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always clearing to avoid artifacts in unrendered areas (e.g. CPMA's server info UI)
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2 changed files with 6 additions and 6 deletions
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@ -973,11 +973,11 @@ static const void* RB_BeginFrame( const void* data )
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GL2_BeginFrame();
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// clear screen for debugging
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if ( r_clear->integer ) {
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qglClearColor( 1, 0, 0.5, 1 );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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if ( r_clear->integer )
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qglClearColor( 1.0f, 0.0f, 0.5f, 1.0f );
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else
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qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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return (const void*)(cmd + 1);
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}
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@ -985,7 +985,7 @@ extern cvar_t *r_uiFullScreen; // ui is running fullscreen
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extern cvar_t *r_showtris; // enables wireframe rendering of the world
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extern cvar_t *r_showsky; // forces sky in front of all surfaces
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extern cvar_t *r_shownormals; // draws wireframe normals
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extern cvar_t *r_clear; // force screen clear every frame
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extern cvar_t *r_clear; // clear to violet instead of black for debugging
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extern cvar_t *r_lockpvs;
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extern cvar_t *r_portalOnly;
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