reduced CPU usage in the client

This commit is contained in:
myT 2017-12-27 05:43:28 +01:00
parent 3c52752dd3
commit ca8fb7457b
8 changed files with 149 additions and 6 deletions

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@ -1,6 +1,8 @@
DD Mmm 17 - 1.49
chg: reduced CPU usage in the client
add: console color customization cvars
con_colBG <RGBA> (default: "101013F6") - console and help panel background
con_colBorder <RGBA> (default: "4778B2FF") - the console and help panel borders

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@ -394,10 +394,16 @@ static void SCR_PerformanceCounters()
void SCR_UpdateScreen()
{
static int recursive = 0;
static int lastRenderTime = 0;
if ( !scr_initialized )
return;
#ifndef DEDICATED
if ( !CL_VideoRecording() && Sys_IsMinimized() && Sys_Milliseconds() - lastRenderTime < 1000 )
return;
#endif
// there are several cases where this IS called twice in one frame
// easiest example is: conn to a server, kill the server
if ( ++recursive > 2 ) {
@ -427,5 +433,6 @@ void SCR_UpdateScreen()
}
recursive = 0;
lastRenderTime = Sys_Milliseconds();
}

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@ -40,6 +40,39 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MEM_THRESHOLD 96*1024*1024
static void LIN_MicroSleep( int us )
{
timespec req, rem;
req.tv_sec = us / 1000000;
req.tv_nsec = (us % 1000000) * 1000;
while (clock_nanosleep(CLOCK_REALTIME, 0, &req, &rem) == EINTR) {
req = rem;
}
}
void Sys_Sleep( int ms )
{
LIN_MicroSleep(ms * 1000);
}
void Sys_MicroSleep( int us )
{
LIN_MicroSleep(us);
}
int64_t Sys_Microseconds()
{
timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
return (int64_t)ts.tv_sec * 1000000 + (int64_t)ts.tv_nsec / 1000;
}
qboolean Sys_LowPhysicalMemory()
{
return qfalse; // FIXME

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@ -595,3 +595,9 @@ void Sys_MatchAlert( sysMatchAlertEvent_t event )
else if (event == SMAE_MATCH_END)
Lin_MatchEndAlert();
}
qbool Sys_IsMinimized()
{
return (glimp.window != NULL) && (SDL_GetWindowFlags(glimp.window) & SDL_WINDOW_MINIMIZED) != 0;
}

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@ -26,6 +26,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "common_help.h"
#include <setjmp.h>
#ifndef INT64_MIN
# define INT64_MIN 0x8000000000000000LL
#endif
#if (_MSC_VER >= 1400) // Visual C++ 2005 or later
#define MSVC_CPUID 1
#include <intrin.h>
@ -2445,19 +2449,52 @@ void Com_Frame()
minMsec = 1000 / com_maxfps->integer;
#ifndef DEDICATED
qbool preciseCap = qtrue;
// let's not limit the download speed by sleeping too much
qbool CL_MapDownload_Active(); // in client.h
if ( CL_MapDownload_Active() )
minMsec = 1;
minMsec = 4;
else if ( Sys_IsMinimized() ) {
minMsec = 20;
preciseCap = qfalse;
}
#else
const qbool preciseCap = qfalse;
#endif
// decide when we should stop sleeping
static int64_t targetTimeUS = INT64_MIN;
const int64_t frameDurationUS = 1000000 / com_maxfps->integer;
if ( Sys_Microseconds() > targetTimeUS + 3 * frameDurationUS )
targetTimeUS = Sys_Microseconds() + frameDurationUS;
else
targetTimeUS += frameDurationUS;
// sleep if needed
int runEventLoop = 0;
if ( preciseCap ) {
for ( ;; ) {
runEventLoop ^= 1;
const int64_t remainingUS = targetTimeUS - Sys_Microseconds();
if ( remainingUS > 3000 && runEventLoop )
Com_EventLoop();
else if ( remainingUS > 1000 )
Sys_Sleep( 1 );
else if ( remainingUS > 50 )
Sys_MicroSleep( 50 );
else
break;
}
} else {
while ( targetTimeUS - Sys_Microseconds() > 1000 ) {
Sys_Sleep(1);
}
}
static int lastTime = 0;
int msec;
do {
com_frameTime = Com_EventLoop();
msec = com_frameTime - lastTime;
} while ( msec < minMsec );
lastTime = com_frameTime;
com_frameTime = Com_EventLoop();
int msec = com_frameTime - lastTime;
Cbuf_Execute();

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@ -1122,6 +1122,14 @@ int Sys_GetUptimeSeconds( qbool parent ); // negative if not available
void Sys_LoadHistory();
void Sys_SaveHistory();
void Sys_Sleep( int ms );
void Sys_MicroSleep( int us );
int64_t Sys_Microseconds();
#ifndef DEDICATED
qbool Sys_IsMinimized();
#endif
// huffman.cpp - id's original code
// used for out-of-band (OOB) datagrams with dynamically created trees
void DynHuff_Compress( msg_t* buf, int offset );

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@ -697,6 +697,12 @@ void Sys_GL_Shutdown()
}
qbool Sys_IsMinimized()
{
return ( g_wv.hWnd != NULL ) && !!IsIconic( g_wv.hWnd );
}
void WIN_UpdateResolution( int width, int height )
{
glInfo.winWidth = width;

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@ -36,6 +36,50 @@ int Sys_Milliseconds()
}
void Sys_Sleep( int ms )
{
if (ms >= 1)
Sleep(ms);
}
void Sys_MicroSleep( int us )
{
if (us <= 0)
return;
LARGE_INTEGER frequency;
LARGE_INTEGER endTime;
QueryPerformanceCounter(&endTime);
QueryPerformanceFrequency(&frequency);
endTime.QuadPart += ((LONGLONG)us * frequency.QuadPart) / 1000000LL;
LARGE_INTEGER currentTime;
do {
SwitchToThread();
QueryPerformanceCounter(&currentTime);
} while (currentTime.QuadPart < endTime.QuadPart);
}
int64_t Sys_Microseconds()
{
static qbool initialized = qfalse;
static LARGE_INTEGER start;
static LARGE_INTEGER freq;
if (!initialized) {
initialized = qtrue;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&start);
}
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
return ((now.QuadPart - start.QuadPart) * 1000000LL) / freq.QuadPart;
}
const char* Sys_DefaultHomePath()
{
return NULL;