreateProgram( dynLightProg, dynLightVS, dynLightFS ) ) {
|
||||
ri.Printf( PRINT_ERROR, "Failed to compile dynamic light shaders\n" );
|
||||
return qfalse;
|
||||
}
|
||||
dynLightProgAttribs.osEyePos = qglGetUniformLocation( dynLightProg.p, "osEyePos" );
|
||||
dynLightProgAttribs.osLightPos = qglGetUniformLocation( dynLightProg.p, "osLightPos" );
|
||||
dynLightProgAttribs.texture = qglGetUniformLocation( dynLightProg.p, "texture" );
|
||||
dynLightProgAttribs.lightColorRadius = qglGetUniformLocation( dynLightProg.p, "lightColorRadius" );
|
||||
|
||||
if ( !GL2_CreateProgram( gammaProg, gammaVS, gammaFS ) ) {
|
||||
ri.Printf( PRINT_ERROR, "Failed to compile gamma correction shaders\n" );
|
||||
return qfalse;
|
||||
}
|
||||
gammaProgAttribs.texture = qglGetUniformLocation( gammaProg.p, "texture" );
|
||||
gammaProgAttribs.gammaOverbright = qglGetUniformLocation( gammaProg.p, "gammaOverbright" );
|
||||
|
||||
greyscaleProgramValid = GL2_CreateProgram( greyscaleProg, greyscaleVS, greyscaleFS );
|
||||
if ( greyscaleProgramValid ) {
|
||||
greyscaleProgAttribs.texture = qglGetUniformLocation( greyscaleProg.p, "texture" );
|
||||
greyscaleProgAttribs.greyscale = qglGetUniformLocation( greyscaleProg.p, "greyscale" );
|
||||
} else {
|
||||
ri.Printf( PRINT_ERROR, "Failed to compile greyscale shaders\n" );
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
void GL2_BeginFrame()
|
||||
{
|
||||
if ( frameBufferMultiSampling )
|
||||
GL2_FBO_Bind( frameBufferMain );
|
||||
else
|
||||
GL2_FBO_Bind();
|
||||
|
||||
GL_Program();
|
||||
}
|
||||
|
||||
|
||||
void GL2_EndFrame()
|
||||
{
|
||||
if ( frameBufferMultiSampling )
|
||||
GL2_FBO_BlitMSToSS();
|
||||
|
||||
// this call is needed because there is no insurance for
|
||||
// what the state might be right now
|
||||
// we disable depth test, depth write and blending
|
||||
GL_State( GLS_DEPTHTEST_DISABLE );
|
||||
|
||||
qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight );
|
||||
qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight );
|
||||
|
||||
GL2_PostProcessGamma();
|
||||
GL2_PostProcessGreyscale();
|
||||
|
||||
// needed for later calls to GL_Bind because
|
||||
// the above functions use qglBindTexture directly
|
||||
glState.texID[glState.currenttmu] = 0;
|
||||
|
||||
qglViewport (0, 0, glInfo.winWidth, glInfo.winHeight );
|
||||
qglScissor( 0, 0, glInfo.winWidth, glInfo.winHeight );
|
||||
|
||||
GL2_FBO_BlitSSToBackBuffer();
|
||||
}
|
||||
|
|
@ -1,3 +1,29 @@
|
|||
#define help_r_backend \
|
||||
"renderer back-end to use\n" \
|
||||
S_COLOR_VAL " GL2 " S_COLOR_HELP "= OpenGL 2.0\n" \
|
||||
S_COLOR_VAL " GL3 " S_COLOR_HELP "= OpenGL 3.2\n" \
|
||||
S_COLOR_VAL " D3D11 " S_COLOR_HELP "= Direct3D 11"
|
||||
|
||||
#define help_r_gl3_geoStream \
|
||||
"geometry streaming strategy\n" \
|
||||
"This only applies to the GL3 back-end. See " S_COLOR_CVAR "r_backend" S_COLOR_HELP " for details.\n" \
|
||||
S_COLOR_VAL " 0 " S_COLOR_HELP "= Decide automatically\n" \
|
||||
S_COLOR_VAL " 1 " S_COLOR_HELP "= BufferSubData\n" \
|
||||
S_COLOR_VAL " 2 " S_COLOR_HELP "= Map Unsychronized\n" \
|
||||
S_COLOR_VAL " 3 " S_COLOR_HELP "= Map Persistent when possible, else automatic\n" \
|
||||
S_COLOR_VAL " 4 " S_COLOR_HELP "= AMD pinned memory when available, else automatic"
|
||||
|
||||
#define help_r_d3d11_syncOffsets \
|
||||
"synchronizes vertex buffer offsets\n" \
|
||||
"This only applies to the D3D11 back-end. See " S_COLOR_CVAR "r_backend" S_COLOR_HELP " for details.\n" \
|
||||
S_COLOR_VAL " 0 " S_COLOR_HELP "= Split buffer offsets (more API calls)\n" \
|
||||
S_COLOR_VAL " 1 " S_COLOR_HELP "= Sync'd buffer offsets (more data transferred)\n" \
|
||||
S_COLOR_VAL " 2 " S_COLOR_HELP "= Decide automatically"
|
||||
|
||||
#define help_r_d3d11_maxQueuedFrames \
|
||||
"max. pre-rendered frames\n" \
|
||||
"The number of frames that the system is allowed to queue for rendering."
|
||||
|
||||
#define help_r_ext_max_anisotropy \
|
||||
"max. allowed anisotropy ratio\n" \
|
||||
"For anisotropic filtering to be enabled, this needs to be 2 or higher.\n" \
|
||||
|
@ -53,21 +79,22 @@ S_COLOR_HELP " >" S_COLOR_VAL "1 " S_COLOR_HELP "= Brighter"
|
|||
"disables rendering of portals\n" \
|
||||
"Portal example: the bottom teleporter on q3dm7."
|
||||
|
||||
#define help_r_textureMode \
|
||||
"texture filtering mode\n" \
|
||||
S_COLOR_VAL " GL_NEAREST " S_COLOR_HELP "= No filtering\n" \
|
||||
S_COLOR_VAL " GL_LINEAR_MIPMAP_NEAREST " S_COLOR_HELP "= Bilinear filtering\n" \
|
||||
S_COLOR_VAL " GL_LINEAR_MIPMAP_LINEAR " S_COLOR_HELP "= Trilinear filtering\n" \
|
||||
"For anisotropic filtering, refer to " S_COLOR_CVAR "r_ext_max_anisotropy" S_COLOR_HELP "."
|
||||
|
||||
#define help_r_swapInterval \
|
||||
"v-blanks to wait for before swapping buffers\n" \
|
||||
S_COLOR_VAL " 0 " S_COLOR_HELP "= No V-Sync\n" \
|
||||
S_COLOR_VAL " 1 " S_COLOR_HELP "= Synced to the monitor's refresh rate\n" \
|
||||
S_COLOR_VAL " 2 " S_COLOR_HELP "= Synced to half the monitor's refresh rate\n" \
|
||||
S_COLOR_VAL " 3 " S_COLOR_HELP "= Synced to one third of the monitor's refresh rate\n" \
|
||||
S_COLOR_VAL " N " S_COLOR_HELP "= Synced to monitor_refresh_rate / " S_COLOR_VAL "N\n" \
|
||||
S_COLOR_HELP "It is not recommended to use V-Sync."
|
||||
"Screen refresh periods to wait for before swapping buffers\n" \
|
||||
S_COLOR_VAL " N < 0 " S_COLOR_HELP "= Adaptive V-Sync: tears when too late\n" \
|
||||
S_COLOR_VAL " N = 0 " S_COLOR_HELP "= No V-Sync\n" \
|
||||
S_COLOR_VAL " N > 0 " S_COLOR_HELP "= Standard V-Sync: never tears\n" \
|
||||
"Adaptive V-Sync is not available when " S_COLOR_CVAR "r_backend " S_COLOR_HELP "is " S_COLOR_VAL "D3D11" S_COLOR_HELP ".\n" \
|
||||
"When adaptive V-Sync is not available, standard V-Sync is requested instead.\n" \
|
||||
"Please note that with OpenGL, your driver settings can override any of this."
|
||||
|
||||
#define help_r_frameSleep \
|
||||
"whether the client should sleep to maintain the FPS cap\n" \
|
||||
S_COLOR_VAL " 0 " S_COLOR_HELP "= Forced OFF (when V-Sync is enabled)\n" \
|
||||
S_COLOR_VAL " 1 " S_COLOR_HELP "= Forced ON (when V-Sync is disabled)\n" \
|
||||
S_COLOR_VAL " 2 " S_COLOR_HELP "= Automatic (detects V-Sync status)\n" \
|
||||
"This only applies to OpenGL rendering back-ends:\n" \
|
||||
"For Direct3D 11, the mode is always 'automatic'."
|
||||
|
||||
#define help_r_lightmap \
|
||||
"renders the lightmaps only\n" \
|
||||
|
@ -78,3 +105,49 @@ S_COLOR_HELP "It is not recommended to use V-Sync."
|
|||
"renders the diffuse textures only\n" \
|
||||
"Shaders with a lightmap stage will not draw the lightmap stage.\n" \
|
||||
"This is mutually exclusive with " S_COLOR_CVAR "r_lightmap" S_COLOR_HELP "."
|
||||
|
||||
#define help_r_mipGenFilter \
|
||||
"GPU mip-map filter\n" \
|
||||
S_COLOR_VAL " L4 " S_COLOR_HELP "= Lanczos 4\n" \
|
||||
S_COLOR_VAL " L3 " S_COLOR_HELP "= Lanczos 3\n" \
|
||||
S_COLOR_VAL " BL " S_COLOR_HELP "= Bi-linear\n" \
|
||||
S_COLOR_VAL " MN2 " S_COLOR_HELP "= Mitchell-Netravali 2 (B = 1/3, C = 1/3)\n" \
|
||||
S_COLOR_VAL " BH4 " S_COLOR_HELP "= 3-term Blackman-Harris 4\n" \
|
||||
S_COLOR_VAL " BH3 " S_COLOR_HELP "= 3-term Blackman-Harris 3\n" \
|
||||
S_COLOR_VAL " BH2 " S_COLOR_HELP "= 3-term Blackman-Harris 2\n" \
|
||||
S_COLOR_VAL " T2 " S_COLOR_HELP "= Tent 2 (1/3 2/3, same as the CPU version)\n" \
|
||||
"The numbers specify the 'radius' of the window filters."
|
||||
|
||||
#define help_r_mipGenGamma \
|
||||
"GPU mip-map gamma\n" \
|
||||
"Specifies the gamma space in which the textures are stored.\n" \
|
||||
"This is only used by GPU-side mip-map generation (" S_COLOR_CVAR "r_gpuMipGen " S_COLOR_VAL "1" S_COLOR_HELP ").\n" \
|
||||
"This should really be around " S_COLOR_VAL "2.4 " S_COLOR_HELP "(CRT screens),\n" \
|
||||
"but defaults lower to not break the looks of some things\n" \
|
||||
"(e.g. cpm3a's teleporter).\n" \
|
||||
"While " S_COLOR_VAL "1.0 " S_COLOR_HELP "will match the game's original look,\n" \
|
||||
"higher values will better preserve contrast."
|
||||
|
||||
#define help_r_softSprites \
|
||||
"enables depth sprites\n" \
|
||||
"With it, sprites like blood, smoke, etc don't 'cut' through geometry sharply."
|
||||
|
||||
#define help_r_gpuMipGen \
|
||||
"enables GPU mip-map generation\n" \
|
||||
"This will both improve map load times and image quality.\n" \
|
||||
"Only disable if the feature isn't working for whatever reason."
|
||||
|
||||
#define help_r_alphaToCoverage \
|
||||
"enables alpha to coverage\n" \
|
||||
"This enables anti-aliasing of alpha-tested surfaces when MSAA is enabled.\n" \
|
||||
"Therefore, this requires " S_COLOR_CVAR "r_msaa " S_COLOR_HELP "to be greater than 1."
|
||||
|
||||
#define help_r_dither \
|
||||
"enables dithering\n" \
|
||||
"Introduces noise to fight color banding artifacts.\n" \
|
||||
"The strength of the noise is controlled by " S_COLOR_CVAR "r_noiseScale" S_COLOR_HELP "."
|
||||
|
||||
#define help_r_noiseScale \
|
||||
"dithering noise strength\n" \
|
||||
"The dithering on/off switch is " S_COLOR_CVAR "r_dither" S_COLOR_HELP "."
|
||||
|
||||
|
|
|
@ -29,6 +29,48 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#endif
|
||||
|
||||
|
||||
// colors are pre-multiplied, alpha indicates whether blending should occur
|
||||
const vec4_t r_mipBlendColors[16] = {
|
||||
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
||||
{ 0.5f, 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.5f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 1.0f },
|
||||
{ 0.5f, 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.5f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 1.0f },
|
||||
{ 0.5f, 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.5f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 1.0f },
|
||||
{ 0.5f, 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.5f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 1.0f },
|
||||
{ 0.5f, 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.5f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 1.0f }
|
||||
};
|
||||
|
||||
|
||||
// colors are not pre-multiplied
|
||||
static const byte mipBlendColors[16][4] = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 255, 0, 0, 128 },
|
||||
{ 0, 255, 0, 128 },
|
||||
{ 0, 0, 255, 128 },
|
||||
{ 255, 0, 0, 128 },
|
||||
{ 0, 255, 0, 128 },
|
||||
{ 0, 0, 255, 128 },
|
||||
{ 255, 0, 0, 128 },
|
||||
{ 0, 255, 0, 128 },
|
||||
{ 0, 0, 255, 128 },
|
||||
{ 255, 0, 0, 128 },
|
||||
{ 0, 255, 0, 128 },
|
||||
{ 0, 0, 255, 128 },
|
||||
{ 255, 0, 0, 128 },
|
||||
{ 0, 255, 0, 128 },
|
||||
{ 0, 0, 255, 128 }
|
||||
};
|
||||
|
||||
|
||||
#define IMAGE_HASH_SIZE 1024
|
||||
static image_t* hashTable[IMAGE_HASH_SIZE];
|
||||
|
||||
|
@ -36,74 +78,18 @@ static image_t* hashTable[IMAGE_HASH_SIZE];
|
|||
static byte s_intensitytable[256];
|
||||
|
||||
|
||||
static int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
|
||||
static int gl_filter_max = GL_LINEAR;
|
||||
|
||||
typedef struct {
|
||||
const char* name;
|
||||
int minimize, maximize;
|
||||
} textureMode_t;
|
||||
|
||||
static const textureMode_t modes[] = {
|
||||
{ "GL_NEAREST", GL_NEAREST, GL_NEAREST },
|
||||
{ "GL_LINEAR", GL_LINEAR, GL_LINEAR },
|
||||
{ "GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST },
|
||||
{ "GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR },
|
||||
{ "GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST },
|
||||
{ "GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR },
|
||||
{ 0 }
|
||||
};
|
||||
|
||||
void GL_TextureMode( const char* string )
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; modes[i].name; ++i) {
|
||||
if ( !Q_stricmp( modes[i].name, string ) ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!modes[i].name) {
|
||||
ri.Printf( PRINT_ALL, "bad filter name\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
gl_filter_min = modes[i].minimize;
|
||||
gl_filter_max = modes[i].maximize;
|
||||
|
||||
// change all the existing mipmap texture objects
|
||||
for ( i = 0 ; i < tr.numImages ; i++ ) {
|
||||
const image_t* glt = tr.images[ i ];
|
||||
if ( !(glt->flags & IMG_NOMIPMAP) ) {
|
||||
GL_Bind( glt );
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min );
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void R_ImageList_f( void )
|
||||
{
|
||||
int i, vram = 0;
|
||||
|
||||
ri.Printf( PRINT_ALL, "\nwide high MPI W format name\n" );
|
||||
|
||||
for ( i = 0; i < tr.numImages; ++i ) {
|
||||
const image_t* image = tr.images[i];
|
||||
GL_Bind( image );
|
||||
|
||||
GLint compressed;
|
||||
qglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed );
|
||||
if (compressed)
|
||||
qglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressed );
|
||||
else
|
||||
compressed = image->width * image->height;
|
||||
|
||||
int totalPixelCount = 0;
|
||||
for ( int i = 0; i < tr.numImages; ++i ) {
|
||||
const image_t* const image = tr.images[i];
|
||||
const int pixelCount = image->width * image->height;
|
||||
if ( !(image->flags & IMG_NOMIPMAP) && (image->width > 1) && (image->height > 1) )
|
||||
vram += compressed * 1.33f; // will overestimate, but that's what we want anyway
|
||||
vram += compressed;
|
||||
totalPixelCount += pixelCount * 1.33f; // will overestimate, but that's what we want anyway
|
||||
else
|
||||
totalPixelCount += pixelCount;
|
||||
|
||||
ri.Printf( PRINT_ALL, "%4i %4i %c%c%c ",
|
||||
image->width, image->height,
|
||||
|
@ -113,24 +99,14 @@ void R_ImageList_f( void )
|
|||
);
|
||||
|
||||
switch ( image->wrapClampMode ) {
|
||||
case GL_REPEAT: ri.Printf( PRINT_ALL, "R " ); break;
|
||||
case GL_CLAMP: ri.Printf( PRINT_ALL, "C " ); break;
|
||||
case GL_CLAMP_TO_EDGE: ri.Printf( PRINT_ALL, "E " ); break;
|
||||
default: ri.Printf( PRINT_ALL, "? " ); break;
|
||||
case TW_REPEAT: ri.Printf( PRINT_ALL, "R " ); break;
|
||||
case TW_CLAMP_TO_EDGE: ri.Printf( PRINT_ALL, "E " ); break;
|
||||
default: ri.Printf( PRINT_ALL, "? " ); break;
|
||||
}
|
||||
|
||||
switch ( image->format ) {
|
||||
case GL_RGB: ri.Printf( PRINT_ALL, "RGB " ); break;
|
||||
case GL_RGB5: ri.Printf( PRINT_ALL, "RGB5 " ); break;
|
||||
case GL_RGB8: ri.Printf( PRINT_ALL, "RGB8 " ); break;
|
||||
case GL_RGBA: ri.Printf( PRINT_ALL, "RGBA " ); break;
|
||||
case GL_RGBA4: ri.Printf( PRINT_ALL, "RGBA4 " ); break;
|
||||
case GL_RGBA8: ri.Printf( PRINT_ALL, "RGBA8 " ); break;
|
||||
case GL_LUMINANCE_ALPHA: ri.Printf( PRINT_ALL, "L8A8 " ); break;
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: ri.Printf( PRINT_ALL, "DXT1 " ); break;
|
||||
default:
|
||||
ri.Printf( PRINT_ALL, "%5i ", image->format );
|
||||
break;
|
||||
case TF_RGBA8: ri.Printf( PRINT_ALL, "RGBA8 " ); break;
|
||||
default: ri.Printf( PRINT_ALL, "%5i ", image->format ); break;
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, " %s\n", image->name );
|
||||
|
@ -139,7 +115,7 @@ void R_ImageList_f( void )
|
|||
ri.Printf( PRINT_ALL, "---------\n" );
|
||||
ri.Printf( PRINT_ALL, "%i images\n", tr.numImages );
|
||||
// just assume/pretend that everything is 4-component
|
||||
ri.Printf( PRINT_ALL, "Estimated VRAM use: %iMB\n\n", vram / (1024 * 1024 / 4) );
|
||||
ri.Printf( PRINT_ALL, "Estimated VRAM use: %iMB\n\n", totalPixelCount / (1024 * 1024 / 4) );
|
||||
}
|
||||
|
||||
|
||||
|
@ -279,30 +255,49 @@ static void R_BlendOverTexture( byte *data, int pixelCount, const byte blend[4]
|
|||
}
|
||||
}
|
||||
|
||||
static const byte mipBlendColors[16][4] = {
|
||||
{0,0,0,0},
|
||||
{255,0,0,128},
|
||||
{0,255,0,128},
|
||||
{0,0,255,128},
|
||||
{255,0,0,128},
|
||||
{0,255,0,128},
|
||||
{0,0,255,128},
|
||||
{255,0,0,128},
|
||||
{0,255,0,128},
|
||||
{0,0,255,128},
|
||||
{255,0,0,128},
|
||||
{0,255,0,128},
|
||||
{0,0,255,128},
|
||||
{255,0,0,128},
|
||||
{0,255,0,128},
|
||||
{0,0,255,128},
|
||||
};
|
||||
|
||||
static int ComputeMipCount( int scaled_width, int scaled_height )
|
||||
{
|
||||
int mipCount = 1;
|
||||
while ( scaled_width > 1 || scaled_height > 1 ) {
|
||||
scaled_width = max( scaled_width >> 1, 1 );
|
||||
scaled_height = max( scaled_height >> 1, 1 );
|
||||
++mipCount;
|
||||
}
|
||||
|
||||
return mipCount;
|
||||
}
|
||||
|
||||
|
||||
// note that the "32" here is for the image's STRIDE - it has nothing to do with the actual COMPONENTS
|
||||
|
||||
static void Upload32( image_t* image, unsigned int* data )
|
||||
{
|
||||
// atlases we generate ourselves
|
||||
if ( image->flags & IMG_LMATLAS ) {
|
||||
image->flags |= IMG_NOMIPMAP;
|
||||
image->flags |= IMG_NOAF;
|
||||
gal.CreateTexture( image, 1, image->width, image->height );
|
||||
return;
|
||||
}
|
||||
|
||||
// atlases loaded from images on disk
|
||||
if ( Q_stristr( image->name, "maps/" ) == image->name &&
|
||||
Q_stristr( image->name + 5, "/lm_" ) != NULL ) {
|
||||
image->flags |= IMG_NOMIPMAP;
|
||||
image->flags |= IMG_NOAF;
|
||||
image->flags |= IMG_EXTLMATLAS;
|
||||
if ( r_mapBrightness->value != 1.0f ) {
|
||||
const int pixelCount = image->width * image->height;
|
||||
byte* pixel = (byte*)data;
|
||||
byte* const pixelEnd = (byte*)( data + pixelCount );
|
||||
while ( pixel < pixelEnd ) {
|
||||
R_ColorShiftLightingBytes( pixel, pixel );
|
||||
pixel += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int scaled_width, scaled_height;
|
||||
|
||||
// convert to exact power of 2 sizes
|
||||
|
@ -323,6 +318,7 @@ static void Upload32( image_t* image, unsigned int* data )
|
|||
data = pResampled.Get<unsigned int>();
|
||||
image->width = scaled_width;
|
||||
image->height = scaled_height;
|
||||
ri.Printf( PRINT_DEVELOPER, "^3WARNING: ^7'%s' doesn't have PoT dimensions.\n", image->name );
|
||||
}
|
||||
|
||||
// perform optional picmip operation
|
||||
|
@ -344,29 +340,27 @@ static void Upload32( image_t* image, unsigned int* data )
|
|||
scaled_height >>= 1;
|
||||
}
|
||||
|
||||
// validate and/or override the internal format
|
||||
switch (image->format) {
|
||||
case GL_RGB:
|
||||
image->format = GL_RGB8;
|
||||
break;
|
||||
|
||||
case GL_RGBA:
|
||||
image->format = GL_RGBA8;
|
||||
break;
|
||||
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
break;
|
||||
|
||||
default:
|
||||
ri.Error( ERR_DROP, "Upload32: Invalid format %d\n", image->format );
|
||||
if ( glInfo.mipGenSupport && image->format == TF_RGBA8 && ( image->flags & IMG_NOMIPMAP ) == 0 ) {
|
||||
const int w = image->width;
|
||||
const int h = image->height;
|
||||
const int mipCount = ComputeMipCount( w, h );
|
||||
int mipOffset = 0;
|
||||
while ( image->width > scaled_width || image->height > scaled_height ) {
|
||||
image->width = max( image->width >> 1, 1 );
|
||||
image->height = max( image->height >> 1, 1 );
|
||||
mipOffset++;
|
||||
}
|
||||
gal.CreateTextureEx( image, mipCount, mipOffset, w, h, data );
|
||||
return;
|
||||
}
|
||||
|
||||
RI_AutoPtr pScaled( sizeof(unsigned) * scaled_width * scaled_height );
|
||||
// copy or resample data as appropriate for first MIP level
|
||||
if ( ( scaled_width == image->width ) && ( scaled_height == image->height ) ) {
|
||||
if ( image->flags & IMG_NOMIPMAP ) {
|
||||
qglTexImage2D( GL_TEXTURE_2D, 0, image->format, image->width, image->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
|
||||
goto done;
|
||||
gal.CreateTexture( image, 1, image->width, image->height );
|
||||
gal.UpdateTexture( image, 0, 0, 0, image->width, image->height, data );
|
||||
return;
|
||||
}
|
||||
Com_Memcpy( pScaled, data, image->width * image->height * 4 );
|
||||
}
|
||||
|
@ -384,7 +378,9 @@ static void Upload32( image_t* image, unsigned int* data )
|
|||
if ( !(image->flags & IMG_NOIMANIP) )
|
||||
R_LightScaleTexture( pScaled.Get<byte>(), scaled_width, scaled_height );
|
||||
|
||||
qglTexImage2D( GL_TEXTURE_2D, 0, image->format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pScaled );
|
||||
const int mipCount = ( image->flags & IMG_NOMIPMAP ) ? 1 : ComputeMipCount( scaled_width, scaled_height );
|
||||
gal.CreateTexture( image, mipCount, scaled_width, scaled_height );
|
||||
gal.UpdateTexture( image, 0, 0, 0, scaled_width, scaled_height, pScaled );
|
||||
|
||||
if ( !(image->flags & IMG_NOMIPMAP) )
|
||||
{
|
||||
|
@ -399,26 +395,9 @@ static void Upload32( image_t* image, unsigned int* data )
|
|||
if ( r_colorMipLevels->integer )
|
||||
R_BlendOverTexture( pScaled, scaled_width * scaled_height, mipBlendColors[miplevel] );
|
||||
|
||||
qglTexImage2D( GL_TEXTURE_2D, miplevel, image->format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pScaled );
|
||||
gal.UpdateTexture( image, miplevel, 0, 0, scaled_width, scaled_height, pScaled );
|
||||
}
|
||||
}
|
||||
|
||||
done:
|
||||
|
||||
qglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&image->format );
|
||||
|
||||
if ( glInfo.maxAnisotropy >= 2 && r_ext_max_anisotropy->integer >= 2 )
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, min( r_ext_max_anisotropy->integer, glInfo.maxAnisotropy ) );
|
||||
|
||||
if ( image->flags & IMG_NOMIPMAP ) {
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
} else {
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min );
|
||||
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max );
|
||||
}
|
||||
|
||||
GL_CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -427,17 +406,14 @@ void R_UploadLightmapTile( image_t* image, byte* pic, int x, int y, int width, i
|
|||
if ( !(image->flags & IMG_LMATLAS) )
|
||||
ri.Error( ERR_DROP, "R_UploadLightmapTile: IMG_LMATLAS flag not defined\n" );
|
||||
|
||||
GL_Bind( image );
|
||||
qglTexSubImage2D( GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pic );
|
||||
|
||||
GL_CheckErrors();
|
||||
gal.UpdateTexture( image, 0, x, y, width, height, pic );
|
||||
}
|
||||
|
||||
|
||||
// this is the only way any image_t are created
|
||||
// !!! i'm pretty sure this DOESN'T work correctly for non-POT images
|
||||
|
||||
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, GLenum format, int flags, int glWrapClampMode )
|
||||
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, textureFormat_t format, int flags, textureWrap_t glWrapClampMode )
|
||||
{
|
||||
if (strlen(name) >= MAX_QPATH)
|
||||
ri.Error( ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name );
|
||||
|
@ -446,8 +422,6 @@ image_t* R_CreateImage( const char* name, byte* pic, int width, int height, GLen
|
|||
ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit\n" );
|
||||
|
||||
image_t* image = tr.images[tr.numImages] = RI_New<image_t>();
|
||||
qglGenTextures( 1, &image->texnum );
|
||||
tr.numImages++;
|
||||
|
||||
strcpy( image->name, name );
|
||||
|
||||
|
@ -458,20 +432,9 @@ image_t* R_CreateImage( const char* name, byte* pic, int width, int height, GLen
|
|||
image->height = height;
|
||||
image->wrapClampMode = glWrapClampMode;
|
||||
|
||||
GL_Bind( image );
|
||||
tr.numImages++;
|
||||
|
||||
if ( flags & IMG_LMATLAS ) {
|
||||
image->format = GL_RGBA8;
|
||||
qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
||||
} else {
|
||||
Upload32( image, (unsigned int*)pic );
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
|
||||
}
|
||||
Upload32( image, (unsigned int*)pic );
|
||||
|
||||
// KHB there are times we have no interest in naming an image at all (notably, font glyphs)
|
||||
// but atm the rest of the system is too dependent on everything being named
|
||||
|
@ -509,9 +472,9 @@ extern "C"
|
|||
void jpeg_free_small( j_common_ptr cinfo, void* object, size_t sizeofobject ) { ri.Free(object); }
|
||||
void* jpeg_get_large( j_common_ptr cinfo, size_t sizeofobject ) { return jpeg_get_small( cinfo, sizeofobject ); }
|
||||
void jpeg_free_large( j_common_ptr cinfo, void* object, size_t sizeofobject ) { jpeg_free_small( cinfo, object, sizeofobject ); }
|
||||
size_t jpeg_mem_available( j_common_ptr cinfo, size_t min_bytes_needed, size_t max_bytes_needed, size_t already_allocated ) { return max_bytes_needed; }
|
||||
void jpeg_open_backing_store( j_common_ptr cinfo, backing_store_ptr info, long total_bytes_needed ) { ERREXIT(cinfo, JERR_NO_BACKING_STORE); }
|
||||
long jpeg_mem_init( j_common_ptr cinfo) { return 0; }
|
||||
size_t jpeg_mem_available( j_common_ptr cinfo, size_t min_bytes_needed, size_t max_bytes_needed, size_t already_allocated ) { return max_bytes_needed; }
|
||||
void jpeg_open_backing_store( j_common_ptr cinfo, backing_store_ptr info, long total_bytes_needed ) { ERREXIT(cinfo, JERR_NO_BACKING_STORE); }
|
||||
long jpeg_mem_init( j_common_ptr cinfo) { return 0; }
|
||||
void jpeg_mem_term( j_common_ptr cinfo) {}
|
||||
|
||||
void error_exit( j_common_ptr cinfo )
|
||||
|
@ -534,7 +497,7 @@ extern "C"
|
|||
};
|
||||
|
||||
|
||||
static qbool LoadJPG( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format )
|
||||
static qbool LoadJPG( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format )
|
||||
{
|
||||
jpeg_decompress_struct cinfo;
|
||||
jpeg_error_mgr jerr;
|
||||
|
@ -581,7 +544,7 @@ static qbool LoadJPG( const char* fileName, byte* buffer, int len, byte** pic, i
|
|||
jpeg_finish_decompress( &cinfo );
|
||||
jpeg_destroy_decompress( &cinfo );
|
||||
|
||||
*format = GL_RGB;
|
||||
*format = TF_RGBA8;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
@ -641,9 +604,9 @@ int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height,
|
|||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
extern qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format );
|
||||
extern qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format );
|
||||
|
||||
typedef qbool (*imageLoaderFunc)( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, GLenum* format );
|
||||
typedef qbool (*imageLoaderFunc)( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format );
|
||||
|
||||
typedef struct {
|
||||
const char* extension;
|
||||
|
@ -658,7 +621,7 @@ static const imageLoader_t imageLoaders[] = {
|
|||
};
|
||||
|
||||
|
||||
static void R_LoadImage( const char* name, byte** pic, int* w, int* h, GLenum* format )
|
||||
static void R_LoadImage( const char* name, byte** pic, int* w, int* h, textureFormat_t* format )
|
||||
{
|
||||
*pic = NULL;
|
||||
*w = 0;
|
||||
|
@ -718,7 +681,7 @@ static const forcedLoadImage_t g_forcedLoadImages[] = {
|
|||
|
||||
// finds or loads the given image - returns NULL if it fails, not a default image
|
||||
|
||||
const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode )
|
||||
const image_t* R_FindImageFile( const char* name, int flags, textureWrap_t glWrapClampMode )
|
||||
{
|
||||
if ( !name )
|
||||
return NULL;
|
||||
|
@ -766,7 +729,7 @@ const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode
|
|||
//
|
||||
byte* pic;
|
||||
int width, height;
|
||||
GLenum format;
|
||||
textureFormat_t format;
|
||||
R_LoadImage( name, &pic, &width, &height, &format );
|
||||
|
||||
if ( !pic )
|
||||
|
@ -834,8 +797,7 @@ static void R_CreateFogImage()
|
|||
}
|
||||
}
|
||||
|
||||
tr.fogImage = R_CreateImage( "*fog", p, FOG_S, FOG_T, GL_RGBA, IMG_NOPICMIP, GL_CLAMP_TO_EDGE );
|
||||
qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorWhite );
|
||||
tr.fogImage = R_CreateImage( "*fog", p, FOG_S, FOG_T, TF_RGBA8, IMG_NOPICMIP, TW_CLAMP_TO_EDGE );
|
||||
}
|
||||
|
||||
|
||||
|
@ -857,7 +819,7 @@ static void R_CreateDefaultImage()
|
|||
data[i][i][3] = 255;
|
||||
}
|
||||
|
||||
tr.defaultImage = R_CreateImage( "*default", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, GL_RGBA, IMG_NOPICMIP, GL_REPEAT );
|
||||
tr.defaultImage = R_CreateImage( "*default", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, TF_RGBA8, IMG_NOPICMIP | IMG_NOAF, TW_REPEAT );
|
||||
}
|
||||
|
||||
|
||||
|
@ -870,12 +832,12 @@ static void R_CreateBuiltinImages()
|
|||
|
||||
// we use a solid white image instead of disabling texturing
|
||||
Com_Memset( data, 255, 4 );
|
||||
tr.whiteImage = R_CreateImage( "*white", data, 1, 1, GL_RGBA, IMG_NOMIPMAP, GL_REPEAT );
|
||||
tr.whiteImage = R_CreateImage( "*white", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOAF, TW_REPEAT );
|
||||
|
||||
// scratchimages usually used for cinematic drawing (signal-quality effects)
|
||||
// these are just placeholders: RE_StretchRaw will regenerate them when it wants them
|
||||
for (i = 0; i < 16; ++i) // MAX_VIDEO_HANDLES
|
||||
tr.scratchImage[i] = R_CreateImage( "*scratch", data, 1, 1, GL_RGBA, IMG_NOMIPMAP | IMG_NOPICMIP, GL_CLAMP );
|
||||
for (i = 0; i < ARRAY_LEN(tr.scratchImage); ++i)
|
||||
tr.scratchImage[i] = R_CreateImage( "*scratch", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOPICMIP, TW_CLAMP_TO_EDGE );
|
||||
|
||||
R_CreateFogImage();
|
||||
}
|
||||
|
@ -900,22 +862,6 @@ void R_InitImages()
|
|||
}
|
||||
|
||||
|
||||
void R_DeleteTextures()
|
||||
{
|
||||
for ( int i = 0; i < tr.numImages; ++i )
|
||||
qglDeleteTextures( 1, &tr.images[i]->texnum );
|
||||
|
||||
tr.numImages = 0;
|
||||
Com_Memset( tr.images, 0, sizeof( tr.images ) );
|
||||
Com_Memset( glState.texID, 0, sizeof( glState.texID ) );
|
||||
|
||||
for ( int i = MAX_TMUS - 1; i >= 0; --i ) {
|
||||
GL_SelectTexture( i );
|
||||
qglBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============================================================================
|
||||
|
||||
|
|
|
@ -27,13 +27,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
glconfig_t glConfig;
|
||||
glinfo_t glInfo;
|
||||
|
||||
glstate_t glState;
|
||||
|
||||
screenshotCommand_t r_delayedScreenshot;
|
||||
qbool r_delayedScreenshotPending = qfalse;
|
||||
int r_delayedScreenshotFrame = 0;
|
||||
|
||||
static void GfxInfo_f( void );
|
||||
graphicsAPILayer_t gal;
|
||||
|
||||
cvar_t *r_backend;
|
||||
cvar_t *r_frameSleep;
|
||||
|
||||
cvar_t *r_verbose;
|
||||
|
||||
|
@ -62,7 +63,17 @@ cvar_t *r_lightmap;
|
|||
cvar_t *r_novis;
|
||||
cvar_t *r_nocull;
|
||||
cvar_t *r_nocurves;
|
||||
cvar_t *r_softSprites;
|
||||
cvar_t *r_gpuMipGen;
|
||||
cvar_t *r_alphaToCoverage;
|
||||
cvar_t *r_dither;
|
||||
|
||||
cvar_t *r_mipGenFilter;
|
||||
cvar_t *r_mipGenGamma;
|
||||
cvar_t *r_noiseScale;
|
||||
cvar_t *r_gl3_geoStream;
|
||||
cvar_t *r_d3d11_syncOffsets;
|
||||
cvar_t *r_d3d11_maxQueuedFrames;
|
||||
cvar_t *r_ext_max_anisotropy;
|
||||
cvar_t *r_msaa;
|
||||
|
||||
|
@ -83,7 +94,6 @@ cvar_t *r_shownormals;
|
|||
cvar_t *r_finish;
|
||||
cvar_t *r_clear;
|
||||
cvar_t *r_swapInterval;
|
||||
cvar_t *r_textureMode;
|
||||
cvar_t *r_lockpvs;
|
||||
cvar_t *r_noportals;
|
||||
cvar_t *r_portalOnly;
|
||||
|
@ -124,163 +134,6 @@ int max_polys;
|
|||
int max_polyverts;
|
||||
|
||||
|
||||
static void GL_SetDefaultState()
|
||||
{
|
||||
qglClearDepth( 1.0f );
|
||||
|
||||
qglCullFace( GL_FRONT );
|
||||
|
||||
qglColor4f( 1,1,1,1 );
|
||||
|
||||
for ( int i = 0; i < MAX_TMUS; ++i ) {
|
||||
GL_SelectTexture( i );
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
GL_TexEnv( GL_MODULATE );
|
||||
qglDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
|
||||
GL_SelectTexture( 0 );
|
||||
qglEnable( GL_TEXTURE_2D );
|
||||
|
||||
qglShadeModel( GL_SMOOTH );
|
||||
qglDepthFunc( GL_LEQUAL );
|
||||
|
||||
qglPolygonOffset( -1, -1 );
|
||||
|
||||
// the vertex array is always enabled, but the color and texture
|
||||
// arrays are enabled and disabled around the compiled vertex array call
|
||||
qglEnableClientState( GL_VERTEX_ARRAY );
|
||||
|
||||
//
|
||||
// make sure our GL state vector is set correctly
|
||||
//
|
||||
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
||||
|
||||
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
qglDepthMask( GL_TRUE );
|
||||
qglDisable( GL_DEPTH_TEST );
|
||||
qglEnable( GL_SCISSOR_TEST );
|
||||
qglDisable( GL_CULL_FACE );
|
||||
qglDisable( GL_BLEND );
|
||||
|
||||
// Needed for some of our qglReadPixels calls.
