Commit Graph

896 Commits

Author SHA1 Message Date
terminx 983781b56d Fix issue with viewing the player sprite through a security camera
git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx e1a532a15d Fix inclusion of sdl_inc.h in Duke3D's config.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx 84cae053c1 Fix error with initputs symbol when linking the Build tools in some environments
git-svn-id: https://svn.eduke32.com/eduke32@6925 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:14 +00:00
terminx 652c0044a1 Fix building the Build tools
git-svn-id: https://svn.eduke32.com/eduke32@6924 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:53 +00:00
terminx f873b551a8 Fix building with winlayer
git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen ffee0f8ae9 Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
git-svn-id: https://svn.eduke32.com/eduke32@6922 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:26 +00:00
pogokeen d5b669ebe5 Don't allow GL modes if GL Major Version is less than 2.
Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.

git-svn-id: https://svn.eduke32.com/eduke32@6921 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:22 +00:00
pogokeen 7fd844a795 sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL
git-svn-id: https://svn.eduke32.com/eduke32@6920 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:19 +00:00
pogokeen 9d243606d0 When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.
git-svn-id: https://svn.eduke32.com/eduke32@6919 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:16 +00:00
pogokeen 38de24d7eb tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()
git-svn-id: https://svn.eduke32.com/eduke32@6918 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:10 +00:00
pogokeen 58132c2353 anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen e75e8cc4aa astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
pogokeen 054f25d7ef palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined
git-svn-id: https://svn.eduke32.com/eduke32@6915 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:32 +00:00
terminx 725d556bc4 Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx fb301ddae7 Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx 2c80af8c12 Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx 0dd623a7fe Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx 9c313158e8 Rework SE26 movement to function more like SE14 than SE24
git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx 66dadaaa71 Fix issues with running the game fullscreen on Windows 10 with high DPI setups
git-svn-id: https://svn.eduke32.com/eduke32@6909 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:59 +00:00
terminx 326af0d062 Fix SFLAG_WAKEUPBADGUYS
git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
pogokeen 8bf9ad1c31 engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@6907 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-30 12:01:42 +00:00
pogokeen 014cf67753 tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.
This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

git-svn-id: https://svn.eduke32.com/eduke32@6906 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-26 22:11:25 +00:00
pogokeen db1220cd11 engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()
git-svn-id: https://svn.eduke32.com/eduke32@6905 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:56 +00:00
pogokeen 5ff4e22eb9 engine.cpp: fix classicDrawVoxel() positioning bugs by:
+avoid adding the pivot's z offset again after it was already added in classicDrawSprite()
+offset the voxel object by half of the voxel object's z size

git-svn-id: https://svn.eduke32.com/eduke32@6904 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:52 +00:00
hendricks266 5629f4f433 Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266 48f86ce594 CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266 2a9c846a49 CON: Factor out the parsing of gamearray names.
git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266 a442c4f7bf CON: Remix resizearray in the following ways:
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.

git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266 cb86c86ee1 CON: Implement the copy command for GAMEARRAY_BOOLEAN.
git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266 064ff3a403 CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266 749d79dcdd Fix the vertical position of the level stats when using the original mini-HUD.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
hendricks266 9b495ea67f Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

git-svn-id: https://svn.eduke32.com/eduke32@6896 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:43:35 +00:00
terminx d2e4823feb Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx 18a289d762 CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen 712646f713 actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266 7c7b8f62a9 CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266 6cb29c820c sdlmusic: Slight cosmetic cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266 b5caf1cd1e sdlmusic: Implement graceful playback failure
git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266 03f2cdd9b3 Fix MIDI playback on non-Windows platforms
git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen 5ee2bbc771 polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer
git-svn-id: https://svn.eduke32.com/eduke32@6888 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 22:33:13 +00:00
pogokeen e87b6b902f G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen d6d078114c engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
git-svn-id: https://svn.eduke32.com/eduke32@6886 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-15 16:45:34 +00:00
pogokeen a4736f6bf7 polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.
git-svn-id: https://svn.eduke32.com/eduke32@6885 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 22:47:55 +00:00
pogokeen 38e3784549 Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen dcdffb73d0 Dynamic tilepacking for indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
pogokeen 3ad44df555 ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
pogokeen fdaf5a8ac7 polymost_resetVertexPointers(): remove erroneous glBindBuffer call
git-svn-id: https://svn.eduke32.com/eduke32@6881 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:07 +00:00
hendricks266 9db0358472 Amend r6870 and r6871 to only apply in WW2GI mode.
git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00
terminx a6c41df404 Revert r6870
git-svn-id: https://svn.eduke32.com/eduke32@6879 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-07 17:08:54 +00:00
terminx dcdf3b79b2 Ignore cache size setting in .cfg if the value is less than the hard-coded default
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx bbae62868a Very light sound cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:37 +00:00
terminx 2e45801d43 Add quick save and quick load to the keyboard configuration menu
git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266 00d1c5fc5b Bump the default cache size to 96 MiB.
git-svn-id: https://svn.eduke32.com/eduke32@6875 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 06:05:56 +00:00
hendricks266 d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266 6688860ef7 WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266 58f5b34143 Fix some printf warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266 b3bd2e686c WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266 e9aa30ceee WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266 1d75fa13a4 WWII GI: Fix mistakes in our version of the weapon display code.
git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266 aba749c3bd WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266 2ae24e56f2 Fix some inaccuracies to the released versions of NAM and WWII GI.
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar

Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266 e36607fd88 NAM: Fix the M16's autoaim.
Reported by Little Tijn.

git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx 64b37dc581 Direct cache1d error messages to log instead of stdout
git-svn-id: https://svn.eduke32.com/eduke32@6865 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:11 +00:00
terminx 5b20947da6 Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx 07ec86c4af Mapster32: second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool
git-svn-id: https://svn.eduke32.com/eduke32@6863 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:01 +00:00
terminx 2b80de8a8c Mapster32: in tile selector, make backspace set palette to 0
git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx a075f8e22b Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx a407661354 Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx b1c44af6f8 Indentation
git-svn-id: https://svn.eduke32.com/eduke32@6858 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:17 +00:00
terminx b4a8656910 Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool
git-svn-id: https://svn.eduke32.com/eduke32@6857 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:12 +00:00
terminx 16696dbe0b LZ4 warning silencing I accidentally left out of a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6856 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:03 +00:00
terminx b932485a1d macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx e682986e69 Readability improvements for gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx 21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx f903aac29f Fix warning
git-svn-id: https://svn.eduke32.com/eduke32@6852 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:57 +00:00
terminx df50dcd897 Change mouseGrabInput()'s parameter to a bool
git-svn-id: https://svn.eduke32.com/eduke32@6851 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:52 +00:00
terminx ee4df7fde5 Fix a couple of warnings in the new versions of LZ4 and Miniz
git-svn-id: https://svn.eduke32.com/eduke32@6850 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:45 +00:00
terminx 4cd19d5435 Update Miniz
git-svn-id: https://svn.eduke32.com/eduke32@6849 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:34 +00:00
terminx 5522ac0f2d Rename int64.h to fix16_int64.h
git-svn-id: https://svn.eduke32.com/eduke32@6848 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:25 +00:00
terminx 64b0755ec5 Update xxHash
git-svn-id: https://svn.eduke32.com/eduke32@6847 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:17 +00:00
terminx b3aa64a026 Update lz4
git-svn-id: https://svn.eduke32.com/eduke32@6846 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:11 +00:00
terminx ef9845a947 Merge our changes to libdivide back in
git-svn-id: https://svn.eduke32.com/eduke32@6845 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:06 +00:00
terminx bd2019435a Update libdivide.h to latest release
git-svn-id: https://svn.eduke32.com/eduke32@6844 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:00 +00:00
terminx 30e1659214 Oops, I made a fuck
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx 64c82e7b0d Remove no longer used glext.h
git-svn-id: https://svn.eduke32.com/eduke32@6842 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:49 +00:00
terminx 70b03fd608 This is probably faster
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx 4551b276a1 MSVC warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx daa033d56a Replace sound callback mutex with atomic operation
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx b92d4f6c1b Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.
git-svn-id: https://svn.eduke32.com/eduke32@6837 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:44 +00:00
terminx f952a77c9e Sound code tweaks
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx 461561d2d0 Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx 1cb6ab9db1 Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0
git-svn-id: https://svn.eduke32.com/eduke32@6833 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:07 +00:00
terminx 87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx 19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx 1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx 0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
terminx f41dc7b9c4 This is supposed to enable the discrete GPU on NVIDIA Optimus and AMD PowerXpress setups
git-svn-id: https://svn.eduke32.com/eduke32@6826 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:18 +00:00
hendricks266 84183c439b SW: Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.
Patch prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6825 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:34:03 +00:00
hendricks266 6eeb14a12f CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266 d41f233045 CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen c11adbb0d4 Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx 4dabba7bb6 Oh hey I fucked something up... again... :D
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx d20df1ec9a Bump MAXSPRITESONSCREEN from 2048 to 2560
git-svn-id: https://svn.eduke32.com/eduke32@6820 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:22 +00:00
terminx 7d0249b9ee I don't know if this is actually better or not but it feels like it should be
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx 260fb278d9 EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx bcd5e48c8c EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx ad75d09d57 Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx 55a436651a Remove a couple of unnecessary calls to S_ClearSoundLocks()
git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx 6cd5baf5c7 Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx 4b5b6de13c Remove useless switch/case setup in nextpage()
git-svn-id: https://svn.eduke32.com/eduke32@6813 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:47 +00:00
terminx d2a3e2a70d Revert a small change to cache1d and default lz4CompressionLevel to 5
git-svn-id: https://svn.eduke32.com/eduke32@6812 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:43 +00:00
terminx 851c7755c2 Use CSTAT_SPRITE_ALIGNMENT_* enums in a couple places
git-svn-id: https://svn.eduke32.com/eduke32@6811 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:38 +00:00
terminx 6acd592ae2 Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx 16a72c4530 Untabify engine_priv.h
git-svn-id: https://svn.eduke32.com/eduke32@6809 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:27 +00:00
terminx 86a4158b8a Epic fuckup
git-svn-id: https://svn.eduke32.com/eduke32@6808 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 05:39:33 +00:00
terminx 1b2ab0edad cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression
git-svn-id: https://svn.eduke32.com/eduke32@6807 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:30 +00:00
terminx 34525aa853 Standalone build warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6806 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:23 +00:00
terminx 23471fdf0a Build fixes, oops
git-svn-id: https://svn.eduke32.com/eduke32@6805 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 21:06:07 +00:00
terminx 316db0ee5e Guards
git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx 3d0a4c37d4 Minor png writer fixups
git-svn-id: https://svn.eduke32.com/eduke32@6803 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:10 +00:00
terminx 5214bc68dc More EDUKE32_STANDALONE guards
git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00
terminx 61215ef0ba Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
git-svn-id: https://svn.eduke32.com/eduke32@6800 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:55 +00:00
terminx d10dcd971c More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
git-svn-id: https://svn.eduke32.com/eduke32@6799 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:48 +00:00
terminx d9b24b8f5c #ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
git-svn-id: https://svn.eduke32.com/eduke32@6798 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:44 +00:00
terminx 7fc541f0d5 #if guard unncessary mouse position check with SDL2
git-svn-id: https://svn.eduke32.com/eduke32@6797 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:38 +00:00
terminx f978ba0d07 Optimize A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@6796 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:33 +00:00
terminx 3f47f2fccb Redundant return
git-svn-id: https://svn.eduke32.com/eduke32@6795 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:28 +00:00
terminx f3843a9a3a Branchless sectorofwall_internal()
git-svn-id: https://svn.eduke32.com/eduke32@6794 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:23 +00:00
terminx aba97eb6a9 Fix hitradius performance when affecting tons of walls
git-svn-id: https://svn.eduke32.com/eduke32@6793 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:17 +00:00
terminx bb8ceefa95 Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:11 +00:00
terminx 4b4994b99a Save/load cache1d size from config
git-svn-id: https://svn.eduke32.com/eduke32@6791 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:05 +00:00
terminx fbf1d6ae08 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@6790 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 21:59:59 +00:00
pogokeen 136dd514e1 Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

