Commit Graph

  • 779b6dad92 updated Com_GetCompilerInfo to handle more MSVC versions master myT 2024-08-07 03:40:57 +0200
  • 6ed0ea19a8 fixed GRP dynamic lights using the wrong vertex attributes myT 2024-08-07 03:16:38 +0200
  • 9712ffb17d fixed the view weapon motion vectors myT 2024-07-27 02:25:35 +0200
  • 75466f3be0 added Im3d integration myT 2024-07-23 18:24:44 +0200
  • 16a51506c0 fixed RTAS build crash due to missing cross queue sync myT 2024-07-07 18:20:26 +0200
  • 4955060c9f fixed incorrect ImGui::EndTabBar usage myT 2024-07-02 22:23:39 +0200
  • eee321a641 fixed dynamic lights incorrectly affecting back faces in the GRP myT 2024-07-02 04:26:52 +0200
  • 26ddd7e6cc fixed incorrect strcmp return value check in Sys_ListFiles myT 2024-07-02 04:19:42 +0200
  • afc81437c3 added NanoVDB support myT 2024-07-02 02:06:15 +0200
  • 385a75c9cd added RHI support for ranged buffer uploads myT 2024-07-02 01:55:35 +0200
  • aa88622348 added more GUI helper functions myT 2024-07-02 01:27:56 +0200
  • 68d32e69e9 fixed HLSL out variables not always being set myT 2024-07-02 01:19:47 +0200
  • 26bfe007c1 updated Intel driver version check since the fix is out myT 2024-05-03 01:38:56 +0200
  • 7c217a313d fixed several OIT issues myT 2024-05-03 01:17:11 +0200
  • c937948f8f fixed delayed RHI buffer deletions myT 2024-04-15 04:43:10 +0200
  • 5c4cf3d720 fixed some motion blur artifacts myT 2024-04-15 04:03:22 +0200
  • ea3b071c58 trivial CRP code improvement myT 2024-04-14 00:11:50 +0200
  • b7522d8f7c fixed GRP fragment blending using post-blend clamping myT 2024-04-14 00:10:52 +0200
  • 156c95f9a7 fixed usage of the wrong tone mapping pipeline in the CRP myT 2024-04-10 20:06:13 +0200
  • f43c18e86e added a FS_GetFileList syscall for CGame myT 2024-04-10 20:04:45 +0200
  • 2204f40d7a Intel driver 31.0.101.5382 is still broken myT 2024-03-30 02:35:39 +0100
  • 30150e889e added sunlight and volumetric lighting myT 2024-03-29 04:19:27 +0100
  • a01c88707d parsing the q3map_sun[Ext] shader directives myT 2024-03-29 04:05:35 +0100
  • c737a2833f added depth min/max generation pass myT 2024-03-29 03:53:19 +0100
  • 490617de7a added debug label scopes and pipeline creation helpers myT 2024-03-29 02:38:29 +0100
  • f4833d9c61 removed dead code and commented on lightgrid variables myT 2024-03-29 02:09:19 +0100
  • 15d8ccf982 added vector/matrix typedefs and 3x3 matrix inversion myT 2024-03-29 01:58:35 +0100
  • ef68bbd44e improved RHI, removed NVAPI files from the repo myT 2024-03-29 01:21:04 +0100
  • d1c19fbe2a added file open/save dialog GUI logic myT 2024-03-29 01:06:49 +0100
  • 14f9d18075 fixed RTAS build crashes, skipping the sky myT 2024-03-29 01:00:29 +0100
  • aef3beb203 integrated the CRP with the file system myT 2024-02-20 00:32:58 +0100
  • b5b16e6033 DXR 1.1 and SV_Barycentrics support are now optional myT 2024-02-18 22:51:59 +0100
  • 62f3a17e55 only update the RTAS when required myT 2024-02-18 22:20:57 +0100
  • 838c9a6485 added motion blur and freeze frame commands myT 2024-02-18 16:26:05 +0100
  • c592ef22d6 fixed a couple of raytracing-related crashes myT 2024-02-18 16:22:24 +0100
  • e69dc0c57b fixed GUI main menu bar crash myT 2024-02-18 16:16:05 +0100
  • dad7565aa0 added adapter name and FPS to the GUI's main menu bar myT 2024-02-07 02:43:43 +0100
  • fedfff191e minimizing memory allocations in CmdCreateBLAS myT 2024-02-07 00:40:20 +0100
  • a76dba5cfb raytracing soft shadows, normal smoothing, G-buffer viz myT 2024-02-06 23:15:31 +0100
  • 3c25554bde allocating enough zone memory for 4K videos myT 2024-01-22 03:22:38 +0100
  • 68c28996e1 fixed CRP PSO caches running out of memory myT 2024-01-22 01:40:31 +0100
  • 0e692f6fed added help values to the console help of r_pipeline myT 2024-01-21 03:38:32 +0100
  • 197e01a177 fixed unused variable warning in Prepass::ProcessShader myT 2024-01-21 03:27:18 +0100
  • 03ba418296 the NDP now drops zombie snapshots and pre-time rewind snapshots myT 2024-01-21 03:11:24 +0100
  • 9a66155d14 added r_gpuIndex and /gpulist myT 2024-01-21 02:27:18 +0100
  • 0cae0a9545 added pre-pass w/ normals, unified clip plane generation myT 2024-01-19 23:57:40 +0100
  • 7fab6ea376 simplified world shader trace and fixed its VSync support myT 2024-01-18 03:16:35 +0100
  • 31b960255d added a magnifier tool to the CRP myT 2024-01-15 22:03:50 +0100
  • c70df1f2af moved to an immediate-mode barrier API myT 2024-01-15 17:10:36 +0100
  • 708825ea5e updated depth constants generation in OIT resolve pass myT 2024-01-15 17:06:35 +0100