|
||||
// The default alignment is 4.
|
||||
// RGB with width 1366 -> not a multiple of 4!
|
||||
qglPixelStorei( GL_PACK_ALIGNMENT, 1 );
|
||||
}
|
||||
|
||||
|
||||
static void GL_InitGLConfig()
|
||||
{
|
||||
Q_strncpyz( glConfig.vendor_string, (const char*)qglGetString( GL_VENDOR ), sizeof( glConfig.vendor_string ) );
|
||||
Q_strncpyz( glConfig.renderer_string, (const char*)qglGetString( GL_RENDERER ), sizeof( glConfig.renderer_string ) );
|
||||
Q_strncpyz( glConfig.version_string, (const char*)qglGetString( GL_VERSION ), sizeof( glConfig.version_string ) );
|
||||
Q_strncpyz( glConfig.extensions_string, (const char*)qglGetString( GL_EXTENSIONS ), sizeof( glConfig.extensions_string ) );
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.unused_maxTextureSize );
|
||||
glConfig.unused_maxActiveTextures = 0;
|
||||
glConfig.unused_driverType = 0; // ICD
|
||||
glConfig.unused_hardwareType = 0; // generic
|
||||
glConfig.unused_deviceSupportsGamma = qtrue;
|
||||
glConfig.unused_textureCompression = 0; // no compression
|
||||
glConfig.unused_textureEnvAddAvailable = qtrue;
|
||||
glConfig.unused_displayFrequency = 0;
|
||||
glConfig.unused_isFullscreen = !!r_fullscreen->integer;
|
||||
glConfig.unused_stereoEnabled = qfalse;
|
||||
glConfig.unused_smpActive = qfalse;
|
||||
}
|
||||
|
||||
|
||||
static void GL_InitGLInfo()
|
||||
{
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glInfo.maxTextureSize );
|
||||
qglGetIntegerv( GL_MAX_ELEMENTS_INDICES, &glInfo.maxDrawElementsI );
|
||||
qglGetIntegerv( GL_MAX_ELEMENTS_VERTICES, &glInfo.maxDrawElementsV );
|
||||
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glInfo.maxAnisotropy );
|
||||
else
|
||||
glInfo.maxAnisotropy = 0;
|
||||
}
|
||||
|
||||
|
||||
static void GL_InitExtensions()
|
||||
{
|
||||
const char* missingExtension = NULL;
|
||||
if ( !Sys_GL_LoadExtensions( &missingExtension ) )
|
||||
ri.Error( ERR_FATAL, "GL_InitExtensions() - failed to load %s\n", missingExtension ? missingExtension : "a required extension" );
|
||||
|
||||
if ( !GL2_Init() )
|
||||
ri.Error( ERR_FATAL, "GL_InitExtensions() - failed to create GL2 objects\n" );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** InitOpenGL
|
||||
**
|
||||
** This function is responsible for initializing a valid OpenGL subsystem. This
|
||||
** is done by calling Sys_GL_Init (which gives us a working OGL subsystem) then
|
||||
** setting variables, checking GL constants, and reporting the gfx system config
|
||||
** to the user.
|
||||
*/
|
||||
static void InitOpenGL()
|
||||
{
|
||||
// Sys_GL_Init initializes OS-specific portions of the renderer
|
||||
// it directly or indirectly references the following cvars:
|
||||
// r_fullscreen, r_mode, r_width, r_height
|
||||
|
||||
if ( glConfig.vidWidth == 0 )
|
||||
{
|
||||
// the order of these calls can not be changed
|
||||
Sys_GL_Init();
|
||||
GL_InitGLConfig();
|
||||
GL_InitGLInfo();
|
||||
GL_InitExtensions();
|
||||
|
||||
// apply the current V-Sync option after the first rendered frame
|
||||
r_swapInterval->modified = qtrue;
|
||||
}
|
||||
|
||||
GfxInfo_f();
|
||||
|
||||
GL_SetDefaultState();
|
||||
}
|
||||
|
||||
|
||||
void GL_CheckErrors()
|
||||
{
|
||||
int err = qglGetError();
|
||||
if ((err == GL_NO_ERROR) || r_ignoreGLErrors->integer)
|
||||
return;
|
||||
|
||||
char s[64];
|
||||
switch( err ) {
|
||||
case GL_INVALID_ENUM:
|
||||
strcpy( s, "GL_INVALID_ENUM" );
|
||||
break;
|
||||
case GL_INVALID_VALUE:
|
||||
strcpy( s, "GL_INVALID_VALUE" );
|
||||
break;
|
||||
case GL_INVALID_OPERATION:
|
||||
strcpy( s, "GL_INVALID_OPERATION" );
|
||||
break;
|
||||
case GL_STACK_OVERFLOW:
|
||||
strcpy( s, "GL_STACK_OVERFLOW" );
|
||||
break;
|
||||
case GL_STACK_UNDERFLOW:
|
||||
strcpy( s, "GL_STACK_UNDERFLOW" );
|
||||
break;
|
||||
case GL_OUT_OF_MEMORY:
|
||||
strcpy( s, "GL_OUT_OF_MEMORY" );
|
||||
break;
|
||||
default:
|
||||
Com_sprintf( s, sizeof(s), "%i", err);
|
||||
break;
|
||||
}
|
||||
|
||||
ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s );
|
||||
}
|
||||
|
||||
|
||||
void R_ConfigureVideoMode( int desktopWidth, int desktopHeight )
|
||||
{
|
||||
glInfo.winFullscreen = !!r_fullscreen->integer;
|
||||
|
@ -326,18 +179,7 @@ static void RB_TakeScreenshotTGA( int x, int y, int width, int height, const cha
|
|||
tga->width = LittleShort( width );
|
||||
tga->height = LittleShort( height );
|
||||
tga->pixel_size = 24;
|
||||
|
||||
byte* pRGB = p + sizeof(TargaHeader);
|
||||
qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pRGB );
|
||||
|
||||
// swap RGB to BGR
|
||||
for (int i = 0; i < c; i += 3)
|
||||
{
|
||||
byte r = pRGB[i];
|
||||
pRGB[i] = pRGB[i+2];
|
||||
pRGB[i+2] = r;
|
||||
}
|
||||
|
||||
gal.ReadPixels( x, y, width, height, 1, CS_BGR, p + sizeof(TargaHeader) );
|
||||
ri.FS_WriteFile( fileName, p, sizeof(TargaHeader) + c );
|
||||
}
|
||||
|
||||
|
@ -345,7 +187,7 @@ static void RB_TakeScreenshotTGA( int x, int y, int width, int height, const cha
|
|||
static void RB_TakeScreenshotJPG( int x, int y, int width, int height, const char* fileName )
|
||||
{
|
||||
RI_AutoPtr p( width * height * 4 );
|
||||
qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, p );
|
||||
gal.ReadPixels( x, y, width, height, 1, CS_RGBA, p );
|
||||
|
||||
RI_AutoPtr out( width * height * 4 );
|
||||
int n = SaveJPGToBuffer( out, 95, width, height, p );
|
||||
|
@ -356,7 +198,7 @@ static void RB_TakeScreenshotJPG( int x, int y, int width, int height, const cha
|
|||
const void* RB_TakeScreenshotCmd( const screenshotCommand_t* cmd )
|
||||
{
|
||||
// NOTE: the current read buffer is the last FBO color attachment texture that was written to
|
||||
// therefore, qglReadPixels will get the latest data even with double/triple buffering enabled
|
||||
// therefore, ReadPixels will get the latest data even with double/triple buffering enabled
|
||||
|
||||
switch (cmd->type) {
|
||||
case screenshotCommand_t::SS_JPG:
|
||||
|
@ -394,7 +236,7 @@ static void R_TakeScreenshot( const char* ext, screenshotCommand_t::ss_type type
|
|||
r_delayedScreenshotFrame = 0;
|
||||
cmd->delayed = qtrue;
|
||||
} else {
|
||||
if ( RB_FindRenderCommand( RC_SCREENSHOT ) )
|
||||
if ( R_FindRenderCommand( RC_SCREENSHOT ) )
|
||||
return;
|
||||
cmd = (screenshotCommand_t*)R_GetCommandBuffer( sizeof(screenshotCommand_t) );
|
||||
if ( !cmd )
|
||||
|
@ -452,21 +294,18 @@ static void R_ScreenShotNoConJPG_f()
|
|||
|
||||
const void *RB_TakeVideoFrameCmd( const void *data )
|
||||
{
|
||||
int frameSize;
|
||||
const videoFrameCommand_t* cmd = (const videoFrameCommand_t*)data;
|
||||
|
||||
if( cmd->motionJpeg )
|
||||
{
|
||||
qglReadPixels( 0, 0, cmd->width, cmd->height, GL_RGBA, GL_UNSIGNED_BYTE, cmd->captureBuffer );
|
||||
frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95, cmd->width, cmd->height, cmd->captureBuffer );
|
||||
gal.ReadPixels( 0, 0, cmd->width, cmd->height, 1, CS_RGBA, cmd->captureBuffer );
|
||||
const int frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95, cmd->width, cmd->height, cmd->captureBuffer );
|
||||
ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
|
||||
}
|
||||
else
|
||||
{
|
||||
qglPixelStorei( GL_PACK_ALIGNMENT, 4 );
|
||||
qglReadPixels( 0, 0, cmd->width, cmd->height, GL_BGR, GL_UNSIGNED_BYTE, cmd->captureBuffer );
|
||||
qglPixelStorei( GL_PACK_ALIGNMENT, 1 );
|
||||
frameSize = PAD( cmd->width, 4 ) * cmd->height * 3;
|
||||
gal.ReadPixels( 0, 0, cmd->width, cmd->height, 4, CS_BGR, cmd->captureBuffer );
|
||||
const int frameSize = PAD( cmd->width, 4 ) * cmd->height * 3;
|
||||
ri.CL_WriteAVIVideoFrame( cmd->captureBuffer, frameSize );
|
||||
}
|
||||
|
||||
|
@ -479,27 +318,17 @@ const void *RB_TakeVideoFrameCmd( const void *data )
|
|||
|
||||
void GfxInfo_f( void )
|
||||
{
|
||||
cvar_t* sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
|
||||
|
||||
ri.Printf( PRINT_DEVELOPER, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
||||
ri.Printf( PRINT_DEVELOPER, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
||||
ri.Printf( PRINT_DEVELOPER, "GL_VERSION: %s\n", glConfig.version_string );
|
||||
ri.Printf( PRINT_DEVELOPER, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
||||
ri.Printf( PRINT_ALL, "PIXELFORMAT: RGBA%d Z%d S%d\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
||||
ri.Printf( PRINT_ALL, "MODE: %dx%d ", glConfig.vidWidth, glConfig.vidHeight );
|
||||
if ( glInfo.displayFrequency )
|
||||
ri.Printf( PRINT_ALL, "%dHz\n", glInfo.displayFrequency );
|
||||
else
|
||||
ri.Printf( PRINT_ALL, "\n" );
|
||||
|
||||
ri.Printf( PRINT_DEVELOPER, "texturemode: %s\n", r_textureMode->string );
|
||||
ri.Printf( PRINT_DEVELOPER, "picmip: %d\n", r_picmip->integer );
|
||||
ri.Printf( PRINT_DEVELOPER, "ambient pass: %s\n", r_vertexLight->integer ? "vertex" : "lightmap" );
|
||||
if ( r_finish->integer ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "Forcing glFinish\n" );
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_DEVELOPER, "CPU: %s\n", sys_cpustring->string );
|
||||
ri.Printf( PRINT_ALL, "Back-end: %s\n", r_backend->string );
|
||||
if ( glConfig.vendor_string[0] != '\0' )
|
||||
ri.Printf( PRINT_ALL, "Vendor: %s\n", glConfig.vendor_string );
|
||||
if ( glConfig.renderer_string[0] != '\0' )
|
||||
ri.Printf( PRINT_ALL, "Renderer: %s\n", glConfig.renderer_string );
|
||||
if ( glConfig.version_string[0] != '\0' )
|
||||
ri.Printf( PRINT_ALL, "OpenGL version: %s\n", glConfig.version_string );
|
||||
ri.Printf( PRINT_ALL, "Soft sprites : %s\n", glInfo.softSpriteSupport ? "ON" : "OFF" );
|
||||
ri.Printf( PRINT_ALL, "Alpha to coverage : %s\n", glInfo.alphaToCoverageSupport ? "ON" : "OFF" );
|
||||
ri.Printf( PRINT_ALL, "GPU mip-map generation: %s\n", glInfo.mipGenSupport ? "ON" : "OFF" );
|
||||
gal.PrintInfo();
|
||||
}
|
||||
|
||||
|
||||
|
@ -525,6 +354,17 @@ static const cvarTableItem_t r_cvars[] =
|
|||
//
|
||||
// latched and archived variables
|
||||
//
|
||||
#if defined( _WIN32 )
|
||||
{ &r_backend, "r_backend", "D3D11", CVAR_ARCHIVE | CVAR_LATCH, CVART_STRING, NULL, NULL, help_r_backend },
|
||||
#else
|
||||
{ &r_backend, "r_backend", "GL3", CVAR_ARCHIVE | CVAR_LATCH, CVART_STRING, NULL, NULL, help_r_backend },
|
||||
#endif
|
||||
{ &r_frameSleep, "r_frameSleep", "2", CVAR_ARCHIVE, CVART_INTEGER, "0", "2", help_r_frameSleep },
|
||||
{ &r_mipGenFilter, "r_mipGenFilter", "L4", CVAR_ARCHIVE | CVAR_LATCH, CVART_STRING, NULL, NULL, help_r_mipGenFilter },
|
||||
{ &r_mipGenGamma, "r_mipGenGamma", "1.8", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1.0", "3.0", help_r_mipGenGamma },
|
||||
{ &r_gl3_geoStream, "r_gl3_geoStream", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", XSTRING(GL3MAP_MAX), help_r_gl3_geoStream },
|
||||
{ &r_d3d11_syncOffsets, "r_d3d11_syncOffsets", "2", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", XSTRING(D3D11SO_MAX), help_r_d3d11_syncOffsets },
|
||||
{ &r_d3d11_maxQueuedFrames, "r_d3d11_maxQueuedFrames", "3", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "1", "16", help_r_d3d11_maxQueuedFrames },
|
||||
{ &r_ext_max_anisotropy, "r_ext_max_anisotropy", "16", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", help_r_ext_max_anisotropy },
|
||||
{ &r_msaa, "r_msaa", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", "anti-aliasing sample count, " S_COLOR_VAL "0" S_COLOR_HELP "=off" },
|
||||
{ &r_picmip, "r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", help_r_picmip },
|
||||
|
@ -545,6 +385,12 @@ static const cvarTableItem_t r_cvars[] =
|
|||
{ &r_vertexLight, "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "disables lightmap texture blending" },
|
||||
// note that r_subdivisions > 64 will create rendering artefacts because you'll see the other side of a curved surface when against it
|
||||
{ &r_subdivisions, "r_subdivisions", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", "64", help_r_subdivisions },
|
||||
{ &r_fullbright, "r_fullbright", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_fullbright },
|
||||
{ &r_lightmap, "r_lightmap", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_lightmap },
|
||||
{ &r_softSprites, "r_softSprites", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_softSprites },
|
||||
{ &r_gpuMipGen, "r_gpuMipGen", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_gpuMipGen },
|
||||
{ &r_alphaToCoverage, "r_alphaToCoverage", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_alphaToCoverage },
|
||||
{ &r_dither, "r_dither", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_dither },
|
||||
|
||||
//
|
||||
// latched variables that can only change over a restart
|
||||
|
@ -561,12 +407,10 @@ static const cvarTableItem_t r_cvars[] =
|
|||
{ &r_noportals, "r_noportals", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_noportals },
|
||||
{ &r_dynamiclight, "r_dynamiclight", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables dynamic lights" },
|
||||
{ &r_finish, "r_finish", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables glFinish calls" },
|
||||
{ &r_textureMode, "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE, CVART_STRING, NULL, NULL, help_r_textureMode },
|
||||
{ &r_swapInterval, "r_swapInterval", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "8", help_r_swapInterval },
|
||||
{ &r_swapInterval, "r_swapInterval", "0", CVAR_ARCHIVE, CVART_INTEGER, "-8", "8", help_r_swapInterval },
|
||||
{ &r_gamma, "r_gamma", "1.2", CVAR_ARCHIVE, CVART_FLOAT, "0.5", "3", help_r_gamma },
|
||||
{ &r_greyscale, "r_greyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "controls how monochrome the final image looks" },
|
||||
{ &r_lightmap, "r_lightmap", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_lightmap },
|
||||
{ &r_fullbright, "r_fullbright", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_fullbright },
|
||||
{ &r_noiseScale, "r_noiseScale", "1.0", CVAR_ARCHIVE, CVART_FLOAT, "0.125", "8.0", help_r_noiseScale },
|
||||
{ &r_lodCurveError, "r_lodCurveError", "2000", CVAR_ARCHIVE, CVART_FLOAT, "250", "10000", "curved surfaces LOD scale" },
|
||||
|
||||
//
|
||||
|
@ -577,17 +421,16 @@ static const cvarTableItem_t r_cvars[] =
|
|||
{ &r_uiFullScreen, "r_uifullscreen", "0", CVAR_TEMP },
|
||||
{ &r_showImages, "r_showImages", "0", CVAR_TEMP },
|
||||
{ &r_debugLight, "r_debuglight", "0", CVAR_TEMP },
|
||||
{ &r_debugSort, "r_debugSort", "0", CVAR_CHEAT },
|
||||
{ &r_debugSort, "r_debugSort", "0", CVAR_CHEAT, CVART_FLOAT },
|
||||
{ &r_nocurves, "r_nocurves", "0", CVAR_CHEAT },
|
||||
{ &r_drawworld, "r_drawworld", "1", CVAR_CHEAT },
|
||||
{ &r_portalOnly, "r_portalOnly", "0", CVAR_CHEAT },
|
||||
{ &r_measureOverdraw, "r_measureOverdraw", "0", CVAR_CHEAT },
|
||||
{ &r_lodscale, "r_lodscale", "5", CVAR_CHEAT },
|
||||
{ &r_norefresh, "r_norefresh", "0", CVAR_CHEAT },
|
||||
{ &r_drawentities, "r_drawentities", "1", CVAR_CHEAT },
|
||||
{ &r_nocull, "r_nocull", "0", CVAR_CHEAT },
|
||||
{ &r_novis, "r_novis", "0", CVAR_CHEAT },
|
||||
{ &r_speeds, "r_speeds", "0", CVAR_CHEAT },
|
||||
{ &r_speeds, "r_speeds", "0", CVAR_CHEAT, CVART_BOOL, NULL, NULL, "draw rendering performance counters" },
|
||||
{ &r_verbose, "r_verbose", "0", CVAR_CHEAT },
|
||||
{ &r_debugSurface, "r_debugSurface", "0", CVAR_CHEAT },
|
||||
{ &r_nobind, "r_nobind", "0", CVAR_CHEAT },
|
||||
|
@ -608,6 +451,94 @@ static void R_Register()
|
|||
}
|
||||
|
||||
|
||||
static void R_InitGAL()
|
||||
{
|
||||
struct gal_t {
|
||||
getGALInterface_t grabInterface;
|
||||
const char* cvarValue;
|
||||
const char* fullName;
|
||||
};
|
||||
|
||||
// preferred option goes first
|
||||
const gal_t galArray[] = {
|
||||
#if defined( _WIN32 )
|
||||
{ &GAL_GetD3D11, "D3D11", "Direct3D 11" },
|
||||
#endif
|
||||
{ &GAL_GetGL3, "GL3", "OpenGL 3" },
|
||||
{ &GAL_GetGL2, "GL2", "OpenGL 2" }
|
||||
};
|
||||
|
||||
int galIndex = -1;
|
||||
for ( int i = 0; i < ARRAY_LEN( galArray ); ++i ) {
|
||||
if ( !Q_stricmp( r_backend->string, galArray[i].cvarValue ) ) {
|
||||
galIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( galIndex < 0 ) {
|
||||
galIndex = 0;
|
||||
ri.Printf( PRINT_WARNING, "Invalid r_backend value, selecting the %s back-end instead\n", galArray[galIndex].fullName );
|
||||
ri.Cvar_Set( r_backend->name, galArray[galIndex].cvarValue );
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing the %s back-end...\n", galArray[galIndex].fullName );
|
||||
|
||||
#if defined( _DEBUG )
|
||||
// helps catch unset function pointers
|
||||
memset( &gal, 0, sizeof( gal ) );
|
||||
#endif
|
||||
|
||||
if ( !galArray[galIndex].grabInterface( &gal ) )
|
||||
ri.Error( ERR_FATAL, "Failed to grab the %s back-end's interface\n", galArray[galIndex].fullName );
|
||||
|
||||
if ( !gal.Init() )
|
||||
ri.Error( ERR_FATAL, "Failed to initialize the %s back-end\n", galArray[galIndex].fullName );
|
||||
|
||||
GfxInfo_f();
|
||||
}
|
||||
|
||||
|
||||
static void R_InitMipFilter()
|
||||
{
|
||||
struct filter_t {
|
||||
const char* cvarName;
|
||||
const char* fullName;
|
||||
float kernel[4];
|
||||
};
|
||||
|
||||
// preferred option goes first
|
||||
const filter_t filterArray[] = {
|
||||
{ "L4", "Lanczos 4", -0.0491683967f, -0.0816986337f, 0.151636884f, 0.479230106f },
|
||||
{ "L3", "Lanczos 3", 0.0f, -0.0646646321f, 0.131493837f, 0.433170795f },
|
||||
{ "BL", "Bi-linear", 0.0f, 0.0f, 0.0f, 0.5f },
|
||||
{ "MN2", "Mitchell-Netravali 2 (B = 1/3, C = 1/3)", 0.0f, 0.0f, 0.123327762f, 0.376672268f },
|
||||
{ "BH4", "3-term Blackman-Harris 4", 0.00106591149f, 0.0288433302f, 0.151539952f, 0.318550885f },
|
||||
{ "BH3", "3-term Blackman-Harris 3", 0.0f, 0.00302829780f, 0.101031370f, 0.395940334f },
|
||||
{ "BH2", "3-term Blackman-Harris 2", 0.0f, 0.0f, 0.0151469158f, 0.484853119f },
|
||||
{ "T2", "Tent 2 (1/3 2/3)", 0.0f, 0.0f, 1.0f / 6.0f, 2.0f / 6.0f },
|
||||
// The results are so similar to Lanczos...
|
||||
//{ "K4", "Kaiser 4", -0.0487834960f, -0.0811581835f, 0.151146635f, 0.478795081f },
|
||||
//{ "K3", "Kaiser 3", 0.0f, -0.0642274171f, 0.131010026f, 0.433217406f }
|
||||
};
|
||||
|
||||
int index = -1;
|
||||
for ( int i = 0; i < ARRAY_LEN( filterArray ); ++i ) {
|
||||
if ( !Q_stricmp( r_mipGenFilter->string, filterArray[i].cvarName ) ) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( index < 0 ) {
|
||||
index = 0;
|
||||
ri.Printf( PRINT_WARNING, "Invalid %s value, selecting the %s filter instead\n", r_mipGenFilter->name, filterArray[index].fullName );
|
||||
}
|
||||
|
||||
memcpy( tr.mipFilter, filterArray[index].kernel, sizeof( tr.mipFilter ) );
|
||||
}
|
||||
|
||||
|
||||
void R_Init()
|
||||
{
|
||||
COMPILE_TIME_ASSERT( sizeof(glconfig_t) == 11332 );
|
||||
|
@ -656,7 +587,9 @@ void R_Init()
|
|||
|
||||
R_ClearFrame();
|
||||
|
||||
InitOpenGL();
|
||||
R_InitMipFilter();
|
||||
|
||||
R_InitGAL();
|
||||
|
||||
R_InitImages();
|
||||
|
||||
|
@ -666,29 +599,31 @@ void R_Init()
|
|||
|
||||
R_ModelInit();
|
||||
|
||||
int err = qglGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
ri.Printf( PRINT_ALL, "glGetError() = 0x%x\n", err );
|
||||
|
||||
QSUBSYSTEM_INIT_DONE( "Renderer" );
|
||||
}
|
||||
|
||||
|
||||
static void RE_Shutdown( qbool destroyWindow )
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "RE_Shutdown( %i )\n", destroyWindow );
|
||||
ri.Printf( PRINT_DEVELOPER, "RE_Shutdown( %i )", destroyWindow );
|
||||
|
||||
// This will also force the creation of a new context when switching
|
||||
// between GL2 and GL3, which is what we want because
|
||||
// the implementations have their own resources we can't keep around.
