cnq3/code
myT f16d368775 fixed the Windows crash handler incorrectly considering certain exceptions as fatal
real-world example: code 0x6C6 flags 0x1
it was happening because we didn't give the other handlers a real chance to deal with them
2018-01-15 21:19:27 +01:00
..
botlib fixes for VC++ platform toolsets v140 and v141 2017-12-20 05:41:04 +01:00
client increased the fast map download time-out to 2 seconds 2018-01-07 14:32:12 +01:00
freetype merge the new build system 2016-12-29 20:13:59 -08:00
game import from cnq3 1.47 2016-12-17 20:43:04 -08:00
libjpeg-turbo switch from jpeg6 to jpeg-turbo 2017-01-03 00:34:59 -08:00
libunwind new Linux signal handlers 2017-10-10 19:36:12 +02:00
linux reduced CPU usage in the client 2017-12-27 05:43:28 +01:00
null import from cnq3 1.47 2016-12-17 20:43:04 -08:00
qcommon sv_pure 1 now allows new image files (no overrides) to be read from directories 2018-01-07 13:58:45 +01:00
renderer minimizing disables the rendering back-end except for videos/screenshots 2018-01-07 00:03:42 +01:00
server fixed the jitter due to snapshots piling up with the same server timestamp for loopback and LAN clients 2018-01-15 21:04:55 +01:00
tools updated the q3asm .map file output for simpler parsing 2017-04-17 23:13:54 +02:00
win32 fixed the Windows crash handler incorrectly considering certain exceptions as fatal 2018-01-15 21:19:27 +01:00