mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2025-03-13 22:23:04 +00:00
moved in_restart to the shared client code
the platform layers implement Sys_InitInput and Sys_ShutdownInput
This commit is contained in:
parent
dfd9c9b462
commit
be890e5b70
9 changed files with 31 additions and 57 deletions
|
@ -828,6 +828,16 @@ static void IN_Button15Down(void) {IN_KeyDown(&in_buttons[15]);}
|
|||
static void IN_Button15Up(void) {IN_KeyUp(&in_buttons[15]);}
|
||||
|
||||
|
||||
static void IN_Restart_f()
|
||||
{
|
||||
Sys_ShutdownInput();
|
||||
CL_ShutdownInput();
|
||||
|
||||
CL_InitInput();
|
||||
Sys_InitInput();
|
||||
}
|
||||
|
||||
|
||||
static const cvarTableItem_t cl_cvars[] =
|
||||
{
|
||||
{ NULL, "cl_drawMouseLag", "0", 0, CVART_BOOL, NULL, NULL, "draws sampling to display/upload delays" },
|
||||
|
@ -855,6 +865,7 @@ static const cvarTableItem_t cl_cvars[] =
|
|||
static const cmdTableItem_t cl_cmds[] =
|
||||
{
|
||||
#define help_button1 "\nYou can't move and there's a chat bubble over your head."
|
||||
{ "in_restart", IN_Restart_f, NULL, "restarts the input system" },
|
||||
{ "+moveup", IN_UpDown, NULL, "starts jumping/moving up" help_plus_minus },
|
||||
{ "-moveup", IN_UpUp, NULL, "stops jumping/moving up" help_plus_minus },
|
||||
{ "+movedown", IN_DownDown, NULL, "starts crouching/moving down" help_plus_minus },
|
||||
|
@ -919,10 +930,6 @@ static const cmdTableItem_t cl_cmds[] =
|
|||
};
|
||||
|
||||
|
||||
// @TODO: move "in_restart" here and let the platform layer
|
||||
// implement Sys_InitInput and Sys_ShutdownInput
|
||||
|
||||
|
||||
void CL_InitInput()
|
||||
{
|
||||
Cmd_RegisterArray( cl_cmds, MODULE_INPUT );
|
||||
|
|
|
@ -1736,6 +1736,7 @@ static void CL_Vid_Restart_f()
|
|||
|
||||
CL_ShutdownUI();
|
||||
CL_ShutdownCGame();
|
||||
CL_ShutdownInput();
|
||||
CL_ShutdownRef();
|
||||
|
||||
// client is no longer pure until new checksums are sent
|
||||
|
@ -1765,6 +1766,9 @@ static void CL_Vid_Restart_f()
|
|||
// initialize the renderer interface
|
||||
CL_InitRef();
|
||||
|
||||
// initialize input
|
||||
CL_InitInput();
|
||||
|
||||
// startup all the client stuff
|
||||
CL_StartHunkUsers();
|
||||
|
||||
|
@ -2055,13 +2059,12 @@ void CL_Init()
|
|||
cls.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
|
||||
|
||||
cls.realtime = 0;
|
||||
|
||||
CL_InitInput();
|
||||
|
||||
Cvar_RegisterArray( cl_cvars, MODULE_CLIENT );
|
||||
Cmd_RegisterArray( cl_cmds, MODULE_CLIENT );
|
||||
|
||||
CL_InitRef();
|
||||
CL_InitInput();
|
||||
|
||||
SCR_Init();
|
||||
|
||||
|
@ -2096,7 +2099,6 @@ void CL_Shutdown()
|
|||
S_Shutdown();
|
||||
|
||||
CL_ShutdownInput();
|
||||
|
||||
CL_ShutdownRef();
|
||||
|
||||
CL_ShutdownUI();
|
||||
|
|
|
@ -1063,6 +1063,10 @@ sysEvent_t Sys_GetEvent();
|
|||
void Sys_Init();
|
||||
void Sys_Quit( int status ); // status is the engine's exit code
|
||||
|
||||
// both of these must handle duplicate calls correctly
|
||||
void Sys_InitInput();
|
||||
void Sys_ShutdownInput();
|
||||
|
||||
// general development dll loading for virtual machine testing
|
||||
void* QDECL Sys_LoadDll( const char* name, dllSyscall_t *entryPoint, dllSyscall_t systemcalls );
|
||||
void Sys_UnloadDll( void* dllHandle );
|
||||
|
|
|
@ -1092,7 +1092,7 @@ void GLimp_Init( void )
|
|||
|
||||
QGL_SwapInterval( dpy, win, r_swapInterval->integer );
|
||||
|
||||
IN_Init();
|
||||
Sys_InitInput();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1277,11 +1277,7 @@ static void IN_StartupMouse()
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void IN_Init()
|
||||
void Sys_InitInput()
|
||||
{
|
||||
QSUBSYSTEM_INIT_START( "Input" );
|
||||
//IN_InitKeyboard();
|
||||
|
@ -1308,7 +1304,7 @@ void IN_Init()
|
|||
}
|
||||
|
||||
|
||||
void IN_Shutdown(void)
|
||||
void Sys_ShutdownInput(void)
|
||||
{
|
||||
mouse_avail = qfalse;
|
||||
|
||||
|
@ -1316,7 +1312,7 @@ void IN_Shutdown(void)
|
|||
|
||||
if (mouse) {
|
||||
mouse->Shutdown();
|
||||
mouse = 0;
|
||||
mouse = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -713,15 +713,6 @@ sysEvent_t Sys_GetEvent()