|
||||
if ( !destroyWindow && r_backend->latchedString )
|
||||
destroyWindow = qtrue;
|
||||
|
||||
ri.Printf( PRINT_DEVELOPER, " -> %i\n", destroyWindow );
|
||||
|
||||
if ( tr.registered ) {
|
||||
ri.Cmd_UnregisterModule();
|
||||
R_SyncRenderThread();
|
||||
R_DeleteTextures();
|
||||
gal.ShutDown( destroyWindow );
|
||||
}
|
||||
|
||||
// shut down platform specific OpenGL stuff
|
||||
|
||||
// shut down platform-specific video stuff
|
||||
if ( destroyWindow ) {
|
||||
Sys_GL_Shutdown();
|
||||
Sys_V_Shutdown();
|
||||
memset( &glConfig, 0, sizeof( glConfig ) );
|
||||
memset( &glState, 0, sizeof( glState ) );
|
||||
}
|
||||
|
||||
tr.registered = qfalse;
|
||||
|
@ -701,8 +636,6 @@ static void RE_BeginRegistration( glconfig_t* glconfigOut )
|
|||
|
||||
*glconfigOut = glConfig;
|
||||
|
||||
R_SyncRenderThread();
|
||||
|
||||
tr.viewCluster = -1; // force markleafs to regenerate
|
||||
RE_ClearScene();
|
||||
|
||||
|
@ -710,14 +643,8 @@ static void RE_BeginRegistration( glconfig_t* glconfigOut )
|
|||
}
|
||||
|
||||
|
||||
// touch all images to make sure they are resident
|
||||
|
||||
static void RE_EndRegistration()
|
||||
{
|
||||
R_SyncRenderThread();
|
||||
if (!Sys_LowPhysicalMemory()) {
|
||||
RB_ShowImages();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -727,20 +654,29 @@ static int RE_GetCameraMatrixTime()
|
|||
}
|
||||
|
||||
|
||||
static void RE_SetMaxFPS( int maxFPS )
|
||||
static void RE_StretchRaw( int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qbool dirty )
|
||||
{
|
||||
if (maxFPS > 0 && tr.maxFPS == 0) {
|
||||
tr.maxFPS = maxFPS;
|
||||
tr.nextFrameTimeMS = Sys_Milliseconds() + 1000 / maxFPS;
|
||||
tr.oldSwapInterval = r_swapInterval->integer;
|
||||
ri.Cvar_Set(r_swapInterval->name, "0");
|
||||
} else if (maxFPS == 0 && tr.maxFPS > 0) {
|
||||
tr.maxFPS = 0;
|
||||
ri.Cvar_Set(r_swapInterval->name, va("%i", tr.oldSwapInterval));
|
||||
} else if (maxFPS > 0 && tr.maxFPS > 0) {
|
||||
tr.maxFPS = maxFPS;
|
||||
tr.nextFrameTimeMS = Sys_Milliseconds() + 1000 / maxFPS;
|
||||
}
|
||||
if ( !tr.registered )
|
||||
return;
|
||||
|
||||
gal.UpdateScratch( tr.scratchImage[client], cols, rows, data, dirty );
|
||||
tr.scratchShader->stages[0]->bundle.image[0] = tr.scratchImage[client];
|
||||
RE_StretchPic( x, y, w, h, 0.5f / cols, 0.5f / rows, (cols - 0.5f) / cols, (rows - 0.5f) / rows, (qhandle_t)tr.scratchShader->index );
|
||||
}
|
||||
|
||||
|
||||
static qbool RE_Registered()
|
||||
{
|
||||
return tr.registered;
|
||||
}
|
||||
|
||||
|
||||
static qbool RE_IsFrameSleepNeeded()
|
||||
{
|
||||
if ( r_frameSleep->integer != 2 )
|
||||
return r_frameSleep->integer;
|
||||
|
||||
return !Sys_V_IsVSynced();
|
||||
}
|
||||
|
||||
|
||||
|
@ -783,7 +719,6 @@ const refexport_t* GetRefAPI( const refimport_t* rimp )
|
|||
re.DrawStretchPic = RE_StretchPic;
|
||||
re.DrawTriangle = RE_DrawTriangle;
|
||||
re.DrawStretchRaw = RE_StretchRaw;
|
||||
re.UploadCinematic = RE_UploadCinematic;
|
||||
|
||||
re.GetEntityToken = R_GetEntityToken;
|
||||
re.inPVS = R_inPVS;
|
||||
|
@ -792,7 +727,9 @@ const refexport_t* GetRefAPI( const refimport_t* rimp )
|
|||
|
||||
re.GetCameraMatrixTime = RE_GetCameraMatrixTime;
|
||||
|
||||
re.SetMaxFPS = RE_SetMaxFPS;
|
||||
re.Registered = RE_Registered;
|
||||
|
||||
re.ShouldSleep = RE_IsFrameSleepNeeded;
|
||||
|
||||
return &re;
|
||||
}
|
||||
|
|
|
@ -28,10 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "../qcommon/qfiles.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
#include "tr_public.h"
|
||||
#include "qgl.h"
|
||||
|
||||
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
||||
typedef unsigned int glIndex_t;
|
||||
|
||||
extern const float s_flipMatrix[16];
|
||||
|
||||
|
@ -80,15 +77,31 @@ struct orientationr_t {
|
|||
};
|
||||
|
||||
|
||||
enum textureFormat_t {
|
||||
TF_RGBA8,
|
||||
TF_COUNT
|
||||
};
|
||||
|
||||
|
||||
enum textureWrap_t {
|
||||
TW_REPEAT,
|
||||
TW_CLAMP_TO_EDGE,
|
||||
TW_COUNT
|
||||
};
|
||||
|
||||
|
||||
typedef unsigned int textureHandle_t; // what this number actually means is up to the GAL
|
||||
|
||||
|
||||
struct image_t {
|
||||
image_t* next;
|
||||
|
||||
int width, height; // actual, ie after power of two, picmip, and clamp to MAX_TEXTURE_SIZE
|
||||
int flags; // IMG_ bits
|
||||
|
||||
GLuint texnum; // gl texture binding
|
||||
GLenum format;
|
||||
int wrapClampMode; // GL_CLAMP|GL_CLAMP_TO_EDGE or GL_REPEAT
|
||||
textureHandle_t texnum; // GAL handle (never use directly)
|
||||
textureFormat_t format;
|
||||
textureWrap_t wrapClampMode;
|
||||
|
||||
char name[MAX_QPATH]; // game path, including extension
|
||||
};
|
||||
|
@ -276,6 +289,14 @@ typedef enum {
|
|||
ST_MAX
|
||||
} stageType_t;
|
||||
|
||||
typedef enum {
|
||||
TE_DISABLED,
|
||||
TE_MODULATE,
|
||||
TE_REPLACE,
|
||||
TE_DECAL,
|
||||
TE_ADD
|
||||
} texEnv_t;
|
||||
|
||||
typedef struct {
|
||||
qbool active;
|
||||
|
||||
|
@ -303,7 +324,7 @@ typedef struct {
|
|||
stageType_t type;
|
||||
|
||||
int mtStages; // number of subsequent stages also consumed by this stage (e.g. 1 for DxLM MT)
|
||||
GLint mtEnv;
|
||||
texEnv_t mtEnv;
|
||||
} shaderStage_t;
|
||||
|
||||
|
||||
|
@ -314,7 +335,8 @@ typedef struct {
|
|||
typedef enum {
|
||||
CT_FRONT_SIDED,
|
||||
CT_BACK_SIDED,
|
||||
CT_TWO_SIDED
|
||||
CT_TWO_SIDED,
|
||||
CT_COUNT
|
||||
} cullType_t;
|
||||
|
||||
typedef enum {
|
||||
|
@ -333,6 +355,12 @@ typedef struct {
|
|||
float depthForOpaque;
|
||||
} fogParms_t;
|
||||
|
||||
typedef enum {
|
||||
SST_NONE, // disabled
|
||||
SST_BLEND, // blend pass -> modulate alpha
|
||||
SST_ADDITIVE // additive pass -> modulate color
|
||||
} softSpriteType_t;
|
||||
|
||||
|
||||
struct shader_t {
|
||||
char name[MAX_QPATH]; // game path, including extension
|
||||
|
@ -365,11 +393,6 @@ struct shader_t {
|
|||
|
||||
int imgflags; // nopicmip, nomipmaps, etc
|
||||
|
||||
qbool needsNormal; // not all shaders will need all data to be gathered
|
||||
qbool needsST1;
|
||||
qbool needsST2;
|
||||
qbool needsColor;
|
||||
|
||||
int numDeforms;
|
||||
deformStage_t deforms[MAX_SHADER_DEFORMS];
|
||||
|
||||
|
@ -379,8 +402,6 @@ struct shader_t {
|
|||
|
||||
fogPass_t fogPass; // draw a blended pass, possibly with depth test equals
|
||||
|
||||
void (*siFunc)();
|
||||
|
||||
double clampTime; // time this shader is clamped to
|
||||
double timeOffset; // current time offset for this shader
|
||||
|
||||
|
@ -388,6 +409,10 @@ struct shader_t {
|
|||
vec2_t lmScale;
|
||||
vec2_t lmBias;
|
||||
|
||||
softSpriteType_t softSprite;
|
||||
float softSpriteDistance;
|
||||
float softSpriteOffset;
|
||||
|
||||
shader_t* next;
|
||||
};
|
||||
|
||||
|
@ -466,6 +491,8 @@ typedef enum {
|
|||
|
||||
struct drawSurf_t {
|
||||
unsigned sort; // bit combination for fast compares
|
||||
float depth; // for sorting transparent surfaces
|
||||
int index; // for sorting transparent surfaces
|
||||
const surfaceType_t* surface; // any of surface*_t
|
||||
};
|
||||
|
||||
|
@ -754,32 +781,25 @@ compared quickly during the qsorting process
|
|||
|
||||
the bits are allocated as follows:
|
||||
|
||||
17-31 : sorted shader index
|
||||
7-16 : entity index
|
||||
2-6 : fog index
|
||||
1-0 : unused
|
||||
18-31 : sorted shader index (14 bits)
|
||||
16-17 : cull type (2 bits)
|
||||
15-15 : polygon offset (1 bit)
|
||||
5-14 : entity index (10 bits)
|
||||
0- 4 : fog index (5 bits)
|
||||
*/
|
||||
#define QSORT_SHADERNUM_SHIFT 17
|
||||
#define QSORT_ENTITYNUM_SHIFT 7
|
||||
#define QSORT_FOGNUM_SHIFT 2
|
||||
#define QSORT_SHADERNUM_SHIFT 18
|
||||
#define QSORT_CULLTYPE_SHIFT 16
|
||||
#define QSORT_POLYOFF_SHIFT 15
|
||||
#define QSORT_ENTITYNUM_SHIFT 5
|
||||
#define QSORT_FOGNUM_SHIFT 0
|
||||
|
||||
#define QSORT_ENTITYNUM_MASK 0x0001FF80
|
||||
#define QSORT_ENTITYNUM_MASK 0x00007FE0
|
||||
|
||||
#define MAX_SHADERS 16384 // 1 << (32 - QSORT_SHADERNUM_SHIFT)
|
||||
#define MAX_SHADERS 16384 // 14 bits, must match the length in the sort key above
|
||||
|
||||
|
||||
#define MAX_TMUS 4
|
||||
|
||||
// the renderer front end should never modify glstate_t
|
||||
typedef struct {
|
||||
int currenttmu;
|
||||
int texID[MAX_TMUS];
|
||||
int texEnv[MAX_TMUS];
|
||||
qbool finishCalled;
|
||||
int faceCulling;
|
||||
unsigned glStateBits;
|
||||
} glstate_t;
|
||||
|
||||
|
||||
// all state modified by the back end is separated from the front end state
|
||||
|
||||
|
@ -832,9 +852,10 @@ typedef struct {
|
|||
image_t* defaultImage;
|
||||
image_t* whiteImage; // { 255, 255, 255, 255 }
|
||||
image_t* fogImage;
|
||||
image_t* scratchImage[16];
|
||||
image_t* scratchImage[16]; // MAX_VIDEO_HANDLES
|
||||
|
||||
shader_t* defaultShader;
|
||||
shader_t* scratchShader; // used for cinematic playback
|
||||
|
||||
int numLightmaps;
|
||||
image_t *lightmaps[MAX_LIGHTMAPS];
|
||||
|
@ -886,15 +907,11 @@ typedef struct {
|
|||
float inverseSawToothTable[FUNCTABLE_SIZE];
|
||||
float fogTable[FOG_TABLE_SIZE];
|
||||
|
||||
// back-end frame-rate limiting, useful for scenarios like CGAME_INIT
|
||||
int maxFPS; // only active if > 0
|
||||
int nextFrameTimeMS;
|
||||
int oldSwapInterval;
|
||||
float mipFilter[4]; // only used by the GPU generators
|
||||
} trGlobals_t;
|
||||
|
||||
extern backEndState_t backEnd;
|
||||
extern trGlobals_t tr;
|
||||
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
||||
|
||||
|
||||
//
|
||||
|
@ -913,9 +930,23 @@ extern glstate_t glState; // outside of TR since it shouldn't be cleared during
|
|||
#define BLITMODE_STRETCHED 2 // dumb stretch, takes the full screen
|
||||
#define BLITMODE_MAX 2
|
||||
|
||||
extern cvar_t *r_verbose; // used for verbose debug spew
|
||||
// r_gl3_geoStream
|
||||
#define GL3MAP_AUTO 0
|
||||
#define GL3MAP_SUBDATA 1
|
||||
#define GL3MAP_MAPUNSYNC 2
|
||||
#define GL3MAP_MAPPERS 3
|
||||
#define GL3MAP_AMDPIN 4
|
||||
#define GL3MAP_MAX 4
|
||||
|
||||
extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement
|
||||
// r_d3d11_syncOffsets
|
||||
#define D3D11SO_SPLITOFFSETS 0
|
||||
#define D3D11SO_SYNCEDOFFSETS 1
|
||||
#define D3D11SO_AUTO 2
|
||||
#define D3D11SO_MAX 2
|
||||
|
||||
extern cvar_t *r_backend;
|
||||
|
||||
extern cvar_t *r_verbose; // used for verbose debug spew
|
||||
|
||||
extern cvar_t *r_lodbias; // push/pull LOD transitions
|
||||
extern cvar_t *r_lodscale;
|
||||
|
@ -941,9 +972,19 @@ extern cvar_t *r_displayRefresh; // optional display refresh option
|
|||
extern cvar_t *r_intensity;
|
||||
extern cvar_t *r_gamma;
|
||||
extern cvar_t *r_greyscale;
|
||||
extern cvar_t *r_noiseScale; // the strength of the dithering noise
|
||||
extern cvar_t *r_lightmap; // render lightmaps only
|
||||
extern cvar_t *r_fullbright; // avoid lightmap pass
|
||||
extern cvar_t *r_softSprites; // draws certain surfaces as depth particles
|
||||
extern cvar_t *r_gpuMipGen; // uses GPU-side mip-map generation
|
||||
extern cvar_t *r_alphaToCoverage; // enables A2C on alpha-tested surfaces
|
||||
extern cvar_t *r_dither; // enables dithering
|
||||
|
||||
extern cvar_t *r_mipGenFilter; // if the string is invalid, Lanczos 4 is used
|
||||
extern cvar_t *r_mipGenGamma; // what gamma-space do we consider the textures to be in
|
||||
extern cvar_t *r_gl3_geoStream; // vertex/index streaming strategy
|
||||
extern cvar_t *r_d3d11_syncOffsets; // vertex attribute streaming strategy
|
||||
extern cvar_t *r_d3d11_maxQueuedFrames; // max. pre-rendered frames
|
||||
extern cvar_t *r_ext_max_anisotropy;
|
||||
extern cvar_t *r_msaa;
|
||||
|
||||
|
@ -955,7 +996,6 @@ extern cvar_t *r_picmip; // controls picmip values
|
|||
extern cvar_t *r_finish;
|
||||
|
||||
extern cvar_t *r_swapInterval;
|
||||
extern cvar_t *r_textureMode;
|
||||
|
||||
extern cvar_t *r_vertexLight; // vertex lighting mode for better performance
|
||||
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
|
||||
|
@ -1008,17 +1048,9 @@ int R_CullLocalPointAndRadius( const vec3_t origin, float radius );
|
|||
|
||||
void R_RotateForEntity( const trRefEntity_t* ent, const viewParms_t* viewParms, orientationr_t* orient );
|
||||
|
||||
/*
|
||||
** GL wrapper/helper functions
|
||||
*/
|
||||
void GL_Bind( const image_t* image );
|
||||
void GL_SelectTexture( int unit );
|
||||
void GL_TextureMode( const char *string );
|
||||
void GL_CheckErrors();
|
||||
void GL_State( unsigned long stateVector );
|
||||
void GL_TexEnv( int env );
|
||||
void GL_Cull( int cullType );
|
||||
void GL_Program();
|
||||
typedef void (*updateAnimatedImage_t)( image_t* image, int w, int h, const byte* data, qbool dirty );
|
||||
const image_t* R_UpdateAndGetBundleImage( const textureBundle_t* bundle, updateAnimatedImage_t updateImage );
|
||||
|
||||
|
||||
#define GLS_SRCBLEND_ZERO 0x00000001
|
||||
#define GLS_SRCBLEND_ONE 0x00000002
|
||||
|
@ -1041,11 +1073,11 @@ void GL_Program();
|
|||
#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080
|
||||
#define GLS_DSTBLEND_BITS 0x000000f0
|
||||
|
||||
#define GLS_DEPTHMASK_TRUE 0x00000100
|
||||
#define GLS_DEPTHMASK_TRUE 0x00000100 // enable depth writes
|
||||
|
||||
#define GLS_POLYMODE_LINE 0x00001000
|
||||
#define GLS_POLYMODE_LINE 0x00001000 // wireframe polygon filling, not line rendering
|
||||
|
||||
#define GLS_DEPTHTEST_DISABLE 0x00010000
|
||||
#define GLS_DEPTHTEST_DISABLE 0x00010000 // disable depth tests
|
||||
#define GLS_DEPTHFUNC_EQUAL 0x00020000
|
||||
|
||||
#define GLS_ATEST_GT_0 0x10000000
|
||||
|
@ -1054,9 +1086,7 @@ void GL_Program();
|
|||
#define GLS_ATEST_BITS 0x70000000
|
||||
|
||||
#define GLS_DEFAULT GLS_DEPTHMASK_TRUE
|
||||
|
||||
void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qbool dirty);
|
||||
void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qbool dirty);
|
||||
#define GLS_DEFAULT_2D (GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
void RE_LoadWorldMap( const char *mapname );
|
||||
void RE_SetWorldVisData( const byte *vis );
|
||||
|
@ -1065,6 +1095,8 @@ qhandle_t RE_RegisterSkin( const char *name );
|
|||
|
||||
const char* R_GetMapName();
|
||||
|
||||
void R_ColorShiftLightingBytes( const byte in[4], byte out[4] );
|
||||
|
||||
qbool R_GetEntityToken( char *buffer, int size );
|
||||
|
||||
model_t* R_AllocModel();
|
||||
|
@ -1072,13 +1104,15 @@ model_t* R_AllocModel();
|
|||
void R_Init();
|
||||
void R_ConfigureVideoMode( int desktopWidth, int desktopHeight ); // writes to glConfig and glInfo
|
||||
|
||||
#define IMG_NOPICMIP 0x0001 // images that must never be downsampled
|
||||
#define IMG_NOMIPMAP 0x0002 // 2D elements that will never be "distant" - implies IMG_NOPICMIP
|
||||
#define IMG_NOIMANIP 0x0004 // used for math by shaders (normal maps etc) so don't imageprocess them
|
||||
#define IMG_LMATLAS 0x0008 // lightmap atlas => RGBA, no initial data, no mip-mapping, no anisotropic, upload with R_UploadLightmapTile
|
||||
#define IMG_NOPICMIP 0x0001 // images that must never be down-sampled
|
||||
#define IMG_NOMIPMAP 0x0002 // 2D elements that will never be "distant" - implies IMG_NOPICMIP
|
||||
#define IMG_NOIMANIP 0x0004 // used for math by shaders (normal maps etc) so don't image-process them
|
||||
#define IMG_LMATLAS 0x0008 // lightmap atlas => RGBA, no initial data, no mip-mapping, no anisotropic, upload with R_UploadLightmapTile
|
||||
#define IMG_EXTLMATLAS 0x0010 // external lightmap atlas => no mip-mapping, no anisotropic
|
||||
#define IMG_NOAF 0x0020 // never enable anisotropic filtering
|
||||
|
||||
const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode );
|
||||
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, GLenum format, int flags, int wrapClampMode );
|
||||
const image_t* R_FindImageFile( const char* name, int flags, textureWrap_t glWrapClampMode );
|
||||
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, textureFormat_t format, int flags, textureWrap_t wrapClampMode );
|
||||
void R_UploadLightmapTile( image_t* image, byte* pic, int x, int y, int width, int height );
|
||||
|
||||
void R_SetColorMappings();
|
||||
|
@ -1095,6 +1129,8 @@ const skin_t* R_GetSkinByHandle( qhandle_t hSkin );
|
|||
|
||||
const void *RB_TakeVideoFrameCmd( const void *data );
|
||||
|
||||
extern const vec4_t r_mipBlendColors[16];
|
||||
|
||||
//
|
||||
// tr_shader.c
|
||||
//
|
||||
|
@ -1115,22 +1151,34 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
|
|||
====================================================================
|
||||
*/
|
||||
|
||||
// OpenGL initialization:
|
||||
// - loading OpenGL and getting core function pointers
|
||||
enum galId_t {
|
||||
GAL_GL2,
|
||||
GAL_GL3,
|
||||
GAL_D3D11,
|
||||
GAL_COUNT
|
||||
};
|
||||
|
||||
// Video initialization:
|
||||
// o loading OpenGL and getting core function pointers
|
||||
// - creating a window and changing video mode if needed,
|
||||
// respecting r_fullscreen, r_mode, r_width, r_height
|
||||
// - creating a valid OpenGL context and making it current
|
||||
// - respecting r_fullscreen, r_mode, r_width, r_height
|
||||
// o creating a valid OpenGL context and making it current
|
||||
// - filling up the right glconfig fields (see glconfig_t definition)
|
||||
void Sys_GL_Init();
|
||||
void Sys_V_Init( galId_t type );
|
||||
|
||||
// OpenGL shutdown:
|
||||
// - unloading OpenGL and zeroing the core function pointers
|
||||
// - destroying the GL context, window and other associated resources
|
||||
// Video shutdown:
|
||||
// o unloading OpenGL and zeroing the core function pointers
|
||||
// o destroying the OpenGL context
|
||||
// - destroying the window
|
||||
// - resetting the proper video mode if necessary
|
||||
void Sys_GL_Shutdown();
|
||||
void Sys_V_Shutdown();
|
||||
|
||||
// Swaps buffers and applies r_swapInterval.
|
||||
void Sys_GL_EndFrame();
|
||||
// Swaps buffers and applies r_swapInterval if the back-end can't already do it.
|
||||
void Sys_V_EndFrame();
|
||||
|
||||
// Used to know if we must sleep ourselves to maintain the frame-rate cap.
|
||||
// When unsure (e.g. API calls failed), return qfalse.
