cnq3/code
2017-01-20 18:26:16 -08:00
..
asm import from cnq3 1.47 2016-12-17 20:43:04 -08:00
botlib full x64 support with a VM based on quake3e OCT 21 2016 2017-01-11 14:24:58 +01:00
client red means error. always has, always will. let's keep it that way 2017-01-19 10:08:59 -08:00
freetype merge the new build system 2016-12-29 20:13:59 -08:00
game import from cnq3 1.47 2016-12-17 20:43:04 -08:00
lib/win32 import from cnq3 1.47 2016-12-17 20:43:04 -08:00
libcurl/curl import from cnq3 1.47 2016-12-17 20:43:04 -08:00
libjpeg-turbo switch from jpeg6 to jpeg-turbo 2017-01-03 00:34:59 -08:00
null import from cnq3 1.47 2016-12-17 20:43:04 -08:00
qcommon pressing tab means we always end up with a leading (back)slash 2017-01-19 23:26:06 +01:00
renderer replaced a needless linear walk through the shader text uberbuffer with a lookup 2017-01-20 18:26:16 -08:00
SDL12/include import from cnq3 1.47 2016-12-17 20:43:04 -08:00
server intelligent TAB-completion handling (support for mapnames, binds, etc) 2017-01-19 00:59:44 -08:00
tools import from cnq3 1.47 2016-12-17 20:43:04 -08:00
unix full x64 support with a VM based on quake3e OCT 21 2016 2017-01-11 14:24:58 +01:00
win32 make KP_STAR great again 2017-01-19 07:24:21 -08:00