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https://bitbucket.org/CPMADevs/cnq3
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small console tweaks
show back scroll arrows all the way leave a margin at the right of the CNQ3 version
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1 changed files with 3 additions and 2 deletions
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@ -554,7 +554,7 @@ static void Con_DrawSolidConsole( float frac )
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Con_FillRect( 0, y, cls.glconfig.vidWidth, 2, fill );
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i = sizeof( Q3_VERSION )/sizeof(char) - 1;
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x = cls.glconfig.vidWidth;
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x = cls.glconfig.vidWidth - SMALLCHAR_WIDTH;
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while (--i >= 0) {
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x -= SMALLCHAR_WIDTH;
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SCR_DrawChar( x, scanlines - (SMALLCHAR_HEIGHT * 1.5), SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, Q3_VERSION[i] );
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@ -569,8 +569,9 @@ static void Con_DrawSolidConsole( float frac )
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// draw the console text from the bottom up
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if (con.display != con.current) {
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// draw arrows to show the buffer is backscrolled
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const int xEnd = ( cls.glconfig.vidWidth - con.xadjust ) / con.cw;
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re.SetColor( colorBlack );
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for (x = 0; x < con.linewidth; x += 4)
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for (x = 0; x < xEnd; x += 4)
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SCR_DrawChar( con.xadjust + x * con.cw, y, con.cw, con.ch, '^' );
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y -= con.ch;
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--rows;
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