|
||||
qbool Sys_V_IsVSynced();
|
||||
|
||||
|
||||
/*
|
||||
|
@ -1146,33 +1194,47 @@ struct stageVars_t
|
|||
{
|
||||
color4ub_t colors[SHADER_MAX_VERTEXES];
|
||||
vec2_t texcoords[SHADER_MAX_VERTEXES];
|
||||
vec2_t* texcoordsptr;
|
||||
};
|
||||
|
||||
|
||||
struct shaderCommands_t
|
||||
{
|
||||
ALIGN(16) glIndex_t indexes[SHADER_MAX_INDEXES];
|
||||
vec4_t xyz[SHADER_MAX_VERTEXES];
|
||||
vec4_t normal[SHADER_MAX_VERTEXES];
|
||||
vec2_t texCoords[SHADER_MAX_VERTEXES][2];
|
||||
color4ub_t vertexColors[SHADER_MAX_VERTEXES];
|
||||
unsigned int indexes[SHADER_MAX_INDEXES];
|
||||
vec4_t xyz[SHADER_MAX_VERTEXES];
|
||||
vec4_t normal[SHADER_MAX_VERTEXES];
|
||||
vec2_t texCoords[SHADER_MAX_VERTEXES];
|
||||
vec2_t texCoords2[SHADER_MAX_VERTEXES];
|
||||
color4ub_t vertexColors[SHADER_MAX_VERTEXES];
|
||||
unsigned int dlIndexes[SHADER_MAX_INDEXES];
|
||||
stageVars_t svars[MAX_SHADER_STAGES];
|
||||
stageVars_t svarsFog;
|
||||
|
||||
enum { TP_BASE, TP_LIGHT } pass;
|
||||
|
||||
stageVars_t svars;
|
||||
|
||||
const shader_t* shader;
|
||||
double shaderTime;
|
||||
int fogNum;
|
||||
|
||||
int numIndexes;
|
||||
int numVertexes;
|
||||
int dlNumIndexes;
|
||||
|
||||
const dlight_t* light;
|
||||
|
||||
// info extracted from current shader
|
||||
void (*siFunc)();
|
||||
const shaderStage_t** xstages;
|
||||
|
||||
// when > 0, only soft sprites are allowed in this batch
|
||||
softSpriteType_t softSprite;
|
||||
|
||||
// when qtrue, RB_EndSurface doesn't need to compute deforms, colors, texture coordinates
|
||||
qbool deformsPreApplied;
|
||||
|
||||
// when qtrue, draw a fog pass using fogStateBits and svarsFog
|
||||
qbool drawFog;
|
||||
|
||||
// use this state vector when drawing the fog pass
|
||||
unsigned int fogStateBits;
|
||||
};
|
||||
|
||||
extern shaderCommands_t tess;
|
||||
|
@ -1182,18 +1244,12 @@ void RB_EndSurface();
|
|||
void RB_CheckOverflow( int verts, int indexes );
|
||||
#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);}
|
||||
|
||||
void R_ComputeColors( const shaderStage_t* pStage, stageVars_t& svars );
|
||||
void R_ComputeTexCoords( const shaderStage_t* pStage, stageVars_t& svars );
|
||||
void R_BindAnimatedImage( const textureBundle_t* bundle );
|
||||
|
||||
void RB_FogPass();
|
||||
void RB_StageIteratorSky();
|
||||
void R_ComputeColors( const shaderStage_t* pStage, stageVars_t& svars, int firstVertex, int numVertexes );
|
||||
void R_ComputeTexCoords( const shaderStage_t* pStage, stageVars_t& svars, int firstVertex, int numVertexes, qbool ptrOpt );
|
||||
|
||||
void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color );
|
||||
void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 );
|
||||
|
||||
void RB_ShowImages();
|
||||
|
||||
|
||||
/*
|
||||
============================================================
|
||||
|
@ -1290,37 +1346,10 @@ void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const f
|
|||
vec4_t eye, vec4_t dst );
|
||||
void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window );
|
||||
|
||||
void RB_DeformTessGeometry();
|
||||
void RB_DeformTessGeometry( int firstVertex, int numVertexes, int firstIndex, int numIndexes );
|
||||
|
||||
void RB_CalcEnvironmentTexCoords( float *dstTexCoords );
|
||||
void RB_CalcFogTexCoords( float *dstTexCoords );
|
||||
void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords );
|
||||
void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords );
|
||||
void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords );
|
||||
void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords );
|
||||
void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords );
|
||||
void RB_CalcModulateColorsByFog( unsigned char *dstColors );
|
||||
void RB_CalcModulateAlphasByFog( unsigned char *dstColors );
|
||||
void RB_CalcModulateRGBAsByFog( unsigned char *dstColors );
|
||||
void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors );
|
||||
void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors );
|
||||
void RB_CalcAlphaFromEntity( unsigned char *dstColors );
|
||||
void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors );
|
||||
void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords );
|
||||
void RB_CalcColorFromEntity( unsigned char *dstColors );
|
||||
void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors );
|
||||
void RB_CalcSpecularAlpha( unsigned char *alphas );
|
||||
void RB_CalcDiffuseColor( unsigned char *colors );
|
||||
void RB_CalcFogTexCoords( float *st, int firstVertex, int numVertexes );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
RENDERER BACK END FUNCTIONS
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
@ -1388,6 +1417,7 @@ typedef struct {
|
|||
trRefdef_t refdef;
|
||||
viewParms_t viewParms;
|
||||
int numDrawSurfs;
|
||||
int numTranspSurfs;
|
||||
drawSurf_t* drawSurfs;
|
||||
} drawSurfsCommand_t;
|
||||
|
||||
|
@ -1443,20 +1473,95 @@ typedef struct {
|
|||
renderCommandList_t commands;
|
||||
} backEndData_t;
|
||||
|
||||
#define SKY_SUBDIVISIONS 8
|
||||
#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2)
|
||||
|
||||
typedef enum {
|
||||
CS_RGBA,
|
||||
CS_BGR,
|
||||
CS_COUNT
|
||||
} colorSpace_t;
|
||||
|
||||
typedef enum {
|
||||
DT_GENERIC,
|
||||
DT_DYNAMIC_LIGHT,
|
||||
DT_SOFT_SPRITE
|
||||
} drawType_t;
|
||||
|
||||
typedef struct {
|
||||
qbool (*Init)();
|
||||
void (*ShutDown)( qbool fullShutDown );
|
||||
|
||||
void (*BeginFrame)();
|
||||
void (*EndFrame)();
|
||||
|
||||
// saves the current clip plane and disables it
|
||||
// sets depth range to [1; 1]
|
||||
// disables alpha blending, alpha testing, face culling and polygon offset
|
||||
void (*BeginSkyAndClouds)();
|
||||
|
||||
// sets depth range to [0; 1]
|
||||
// restores the old clip plane, if any
|
||||
void (*EndSkyAndClouds)();
|
||||
|
||||
void (*ReadPixels)( int x, int y, int w, int h, int alignment, colorSpace_t colorSpace, void* out );
|
||||
|
||||
void (*CreateTexture)( image_t* image, int mipCount, int w, int h );
|
||||
void (*UpdateTexture)( image_t* image, int mip, int x, int y, int w, int h, const void* data );
|
||||
void (*UpdateScratch)( image_t* image, int w, int h, const void* data, qbool dirty );
|
||||
|
||||
// handles everything in one go, including mip-map generation
|
||||
// - image->format must be TF_RGBA8
|
||||
// - w and h must be powers of 2
|
||||
void (*CreateTextureEx)( image_t* image, int mipCount, int mipOffset, int w0, int h0, const void* mip0 );
|
||||
|
||||
void (*Draw)( drawType_t type );
|
||||
|
||||
// sets the model-view matrix (identity)
|
||||
// sets the projection matrix (orthographic transform)
|
||||
// sets the viewport and scissor rectangles
|
||||
void (*Begin2D)();
|
||||
|
||||
// clears the target buffers
|
||||
// sets the projection matrix
|
||||
// sets the viewport and scissor rectangles
|
||||
// sets the clip plane
|
||||
void (*Begin3D)();
|
||||
|
||||
void (*SetModelViewMatrix)( const float* matrix );
|
||||
void (*SetDepthRange)( double near, double far );
|
||||
|
||||
// lets us know that tess.light is ready and the data should be copied over now
|
||||
void (*BeginDynamicLight)();
|
||||
|
||||
void (*PrintInfo)();
|
||||
} graphicsAPILayer_t;
|
||||
|
||||
extern int max_polys;
|
||||
extern int max_polyverts;
|
||||
|
||||
extern backEndData_t *backEndData;
|
||||
extern backEndData_t* backEndData;
|
||||
extern graphicsAPILayer_t gal;
|
||||
|
||||
void GfxInfo_f( void );
|
||||
|
||||
typedef qbool ( *getGALInterface_t )( graphicsAPILayer_t* );
|
||||
qbool GAL_GetGL2( graphicsAPILayer_t* rb );
|
||||
qbool GAL_GetGL3( graphicsAPILayer_t* rb );
|
||||
qbool GAL_GetD3D11( graphicsAPILayer_t* rb );
|
||||
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
void* RB_FindRenderCommand( renderCommand_t type );
|
||||
void RB_RemoveRenderCommand( void* cmd, int cmdSize );
|
||||
void RB_PushSingleStageShader( int stateBits, cullType_t cullType );
|
||||
void RB_PopShader();
|
||||
|
||||
void R_SyncRenderThread( void );
|
||||
void RB_DrawSky();
|
||||
void R_BuildCloudData();
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t* drawSurfs, int numDrawSurfs );
|
||||
void R_IssueRenderCommands();
|
||||
void* R_FindRenderCommand( renderCommand_t type );
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
|
||||
void R_AddDrawSurfCmd(drawSurf_t* drawSurfs, int numDrawSurfs, int numTranspSurfs );
|
||||
|
||||
void RE_BeginFrame( stereoFrame_t stereoFrame );
|
||||
void RE_EndFrame( int* pcFE, int* pc2D, int* pc3D, qbool render );
|
||||
|
@ -1470,6 +1575,10 @@ int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height,
|
|||
void RE_TakeVideoFrame( int width, int height,
|
||||
byte *captureBuffer, byte *encodeBuffer, qbool motionJpeg );
|
||||
|
||||
void R_MultMatrix( const float *a, const float *b, float *out );
|
||||
void R_MakeIdentityMatrix( float* m );
|
||||
void R_MakeOrthoProjectionMatrix( float* m, float w, float h );
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -1486,10 +1595,11 @@ struct glinfo_t {
|
|||
int winWidth, winHeight;
|
||||
|
||||
// used by renderer
|
||||
GLint maxTextureSize;
|
||||
GLint maxDrawElementsI;
|
||||
GLint maxDrawElementsV;
|
||||
GLint maxAnisotropy;
|
||||
int maxTextureSize;
|
||||
int maxAnisotropy;
|
||||
qbool softSpriteSupport;
|
||||
qbool mipGenSupport;
|
||||
qbool alphaToCoverageSupport;
|
||||
};
|
||||
|
||||
extern glinfo_t glInfo;
|
||||
|
@ -1513,14 +1623,6 @@ private:
|
|||
};
|
||||
|
||||
|
||||
// tr_gl2.cpp
|
||||
qbool GL2_Init();
|
||||
void GL2_SetupDynLight();
|
||||
void GL2_StageIterator();
|
||||
void GL2_BeginFrame();
|
||||
void GL2_EndFrame();
|
||||
|
||||
|
||||
extern int re_cameraMatrixTime;
|
||||
|
||||
extern screenshotCommand_t r_delayedScreenshot;
|
||||
|
|
|
@ -30,7 +30,7 @@ refimport_t ri;
|
|||
|
||||
const float s_flipMatrix[16] = {
|
||||
// convert from our coordinate system (looking down X)
|
||||
// to OpenGL's coordinate system (looking down -Z)
|
||||
// to the back-end's coordinate system (looking down -Z)
|
||||
0, 0, -1, 0,
|
||||
-1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
|
@ -202,22 +202,68 @@ void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t
|
|||
}
|
||||
|
||||
|
||||
static void myGlMultMatrix( const float *a, const float *b, float *out )
|
||||
void R_MultMatrix( const float *a, const float *b, float *out )
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for ( i = 0 ; i < 4 ; i++ ) {
|
||||
for ( j = 0 ; j < 4 ; j++ ) {
|
||||
for ( int i = 0 ; i < 4 ; i++ ) {
|
||||
for ( int j = 0 ; j < 4 ; j++ ) {
|
||||
out[ i * 4 + j ] =
|
||||
a [ i * 4 + 0 ] * b [ 0 * 4 + j ]
|
||||
+ a [ i * 4 + 1 ] * b [ 1 * 4 + j ]
|
||||
+ a [ i * 4 + 2 ] * b [ 2 * 4 + j ]
|
||||
+ a [ i * 4 + 3 ] * b [ 3 * 4 + j ];
|
||||
a [ i * 4 + 0 ] * b [ 0 * 4 + j ] +
|
||||
a [ i * 4 + 1 ] * b [ 1 * 4 + j ] +
|
||||
a [ i * 4 + 2 ] * b [ 2 * 4 + j ] +
|
||||
a [ i * 4 + 3 ] * b [ 3 * 4 + j ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void R_MakeIdentityMatrix( float* m )
|
||||
{
|
||||
m[ 0] = 1.0f;
|
||||
m[ 1] = 0.0f;
|
||||
m[ 2] = 0.0f;
|
||||
m[ 3] = 0.0f;
|
||||
m[ 4] = 0.0f;
|
||||
m[ 5] = 1.0f;
|
||||
m[ 6] = 0.0f;
|
||||
m[ 7] = 0.0f;
|
||||
m[ 8] = 0.0f;
|
||||
m[ 9] = 0.0f;
|
||||
m[10] = 1.0f;
|
||||
m[11] = 0.0f;
|
||||
m[12] = 0.0f;
|
||||
m[13] = 0.0f;
|
||||
m[14] = 0.0f;
|
||||
m[15] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
void R_MakeOrthoProjectionMatrix( float* m, float w, float h )
|
||||
{
|
||||
// 2/(r-l) 0 0 0
|
||||
// 0 2/(t-b) 0 0
|
||||
// 0 0 1/(zf-zn) 0
|
||||
// (l+r)/(l-r) (t+b)/(b-t) zn/(zn-zf) 1
|
||||
const float n = 0.0f;
|
||||
const float f = 2.0f;
|
||||
m[ 0] = 2.0f / w;
|
||||
m[ 4] = 0.0f;
|
||||
m[ 8] = 0.0f;
|
||||
m[12] = -1.0f;
|
||||
m[ 1] = 0.0f;
|
||||
m[ 5] = -2.0f / h;
|
||||
m[ 9] = 0.0f;
|
||||
m[13] = 1.0f;
|
||||
m[ 2] = 0.0f;
|
||||
m[ 6] = 0.0f;
|
||||
m[10] = 1.0f / (f - n);
|
||||
m[14] = 0.0f;
|
||||
m[ 3] = 0.0f;
|
||||
m[ 7] = 0.0f;
|
||||
m[11] = n / (n - f);
|
||||
m[15] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
R_RotateForEntity
|
||||
|
@ -264,7 +310,7 @@ void R_RotateForEntity( const trRefEntity_t* ent, const viewParms_t* viewParms,
|
|||
glMatrix[11] = 0;
|
||||
glMatrix[15] = 1;
|
||||
|
||||
myGlMultMatrix( glMatrix, viewParms->world.modelMatrix, orient->modelMatrix );
|
||||
R_MultMatrix( glMatrix, viewParms->world.modelMatrix, orient->modelMatrix );
|
||||
|
||||
// calculate the viewer origin in the model's space
|
||||
// needed for fog, specular, and environment mapping
|
||||
|
@ -325,8 +371,8 @@ static void R_RotateForViewer()
|
|||
viewerMatrix[15] = 1;
|
||||
|
||||
// convert from our coordinate system (looking down X)
|
||||
// to OpenGL's coordinate system (looking down -Z)
|
||||
myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.orient.modelMatrix );
|
||||
// to the back-end's coordinate system (looking down -Z)
|
||||
R_MultMatrix( viewerMatrix, s_flipMatrix, tr.orient.modelMatrix );
|
||||
|
||||
tr.viewParms.world = tr.orient;
|
||||
}
|
||||
|
@ -364,7 +410,6 @@ static void SetFarClip()
|
|||
|
||||
static void R_SetupProjection()
|
||||
{
|
||||
float xmin, xmax, ymin, ymax;
|
||||
float width, height, depth;
|
||||
float zNear, zFar;
|
||||
|
||||
|
@ -377,24 +422,18 @@ static void R_SetupProjection()
|
|||
zNear = 4.0f;
|
||||
zFar = tr.viewParms.zFar;
|
||||
|
||||
ymax = zNear * tan( tr.refdef.fov_y * M_PI / 360.0f );
|
||||
ymin = -ymax;
|
||||
|
||||
xmax = zNear * tan( tr.refdef.fov_x * M_PI / 360.0f );
|
||||
xmin = -xmax;
|
||||
|
||||
width = xmax - xmin;
|
||||
height = ymax - ymin;
|
||||
height = 2.0f * zNear * tan( tr.refdef.fov_y * M_PI / 360.0f );
|
||||
width = 2.0f * zNear * tan( tr.refdef.fov_x * M_PI / 360.0f );
|
||||
depth = zFar - zNear;
|
||||
|
||||
tr.viewParms.projectionMatrix[0] = 2 * zNear / width;
|
||||
tr.viewParms.projectionMatrix[4] = 0;
|
||||
tr.viewParms.projectionMatrix[8] = ( xmax + xmin ) / width; // normally 0
|
||||
tr.viewParms.projectionMatrix[8] = 0;
|
||||
tr.viewParms.projectionMatrix[12] = 0;
|
||||
|
||||
tr.viewParms.projectionMatrix[1] = 0;
|
||||
tr.viewParms.projectionMatrix[5] = 2 * zNear / height;
|
||||
tr.viewParms.projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0
|
||||
tr.viewParms.projectionMatrix[9] = 0;
|
||||
tr.viewParms.projectionMatrix[13] = 0;
|
||||
|
||||
tr.viewParms.projectionMatrix[2] = 0;
|
||||
|
@ -1033,7 +1072,9 @@ void R_AddDrawSurf( const surfaceType_t* surface, const shader_t* shader, int fo
|
|||
// the sort data is packed into a single 32 bit value so it can be
|
||||
// compared quickly during the qsorting process
|
||||
tr.refdef.drawSurfs[index].sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT)
|
||||
| tr.shiftedEntityNum | (fogIndex << QSORT_FOGNUM_SHIFT);
|
||||
| tr.shiftedEntityNum | (fogIndex << QSORT_FOGNUM_SHIFT)
|
||||
| (shader->cullType << QSORT_CULLTYPE_SHIFT)
|
||||
| (shader->polygonOffset << QSORT_POLYOFF_SHIFT);
|
||||
tr.refdef.drawSurfs[index].surface = surface;
|
||||
}
|
||||
|
||||
|
@ -1046,7 +1087,9 @@ void R_AddLitSurf( const surfaceType_t* surface, const shader_t* shader, int fog
|
|||
litSurf_t* litsurf = &tr.refdef.litSurfs[index];
|
||||
|
||||
litsurf->sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT)
|
||||
| tr.shiftedEntityNum | (fogIndex << QSORT_FOGNUM_SHIFT);
|
||||
| tr.shiftedEntityNum | (fogIndex << QSORT_FOGNUM_SHIFT)
|
||||
| (shader->cullType << QSORT_CULLTYPE_SHIFT)
|
||||
| (shader->polygonOffset << QSORT_POLYOFF_SHIFT);
|
||||
litsurf->surface = surface;
|
||||
|
||||
if (!tr.light->head)
|
||||
|
@ -1067,6 +1110,46 @@ void R_DecomposeSort( unsigned sort, int *entityNum, const shader_t **shader, in
|
|||
}
|
||||
|
||||
|
||||
static float R_ComputePointDepth( const vec3_t point, const float* modelMatrix )
|
||||
{
|
||||
return -(
|
||||
modelMatrix[2 + 0 * 4] * point[0] +
|
||||
modelMatrix[2 + 1 * 4] * point[1] +
|
||||
modelMatrix[2 + 2 * 4] * point[2] +
|
||||
modelMatrix[2 + 3 * 4]
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
static float R_ComputeSurfaceDepth( const surfaceType_t* surf, int entityNum )
|
||||
{
|
||||
if ( *surf == SF_ENTITY ) {
|
||||
const refEntity_t* ent = &tr.refdef.entities[entityNum].e;
|
||||
if ( ent->reType == RT_SPRITE )
|
||||
return R_ComputePointDepth( ent->origin, tr.viewParms.world.modelMatrix );
|
||||
if ( ent->reType == RT_LIGHTNING )
|
||||
return -999666.0f;
|
||||
}
|
||||
|
||||
return 999666.0f;
|
||||
}
|
||||
|
||||
|
||||
static int R_CompareDrawSurfDepth( const void* aPtr, const void* bPtr )
|
||||
{
|
||||
const drawSurf_t* a = ( const drawSurf_t* )aPtr;
|
||||
const drawSurf_t* b = ( const drawSurf_t* )bPtr;
|
||||
|
||||
if ( a->depth > b->depth )
|
||||
return -1;
|
||||
|
||||
if ( a->depth < b->depth )
|
||||
return 1;
|
||||
|
||||
return a->index - b->index;
|
||||
}
|
||||
|
||||
|
||||
static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
|
||||
{
|
||||
int numDrawSurfs = tr.refdef.numDrawSurfs - firstDrawSurf;
|
||||
|
@ -1080,7 +1163,7 @@ static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
|
|||
// it is possible for some views to not have any surfaces
|
||||
if ( numDrawSurfs < 1 ) {
|
||||
// we still need to add it for hyperspace cases
|
||||
R_AddDrawSurfCmd( drawSurfs, 0 );
|
||||
R_AddDrawSurfCmd( drawSurfs, 0, 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1094,8 +1177,8 @@ static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
|
|||
// sort the drawsurfs by sort type, then shader, then entity, etc
|
||||
R_RadixSort( drawSurfs, numDrawSurfs );
|
||||
|
||||
// check for any pass through drawing, which
|
||||
// may cause another view to be rendered first
|
||||
// check for any pass through drawing,
|
||||
// which may cause another view to be rendered first
|
||||
for ( i = 0 ; i < numDrawSurfs ; i++ ) {
|
||||
R_DecomposeSort( (drawSurfs+i)->sort, &entityNum, &shader, &fogNum );
|
||||
|
||||
|
@ -1118,6 +1201,23 @@ static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
|
|||
}
|
||||
}
|
||||
|
||||
// compute the average camera depth of all transparent surfaces
|
||||
int numTranspSurfs = 0;
|
||||
for ( i = numDrawSurfs - 1; i >= 0; --i ) {
|
||||
R_DecomposeSort( (drawSurfs+i)->sort, &entityNum, &shader, &fogNum );
|
||||
|
||||
if ( shader->sort <= SS_OPAQUE ) {
|
||||
numTranspSurfs = numDrawSurfs - i - 1;
|
||||
break;
|
||||
}
|
||||
|
||||
drawSurfs[i].depth = R_ComputeSurfaceDepth( drawSurfs[i].surface, entityNum );
|
||||
drawSurfs[i].index = i;
|
||||
}
|
||||
|
||||
// sort transparent surfaces by depth
|
||||
qsort( drawSurfs + numDrawSurfs - numTranspSurfs, numTranspSurfs, sizeof(drawSurf_t), &R_CompareDrawSurfDepth );
|
||||
|
||||
// all the lit surfaces are in a single queue
|
||||
// but each light's surfaces are sorted within its subsection
|
||||
for ( i = 0; i < tr.refdef.num_dlights; ++i ) {
|
||||
|
@ -1127,7 +1227,7 @@ static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
|
|||
}
|
||||
}
|
||||
|
||||
R_AddDrawSurfCmd( drawSurfs, numDrawSurfs );
|
||||
R_AddDrawSurfCmd( drawSurfs, numDrawSurfs, numTranspSurfs );
|
||||
}
|
||||
|
||||
|
||||
|
@ -1223,49 +1323,6 @@ static void R_GenerateDrawSurfs()
|
|||
}
|
||||
|
||||
|
||||
static void R_DebugPolygon( int color, int numPoints, const float* points )
|
||||
{
|
||||
int i;
|
||||
|
||||
GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
|
||||
|
||||
// draw solid shade
|
||||
qglColor3f( color&1, (color>>1)&1, (color>>2)&1 );
|
||||
qglBegin( GL_POLYGON );
|
||||
for ( i = 0 ; i < numPoints ; i++ ) {
|
||||
qglVertex3fv( points + i * 3 );
|
||||
}
|
||||
qglEnd();
|
||||
|
||||
// draw wireframe outline
|
||||
GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
|
||||
qglDepthRange( 0, 0 );
|
||||
qglColor3f( 1, 1, 1 );
|
||||
qglBegin( GL_POLYGON );
|
||||
for ( i = 0 ; i < numPoints ; i++ ) {
|
||||
qglVertex3fv( points + i * 3 );
|
||||
}
|
||||
qglEnd();
|
||||
qglDepthRange( 0, 1 );
|
||||
}
|
||||
|
||||
|
||||
// visualization aid for movement clipping debugging
|
||||
|
||||
static void R_DebugGraphics()
|
||||
{
|
||||
if ( !r_debugSurface->integer )
|
||||
return;
|
||||
|
||||
// the render thread can't make callbacks to the main thread
|
||||
R_SyncRenderThread();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
ri.CM_DrawDebugSurface( R_DebugPolygon );
|
||||
}
|
||||
|
||||
|
||||
int re_cameraMatrixTime;
|
||||
|
||||
|
||||
|
@ -1294,8 +1351,39 @@ void R_RenderView( const viewParms_t* parms )
|
|||
R_GenerateDrawSurfs();
|
||||
|
||||
R_SortDrawSurfs( firstDrawSurf, firstLitSurf );
|
||||
|
||||
// draw main system development information (surface outlines, etc)
|
||||
R_DebugGraphics();
|
||||
}
|
||||
|
||||
|
||||
const image_t* R_UpdateAndGetBundleImage( const textureBundle_t* bundle, updateAnimatedImage_t updateImage )
|
||||
{
|
||||
if ( bundle->isVideoMap ) {
|
||||
ri.CIN_RunCinematic( bundle->videoMapHandle );
|
||||
|
||||
int w, h, client;
|
||||
const byte* data;
|
||||
qbool dirty;
|
||||
const qbool validData = ri.CIN_GrabCinematic( bundle->videoMapHandle, &w, &h, &data, &client, &dirty );
|
||||
if ( client >= 0 && client < ARRAY_LEN( tr.scratchImage ) ) {
|
||||
image_t* const image = tr.scratchImage[client];
|
||||
if ( validData )
|
||||
(*updateImage)(image, w, h, data, dirty);
|
||||
|
||||
return image;
|
||||
} else {
|
||||
return tr.whiteImage;
|
||||
}
|
||||
}
|
||||
|
||||
if ( bundle->numImageAnimations <= 1 )
|
||||
return bundle->image[0];
|
||||
|
||||
// it is necessary to do this messy calc to make sure animations line up
|
||||
// exactly with waveforms of the same frequency
|
||||
double v = tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE;
|
||||
long long int index = v;
|
||||
index >>= FUNCTABLE_SHIFT;
|
||||
if ( index < 0 ) // may happen with shader time offsets
|
||||
return bundle->image[0];
|
||||
|
||||
return bundle->image[index % bundle->numImageAnimations];
|
||||
}
|
||||
|
|
|
@ -234,10 +234,6 @@ qhandle_t RE_RegisterModel( const char* name )
|
|||
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
||||
mod->numLods = 0;
|
||||
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
|
||||
void* buf;
|
||||
int lod, numLoaded = 0;
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@ typedef enum {
|
|||
|
||||
|
||||
enum {
|
||||
RF_MSEC,
|
||||
RF_USEC,
|
||||
RF_LEAF_CLUSTER,
|
||||
RF_LEAF_AREA,
|
||||
RF_LEAFS,
|
||||
|
@ -68,7 +68,9 @@ enum {
|
|||
// so we maintain two sets and switch between them as projection2D changes
|
||||
|
||||
enum {
|
||||
RB_MSEC,
|
||||
RB_USEC,
|
||||
RB_USEC_END, // post-process etc. + buffer swap
|
||||
RB_USEC_GPU, // not always available
|
||||
|
||||
RB_VERTICES,
|
||||
RB_INDICES,
|
||||
|
@ -137,7 +139,6 @@ typedef struct {
|
|||
|
||||
// Draw images for cinematic rendering, pass as 32 bit rgba
|
||||
void (*DrawStretchRaw) (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qbool dirty);
|
||||
void (*UploadCinematic) (int w, int h, int cols, int rows, const byte *data, int client, qbool dirty);
|
||||
|
||||
void (*BeginFrame)( stereoFrame_t stereoFrame );
|
||||
|
||||
|
@ -159,10 +160,11 @@ typedef struct {
|
|||
// when the final model-view matrix is computed, for cl_drawMouseLag
|
||||
int (*GetCameraMatrixTime)();
|
||||
|
||||
// used for setting low frame-rates temporarily only (e.g. map loads)
|
||||
// maxFPS > 0 -> throttles frame-rate, disables v-sync
|
||||
// maxFPS = 0 -> no throttling , restores v-sync to whatever it was
|
||||
void (*SetMaxFPS)( int maxFPS );
|
||||
// qtrue means it should be safe to call any other function
|
||||
qbool (*Registered)();
|
||||
|
||||
// do we need to sleep this frame to maintain the frame-rate cap?
|
||||
qbool (*ShouldSleep)();
|
||||
} refexport_t;
|
||||
|
||||
//
|
||||
|
@ -179,8 +181,13 @@ typedef struct {
|
|||
|
||||
// milliseconds should only be used for profiling, never
|
||||
// for anything game related. Get time from the refdef
|
||||
// time scaled
|
||||
int (*Milliseconds)();
|
||||
|
||||
// for profiling only
|
||||
// not time scaled
|
||||
int64_t (*Microseconds)();
|
||||
|
||||
// stack based memory allocation for per-level things that
|
||||
// won't be freed
|
||||
#ifdef HUNK_DEBUG
|
||||
|
@ -219,9 +226,9 @@ typedef struct {
|
|||
void (*FS_WriteFile)( const char *qpath, const void *buffer, int size );
|
||||
|
||||
// cinematic stuff
|
||||
void (*CIN_UploadCinematic)(int handle);
|
||||
qbool (*CIN_GrabCinematic)( int handle, int* w, int* h, const byte** data, int* client, qbool* dirty );
|
||||
int (*CIN_PlayCinematic)( const char *arg0, int xpos, int ypos, int width, int height, int bits );
|
||||
e_status (*CIN_RunCinematic)(int handle);
|
||||
e_status (*CIN_RunCinematic)( int handle );
|
||||
|
||||
void (*CL_WriteAVIVideoFrame)( const byte *buffer, int size );
|
||||
} refimport_t;
|
||||
|
|
|
@ -207,7 +207,7 @@ void RE_RenderScene( const refdef_t* fd )
|
|||
return;
|
||||
}
|
||||
|
||||
int startTime = ri.Milliseconds();
|
||||
const int64_t startTime = ri.Microseconds();
|
||||
|
||||
if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) {
|
||||
ri.Error (ERR_DROP, "R_RenderScene: NULL worldmodel");
|
||||
|
@ -311,5 +311,5 @@ void RE_RenderScene( const refdef_t* fd )
|
|||
r_firstSceneDlight = r_numdlights;
|
||||
r_firstScenePoly = r_numpolys;
|
||||
|
||||
tr.pc[RF_MSEC] += ri.Milliseconds() - startTime;
|
||||
tr.pc[RF_USEC] += (int)( ri.Microseconds() - startTime );
|
||||
}
|
||||
|
|
|
@ -23,96 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#include "tr_local.h"
|
||||
|
||||
/*
|
||||
THIS ENTIRE FILE IS BACK END
|
||||
|
||||
This file deals with applying shaders to surface data in the tess struct.