  • 9e5229a901 improved shader IL inclusion from C++, simplified CRP shaders myT 2024-01-14 22:43:20 +0100
  • c5bb9c7495 improved client build and updated build guide myT 2024-01-14 01:34:01 +0100
  • 599f8ea12f Com_Error always calls va_end before calling longjmp myT 2024-01-13 23:22:47 +0100
  • ebbaa15c06 fixed CL_ServersResponsePacket's dev print of server ports myT 2024-01-13 23:10:36 +0100
  • ad3f942a8d added the Cinematic Rendering Pipeline myT 2024-01-13 22:40:13 +0100
  • 0884a857da fixed R_EndScene's memory allocation test myT 2024-01-13 22:35:34 +0100
  • 55f227771e added CmdClearTextureUAV myT 2023-12-18 00:52:11 +0100
  • 455408faa6 validate that root signatures don't have gaps myT 2023-12-18 00:49:26 +0100
  • 6396ca0ef3 don't render the map's fog when RDF_NOWORLDMODEL is set myT 2023-12-18 00:36:15 +0100
  • 0eed6f7e7e added shader model to RHI caps GUI myT 2023-12-18 00:31:21 +0100
  • f9103b4d52 don't require Windows.h for the ASSERT_OR_DIE macro myT 2023-12-18 00:13:15 +0100
  • 19aad64607 added Nuklear extensions for UI and CGame myT 2023-11-29 02:57:28 +0100
  • 3cea7e0c3d added FFmpeg support for A/V capture compression myT 2023-11-27 02:53:15 +0100
  • 9a6e253dc3 removed screenshot/videoframe requests from the render command list myT 2023-11-23 19:59:39 +0100
  • b91e20a1b9 fixed sync issue with swap chain readback myT 2023-11-18 04:17:11 +0100
  • 61fbcb5304 fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0 myT 2023-11-18 04:13:21 +0100
  • 4795cf3666 don't issue barriers in BeginTextureReadback when not needed myT 2023-11-18 04:02:14 +0100
  • f37a3ee7c0 display the format in the D3D12 RHI texture list myT 2023-11-18 04:00:00 +0100
  • ab8eff394a disable NVAPI by default myT 2023-11-18 03:56:22 +0100
  • d160e7069b distinguish transparent DL passes from opaque ones myT 2023-11-18 03:54:23 +0100
  • b918b24304 don't apply SMAA to small regions myT 2023-11-18 03:39:24 +0100
  • 83f8643cb3 more lenient validation of CHBLS color CVars myT 2023-11-12 04:19:09 +0100
  • e83e2eb532 fixed validation for ch_crosshairHitColor and ch_crosshairFragColor myT 2023-11-12 02:20:11 +0100
  • 457ca2ab65 no longer tessellating in RB_SurfaceSizeGrid myT 2023-11-12 01:02:12 +0100
  • e3f0afc117 implemented gfxinfo myT 2023-11-11 21:38:02 +0100
  • 5d9b4ebd13 removed glw_win.h myT 2023-11-11 19:38:32 +0100
  • 35f58c507e removed r_showsky, r_showtris, r_shownormals myT 2023-11-11 19:27:08 +0100
  • 37377591a0 moved a bunch of function declarations to qcommon.h myT 2023-11-11 18:41:50 +0100
  • 7ad28bf32f moved some RHI constants to the header file myT 2023-11-11 16:47:05 +0100
  • 13c14ee2f2 removed the RB_CHECKOVERFLOW macro and some dead declarations myT 2023-11-11 16:44:33 +0100
  • b0e283b249 removed dead code in the RHI and disabled GPU validation by default myT 2023-11-11 04:14:35 +0100
  • a7dc8e4721 re-enabled the r_ignoreShaderSortKey 0 debug validation code myT 2023-11-11 03:38:32 +0100
  • 8587c34719 updated the changelog and version myT 2023-11-11 01:21:33 +0100
  • e52f482a4b added custom font support and font licenses myT 2023-10-19 01:02:14 +0200
  • e009dce47a r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging myT 2023-10-16 02:33:43 +0200
  • e52133ea5d no longer drawing the scene when in hyperspace myT 2023-09-27 14:51:38 +0200
  • 1258625810 GRP UI: respect image 0's texture wrap mode myT 2023-09-26 14:42:00 +0200
  • 4219dc7698 removed 32-bit builds, disabled Linux/FreeBSD clients myT 2023-09-20 17:30:48 +0200
  • 9342951184 fixed 64-bit syscall argument truncation myT 2023-09-20 17:26:42 +0200
  • 00840e10d8 implemented depth fade myT 2023-09-17 01:56:35 +0200
  • aa51fae5a6 fixed SMAA crash on device change myT 2023-09-17 01:53:15 +0200
  • 46d08be6e7 improved error reporting for adapter selection myT 2023-09-10 23:15:43 +0200
  • e5e6ce1d08 fixed expression to clarify intent myT 2023-09-10 22:32:46 +0200
  • 6fdf62d710 removed dead code myT 2023-09-10 22:13:14 +0200
  • 29939c951c removed unused fog logic and data myT 2023-09-10 20:22:46 +0200
  • ffde1f2b1b implemented dynamic lights myT 2023-09-10 18:45:55 +0200
  • ccb9827b03 added GUI for options and front-end stats myT 2023-08-29 00:43:26 +0200
  • 61243c3ce1 clear tessellated buffer before drawing a scene view myT 2023-08-17 00:09:08 +0200
  • d1912ba929 allow device change at any time myT 2023-08-05 02:17:00 +0200
  • fd035c0f70 added r_shadingRate myT 2023-08-03 02:38:29 +0200