|
|||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef DEDICATED
|
||||
static void Sys_In_Restart_f( void )
|
||||
{
|
||||
IN_Shutdown();
|
||||
IN_Init();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
char *Sys_GetClipboardData(void)
|
||||
{
|
||||
return NULL;
|
||||
|
@ -830,9 +821,6 @@ void Sys_Print( const char *msg )
|
|||
|
||||
void Sys_Init()
|
||||
{
|
||||
#ifndef DEDICATED
|
||||
Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
|
||||
#endif
|
||||
Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
|
||||
}
|
||||
|
||||
|
|
|
@ -738,11 +738,7 @@ void GLimp_Shutdown()
|
|||
const char* success[] = { "failed", "success" };
|
||||
int retVal;
|
||||
|
||||
if ( g_wv.inputInitialized )
|
||||
{
|
||||
IN_Shutdown();
|
||||
g_wv.inputInitialized = qfalse;
|
||||
}
|
||||
Sys_ShutdownInput();
|
||||
|
||||
// FIXME: Brian, we need better fallbacks from partially initialized failures
|
||||
if ( !qwglMakeCurrent ) {
|
||||
|
|
|
@ -341,7 +341,7 @@ static void IN_Startup()
|
|||
}
|
||||
|
||||
|
||||
void IN_Init()
|
||||
void Sys_InitInput()
|
||||
{
|
||||
if (g_wv.inputInitialized)
|
||||
return;
|
||||
|
@ -359,7 +359,7 @@ void IN_Init()
|
|||
}
|
||||
|
||||
|
||||
void IN_Shutdown()
|
||||
void Sys_ShutdownInput()
|
||||
{
|
||||
if (!g_wv.inputInitialized)
|
||||
return;
|
||||
|
@ -423,7 +423,7 @@ void IN_Frame()
|
|||
{
|
||||
// lazily initialize if needed
|
||||
if ( !com_dedicated->integer && !g_wv.inputInitialized )
|
||||
IN_Init();
|
||||
Sys_InitInput();
|
||||
|
||||
IN_JoyMove();
|
||||
IN_UpdateHotKey();
|
||||
|
@ -1339,9 +1339,6 @@ static void IN_StartupHotKey( qbool fullStartUp )
|
|||
|
||||
static void IN_ShutDownHotKey()
|
||||
{
|
||||
// @TODO: remove this once Sys_InitInput and Sys_ShutdownInput are done
|
||||
Cmd_RemoveCommand( "minimizekeynames" );
|
||||
|
||||
WIN_UnregisterHotKey();
|
||||
}
|
||||
|
||||
|
|
|
@ -31,12 +31,9 @@ void Sys_DestroyConsole( void );
|
|||
const char* Sys_ConsoleInput();
|
||||
void Conbuf_AppendText( const char *msg );
|
||||
|
||||
|
||||
void IN_Init();
|
||||
void IN_Activate( qbool active );
|
||||
qbool IN_ProcessMessage( UINT msg, WPARAM wParam, LPARAM lParam ); // returns true if the event was handled
|
||||
void IN_Frame();
|
||||
void IN_Shutdown();
|
||||
|
||||
void WIN_UpdateMonitorIndexFromCvar();
|
||||
void WIN_UpdateMonitorIndexFromMainWindow();
|
||||
|
|
|
@ -91,7 +91,7 @@ void QDECL Sys_Error( const char *error, ... )
|
|||
WIN_EndTimePeriod();
|
||||
|
||||
#ifndef DEDICATED
|
||||
IN_Shutdown();
|
||||
Sys_ShutdownInput();
|
||||
#endif
|
||||
|
||||
// wait for the user to quit
|
||||
|
@ -113,7 +113,7 @@ void Sys_Quit( int status )
|
|||
{
|
||||
WIN_EndTimePeriod();
|
||||
#ifndef DEDICATED
|
||||
IN_Shutdown();
|
||||
Sys_ShutdownInput();
|
||||
#endif
|
||||
Sys_DestroyConsole();
|
||||
exit( status );
|
||||
|
@ -519,15 +519,6 @@ sysEvent_t Sys_GetEvent()
|
|||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef DEDICATED
|
||||
static void Sys_In_Restart_f( void )
|
||||
{
|
||||
IN_Shutdown();
|
||||
IN_Init();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static void Sys_Net_Restart_f( void )
|
||||
{
|
||||
NET_Restart();
|
||||
|
@ -540,10 +531,6 @@ void Sys_Init()
|
|||
// make sure the timer is high precision, otherwise NT gets 18ms resolution
|
||||
WIN_BeginTimePeriod();
|
||||
|
||||
#ifndef DEDICATED
|
||||
Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
|
||||
Cmd_SetHelp( "in_restart", "restarts the input system" );
|
||||
#endif
|
||||
Cmd_AddCommand( "net_restart", Sys_Net_Restart_f );
|
||||
Cmd_SetHelp( "net_restart", "restarts the network system" );
|
||||
|
||||
|
@ -675,7 +662,7 @@ int WINAPI WinMainImpl( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCm
|
|||
|
||||
#ifndef DEDICATED
|
||||
if (!com_dedicated->integer)
|
||||
IN_Init();
|
||||
Sys_InitInput();
|
||||
#endif
|
||||
|
||||
int totalMsec = 0, countMsec = 0;
|
||||
|
|
Loading…
Reference in a new issue