|
||||
*/
|
||||
|
||||
|
||||
static void ID_INLINE R_DrawElements( int numIndexes, const glIndex_t* indexes )
|
||||
{
|
||||
qglDrawElements( GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, indexes );
|
||||
}
|
||||
|
||||
|
||||
// draw triangle outlines for debugging
|
||||
|
||||
static void DrawTris( const shaderCommands_t* input )
|
||||
{
|
||||
GL_Bind( tr.whiteImage );
|
||||
qglColor3f( 1, 1, 1 );
|
||||
|
||||
GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE );
|
||||
qglDepthRange( 0, 0 );
|
||||
|
||||
qglDisableClientState( GL_COLOR_ARRAY );
|
||||
qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
qglVertexPointer( 3, GL_FLOAT, 16, input->xyz ); // padded for SIMD
|
||||
|
||||
qglLockArraysEXT( 0, input->numVertexes );
|
||||
|
||||
R_DrawElements( input->numIndexes, input->indexes );
|
||||
|
||||
qglUnlockArraysEXT();
|
||||
|
||||
qglDepthRange( 0, 1 );
|
||||
}
|
||||
|
||||
|
||||
// draw vertex normals for debugging
|
||||
|
||||
static void DrawNormals( const shaderCommands_t* input )
|
||||
{
|
||||
GL_Bind( tr.whiteImage );
|
||||
GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE );
|
||||
qglDepthRange( 0, 0 );
|
||||
|
||||
qglColor3f( 0, 0, 1 );
|
||||
qglBegin( GL_LINES );
|
||||
for (int i = 0; i < input->numVertexes; ++i) {
|
||||
vec3_t temp;
|
||||
qglVertex3fv( input->xyz[i] );
|
||||
VectorMA( input->xyz[i], 2, input->normal[i], temp );
|
||||
qglVertex3fv( temp );
|
||||
}
|
||||
qglEnd();
|
||||
|
||||
qglDepthRange( 0, 1 );
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
void R_BindAnimatedImage( const textureBundle_t* bundle )
|
||||
{
|
||||
if ( bundle->isVideoMap ) {
|
||||
ri.CIN_RunCinematic(bundle->videoMapHandle);
|
||||
ri.CIN_UploadCinematic(bundle->videoMapHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
if ( bundle->numImageAnimations <= 1 ) {
|
||||
GL_Bind( bundle->image[0] );
|
||||
return;
|
||||
}
|
||||
|
||||
// it is necessary to do this messy calc to make sure animations line up
|
||||
// exactly with waveforms of the same frequency
|
||||
double v = tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE;
|
||||
long long int index = v; //myftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE );
|
||||
index >>= FUNCTABLE_SHIFT;
|
||||
|
||||
if ( index < 0 ) // may happen with shader time offsets
|
||||
index = 0;
|
||||
|
||||
index %= bundle->numImageAnimations;
|
||||
|
||||
GL_Bind( bundle->image[ index ] );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
@ -135,7 +45,8 @@ void RB_BeginSurface( const shader_t* shader, int fogNum )
|
|||
tess.shader = shader;
|
||||
tess.fogNum = fogNum;
|
||||
tess.xstages = (const shaderStage_t**)shader->stages;
|
||||
tess.siFunc = shader->siFunc;
|
||||
tess.softSprite = SST_NONE;
|
||||
tess.deformsPreApplied = qfalse;
|
||||
|
||||
tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
|
||||
if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) {
|
||||
|
@ -144,11 +55,102 @@ void RB_BeginSurface( const shader_t* shader, int fogNum )
|
|||
}
|
||||
|
||||
|
||||
static void RB_DrawDynamicLight()
|
||||
{
|
||||
if (tess.shader->lightingStages[ST_DIFFUSE] == -1)
|
||||
return;
|
||||
|
||||
backEnd.pc[RB_LIT_VERTICES_LATECULLTEST] += tess.numVertexes;
|
||||
|
||||
static byte clipBits[SHADER_MAX_VERTEXES];
|
||||
const dlight_t* dl = tess.light;
|
||||
|
||||
for (int i = 0; i < tess.numVertexes; ++i) {
|
||||
vec3_t dist;
|
||||
VectorSubtract(dl->transformed, tess.xyz[i], dist);
|
||||
|
||||
if (DotProduct(dist, tess.normal[i]) <= 0.0f) {
|
||||
clipBits[i] = byte(-1);
|
||||
continue;
|
||||
}
|
||||
|
||||
int clip = 0;
|
||||
if (dist[0] > dl->radius)
|
||||
clip |= 1;
|
||||
else if (dist[0] < -dl->radius)
|
||||
clip |= 2;
|
||||
if (dist[1] > dl->radius)
|
||||
clip |= 4;
|
||||
else if (dist[1] < -dl->radius)
|
||||
clip |= 8;
|
||||
if (dist[2] > dl->radius)
|
||||
clip |= 16;
|
||||
else if (dist[2] < -dl->radius)
|
||||
clip |= 32;
|
||||
|
||||
clipBits[i] = clip;
|
||||
}
|
||||
|
||||
// build a list of triangles that need light
|
||||
int numIndexes = 0;
|
||||
for (int i = 0; i < tess.numIndexes; i += 3) {
|
||||
const int a = tess.indexes[i + 0];
|
||||
const int b = tess.indexes[i + 1];
|
||||
const int c = tess.indexes[i + 2];
|
||||
if (!(clipBits[a] & clipBits[b] & clipBits[c])) {
|
||||
tess.dlIndexes[numIndexes + 0] = a;
|
||||
tess.dlIndexes[numIndexes + 1] = b;
|
||||
tess.dlIndexes[numIndexes + 2] = c;
|
||||
numIndexes += 3;
|
||||
}
|
||||
}
|
||||
tess.dlNumIndexes = numIndexes;
|
||||
|
||||
backEnd.pc[RB_LIT_INDICES_LATECULL_IN] += numIndexes;
|
||||
backEnd.pc[RB_LIT_INDICES_LATECULL_OUT] += tess.numIndexes - numIndexes;
|
||||
|
||||
if (numIndexes <= 0)
|
||||
return;
|
||||
|
||||
backEnd.pc[RB_LIT_BATCHES]++;
|
||||
backEnd.pc[RB_LIT_VERTICES] += tess.numVertexes;
|
||||
backEnd.pc[RB_LIT_INDICES] += tess.numIndexes;
|
||||
gal.Draw(DT_DYNAMIC_LIGHT);
|
||||
}
|
||||
|
||||
|
||||
static void RB_DrawGeneric()
|
||||
{
|
||||
if (tess.softSprite == SST_NONE && tess.fogNum && tess.shader->fogPass) {
|
||||
tess.drawFog = qtrue;
|
||||
|
||||
unsigned int fogStateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
|
||||
if (tess.shader->fogPass == FP_EQUAL)
|
||||
fogStateBits |= GLS_DEPTHFUNC_EQUAL;
|
||||
tess.fogStateBits = fogStateBits;
|
||||
|
||||
const fog_t* fog = tr.world->fogs + tess.fogNum;
|
||||
for (int i = 0; i < tess.numVertexes; ++i) {
|
||||
*(int*)&tess.svarsFog.colors[i] = fog->colorInt;
|
||||
}
|
||||
RB_CalcFogTexCoords((float*)tess.svarsFog.texcoords, 0, tess.numVertexes);
|
||||
tess.svarsFog.texcoordsptr = tess.svarsFog.texcoords;
|
||||
} else {
|
||||
tess.drawFog = qfalse;
|
||||
}
|
||||
|
||||
backEnd.pc[RB_BATCHES]++;
|
||||
backEnd.pc[RB_VERTICES] += tess.numVertexes;
|
||||
backEnd.pc[RB_INDICES] += tess.numIndexes;
|
||||
gal.Draw(tess.softSprite != SST_NONE ? DT_SOFT_SPRITE : DT_GENERIC);
|
||||
}
|
||||
|
||||
|
||||
void RB_EndSurface()
|
||||
{
|
||||
shaderCommands_t* input = &tess;
|
||||
|
||||
if (!input->numIndexes)
|
||||
if (!input->numIndexes || !input->numVertexes)
|
||||
return;
|
||||
|
||||
if (input->indexes[SHADER_MAX_INDEXES-1] != 0) {
|
||||
|
@ -159,334 +161,66 @@ void RB_EndSurface()
|
|||
}
|
||||
|
||||
// for debugging of sort order issues, stop rendering after a given sort value
|
||||
if ( r_debugSort->integer && r_debugSort->integer < tess.shader->sort ) {
|
||||
if ( r_debugSort->value > 0.0f && r_debugSort->value < tess.shader->sort ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// update performance counters
|
||||
if (tess.pass == shaderCommands_t::TP_LIGHT) {
|
||||
backEnd.pc[RB_LIT_BATCHES]++;
|
||||
backEnd.pc[RB_LIT_VERTICES] += tess.numVertexes;
|
||||
backEnd.pc[RB_LIT_INDICES] += tess.numIndexes;
|
||||
const shader_t* shader = input->shader;
|
||||
if (shader->sort == SS_ENVIRONMENT) {
|
||||
RB_DrawSky();
|
||||
} else {
|
||||
backEnd.pc[RB_BATCHES]++;
|
||||
backEnd.pc[RB_VERTICES] += tess.numVertexes;
|
||||
backEnd.pc[RB_INDICES] += tess.numIndexes;
|
||||
if (!tess.deformsPreApplied) {
|
||||
RB_DeformTessGeometry(0, tess.numVertexes, 0, tess.numIndexes);
|
||||
for (int i = 0; i < shader->numStages; ++i) {
|
||||
R_ComputeColors(shader->stages[i], tess.svars[i], 0, tess.numVertexes);
|
||||
R_ComputeTexCoords(shader->stages[i], tess.svars[i], 0, tess.numVertexes, qtrue);
|
||||
}
|
||||
}
|
||||
|
||||
if (input->pass == shaderCommands_t::TP_LIGHT)
|
||||
RB_DrawDynamicLight();
|
||||
else
|
||||
RB_DrawGeneric();
|
||||
}
|
||||
|
||||
// call off to shader specific tess end function
|
||||
tess.siFunc();
|
||||
|
||||
// draw debugging stuff
|
||||
if (!backEnd.projection2D && (tess.pass == shaderCommands_t::TP_BASE)) {
|
||||
if (r_showtris->integer) DrawTris( input );
|
||||
if (r_shownormals->integer) DrawNormals( input );
|
||||
if (!backEnd.projection2D &&
|
||||
(tess.pass == shaderCommands_t::TP_BASE) &&
|
||||
tess.numIndexes > 0 &&
|
||||
tess.numVertexes > 0) {
|
||||
if (r_showtris->integer) {
|
||||
RB_PushSingleStageShader(GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE, CT_FRONT_SIDED);
|
||||
gal.SetDepthRange(0, 0);
|
||||
gal.Draw(DT_GENERIC);
|
||||
gal.SetDepthRange(0, 1);
|
||||
RB_PopShader();
|
||||
}
|
||||
if (r_shownormals->integer) {
|
||||
const int nv = tess.numVertexes;
|
||||
for (int i = 0, j = nv; i < nv; ++i, ++j) {
|
||||
VectorMA(input->xyz[i], 2, input->normal[i], tess.xyz[j]);
|
||||
}
|
||||
for (int i = 0, j = 0; i < nv; ++i) {
|
||||
tess.indexes[j++] = i;
|
||||
tess.indexes[j++] = i;
|
||||
tess.indexes[j++] = i + nv;
|
||||
}
|
||||
tess.numVertexes = nv * 2;
|
||||
tess.numIndexes = nv * 3;
|
||||
RB_PushSingleStageShader(GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE, CT_FRONT_SIDED);
|
||||
shaderStage_t* const stage = tess.shader->stages[0];
|
||||
stage->rgbGen = CGEN_CONST;
|
||||
stage->constantColor[0] = 0;
|
||||
stage->constantColor[1] = 0;
|
||||
stage->constantColor[2] = 255;
|
||||
stage->constantColor[3] = 255;
|
||||
gal.SetDepthRange(0, 0);
|
||||
gal.Draw(DT_GENERIC);
|
||||
gal.SetDepthRange(0, 1);
|
||||
RB_PopShader();
|
||||
}
|
||||
}
|
||||
|
||||
// clear shader so we can tell we don't have any unclosed surfaces
|
||||
tess.numIndexes = 0;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// blend a fog texture on top of everything else
|
||||
|
||||
void RB_FogPass()
|
||||
{
|
||||
qglEnableClientState( GL_COLOR_ARRAY );
|
||||
qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors );
|
||||
|
||||
qglEnableClientState( GL_TEXTURE_COORD_ARRAY);
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] );
|
||||
|
||||
const fog_t* fog = tr.world->fogs + tess.fogNum;
|
||||
|
||||
for (int i = 0; i < tess.numVertexes; ++i ) {
|
||||
*(int*)&tess.svars.colors[i] = fog->colorInt;
|
||||
}
|
||||
|
||||
RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[0] );
|
||||
|
||||
GL_Bind( tr.fogImage );
|
||||
|
||||
if ( tess.shader->fogPass == FP_EQUAL ) {
|
||||
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL );
|
||||
} else {
|
||||
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
|
||||
}
|
||||
|
||||
R_DrawElements( tess.numIndexes, tess.indexes );
|
||||
}
|
||||
|
||||
|
||||
void R_ComputeColors( const shaderStage_t* pStage, stageVars_t& svars )
|
||||
{
|
||||
int i;
|
||||
|
||||
//
|
||||
// rgbGen
|
||||
//
|
||||
switch ( pStage->rgbGen )
|
||||
{
|
||||
case CGEN_IDENTITY:
|
||||
Com_Memset( svars.colors, 0xff, tess.numVertexes * 4 );
|
||||
break;
|
||||
default:
|
||||
case CGEN_IDENTITY_LIGHTING:
|
||||
Com_Memset( svars.colors, tr.identityLightByte, tess.numVertexes * 4 );
|
||||
break;
|
||||
case CGEN_LIGHTING_DIFFUSE:
|
||||
RB_CalcDiffuseColor( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case CGEN_CONST:
|
||||
for (i = 0; i < tess.numVertexes; i++) {
|
||||
*(int *)svars.colors[i] = *(int *)pStage->constantColor;
|
||||
}
|
||||
break;
|
||||
case CGEN_VERTEX:
|
||||
if ( tr.identityLight == 1 )
|
||||
{
|
||||
Com_Memcpy( svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( i = 0; i < tess.numVertexes; i++ )
|
||||
{
|
||||
svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight;
|
||||
svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight;
|
||||
svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight;
|
||||
svars.colors[i][3] = tess.vertexColors[i][3];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CGEN_EXACT_VERTEX:
|
||||
Com_Memcpy( svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) );
|
||||
break;
|
||||
case CGEN_ONE_MINUS_VERTEX:
|
||||
if ( tr.identityLight == 1 )
|
||||
{
|
||||
for ( i = 0; i < tess.numVertexes; i++ )
|
||||
{
|
||||
svars.colors[i][0] = 255 - tess.vertexColors[i][0];
|
||||
svars.colors[i][1] = 255 - tess.vertexColors[i][1];
|
||||
svars.colors[i][2] = 255 - tess.vertexColors[i][2];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( i = 0; i < tess.numVertexes; i++ )
|
||||
{
|
||||
svars.colors[i][0] = ( 255 - tess.vertexColors[i][0] ) * tr.identityLight;
|
||||
svars.colors[i][1] = ( 255 - tess.vertexColors[i][1] ) * tr.identityLight;
|
||||
svars.colors[i][2] = ( 255 - tess.vertexColors[i][2] ) * tr.identityLight;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CGEN_FOG:
|
||||
{
|
||||
const fog_t* fog = tr.world->fogs + tess.fogNum;
|
||||
for ( i = 0; i < tess.numVertexes; i++ ) {
|
||||
*(int*)&svars.colors[i] = fog->colorInt;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CGEN_WAVEFORM:
|
||||
RB_CalcWaveColor( &pStage->rgbWave, ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case CGEN_ENTITY:
|
||||
RB_CalcColorFromEntity( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case CGEN_ONE_MINUS_ENTITY:
|
||||
RB_CalcColorFromOneMinusEntity( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
}
|
||||
|
||||
//
|
||||
// alphaGen
|
||||
//
|
||||
switch ( pStage->alphaGen )
|
||||
{
|
||||
case AGEN_SKIP:
|
||||
break;
|
||||
case AGEN_IDENTITY:
|
||||
if ( pStage->rgbGen != CGEN_IDENTITY ) {
|
||||
if ( ( pStage->rgbGen == CGEN_VERTEX && tr.identityLight != 1 ) ||
|
||||
pStage->rgbGen != CGEN_VERTEX ) {
|
||||
for ( i = 0; i < tess.numVertexes; i++ ) {
|
||||
svars.colors[i][3] = 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AGEN_CONST:
|
||||
if ( pStage->rgbGen != CGEN_CONST ) {
|
||||
for ( i = 0; i < tess.numVertexes; i++ ) {
|
||||
svars.colors[i][3] = pStage->constantColor[3];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AGEN_WAVEFORM:
|
||||
RB_CalcWaveAlpha( &pStage->alphaWave, ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case AGEN_LIGHTING_SPECULAR:
|
||||
RB_CalcSpecularAlpha( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case AGEN_ENTITY:
|
||||
RB_CalcAlphaFromEntity( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case AGEN_ONE_MINUS_ENTITY:
|
||||
RB_CalcAlphaFromOneMinusEntity( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case AGEN_VERTEX:
|
||||
if ( pStage->rgbGen != CGEN_VERTEX ) {
|
||||
for ( i = 0; i < tess.numVertexes; i++ ) {
|
||||
svars.colors[i][3] = tess.vertexColors[i][3];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AGEN_ONE_MINUS_VERTEX:
|
||||
for ( i = 0; i < tess.numVertexes; i++ )
|
||||
{
|
||||
svars.colors[i][3] = 255 - tess.vertexColors[i][3];
|
||||
}
|
||||
break;
|
||||
case AGEN_PORTAL:
|
||||
{
|
||||
for ( i = 0; i < tess.numVertexes; i++ )
|
||||
{
|
||||
vec3_t v;
|
||||
VectorSubtract( tess.xyz[i], backEnd.viewParms.orient.origin, v );
|
||||
float len = VectorLength( v ) / tess.shader->portalRange;
|
||||
svars.colors[i][3] = (byte)Com_Clamp( 0, 255, len * 255 );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//
|
||||
// fog adjustment for colors to fade out as fog increases
|
||||
//
|
||||
if ( tess.fogNum )
|
||||
{
|
||||
switch ( pStage->adjustColorsForFog )
|
||||
{
|
||||
case ACFF_MODULATE_RGB:
|
||||
RB_CalcModulateColorsByFog( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case ACFF_MODULATE_ALPHA:
|
||||
RB_CalcModulateAlphasByFog( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case ACFF_MODULATE_RGBA:
|
||||
RB_CalcModulateRGBAsByFog( ( unsigned char * ) svars.colors );
|
||||
break;
|
||||
case ACFF_NONE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void R_ComputeTexCoords( const shaderStage_t* pStage, stageVars_t& svars )
|
||||
{
|
||||
int i;
|
||||
|
||||
// generate the base texture coordinates
|
||||
|
||||
switch ( pStage->tcGen )
|
||||
{
|
||||
case TCGEN_IDENTITY:
|
||||
Com_Memset( svars.texcoords, 0, sizeof( float ) * 2 * tess.numVertexes );
|
||||
break;
|
||||
|
||||
case TCGEN_TEXTURE:
|
||||
for ( i = 0 ; i < tess.numVertexes ; i++ ) {
|
||||
svars.texcoords[i][0] = tess.texCoords[i][0][0];
|
||||
svars.texcoords[i][1] = tess.texCoords[i][0][1];
|
||||
}
|
||||
break;
|
||||
|
||||
case TCGEN_LIGHTMAP:
|
||||
for ( i = 0 ; i < tess.numVertexes ; i++ ) {
|
||||
svars.texcoords[i][0] = tess.texCoords[i][1][0];
|
||||
svars.texcoords[i][1] = tess.texCoords[i][1][1];
|
||||
}
|
||||
break;
|
||||
|
||||
case TCGEN_VECTOR:
|
||||
for ( i = 0 ; i < tess.numVertexes ; i++ ) {
|
||||
svars.texcoords[i][0] = DotProduct( tess.xyz[i], pStage->tcGenVectors[0] );
|
||||
svars.texcoords[i][1] = DotProduct( tess.xyz[i], pStage->tcGenVectors[1] );
|
||||
}
|
||||
break;
|
||||
|
||||
case TCGEN_FOG:
|
||||
RB_CalcFogTexCoords( ( float * ) svars.texcoords );
|
||||
break;
|
||||
|
||||
case TCGEN_ENVIRONMENT_MAPPED:
|
||||
RB_CalcEnvironmentTexCoords( ( float * ) svars.texcoords );
|
||||
break;
|
||||
|
||||
case TCGEN_BAD:
|
||||
return;
|
||||
}
|
||||
|
||||
// then alter for any tcmods
|
||||
|
||||
for ( i = 0; i < pStage->numTexMods; ++i ) {
|
||||
switch ( pStage->texMods[i].type )
|
||||
{
|
||||
case TMOD_NONE:
|
||||
i = TR_MAX_TEXMODS; // break out of for loop
|
||||
break;
|
||||
|
||||
case TMOD_TURBULENT:
|
||||
RB_CalcTurbulentTexCoords( &pStage->texMods[i].wave, (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
case TMOD_ENTITY_TRANSLATE:
|
||||
RB_CalcScrollTexCoords( backEnd.currentEntity->e.shaderTexCoord, (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
case TMOD_SCROLL:
|
||||
RB_CalcScrollTexCoords( pStage->texMods[i].scroll, (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
case TMOD_SCALE:
|
||||
RB_CalcScaleTexCoords( pStage->texMods[i].scale, (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
case TMOD_STRETCH:
|
||||
RB_CalcStretchTexCoords( &pStage->texMods[i].wave, (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
case TMOD_TRANSFORM:
|
||||
RB_CalcTransformTexCoords( &pStage->texMods[i], (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
case TMOD_ROTATE:
|
||||
RB_CalcRotateTexCoords( pStage->texMods[i].rotateSpeed, (float*)svars.texcoords );
|
||||
break;
|
||||
|
||||
default:
|
||||
ri.Error( ERR_DROP, "ERROR: unknown texmod '%d' in shader '%s'\n", pStage->texMods[i].type, tess.shader->name );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// fix up uncorrected lightmap texture coordinates
|
||||
|
||||
if ( pStage->type == ST_LIGHTMAP && pStage->tcGen != TCGEN_LIGHTMAP )
|
||||
{
|
||||
const shader_t* const shader = tess.shader;
|
||||
|
||||
for ( int i = 0; i < tess.numVertexes; ++i )
|
||||
{
|
||||
svars.texcoords[i][0] = svars.texcoords[i][0] * shader->lmScale[0] + shader->lmBias[0];
|
||||
svars.texcoords[i][1] = svars.texcoords[i][1] * shader->lmScale[1] + shader->lmBias[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -550,7 +550,7 @@ static qbool ParseStage( const char** text, shaderStage_t* stage )
|
|||
}
|
||||
else
|
||||
{
|
||||
stage->bundle.image[0] = R_FindImageFile( token, shader.imgflags, GL_REPEAT );
|
||||
stage->bundle.image[0] = R_FindImageFile( token, shader.imgflags, TW_REPEAT );
|
||||
if ( !stage->bundle.image[0] )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
|
||||
|
@ -570,7 +570,7 @@ static qbool ParseStage( const char** text, shaderStage_t* stage )
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
stage->bundle.image[0] = R_FindImageFile( token, shader.imgflags, GL_CLAMP_TO_EDGE );
|
||||
stage->bundle.image[0] = R_FindImageFile( token, shader.imgflags, TW_CLAMP_TO_EDGE );
|
||||
if ( !stage->bundle.image[0] )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
|
||||
|
@ -598,7 +598,7 @@ static qbool ParseStage( const char** text, shaderStage_t* stage )
|
|||
}
|
||||
int num = stage->bundle.numImageAnimations;
|
||||
if ( num < MAX_IMAGE_ANIMATIONS ) {
|
||||
stage->bundle.image[num] = R_FindImageFile( token, shader.imgflags, GL_REPEAT );
|
||||
stage->bundle.image[num] = R_FindImageFile( token, shader.imgflags, TW_REPEAT );
|
||||
if ( !stage->bundle.image[num] )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
|
||||
|
@ -1115,7 +1115,7 @@ static void ParseSkyParms( const char** text )
|
|||
if ( strcmp( token, "-" ) ) {
|
||||
for (i = 0; i < 6; ++i) {
|
||||
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga", token, suf[i] );
|
||||
shader.sky.outerbox[i] = R_FindImageFile( pathname, IMG_NOMIPMAP | IMG_NOPICMIP, GL_CLAMP_TO_EDGE );
|
||||
shader.sky.outerbox[i] = R_FindImageFile( pathname, IMG_NOMIPMAP | IMG_NOPICMIP, TW_CLAMP_TO_EDGE );
|
||||
if ( !shader.sky.outerbox[i] ) {
|
||||
shader.sky.outerbox[i] = tr.defaultImage;
|
||||
}
|
||||
|
@ -1143,7 +1143,7 @@ static void ParseSkyParms( const char** text )
|
|||
if ( strcmp( token, "-" ) ) {
|
||||
for (i = 0; i < 6; ++i) {
|
||||
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga", token, suf[i] );
|
||||
shader.sky.innerbox[i] = R_FindImageFile( pathname, IMG_NOMIPMAP | IMG_NOPICMIP, GL_REPEAT );
|
||||
shader.sky.innerbox[i] = R_FindImageFile( pathname, IMG_NOMIPMAP | IMG_NOPICMIP, TW_REPEAT );
|
||||
if ( !shader.sky.innerbox[i] ) {
|
||||
shader.sky.innerbox[i] = tr.defaultImage;
|
||||
}
|
||||
|
@ -1534,52 +1534,41 @@ SHADER OPTIMIZATION AND FOGGING
|
|||
*/
|
||||
|
||||
|
||||
static void ComputeStageIteratorFunc()
|
||||
{
|
||||
if (shader.sort == SS_ENVIRONMENT) {
|
||||
shader.siFunc = RB_StageIteratorSky;
|
||||
return;
|
||||
}
|
||||
|
||||
shader.siFunc = GL2_StageIterator;
|
||||
}
|
||||
|
||||
|
||||
typedef struct {
|
||||
int blendA;
|
||||
int blendB;
|
||||
int multitextureEnv;
|
||||
int multitextureBlend;
|
||||
int blendA;
|
||||
int blendB;
|
||||
texEnv_t multitextureEnv;
|
||||
int multitextureBlend;
|
||||
} collapse_t;
|
||||
|
||||
static const collapse_t collapse[] = {
|
||||
// the most common (and most worthwhile) collapse is for DxLM shaders
|
||||
{ 0, GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO,
|
||||
GL_MODULATE, 0 },
|
||||
TE_MODULATE, 0 },
|
||||
|
||||
{ 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
|
||||
GL_MODULATE, 0 },
|
||||
TE_MODULATE, 0 },
|
||||
|
||||
{ GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
|
||||
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
TE_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
|
||||
{ GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
|
||||
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
TE_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
|
||||
{ GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
|
||||
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
TE_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
|
||||
{ GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
|
||||
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
TE_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR },
|
||||
|
||||
{ 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
|
||||
GL_ADD, 0 },
|
||||
TE_ADD, 0 },
|
||||
|
||||
{ GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
|
||||
GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE },
|
||||
TE_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE },
|
||||
#if 0
|
||||
{ 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA,
|
||||
GL_DECAL, 0 },
|
||||
TE_DECAL, 0 },
|
||||
#endif
|
||||
{ -1 }
|
||||
};
|
||||
|
@ -1596,10 +1585,6 @@ static qbool CollapseMultitexture( void ) {
|
|||
int abits, bbits;
|
||||
int i;
|
||||
|
||||
if ( !qglActiveTextureARB ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// make sure both stages are active
|
||||
if ( !stages[0].active || !stages[1].active ) {
|
||||
return qfalse;
|
||||
|
@ -1637,7 +1622,7 @@ static qbool CollapseMultitexture( void ) {
|
|||
}
|
||||
|
||||
// an add collapse can only have identity colors
|
||||
if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) {
|
||||
if ( collapse[i].multitextureEnv == TE_ADD && stages[0].rgbGen != CGEN_IDENTITY ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
@ -1742,9 +1727,8 @@ static void CollapseStages()
|
|||
CollapseFailure;
|
||||
|
||||
// For the remaining cases, we generate and test the colors.
|
||||
static stageVars_t svarsMT;
|
||||
R_ComputeColors( &aStages[1], svarsMT );
|
||||
const int* colors = (const int*)svarsMT.colors;
|
||||
R_ComputeColors( &aStages[1], tess.svars[0], 0, tess.numVertexes );
|
||||
const int* colors = (const int*)tess.svars[0].colors;
|
||||
const int colorCount = tess.numVertexes;
|
||||
int allOnes = -1;
|
||||
for ( int c = 0; c < colorCount; ++c )
|
||||
|
@ -1881,23 +1865,129 @@ static void VertexLightingCollapse( void ) {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
|
||||
static void VertexLightingCollapse()
|
||||
static qbool IsAdditiveBlend()
|
||||
{
|
||||
if ( shader.sort == SS_ENVIRONMENT )
|
||||
return;
|
||||
for (int i = 0; i < shader.numStages; ++i) {
|
||||
if (!stages[i].active)
|
||||
continue;
|
||||
|
||||
if ( shader.lightmapIndex == LIGHTMAP_NONE ) {
|
||||
stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE;
|
||||
} else {
|
||||
stages[0].rgbGen = CGEN_EXACT_VERTEX;
|
||||
const int bits = stages[i].stateBits;
|
||||
if ((bits & GLS_SRCBLEND_BITS) != GLS_SRCBLEND_ONE ||
|
||||
(bits & GLS_DSTBLEND_BITS) != GLS_DSTBLEND_ONE ||
|
||||
(bits & GLS_DEPTHMASK_TRUE) != 0)
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
stages[0].alphaGen = AGEN_SKIP;
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
static qbool IsNormalBlend()
|
||||
{
|
||||
for (int i = 0; i < shader.numStages; ++i) {
|
||||
if (!stages[i].active)
|
||||
continue;
|
||||
|
||||
const int bits = stages[i].stateBits;
|
||||
if ((bits & GLS_SRCBLEND_BITS) != GLS_SRCBLEND_SRC_ALPHA ||
|
||||
(bits & GLS_DSTBLEND_BITS) != GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ||
|
||||
(bits & GLS_DEPTHMASK_TRUE) != 0)
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
static void ProcessSoftSprite()
|
||||
{
|
||||
struct ssShader {
|
||||
const char* name;
|
||||
float distance;
|
||||
float offset;
|
||||
};
|
||||
|
||||
const ssShader ssShaders[] = {
|
||||
{ "rocketExplosion", 24.0f },
|
||||
{ "rocketExplosionNPM", 24.0f },
|
||||
{ "grenadeExplosion", 24.0f },
|
||||
{ "grenadeExplosionNPM", 24.0f },
|
||||
{ "grenadeCPMA_NPM", 24.0f },
|
||||
{ "grenadeCPMA", 24.0f },
|
||||
{ "bloodTrail", 24.0f },
|
||||
{ "sprites/particleSmoke", 24.0f },
|
||||
{ "plasmaExplosion", 8.0f, 4.0f },
|
||||
{ "plasmaExplosionNPM", 8.0f, 4.0f },
|
||||
{ "plasmanewExplosion", 8.0f, 4.0f },
|
||||
{ "plasmanewExplosionNPM", 8.0f, 4.0f },
|
||||
{ "bulletExplosion", 8.0f, 4.0f },
|
||||
{ "bulletExplosionNPM", 8.0f, 4.0f },
|
||||
{ "railExplosion", 8.0f },
|
||||
{ "railExplosionNPM", 8.0f },
|
||||
{ "bfgExplosion", 8.0f },
|
||||
{ "bfgExplosionNPM", 8.0f },
|
||||
{ "bloodExplosion", 8.0f },
|
||||
{ "bloodExplosionNPM", 8.0f },
|
||||
{ "smokePuff", 8.0f },
|
||||
{ "smokePuffNPM", 8.0f },
|
||||
{ "shotgunSmokePuff", 8.0f },
|
||||
{ "shotgunSmokePuffNPM", 8.0f }
|
||||
};
|
||||
|
||||
shader.softSprite = SST_NONE;
|
||||
|
||||
if (!glInfo.softSpriteSupport || r_softSprites->integer == 0)
|
||||
return;
|
||||
|
||||
if (shader.sort <= SS_OPAQUE)
|
||||
return;
|
||||
|
||||
int activeStages = 0;
|
||||
for (int i = 0; i < shader.numStages; ++i) {
|
||||
if (stages[i].active)
|
||||
++activeStages;
|
||||
}
|
||||
|
||||
if (activeStages <= 0)
|
||||
return;
|
||||
|
||||
qbool found = qfalse;
|
||||
for (int i = 0; i < ARRAY_LEN(ssShaders); ++i) {
|
||||
if (!Q_stricmp(shader.name, ssShaders[i].name)) {
|
||||
shader.softSpriteDistance = 1.0f / ssShaders[i].distance;
|
||||
shader.softSpriteOffset = ssShaders[i].offset;
|
||||
found = qtrue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
return;
|
||||
|
||||
if (IsAdditiveBlend())
|
||||
shader.softSprite = SST_ADDITIVE;
|
||||
else if (IsNormalBlend())
|
||||
shader.softSprite = SST_BLEND;
|
||||
}
|
||||
|
||||
|
||||
static qbool UsesInternalLightmap( const shaderStage_t* stage )
|
||||
{
|
||||
return
|
||||
stage->active &&
|
||||
stage->type == ST_LIGHTMAP;
|
||||
}
|
||||
|
||||
|
||||
static qbool UsesExternalLightmap( const shaderStage_t* stage )
|
||||
{
|
||||
return
|
||||
stage->active &&
|
||||
stage->type == ST_DIFFUSE &&
|
||||
!stage->bundle.isVideoMap &&
|
||||
stage->bundle.numImageAnimations <= 1 &&
|
||||
stage->bundle.image[0] != NULL &&
|
||||
(stage->bundle.image[0]->flags & IMG_EXTLMATLAS) != 0;
|
||||
}
|
||||
|
||||
|
||||
// returns a freshly allocated shader with info
|
||||
|
@ -2029,6 +2119,53 @@ static shader_t* FinishShader()
|
|||
|
||||
CollapseStages();
|
||||
|
||||
if ( r_fullbright->integer ) {
|
||||
// we replace the lightmap texture with the white texture
|
||||
for ( int i = 0; i < shader.numStages; ++i ) {
|
||||
if ( UsesInternalLightmap( &stages[i] ) || UsesExternalLightmap( &stages[i] ) ) {
|
||||
stages[i].type = ST_DIFFUSE;
|
||||
stages[i].bundle.image[0] = tr.whiteImage;
|
||||
}
|
||||
}
|
||||
} else if ( r_lightmap->integer ) {
|
||||
// we reduce it down to a single lightmap stage with the same state bits as
|
||||
// the current first stage (if the shader uses a lightmap at all)
|
||||
|
||||
// look for "real" lightmaps first (straight from the .bsp file itself)
|
||||
int stageIndex = -1;
|
||||
for ( int i = 0; i < shader.numStages; ++i ) {
|
||||
if ( UsesInternalLightmap( &stages[i] ) ) {
|
||||
stageIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( stageIndex == -1 ) {
|
||||
// look for external lightmaps
|
||||
for ( int i = 0; i < shader.numStages; ++i ) {
|
||||
if ( UsesExternalLightmap( &stages[i] ) ) {
|
||||
stageIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const int stateBits = stages[0].stateBits;
|
||||
if ( stageIndex > 0 )
|
||||
memcpy(stages, stages + stageIndex, sizeof(stages[0]));
|
||||
|
||||
if ( stageIndex >= 0 ) {
|
||||
for ( int i = 1; i < shader.numStages; ++i ) {
|
||||
stages[i].active = qfalse;
|
||||
}
|
||||
stages[0].stateBits = stateBits;
|
||||
stages[0].mtStages = 0;
|
||||
shader.lightingStages[ST_DIFFUSE] = 0; // for working dynamic lights
|
||||
shader.lightingStages[ST_LIGHTMAP] = 0;
|
||||
shader.numStages = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* !!!