git-svn-id: https://svn.eduke32.com/eduke32@6789 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 21:41:02 +00:00
pogokeen b969687689 texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art
git-svn-id: https://svn.eduke32.com/eduke32@6788 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 04:02:35 +00:00
pogokeen 337a07ab75 menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1
git-svn-id: https://svn.eduke32.com/eduke32@6787 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:36 +00:00
pogokeen b61ade4b66 menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set
git-svn-id: https://svn.eduke32.com/eduke32@6786 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:33 +00:00
pogokeen c1d7d1bfe0 Fix console background disappearing intermittently
git-svn-id: https://svn.eduke32.com/eduke32@6785 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:30 +00:00
pogokeen ab07afad76 polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6784 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:25 +00:00
hendricks266 a3586ffc20 MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
git-svn-id: https://svn.eduke32.com/eduke32@6783 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:57 +00:00
hendricks266 eee1fd6e2c MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
git-svn-id: https://svn.eduke32.com/eduke32@6782 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:54 +00:00
hendricks266 2e059e8f9d Update glad to 0.1.18a0
git-svn-id: https://svn.eduke32.com/eduke32@6780 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:47 +00:00
hendricks266 9d2eb4e076 Don't apply weapon shade interpolation to the shrinker/expander crystal at all.
git-svn-id: https://svn.eduke32.com/eduke32@6779 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:41 +00:00
hendricks266 084d363364 Replace individual developer email addresses in error messages
git-svn-id: https://svn.eduke32.com/eduke32@6778 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:36 +00:00
pogokeen 7b2c468f04 Polymost: center texel fetches for palette lookups and add various optimizations related to indexed texture changes
git-svn-id: https://svn.eduke32.com/eduke32@6777 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:32 +00:00
pogokeen a364b7bbfd Polymost palette-indexed texture rendering
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
hendricks266 f19607daa8 Fix build
git-svn-id: https://svn.eduke32.com/eduke32@6775 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 06:44:27 +00:00
terminx 18b9113c50 Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
No, really.

git-svn-id: https://svn.eduke32.com/eduke32@6774 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:10 +00:00
terminx 9ea4f8f802 Useless cleanup of a function I saw when investigating a problem
git-svn-id: https://svn.eduke32.com/eduke32@6773 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:05 +00:00