|
||||
if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name );
|
||||
|
@ -2045,8 +2182,7 @@ static shader_t* FinishShader()
|
|||
shader.sort = SS_FOG;
|
||||
}
|
||||
|
||||
// determine which stage iterator function is appropriate
|
||||
ComputeStageIteratorFunc();
|
||||
ProcessSoftSprite();
|
||||
|
||||
return GeneratePermanentShader();
|
||||
}
|
||||
|
@ -2175,12 +2311,6 @@ shader_t* R_FindShader( const char *name, int lightmapIndex, qbool mipRawImage )
|
|||
stages[i].texMods = texMods[i];
|
||||
}
|
||||
|
||||
// FIXME: set these "need" values apropriately
|
||||
shader.needsNormal = qtrue;
|
||||
shader.needsST1 = qtrue;
|
||||
shader.needsST2 = qtrue;
|
||||
shader.needsColor = qtrue;
|
||||
|
||||
//
|
||||
// attempt to define shader from an explicit parameter file
|
||||
//
|
||||
|
@ -2205,9 +2335,9 @@ shader_t* R_FindShader( const char *name, int lightmapIndex, qbool mipRawImage )
|
|||
|
||||
const image_t* image;
|
||||
if (mipRawImage)
|
||||
image = R_FindImageFile( fileName, 0, GL_REPEAT );
|
||||
image = R_FindImageFile( fileName, 0, TW_REPEAT );
|
||||
else
|
||||
image = R_FindImageFile( fileName, IMG_NOMIPMAP | IMG_NOPICMIP, GL_CLAMP_TO_EDGE );
|
||||
image = R_FindImageFile( fileName, IMG_NOMIPMAP | IMG_NOPICMIP, TW_CLAMP_TO_EDGE );
|
||||
|
||||
if ( !image ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "Couldn't find image for shader %s\n", name );
|
||||
|
@ -2282,11 +2412,6 @@ qhandle_t RE_RegisterShaderFromImage( const char* name, const image_t* image )
|
|||
stages[i].texMods = texMods[i];
|
||||
}
|
||||
|
||||
shader.needsNormal = qfalse;
|
||||
shader.needsST1 = qtrue;
|
||||
shader.needsST2 = qfalse;
|
||||
shader.needsColor = qtrue;
|
||||
|
||||
// create the default shading commands: this can only ever be a 2D/UI shader
|
||||
stages[0].bundle.image[0] = image;
|
||||
stages[0].active = qtrue;
|
||||
|
@ -2371,8 +2496,6 @@ void R_ShaderList_f( void )
|
|||
|
||||
if (sh->lightmapIndex >= 0 ) {
|
||||
ri.Printf( PRINT_ALL, "L " );
|
||||
//} else if (sh->lightmapIndex == LIGHTMAP_WHITE ) {
|
||||
// ri.Printf( PRINT_ALL, "W " );
|
||||
} else {
|
||||
ri.Printf( PRINT_ALL, " " );
|
||||
}
|
||||
|
@ -2382,12 +2505,10 @@ void R_ShaderList_f( void )
|
|||
ri.Printf( PRINT_ALL, " " );
|
||||
}
|
||||
|
||||
if ( sh->siFunc == GL2_StageIterator ) {
|
||||
ri.Printf( PRINT_ALL, " " );
|
||||
} else if ( sh->siFunc == RB_StageIteratorSky ) {
|
||||
if ( sh->sort == SS_ENVIRONMENT ) {
|
||||
ri.Printf( PRINT_ALL, "sky " );
|
||||
} else {
|
||||
ri.Printf( PRINT_ALL, "??? " );
|
||||
ri.Printf( PRINT_ALL, " " );
|
||||
}
|
||||
|
||||
if ( sh->defaultShader ) {
|
||||
|
@ -2399,21 +2520,6 @@ void R_ShaderList_f( void )
|
|||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, "%i total shaders\n", count );
|
||||
/*
|
||||
int buckets = 0, collisions = 0;
|
||||
for (i = 0; i < MAX_SHADERTEXT_HASH; ++i) {
|
||||
if (shaderTextHashTable[i][0]) {
|
||||
ri.Printf( PRINT_ALL, "%i: ", i );
|
||||
for (int c = 1; shaderTextHashTable[i][c]; ++c) {
|
||||
ri.Printf( PRINT_ALL, "C " );
|
||||
++collisions;
|
||||
}
|
||||
++buckets;
|
||||
ri.Printf( PRINT_ALL, "\n", i );
|
||||
}
|
||||
}
|
||||
ri.Printf( PRINT_ALL, "%i/%i buckets, %i collisions\n", buckets, MAX_SHADERTEXT_HASH, collisions );
|
||||
*/
|
||||
ri.Printf( PRINT_ALL, "--------------------\n" );
|
||||
}
|
||||
|
||||
|
@ -2449,8 +2555,6 @@ static void ScanAndLoadShaderFiles()
|
|||
{
|
||||
char filename[MAX_QPATH];
|
||||
Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] );
|
||||
// KHB there's simply no time to EVER want this - it's self-destructive because of the HUGE spam >:(
|
||||
//ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename );
|
||||
ri.FS_ReadFile( filename, (void **)&buffers[i] );
|
||||
if ( !buffers[i] )
|
||||
ri.Error( ERR_DROP, "Couldn't load %s", filename );
|
||||
|
@ -2523,12 +2627,14 @@ static void CreateInternalShaders()
|
|||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
||||
Q_strncpyz( shader.name, "<default>", sizeof( shader.name ) );
|
||||
|
||||
shader.lightmapIndex = LIGHTMAP_NONE;
|
||||
stages[0].bundle.image[0] = tr.defaultImage;
|
||||
stages[0].active = qtrue;
|
||||
stages[0].stateBits = GLS_DEFAULT;
|
||||
tr.defaultShader = FinishShader();
|
||||
|
||||
Q_strncpyz( shader.name, "<scratch>", sizeof( shader.name ) );
|
||||
tr.scratchShader = FinishShader();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,9 +22,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// tr_sky.c
|
||||
#include "tr_local.h"
|
||||
|
||||
#define SKY_SUBDIVISIONS 8
|
||||
#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2)
|
||||
|
||||
static float s_cloudTexCoords[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2];
|
||||
|
||||
/*
|
||||
|
@ -244,16 +241,16 @@ static void ClearSkyBox()
|
|||
}
|
||||
|
||||
|
||||
static void RB_ClipSkyPolygons( const shaderCommands_t* input )
|
||||
static void RB_ClipSkyPolygons()
|
||||
{
|
||||
vec3_t p[4]; // need one extra point for clipping
|
||||
|
||||
ClearSkyBox();
|
||||
|
||||
for ( int i = 0; i < input->numIndexes; i += 3 ) {
|
||||
VectorSubtract( input->xyz[input->indexes[i+0]], backEnd.viewParms.orient.origin, p[0] );
|
||||
VectorSubtract( input->xyz[input->indexes[i+1]], backEnd.viewParms.orient.origin, p[1] );
|
||||
VectorSubtract( input->xyz[input->indexes[i+2]], backEnd.viewParms.orient.origin, p[2] );
|
||||
for ( int i = 0; i < tess.numIndexes; i += 3 ) {
|
||||
VectorSubtract( tess.xyz[tess.indexes[i+0]], backEnd.viewParms.orient.origin, p[0] );
|
||||
VectorSubtract( tess.xyz[tess.indexes[i+1]], backEnd.viewParms.orient.origin, p[1] );
|
||||
VectorSubtract( tess.xyz[tess.indexes[i+2]], backEnd.viewParms.orient.origin, p[2] );
|
||||
ClipSkyPolygon( 3, p[0], 0 );
|
||||
}
|
||||
}
|
||||
|
@ -308,7 +305,7 @@ static void MakeSkyVec( float s, float t, int axis, vec2_t st, vec3_t xyz )
|
|||
}
|
||||
|
||||
|
||||
static void CalcSkyBounds()
|
||||
void RB_CalcSkyBounds()
|
||||
{
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
sky_mins_st[i][0] = floor( sky_mins_st[i][0] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS;
|
||||
|
@ -319,77 +316,23 @@ static void CalcSkyBounds()
|
|||
}
|
||||
|
||||
|
||||
static void DrawSkySide( const image_t* image, const int mins[2], const int maxs[2] )
|
||||
{
|
||||
int s, t;
|
||||
|
||||
GL_Bind( image );
|
||||
|
||||
for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t < maxs[1]+HALF_SKY_SUBDIVISIONS; t++ )
|
||||
{
|
||||
qglBegin( GL_TRIANGLE_STRIP );
|
||||
|
||||
for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ )
|
||||
{
|
||||
qglTexCoord2fv( s_skyTexCoords[t][s] );
|
||||
qglVertex3fv( s_skyPoints[t][s] );
|
||||
|
||||
qglTexCoord2fv( s_skyTexCoords[t+1][s] );
|
||||
qglVertex3fv( s_skyPoints[t+1][s] );
|
||||
}
|
||||
|
||||
qglEnd();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void DrawSkyBox( const shader_t* shader )
|
||||
{
|
||||
// Com_Memset( s_skyTexCoords, 0, sizeof( s_skyTexCoords ) );
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
int sky_mins_subd[2], sky_maxs_subd[2];
|
||||
|
||||
if ( ( sky_mins_st[i][0] >= sky_maxs_st[i][0] ) || ( sky_mins_st[i][1] >= sky_maxs_st[i][1] ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_mins_st[i][0] );
|
||||
sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_mins_st[i][1] );
|
||||
sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_maxs_st[i][0] );
|
||||
sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_maxs_st[i][1] );
|
||||
|
||||
//
|
||||
// iterate through the subdivisions
|
||||
//
|
||||
for (int t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; ++t)
|
||||
{
|
||||
for (int s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; ++s)
|
||||
{
|
||||
MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS,
|
||||
( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS,
|
||||
i, s_skyTexCoords[t][s], s_skyPoints[t][s] );
|
||||
}
|
||||
}
|
||||
|
||||
DrawSkySide( shader->sky.outerbox[i], sky_mins_subd, sky_maxs_subd );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void FillCloudySkySide( const int mins[2], const int maxs[2], qbool addIndexes )
|
||||
{
|
||||
int s, t;
|
||||
int vertexStart = tess.numVertexes;
|
||||
const int vertexStart = tess.numVertexes;
|
||||
const uint32_t vertexColor =
|
||||
(uint32_t)tr.identityLightByte |
|
||||
((uint32_t)tr.identityLightByte << 8) |
|
||||
((uint32_t)tr.identityLightByte << 16) |
|
||||
((uint32_t)256 << 24);
|
||||
|
||||
for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ )
|
||||
for ( int t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ )
|
||||
{
|
||||
for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ )
|
||||
for ( int s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ )
|
||||
{
|
||||
VectorAdd( s_skyPoints[t][s], backEnd.viewParms.orient.origin, tess.xyz[tess.numVertexes] );
|
||||
tess.texCoords[tess.numVertexes][0][0] = s_skyTexCoords[t][s][0];
|
||||
tess.texCoords[tess.numVertexes][0][1] = s_skyTexCoords[t][s][1];
|
||||
tess.texCoords[tess.numVertexes][0] = s_skyTexCoords[t][s][0];
|
||||
tess.texCoords[tess.numVertexes][1] = s_skyTexCoords[t][s][1];
|
||||
*(uint32_t*)&tess.vertexColors[tess.numVertexes] = vertexColor;
|
||||
|
||||
tess.numVertexes++;
|
||||
|
||||
|
@ -407,9 +350,9 @@ static void FillCloudySkySide( const int mins[2], const int maxs[2], qbool addIn
|
|||
int tHeight = maxs[1] - mins[1] + 1;
|
||||
int sWidth = maxs[0] - mins[0] + 1;
|
||||
|
||||
for ( t = 0; t < tHeight-1; t++ )
|
||||
for ( int t = 0; t < tHeight-1; t++ )
|
||||
{
|
||||
for ( s = 0; s < sWidth-1; s++ )
|
||||
for ( int s = 0; s < sWidth-1; s++ )
|
||||
{
|
||||
tess.indexes[tess.numIndexes] = vertexStart + s + t * ( sWidth );
|
||||
tess.numIndexes++;
|
||||
|
@ -426,6 +369,12 @@ static void FillCloudySkySide( const int mins[2], const int maxs[2], qbool addIn
|
|||
tess.numIndexes++;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < tess.shader->numStages; ++i )
|
||||
{
|
||||
R_ComputeColors( tess.shader->stages[i], tess.svars[i], 0, tess.numVertexes );
|
||||
R_ComputeTexCoords( tess.shader->stages[i], tess.svars[i], 0, tess.numVertexes, qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -472,19 +421,16 @@ static void FillCloudBox( const shader_t* shader, int stage )
|
|||
}
|
||||
|
||||
|
||||
static void R_BuildCloudData( shaderCommands_t* input )
|
||||
void R_BuildCloudData()
|
||||
{
|
||||
assert( input->shader->sort == SS_ENVIRONMENT );
|
||||
assert( tess.shader->sort == SS_ENVIRONMENT );
|
||||
|
||||
// set up for drawing
|
||||
tess.numIndexes = 0;
|
||||
tess.numVertexes = 0;
|
||||
|
||||
if (!input->shader->sky.cloudHeight)
|
||||
return;
|
||||
|
||||
for (int i = 0; (i < MAX_SHADER_STAGES) && tess.xstages[i]; ++i) {
|
||||
FillCloudBox( input->shader, i );
|
||||
FillCloudBox( tess.shader, i );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -546,52 +492,72 @@ void R_InitSkyTexCoords( float heightCloud )
|
|||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// all of the visible sky triangles are in tess
|
||||
// other things could be stuck in here, like birds in the sky, etc
|
||||
|
||||
void RB_StageIteratorSky()
|
||||
static void DrawSkyBox()
|
||||
{
|
||||
if ( r_fastsky->integer ) {
|
||||
return;
|
||||
const image_t*const* skyImages = &tess.shader->sky.outerbox[0];
|
||||
RB_PushSingleStageShader( 0, CT_TWO_SIDED );
|
||||
shaderStage_t* const stage = tess.shader->stages[0];
|
||||
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
if ( ( sky_mins_st[i][0] >= sky_maxs_st[i][0] ) || ( sky_mins_st[i][1] >= sky_maxs_st[i][1] ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int sky_mins_subd[2];
|
||||
int sky_maxs_subd[2];
|
||||
sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_mins_st[i][0] );
|
||||
sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_mins_st[i][1] );
|
||||
sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_maxs_st[i][0] );
|
||||
sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS * Com_Clamp( -1, 1, sky_maxs_st[i][1] );
|
||||
|
||||
// iterate through the subdivisions
|
||||
for (int t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; ++t)
|
||||
{
|
||||
for (int s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; ++s)
|
||||
{
|
||||
MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS,
|
||||
( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS,
|
||||
i, s_skyTexCoords[t][s], s_skyPoints[t][s] );
|
||||
}
|
||||
}
|
||||
|
||||
// write to tess and draw
|
||||
stage->bundle.image[0] = skyImages[i];
|
||||
tess.numVertexes = 0;
|
||||
tess.numIndexes = 0;
|
||||
FillCloudySkySide( sky_mins_subd, sky_maxs_subd, qtrue );
|
||||
gal.Draw( DT_GENERIC );
|
||||
|
||||
}
|
||||
|
||||
GL_Program();
|
||||
RB_PopShader();
|
||||
tess.numVertexes = 0;
|
||||
tess.numIndexes = 0;
|
||||
}
|
||||
|
||||
|
||||
void RB_DrawSky()
|
||||
{
|
||||
if (r_fastsky->integer)
|
||||
return;
|
||||
|
||||
// project all the polygons onto the sky box
|
||||
// to see which blocks on each side need to be drawn
|
||||
RB_ClipSkyPolygons( &tess );
|
||||
RB_ClipSkyPolygons();
|
||||
RB_CalcSkyBounds();
|
||||
|
||||
CalcSkyBounds();
|
||||
gal.BeginSkyAndClouds();
|
||||
|
||||
if (tess.shader->sky.outerbox[0] && tess.shader->sky.outerbox[0] != tr.defaultImage)
|
||||
DrawSkyBox();
|
||||
|
||||
// r_showsky will let all the sky blocks be drawn in
|
||||
// front of everything to allow developers to see how
|
||||
// much sky is getting sucked in
|
||||
if ( r_showsky->integer ) {
|
||||
qglDepthRange( 0.0, 0.0 );
|
||||
} else {
|
||||
qglDepthRange( 1.0, 1.0 );
|
||||
if (tess.shader->sky.cloudHeight > 0.0f) {
|
||||
R_BuildCloudData();
|
||||
if (tess.numVertexes)
|
||||
gal.Draw(DT_GENERIC);
|
||||
}
|
||||
|
||||
// draw the outer skybox
|
||||
if ( tess.shader->sky.outerbox[0] && tess.shader->sky.outerbox[0] != tr.defaultImage ) {
|
||||
qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight );
|
||||
qglPushMatrix();
|
||||
GL_State( 0 );
|
||||
qglTranslatef (backEnd.viewParms.orient.origin[0], backEnd.viewParms.orient.origin[1], backEnd.viewParms.orient.origin[2]);
|
||||
DrawSkyBox( tess.shader );
|
||||
qglPopMatrix();
|
||||
}
|
||||
|
||||
// generate the vertexes for all the clouds (if any)
|
||||
// which will be drawn by the generic shader routine
|
||||
R_BuildCloudData( &tess );
|
||||
if (tess.numVertexes)
|
||||
GL2_StageIterator();
|
||||
|
||||
// back to normal depth range
|
||||
qglDepthRange( 0.0, 1.0 );
|
||||
gal.EndSkyAndClouds();
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// tr_surf.c
|
||||
#include "tr_local.h"
|
||||
|
||||
#if idSSE2
|
||||
#include <emmintrin.h>
|
||||
#include <stddef.h> // offsetof macro
|
||||
static byte check_srfVertTC[(offsetof(srfVert_t, st2) == offsetof(srfVert_t, st) + 8) ? 1 : -1];
|
||||
static byte check_drawVertTC[(offsetof(drawVert_t, lightmap) == offsetof(drawVert_t, st) + 8) ? 1 : -1];
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
||||
THIS ENTIRE FILE IS BACK END
|
||||
|
@ -110,17 +117,17 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, flo
|
|||
tess.normal[ndx][2] = tess.normal[ndx+1][2] = tess.normal[ndx+2][2] = tess.normal[ndx+3][2] = normal[2];
|
||||
|
||||
// standard square texture coordinates
|
||||
tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1;
|
||||
tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1;
|
||||
tess.texCoords[ndx][0] = tess.texCoords2[ndx][0] = s1;
|
||||
tess.texCoords[ndx][1] = tess.texCoords2[ndx][1] = t1;
|
||||
|
||||
tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2;
|
||||
tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1;
|
||||
tess.texCoords[ndx+1][0] = tess.texCoords2[ndx+1][0] = s2;
|
||||
tess.texCoords[ndx+1][1] = tess.texCoords2[ndx+1][1] = t1;
|
||||
|
||||
tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2;
|
||||
tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2;
|
||||
tess.texCoords[ndx+2][0] = tess.texCoords2[ndx+2][0] = s2;
|
||||
tess.texCoords[ndx+2][1] = tess.texCoords2[ndx+2][1] = t2;
|
||||
|
||||
tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1;
|
||||
tess.texCoords[ndx+3][0][1] = tess.texCoords[ndx+3][1][1] = t2;
|
||||
tess.texCoords[ndx+3][0] = tess.texCoords2[ndx+3][0] = s1;
|
||||
tess.texCoords[ndx+3][1] = tess.texCoords2[ndx+3][1] = t2;
|
||||
|
||||
// constant color all the way around
|
||||
// should this be identity and let the shader specify from entity?
|
||||
|
@ -182,8 +189,8 @@ static void RB_SurfacePolychain( const srfPoly_t* p )
|
|||
int numv = tess.numVertexes;
|
||||
for ( i = 0; i < p->numVerts; ++i ) {
|
||||
VectorCopy( p->verts[i].xyz, tess.xyz[numv] );
|
||||
tess.texCoords[numv][0][0] = p->verts[i].st[0];
|
||||
tess.texCoords[numv][0][1] = p->verts[i].st[1];
|
||||
tess.texCoords[numv][0] = p->verts[i].st[0];
|
||||
tess.texCoords[numv][1] = p->verts[i].st[1];
|
||||
*(unsigned*)&tess.vertexColors[numv] = *(unsigned*)p->verts[i].modulate;
|
||||
++numv;
|
||||
}
|
||||
|
@ -205,7 +212,7 @@ static void RB_SurfaceTriangles( srfTriangles_t* surf )
|
|||
|
||||
RB_CHECKOVERFLOW( surf->numVerts, surf->numIndexes );
|
||||
|
||||
glIndex_t* tessIndexes = tess.indexes + tess.numIndexes;
|
||||
unsigned int* tessIndexes = tess.indexes + tess.numIndexes;
|
||||
for ( i = 0; i < surf->numIndexes; ++i )
|
||||
tessIndexes[i] = tess.numVertexes + surf->indexes[i];
|
||||
tess.numIndexes += surf->numIndexes;
|
||||
|
@ -213,12 +220,11 @@ static void RB_SurfaceTriangles( srfTriangles_t* surf )
|
|||
const srfVert_t* v = surf->verts;
|
||||
for ( i = 0, ndx = tess.numVertexes; i < surf->numVerts; ++i, ++v, ++ndx ) {
|
||||
VectorCopy( v->xyz, tess.xyz[ndx] );
|
||||
if ( tess.shader->needsNormal )
|
||||
VectorCopy( v->normal, tess.normal[ndx] );
|
||||
tess.texCoords[ndx][0][0] = v->st[0];
|
||||
tess.texCoords[ndx][0][1] = v->st[1];
|
||||
tess.texCoords[ndx][1][0] = v->st2[0];
|
||||
tess.texCoords[ndx][1][1] = v->st2[1];
|
||||
VectorCopy( v->normal, tess.normal[ndx] );
|
||||
tess.texCoords[ndx][0] = v->st[0];
|
||||
tess.texCoords[ndx][1] = v->st[1];
|
||||
tess.texCoords2[ndx][0] = v->st2[0];
|
||||
tess.texCoords2[ndx][1] = v->st2[1];
|
||||
*(unsigned int *)&tess.vertexColors[ndx] = *(unsigned int *)v->rgba;
|
||||
}
|
||||
|
||||
|
@ -236,33 +242,32 @@ static void RB_LightningBoltFace( const vec3_t start, const vec3_t end, const ve
|
|||
|
||||
// FIXME: use quad stamp?
|
||||
VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] );
|
||||
tess.texCoords[tess.numVertexes][0][0] = 0;
|
||||
tess.texCoords[tess.numVertexes][0][1] = 0;
|
||||
tess.texCoords[tess.numVertexes][0] = 0;
|
||||
tess.texCoords[tess.numVertexes][1] = 0;
|
||||
tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 0.25;
|
||||
tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 0.25;
|
||||
tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 0.25;
|
||||
tess.numVertexes++;
|
||||
|
||||
VectorMA( start, -spanWidth, up, tess.xyz[tess.numVertexes] );
|
||||
tess.texCoords[tess.numVertexes][0][0] = 0;
|
||||
tess.texCoords[tess.numVertexes][0][1] = 1;
|
||||
tess.texCoords[tess.numVertexes][0] = 0;
|
||||
tess.texCoords[tess.numVertexes][1] = 1;
|
||||
tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];
|
||||
tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];
|
||||
tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];
|
||||
tess.numVertexes++;
|
||||
|
||||
VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] );
|
||||
|
||||
tess.texCoords[tess.numVertexes][0][0] = t;
|
||||
tess.texCoords[tess.numVertexes][0][1] = 0;
|
||||
tess.texCoords[tess.numVertexes][0] = t;
|
||||
tess.texCoords[tess.numVertexes][1] = 0;
|
||||
tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];
|
||||
tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];
|
||||
tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];
|
||||
tess.numVertexes++;
|
||||
|
||||
VectorMA( end, -spanWidth, up, tess.xyz[tess.numVertexes] );
|
||||
tess.texCoords[tess.numVertexes][0][0] = t;
|
||||
tess.texCoords[tess.numVertexes][0][1] = 1;
|
||||
tess.texCoords[tess.numVertexes][0] = t;
|
||||
tess.texCoords[tess.numVertexes][1] = 1;
|
||||
tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0];
|
||||
tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1];
|
||||
tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2];
|
||||
|
@ -504,8 +509,8 @@ void RB_SurfaceMesh(md3Surface_t *surface) {
|
|||
texCoords = (float *) ((byte *)surface + surface->ofsSt);
|
||||
|
||||
for ( j = 0; j < surface->numVerts; j++ ) {
|
||||
tess.texCoords[Doug + j][0][0] = texCoords[j*2+0];
|
||||
tess.texCoords[Doug + j][0][1] = texCoords[j*2+1];
|
||||
tess.texCoords[Doug + j][0] = texCoords[j*2+0];
|
||||
tess.texCoords[Doug + j][1] = texCoords[j*2+1];
|
||||
// FIXME: fill in lightmapST for completeness?
|
||||
}
|
||||
|
||||
|
@ -515,30 +520,84 @@ void RB_SurfaceMesh(md3Surface_t *surface) {
|
|||
|
||||
static void RB_SurfaceFace( srfSurfaceFace_t* surf )
|
||||
{
|
||||
int i, ndx;
|
||||
|
||||
RB_CHECKOVERFLOW( surf->numVerts, surf->numIndexes );
|
||||
|
||||
glIndex_t* tessIndexes = tess.indexes + tess.numIndexes;
|
||||
for ( i = 0; i < surf->numIndexes; ++i )
|
||||
tessIndexes[i] = tess.numVertexes + surf->indexes[i];
|
||||
const int tessNumVertexes = tess.numVertexes;
|
||||
const int* surfIndexes = surf->indexes;
|
||||
unsigned int* tessIndexes = tess.indexes + tess.numIndexes;
|
||||
unsigned int* const tessIndexesEnd = tessIndexes + surf->numIndexes;
|
||||
#if idSSE2
|
||||
unsigned int* const tessIndexesEndSIMD = tessIndexesEnd - 3;
|
||||
const __m128i xmmNumVerts = _mm_set1_epi32( tess.numVertexes );
|
||||
while ( tessIndexes < tessIndexesEndSIMD ) {
|
||||
const __m128i xmmIn = _mm_loadu_si128( (const __m128i*)surfIndexes );
|
||||
const __m128i xmmOut = _mm_add_epi32( xmmIn, xmmNumVerts );
|
||||
_mm_storeu_si128( (__m128i*)tessIndexes, xmmOut );
|
||||
tessIndexes += 4;
|
||||
surfIndexes += 4;
|
||||
}
|
||||
#endif
|
||||
while ( tessIndexes < tessIndexesEnd ) {
|
||||
*tessIndexes++ = *surfIndexes++ + tessNumVertexes;
|
||||
}
|
||||
tess.numIndexes += surf->numIndexes;
|
||||
|
||||
if ( tess.shader->needsNormal ) {
|
||||
const float* normal = surf->plane.normal;
|
||||
for ( i = 0, ndx = tess.numVertexes; i < surf->numVerts; ++i, ++ndx ) {
|
||||
VectorCopy( normal, tess.normal[ndx] );
|
||||
}
|
||||
}
|
||||
|
||||
const srfVert_t* v = surf->verts;
|
||||
for ( i = 0, ndx = tess.numVertexes; i < surf->numVerts; ++i, ++v, ++ndx ) {
|
||||
int i = 0;
|
||||
int ndx = tess.numVertexes;
|
||||
const int end = surf->numVerts;
|
||||
#if idSSE2
|
||||
const int endSIMD = end - 1;
|
||||
for ( ; i < endSIMD; i += 2, v += 2, ndx += 2 ) {
|
||||
const __m128i xmmP0 = _mm_loadu_si128((const __m128i*)(v + 0)->xyz);
|
||||
const __m128i xmmN0 = _mm_loadu_si128((const __m128i*)(v + 0)->normal);
|
||||
const __m128i xmmT0 = _mm_loadu_si128((const __m128i*)(v + 0)->st); // tc2_0.y tc2_0.x tc_0.y tc_0.x
|
||||
const __m128i xmmP1 = _mm_loadu_si128((const __m128i*)(v + 1)->xyz);
|
||||
const __m128i xmmN1 = _mm_loadu_si128((const __m128i*)(v + 1)->normal);
|
||||
const __m128i xmmT1 = _mm_loadu_si128((const __m128i*)(v + 1)->st); // tc2_1.y tc2_1.x tc_1.y tc_1.x
|
||||
const __m128i xmmTC0 = _mm_unpacklo_epi64(xmmT0, xmmT1); // tc_1.y tc_1.x tc_0.y tc_0.x
|
||||
const __m128i xmmTC1 = _mm_unpackhi_epi64(xmmT0, xmmT1); // tc2_1.y tc2_1.x tc2_0.y tc2_0.x
|
||||
_mm_storeu_si128((__m128i*)tess.xyz[ndx + 0], xmmP0);
|
||||
_mm_storeu_si128((__m128i*)tess.xyz[ndx + 1], xmmP1);
|
||||
_mm_storeu_si128((__m128i*)tess.normal[ndx + 0], xmmN0);
|
||||
_mm_storeu_si128((__m128i*)tess.normal[ndx + 1], xmmN1);
|
||||
_mm_storeu_si128((__m128i*)tess.texCoords[ndx], xmmTC0);
|
||||
_mm_storeu_si128((__m128i*)tess.texCoords2[ndx], xmmTC1);
|
||||
*(uint32_t*)&tess.vertexColors[ndx + 0] = *(uint32_t*)(v + 0)->rgba;
|
||||
*(uint32_t*)&tess.vertexColors[ndx + 1] = *(uint32_t*)(v + 1)->rgba;
|
||||
}
|
||||
#endif
|
||||
for ( ; i < end; ++i, ++v, ++ndx ) {
|
||||
#if idSSE2
|
||||
const __m128i xmmP = _mm_loadu_si128((const __m128i*)v->xyz);
|
||||
const __m128i xmmN = _mm_loadu_si128((const __m128i*)v->normal);
|
||||
const __m128i xmmT1 = _mm_loadu_si128((const __m128i*)v->st);
|
||||
const __m128i xmmT2 = _mm_shuffle_epi32(xmmT1, (2 << 0) | (3 << 2) | (0 << 4) | (1 << 6));
|
||||
_mm_storeu_si128((__m128i*)tess.xyz[ndx], xmmP);
|
||||
_mm_storeu_si128((__m128i*)tess.normal[ndx], xmmN);
|
||||
_mm_storel_epi64((__m128i*)tess.texCoords[ndx], xmmT1);
|
||||
_mm_storel_epi64((__m128i*)tess.texCoords2[ndx], xmmT2);
|
||||
*(uint32_t*)&tess.vertexColors[ndx] = *(uint32_t*)v->rgba;
|
||||
#elif defined Q3_LITTLE_ENDIAN
|
||||
*(uint64_t*)&tess.xyz[ndx][0] = *(uint64_t*)&v->xyz[0];
|
||||
tess.xyz[ndx][2] = v->xyz[2];
|
||||
*(uint64_t*)&tess.normal[ndx][0] = *(uint64_t*)&v->normal[0];
|
||||
tess.normal[ndx][2] = v->normal[2];
|
||||
*(uint64_t*)&tess.texCoords[ndx][0] = *(uint64_t*)&v->st[0];
|
||||
*(uint64_t*)&tess.texCoords2[ndx][0] = *(uint64_t*)&v->st2[0];
|
||||
*(uint32_t*)&tess.vertexColors[ndx] = *(uint32_t*)v->rgba;
|
||||
#else
|
||||
VectorCopy( v->xyz, tess.xyz[ndx] );
|
||||
tess.texCoords[ndx][0][0] = v->st[0];
|
||||
tess.texCoords[ndx][0][1] = v->st[1];
|
||||
tess.texCoords[ndx][1][0] = v->st2[0];
|
||||
tess.texCoords[ndx][1][1] = v->st2[1];
|
||||
*(unsigned int *)&tess.vertexColors[ndx] = *(unsigned int *)v->rgba;
|
||||
VectorCopy( v->normal, tess.normal[ndx] );
|
||||
tess.texCoords[ndx][0] = v->st[0];
|
||||
tess.texCoords[ndx][1] = v->st[1];
|
||||
tess.texCoords2[ndx][0] = v->st2[0];
|
||||
tess.texCoords2[ndx][1] = v->st2[1];
|
||||
tess.vertexColors[ndx][0] = v->rgba[0];
|
||||
tess.vertexColors[ndx][1] = v->rgba[1];
|
||||
tess.vertexColors[ndx][2] = v->rgba[2];
|
||||
tess.vertexColors[ndx][3] = v->rgba[3];
|
||||
#endif
|
||||
}
|
||||
|
||||
tess.numVertexes += surf->numVerts;
|
||||
|
@ -586,6 +645,7 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) {
|
|||
int i, j;
|
||||
float *xyz;
|
||||
float *texCoords;
|
||||
float *texCoords2;
|
||||
float *normal;
|
||||
unsigned char *color;
|
||||
drawVert_t *dv;
|
||||
|
@ -596,7 +656,6 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) {
|
|||
float lodError;
|
||||
int lodWidth, lodHeight;
|
||||
int numVertexes;
|
||||
qbool needsNormal;
|
||||
|
||||
// determine the allowable discrepance
|
||||
lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius );
|
||||
|
@ -658,31 +717,52 @@ void RB_SurfaceGrid( srfGridMesh_t *cv ) {
|
|||
|
||||
xyz = tess.xyz[numVertexes];
|
||||
normal = tess.normal[numVertexes];
|
||||
texCoords = tess.texCoords[numVertexes][0];
|
||||
texCoords = tess.texCoords[numVertexes];
|
||||
texCoords2 = tess.texCoords2[numVertexes];
|
||||
color = ( unsigned char * ) &tess.vertexColors[numVertexes];
|
||||
needsNormal = tess.shader->needsNormal;
|
||||
|
||||
for ( i = 0 ; i < rows ; i++ ) {
|
||||
for ( j = 0 ; j < lodWidth ; j++ ) {
|
||||
dv = cv->verts + heightTable[ used + i ] * cv->width
|
||||
+ widthTable[ j ];
|
||||
|
||||
#if idSSE2
|
||||
const __m128i xmmP = _mm_loadu_si128((const __m128i*)dv->xyz);
|
||||
const __m128i xmmT1 = _mm_loadu_si128((const __m128i*)dv->st);
|
||||
const __m128i xmmN = _mm_loadu_si128((const __m128i*)dv->normal);
|
||||
const __m128i xmmT2 = _mm_shuffle_epi32(xmmT1, (2 << 0) | (3 << 2) | (0 << 4) | (1 << 6));
|
||||
_mm_storeu_si128((__m128i*)xyz, xmmP);
|
||||
_mm_storeu_si128((__m128i*)normal, xmmN);
|
||||
_mm_storel_epi64((__m128i*)texCoords, xmmT1);
|
||||
_mm_storel_epi64((__m128i*)texCoords2, xmmT2);
|
||||
*(uint32_t*)color = *(uint32_t*)dv->color;
|
||||
#elif defined Q3_LITTLE_ENDIAN
|
||||
*(uint64_t*)&xyz[0] = *(uint64_t*)&dv->xyz[0];
|
||||
xyz[2] = dv->xyz[2];
|
||||
*(uint64_t*)&texCoords[0] = *(uint64_t*)&dv->st[0];
|
||||
*(uint64_t*)&texCoords2[0] = *(uint64_t*)&dv->lightmap[0];
|
||||
*(uint64_t*)&normal[0] = *(uint64_t*)&dv->normal[0];
|
||||
normal[2] = dv->normal[2];
|
||||
*(uint32_t*)color = *(uint32_t*)dv->color;
|
||||
#else
|
||||
xyz[0] = dv->xyz[0];
|
||||
xyz[1] = dv->xyz[1];
|
||||
xyz[2] = dv->xyz[2];
|
||||
texCoords[0] = dv->st[0];
|
||||
texCoords[1] = dv->st[1];
|
||||
texCoords[2] = dv->lightmap[0];
|
||||
texCoords[3] = dv->lightmap[1];
|
||||
if ( needsNormal ) {
|
||||
normal[0] = dv->normal[0];
|
||||
normal[1] = dv->normal[1];
|
||||
normal[2] = dv->normal[2];
|
||||
}
|
||||
* ( unsigned int * ) color = * ( unsigned int * ) dv->color;
|
||||
texCoords2[0] = dv->lightmap[0];
|
||||
texCoords2[1] = dv->lightmap[1];
|
||||
normal[0] = dv->normal[0];
|
||||
normal[1] = dv->normal[1];
|
||||
normal[2] = dv->normal[2];
|
||||
color[0] = dv->color[0];
|
||||
color[1] = dv->color[1];
|
||||
color[2] = dv->color[2];
|
||||
color[3] = dv->color[3];
|
||||
#endif
|
||||
xyz += 4;
|
||||
normal += 4;
|
||||
texCoords += 4;
|
||||
texCoords += 2;
|
||||
texCoords2 += 2;
|
||||
color += 4;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -331,7 +331,7 @@ static void R_AddLitSurface( msurface_t* surf, const dlight_t* light )
|
|||
if ( surf->shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) )
|
||||
return;
|
||||
|
||||
if ( surf->shader->sort != SS_OPAQUE )
|
||||
if ( surf->shader->sort < SS_OPAQUE )
|
||||
return;
|
||||
|
||||
if ( surf->lightCount == tr.lightCount )
|
||||
|
|
12146
code/win32/glext.h
12146
code/win32/glext.h
File diff suppressed because it is too large
Load diff
|
@ -1,631 +0,0 @@
|
|||
#ifndef __wglext_h_
|
||||
#define __wglext_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: This software was created using the
|
||||
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
|
||||
** not been independently verified as being compliant with the OpenGL(R)
|
||||
** version 1.2.1 Specification.
|
||||
*/
|
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* Header file version number */
|
||||
/* wglext.h last updated 2005/01/07 */
|
||||
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
|
||||
#define WGL_WGLEXT_VERSION 6
|
||||
|
||||
#ifndef WGL_ARB_buffer_region
|
||||
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
|
||||
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
|
||||
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
|
||||
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
||||
#define WGL_SAMPLES_ARB 0x2042
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_extensions_string
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format
|
||||
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
||||
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
||||
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
|
||||
#define WGL_ACCELERATION_ARB 0x2003
|
||||
#define WGL_NEED_PALETTE_ARB 0x2004
|
||||
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
|
||||
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
|
||||
#define WGL_SWAP_METHOD_ARB 0x2007
|
||||
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
|
||||
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
|
||||
#define WGL_TRANSPARENT_ARB 0x200A
|
||||
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
|
||||
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
|
||||
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
|
||||
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
|
||||
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
|
||||
#define WGL_SHARE_DEPTH_ARB 0x200C
|
||||
#define WGL_SHARE_STENCIL_ARB 0x200D
|
||||
#define WGL_SHARE_ACCUM_ARB 0x200E
|
||||
#define WGL_SUPPORT_GDI_ARB 0x200F
|
||||
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
||||
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
||||
#define WGL_STEREO_ARB 0x2012
|
||||
#define WGL_PIXEL_TYPE_ARB 0x2013
|
||||
#define WGL_COLOR_BITS_ARB 0x2014
|
||||
#define WGL_RED_BITS_ARB 0x2015
|
||||
#define WGL_RED_SHIFT_ARB 0x2016
|
||||
#define WGL_GREEN_BITS_ARB 0x2017
|
||||
#define WGL_GREEN_SHIFT_ARB 0x2018
|
||||
#define WGL_BLUE_BITS_ARB 0x2019
|
||||
#define WGL_BLUE_SHIFT_ARB 0x201A
|
||||
#define WGL_ALPHA_BITS_ARB 0x201B
|
||||
#define WGL_ALPHA_SHIFT_ARB 0x201C
|
||||
#define WGL_ACCUM_BITS_ARB 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
||||
#define WGL_DEPTH_BITS_ARB 0x2022
|
||||
#define WGL_STENCIL_BITS_ARB 0x2023
|
||||
#define WGL_AUX_BUFFERS_ARB 0x2024
|
||||
#define WGL_NO_ACCELERATION_ARB 0x2025
|
||||
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
|
||||
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
||||
#define WGL_SWAP_EXCHANGE_ARB 0x2028
|
||||
#define WGL_SWAP_COPY_ARB 0x2029
|
||||
#define WGL_SWAP_UNDEFINED_ARB 0x202A
|
||||
#define WGL_TYPE_RGBA_ARB 0x202B
|
||||
#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_make_current_read
|
||||
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
|
||||
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pbuffer
|
||||
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
|
||||
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
|
||||
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
|
||||
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
|
||||
#define WGL_PBUFFER_LARGEST_ARB 0x2033
|
||||
#define WGL_PBUFFER_WIDTH_ARB 0x2034
|
||||
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
|
||||
#define WGL_PBUFFER_LOST_ARB 0x2036
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_render_texture
|
||||
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
|
||||
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
|
||||
#define WGL_TEXTURE_FORMAT_ARB 0x2072
|
||||
#define WGL_TEXTURE_TARGET_ARB 0x2073
|
||||
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
|
||||
#define WGL_TEXTURE_RGB_ARB 0x2075
|
||||
#define WGL_TEXTURE_RGBA_ARB 0x2076
|
||||
#define WGL_NO_TEXTURE_ARB 0x2077
|
||||
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
|
||||
#define WGL_TEXTURE_1D_ARB 0x2079
|
||||
#define WGL_TEXTURE_2D_ARB 0x207A
|
||||
#define WGL_MIPMAP_LEVEL_ARB 0x207B
|
||||
#define WGL_CUBE_MAP_FACE_ARB 0x207C
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
|
||||
#define WGL_FRONT_LEFT_ARB 0x2083
|
||||
#define WGL_FRONT_RIGHT_ARB 0x2084
|
||||
#define WGL_BACK_LEFT_ARB 0x2085
|
||||
#define WGL_BACK_RIGHT_ARB 0x2086
|
||||
#define WGL_AUX0_ARB 0x2087
|
||||
#define WGL_AUX1_ARB 0x2088
|
||||
#define WGL_AUX2_ARB 0x2089
|
||||
#define WGL_AUX3_ARB 0x208A
|
||||
#define WGL_AUX4_ARB 0x208B
|
||||
#define WGL_AUX5_ARB 0x208C
|
||||
#define WGL_AUX6_ARB 0x208D
|
||||
#define WGL_AUX7_ARB 0x208E
|
||||
#define WGL_AUX8_ARB 0x208F
|
||||
#define WGL_AUX9_ARB 0x2090
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format_float
|
||||
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_make_current_read
|
||||
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pixel_format
|
||||
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
|
||||
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
|
||||
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
|
||||
#define WGL_ACCELERATION_EXT 0x2003
|
||||
#define WGL_NEED_PALETTE_EXT 0x2004
|
||||
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
|
||||
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
|
||||
#define WGL_SWAP_METHOD_EXT 0x2007
|
||||
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
|
||||
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
|
||||
#define WGL_TRANSPARENT_EXT 0x200A
|
||||
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
|
||||
#define WGL_SHARE_DEPTH_EXT 0x200C
|
||||
#define WGL_SHARE_STENCIL_EXT 0x200D
|
||||
#define WGL_SHARE_ACCUM_EXT 0x200E
|
||||
#define WGL_SUPPORT_GDI_EXT 0x200F
|
||||
#define WGL_SUPPORT_OPENGL_EXT 0x2010
|
||||
#define WGL_DOUBLE_BUFFER_EXT 0x2011
|
||||
#define WGL_STEREO_EXT 0x2012
|
||||
#define WGL_PIXEL_TYPE_EXT 0x2013
|
||||
#define WGL_COLOR_BITS_EXT 0x2014
|
||||
#define WGL_RED_BITS_EXT 0x2015
|
||||
#define WGL_RED_SHIFT_EXT 0x2016
|
||||
#define WGL_GREEN_BITS_EXT 0x2017
|
||||
#define WGL_GREEN_SHIFT_EXT 0x2018
|
||||
#define WGL_BLUE_BITS_EXT 0x2019
|
||||
#define WGL_BLUE_SHIFT_EXT 0x201A
|
||||
#define WGL_ALPHA_BITS_EXT 0x201B
|
||||
#define WGL_ALPHA_SHIFT_EXT 0x201C
|
||||
#define WGL_ACCUM_BITS_EXT 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_EXT 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
|
||||
#define WGL_DEPTH_BITS_EXT 0x2022
|
||||
#define WGL_STENCIL_BITS_EXT 0x2023
|
||||
#define WGL_AUX_BUFFERS_EXT 0x2024
|
||||
#define WGL_NO_ACCELERATION_EXT 0x2025
|
||||
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
|
||||
#define WGL_FULL_ACCELERATION_EXT 0x2027
|
||||
#define WGL_SWAP_EXCHANGE_EXT 0x2028
|
||||
#define WGL_SWAP_COPY_EXT 0x2029
|
||||
#define WGL_SWAP_UNDEFINED_EXT 0x202A
|
||||
#define WGL_TYPE_RGBA_EXT 0x202B
|
||||
#define WGL_TYPE_COLORINDEX_EXT 0x202C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pbuffer
|
||||
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
|
||||
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
|
||||
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
|
||||
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
|
||||
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
|
||||
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
|
||||
#define WGL_PBUFFER_LARGEST_EXT 0x2033
|
||||
#define WGL_PBUFFER_WIDTH_EXT 0x2034
|
||||
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_depth_float
|
||||
#define WGL_DEPTH_FLOAT_EXT 0x2040
|
||||
#endif
|
||||
|
||||
#ifndef WGL_3DFX_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
|
||||
#define WGL_SAMPLES_3DFX 0x2061
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
|
||||
#define WGL_SAMPLES_EXT 0x2042
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_digital_video_control
|
||||
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
|
||||
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
|
||||
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
|
||||
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_gamma
|
||||
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
|
||||
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_genlock
|
||||
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
|
||||
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
|
||||
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
|
||||
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
|
||||
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
|
||||
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
|
||||
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
|
||||
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
|
||||
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_image_buffer
|
||||
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
|
||||
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_swap_frame_lock
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_render_depth_texture
|
||||
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
|
||||
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
|
||||
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
|
||||
#define WGL_DEPTH_COMPONENT_NV 0x20A7
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_render_texture_rectangle
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
|
||||
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ATI_pixel_format_float
|
||||
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_float_buffer
|
||||
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
|
||||
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
|
||||
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
|
||||
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
|
||||
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
#ifndef WGL_ARB_pbuffer
|
||||
DECLARE_HANDLE(HPBUFFERARB);
|
||||
#endif
|
||||
#ifndef WGL_EXT_pbuffer
|
||||
DECLARE_HANDLE(HPBUFFEREXT);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_buffer_region
|
||||
#define WGL_ARB_buffer_region 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
|
||||
extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
|
||||
extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
|
||||
extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
|
||||
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
|
||||
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
|
||||
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_multisample
|
||||
#define WGL_ARB_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_extensions_string
|
||||
#define WGL_ARB_extensions_string 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern const char * WINAPI wglGetExtensionsStringARB (HDC);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format
|
||||
#define WGL_ARB_pixel_format 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
|
||||
extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
|
||||
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_make_current_read
|
||||
#define WGL_ARB_make_current_read 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
|
||||
extern HDC WINAPI wglGetCurrentReadDCARB (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
||||
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pbuffer
|
||||
#define WGL_ARB_pbuffer 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
|
||||
extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
|
||||
extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
|
||||
extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
|
||||
extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
||||
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
|
||||
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_render_texture
|
||||
#define WGL_ARB_render_texture 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int);
|
||||
extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int);
|
||||
extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format_float
|
||||
#define WGL_ARB_pixel_format_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_display_color_table
|
||||
#define WGL_EXT_display_color_table 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
|
||||
extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
|
||||
extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
|
||||
extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
|
||||
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
|
||||
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
|
||||
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_extensions_string
|
||||
#define WGL_EXT_extensions_string 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern const char * WINAPI wglGetExtensionsStringEXT (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_make_current_read
|
||||
#define WGL_EXT_make_current_read 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
|
||||
extern HDC WINAPI wglGetCurrentReadDCEXT (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
||||
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pbuffer
|
||||
#define WGL_EXT_pbuffer 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
|
||||
extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
|
||||
extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
|
||||
extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
|
||||
extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
||||
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
|
||||
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pixel_format
|
||||
#define WGL_EXT_pixel_format 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
|
||||
extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
|
||||
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_swap_control
|
||||
#define WGL_EXT_swap_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglSwapIntervalEXT (int);
|
||||
extern int WINAPI wglGetSwapIntervalEXT (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
|
||||
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_depth_float
|
||||
#define WGL_EXT_depth_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_vertex_array_range
|
||||
#define WGL_NV_vertex_array_range 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
|
||||
extern void WINAPI wglFreeMemoryNV (void *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
|
||||
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_3DFX_multisample
|
||||
#define WGL_3DFX_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_multisample
|
||||
#define WGL_EXT_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_OML_sync_control
|
||||
#define WGL_OML_sync_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *);
|
||||
extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *);
|
||||
extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
|
||||
extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
|
||||
extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
|
||||
extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
|
||||
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
|
||||
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
|
||||
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_digital_video_control
|
||||
#define WGL_I3D_digital_video_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *);
|
||||
extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_gamma
|
||||
#define WGL_I3D_gamma 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *);
|
||||
extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *);
|
||||
extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *);
|
||||
extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
|
||||
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_genlock
|
||||
#define WGL_I3D_genlock 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglEnableGenlockI3D (HDC);
|
||||
extern BOOL WINAPI wglDisableGenlockI3D (HDC);
|
||||
extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *);
|
||||
extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT);
|
||||
extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *);
|
||||
extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT);
|
||||
extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *);
|
||||
extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT);
|
||||
extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *);
|
||||
extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT);
|
||||
extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *);
|
||||
extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_image_buffer
|
||||
#define WGL_I3D_image_buffer 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT);
|
||||
extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID);
|
||||
extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
|
||||
extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
|
||||
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
|
||||
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_swap_frame_lock
|
||||
#define WGL_I3D_swap_frame_lock 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglEnableFrameLockI3D (void);
|
||||
extern BOOL WINAPI wglDisableFrameLockI3D (void);
|
||||
extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *);
|
||||
extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_swap_frame_usage
|
||||
#define WGL_I3D_swap_frame_usage 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetFrameUsageI3D (float *);
|
||||
extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
|
||||
extern BOOL WINAPI wglEndFrameTrackingI3D (void);
|
||||
extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
|
||||
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ATI_pixel_format_float
|
||||
#define WGL_ATI_pixel_format_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_float_buffer
|
||||
#define WGL_NV_float_buffer 1
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -26,9 +26,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
** OpenGL refresh. When a port is being made the following functions
|
||||
** must be implemented by the port:
|
||||
**
|
||||
** Sys_GL_EndFrame
|
||||
** Sys_GL_Init
|
||||
** Sys_GL_Shutdown
|
||||
** Sys_V_EndFrame
|
||||
** Sys_V_Init
|
||||
** Sys_V_Shutdown
|
||||
** Sys_V_IsVSynced
|
||||
**
|
||||
** Note that the GLW_xxx functions are Windows specific GL-subsystem
|
||||
** related functions that are relevant ONLY to win_glimp.c
|
||||
|
@ -39,10 +40,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#endif
|
||||
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../client/client.h"
|
||||
#include "resource.h"
|
||||
#include "glw_win.h"
|
||||
#include "wglext.h"
|
||||
#include "win_local.h"
|
||||
#include "GL/glew.h"
|
||||
#include "GL/wglew.h"
|
||||
#include "glw_win.h"
|
||||
|
||||
|
||||
#define TRY_PFD_SUCCESS 0
|
||||
|
@ -50,6 +53,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define TRY_PFD_FAIL_HARD 2
|
||||
|
||||
glwstate_t glw_state;
|
||||
static galId_t win_galId;
|
||||
|
||||
|
||||
static qbool WIN_UsingOpenGL()
|
||||
{
|
||||
switch ( win_galId )
|
||||
{
|
||||
case GAL_GL2:
|
||||
case GAL_GL3:
|
||||
return qtrue;
|
||||
default:
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
|
@ -221,6 +238,7 @@ static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD )
|
|||
pPFD->cStencilBits = 8;
|
||||
}
|
||||
|
||||
|
||||
static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD )
|
||||
{
|
||||
int pixelformat;
|
||||
|
@ -262,21 +280,54 @@ static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD )
|
|||
//
|
||||
if ( !glw_state.hGLRC )
|
||||
{
|
||||
if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 )
|
||||
if ( ( glw_state.hGLRC = wglCreateContext( glw_state.hDC ) ) == 0 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL context creation failure\n" );
|
||||
return TRY_PFD_FAIL_HARD;
|
||||
}
|
||||
ri.Printf( PRINT_DEVELOPER, "...GL context created\n" );
|
||||
|
||||
if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
|
||||
if ( !wglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
|
||||
{
|
||||
qwglDeleteContext( glw_state.hGLRC );
|
||||
wglDeleteContext( glw_state.hGLRC );
|
||||
glw_state.hGLRC = NULL;
|
||||
ri.Printf( PRINT_ALL, "...GL context creation currency failure\n" );
|
||||
return TRY_PFD_FAIL_HARD;
|
||||
}
|
||||
ri.Printf( PRINT_DEVELOPER, "...GL context creation made current\n" );
|
||||
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC const wglCreateContextAttribsARB =
|
||||
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress( "wglCreateContextAttribsARB" );
|
||||
if ( win_galId == GAL_GL3 && wglCreateContextAttribsARB )
|
||||
{
|
||||
const int attribs[] =
|
||||
{
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_FLAGS_ARB, CL_GL_WantDebug() ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
||||
0
|
||||
};
|
||||
|
||||
const HGLRC hGLRC = wglCreateContextAttribsARB( glw_state.hDC, NULL, attribs );
|
||||
if ( hGLRC )
|
||||
{
|
||||
wglMakeCurrent( NULL, NULL );
|
||||
wglDeleteContext( glw_state.hGLRC );
|
||||
wglMakeCurrent( glw_state.hDC, hGLRC );
|
||||
glw_state.hGLRC = hGLRC;
|
||||
ri.Printf( PRINT_ALL, "OpenGL version upgraded to: %s\n", (const char*)glGetString( GL_VERSION ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "wglCreateContextAttribsARB failed\n" );
|
||||
}
|
||||
}
|
||||
|
||||
if ( glewInit() != GLEW_OK )
|
||||
ri.Error( ERR_FATAL, "glewInit failed\n" );
|
||||
|
||||
CL_GL_Init();
|
||||
}
|
||||
|
||||
return TRY_PFD_SUCCESS;
|
||||
|
@ -430,7 +481,7 @@ static qbool GLW_CreateWindow()
|
|||
ri.Printf( PRINT_DEVELOPER, "...window already present, CreateWindowEx skipped\n" );
|
||||
}
|
||||
|
||||
if ( !GLW_InitDriver() )
|
||||
if ( WIN_UsingOpenGL() && !GLW_InitDriver() )
|
||||
{
|
||||
ShowWindow( g_wv.hWnd, SW_HIDE );
|
||||
DestroyWindow( g_wv.hWnd );
|
||||
|
@ -600,11 +651,30 @@ static qbool GLW_SetMode()
|
|||
}
|
||||
|
||||
|
||||
static qbool WIN_LoadGL()
|
||||
{
|
||||
glw_state.hinstOpenGL = LoadLibraryA( "opengl32.dll" );
|
||||
if ( glw_state.hinstOpenGL == NULL )
|
||||
return qfalse;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
static void WIN_UnloadGL()
|
||||
{
|
||||
if ( glw_state.hinstOpenGL ) {
|
||||
FreeLibrary( glw_state.hinstOpenGL );
|
||||
glw_state.hinstOpenGL = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static qbool GLW_LoadOpenGL()
|
||||
{
|
||||
// only real GL implementations are acceptable
|
||||
// load the driver and bind our function pointers to it
|
||||
if ( WIN_LoadGL( "opengl32" ) ) {
|
||||
if ( WIN_LoadGL() ) {
|
||||
// create the window and set up the context
|
||||
if ( GLW_SetMode() ) {
|
||||
return qtrue;
|
||||
|
@ -617,13 +687,19 @@ static qbool GLW_LoadOpenGL()
|
|||
}
|
||||
|
||||
|
||||
void Sys_GL_EndFrame()
|
||||
void Sys_V_EndFrame()
|
||||
{
|
||||
if ( !WIN_UsingOpenGL() )
|
||||
return;
|
||||
|
||||
if ( r_swapInterval->modified ) {
|
||||
r_swapInterval->modified = qfalse;
|
||||
|
||||
if ( qwglSwapIntervalEXT ) {
|
||||
qwglSwapIntervalEXT( r_swapInterval->integer );
|
||||
if ( WGLEW_EXT_swap_control ) {
|
||||
int swapInterval = r_swapInterval->integer;
|
||||
if ( swapInterval < 0 && !WGLEW_EXT_swap_control_tear )
|
||||
swapInterval = -swapInterval;
|
||||
wglSwapIntervalEXT( swapInterval );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -631,41 +707,37 @@ void Sys_GL_EndFrame()
|
|||
}
|
||||
|
||||
|
||||
void Sys_GL_Init()
|
||||
void Sys_V_Init( galId_t type )
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL subsystem\n" );
|
||||
win_galId = type;
|
||||
|
||||
// load appropriate DLL and initialize subsystem
|
||||
if (!GLW_LoadOpenGL())
|
||||
ri.Error( ERR_FATAL, "Sys_GL_Init - could not load OpenGL subsystem\n" );
|
||||
if ( WIN_UsingOpenGL() ) {
|
||||
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL subsystem\n" );
|
||||
|
||||
// load appropriate DLL and initialize subsystem
|
||||
if ( !GLW_LoadOpenGL() )
|
||||
ri.Error( ERR_FATAL, "Sys_V_Init - could not load OpenGL subsystem\n" );
|
||||
} else {
|
||||
if ( !GLW_SetMode() )
|
||||
ri.Error( ERR_FATAL, "Sys_V_Init - could not load Direct3D subsystem\n" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Sys_GL_Shutdown()
|
||||
static void Sys_ShutdownOpenGL()
|
||||
{
|
||||
const char* success[] = { "failed", "success" };
|
||||
int retVal;
|
||||
|
||||
Sys_ShutdownInput();
|
||||
|
||||
// FIXME: Brian, we need better fallbacks from partially initialized failures
|
||||
if ( !qwglMakeCurrent ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_DEVELOPER, "Shutting down OpenGL subsystem\n" );
|
||||
|
||||
// set current context to NULL
|
||||
if ( qwglMakeCurrent )
|
||||
{
|
||||
retVal = qwglMakeCurrent( NULL, NULL ) != 0;
|
||||
ri.Printf( PRINT_DEVELOPER, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
|
||||
}
|
||||
retVal = wglMakeCurrent( NULL, NULL ) != 0;
|
||||
ri.Printf( PRINT_DEVELOPER, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
|
||||
|
||||
// delete HGLRC
|
||||
if ( glw_state.hGLRC )
|
||||
{
|
||||
retVal = qwglDeleteContext( glw_state.hGLRC ) != 0;
|
||||
retVal = wglDeleteContext( glw_state.hGLRC ) != 0;
|
||||
ri.Printf( PRINT_DEVELOPER, "...deleting GL context: %s\n", success[retVal] );
|
||||
glw_state.hGLRC = NULL;
|
||||
}
|
||||
|
@ -677,6 +749,15 @@ void Sys_GL_Shutdown()
|
|||
ri.Printf( PRINT_DEVELOPER, "...releasing DC: %s\n", success[retVal] );
|
||||
glw_state.hDC = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Sys_V_Shutdown()
|
||||
{
|
||||
Sys_ShutdownInput();
|
||||
|
||||
if ( WIN_UsingOpenGL() )
|
||||
Sys_ShutdownOpenGL();
|
||||
|
||||
// destroy window
|
||||
if ( g_wv.hWnd )
|
||||
|
@ -696,7 +777,29 @@ void Sys_GL_Shutdown()
|
|||
}
|
||||
|
||||
// shutdown OpenGL subsystem
|
||||
WIN_UnloadGL();
|
||||
if ( WIN_UsingOpenGL() )
|
||||
WIN_UnloadGL();
|
||||
}
|
||||
|
||||
|
||||
qbool Sys_V_IsVSynced()
|
||||
{
|
||||
// with Direct3D, our swap interval is (normally) respected
|
||||
if ( !WIN_UsingOpenGL() )
|
||||
return r_swapInterval->integer != 0;
|
||||
|
||||
// with OpenGL, our request is often ignored (driver control panel overrides)
|
||||
// unfortunately, the value returned here might not be what we want either...
|
||||
if ( WGLEW_EXT_swap_control )
|
||||
{
|
||||
const int interval = wglGetSwapIntervalEXT();
|
||||
if ( WGLEW_EXT_swap_control_tear )
|
||||
return interval != 0;
|
||||
else
|
||||
return interval > 0;
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -57,12 +57,6 @@ void WIN_InstallExceptionHandlers();
|
|||
void WIN_RegisterExceptionCommands();
|
||||
void WIN_EndTimePeriod();
|
||||
|
||||
// opening OpenGL and loading core functions
|
||||
extern "C" {
|
||||
qbool WIN_LoadGL( const char* dllName );
|
||||
void WIN_UnloadGL();
|
||||
}
|
||||
|
||||
#define MAX_MONITOR_COUNT 16
|
||||
|
||||
typedef struct {
|
||||
|
|
1316
code/win32/win_qgl.c
1316
code/win32/win_qgl.c
File diff suppressed because it is too large
Load diff
|
@ -14,6 +14,7 @@ ifeq ($(config),debug_x32)
|
|||
cnq3_config = debug_x32
|
||||
cnq3_server_config = debug_x32
|
||||
botlib_config = debug_x32
|
||||
glew_config = debug_x32
|
||||
renderer_config = debug_x32
|
||||
libjpeg_turbo_config = debug_x32
|
||||
endif
|
||||
|
@ -21,6 +22,7 @@ ifeq ($(config),debug_x64)
|
|||
cnq3_config = debug_x64
|
||||
cnq3_server_config = debug_x64
|
||||
botlib_config = debug_x64
|
||||
glew_config = debug_x64
|
||||
renderer_config = debug_x64
|
||||
libjpeg_turbo_config = debug_x64
|
||||
endif
|
||||
|
@ -28,6 +30,7 @@ ifeq ($(config),release_x32)
|
|||
cnq3_config = release_x32
|
||||
cnq3_server_config = release_x32
|
||||
botlib_config = release_x32
|
||||
glew_config = release_x32
|
||||
renderer_config = release_x32
|
||||
libjpeg_turbo_config = release_x32
|
||||
endif
|
||||
|
@ -35,17 +38,18 @@ ifeq ($(config),release_x64)
|
|||
cnq3_config = release_x64
|
||||
cnq3_server_config = release_x64
|
||||
botlib_config = release_x64
|
||||
glew_config = release_x64
|
||||
renderer_config = release_x64
|
||||
libjpeg_turbo_config = release_x64
|
||||
endif
|
||||
|
||||
PROJECTS := cnq3 cnq3-server botlib renderer libjpeg-turbo
|
||||
PROJECTS := cnq3 cnq3-server botlib glew renderer libjpeg-turbo
|
||||
|
||||
.PHONY: all clean help $(PROJECTS)
|
||||
|
||||
all: $(PROJECTS)
|
||||
|
||||
cnq3: botlib renderer libjpeg-turbo
|
||||
cnq3: botlib renderer glew libjpeg-turbo
|
||||
ifneq (,$(cnq3_config))
|
||||
@echo "==== Building cnq3 ($(cnq3_config)) ===="
|
||||
@${MAKE} --no-print-directory -C . -f cnq3.make config=$(cnq3_config)
|
||||
|
@ -63,6 +67,12 @@ ifneq (,$(botlib_config))
|
|||
@${MAKE} --no-print-directory -C . -f botlib.make config=$(botlib_config)
|
||||
endif
|
||||
|
||||
glew:
|
||||
ifneq (,$(glew_config))
|
||||
@echo "==== Building glew ($(glew_config)) ===="
|
||||
@${MAKE} --no-print-directory -C . -f glew.make config=$(glew_config)
|
||||
endif
|
||||
|
||||
renderer:
|
||||
ifneq (,$(renderer_config))
|
||||
@echo "==== Building renderer ($(renderer_config)) ===="
|
||||
|
@ -79,6 +89,7 @@ clean:
|
|||
@${MAKE} --no-print-directory -C . -f cnq3.make clean
|
||||
@${MAKE} --no-print-directory -C . -f cnq3-server.make clean
|
||||
@${MAKE} --no-print-directory -C . -f botlib.make clean
|
||||
@${MAKE} --no-print-directory -C . -f glew.make clean
|
||||
@${MAKE} --no-print-directory -C . -f renderer.make clean
|
||||
@${MAKE} --no-print-directory -C . -f libjpeg-turbo.make clean
|
||||
|
||||
|
@ -97,6 +108,7 @@ help:
|
|||
@echo " cnq3"
|
||||
@echo " cnq3-server"
|
||||
@echo " botlib"
|
||||
@echo " glew"
|
||||
@echo " renderer"
|
||||
@echo " libjpeg-turbo"
|
||||
@echo ""
|
||||
|
|
|
@ -15,15 +15,15 @@ ifeq ($(config),debug_x32)
|
|||
TARGETDIR = ../../.bin/debug_x32
|
||||
TARGET = $(TARGETDIR)/cnq3-x86
|
||||
OBJDIR = ../../.build/debug_x32/cnq3
|
||||
DEFINES += -DDEBUG -D_DEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wno-unused-parameter -Wno-write-strings -mmmx -msse -msse2 -x c++ -std=c++98
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += ../../.build/debug_x32/libbotlib.a ../../.build/debug_x32/librenderer.a ../../.build/debug_x32/liblibjpeg-turbo.a -ldl -lm -lSDL2
|
||||
LDDEPS += ../../.build/debug_x32/libbotlib.a ../../.build/debug_x32/librenderer.a ../../.build/debug_x32/liblibjpeg-turbo.a
|
||||
LIBS += ../../.build/debug_x32/libbotlib.a ../../.build/debug_x32/librenderer.a ../../.build/debug_x32/libglew.a ../../.build/debug_x32/liblibjpeg-turbo.a -ldl -lm -lSDL2 -lGL
|
||||
LDDEPS += ../../.build/debug_x32/libbotlib.a ../../.build/debug_x32/librenderer.a ../../.build/debug_x32/libglew.a ../../.build/debug_x32/liblibjpeg-turbo.a
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -L../../.build/debug_x32 -m32
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
|
@ -46,15 +46,15 @@ ifeq ($(config),debug_x64)
|
|||
TARGETDIR = ../../.bin/debug_x64
|
||||
TARGET = $(TARGETDIR)/cnq3-x64
|
||||
OBJDIR = ../../.build/debug_x64/cnq3
|
||||
DEFINES += -DDEBUG -D_DEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -x c++ -std=c++98
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += ../../.build/debug_x64/libbotlib.a ../../.build/debug_x64/librenderer.a ../../.build/debug_x64/liblibjpeg-turbo.a -ldl -lm -lSDL2
|
||||
LDDEPS += ../../.build/debug_x64/libbotlib.a ../../.build/debug_x64/librenderer.a ../../.build/debug_x64/liblibjpeg-turbo.a
|
||||
LIBS += ../../.build/debug_x64/libbotlib.a ../../.build/debug_x64/librenderer.a ../../.build/debug_x64/libglew.a ../../.build/debug_x64/liblibjpeg-turbo.a -ldl -lm -lSDL2 -lGL
|
||||
LDDEPS += ../../.build/debug_x64/libbotlib.a ../../.build/debug_x64/librenderer.a ../../.build/debug_x64/libglew.a ../../.build/debug_x64/liblibjpeg-turbo.a
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/debug_x64 -m64
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
|
@ -77,15 +77,15 @@ ifeq ($(config),release_x32)
|
|||
TARGETDIR = ../../.bin/release_x32
|
||||
TARGET = $(TARGETDIR)/cnq3-x86
|
||||
OBJDIR = ../../.build/release_x32/cnq3
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DNDEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -mmmx -msse -msse2 -x c++ -std=c++98
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += ../../.build/release_x32/libbotlib.a ../../.build/release_x32/librenderer.a ../../.build/release_x32/liblibjpeg-turbo.a -ldl -lm -lSDL2
|
||||
LDDEPS += ../../.build/release_x32/libbotlib.a ../../.build/release_x32/librenderer.a ../../.build/release_x32/liblibjpeg-turbo.a
|
||||
LIBS += ../../.build/release_x32/libbotlib.a ../../.build/release_x32/librenderer.a ../../.build/release_x32/libglew.a ../../.build/release_x32/liblibjpeg-turbo.a -ldl -lm -lSDL2 -lGL
|
||||
LDDEPS += ../../.build/release_x32/libbotlib.a ../../.build/release_x32/librenderer.a ../../.build/release_x32/libglew.a ../../.build/release_x32/liblibjpeg-turbo.a
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -L../../.build/release_x32 -m32
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
|
@ -108,15 +108,15 @@ ifeq ($(config),release_x64)
|
|||
TARGETDIR = ../../.bin/release_x64
|
||||
TARGET = $(TARGETDIR)/cnq3-x64
|
||||
OBJDIR = ../../.build/release_x64/cnq3
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DNDEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -x c++ -std=c++98
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += ../../.build/release_x64/libbotlib.a ../../.build/release_x64/librenderer.a ../../.build/release_x64/liblibjpeg-turbo.a -ldl -lm -lSDL2
|
||||
LDDEPS += ../../.build/release_x64/libbotlib.a ../../.build/release_x64/librenderer.a ../../.build/release_x64/liblibjpeg-turbo.a
|
||||
LIBS += ../../.build/release_x64/libbotlib.a ../../.build/release_x64/librenderer.a ../../.build/release_x64/libglew.a ../../.build/release_x64/liblibjpeg-turbo.a -ldl -lm -lSDL2 -lGL
|
||||
LDDEPS += ../../.build/release_x64/libbotlib.a ../../.build/release_x64/librenderer.a ../../.build/release_x64/libglew.a ../../.build/release_x64/liblibjpeg-turbo.a
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/release_x64 -m64
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
|
@ -141,6 +141,7 @@ OBJECTS := \
|
|||
$(OBJDIR)/cl_cin.o \
|
||||
$(OBJDIR)/cl_console.o \
|
||||
$(OBJDIR)/cl_download.o \
|
||||
$(OBJDIR)/cl_gl.o \
|
||||
$(OBJDIR)/cl_input.o \
|
||||
$(OBJDIR)/cl_keys.o \
|
||||
$(OBJDIR)/cl_main.o \
|
||||
|
@ -155,7 +156,6 @@ OBJECTS := \
|
|||
$(OBJDIR)/snd_mem.o \
|
||||
$(OBJDIR)/snd_mix.o \
|
||||
$(OBJDIR)/linux_main.o \
|
||||
$(OBJDIR)/linux_qgl.o \
|
||||
$(OBJDIR)/linux_shared.o \
|
||||
$(OBJDIR)/linux_signals.o \
|
||||
$(OBJDIR)/linux_tty.o \
|
||||
|
@ -270,6 +270,9 @@ $(OBJDIR)/cl_console.o: ../../code/client/cl_console.cpp
|
|||
$(OBJDIR)/cl_download.o: ../../code/client/cl_download.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/cl_gl.o: ../../code/client/cl_gl.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/cl_input.o: ../../code/client/cl_input.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
@ -312,9 +315,6 @@ $(OBJDIR)/snd_mix.o: ../../code/client/snd_mix.cpp
|
|||
$(OBJDIR)/linux_main.o: ../../code/linux/linux_main.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/linux_qgl.o: ../../code/linux/linux_qgl.c
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/linux_shared.o: ../../code/linux/linux_shared.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
|
187
makefiles/gmake/glew.make
Normal file
187
makefiles/gmake/glew.make
Normal file
|
@ -0,0 +1,187 @@
|
|||
# GNU Make project makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_x32
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
.PHONY: clean prebuild prelink
|
||||
|
||||
ifeq ($(config),debug_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = ../../.build/debug_x32
|
||||
TARGET = $(TARGETDIR)/libglew.a
|
||||
OBJDIR = ../../.build/debug_x32/glew
|
||||
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wno-unused-parameter -Wno-write-strings -mmmx -msse -msse2
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS +=
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -L../../.build/debug_x32 -m32
|
||||
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = ../../.build/debug_x64
|
||||
TARGET = $(TARGETDIR)/libglew.a
|
||||
OBJDIR = ../../.build/debug_x64/glew
|
||||
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS +=
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/debug_x64 -m64
|
||||
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = ../../.build/release_x32
|
||||
TARGET = $(TARGETDIR)/libglew.a
|
||||
OBJDIR = ../../.build/release_x32/glew
|
||||
DEFINES += -DGLEW_STATIC -DNDEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -mmmx -msse -msse2
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS +=
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -L../../.build/release_x32 -m32
|
||||
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = ../../.build/release_x64
|
||||
TARGET = $(TARGETDIR)/libglew.a
|
||||
OBJDIR = ../../.build/release_x64/glew
|
||||
DEFINES += -DGLEW_STATIC -DNDEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS +=
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/release_x64 -m64
|
||||
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
OBJECTS := \
|
||||
$(OBJDIR)/glew.o \
|
||||
|
||||
RESOURCES := \
|
||||
|
||||
CUSTOMFILES := \
|
||||
|
||||
SHELLTYPE := msdos
|
||||
ifeq (,$(ComSpec)$(COMSPEC))
|
||||
SHELLTYPE := posix
|
||||
endif
|
||||
ifeq (/bin,$(findstring /bin,$(SHELL)))
|
||||
SHELLTYPE := posix
|
||||
endif
|
||||
|
||||
$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES)
|
||||
@echo Linking glew
|
||||
$(SILENT) $(LINKCMD)
|
||||
$(POSTBUILDCMDS)
|
||||
|
||||
$(TARGETDIR):
|
||||
@echo Creating $(TARGETDIR)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(TARGETDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
|
||||
endif
|
||||
|
||||
$(OBJDIR):
|
||||
@echo Creating $(OBJDIR)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
clean:
|
||||
@echo Cleaning glew
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) rm -f $(TARGET)
|
||||
$(SILENT) rm -rf $(OBJDIR)
|
||||
else
|
||||
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
|
||||
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
prebuild:
|
||||
$(PREBUILDCMDS)
|
||||
|
||||
prelink:
|
||||
$(PRELINKCMDS)
|
||||
|
||||
ifneq (,$(PCH))
|
||||
$(OBJECTS): $(GCH) $(PCH)
|
||||
$(GCH): $(PCH)
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
|
||||
endif
|
||||
|
||||
$(OBJDIR)/glew.o: ../../code/glew/glew.c
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
||||
-include $(OBJECTS:%.o=%.d)
|
||||
ifneq (,$(PCH))
|
||||
-include $(OBJDIR)/$(notdir $(PCH)).d
|
||||
endif
|
|
@ -15,8 +15,8 @@ ifeq ($(config),debug_x32)
|
|||
TARGETDIR = ../../.build/debug_x32
|
||||
TARGET = $(TARGETDIR)/librenderer.a
|
||||
OBJDIR = ../../.build/debug_x32/renderer
|
||||
DEFINES += -DDEBUG -D_DEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wno-unused-parameter -Wno-write-strings -mmmx -msse -msse2 -std=c++98
|
||||
|
@ -42,8 +42,8 @@ ifeq ($(config),debug_x64)
|
|||
TARGETDIR = ../../.build/debug_x64
|
||||
TARGET = $(TARGETDIR)/librenderer.a
|
||||
OBJDIR = ../../.build/debug_x64/renderer
|
||||
DEFINES += -DDEBUG -D_DEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -std=c++98
|
||||
|
@ -69,8 +69,8 @@ ifeq ($(config),release_x32)
|
|||
TARGETDIR = ../../.build/release_x32
|
||||
TARGET = $(TARGETDIR)/librenderer.a
|
||||
OBJDIR = ../../.build/release_x32/renderer
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DNDEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -mmmx -msse -msse2 -std=c++98
|
||||
|
@ -96,8 +96,8 @@ ifeq ($(config),release_x64)
|
|||
TARGETDIR = ../../.build/release_x64
|
||||
TARGET = $(TARGETDIR)/librenderer.a
|
||||
OBJDIR = ../../.build/release_x64/renderer
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES +=
|
||||
DEFINES += -DGLEW_STATIC -DNDEBUG
|
||||
INCLUDES += -I../../code/glew/include
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -std=c++98
|
||||
|
@ -121,10 +121,12 @@ endif
|
|||
OBJECTS := \
|
||||
$(OBJDIR)/stb_image.o \
|
||||
$(OBJDIR)/tr_backend.o \
|
||||
$(OBJDIR)/tr_backend_d3d11.o \
|
||||
$(OBJDIR)/tr_backend_gl2.o \
|
||||
$(OBJDIR)/tr_backend_gl3.o \
|
||||
$(OBJDIR)/tr_bsp.o \
|
||||
$(OBJDIR)/tr_cmds.o \
|
||||
$(OBJDIR)/tr_curve.o \
|
||||
$(OBJDIR)/tr_gl2.o \
|
||||
$(OBJDIR)/tr_image.o \
|
||||
$(OBJDIR)/tr_init.o \
|
||||
$(OBJDIR)/tr_light.o \
|
||||
|
@ -203,6 +205,15 @@ $(OBJDIR)/stb_image.o: ../../code/renderer/stb_image.cpp
|
|||
$(OBJDIR)/tr_backend.o: ../../code/renderer/tr_backend.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/tr_backend_d3d11.o: ../../code/renderer/tr_backend_d3d11.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/tr_backend_gl2.o: ../../code/renderer/tr_backend_gl2.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/tr_backend_gl3.o: ../../code/renderer/tr_backend_gl3.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/tr_bsp.o: ../../code/renderer/tr_bsp.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
@ -212,9 +223,6 @@ $(OBJDIR)/tr_cmds.o: ../../code/renderer/tr_cmds.cpp
|
|||
$(OBJDIR)/tr_curve.o: ../../code/renderer/tr_curve.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/tr_gl2.o: ../../code/renderer/tr_gl2.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/tr_image.o: ../../code/renderer/tr_image.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
|
|
@ -63,6 +63,28 @@ local function WIN_CreatePdbCopyPostBuildCommand(exeName)
|
|||
|
||||
end
|
||||
|
||||
local function WIN_CreateShaderPreBuildCommand(name, shaderType, version, options, suffix)
|
||||
|
||||
extra_fxc_options_map =
|
||||
{
|
||||
debug = "/O0 /Zi",
|
||||
release = "/O3"
|
||||
}
|
||||
|
||||
local fxc_path = "\"$(DXSDK_DIR)Utilities\\bin\\x86\\fxc.exe\""
|
||||
local extra_options = "%{extra_fxc_options_map[cfg.buildcfg]}"..options
|
||||
local name_suffix = suffix
|
||||
local target = string.format("%s_%s", shaderType, version)
|
||||
local entry_point = string.format("%s_main", shaderType)
|
||||
local var_name = string.format("g_%s%s_%s", name, name_suffix, shaderType)
|
||||
local abs_path_hlsl = os.realpath(path_src.."\\renderer\\hlsl")
|
||||
local input_file_name = string.format("%s\\%s.hlsl", abs_path_hlsl, name)
|
||||
local output_file_name = string.format("%s\\%s%s_%s.h", abs_path_hlsl, name, name_suffix, shaderType)
|
||||
|
||||
return string.format("%s %s /nologo /T %s /E %s /Vn %s /Fh %s %s", fxc_path, input_file_name, target, entry_point, var_name, output_file_name, extra_options)
|
||||
|
||||
end
|
||||
|
||||
local function AddSourcesAndHeaders(dirPath)
|
||||
|
||||
files
|
||||
|
@ -341,6 +363,7 @@ local function ApplyExeProjectSettings(exeName, server)
|
|||
"client/cl_cin.cpp",
|
||||
"client/cl_console.cpp",
|
||||
"client/cl_download.cpp",
|
||||
"client/cl_gl.cpp",
|
||||
"client/cl_input.cpp",
|
||||
"client/cl_keys.cpp",
|
||||
"client/cl_main.cpp",
|
||||
|
@ -398,14 +421,12 @@ local function ApplyExeProjectSettings(exeName, server)
|
|||
"win32/win_snd.cpp",
|
||||
"win32/win_syscon.cpp",
|
||||
"win32/win_wndproc.cpp",
|
||||
"win32/win_glimp.cpp",
|
||||
"win32/win_qgl.c"
|
||||
"win32/win_glimp.cpp"
|
||||
}
|
||||
|
||||
local client_sources_linux =
|
||||
{
|
||||
"linux/linux_main.cpp",
|
||||
"linux/linux_qgl.c",
|
||||
"linux/linux_shared.cpp",
|
||||
"linux/linux_signals.cpp",
|
||||
"linux/linux_tty.cpp",
|
||||
|
@ -429,7 +450,7 @@ local function ApplyExeProjectSettings(exeName, server)
|
|||
else
|
||||
AddSourcesFromArray(".", client_sources)
|
||||
AddHeaders("renderer")
|
||||
links { "renderer", "libjpeg-turbo" }
|
||||
links { "renderer", "glew", "libjpeg-turbo" }
|
||||
end
|
||||
|
||||
filter { "system:windows" }
|
||||
|
@ -481,7 +502,7 @@ local function ApplyExeProjectSettings(exeName, server)
|
|||
filter "system:not windows"
|
||||
links { "dl", "m" }
|
||||
if (server == 0) then
|
||||
links { "SDL2" }
|
||||
links { "SDL2", "GL" }
|
||||
end
|
||||
|
||||
-- RC will compile the .rc into a .res
|
||||
|
@ -663,6 +684,8 @@ solution "cnq3"
|
|||
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
defines { "GLEW_STATIC" }
|
||||
includedirs { path_src.."/glew/include" }
|
||||
ApplyExeProjectSettings("cnq3", 0)
|
||||
filter "action:gmake"
|
||||
buildoptions { "-std=c++98" }
|
||||
|
@ -686,14 +709,45 @@ solution "cnq3"
|
|||
filter "action:gmake"
|
||||
buildoptions { "-std=c++98" }
|
||||
|
||||
project "glew"
|
||||
|
||||
kind "StaticLib"
|
||||
language "C"
|
||||
defines { "GLEW_STATIC" }
|
||||
AddSourcesAndHeaders("glew")
|
||||
includedirs { path_src.."/glew/include" }
|
||||
ApplyLibProjectSettings()
|
||||
|
||||
project "renderer"
|
||||
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
defines { "GLEW_STATIC" }
|
||||
AddSourcesAndHeaders("renderer")
|
||||
includedirs { path_src.."/glew/include" }
|
||||
if os.is("windows") then
|
||||
files { string.format("%s/renderer/hlsl/*.hlsl", path_src) }
|
||||
end
|
||||
ApplyLibProjectSettings()
|
||||
filter "action:gmake"
|
||||
buildoptions { "-std=c++98" }
|
||||
if os.is("windows") then
|
||||
filter "action:vs*"
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("generic", "vs", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("generic", "ps", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("generic", "ps", "4_1", " /DCNQ3_A2C=1", "_a") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("generic", "ps", "4_1", " /DCNQ3_DITHER=1", "_d") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("generic", "ps", "4_1", " /DCNQ3_A2C=1 /DCNQ3_DITHER=1", "_ad") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("post", "vs", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("post", "ps", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("dl", "vs", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("dl", "ps", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("sprite", "vs", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("sprite", "ps", "4_1", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("mip_start", "cs", "5_0", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("mip_pass", "cs", "5_0", "", "") }
|
||||
prebuildcommands { WIN_CreateShaderPreBuildCommand("mip_end", "cs", "5_0", "", "") }
|
||||
end
|
||||
|
||||
project "libjpeg-turbo"
|
||||
|
||||
|
|
|
@ -294,10 +294,8 @@ copy "..\..\.bin\release_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_shim.h" />
|
||||
<ClInclude Include="..\..\code\server\server.h" />
|
||||
<ClInclude Include="..\..\code\win32\glext.h" />
|
||||
<ClInclude Include="..\..\code\win32\glw_win.h" />
|
||||
<ClInclude Include="..\..\code\win32\resource.h" />
|
||||
<ClInclude Include="..\..\code\win32\wglext.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_help.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_local.h" />
|
||||
<ClInclude Include="..\..\code\win32\windows.h" />
|
||||
|
|
|
@ -201,18 +201,12 @@
|
|||
<ClInclude Include="..\..\code\server\server.h">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\glext.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\glw_win.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\resource.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\wglext.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\win_help.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -7,6 +7,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cnq3-server", "cnq3-server.
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "botlib.vcxproj", "{A1A792F4-8D49-BDCA-7604-D11E6245441B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew", "glew.vcxproj", "{7463977C-609A-980D-0987-7E10F59C140F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "renderer", "renderer.vcxproj", "{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libjpeg-turbo", "libjpeg-turbo.vcxproj", "{DB56484D-4717-C483-1052-0D017CD10860}"
|
||||
|
@ -43,6 +45,14 @@ Global
|
|||
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.Build.0 = release|Win32
|
||||
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.ActiveCfg = release|x64
|
||||
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.Build.0 = release|x64
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.debug|Win32.ActiveCfg = debug|Win32
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.debug|Win32.Build.0 = debug|Win32
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.debug|x64.ActiveCfg = debug|x64
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.debug|x64.Build.0 = debug|x64
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.release|Win32.ActiveCfg = release|Win32
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.release|Win32.Build.0 = release|Win32
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.release|x64.ActiveCfg = release|x64
|
||||
{7463977C-609A-980D-0987-7E10F59C140F}.release|x64.Build.0 = release|x64
|
||||
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.ActiveCfg = debug|Win32
|
||||
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.Build.0 = debug|Win32
|
||||
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|x64.ActiveCfg = debug|x64
|
||||
|
|
|
@ -103,7 +103,8 @@
|
|||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -131,7 +132,8 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -160,7 +162,8 @@ copy "..\..\.bin\debug_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -199,7 +202,8 @@ copy "..\..\.bin\release_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -293,16 +297,13 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<ClInclude Include="..\..\code\qcommon\unzip.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_shim.h" />
|
||||
<ClInclude Include="..\..\code\renderer\qgl.h" />
|
||||
<ClInclude Include="..\..\code\renderer\stb_image.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_help.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_local.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_public.h" />
|
||||
<ClInclude Include="..\..\code\server\server.h" />
|
||||
<ClInclude Include="..\..\code\win32\glext.h" />
|
||||
<ClInclude Include="..\..\code\win32\glw_win.h" />
|
||||
<ClInclude Include="..\..\code\win32\resource.h" />
|
||||
<ClInclude Include="..\..\code\win32\wglext.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_help.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_local.h" />
|
||||
<ClInclude Include="..\..\code\win32\windows.h" />
|
||||
|
@ -314,6 +315,7 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<ClCompile Include="..\..\code\client\cl_cin.cpp" />
|
||||
<ClCompile Include="..\..\code\client\cl_console.cpp" />
|
||||
<ClCompile Include="..\..\code\client\cl_download.cpp" />
|
||||
<ClCompile Include="..\..\code\client\cl_gl.cpp" />
|
||||
<ClCompile Include="..\..\code\client\cl_input.cpp" />
|
||||
<ClCompile Include="..\..\code\client\cl_keys.cpp" />
|
||||
<ClCompile Include="..\..\code\client\cl_main.cpp" />
|
||||
|
@ -364,7 +366,6 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<ClCompile Include="..\..\code\win32\win_glimp.cpp" />
|
||||
<ClCompile Include="..\..\code\win32\win_input.cpp" />
|
||||
<ClCompile Include="..\..\code\win32\win_main.cpp" />
|
||||
<ClCompile Include="..\..\code\win32\win_qgl.c" />
|
||||
<ClCompile Include="..\..\code\win32\win_shared.cpp" />
|
||||
<ClCompile Include="..\..\code\win32\win_snd.cpp" />
|
||||
<ClCompile Include="..\..\code\win32\win_syscon.cpp" />
|
||||
|
@ -377,6 +378,9 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
|
|||
<ProjectReference Include="renderer.vcxproj">
|
||||
<Project>{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="glew.vcxproj">
|
||||
<Project>{7463977C-609A-980D-0987-7E10F59C140F}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="libjpeg-turbo.vcxproj">
|
||||
<Project>{DB56484D-4717-C483-1052-0D017CD10860}</Project>
|
||||
</ProjectReference>
|
||||
|
|
|
@ -201,9 +201,6 @@
|
|||
<ClInclude Include="..\..\code\qcommon\vm_shim.h">
|
||||
<Filter>qcommon</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\renderer\qgl.h">
|
||||
<Filter>renderer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\renderer\stb_image.h">
|
||||
<Filter>renderer</Filter>
|
||||
</ClInclude>
|
||||
|
@ -219,18 +216,12 @@
|
|||
<ClInclude Include="..\..\code\server\server.h">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\glext.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\glw_win.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\resource.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\wglext.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\win_help.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
|
@ -260,6 +251,9 @@
|
|||
<ClCompile Include="..\..\code\client\cl_download.cpp">
|
||||
<Filter>client</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\cl_gl.cpp">
|
||||
<Filter>client</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\cl_input.cpp">
|
||||
<Filter>client</Filter>
|
||||
</ClCompile>
|
||||
|
@ -410,9 +404,6 @@
|
|||
<ClCompile Include="..\..\code\win32\win_main.cpp">
|
||||
<Filter>win32</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\win32\win_qgl.c">
|
||||
<Filter>win32</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\win32\win_shared.cpp">
|
||||
<Filter>win32</Filter>
|
||||
</ClCompile>
|
||||
|
|
217
makefiles/vs2013/glew.vcxproj
Normal file
217
makefiles/vs2013/glew.vcxproj
Normal file
|
@ -0,0 +1,217 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="debug|Win32">
|
||||
<Configuration>debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="debug|x64">
|
||||
<Configuration>debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="release|Win32">
|
||||
<Configuration>release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="release|x64">
|
||||
<Configuration>release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7463977C-609A-980D-0987-7E10F59C140F}</ProjectGuid>
|
||||
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>glew</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
|
||||
<OutDir>..\..\.build\debug_x32\</OutDir>
|
||||
<IntDir>..\..\.build\debug_x32\glew\</IntDir>
|
||||
<TargetName>glew</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
|
||||
<OutDir>..\..\.build\debug_x64\</OutDir>
|
||||
<IntDir>..\..\.build\debug_x64\glew\</IntDir>
|
||||
<TargetName>glew</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
|
||||
<OutDir>..\..\.build\release_x32\</OutDir>
|
||||
<IntDir>..\..\.build\release_x32\glew\</IntDir>
|
||||
<TargetName>glew</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
|
||||
<OutDir>..\..\.build\release_x64\</OutDir>
|
||||
<IntDir>..\..\.build\release_x64\glew\</IntDir>
|
||||
<TargetName>glew</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
|
||||
<AdditionalOptions>/Gm /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
|
||||
<AdditionalOptions>/Gm /wd4267 %(AdditionalOptions)</AdditionalOptions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\glew\glew.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -99,7 +99,8 @@
|
|||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -115,12 +116,29 @@
|
|||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_a_ps.h /O0 /Zi /DCNQ3_A2C=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_d_ps.h /O0 /Zi /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ad_ps.h /O0 /Zi /DCNQ3_A2C=1 /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start_cs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass_cs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end_cs.h /O0 /Zi</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -136,13 +154,30 @@
|
|||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_a_ps.h /O0 /Zi /DCNQ3_A2C=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_d_ps.h /O0 /Zi /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ad_ps.h /O0 /Zi /DCNQ3_A2C=1 /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_vs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_ps.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start_cs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass_cs.h /O0 /Zi
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end_cs.h /O0 /Zi</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -168,13 +203,30 @@
|
|||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_a_ps.h /O3 /DCNQ3_A2C=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_d_ps.h /O3 /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ad_ps.h /O3 /DCNQ3_A2C=1 /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start_cs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass_cs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end_cs.h /O3</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -199,9 +251,24 @@
|
|||
<Lib>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_a_ps.h /O3 /DCNQ3_A2C=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_d_ps.h /O3 /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\generic_ad_ps.h /O3 /DCNQ3_A2C=1 /DCNQ3_DITHER=1
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\post_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\dl_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_vs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\sprite_ps.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_start_cs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_pass_cs.h /O3
|
||||
"$(DXSDK_DIR)Utilities\bin\x86\fxc.exe" C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh C:\Code\cpma_dev\cnq3\code\renderer\hlsl\mip_end_cs.h /O3</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\renderer\qgl.h" />
|
||||
<ClInclude Include="..\..\code\renderer\stb_image.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_help.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_local.h" />
|
||||
|
@ -210,10 +277,12 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\renderer\stb_image.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend_d3d11.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend_gl2.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend_gl3.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_bsp.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_cmds.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_curve.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_gl2.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_image.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_init.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_light.cpp" />
|
||||
|
@ -230,6 +299,15 @@
|
|||
<ClCompile Include="..\..\code\renderer\tr_surface.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_world.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\code\renderer\hlsl\dl.hlsl" />
|
||||
<None Include="..\..\code\renderer\hlsl\generic.hlsl" />
|
||||
<None Include="..\..\code\renderer\hlsl\mip_end.hlsl" />
|
||||
<None Include="..\..\code\renderer\hlsl\mip_pass.hlsl" />
|
||||
<None Include="..\..\code\renderer\hlsl\mip_start.hlsl" />
|
||||
<None Include="..\..\code\renderer\hlsl\post.hlsl" />
|
||||
<None Include="..\..\code\renderer\hlsl\sprite.hlsl" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
62
makefiles/vs2013/renderer.vcxproj.filters
Normal file
62
makefiles/vs2013/renderer.vcxproj.filters
Normal file
|
@ -0,0 +1,62 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="hlsl">
|
||||
<UniqueIdentifier>{98F1977C-8428-990D-2D15-7F10192B150F}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\renderer\stb_image.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_help.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_local.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_public.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\renderer\stb_image.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend_d3d11.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend_gl2.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_backend_gl3.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_bsp.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_cmds.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_curve.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_image.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_init.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_light.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_main.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_marks.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_mesh.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_model.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_noise.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_scene.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_shade.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_shade_calc.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_shader.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_sky.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_surface.cpp" />
|
||||
<ClCompile Include="..\..\code\renderer\tr_world.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\code\renderer\hlsl\dl.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
<None Include="..\..\code\renderer\hlsl\generic.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
<None Include="..\..\code\renderer\hlsl\mip_end.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
<None Include="..\..\code\renderer\hlsl\mip_pass.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
<None Include="..\..\code\renderer\hlsl\mip_start.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
<None Include="..\..\code\renderer\hlsl\post.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
<None Include="..\..\code\renderer\hlsl\sprite.hlsl">
|
||||
<Filter>hlsl</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in a new issue